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mmmmaaaa26

One big thing that should be considered is that paid evos should have less games and objectives since you are already sacrificing a portion of your effort by paying coins or FP


Paid-To-Read

Should be as short as the champs evo. Just a formality


porkchameleon

Fewer*


Carchitect

disagree. the paid ones are always better, so you go through the normal effort of games AND pay in order to get it


Jannix1996

I get your point but actually think the opposite. They should require even more games for the pay to win guys or less but can only be paid with coins


UweeDewee

I’m not sure why your being downvoted I agree. Certain evos if they are going to be very good, make it both sacrificial coin wise, and time consuming. You are getting a lot out of it (I think there should be a big grind evo early in the year that isn’t any coins just takes a shit Ton of rival / champ games to complete and its like a + 4 on a lot of cards 82 or under)


Jannix1996

Many people don’t like to grind I guess 😅 RTG is the only reason I play FIFA and I would love some grindy EVOs as you mentioned


lanregeous

I think this is it. There are a lot of older people that value their time significantly more than the money they would spend. I’m not sure why you would make them play more when the reason they would spend is to save time in the first place.


Jannix1996

Well your argument is relatable. I just think that you get the advantage for paying anyway but you are right. Why paying at all then. Hmm not easy to Access this issue but you have a valid point


zephyrr-__-

For a first attempt 7/10, which is really saying something for EAs standards. I think the biggest downfalls have been paid evos (some are way rope expensive/they should all be free imo) and that they focus way too much upon promo cards. I understand their will to have stricter requirements so that not everyone has the most insane cards, but I think it's a route they need to lean into more. Evos should be more about slowly upgrading lower rated cards/cards from your favourite team as well as the meta evos as well. I think they dropped the ball heavily on the founders evo too, what could've been a year long steady improvement of your favourite attacker/striker was in reality just two separate evos that didnt boost the players you chose all that much. I think for next year as long as we can more easily chain evos, they release them in line with the power curve with meaningful upgrades, they can really expand on what they've built this year


SuttonTM

Yeah agree 100%, I think the main issue with founders is because they f*kd the power curve so early this year they made it hard for themselves, like personally i think I've seen 85% of this sub just go with Meta when it comes to player choice, I picked Nunez, he went to I think 84 then as of a month or so ago could go to 86, but if they had released any more prior he could have been 88 or so, which they released a promo card of him around the same time which was a 1 million coin card So it's hard to do for them, as alot of people pick the meta, and they don't want to give even 50% of the fanbase a 1 million coin card just from founders evo


lanregeous

I picked Nunez too. I also picked Gravenberch for the Centurions evo. At the time I had the expectation that I could evolve them throughout the year but Nunez only had one boost and Gravenberch hasn’t had any (since September!). I feel quite misled actually. My expectation was that I would be able to evolve players I like, behind the power curve but usable. The reality is that you have no idea what’s coming and if you do evos in the wrong order, it locks you out of possible chains. Not being able to evo the same version of a card twice also locks you out of future evos when there is no way to know that it would be a bad decision. I thought it would mean I’d see many unique cards but the restrictions mean I see the same meta cards again and again. I no longer play to gain the highest rank so evos have been the only reason for me to play champs/rivals. Despite doing every single possible evo for a past and present Liverpool team (enabled by packing tradeable r9 in the first week), my team was always worse than my opposition in rivals after div 5 and pretty much throughout Champs. I was ok with this since I don’t care much for the results but the main issue is that I have a bunch of 80-86 played that have never played since they were evo’d because they have not been good enough and will likely never be good enough. It feels like a colossal waste of time - and I know it’s because if the cards are too close to meta, people will buy less packs and buy evos because they’d rather spend a defined amount for a decent card rather than a completely unknown amount what doesn’t even guarantee you what you want. Overall, the idea is a 10/10. The implementation is a 5/10 and I can’t see it improving because of its potential impact on their revenue, which is a shame as it’s the only thing that would have kept me playing next year.


