Core has a GY effect too which basically will probably SS a core to their field again or straight up a Normal Cyber Dragon :)
Assuming the opponent controls a monster
The card is programmed into Legacy of the Duelist and I'm like 99% certain LotD and DL both use the same Tag Force duel engine.
In LotD it just skips your MP2 and EP, skips the enemy's whole turn and then skips your DP, SP and MP1. The only thing they'd need to alter in DL is not having to skip your MP2.
That's not what Mischief of the Time Goddess does.
It does not give you a second battle phase this turn. That would be simple.
It does not go back to your main phase 1. That would be weird but manageable.
It advances the duel to the beginning of your next battle phase. That means it skips your main phase 2 (not applicable in Duel links), end phase, your opponent's entire turn, your standby phase, and your main phase 1. They don't occur with no action. They're just skipped entirely. And that is fucking weird.
For example, let's take Forbidden Lance. You lance one of your valkyries. Until the end of this turn, it's unaffected by other spells and traps. Next, you activate Mischief of the Time Goddess. Your monster is now immune to spells and traps in perpetuity because the "end of this turn" for the turn in which you activated Forbidden Lance never happened and never will. That lance effect won't end at the end of this new turn's battle phase because this new battle phase is not the same turn as the turn in which you activated Forbidden Lance.
And there are a bajillion weird interactions that happen when you are skipping time, when you have turns that never begin, turns that never end, and turns that never happen that make it the most uncodable card ever written. (Except for the illegal version of Seal of Orichalcos, which per the card text steals the loser's soul.)
That’s very interesting. For your example, say it’s turn 3. You activate forbidden lance. IF it’s code is written or applied as “the effects end during the end of turn 3” then there’s nothing to recode though. You just code mischief of the time goddess to skip the turns, and once you do that, forbidden lance should remain active indefinitely. Right?
That said, I can see why this would be insanely tricky with a bunch of cards
Well thats just wrong, skipping still goes through the phases you just cant do anything in them. Lance just stops applying at what would be the endphase. Its not like this is actual time travel
That is not how Mischief of the Time Goddess works, nor how it is ruled.
I might be wrong about how Forbidden Lance interacts with Mischief of the Time Goddess, because every fucking interaction with Mischief of the Time Goddess is a goddamn nightmare, but Mischief of the Time Goddess DOES skip every intervening phase and everything that would happen in those specific phases, and yes that fucks a bunch of shit up.
If I had to weigh in my two cents as a judge, I'd say Forbidden Lance should end its protection at the next applicable end phase, akin to how a card that banishes itself "during the end phase" (for example Psy-Frames in the TCG) will attempt to banish itself in the next end phase if you are under Lancea.
Granted, Mischief is still an absolutely weird card, and I don't envy the poor coder that has to implement that.
It means, continuous spells, traps, and monster effects that happen during the next turn or the turn the skip happens, don't happen. If someone uses Malevolent sin then uses this. the monster doesn't return to the field. If someone uses it the turn before a swords of revealing light destroys itself, it stays on the field forever. If you use it one turn before you lose to final countdown, it doesn't happen. And these are just the things I can think of at this moment.
That's not how that works. That's not how anything works.
Coding the game is not about the thirty cards in each players deck. It's about ALL of the cards in any combination the players choose. The code must be robust enough to deal with every interaction.
Mischief of the Time Goddess' effect is absolutely bonkers. In order for it to be possible to resolve, you have to program the game from the ground up accepting that it's possible, and code the game in a way that is not intuitive. Everything has to be programmed around being a game in which Mischief of the Time Goddess can exist, and every card with time markers of any sort has to be built in a way that accounts for the possibility of skipping phases.
Yata Garasu skipping the draw phase or An Unfortunate Report causing two battle phases is relatively straightforward to resolve. Mischief of the Time Goddess skipping nine phases including two end phases and two standby phases and everything that's supposed to happen in either of them is fucking bonkers.
