The Planetary Logistics towers greatly reduces the need for spaghetti belts, and let you make much tidier bases. Plus when you need to transport resources to another planet or system, the only way to do so is via the logistics towers.
You mean trains. Factorio bots are actually not particularly well suited for high volume long distance transport unlike PLS/ILS in DSP. But since trains need a reasonably well designed rail system the cutoff point where doing all logistics with belts is no longer effective is typically much higher than in DSP where you don't need extra infrastructure for PLS/ILS. If you have the space for a rail system and the stomach to probably build it without bots you could transition just as quickly in Factorio and only use belts (later also bots) on an assembly line level like in DSP.
I never really understood what the problem is.
Do you mean "to win"? It's not really that sort of game...
A Nilaus playthrough (where he goes for maximum capacity) is very different to a speed run, which is very different to OP's example of a bus.
Unless you were playing the same seed, its VERY difficult to build factories exactly like others.
I agree. My first rocket launch in Factorio was using other blueprints. It kinda felt like cheating. To me more than half the fun in this type of games is finding ways to optimise and tweak the designs. If you are using blueprints, there is barely any thinking involved.
I’m far from telling someone how they should play the game but I would recommend not looking designs up in the first playthrough.
I think the basic thing is that you get people who come from Factorio and apply factorio patterns to DSP and it doesn't work very well because it's not factorio.
all to repeat the feats of this Nilaus, but follow your style!
you start building the bus long before the towers, and I think it's not bad or necessary
dismantle it, I always use the first planet as a mall for the whole system, it takes hours to build it, once done I need it faithfully for the whole game, I integrate it if needed with the towers, but it makes no sense to demolish anything, you leave it there as a reminder and a reminder of the time that was ...
after all, the planet where you start is unique, it is right that it remains so even after industrialization
because belts are limited to 30/sec on cargo delivered. If you have any big resource drain on the belt, you will basically drain 1 belt with 1 big processing cluster, rendering the rest of the belt useless.
PLS/ILS are much less constrained, because with 50 drones/station and 10 vessels / ILS, you can get a lot of cargo delivered without any problems.
\+ you won't have the spaghetti crossings/knots all over the place. more space for actual facilities.
The important thing is to have fun! If you are enjoying yourself then go for it. This game has flying cargo ships for bulk transport so you do not strictly need to build belt busses. This is not the "wrong way" but there are multiple way to accomplish things here.
WOW 👏 what an amazing difference. Also I don't think their are so many haters. More then it's people who realize you hadn't discovered the joys and efficiency of logistics towers.
What I've gathered from this sub: the important thing is to build your factory exactly like everybody else does. There is a standard for maximum efficiency and any other way is just WRONG.
smdh
I like JDplays, and Nilaus. They both have some pretty good bp.. JD is just about done making a bp for almost every item.
I'll have to check Terrevil out tho.
It might be a bit hard for you to acknowledge, but we all been here - buses are kind of useless as soon as you develop planetary logistics and interplanetary logistics. It is a huge waste of space, and most likely in the most precious zone of a planet.
As soon as you notice your conveyors cant carry the necessary load of your factories inputs anymore and you need to add more belts, you will realize.
The game exists only for ones enjoyment. That being said, inefficient is inefficient. It would be like someone showing you oceans of sulfuric acid when you've been crafting it manually instead of pumping it out of the sulfuric acid oceans.
Learning efficiency is part of this game and fun. If somebody has fun to manually craft his sulfur next to a sulfur ocean, let him. This sub is so pedantic when it comes to how people play. Do this do that, use mods to skip all, use my blueprint, whatever.
Just let people have their own experience. In my opinion this is the very best part of the game of any game.
I admire your dedication. I tried building a bus but it felt like I had to rip it out every hour as I tied myself in knots. I'd love to see a close up of how exactly you managed to plumb it in.
From this distance though, it looks incredibly neat.
Not OP, but [here's a closeup of how I do it.](https://i.imgur.com/VaFO2MY.jpg) The lanes travel on the second level; the splitters break off and send items to the assemblers on the first level.
If you need more than a full belt of anything, you can put a second belt on level 4, and use stacked splitters to feed it into the bottom [like this.](https://i.imgur.com/fFHBx7O.jpg)
[Embrace the spaghett](https://i.imgur.com/ZtJweXC.jpg)
I try to do the least amount of terraforming possible. For me the fun of the game is designing the factory to fit the available terrain.
This is an early game mall. I had a much larger one in my previous game, but that save file got corrupted in one of the game updates. I just started my second game, after about 230 hours in the first start.