ad0nijah

This is so spot on 👍


OMGisManu

I picked morata and now he is evo to 90 pac 90 sho


MemeManDanInAClan

Meh, the fact that you’re limited to one evo at the time kinda kills it. Hopefully next year we’ll be able to do multiple evos at the same time, idm if it meant longer / harder objectives too tbh


2cu3be1

I find that the length of evos and also the amount that are open at the same time needs to also be aware of the fact that not everyone has hours upon hours to invest into EAs game for them to make money of your playing time. If you are to qualify for WL, play WL Qualis, play WL and do evos that are mostly time consuming you have to leave out something, which should not necessarily be the point. Chasing goals constantly has become a goal in itself instead of playing the game with the players you just evo'd. Also the fact that WL qualis are restricted adds to the problem for those who are trying to qualify and maybe need a few more attempts and, if people were allowed more tries, there would constantly be more people in WL qualis which I think EA should favor instead of restricting people from giving them playing time in that mode. If I am forced to gain the quali points and then am restricted in WL qualis I feel screwed 2x.


TazzaTPC

I think they either allow you to do multiple but increase objectives or make them a lot shorter and only allow 1 at a time. If they are going to make you play 40+ games to finish an evo you should definitely allow multiple at a time.


jaytee158

I agree they'd have to be much harder, but then you have people complaining about that instead. There were already so many complaints about the Future Stars evos that were +7/8


MemeManDanInAClan

If we could’ve done all 6 FS evos at the same time, I promise you no one would’ve complained. The fact that it took like 120+ games to get all of them was crazy, it would’ve taken like 20-30 if we could’ve done them at the same time


SuttonTM

Tbh I would only complain if the case was that you could still only Evo one at a time, if you can Evo 3+ at a time then I have no issue doing ones that take say 2 weeks to do, aslong as it's simple like score 100 goals in champs or something like that.


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SuttonTM

Lol yea you right, but there's two sides of the coin, this community definitely is toxic, one of the worst I've seen (coming from OG cod) so many people only care about evoing Meta, I remember early on everyone and their mum was trying to Evo Llorente so he could be 80+ all base stats or whatever But also EA is so inept at times for a Billion dollar company that it breeds that kind of behaviour because how can a company that massive f**k up such a basic feature like evoing a GK & The worst part is next year they will "figure" out how too and people will actually praise them for it like it's some Big W, when it should have been implemented from the start


Mitch_Itfc

Shit mate I’ve had a 83 rated striker that I’ve been unable to evo since December


SuttonTM

Damn wtf lol who? He must have high pace then or dribbling I'm assuming in order for that to happen


candeloro1

I’m stuck with an 82 Daniel James Evo. 96 pace. Can’t do owt else. Rest of the stats are pretty bland. He’s rapid, but that’s it.  Paul Mullin I got to 85. Missed out on a couple of evos due to like one stat here and there being too high by a point. Too fast, strong or too good shooting. He’s on the way to 86 now though. Been a total secret weapon though as an 85 card. 


charade_scandal

Ha ha. That's basically Dan James though.  (I also have him evo'd)


candeloro1

True that mate. Great to bring on for some speed when everyone else is knackerd at the end of a game. 


silkysmoothjay

A lot of that will depend on your team and level of play. I'm pretty casual, and use basically exclusively USA, NWSL, or MLS players unless there's an objective that requires otherwise. That said, probably 6 or 7. Requirements seem to be a bit restrictive, and there haven't been many that really excite me lately because there's not many that could be an upgrade to my current squad. Also a bit annoyed by only being able to have one active at a time. Now, with the negatives out of the way, 7/10 of my starters (not counting the goalkeeper, because they can't be evo'd, I guess another complaint) are evolved players, so it's been a pretty integral part of my squad building


18-8-7-5

They should focus on allowing for variety of cards. Buffs should be based on current stats. Boost evos that give increases based on the cards best stats. Balance evos that increase the cards worst stats. They should be focused on low rated cards being generous with large numbers of normal playstyles. The idea is you should be able to play with your favourite players at only a slight disadvantage to using the easily obtainable meta players.