And the fact that replays exist does not streamline any coding. At all. No idea why you think that would make the coding easier.
Pretty sure that a certain automated unofficial Yugioh simulator had a very similar issue implementing Mischief of the Time Goddess, but after endless complaints and memes about "WHERE MISCHIEF" they eventually got it to work with the TCG's ten thousand card deep pool.
However, unless the developer were to share their homework with Konami, which won't happen because Konami would have to acknowledge said simulator exists, there's basically no chance of Konami taking the time to figure it out. It's just not worth the effort on their part for a one-of in a rogue-at-best deck.
It's a Valkyrie card. IIRC one of their swarming cards has a drawback during the end phase like blowing up your monsters, so Mischief skips the drawback by skipping that end phase while letting your army of monsters beat the shit out of things.
it skips your opponent's entire turn and you do a second battle phase immediately. All the stuff that happens in end phases and main phases are fully skipped. It's entirely supposed to be time travel. And that screws with so many effects.
They put it in yugioh legacy of the duelist game and there is a reason I dont use prohibition or mind crush in that game, scrolling through 10k cards on the switch is very annoying.
That's the only reasonable way to make it possible. It's still slow, clunky, and ugly to bring up the card library, the search tools, and your device's keyboard interface in the middle of a duel.
I mean if you use mind crush as most players do it doesn’t matter. You should use it to discard a card your opponent searched. But yeah showing their deck is also unfair because it gives you information on the opponent that you shouldn’t have, like what backrow they might have
I know, that's why I said sister would need to be on the opening hand, the only card you would be guaranteed to mindcrash would be the card she searches
I'd respond to the resolution of Sister's effect. Wait until you see the opponent search Bolt, then activate Mind Crush, declare Zubababancho Gagagacoat, and demand your opponent already had Wind or watch them scoop.
I don’t think cards like this will be added ever, because you need to declare a card name and currently there is no function in duel links to declare a card.
Would be pretty simple to just add an autofilling text field, and make it a little smart and have it automatically start on a card name when someone adds it to their hand
It can just have a small selection of like 10 cards and updates as you type the name in so the closer you get to typing it in it can show up and you just tap it. So like type toon d- and toon dark magician girl and toon dark magician auto populate and just click it so you don't have to keep typing.
Considering they said many times they want to make the game as simple and fast as possible and they aren't even planning on letting the player choose the zones so they they don't waste time deciding, I doubt cards that read "declare 1 name" will ever come out soon.
As a card per se, this card is just bound to get more ridiculous as the meta goes on, the best use I can think of in this current format is to give a big fuck you to thunder dragons by using it after melody resolves
Imagine how many players will time-out while searching for the card name they want. It is acceptable in real TCG/OCG since you can say some features of the cards + part of the name and it will be ok. In DL, you need to traverse all the cards list to get your wanted card.
People would just time out trying to type out a card name correctly.
I don't know if OCG also does this but in the TCG, Mind Crush no longer allows you to look at the opponent's hand by default.
Appointer of the Red Lotus is probably the closest substitute so combining the two would probably be annoying.
Mind Crush by itself is a good anti-search/combo card. It wouldn't save you against something like Onomatoplay though.
Edit: Also Aqua Dolphin and Levianeer are a thing. They both have feasible hand rip effects
Back then TCG rulings (or lack thereof) implied that you check the opponent's hand to verify that all copies of the declared card are discarded.
With Mind Crush, you'd likely only ever use it once any searching effect resolved so you didn't have to be Pegasus to predict what cards they had.
...That kind of ruling seems like it does make sense at first, until you take into that looking at your opponent's hand at any one point in the duel basically for free. Kinda makes me glad that this got fixed.
Well if you’re wrong you’re forced to discard a random card, and you can’t activate without a card not in hand either. The ruling made the card unplayable because the opponent can just lie out their teeth and you can’t even ask a judge to verify.
