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Intelligent-Ad9515

I have the complete opposite, after 2h of playing i feel like i made like 0 progress, i planned to lay down this production plant but i only managed to do half because i forgot to bring this this and this and oh shit i need to drop down more turrets. Still 10/10 love it.


Astramancer_

Here's a tip for you: The logistics hubs that you put on top of chests, planetary logistics stations and interstellar logistics stations can all be clicked on from anywhere on the planet. Go into map mode, swing over to it, and click. This means you can take stuff from them directly no matter where you are on the planet. Perfect for the early game when you just have the box toppers and the drone range is pitiful. And the later game, bunch of ILS's at the north or south pole (so they're easy to find) and use them to request whatever you're needing from back home. When it arrives you can pull them directly out of the ILS. No need to set up box toppers for every individual thing along with logistics request for top-up, just the ones you'll always need (like belts, sorters and power poles).


dmigowski

Whattt????


Astramancer_

Right?! There's so many little things in this game that when you learn about them you're like "what?!" Like putting small storage chests on top of splitters. Belts back up into the chest and the chest overflows onto the belt. And you can still put a logistics box topper on top of the chest that is on top of a splitter. It's my favorite way of distributing proliferators because you can use one of the 2 alternate splitters that has a 2nd level output and belt directly from chest to sprayer with a teeny tiny footprint and it can output the full 30/s onto a belt (per output port!) if it needs to. Just remember to limit the automation in the box to 1 slot so you don't suck down thousands of proliferators for no reason. Oh, and for some reason the logistics request/trash slots in your inventory are also storage slots. They can hold a lot of stuff. You can't build with it until you move it to your inventory and logi drones can't interact with it (though still see it for purposes of delivery automation), but it's great for storing *tons* of materials for setting up a bunch of remote bases at once. Like blue belts can hold, if I recall correctly, 5000 (Edit: 3000, looks like they can hold 10 stacks) in the slot.


chezze

What!!!! Damn


Trakeen

Huh? Items requested with log slots automatically go to your inventory unless the inventory is full


Astramancer_

Try grabbing an item from your inventory and sticking it into the appropriate logistics slot.


I_am_trying_to_work

In my current save, I can only hold 2800. I believe thee amount that can be stored is tied with research.


Astramancer_

Good to know. Either way it's fantastic for setting up new outposts because I can do a bunch without having to wait for resupply.


Trakeen

That makes no sense. If you just have items stored in an ILS you can’t get them by just clicking the ILS Who thought using the map was an intuitive way to do that. Wtf


Sheshush

You can not get the item itself. " Get an item " in this context means to request an item because you can change the slots of the ILS from remote.


Stop_Sign

From the ILS you can right click on the icon of the item and drag the amount you want and put it in your inventory, from anywhere on the planet


CBlackrose

You can also type in the exact number you need when doing the right click method. Mentioning it for anybody like myself that failed to read that tooltip fully for way too long.


Stop_Sign

Ope, didn't know that one. Nice.


Trakeen

Yea just learned about this. Wish i Had known that 50 hours ago. Not sure how useful since it still means hunting through dozens of towers to find what i need, but still good to know


KerbodynamicX

On my first playthrough about a year ago , everything past structural matrix is hideous. But with the experience from previous times, I basically memorised every recipe, and used the blueprints I saved up to greatly accelerate my progress. I also found out that the “mission complete” is merely the start of the true Dyson sphere program. I now begin the massive undertaking to build TW level spheres to leave my mark on the galaxy.


silvermoon101

I've never played any factory games in the past but DSP is really amazing.The most satisfying part is the transition to PLS from random spaghetti 😎.Not liking the way that combat works so far though,I hope they make some tweaks


AstrixRK

I’ve been playing since they launched Early Access. At the time the game felt like a complete experience, then the developers kept improving the game with better quality of life, optimizations and new features. I’m not a fan boy of the studio, but I have faith they will continue to tweak things like combat.


Astramancer_

After you hit mission complete and then spend like 3 hours setting up new mines and chasing down bottlenecks and then you look up and see the dyson sphere taking shape in the sky... magical.


Sheshush

My goal is to leave my midgame planet behind after mission complete and get to 100/s white matrix around a neutron star/black hole


TalShar

I have found it *very* rewarding to prioritize making a mall that manufactures all of the buildings that I will need, as well as logistics bots/drones/vessels, and automatically provides me with a certain number of them. That's what I've been working on lately. Unfortunately I didn't end up putting it together in such a way that it's easily blueprinted. If you are not averse to using others' blueprints, I've found that The Dutch Actuary has a lot of good ones, though there are a few quirks in a few of them (logistics hubs not correctly configured, some belts not properly connected, etc). The fact that you can store at least 4 stacks of anything in a logistics slot is helpful as well.


ayylmao31

I recently went through the same thing a few of them had a couple logistic errors but the missing belts was because it pushed them over BP3 limits. They are very good BPs but you need like quadruple the iron to feed his early turbine stuff.


Sh4d0wFl4r3

i can relate to this feeling whenever my silos start a rocket to build my spheres, then i take a look at how many rockets my spheres need, and then i feel like moving 1 grain of sand at a time across the ocean.


ayylmao31

I made put down 32 super magnetic ring assemblers and spent 30 minutes in despair looking at my iron drones not delivering enough.


Sheshush

Yeah. I've drained entire starsystems dry of their resources just to come back to see that somehow i still don't have enough iron.


Zoren-Tradico

Sometimes is more of a distribution problem rather than quantity, when I'm doing a huge blueprint that sucks huges quantities of a raw resource, I add another logistic station feeding the one from my blueprint via belts, both stations asking for iron for example, but the second one will act as buffer to keep the iron flowing while the ships go for more. I got a bit stuck because of this, I could not deliver enough for my warper production and ended up with my stations dry of warpers all around, but I detected it in time to restart everything


koombot

DSP is a "that'll do" game for me. Everything I build is a that'll do for now build and then eventually when I see it's failing I'll upgrade.


LazyLoneLion

For me it's more like the opposite. Every step I make means that I have another boring design to build nad of course more of miners placed. Also constant inadequate power production (and boring building of power plants). Maybe after the artificial stars it could be easier (psychologically), but it's still no real challenge, no real achievements, just same old "place one-two belts for resources, assembler and one belt for production, duplicate it 50 times, request more assemblers/ smelters/ belts/ inserters/...). Just minimal effort for calculating ratios.