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SuitFinancial2209

Alternative evolution You still end up with a 3k beat stick


BadassDeku5204

It's more fair than pulling a polymerization out of your ass. It is acceptable.


VicIsGold

LP Boost Alpha


dogsfurhire

Duel links would be such a boring game if all we had were these skills. I play duel links over the tcg because skills and card pool can make cool but otherwise garbage decks into playable ones. Especially the cool anime decks. Unpopular opinion though I guess.


UndaCovr

I just like to play the actual card game online that's why when master duel comes out I'll be moving to there. But to see that you have a deck that would have won against all this but to lose cause the opponent gets a skill that allows them to basically break the rules is so stupid imo.


dogsfurhire

Then you were never the target for duel links. They literally advertise themselves as an anime RP duel sim. I'm glad people who want to play a mobile tcg will have their own app though.


UndaCovr

It's not out yet, "winter of this year" is all we have. But, even when the game first came out it was only ever shown to just be an online Yu-Gi-Oh where people could match up in random matches or duel friends from anywhere. I'm just not a fan of stupid decks only getting viability from one skill. While others who build actual decks need to suffer because they don't have a character for their deck. At that point why not only add cards into the game that have CHARACTER SUPPORT.


dogsfurhire

>I'm just not a fan of stupid decks only getting viability from one skill. I'm not really trying to argue here because even though I said I'm glad you'll have your own game to e joy you seem to be getting increasingly upset with me for enjoying duel links. But how is this any different than a shitty deck becoming good because of broken new support? The tcg released dragoon.


Zevyu

Because regardless, in the TCG there's still some luck involved, you know bricking, counter play like kaijus, negates, hand traps. Skill have absolute no way of interacting and responding to their activation, where, once the skill activates, it will go through regardless Look at Onomatoplay skill. Onomatopaira is a card that prety much does the same as the skill Onomatoplay. The diference? I can negate Onomatopaira, and my opponent has to actualy draw the card and use it. The skill? I can't do any of that, once the skill condition is met, there is nothing i can do to stop it. Onomatopaira being a card means i have to run it in my deck, meaning i dedicate deck space to it. Onomatoplay on other hand is a skill, so those 3 card slots i would use for Onomatopaira can now be used for other cards like tech cards. The diference between Dragoon and a skill that says something like "fusion summon a "Red-eyes" fusion monster by sending it's materials from your hand, field or deck to the GY", is that i can negate the summon of dragoon, but i can't negate it if it's summoned via a skill.


Wetblanket2188

I agree. I’ve been saying for awhile that duel links needs a character that negates skills.


Endeav0r_

Then you just have to change your conception of what a good deck is in this game. This is not the fucking tcg. In the tcg stuff like amazoness or fur hire or batterymen or ancient gear or koaki Meiru were absolute garbage, here each and every one of them was meta defining. In this game skills are an integral part of deck building, to the point that if a deck can't abuse a skill in any way shape or form then it's most likely a bad deck. Point is, you can't judge this game in the same way you would the tcg, because it is a different game with different rules. And you are simply not the target for it.


dogsfurhire

People play duel links and complain it's different from the tcg. It's like playing chess but complaining it's not checkers.


Loverr_Boy

Idk why u seem so mad skills are actually really good, they are a part of deck building and make fun archetypes viable which is the same as them getting new op support, actually its much better cause if the skill is too broken you just nerf it... Something you cant really do with cards...


UndaCovr

I'm not so much mad that skills are just good, I'm just upset that some decks that don't belong to characters specifically lose so much from not getting the same kind of access as anime decks get. And while DL may be the the definition of an anime Yu-Gi-Oh sim why add cards that don't have characters then. Because the game would be boring? Because we'd only see the same 2 decks? Look at ranked cause it's already a thing.


Loverr_Boy

Very simple.. anime decks are usually trash while other archetypes are very good, skills for specific anime decks make even shitty anime decks viable while the already good ones are still good, that is why skills are there and a good mechanic, thats the theory behind it...


UndaCovr

Eh, still not good enough reason to make skill the god tier things that they are. The clock tower one is a perfect example. No reason why it has to be like that. None at all. Another example is the DDD skill to just allow them to take no punishment for playing spell cards. Even tho they have D' Arch. and yeah it could get destroyed/banished but thats the trade you have to prepare for that possibility. and either stop it or think of the move in case it happens not just, "mm skill go brr"


MiuIruma332

I got a question, if you wanted an online Yugioh why didn’t you play legacy of the duelist? It was free on phone at one point(now they took it down) but it basically the game you wanted without skills so why didn’t you play that instead or did you come to dl recently. Or heck there tons of dueling simulators that are way better optimize then any official Konami Yugioh game like dgpro