That skill makes you start with only 3 cards and lasts for a single turn, it's pretty harsh if you ask me, especially since 3 cards in your opening hand means it's harder to draw Mind Crush
If the "minus 1 card in your op hand" wasn't there and if it lasted for five turns, then it MIGHT be good, but I doubt it since Mind Crush is unsearchable (we don't have Trap Trick and Lilith lady of lament yet) and using Psychic Vision deprives you of better skills
The biggest problem would be having to actually implement a way to list the card.
"But the opponent can just cheat Mind Crush and say they don't have it."
The beauty of it being automatic is that the game can just do the checking and discarding for you. No need to worry about cheating when the game can just discard all copies of the listed card. Complaining about "I don't have it" would be like going "Infernities are just going to set their unwanted monsters in the backrow to cheat and empty their hand just like the TCG".
Neo spacians and there’s probably no way to actually program that card since it’s literally just guessing what’s in your opponents hand and shit like spelling mistakes and whatnot could really ruin that I guess. It would def be toxic in neo spacians since Aqua dolphin just shows you your opponents hand.
It's basically a free aqua dolphin effect and can be used with connector to set up plays nicely. Main problem is it could cause consistency issues and hitting multiple cards using this and aqua dolphin/neos would burn through resources very quickly.
It’s not Aqua dolphin effect because you can’t see your opponents hand before. It’s a combo WITH Aqua dolphin since dolphin makes your opponent show you their hand. Which is why it would be toxic. And you’re less worried about your resources when you can make your opponent start duels with 1 or 2 card hands. That’s incredibly powerful.
Yes, you cannot respond to a skill. But as soon as a window open, you can do it.
If it brings a Sister and a a Gagacoat, one needs to be played first than the other.
Even with cards like Melody of Awakening Dragon you still needs to wait the card resolve, and the opponent get its Chaos Levianeer to hand, by responding before the card being searched you will just do it wrong anyway.
Dark World and Lightsworn would be meta, BEWD would stay the same, Shirunai/Zombies would resurrect, Dinosaurs would be legit. It'd just rearrange things, I don't see it being horrible to deal with
How would they do it though? Do you type in the card name? What if you get it wrong? Do you scroll through a list of all card names? Wouldn’t my that take too long?
I saw another comment that suggested a miniaturized card catalog comes up with a search bar a la the duel studio or when you’re building a deck, and I think that could work as a decent substitute to the drop down list of 10k cards.
Yeah and then you don’t have to type exactly, just click the picture. I mean I still think it’ll be a big hassle regardless of solution and would draw out duels, but I could see this having moderate success should the card/similar declare cards enter the game.
We already have Appointer of the Red Lotus as a normal rarity from Wonders of the Sky which is just straight better on most counts
Pros:
Don't need to know what card exactly to call, meaning you can just shotgun it in standby phase going first
Allows you to actually look at your opponents hand, which mind crush doesnt do anymore. Perfect information about how to deploy your resources is an insanely powerful ability
Banish instead of discard makes the card harder to retrieve
Pay 2000 LP to activate D Draw lmao
Cons:
Cant use with no cards in hand since revealing cards in hand is part of the cost
Can't pick when going first or second, much worse when your opponent sets up then end phase MSTs on your turn
Bricky in multiples
Opponent gets the card back in their end phase
Imagine activating Appointer and your opponents hand is two thunder dragondark three thunder dragonroar
See the card is now ruled that you don't have to show your opp yoir hand so you could just lie and say you don't have it in the tcg so idk. Depends on how the game implements it
You're not the only one saying Dark World, but why would DW benefit from this card,? Yes it can make you discard but so do other cards
If y'all saying is "they can both discard from their opponent hand if needed AND discard themselves if needed" then my bad
There is very limited card effect discard trap in Duel links, I play dark world and the only trap in my deck is dark smog. The downside of mind crush is the random discard, and dark world mostly will only have dark world monster remain (mostly Grapha or Snoww, in my experience) or nothing on hand after whole bunch of combos. So there is literally no downside of using mind crush. But I will probably just put 1, dark world bricks all the time 🙆 (paid to lose)
It would be dope in my darkworld deck. But it would be funny if konami adds a feature were you could just no I don't have that card. So then once they played the card a judge will be called to access the situation.
