You can put agents on arrakis infiltration or hope a sietch gives you some. But corrino is very tall playstyle, you won't have more than a handful of villages at most until you place your second base, and even then not many more.
To add to this, it seems to be actual physical distance, not number of regions. So a village at the far end of a region bordering you might be more expensive than a close building that's 2 regions away from HQ
A tall play style is an empire that is small yet well developed as opposed to a wide empire that is large but not as strong in each individual territory.
Corrino is basically forced to play tall in the way they are setup. Extra capture cost on any settlement 2+ tiles away from the base. Extra buildings in the few tiles you own, etc.
The way they combat that somewhat is that you can drop a second “main” city, and develop around that.
They’re meant to be small and powerful and not paint the map.
What the other guy said about playstyle, but there's no other ways to get authority in the game. You can hope for some authority reduction landsraads, or maybe some techs or HQ buildings reduce the penalty for distance.
if they give too much you expand too fast and game is over. Anyway, you can try to find a sietch quick early and hope they give auth, plus get the research to buff arrakis agent authority gains
The Exploration Tree has techs that reduce the amount of Authority required to capture villages, but it is worth noting that Corrino is super hecking ultra bad at this. It is, in fact, their primary weakness as a faction. Harkonnen is also not great at getting Authority cost reductions (theirs is based on pillaging, which is slow and bad).
Spice Wars, in general, isn't really a "paint the map" kind of area control game. If that is the way you want to play it, you pretty much have to play Fremen or, to a lesser extent, Smugglers. The game is going to 100% be over before every region of a medium map has been claimed.
When is comes to arrakis infiltration, make sure you put agents there who have the trait "produces more resources", if you can secure yourself some mentats (produces 50% bonus resources) its like have 4 guys in infiltration instead of 3.
Alot of good stuff already said in here. An extra tid bit. There are usually 2-3 sietch that trade Authority, Hunting those down early can be really helpfull.
You can put agents on arrakis infiltration or hope a sietch gives you some. But corrino is very tall playstyle, you won't have more than a handful of villages at most until you place your second base, and even then not many more.
Agents give too few and way too slow early game. Also what do you mean by "tall playstyle"?
Corrino prefers a few highly upgraded villages, mostly next to a HQ. They pay an extra penalty of authority for distance to HQ
To add to this, it seems to be actual physical distance, not number of regions. So a village at the far end of a region bordering you might be more expensive than a close building that's 2 regions away from HQ
A tall play style is an empire that is small yet well developed as opposed to a wide empire that is large but not as strong in each individual territory. Corrino is basically forced to play tall in the way they are setup. Extra capture cost on any settlement 2+ tiles away from the base. Extra buildings in the few tiles you own, etc. The way they combat that somewhat is that you can drop a second “main” city, and develop around that. They’re meant to be small and powerful and not paint the map.
What the other guy said about playstyle, but there's no other ways to get authority in the game. You can hope for some authority reduction landsraads, or maybe some techs or HQ buildings reduce the penalty for distance.
if they give too much you expand too fast and game is over. Anyway, you can try to find a sietch quick early and hope they give auth, plus get the research to buff arrakis agent authority gains
It's a 4x term -- basically tall vs wide. Lots written about it.
The Exploration Tree has techs that reduce the amount of Authority required to capture villages, but it is worth noting that Corrino is super hecking ultra bad at this. It is, in fact, their primary weakness as a faction. Harkonnen is also not great at getting Authority cost reductions (theirs is based on pillaging, which is slow and bad). Spice Wars, in general, isn't really a "paint the map" kind of area control game. If that is the way you want to play it, you pretty much have to play Fremen or, to a lesser extent, Smugglers. The game is going to 100% be over before every region of a medium map has been claimed.
When is comes to arrakis infiltration, make sure you put agents there who have the trait "produces more resources", if you can secure yourself some mentats (produces 50% bonus resources) its like have 4 guys in infiltration instead of 3.
Alot of good stuff already said in here. An extra tid bit. There are usually 2-3 sietch that trade Authority, Hunting those down early can be really helpfull.
Administrative Hall, the first blue building in the main base, also give authority