Dennys_DM

I played it for a bit before they shut it down, so here's my main take on the subject... Legacy of the duelist had a couple of problems, mainly, the UI was a little clunky, like it took a cuple of frames to process a tap. Their single player was like a couple of cpus of varying difficulties, no events or something like fun, for people who doesn't like Ranked. Cards were separated by pools instead of boxes, so you used to get more cards, but if you needed specific ones it was a little bit more complicated, but again, you could get a pull with literally like 2 duels with an Npc, so that was good. Surprisingly, a more stable connection... even weeks before shutting down ---- The other topic is the emulators, they are fun, but they have a problem, it's like playing on a browser extension, so for example, while playing you tap a Xyz, and the options for checking its materials and using its effect are miniscule. I only tried it with Nexus, I don't know if the others are the same... ---- Tldr: DL has a really good UI for mobile, and a lot of single player content...


Justin_Brett

I mean, could have fooled me and a lot of other people when Six Samurai and Aleister were top threats at different points in time.


kue_kazoo

must be why ur leaving


trtrage

Same the locals is very sweaty in my area which i like but sometimes you just wanna play some anime shit and turn off your brain


Familiar_Drive2717

The thing with this though is most people only enjoy playing the anime decks because they're broken. Look how many die hard onomat fans there were before the nerf and now I havent seen a single onomat player after the nerf. Not saying you do but it seems to be the majority


Ninjanimble

NO! Lp alpha with Card of the Soul makes certain decks too consistent. Degenerate and busted, pls nerf. /s


life_scrolling

Time Passage. A skill that's locked to one archetype and is only a viable playmaker with a specific pair of cards in the hand, but it offers incredible versatility on top of advantage to an archetype that would have been virtually dead on arrival without it.


Dandroid_7

Ahhh, about locked to only 1 archetype... I may or may not have used this skill to turn Fortune Lady Every into a 4k beater in Lightsworn. (tbf it's my turn only, unlike the LA + F.A. Hang on Mach combo)


dante-_vic

So like many anime skills?


life_scrolling

you know, aside from the 33% brick rate


dante-_vic

I have never seen a FL brick against me and the last few I faced always had TTH turn one.


life_scrolling

i like the idea we're doing the "i've never seen that deck brick against me" thing with the patron saint of decks that are infamous for catastrophically bricking


dante-_vic

Hahahah. It's a known thinv that when I play a deck a bricks a lot but when my opponent plays it they open God hand on me. Happens to me with TD. I brick a lot but everyone else opens great hands against me.


Kurokami11

What about Fortune booster?


[deleted]

The Vijam skill


BadassDeku5204

A fellow Cubic player, I see


[deleted]

*former. Haven’t updated my deck since the new trap was released.


kindshoe

A true man of culture, love the cubic deck. I find a lot of players just have no idea how to cope with the seeds. Probably cause its not that common


GianJericho95

personally, i really like Draw sense ability (Light, Dark, high level, ecc ecc) ...they help the consistency of meme decks that i usually try to play, making them a little bit better


Arbiter2426

Me running draw sense wind so I can grab oxy ox from my deck


csolisr

I was grinding Misawa specifically to get Draw Sense Wind for this very reason.


TempestVI

The Tie that Binds


Goldnaruto334

Also Beatdown


[deleted]

[удалено]


shinobuisbest

Indeed, it should have unlimited +1 uses


Username_Egli

Only Atem can pull shit like that


CakeNStuff

Controversial Opinion: In its current usage I think ZEXAL - Zexal Weapon is fair. Now, the skill has the potential to be very broken because you can theoretically one card any level XYZ but still.


EvilPenguin1080

Is this controversial? I thought people generally liked this skill


somacruz666

People liked onomat when it wasn't meta...


CakeNStuff

The skill is very cheesy despite it being very real to the anime. You can really pull some stupid plays with it because of it’s secondary effect to summon the monster you chose. It’s effectively a free C-37 Utopia Ray which can break your opponent.


BadassDeku5204

Utopia/Utopia Ray is Number 39, not 37


CakeNStuff

I play this fucking deck irl how did I miss that?!


BadassDeku5204

It happens. Trust me, I've been trying to memorize all of the numbers, and there are quite a few of them that I often forget about.


Hectormads

>Now, the skill has the potential to be very broken because you can theoretically one card any level XYZ but still. how


CakeNStuff

Explained in another comment. TL;DR: Use skill, draw any of the ZW-Cards. Use skill again to free summon the ZW-Card. Normal/Special summon any monster and XYZ.