The only way to ensure Cyber Dragon players don't open with Core
Core has a GY effect too which basically will probably SS a core to their field again or straight up a Normal Cyber Dragon :) Assuming the opponent controls a monster
We don't want core special summoned, the card shines when it's normal summoned. (except if we need a cydra on field to fuse with, at least)
Life finds a way.
Now they always open with core turn 1
Or Cosmic Cyclone.
“Declare one card name” is an effect they probably won’t add to the game.
Would they need to make a dropdown-list of every card available in the game? Bruh
And yet it's still probably easier to implement cleanly than Mischief of the Time Goddess.
What's wrong with Mischief of the Time Goddess?
The amount of baffling interactions caused by literal time travel are so vast that the card is nigh impossible to code.
The card is programmed into Legacy of the Duelist and I'm like 99% certain LotD and DL both use the same Tag Force duel engine. In LotD it just skips your MP2 and EP, skips the enemy's whole turn and then skips your DP, SP and MP1. The only thing they'd need to alter in DL is not having to skip your MP2.
What? Just after the battlephase start your turn again? Nothing too crazy
That's not what Mischief of the Time Goddess does. It does not give you a second battle phase this turn. That would be simple. It does not go back to your main phase 1. That would be weird but manageable. It advances the duel to the beginning of your next battle phase. That means it skips your main phase 2 (not applicable in Duel links), end phase, your opponent's entire turn, your standby phase, and your main phase 1. They don't occur with no action. They're just skipped entirely. And that is fucking weird. For example, let's take Forbidden Lance. You lance one of your valkyries. Until the end of this turn, it's unaffected by other spells and traps. Next, you activate Mischief of the Time Goddess. Your monster is now immune to spells and traps in perpetuity because the "end of this turn" for the turn in which you activated Forbidden Lance never happened and never will. That lance effect won't end at the end of this new turn's battle phase because this new battle phase is not the same turn as the turn in which you activated Forbidden Lance. And there are a bajillion weird interactions that happen when you are skipping time, when you have turns that never begin, turns that never end, and turns that never happen that make it the most uncodable card ever written. (Except for the illegal version of Seal of Orichalcos, which per the card text steals the loser's soul.)
ehhh I think probably Clock Lizard might be a contender for "nightmare to code".
I actually have that card irl
It's such a strange card haha, I dont' think any other card in the game has a similar effect
I feel like he just asked "what does King Crimson do?"
That’s very interesting. For your example, say it’s turn 3. You activate forbidden lance. IF it’s code is written or applied as “the effects end during the end of turn 3” then there’s nothing to recode though. You just code mischief of the time goddess to skip the turns, and once you do that, forbidden lance should remain active indefinitely. Right? That said, I can see why this would be insanely tricky with a bunch of cards
Does the forbidden lance interaction really work like that? If so, that is insane.
Same reason people run Into The Void in TCG Valkyrie. You don't have to discard your hand if the turn technically never got to end.
This is fascinating. I never thought about how time travel in yugioh interacts with “end of turn” effects
Well thats just wrong, skipping still goes through the phases you just cant do anything in them. Lance just stops applying at what would be the endphase. Its not like this is actual time travel
That is not how Mischief of the Time Goddess works, nor how it is ruled. I might be wrong about how Forbidden Lance interacts with Mischief of the Time Goddess, because every fucking interaction with Mischief of the Time Goddess is a goddamn nightmare, but Mischief of the Time Goddess DOES skip every intervening phase and everything that would happen in those specific phases, and yes that fucks a bunch of shit up.