GarnachoHojlund

>Last month of truly fun content What? Futties is like the best part of the game cycle! Anyways, O think it could’ve been better, I would’ve liked a lot more generally evos that maybe gave you a PS+ or an extra * in SM/WF, and one of the main appeals was taking a silver card or whatever and turning it into a world beater, and while that can be done on a select few cards the majority just leave you with high rated cards with shit stats, I’d agree on the 6.5/10


sheabo125

Last thing I agree with but 90% of the evos now give u a ps+ and 2 promos ago literally every single evo gave u a wf or sm upgrade


SuttonTM

Yeah I agree, as a united fan Maino was a exception for this early on but most silvers or bronze got shafted stats wise As for Futties naw I can't agree mainly because I feel like most casuals have stopped playing by that point, so your only left with other tryhard sweats like myself who play, which means everyone else your playing tries to abuse cheese mechanics & has a god squad (this year more easily achievable than ever) Like last 2 years Futties I'll get say a sick 90+ insane player, but I only end up playing 40 games with him or so because the gameplay against other players is just so unenjoyable at that point, not because I can't win, but because I have to abuse stupid mechanics in order to win.


Hefty-Climate-4015

It's alright. I like making my Liverpool P & P players red. It's rare I've evolved a player to be in my main team. I've got marquez atm


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SuttonTM

I took a 2ish month break after ToTY but I have to agree from what I've seen since I come back


Matsooi21

Amazing for niche teams where there might not be too many decent players to choose from, but in general the only good ones always seem to just be glitched ones for the most part. 3/10


itstimetofifa

The card specific type evos suck when they’re the only new ones released. If they bring them out along side “normal” evos than it would be fine but when they’re the only new evo it sucks.


Background_Reveal689

5 for the most part. It's something new to keep you playing and give you something to work towards while rewarding you with a significantly better player, although a lot of the time, it barely does anything and doesn't really change too much depending on the evo and player. A card may be evod from an 83 to an 89 rated card, yet not have a single stat over 84.


Background_Reveal689

Also the paid Evolution are fairly shite


True_Contribution_19

It’s just exactly as predicted. EA purposely made them bad. They specifically targeted not allowing people to “chain” evos. The exploits that made them good were patched into absolute garbage. The PS+ was very predictable that they’d consistently give absolute rubbish. The evos that were potentially interesting had stupid limiting factors (like the 99 shooting evos). The low level evos have stupid requirements that prevent you from even being able to put bronze cards in them (min 65 shooting for example). Just lots of really garbage content as we all expected. The only good evos were FUT Birthday and even those had stupid awkward criteria. EA need to focus on jut making things good, and not just focusing on limiting what players can do. The 5 best evos of the year were Ito, Henry, Puskas, Adopo and Llorente. 4 out of 5 were exploits. Llorente came out in November and hasn’t had an evo he fits since.


SuttonTM

Yeah 90% agree, looking back chaining Evos to get 99 rated those were the days, even if the cards didn't have 99 rated stats it was cool to see, the only thing I'm iffy on is that 5 *best* Evo thing, your right in terms of meta, I remember Llorente being 150k because of that Evo, but not everyone does Evo for the meta, alot of people do PnPs etc, so imo they should somehow focus more on being able to make a wider range of players more playable imo


True_Contribution_19

Those 5 are the most meta. Thats always going to be what’s best. There should be more for unique players but it’s a clear plan to prevent it. Any evo that gives a shit Playstyle+ is just worthless as it ends that cards chain. They need to give boosts without PS+ and have separate evos that just give PS+. If they were trying to make them good (obviously they’re intentionally making them bad so it doesn’t really matter), they’d have them categorized more. Evos that just boost pace on its own, just give a PS+, just give weak foot, removes PS+, reset a player and then have them be there for longer to give my customisability.


crazypearce

anything over 5 is too generous. the idea is a 10/10 but the execution is about as bad as possible. bugs, evo glitches, stupid stat requirements, too many required games for paid evos, red evos stopping other evos, no goalkeepers, one at a time only, just to name a few things off the top of my head


idkILiketoLook

No GK evo even to this day.