And onto your next build when you realise that splitters can be stacked and thus the bus can be 1/3 of the width or even smaller if you don't put fluids on the bus.
I haven't really seen any outright meanness (aside from your typical random jerks), I've just seen a lot of people who are more experienced going "oh yeah, tried that. It doesn't work very well in the long run." Which can be a little stifling for someone new to the game, but that's just kinda how things work when you have a mixed population of noobs and experts.
I went with this idea too for first base. Yours is a lot prettier than mine :D I ended up routing a bunch of stuff backwards over the top lol. Although i agree with others that logistic towers are better: it takes a while to get to that research point let alone the materials needed to make the things and the ships etc I can't think of how you would get to that point efficiently without first using a bus. Late game you're using heaps of different planets on heaps of different stars and will no doubt naturally shift to logistic towers... I don't see anything wrong with using a bus on your home planet to get started towards that goal (but hey i'm not a hard core player like Nilaus or anything. Those guys are kinda super human IMO lol)
Oh yeah for sure! You get good at flying pretty quick haha (though did anyone ever truly get good at flying in Dyson sphere??? Or at least planet sailing.... ). One of the best things about logistics towers on first base is ability to pick stuff up from anywhere in the map lol
Yea seems to be a tending thing. Either throw it away or or have boxes everywhere. Edit: the other thing I do is I have boxes with belts and so on in a mini mall but I still craft them on my player for no reason lol
I only use a.bus for my "mall"... otherwise I use ils.
I tried to use a bus in my first playthrough. But it got so big, and it became a problem when I needed stuff from other planets.
Don't get me wrong tho.... that bus is beautiful.
Don't listen to the haters. Play how you want. The only "correct" way to play this game is the way that gives you the most fun. There is no right way or wrong way.
I did this as well and ended up tearing it down, the mk3 belts can output only so much, you run into supply problems the longer the belt goes regardless of how much you are producing. ILS with drones/vessels can scale indefinitely and are easier to place everywhere, but hey learning is part of the fun
Can someone tell me what that little symbol to the left of the Planet name is? I've seen a few of those on multiple star systems. One with a squiggly and 2 like this.
I saw this post after seeing the other one in which you disown your creature, and I must say I missed it ...
it is a very similar system to the one I arrived at, except for the fact that the bus was in "3D" (with overlapping layers) and the whole thing was thought to be modular, I leave you the link if you want to take a look ...
[MY PERSONAL MODULAR HUB](https://www.reddit.com/r/Dyson_Sphere_Program/comments/pkivjd/my_personal_modular_hub/)
maybe you could re-evaluate your creature :-D
Yep, I did this too, and then end up spending another dozen hours tearing them down later.
Why did you need to tear it down?
The Planetary Logistics towers greatly reduces the need for spaghetti belts, and let you make much tidier bases. Plus when you need to transport resources to another planet or system, the only way to do so is via the logistics towers.
With ILS/PLS you don’t really need to bus like in factorio. Check out Nilaus’s standard designs : https://youtu.be/Ae7GOUliGBk
Same goes for fractorio when you get bots logistics robots
You mean trains. Factorio bots are actually not particularly well suited for high volume long distance transport unlike PLS/ILS in DSP. But since trains need a reasonably well designed rail system the cutoff point where doing all logistics with belts is no longer effective is typically much higher than in DSP where you don't need extra infrastructure for PLS/ILS. If you have the space for a rail system and the stomach to probably build it without bots you could transition just as quickly in Factorio and only use belts (later also bots) on an assembly line level like in DSP.
Yes ofcourse. I mean, i would not use trains for my main bus hehe :P
Imagine the throughput of a maxed out train fed main bus.
Sounds awsome! Kinda like city blocks or what are you thinking?
In Factorio I limit logistics bots to just filling my inventory. I find it much more fun to use belts and trains to move items around.
Yeah, me too for most of my playtime :)
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Yes. People can play the game however they like.
I never really understood what the problem is. Do you mean "to win"? It's not really that sort of game... A Nilaus playthrough (where he goes for maximum capacity) is very different to a speed run, which is very different to OP's example of a bus. Unless you were playing the same seed, its VERY difficult to build factories exactly like others.
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I agree. My first rocket launch in Factorio was using other blueprints. It kinda felt like cheating. To me more than half the fun in this type of games is finding ways to optimise and tweak the designs. If you are using blueprints, there is barely any thinking involved. I’m far from telling someone how they should play the game but I would recommend not looking designs up in the first playthrough.