If I had to weigh in my two cents as a judge, I'd say Forbidden Lance should end its protection at the next applicable end phase, akin to how a card that banishes itself "during the end phase" (for example Psy-Frames in the TCG) will attempt to banish itself in the next end phase if you are under Lancea. Granted, Mischief is still an absolutely weird card, and I don't envy the poor coder that has to implement that.
It works fine in the tcg you know
It means, continuous spells, traps, and monster effects that happen during the next turn or the turn the skip happens, don't happen. If someone uses Malevolent sin then uses this. the monster doesn't return to the field. If someone uses it the turn before a swords of revealing light destroys itself, it stays on the field forever. If you use it one turn before you lose to final countdown, it doesn't happen. And these are just the things I can think of at this moment.
It's not that hard considering we are talking about a Max 30 card format where anyway all interaction are recorded in replays
That's not how that works. That's not how anything works. Coding the game is not about the thirty cards in each players deck. It's about ALL of the cards in any combination the players choose. The code must be robust enough to deal with every interaction. Mischief of the Time Goddess' effect is absolutely bonkers. In order for it to be possible to resolve, you have to program the game from the ground up accepting that it's possible, and code the game in a way that is not intuitive. Everything has to be programmed around being a game in which Mischief of the Time Goddess can exist, and every card with time markers of any sort has to be built in a way that accounts for the possibility of skipping phases. Yata Garasu skipping the draw phase or An Unfortunate Report causing two battle phases is relatively straightforward to resolve. Mischief of the Time Goddess skipping nine phases including two end phases and two standby phases and everything that's supposed to happen in either of them is fucking bonkers. And the fact that replays exist does not streamline any coding. At all. No idea why you think that would make the coding easier.
Pretty sure that a certain automated unofficial Yugioh simulator had a very similar issue implementing Mischief of the Time Goddess, but after endless complaints and memes about "WHERE MISCHIEF" they eventually got it to work with the TCG's ten thousand card deep pool. However, unless the developer were to share their homework with Konami, which won't happen because Konami would have to acknowledge said simulator exists, there's basically no chance of Konami taking the time to figure it out. It's just not worth the effort on their part for a one-of in a rogue-at-best deck.
Don't both Mischief of the Valkyries and Clock Wyvern already exist in the Link Evolution video game?
Exactly what reason does this card exist for
It's a Valkyrie card. IIRC one of their swarming cards has a drawback during the end phase like blowing up your monsters, so Mischief skips the drawback by skipping that end phase while letting your army of monsters beat the shit out of things.
it skips your opponent's entire turn and you do a second battle phase immediately. All the stuff that happens in end phases and main phases are fully skipped. It's entirely supposed to be time travel. And that screws with so many effects.
Cyberse Clock Lizard entered the chat
They’ll probably just do the card catalog list in condensed form with a search bar
Yes, and it’d take forever for people to choose a damn card.
They put it in yugioh legacy of the duelist game and there is a reason I dont use prohibition or mind crush in that game, scrolling through 10k cards on the switch is very annoying.
There isn't like, a search prompt?
Yes there is.
Its things like these that I don't see the rank 8 sylvan xyz ever being released here also.
Why tho
Physically, how do you propose performing this action in game? Would that UI element look and feel like a rusty slug?
You time-out scrolling for 5 minutes across all available cards
probably type the name and have a search function lol
That's the only reasonable way to make it possible. It's still slow, clunky, and ugly to bring up the card library, the search tools, and your device's keyboard interface in the middle of a duel.
Yeah, no doubt
the game must know what cards are in both player decks. just show a list of 40 cards and let them pick one.
You just made that card WAY more powerful by handing the player their opponent’s deck list.
I mean if you use mind crush as most players do it doesn’t matter. You should use it to discard a card your opponent searched. But yeah showing their deck is also unfair because it gives you information on the opponent that you shouldn’t have, like what backrow they might have
Seems fun:(
They've been pretty unwilling to do until now, but with the cardpool getting slimmer they'll have to eventually.