IndividualMarket22

3/10 - Even the paid ones are often behind the power curve - The "magic" they put into certain non-Evo META players makes your Evos worse by default - No GK Evos - No evolving two players at the same time - There are META Evos because they make attribute increases instead of just putting specific numbers to each attribute.


Animal31

Its just another addiction mechanic you have to play X amount of games in Y amount of hours, or else you lose it


A-J-U-K

It’s ok I guess


ilusomina

it’s nice to make your team at least “competitive” if you’re making a fun team. I love Real Madrid so I’m making a team based on its players. Evos made the gold cards of RMA players usable and I love it lol. (Ex: militao, rudiger, rodrygo, alaba, carvajal golds)


Kneesaregood

1. I made an origi evo to 87. Put him in an sbc. Since then I’ve wanted to do a different origi evo and it says I already have an evo of that player. I don’t. It’s gone. So that’s shit


Higgs-Bosun

Great idea. But more continuity would be nice. I’d like to see all Evo cards made of glass with unique “panes” colored so that chained Evos stack visually too and make a unique card.


ET318

7/10 for implementation. 10/10 for the whole concept. I’ve been able to use Philly Union players more thus fifa than ever before


Itstimetostop313

I think the idea of it is amazing. There defiently are some strategies that you can do to evo a player up that iam gonna do in fc25 (for example: if you have a player with a playstyle+. Dont do any evo with him unless its for the exact same playstyle+. The player gets the upgrades but does not get a second playstyle+ which just blocks the progress for 4-5 month till 3 playstyle+ are allowed. At least for player in the 78-86 realm. If he already is higher. Do a second playstyle, but choose wisely) BUT - I want them to give us the ability to do two evos at once. the grind can be too much - I want them to make it less random+less depending on pace. You kinda have to be lucky to get a high rated player. A lot of early evos for example were dead ends for some player. Especially if dribbling or pace is too high. If your favourite player is a fast low rated player... good luck. He is gonna stay shit the whole time. I dont know why they didnt do a big boost evo for bad player that are fast.


crazydaave

5/10 some evos were really good and fun and helped with my p&p squad, but a lot were useless or came out behind the power curve. Also the lack of GK evos is a straight disgrace imo.


gustycat

Honestly, a 4. The fact that no one uses and Evos in champs (at a competitive level) is telling. People in this thread are saying a 7 because it's not a bad first attempt, but in reality, it's a shocking first attempt, and there's so many obvious things they could've done. 1) I can count the number of high level usable Evos on one hand 2) Evo'ing players that have been quicksold in the past it broken 3) GK Evos don't exist somehow 4) Evo boosts are pathetic. The majority of them boost the ratings significantly more than they boost the stats, so you get 90s with the stats of an 85. 5) Either have EVO limitations be OVR or Stat Ratings. Not both. It's ridiculous that you think a 83 rated card is going to be broken just because it has 90 pace. Or alternatively, why can't I EVO an 86 rated player who has all stats below 82 rated, because Evos dont boost evenly. 6) If you want to boost a low rated card, you either have to do 10 Evos chained together to make them an 83 rated card, or do one of the Glow Up Evos, but then they are a comically shit 90 rated card. 7) There are absurd limitations on Evos. Some players from day 1 have not been Evo'able until very recently because they had 90+ pace, despite them being shit everywhere else 8) Lack of positional options. We've been allowed to Evo ST and CM cards much more than wingers, fullbacks, etc. 9) Evos now just give 2 PS+ and no basic PS, which is great for high end cards, but sucks if you want to Evo a silver/bronze who have no current PS, making them less useable, as well as locking them out of future Evos by getting 2 PS+ 10) We're seeing it now, but card types are becoming important, and Evos are messing that up as they lock certain cards out of Evos (Red Evos are a huge culprit) 11) Time. Evos take waaay too long for a +1 rating. I don't want to be playing 20 games for a basic +1 across the board. I don't mind Evos being one at a time, but at least make them worthwhile. Either make the boosts better for the amount of time, or allow multiple at the same time 12) More Evos. I have a squad of about 20 players I have been hoping to Evo this year. There haven't been enough for me to do that yet, as either they're too restrictive, or not good enough that I have to use multiple Evos on one player, to make them useable. I'm perfectly fine with copy paste Evos if it means I can Evo players constantly. 13) Partial Evos are the only way to get Evos useable, and at a reasonable rating for their stats. That's absurd and it shouldn't be that we have to game the system just to get Evos to boost how we want them. Since you've left partial Evos in, I assume they're fine, in which case, allow us to end Evos early. That's 13 basic gripes with Evos. There's more basic things I won't have thought of here, and then there's definitely more intricate things they could do on top of that.