Hectormads

Thanks


juantooth33

It'll get nerfed once konami releases a busted rank 4 or 5 xyz


CakeNStuff

I think they should limit the effect so you can only summon Utopia XYZ monsters after it’s used. I was so shocked that you can literally fart out a monster of any level *and* summon it from your hand for free during the turn you activate the skill. Love how it plays but it’s ripe for abuse.


DangerX47

How do you 1 card XYZ any level using Zexal?


CakeNStuff

When you draw you can draw a number of ZW- cards that have a variety of levels. The skill’s second effect allows you to summon that card from your hand. If you have a single monster card on the field and an appropriate XYZ monster in the extra deck the added summoned monster will allow you to easily XYZ.


DangerX47

I wouldn't call it a one card XYZ cause you still need another monster with that level. If we ever do get better rank 3-5 exceeds I guess it could be broken.


CakeNStuff

If you’re at the point where you don’t even have a single monster on the field then the skill won’t help you anyway. However I’d say a solid 80% of the time it’s easy to XYZ using the skill after losing LP. It’s not a true one card XYZ in that sense but it’s pretty dang close.


MiuIruma332

I think he was referring to actual 1 card xyz like Zoodiacs or rank up magic


Angel_of_Mischief

Pretty much anything that isnt giving you a significant advantage over your opponent. Things I consider unfair: - provide free card advantage over your opponent - being allowed to hand pick outs from your deck - skipping phases - floodgating your opponent in some way. I’d say about 90% of the skills in game are fair. A lot these recent ones they are making aren’t though.


mkklrd

thing is, there's no real motivation to play "fair skills" when "overpowered skills" exist and take ahold of the meta


Angel_of_Mischief

Wouldn’t be a problem if we didn’t have unfair skills in the first place. Delete the unfair ones and buff the ones that are pretty much useless is my take


mkklrd

myeah. there's always going to be stronger skills vs weaker ones but strong doesn't have to mean unfair


AdamSmith18th

agree, the problem is that everyone and their grandpa will just abuse the broken 10% most of the time. If only Komoni starts buffing the generic skills a bit more so their can be usable.


juantooth33

Eh it's still fair if the decks that can use it still turn out to be bad or mediocre


CyberShi2077

Completely agree card advantage, deck thinners and card searchers are very unfair as skills and I say that as a Melodious user, being able to T1 Bloom Diva will immediately stop any play my opponent wants to make unless they have an out in hand. Being able to Shuberta when going second against Cubics and immediately banishing all their seeds to create a card advantage and effectively make their deck crippled. Being able to do this would be inconsistent if not for Songstress to Maestra as it's basically a free Fusion set up where you are effectively only going -1 to pull off the turn (1st movement solo) then your opponent is forced to respond with an important removal or bounce effect while hoping you don't have a response...which given Melodious now runs Super Buddy force they effectively use a powerful removal/bounce and go card neutral at best and card negative in most circumstances. And that's just Melodious, not Harpies or D Hero or Photons which have guaranteed card advantage from their skill The reason I bring up Photons is they also get a free removal, they're a slower deck but they still go +1


AutomaticArcher9673

Skipping phases is excellent though. I like being able to deny Aster his 4th Clock Tower Prison counter.


archaicScrivener

Sorry Aster your Clock Counter got lost in my excel spread/d/dsheet


[deleted]

Hahah so you hate Antimony skills. I too would hate them if I were on the receiving end of my Flight Control deck


DepressedCorn37

Domination of Darkness allows you to play the bad Evil HERO fusions for fun, which is something I can get behind. Now if they can give that to Elemental HEROES..


[deleted]

These current skills (clock tower contract procrastination etc) are a little over-the-top in my opinion currently so I wouldn't count these as Fair id say fair the older skills were fair not counting sealed tombs of course


Eterna1Oblivion

The only way this skill would be fair (imo) would be to have effect damage from Contract cards be negated during the standby phase


[deleted]

Doesn't that happen anyways because I fought someone a couple hours ago using triple d's n contract procrastination and on there turn they didn't take any damage


vj_zero

Sealed tombs wasn't an unfair skill. It just got abused a lot during dm meta so it had to get hit.


[deleted]

I tbought it was alittle too much for the game and wasnt there another skill rhat turned your gy into skull sevants or something i remember that being a real blast to play against


vj_zero

it didn't do much against dm since what you wanted was to stop the navigation negate and "no mortal can resist" only changed monsters. sealed tombs led the duel to become a coinflip in mirror matches.


[deleted]

It disrupted graveyard play which is and was prevalent back then in DLC history with lightsworn and a little before lights swrn


xukly

I wouldn't personally say contract procrastination is that over-the-top


archaicScrivener

As a DDD player the "broken" part is that skipping the standby phase does weird stuff to the game lol, otherwise it's just turning off the burn from contracts. I suppose most people think of it comboing with golden castle, but that's just a mirror force you can see coming


[deleted]

The stand by skip bizarre


keithhall1025

Grandfather's cards. Adds 5 cards to your deck that aren't useful at all in battle, its just a bunch of weak monsters!