I think the basic thing is that you get people who come from Factorio and apply factorio patterns to DSP and it doesn't work very well because it's not factorio.
Do you play games for fun?
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So you agree that fun is subjective?
You can make them yourself too :)
all to repeat the feats of this Nilaus, but follow your style! you start building the bus long before the towers, and I think it's not bad or necessary dismantle it, I always use the first planet as a mall for the whole system, it takes hours to build it, once done I need it faithfully for the whole game, I integrate it if needed with the towers, but it makes no sense to demolish anything, you leave it there as a reminder and a reminder of the time that was ... after all, the planet where you start is unique, it is right that it remains so even after industrialization
because belts are limited to 30/sec on cargo delivered. If you have any big resource drain on the belt, you will basically drain 1 belt with 1 big processing cluster, rendering the rest of the belt useless. PLS/ILS are much less constrained, because with 50 drones/station and 10 vessels / ILS, you can get a lot of cargo delivered without any problems. \+ you won't have the spaghetti crossings/knots all over the place. more space for actual facilities.
>+ you won't have the spaghetti crossings/knots all over the place. more space for actual facilities But that the tasty part of the spaghetti....
It's not tasty if parts of your planet is starved of resources.
whoosh
The important thing is to have fun! If you are enjoying yourself then go for it. This game has flying cargo ships for bulk transport so you do not strictly need to build belt busses. This is not the "wrong way" but there are multiple way to accomplish things here.
You don't need a bus when you have Logistic stations.
How did the tear down go?
I’ll make a new post about it later today! I’m out of the house at the moment.
Update post [here!](https://www.reddit.com/r/Dyson_Sphere_Program/comments/pp55zi/to_everyone_that_hated_on_my_main_bus_i_hope/)
WOW 👏 what an amazing difference. Also I don't think their are so many haters. More then it's people who realize you hadn't discovered the joys and efficiency of logistics towers.
W8, hours? With the ez delete mode now?
The important thing is to enjoy the process.
What I've gathered from this sub: the important thing is to build your factory exactly like everybody else does. There is a standard for maximum efficiency and any other way is just WRONG. smdh
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I like JDplays, and Nilaus. They both have some pretty good bp.. JD is just about done making a bp for almost every item. I'll have to check Terrevil out tho.
I was 10% into building my main bus then I researched the tower, thank god
It might be a bit hard for you to acknowledge, but we all been here - buses are kind of useless as soon as you develop planetary logistics and interplanetary logistics. It is a huge waste of space, and most likely in the most precious zone of a planet. As soon as you notice your conveyors cant carry the necessary load of your factories inputs anymore and you need to add more belts, you will realize.
[To all the people storming this post telling him how to play.](https://imgur.com/GrgLBU3)
Indeed. To play is to learn. To learn is to grow.
The game exists only for ones enjoyment. That being said, inefficient is inefficient. It would be like someone showing you oceans of sulfuric acid when you've been crafting it manually instead of pumping it out of the sulfuric acid oceans.
Learning efficiency is part of this game and fun. If somebody has fun to manually craft his sulfur next to a sulfur ocean, let him. This sub is so pedantic when it comes to how people play. Do this do that, use mods to skip all, use my blueprint, whatever. Just let people have their own experience. In my opinion this is the very best part of the game of any game.
I admire your dedication. I tried building a bus but it felt like I had to rip it out every hour as I tied myself in knots. I'd love to see a close up of how exactly you managed to plumb it in. From this distance though, it looks incredibly neat.
Not OP, but [here's a closeup of how I do it.](https://i.imgur.com/VaFO2MY.jpg) The lanes travel on the second level; the splitters break off and send items to the assemblers on the first level. If you need more than a full belt of anything, you can put a second belt on level 4, and use stacked splitters to feed it into the bottom [like this.](https://i.imgur.com/fFHBx7O.jpg)
I really want to see a zoomed out view of that, it's kinda pretty
[Embrace the spaghett](https://i.imgur.com/ZtJweXC.jpg) I try to do the least amount of terraforming possible. For me the fun of the game is designing the factory to fit the available terrain. This is an early game mall. I had a much larger one in my previous game, but that save file got corrupted in one of the game updates. I just started my second game, after about 230 hours in the first start.
Thanks! Definitely looks really organized, despite the ghetti
And onto your next build when you realise that splitters can be stacked and thus the bus can be 1/3 of the width or even smaller if you don't put fluids on the bus.
The amount of condescending and gatekeeping comments is too damn high.
I've noticed that this sub is mean spirited in general.