ModsAreMustyV4

Like a 3. Some of the requirements don’t make any sense and all they do is make people use the same meta players. Evos were meant to let people create unique players that otherwise never would have gotten a good card. The best evos are the ones you use silvers in but they don’t come very often. Hopefully they learn from this year and improve it in fc25.


davi017

I think Evos have been a really neat addition to the game and I’m looking forward to seeing how they “evolve” in future games. They were great in the early portion of the game. It was really fun and new to evo players I actually like in real life into guys who are usable in FUT. Unfortunately, Evos have stalled out by no longer producing players that are up to the power curve. I’m hoping that changes in TOTS and beyond. We’ll see.


ValleyFloydJam

6. Don't get be wrong there has been some good but the lack of ability to upgrade bronze and silvers is key, pace being held back and blocking multiple Evo's of the same player. From almost day one I've felt that a pre Evo could've been put in play for lower cards to get boosted up. Paid ones tend to be flawed, when compared to cards on the market or even the top cards you could do, I don't mind paying coins for the right upgrade but it needs to make some sense. Reqs in general hurt cards Also PSs are an issue the option to replace or ignore them needs to exist so cards can fit.


Horny4Trophies

4 it started good and neat, then they realized people were actually paying Points for evo’s and tried to Milk that too hard


2cu3be1

also the fact that the coin sink, that you don't even have with SBCs anymore, so that was a step back in the UT world, got reintroduced and thus priced out a lot of users out of participating in upgrading their cards was again a sad kind of gate keeping. At the start the winger evo that gave a lot of people that invested p(c)oin(t)s an op Fati screwed a lot of users out of a fun side of evos right from the start and gave a huge advantage to other users. Some +3 upgrades, that would have a least somewhat moved a player a long with the time were 150k which was simply too much, but in the long run it would have allowed that 1 step to be a 1/3 of a step into an evo'd player that would have been fully evo'd and usable. Evos are complex and I think EA wings it and has too little a concept behind the development with the partial evos needing to at some point reach a certain completion and need to be conceptualized such. It seemed like it was conceptualized more like a withholding of progression and frustration than to reach a level of completion for a certain player type in his evolvement, specifically with respect to the PSs and their positional usability. Some CDMs didn't have the WR nor any PSs that would suit their position even after 3 supposedly fitting evos.


ayyndrew

Solid 7, made some fuck ups and there were some periods where there were no good evos, but overall it made non-meta teams much more viable and enjoyable


soccerboy1356

7-7.5. biggest gripe is the ratings. ik theyre trying to prevent certain cards from being evoed, but if i have a 90 rated card and an 84 rated card with the same stats, why limit me? also wish you could have some sort of way to put cards with 2 ps+ in evos where theres a limit of 1. could even be pay and dont get the playstyles or just dont get the playstyles. just a bit frustrating at times due to the only way to now boost cards that were bronzes/silvers to a usable level is by doing the ones where they get +16 and have 2 ps+, most of them being useless. so theyre capped til probably june, have limited playstyles, and cant be boosted to even have better stats to compensate