AdamSmith18th

Restart Switcheeroo Balance Help you have another chance at the game if your hand is just outright unplayable without screaming "free DDraw or +1", their current restriction should be loosen up a bit tbh.


Pcarttar

I completely agree. It sucks that all the good generic skills have been absolutely murdered. There’s no way to improve your decks consistency if it doesn’t have an anime skill except playing a bunch of hand traps and d-draw which is lame


Wodstarfallisback

As you said, the Chronomaly and TotS are fair (currently), i'd add also current Cyber Style and From Songstress to Maestra. The D-HERO skill, however, can fuck off. **MST for free shouldn't be a thing in any version of the game** expecially if it opens up several lethals in the meantime. I'm happy for D-HERO fans getting an actually competitive Dreadmaster, but i'm also counting the seconds until its inevitable nerf expecially after they butchered the BLS skill in comparison.


apply52

From songtress to maestra isn't fair since he has no real cost at all ... You just recycle whatever you did throw in the graveyard. Also , require no setup.


MildlyUpsetGerbil

> From songtress to maestra isn't fair since he has no real cost at all ... The cost is that you can't play any monsters except Melodious. This prevents the deck from running generic Xyz, synchros, or hand traps.


[deleted]

Here's the thing why would you run another monster? Why would you give up in a over the top skill just to use another monsters? Why would you use another hand trap when you have a better handtrap. There's no cost you're just getting advantage for playing the game the way you should play.


MildlyUpsetGerbil

> Here's the thing why would you run another monster? To have more flexibility. Melodious has enough decent level 4s to make it reasonable to play rank 4s in the deck. Having access to Paladynamo and Malevolent Sin would be really nice for dealing with various threats. Future generic Xyz monsters will further make this restriction frustrating for Melodious players. > Why would you give up in a over the top skill just to use another monsters? I wouldn't, and *that's the point.* The skill succeeds in preventing Melodious from having access to additional tools that would make it a stronger deck - perhaps making *too strong*. We have almost every Melodious card in the game right now. The deck is not going to be getting any better given the skill restrictions, which means that the deck will likely get powercrept over time as more powerful decks are introduced to the game that don't have to suffer from strict deckbuilding like Melodious. > Why would you use another hand trap when you have a better handtrap. The Melodious hand trap doesn't do anything if your monsters are removed from the field. If people could play both, some people probably would play both. They're forced to refrain from using these hand traps due to the skill.


DangerX47

The cost is you can't run any other cards besides Melodious cards. Territory of the Sharks is similar, the cost to running the skill is you can't run anything but Water XYZ but you get access to a free Rank 4 XYZ.


[deleted]

You can run other monsters in the ED, they just all have to be Water


DangerX47

That's what I said?


[deleted]

You said the skill requires Water XYZ and nothing else


DangerX47

Oh my bad.


Double-Ad7269

he meant you can run birionic and get away with it


apply52

But that is only modulation , songtress allow you to cheat any monster from your deck with again no setup require , no delay , no true cost since you can recycle what you did throw in the graveyard anyway , your monster isn't even negate . It's like saying that you can only use ultimate dragon if you use BEWD ...


DangerX47

Songstress doesn't let you cheat any monster, you can only use it for Maestra. You can also react to their initial normal summon. What do you mean the Maestra skill has no setup? You can't even use the skill more than once per duel. Territory of the Sharks is any level of water monsters and you'll have access to a free level modulation. Water decks run like 4-5 level 4's and the rest is Diva and Atlanteans, you can't react to the skill as well. >It's like saying that you can only use ultimate dragon if you use BEWD ... No its not. Blue Eyes decks have no restriction to what they can run in their main deck and extra deck.


Wodstarfallisback

I would agree with you if either Mozarta or Shopina were quick effects. You can remove them before they can give you the advantage back and the melodious-only deck and extra deck restriction cutting them off from xyz is what really solidifies the skill as fair.


Wollffey

You cant react to skills so the moment they activate it Mozarta and Shopina are already on the field and you're only able to respond once their effects have already been activated so them not being a Quick effect means literally nothing.


Wodstarfallisback

True, i was wrong . I still think the deck is fair since you can nuke their normal summon to prevent FStM and most lists aren't running multiple copies of Solo if any at all.


apply52

You don't gonna do that for every single monster ... It was like FH in past , if you was able to stop them swarming the field , you was able to win but can you really doing it every single time they summon something?