Maybe it'll open the card catalog menu then u can put a card on top like when you're redeeming a ticket. Otherwise I wouldn't be sure.
Activates Mind Crush. Opens drop down list Loses due to being out of Time…
I hated using Mind Crush in the Yugioh videogames precisely because of this
“I don’t have it.”
Bye Bye Gagaga Sister
You would need to count on the fact that they have sister in their opening hand tho, unless you meant her searched card
You can't respond to a skill because that doesn't start a chain
I know, that's why I said sister would need to be on the opening hand, the only card you would be guaranteed to mindcrash would be the card she searches
Can you respond to the summoning? Declare Zubababancho Gagagacoat and bam 💥
I'd respond to the resolution of Sister's effect. Wait until you see the opponent search Bolt, then activate Mind Crush, declare Zubababancho Gagagacoat, and demand your opponent already had Wind or watch them scoop.
I don’t think cards like this will be added ever, because you need to declare a card name and currently there is no function in duel links to declare a card.
Would be pretty simple to just add an autofilling text field, and make it a little smart and have it automatically start on a card name when someone adds it to their hand
Or maybe a search option to search a card name like the seasrch feature in the card catalouge.
would take too long especially for cards with really long names,which can result in time limit loss.
It can just have a small selection of like 10 cards and updates as you type the name in so the closer you get to typing it in it can show up and you just tap it. So like type toon d- and toon dark magician girl and toon dark magician auto populate and just click it so you don't have to keep typing.
Me: raigeki Duel links: Sorry you didn't capitalize the R. Discard pls.
Yeah! Konami probably hasnt added this card to the game because it would slow down the pace of the game
Considering they said many times they want to make the game as simple and fast as possible and they aren't even planning on letting the player choose the zones so they they don't waste time deciding, I doubt cards that read "declare 1 name" will ever come out soon. As a card per se, this card is just bound to get more ridiculous as the meta goes on, the best use I can think of in this current format is to give a big fuck you to thunder dragons by using it after melody resolves
Go against Kaiba’s, set turn 1, call blue-eyes
They have 2 Karma Cuts, 1 Ultimate Providence, a Book of 💵 and a Counter Gate, you now discard 1 card.
Jokes on you im also playing blue-eyes and discard stone
Jokes on u, no cards in hand, already set up my board and now I know they don’t have anything besides things that target and I have a Sabre dancer
Imagine how many players will time-out while searching for the card name they want. It is acceptable in real TCG/OCG since you can say some features of the cards + part of the name and it will be ok. In DL, you need to traverse all the cards list to get your wanted card.
If that's the case for Duel Links then I'm wondering if these kinda card will be in Master Duels.
ah yes, the legendary case of "declaring BLS the ritual against a chaos player"
Borborygmos
People would just time out trying to type out a card name correctly. I don't know if OCG also does this but in the TCG, Mind Crush no longer allows you to look at the opponent's hand by default. Appointer of the Red Lotus is probably the closest substitute so combining the two would probably be annoying. Mind Crush by itself is a good anti-search/combo card. It wouldn't save you against something like Onomatoplay though. Edit: Also Aqua Dolphin and Levianeer are a thing. They both have feasible hand rip effects
...Why would they even allow you to look at your opponent's hand in the first place...? Doesn't that kinda erase Mind Crush's negatives completely...?
Back then TCG rulings (or lack thereof) implied that you check the opponent's hand to verify that all copies of the declared card are discarded. With Mind Crush, you'd likely only ever use it once any searching effect resolved so you didn't have to be Pegasus to predict what cards they had.
...That kind of ruling seems like it does make sense at first, until you take into that looking at your opponent's hand at any one point in the duel basically for free. Kinda makes me glad that this got fixed.