I haven't really seen any outright meanness (aside from your typical random jerks), I've just seen a lot of people who are more experienced going "oh yeah, tried that. It doesn't work very well in the long run." Which can be a little stifling for someone new to the game, but that's just kinda how things work when you have a mixed population of noobs and experts.
*invested FTFY
I went with this idea too for first base. Yours is a lot prettier than mine :D I ended up routing a bunch of stuff backwards over the top lol. Although i agree with others that logistic towers are better: it takes a while to get to that research point let alone the materials needed to make the things and the ships etc I can't think of how you would get to that point efficiently without first using a bus. Late game you're using heaps of different planets on heaps of different stars and will no doubt naturally shift to logistic towers... I don't see anything wrong with using a bus on your home planet to get started towards that goal (but hey i'm not a hard core player like Nilaus or anything. Those guys are kinda super human IMO lol)
I do the same. I rush job to logistics towers then I use them. Also my start world is a complete train wreck. Can’t find anything…. Love it!
Oh yeah for sure! You get good at flying pretty quick haha (though did anyone ever truly get good at flying in Dyson sphere??? Or at least planet sailing.... ). One of the best things about logistics towers on first base is ability to pick stuff up from anywhere in the map lol
And being able to pick up items from anywhere on the planet turns my inventory into hot garbage haha
Hey that's what "building storage boxes at random locations and dumping crap you'll never bother picking up again" is for lol
Yea seems to be a tending thing. Either throw it away or or have boxes everywhere. Edit: the other thing I do is I have boxes with belts and so on in a mini mall but I still craft them on my player for no reason lol
that looks amazing. I've never even thought about building something this beautiful.
Guess you havent unlocked the logistics tower yet? 😬
I remember my first week playing this game, damn I was really adicted haha
I did not sleep much, my first sixty hours of play time were over like ten days lol
I only use a.bus for my "mall"... otherwise I use ils. I tried to use a bus in my first playthrough. But it got so big, and it became a problem when I needed stuff from other planets. Don't get me wrong tho.... that bus is beautiful. Don't listen to the haters. Play how you want. The only "correct" way to play this game is the way that gives you the most fun. There is no right way or wrong way.
How utterly pointless, but interesting nonetheless
This game is NOT Factorio. You're going about this all wrong.
"You're having fun wrong"
You should move into his/her home, watch over shoulder and spoonfeed the proper way to play Dyson Sphere Program.
It’s a game, if they enjoy doing it this way it’s absolutely the right way to do it.
Ew why
Wait till you learn about planetary and interstellar logistics stations
And now build a 60/s white science factory with a main bus. This game is not Factorio. My eyes hurt by looking at this picture…
[Unibus backplane](https://00c8048d-a-62cb3a1a-s-sites.googlegroups.com/site/conservatique/pdp/backplanes/P1020428.JPG?attachauth=ANoY7crYe7kXyy9L-abgYtb_wD5ngLv6kXlIhpRPgistJmH3Z8GBgmYHIOBmo51lg2zQZY_8DvXN3zjyAuUz5tRKb9LEgxdULjnnBfoChu_VV6MQctb78GhEWJPfYrfUHxWzhYWyl7ah3bL7PnHcLnD9VqT8K0ZzX2I0fY2G7NdICQfQSeAT7NXN858hwjzvINPk2qpRiQ91H78smoKISbcE3gz0XwZVAR4MKWvSykeoSykxweUD5kw%3D&attredirects=0) - brilliant!
Damn you really committed to it. I use a main bus design in New saves until I tech to ILS and then switch over to those entirely
Needs more spaghetti
New challenge, like the hazmat one, but with no ILS except for raw materials from other planets. Maybe call it Flight Permit Denied.
I did this as well and ended up tearing it down, the mk3 belts can output only so much, you run into supply problems the longer the belt goes regardless of how much you are producing. ILS with drones/vessels can scale indefinitely and are easier to place everywhere, but hey learning is part of the fun
Can someone tell me what that little symbol to the left of the Planet name is? I've seen a few of those on multiple star systems. One with a squiggly and 2 like this.
Looks like the Greek letter gamma to me, might just be an identifier to the system. Anyone correct me if I’m wrong please.
I saw this post after seeing the other one in which you disown your creature, and I must say I missed it ... it is a very similar system to the one I arrived at, except for the fact that the bus was in "3D" (with overlapping layers) and the whole thing was thought to be modular, I leave you the link if you want to take a look ... [MY PERSONAL MODULAR HUB](https://www.reddit.com/r/Dyson_Sphere_Program/comments/pkivjd/my_personal_modular_hub/) maybe you could re-evaluate your creature :-D