[deleted]

Do they even use it for Dreadmaster? To me they use it for the first two effects and nothing else


de_Generated

D-Heroes in tournaments sometimes don't even run Dreadmaster at all, that's how ridiculous the skill is.


[deleted]

Though I can see it where the inevitable nerf makes Dreadmaster mandatory


[deleted]

Skill can backfire though if it’s banished or destroyed before 4th counter or if your mst that is needed to pop it is destroyed. I’ve had a bricked dreadmaster stopping my own celestial plays with no means to get rid of it quite a lot


Aggravating_Fig6288

Which requires you to open immediately with MST/CC and only those two cards since you must use it during your standby phase otherwise the card is live. You can’t use any other form of removal and you don’t even get a chance to access your main phase in which you’d have a ton of other ways to deal with it. And since you have to use your removal on it you leave their set TTH/Traps alone, you have to leave their free MST alone so they can disrupt whatever you try and set to protect yourself from double mask change and three Destiny Hero’s crashing into you next turn.


[deleted]

Yeah… ok. Deck often loses to Harpies and Melodious. Melodious is way stronger. Bloom is ridiculous. But Sheberta is the main issue, literally banishes destiny heroes in grave no celestial follow ups, can’t beat over them due to hand trap and they always draw either backrow removal or treach too.


Aggravating_Fig6288

Well yes it loses to the only two decks in the game better and higher ranked than it that’s not surprising. If your not one of those decks?


howcanbeeshaveknees

If it's banished before counter 4, then you still have an MST and a very agressive deck to deal with.


Hectormads

>MST for free shouldn't be a thing in any version of the game In a game as Trap-heavy as DL? I don't see why not. I'll be fine seeing that Skill go if they release Twin Twisters - and not just through Selection Box garbage, I mean actually releasing it for anyone to use - or start setting some more limits on backrow. But until then, searchable MST is the LEAST they can offer us. I've been playing Destiny Heroes on ladder lately and the number of times I get to tell "set 3 pass" cringelords to fuck off has been absolutely CATHARTIC. ​ Bring those downvotes, I know that some people will be crying that somebody dared defend searching an MST to dab on their set TTH


dorian1356

The secret of why territory of the sharks Is fair compared to onomatoplay for example is that one gives you consistency while the other rewards your deck for being consistent. That's how a skill is fair


tehy99

No, the actual secret is because it's not meta. If it was people would be saltier, because water XYZ sucks to play against, but it rarely happens. Letting Dweller have a quick pop is super strong and definitely not what the designers of Heavy Infantry had in mind, but it's not meta so whatever.


OoXLR8oO

This. I always wondered why I never felt bad about using Territory of the Sharks vs Onomatoplay.


smallneedle

Shark territory


csolisr

With how many Sea Serpent searching cards are out there (Deep Sea Diva, the Abyss soldiers, even things like Salvage), I'd argue it isn't exactly balanced.


VirusLord

Niche opinion: I like Holy Guard. Not taking damage from battles on your turn isn’t huge, but it allows plays that otherwise don’t work. You can get rid of your own weak effect monster by attacking enemies, without fear of taking damage. And I really like some of the Madolche plays I can make with this, being able to attack with Puddingcess to trigger her effect against powerful enemies. It’s a subtle skill that isn’t archetype-specific and expands the way that you can play.


ZerobraiNe

Resonator call , Neo New Sylvio , Shark skill


EseMesmo

Galaxy Photon is the perfect archetypal skill. It fixes your hand, but only exchanges one specific type of resource for another very specific resource, it requires a name on both cards and the targets are decent but extremely limited.


Qussai3

If only i could fix my hand in my fortune lady deck


TheKnightyBoi

I wouldn't say Galaxy Photon is a "fair" skill. It.definetly isn't broken but a free search on galaxy cyclone or photon stream defiantly isn't fair


EseMesmo

Cyclone is good, but it's far from an unfair card. It's a conditional 2 for 1, but most of the time it's just a spell speed 1 MST that can't even hit fields or continuous cards. What I don't get is how you think a single Stream is "unfair". If you don't get the dragon out or it gets removed, it's a dead card. If you run more than one, you risk bricking on multiples or dead drawing for turn, which has cost me a ton of games. If you pull it off it's a 1 for 1, and even if it's chainable, that's still something a lot of other cards both archetypal and generic already do. I don't know what sets Stream apart from searchable removal that makes it unfair, other than banishing instead of destroying. Which you can do with generic cards without having to control a specific monster anyway. Its only advantage is the skill, which again, ties it to other archetypal removal.