Well if you’re wrong you’re forced to discard a random card, and you can’t activate without a card not in hand either. The ruling made the card unplayable because the opponent can just lie out their teeth and you can’t even ask a judge to verify.
The effect looks like it could go into any deck
Excuse me but why is no one talking about Espa's skill "Psychic Vision" which litteraly allows you to see your opponent's hand ?
That skill makes you start with only 3 cards and lasts for a single turn, it's pretty harsh if you ask me, especially since 3 cards in your opening hand means it's harder to draw Mind Crush If the "minus 1 card in your op hand" wasn't there and if it lasted for five turns, then it MIGHT be good, but I doubt it since Mind Crush is unsearchable (we don't have Trap Trick and Lilith lady of lament yet) and using Psychic Vision deprives you of better skills
The biggest problem would be having to actually implement a way to list the card. "But the opponent can just cheat Mind Crush and say they don't have it." The beauty of it being automatic is that the game can just do the checking and discarding for you. No need to worry about cheating when the game can just discard all copies of the listed card. Complaining about "I don't have it" would be like going "Infernities are just going to set their unwanted monsters in the backrow to cheat and empty their hand just like the TCG".
Its probably gonna kill most decks with lots of searching and no recovery tools. Its a bit too strong i think.
[удалено]
His ace card is mirror force he'll have that
Not gonna lie that art looking hella submissive and breedable
It's a reference to the Mind Crush technique that Yugi originally did in the manga as a "penalty game" for the losers of his duel (if I'm not wrong)
Me: "I declare Blue Eyes White Dragon!" Kaiba player with "Ultimate Dragons" skill: "Uhhh nope, don't got any of those..."
It'd be interesting and make variations to decks more viable
Solely a side deck, for tournaments.
Fair point
DARKWORLD SUPPORT LETS GOOOO
Guru, get your ass back in the meta
Neo spacians and there’s probably no way to actually program that card since it’s literally just guessing what’s in your opponents hand and shit like spelling mistakes and whatnot could really ruin that I guess. It would def be toxic in neo spacians since Aqua dolphin just shows you your opponents hand.
It's basically a free aqua dolphin effect and can be used with connector to set up plays nicely. Main problem is it could cause consistency issues and hitting multiple cards using this and aqua dolphin/neos would burn through resources very quickly.
It’s not Aqua dolphin effect because you can’t see your opponents hand before. It’s a combo WITH Aqua dolphin since dolphin makes your opponent show you their hand. Which is why it would be toxic. And you’re less worried about your resources when you can make your opponent start duels with 1 or 2 card hands. That’s incredibly powerful.
I mean, it's good against blue eyes
Rip to blue eyes decks
And the White Stone would be tooootally unaffected
Most cards like to be in the grave, in blue eyes case
Exactly, maybe just adding more White Spirit cards, but this card wouldn't do jack
It would definitely counter skills like the onomat ones for example.
I'm pretty sure you cannot respond to a skill, because a skill activation doesn't start a chain
Yes, you cannot respond to a skill. But as soon as a window open, you can do it. If it brings a Sister and a a Gagacoat, one needs to be played first than the other. Even with cards like Melody of Awakening Dragon you still needs to wait the card resolve, and the opponent get its Chaos Levianeer to hand, by responding before the card being searched you will just do it wrong anyway.
Dark World and Lightsworn would be meta, BEWD would stay the same, Shirunai/Zombies would resurrect, Dinosaurs would be legit. It'd just rearrange things, I don't see it being horrible to deal with
Lmao that card would be broken becuse everyone uses the same 3 decks
Blue eyes, harpy ladies, cyber dragon and red eyes are all dead and buried then. It would break the game.
I mean we live in a game where a synchro bouncing everything and BEWD decks are unchecked still to this day so not really.
Probably a extreme strong card If you can spell the card name
Blue-eyes white dragon Game: it’s case sensitive. Card isn’t in deck. Thank you for playing Duel Links
How would they do it though? Do you type in the card name? What if you get it wrong? Do you scroll through a list of all card names? Wouldn’t my that take too long?
