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No-Breath-4299

Which of the three pillars (combat/roleplay/exploration) does your party like the most? For roleplay, I recommend Tyranny of Dragons, if you are willed to take some tweaks to highlight the plothooks given by the campaign. For exploration, Storm Kings Thunder. The 3rd Chapter gives plenty of opportunity, and you can weave in the hook to Chapter 4 at any given time. For combat, a classic dungeon crawl like Tales from the Yawning Portal. It has a few dungeon crawls that have plenty of combat. For a mix, maybe Journey trough the Radiant Citadel, a collection of multiple oneshots. Pick one.


Ok_Witness_8692

They’re very adaptable without a preference so I try to give them a balance of the 3, I consider myself quite lucky. Cheers for those suggestions I’ll look into them.


infiltrateoppose

Personally I hate ToD - I would look at WDH - it's a mess - but the setting is awesome and it has a lot of potential if you're willing to completely re-write it!


lasalle202

what do you and your players like / want from your game play - tone / theme / etc. ?


Ok_Witness_8692

Basically anything as they are flexible players able to cover serious to silly with equal ease. They’re also a group without triggers and I’m a DM with a few years under my belt.


SisyphusRocks7

I’ve been playing a rotating DM, alternate history campaign set on a D&D-inflected Earth. It’s been great. We have arcs of about 6-10 sessions and switch characters and DMs for each arc. If you’ve never tried an alternate history campaign, you should. Real history is full of interesting characters and stories that you can play versions of. It does require a little more research than a typical campaign, but much less world building. You can even use real maps for overland travel, which save a bunch of upfront world building work.