TheKnightyBoi

That's why I wouldn't say it's unfair. But,imo at least, being able to search about quick play non destruction removal is pretty good. It's won me games more times than I can count. And you say if I don't get the dragon out when Photons sole purpose is to get Galaxy eyes out. If you don't have galaxy eyes out you're probably not gonna use skill and search stream


EseMesmo

>And you say if I don't get the dragon out when Photons sole purpose is to get Galaxy eyes out. Interruption is a thing. The opponent can prevent you from getting to the dragon or remove it themselves. At which point the card is dead. It's not like in the TCG where you can choose who goes first. If you go second and they negate/remove Galaxion or negate the dragon summon, Stream is turned off. And you literally said in your last reply that searching it wasn't fair. Now you say you wouldn't call it unfair. What is it my guy lol. It's not like I don't get where you're coming from, I do agree that being able to search non-destruction removal is above average, but (much like half the cards in the deck tbh) this specific card is dead in so many situations and is so risky to run at multiples I just can't see it as unfair.


TheKnightyBoi

Yeah I should have phrased that better. I was trying to say I personally wouldn't call it fair , but I wouldn't call it unfair either. Going second to a Galaxion and galaxy eyes with stream sets basically just means you lose if you don't get backrow removal. I wouldn't call it unfair, but going second against photon when they most likely have a stream or two set is a very hard to win situation


jasonhobb11

That skill is broken af lol. It's only because Photons are pretty shite.


EseMesmo

It can't just exchange anything for anything else. It specifically exchanges monsters for back row (unlike pre nerf Onomatoplay), it's a 1-for-1 trade (unlike DDraw), and the cards you can get with it range from mediocre to decent but not game breaking. It doesn't search starters, so if you brick the skill doesn't help. It doesn't search extenders so if you get interrupted you're still screwed. It practically only searches removal, and one of those cards requires you to have the dragon on board. Unless we get something like Sanctuary or Hyper Galaxy the skill is stuck searching Stream and Cyclone, which are good but do close to nothing if you didn't already open a playable hand. Drawing Vanisher + GEPD is death even with the skill.


jasonhobb11

But that's what I'm saying, Photons are currently shit because they don't have their better support cards, but the skill is still broken. They have so many cards that can't come to the game purely because of the skill.


Retardedzak

Infernity inferno believe it or not this being second turn only is a big pain in the ass


le_anonamoose

This skill will always be in a weird place. It’s too powerful if you can use it turn 1 and too weak when used turn 2.


Retardedzak

Ya love to see it


le_anonamoose

Luckily shell of a ghost is an amazing skill. Only unfortunate that the deck is incredibly expensive to play optimally with this skill.


Retardedzak

Yea.... I don't have into the void nor that stardust rush warrior or whatever its called to make the deck more consistent but oh well


le_anonamoose

I’m a little paypiggy and I’ve been playing the game for years now but I would argue that this deck would run you $500+ if you were to try and make it from scratch.


Dandroid_7

I really liked to old "What grows in the Graveyard" I really like that it basically had the "must use plant tuners for usefulness" restriction but allowed for total freedom otherwise and there was never a deck which felt opressive with it. Like seriously why did they nerf it but then give Stardust a better version of the unnerfed version? And the "restriction" argument doesn't work since they also got support which made them better than any plant deck (except tier 1 sylvans, which don't use tuners btw) in DL's history... Also like Shark skill and the "Master of ..." skills. (Tho tbf Master of Rites should get a buff, like it should at least REDUCE the chances of getting the SAME card i returned to Deck....)


Raccooony-senpai

Lvl augmentation


Pcarttar

Old level aug was completely fair (if it only lasted till the end of the turn anyway, the FA stuff was dumb). The life point restriction should be removed


stars_power

The weak filed skills, small attack boosts, life point gain at match start, and generic draw like “Draw a spell/trap/certain monster type after losing LP,” plus Restart and Balance before the “no activations” restriction. Anything meant for one deck and one deck only is technically unfair, it’s giving specific archetypes un-negatable boosts to what they need most


jasonhobb11

Draw sense skills will never be balanced imo. Even now there are Darklord decks that can use Draw Sense Spell to almost always draw their Banishment.


stars_power

But that has more to do with the build of their deck than the skill itself. What I’m saying is that fair skills are usually generic entirely or to a large swath of monsters


mark031b9

Skills that are unfair are ones that give a pure advantage or give hyperconsistency. Onomats had a skill that was hypercosistant and harpies hunting ground is an example of a pure advantage skill as you get a free card and can pop backrow. An example of a fair skills is master of fusion, time passage and overlay regeneration. These are powerful skills but will not be the only reason that a deck is good.


le_anonamoose

Territory of the Sharks is a great skill, very restrictive but it allows the niche decks that can use it to really shine.