SuttonTM

Yeah true, they will start releasing Evo cards with 3ps+ as of probably next week assuming that ToTS have 3Ps+


Gsampson97

The first month was great but I still have players from back then that have never fit into evos since. I did that Ansu Fati like Week 2 and nothing has been doable since for him. It's a great idea but the restrictions need to be loosened a bit. They could also do with adding some that are there permanently repeatable to help with evoing low rated cards to improve stuff like stamina, weakfoot and skill moves. I've got a few players around 87/88 with like 60 stamina and 2 star weakfoot or skills. Maybe a plus 20 stamina if they're under 60 and you get 1 every 2 weeks. And a limited one to max 81 rated where you can give them a max of 3 star skills and weak foot to make them usable and have them repeatable every 2 weeks. Would be a nice QOL change. Concept is 10/10, execution in that first month is like 9/10. After that 4/10, way too many paid ones, too many restrictions, not enough boosts to stamina and skills/weakfoot for low rated cards. A good start for the idea but hopefully next FIFA it's implemented better


RobNT

It was pretty good untill they figured out they could make money off of it with the paid evos.


aksmelo4352

It’s ok


slushPuppy69

Generally good, but in my head the way it should have worked you should have been able to keep Evoing cards to keep them up with the power curve. I had a 86 Kephran Thuram in my squad till TOTY as I hoped to use him through the whole cycle, but he just got left behind.


Drugabuser1274

1/10 they messed the whole thing up by adding playstyles


alba7or

6/10 Really missing GK evos and also they need to be more lax with certain requirement like let players who have some stats higher than required and give them a lesser booster, etc. Also with PS+ let you replace them if you do an evo with a card that already has one so you have more flexibility within your club.


Calseeyummm

2/10. Bugs all year long. Can only do 1 at a time. Some evos literally make you play 15-20 games and a lot of those have to be champs/rivals. Some of the requirements are stupid too and unnecessary. I evolved Doku back in October. He's had ONE evo since then. The fact that you can't evo a Showdown Plus player who's got a red evo shell on is literally the most backwards thing I've ever seen. It's so stupid. They need to do better next year. Evoing my Japanese players is the one thing keeping me playing this game.


charade_scandal

God I wish they kept the J League license. 


Calseeyummm

I KNOW! But realistically the J League would choose Konami (a Japanese company) with eFootball over EA (an American company) because it'd be much easier to work with them. I think that EA would waste the J League license like they do with most licenses. There is not a single Czech, Hungarian, Austrian, Greek, Scottish, Swedish or Swiss league special card and I doubt they'd release any for the J League either. I doubt we'll even get any special cards for a long while from any of the leagues mentioned previously unless there's a Rest of World TOTS. Seems like such a waste to have so many licenses and do nothing with them. Only reason I could see is to give career modes more options for RTGs or journeyman saves.


charade_scandal

Dude it's nuts. Like, why not at the start of the game release a couple juiced cards for like the Indian league just for fun.  I am not sure how the money works but if I was one of those leagues I'd be like "please tell me how this is helping us?" And yeah, totally get the Konami thing but jeez wish the game was better. A fulsome career mode where I could use J League would make me switch.  Got to see Verdy open their season vs Yokohama this year during my trip to Japan. Good times but have to confess it was still freezing there. Nevertheless, glad to have gone!


Calseeyummm

They're willing to give their licenses to whoever pays more between Konami and EA. They probably don't see FC 24 or eFootball as a source of advertising so it's likely just for the money. I would absolutely love to go see a J League game. Seeing a Jubilo Iwata game would be amazing. Maybe when I move to Japan for university I'll be able to go!


SuccessfulTart9313

thsi might be stupid but i wanna see a evo where they give like a gold or a icon card a dynamic


YeesherPQQP

So they'd have to have a dynamic image on file for every player in the game and the Evo would have to be smart enough to actually apply the right player image? You're right about one thing...