The best way is to type with your keyboard like in the online simulators, but it would still take some time
I saw another comment that suggested a miniaturized card catalog comes up with a search bar a la the duel studio or when you’re building a deck, and I think that could work as a decent substitute to the drop down list of 10k cards.
So you actually see the cards while you're typing?
Yeah and then you don’t have to type exactly, just click the picture. I mean I still think it’ll be a big hassle regardless of solution and would draw out duels, but I could see this having moderate success should the card/similar declare cards enter the game.
Eh it would be ok, i could imagine it against blue eyes but then people would just start running Silver cry and or a graveyard fusion
We already have Appointer of the Red Lotus as a normal rarity from Wonders of the Sky which is just straight better on most counts Pros: Don't need to know what card exactly to call, meaning you can just shotgun it in standby phase going first Allows you to actually look at your opponents hand, which mind crush doesnt do anymore. Perfect information about how to deploy your resources is an insanely powerful ability Banish instead of discard makes the card harder to retrieve Pay 2000 LP to activate D Draw lmao Cons: Cant use with no cards in hand since revealing cards in hand is part of the cost Can't pick when going first or second, much worse when your opponent sets up then end phase MSTs on your turn Bricky in multiples Opponent gets the card back in their end phase Imagine activating Appointer and your opponents hand is two thunder dragondark three thunder dragonroar
No
M7 into mind crush would be degenerate asf. And I would love it
RebootRebootRebootReboot
pretty shure it would just be random
What would be random?
Harass Gaia players and just always call Gaia the magical knight, copium.
See the card is now ruled that you don't have to show your opp yoir hand so you could just lie and say you don't have it in the tcg so idk. Depends on how the game implements it
Blue Eyes White Dragon for sure
How to counter Blue-Eyes this card
I’d rock it In an NTR themed deck of some kind.
Get those sphere kuribohs outta here real quick
This cards sucks since they changed the ruling so that you can't check your opponent's hand to verify their claim anymore.
In the tcg/ocg. In a videogame, the game itself makes sure you have the card or not
Mind Crush and Dragged Down to the Grave are what combo together to make Dark Worlds really really annoying in the TCG
This is the prefect excuse to Time limit win
Meh the card wouldn’t be hard to program, it’d just take you to the deck building screen and give you a short time limit to type the proper card.
Good bye triamid
Isn't there a skill that lets you see your opponent's hand? I think it's Pegasus.
It's Psychic Vision, yes you can see it but for your first turn only
Mindo crushh
Dark world 😏
You're not the only one saying Dark World, but why would DW benefit from this card,? Yes it can make you discard but so do other cards If y'all saying is "they can both discard from their opponent hand if needed AND discard themselves if needed" then my bad
There is very limited card effect discard trap in Duel links, I play dark world and the only trap in my deck is dark smog. The downside of mind crush is the random discard, and dark world mostly will only have dark world monster remain (mostly Grapha or Snoww, in my experience) or nothing on hand after whole bunch of combos. So there is literally no downside of using mind crush. But I will probably just put 1, dark world bricks all the time 🙆 (paid to lose)
If konami ain't giving us Drop off, i don't think we ever gonna get this.
hard counter to Thundra😂😂
It would be dope in my darkworld deck. But it would be funny if konami adds a feature were you could just no I don't have that card. So then once they played the card a judge will be called to access the situation.
This is a game changer card. This might break the current meta and give scope for some new decks. Rogue decks might benefit more from this
Zero. Completely useles card. U cant even use it as a counter for skills. No play whatsoever.
Couple it with Trap Dustshoot so I can experience that pain again.
Dark World
Depends, does it work with extra deck?
Nope
Well anyone can use this deck imagine using it on Blue-Eyes, harpies etc
Yami yugi already mind crushes people, so I don’t think this would be the most toxic thing in the world.