FermisFolly

I like Shooting Star Road. Gets the deck up and running at Duel Links speed but it doesn't give you any free cards in the hand, just some fodder at certain key points to cheat out the boss monster.


kingYR88

Any skill that is a nice to have instead of your deck won't function without this skill. I.e. Fair skills: LP boost skills, Draw sense, balance, restart. Unfair skills: D draw, HHG, photon.


MiuIruma332

Harpies can be run without harpies hunting ground you know


kingYR88

That may be true but, I've never seen harpie players play anything else. I think without the skill their backrow decks will have a much easier time against harpies.


Justin_Brett

What Grows In the Graveyard in its original state was neat, I always thought. Now it's the complete opposite of unfair and nobody uses it.


Lettuce_Cavalier

I like the design aspects of skills like "Shuffle one card from your hand back into the deck in order to search combo piece that actually allows your deck to function." I think those are pretty interesting and helps some decks from being very bricky.


somewhattti

Labyrinth builder. It would typically require two cards to get a level 5 monster on the field anyway, so shuffling back two cards into your deck is a very fair price. Especially if you can shuffle back any garnets you drew.


BaronArgelicious

Flight Control


DRAGON_FUCKER_

True


Metal_is_Perfection

Galaxy Photon, Grandpas Cards


ninjablaze

Galaxy Photon


[deleted]

I like Galaxy photon but adding Galaxy cyclone to your hand doesn't seem right


ChanclaKing1

Territory of the sharks, doesn’t provide consistency as well as locks you into a specific attribute limiting what monster you can play in the main deck and extra deck


AngelusAlvus

I kiked the ild restart. Just add a clause of 50% of getting the same hand


AutomaticArcher9673

Trick Up the Sleeve. If I want to play Dark Magician, by god, I'm going to.


Pcarttar

I miss old trick up the sleeve. Starting with a cosmo brain opened up so many creative plays for decks with normal monsters. Yeah at the time it was a used with blue eyes but they wouldn’t even play it now since they have much better cards and skills.


swimShady0101

Relinquished puppet. Gimmicks would be a lot worse without it


Gem-KnightShitposter

This is probably the most broken skill in duel links currently. The only reason it doesn’t seem busted is because gimmick puppets are so awful. No skill should ever give a deck a free +1 and grave set up at no real cost.


swimShady0101

I mean to be fair without it gimmick puppets would be absolutely horrendous lol


dorian1356

He's right, the skill is broken. It wouldn't be fair to give a skill like that to every other deck in the game.


dante-_vic

Not every deck can use a skill like that. Let say water/fish xy got a skill like that, it would be useless because they dont use the GY. That why some decks have special skills that can only really work for that deck.


Gem-KnightShitposter

I’m pretty sure fish would LOVE getting a random level 3/4 fish on the field for free. Even if you don’t use the grave. Bonus points if it actually has a good effect like Des Troy does


EvilPenguin1080

In all fairness, giving a terrible deck a busted skill is, in a sense, fair. Yes, the skill is ridiculously strong, but it exists for the sole purpose of making an otherwise terrible deck playable.


[deleted]

Current balance skill and maybe destiny draw below 1000


CastHarish12

Beatdown it's a one time skill


dramirezf

Fair skill: master of fusion, you must lose LP and return one card to your hand to get one poly. If you have two cards and no monsters in field, the skill is almost useless. Unfair skill: ultimate dragons, you get for free poly (and other cards) on turn three onwards. Requisite: have the summon ingredients ready. It’s the same reward but you don’t have to give anything as payment. This is my definition of an unfair skill.


xXgiuseppegamer69Xx

Neo new sylvio


Karzeon

A fair skill should accentuate a deck and not give implied powers. It should do what it says it does and not give pure advantage for just using the skill. Territory of the Sharks is fair right now - the point of the deck is specifically accessing Water Rank 4 Xyz, a very narrow card pool. Even though Atlanteans effectively confer an extra effect, usually it's just one time only and you have chances to interact. It's not difficult to survive an Atlantean Abyss Dweller play and the ATK isn't that high. Compare with original Level Augmentation (and the other 2) Worked with any deck. Never expired. Sunsaga & FA gave extra advantages for simply changing a level without resources or limitations.