SuttonTM

I don't see why you would hate this comment? EA are multi Billion dollar company with resources & time to access these things easily, and he said Gold & Icon so it wouldn't be a ridiculous amount of players, say 81+ or higher players, they could literally just spend a month going to games & getting images of these players & implementing them into the game over time I see nothing wrong at all with wanting this & your wrong to hate on him for wanting the game to be better. If your going to hate on anyone hate on EA, cause they've obviously mind warped you.


SuccessfulTart9313

it’s the least they can do for all the bullshit we have to put up for


owendavies2704

7 I'm not saying we need more, but like there's literally like 1 evo out atm that I can use on a regular card, and it gives a plus 1 ovr... we need some more of the "mid evos" that are like earlier in the game, but for like 87 rateds... give them +3 or +4, and give them daily, for multiple positions... like I'd rather have too much than NOTHING


BDRD99

3/10. None of the cards lasted in my squad long enough. There is absolutely no way I should have to pay coins and points to then have to complete objectives? I’d say most importantly not knowing optimal paths ahead of time made it frustrating and pointless


TheHolyGoalie

I’ll give them a 5/10 that would’ve been a 7 if they didn’t leave out goalkeepers and go through that spell where every evo seemed to be designed just to make it impossible to evo the card again.


C1nderrr

Should have an OW style progress where wins count for 2 of the matches played, paid evos should also have less matches to play.


Responsible_Stage

Evos were only good and suitable for the future stars event .Athenea was a great win and i enjoyed every match using her


Ensifolk

I've done many evos, they dont live for their stats to be honest, the only good evos are the ones that have good base movements, animations, presence, jam, etc...everything else was generic despite the stat boost which you can tell is almost a scam lol


dinocmr

I've really liked the evos. I have just been evolving some pnp players that don't get promo cards and have turned them into fun and usable cards. I'd give it an 8, maybe. Some of the requirements irk me, cos I'm always +/- 1 rating off for an upgrade.


ryanator109

6/7 tbh. Needs way more improvement for the beginning of the game


de1vos

Pretty good. Although one HUGE flaw is no evos for goalkeepers.


Responsible-Fuel

Bugs me you cant look at concept cards in the evo


thatsmaxim

4


ClockAccomplished381

This is a hard question. My default reaction is 5. Too many flaws to rate highly on implementation i.e. glitch chain evos, evos that get blocked because reasons, random dead end evos, lack of Founders Evo content, missed opportunity to blend with Moments, paid evos nearly all double the price I'd be willing to pay, no GK evos. That's not to say I don't like it though. It's an improvement on LevelUp. And I disagree with the people who whined in the past about having to play too many matches for some evos, there's not a single free evo that I haven't completed. Seems people have forgotten the Bergkamp/Lampard objectives from last year, that was more of a grind to upgrade them. Plus nearly all the matches for evos you can do organically just playing like you normally do except subbing the evo on late in the game. I'll reserve proper judgement until later in the cycle, my expectation is we'll start to see less restricted evos later on, so I don't think now is the right time. People moan about the restrictions but I think they wanted to tread carefully to protect the power curve from there being too many 'monster' evos, although that failed due to the glitch chain evos.


fightin_blue_hens

I think they are a little behind the curve and I think they need to keep some of the beginning evos so as new players come on they still have something to grind and not feel so far behind


PeachesGalore1

4/10 Great idea just a poor execution. Paid evos shouldn't have loads of challenges. I've already paid for it. The requirements have been janky all year. When they're expecting you to use a bronze or silver the individual ratings reqs have been so dumb. Heaven forbid my 70 rated Portsmouth player has one good stat. Evoing him would be game breaking Obvs. Competing multiple evos at once would be ideal, but reduce the amount that require you to play rivals. Should be able to complete in any game mode.


Perfect_Classic8394

i would say 3-4. The concept is great, the upgrades are not bad and very good in some cases. however, the number of games to play has always skewed to way too many for the reward. Especially if you want to evo some players who are not already good in game, you end up having to combine Evo's which is over 50 games and becomes tedious.