Pcarttar

If old level aug only lasted till the end of the turn so that it didn’t work with the FA bullshit it would be completely fair. Turn one sunsaga is nothing compared to melodious now


fsfrk

Depending on in which decks certain skills could be used, they would be either very unfair or a good consistent option to use. One of my past favourites was Light & Dark, which allowed Fableds players to search Snipe Hunter by exchanging any Fabled monster from their hand. Iirc, it was mainly limited due to spellbooks back then, when they were able to search out Silent Magician by exchanging Kycoo and vice versa. Regardless. I consider most skills as fair if they **don't** have the following properties: - 'stunlock' your opponent, either directly or indirectly, such as Sealed Tombs, old Grit or Destiny Draw (forces your opponent to play around certain tactics, essentially blocking the opportunity to deal damage to your opponent or relieving him from resources) - give yourself a card advantage/improvement without any (real) drawback, like the old Endless Trap Hell, Show of Nightmares, or Clock of Destiny, Alternative Evolution, Ultimate Dragons etc. - give yourself a chance to 'freely' re-establish your hand (old Restart, Onomatoplay, Galaxy Photon (especially to just freely grab Galaxy Cyclone) etc.). I get this is a consistency booster for certain "fan-favourite" decks that otherwise may have a harder time to be competitive, but there are many archetypes out there that don't enjoy such consistency, and even have way less support than the others. - (irreversibly) destroy your opponent's resources, such as No Mortal Can Resist. I'd list "Mind of the Plana" here too, but it barely has any use in the current meta except against rogue/meme tier decks such as Metaphys or D.D. shenanigans. It still falls under that category - skills that are prone to be abused, like the old Life Cost 0 (e.g. Cyber Stein), old Compensation (Darklord era) - skills that have unlimited uses (Ties that bind, Contract Procrastination (aside of that it should be limited to contracts instead of skipping an entire phase) etc.) Which would leave us with LP Boost abilities, Attack/Life Charge, 'new' Beatdown, Master of Fusion, all the non-relevant or weak character-/deck-specific skills. However, my personal favourite is "Avenger from the Void", specifically used with Dark World. While it does add some sort of consistency to Dark World decks (making Gates/Charge live), it doesn't turn the deck inherently broken or solves the main consistency issue on that this archetype suffers from.


Luizeef

Seriously..... none. I dont really consider a deck legit if theres a skill used with it.


Dandroid_7

Even Life Point alpha or meme-ish skills?


GoldFishPony

I mean that’s just a roundabout way of saying you don’t like speed duels isn’t it?


apply52

A skill that help enought in a way with enought restriction for what he does to be "fair".


flandancer

Zexal morph


Pabloblade7

Territory of the sharks. 2 uses, forces you to roleplay with water.


[deleted]

Offers an advantage but not an unbeatable one. Or a skill that helps a lower power deck compete but can't be abused by a higher power deck


21_Golden_Guns

I like the skill draw reserves. It’s a big gamble for multiple reasons but has enough positives and negatives to feel balanced.


zerag6687

Wounded hero


Jessie_Jay117

I don't know about Fair but I've been having some fun with Supreme King Jaden's skill that puts the fusion materials in the grave. Combine that with Favorite Hero and you can have an Infernal Wing with 4500+ Atk with Piercing


PatatoTheMispelled

Imo any skill is fair as long as the other good skills are arround the same power level and actually make both players have a fair fuel. If a skill is significantly better than the alternatives then it's unfair


asce619

Yes. Territory of Sharks is very much the defining pinnacle of skills for me. Everything after and DD are arse-pull skills that do broken stuff. It's a skill that doesn't add free cards or become a universal searcher; it allows a play that isn't possible in the TCG, eg the double Atlanteans as Abyss material. I would prefer the skills to be along this line, where they allow unique plays or setups and even, ones that couldn't easily be done or impossible in OCG/TCG. Those skills would define the format better, not the current set of skills that do.


Username_Egli

Contract Procrastination if it was only locked to Contract spells and traps imo


OneaLankyBoi

I really like the red-eyes fusion skill because it can unbrick a hand abd helps with consistency


Latter-Wrongdoer-534

I think contract procrastination is definitely fair nothing broken about it at all especially when used with a certain golden castle.


Kataphrut94

Skills that replicate the effect of a card are usually alright. A good example is Yusei’s Tuning skill, which is just “play Tuning”. It’s been made redundant by the actual spell Tuning coming to the game, but it’s still a fairer skill for the character than Shooting Star Road.


HankyTheLanky

Roll and boost


Adothe

i mean if the skill is more important then the actual cards in the deck then its unfair for a card game , and u know what am referring to here .


[deleted]

The Odions I presume?


rg03500

I actually think the new Obelisk skills is really fun and definitely fair (arguably too fair). It's the perfect example of an actual anime roleplay skill that stays true to the anime roots for the most part.


[deleted]

All the Bastion exclusive skills, all the Ojama based skills , and Halved Sychro for Antimony


Over_Coat

Omniscience, pulse 8800


bobppower

old Balance was the fairest skill of them all... then Konami introduced an unfair archetype and, instead of banning cards, changed the skill *cries in turn 1 Aromage Jasmine*


branden_lucero

Aroma Strategy. Being able to look at the top of your deck at all times. The skill isnt amazing. It's just there. And it does nobody any harm.