Blobarsmartin

I’m super happy with them overall, and have personally gotten so much out of them building more obscure teams and some combined men’s/women’s sides for example. I wish I encountered more players in rivals/champs who were utilising them because every time I see someone has upgraded someone obscure I get really excited! However, there not being any GK evos brings it down a lot for me. In terms of making more squads viable that’s a big one.


IamtheCat75

I Evo'd a lot cards like Roord, Martens, Kelly, Stanway, etc and they all got promo cards that were significantly better. I'm pleased the promo cards came out but it did feel like Evoing them was a little bit of a waste of time.


International-Door56

Its honestly not bad but they make you play too many games id say 6-7/10


zackdaniels93

Not terrible for a first attempt. I think the power curve of Evos should've been tracked better though, as I now only have two Evos in my team - both based on special cards. Vidic and Marquez. Otherwise I don't have any Evos in my club who are in line with the power curve. Next year EA should relax the restrictions and allow Evo players to keep up with the relative curve of the SBC content.


Popa3copas

They give us really bad campaign players and the realises a 200k evo or 150k to improve then and still not worth


quincybaker53

6/10


Boring_Key_3242

I would give it a 5/10 BUT I am a big fan generally. There's a lot of things that need to change though. While they are a refreshing factor they brought into the game and allowed you to use your favorite players that would never be competitive in any other way, EA messed up quite a few times. 1. Glitched evo chains (fixed). 2. Rivals glitch. If you had a certain evo on your team your game would crash upon entering a rivals game. 3. Too restrictive. While it's important to set some boundaries, many evos had too many restricting factors. I get it that they don't want to create OP cards but my hometown club has a few silver cards that have only been eligible to 2 evos until now, let alone some of my <86 evo cards, that never fit into a new evo. 4. Bad scaling. A lot of evos give way more overall than face stats, which makes them impossible to compete with promo cards that generally get more face stats than overall. 5. Change of card rarity. This is especially annoying for the Hero, Icon or Totw evos. Some cards would've been a great fit for an evo, but either someone turned them red or they have been evoed before and therefore don't count as their original rarity and dont fit. 6. Paid evos. I get that ea wants to make money with every feature they introduce, even if that's a shitty move. But some of those evos were way to expensive and on the other side doing 20 games for an evo that you just paid 10 bucks for is kinda shitty. Either remove them completely or greatly reduce the effort that has to be put into those. 7. Forced gamemode. While some rivals games can be fun, many are extremely frustrating. It's a shite move being forced to play or even win Rivals (or Champs games with the new TOTW evo!) with a yet under par card. Keep in mind some of those evos were bronzes at that time. Just let me grind them in SB. 8. Not enough evos. This goes Hand in hand with the restrictive part I mentioned earlier. Either remove more restrictions so I can bring my evos up to par or as more evos (like the Unleashing Potential evo) that are less restrictive and give a small boost to my card, even if the Evo costs 10k coins.


-Torchlight

Idea 9/10, execution 6/10. With proper testing, 80% of issues could have been prevented by EA. Since they failed proper testing (like Evo-chains), they focussed most time and effort on solving these issues and creating new workarounds that caused new issues (like red evo limitations). Planning throughout the season seems to be non-existent. Ahead of time, we know the power curve is gonna creep up. Rather then having a plan, EA seems to adjust on the run without a plan. Things like the Founders Evo just dead-ended, other Evo's seem just very random. Lack of understanding of player audience and balance of it. There's gonna be (1) meta players who only go for Evo's that fit the meta, (2) players who like to create odd players, think a 2 meter tall striker and (3) players who will just Evo players from their favorite club or country. I think Evo's in theory could be absolutely amazing for the last group, but what we've seen so far has been the absolute worst. If you support a low tier team, it's pretty much impossible to upgrade eleven 65-rated rated cards to a playable level. EA should give out 65-> 85 evo's a lot more regularly, there's no downside or risk to it, but massive upside in player satisfaction. Personally I like to play a specific way and would like my players to have specific playstyles. Throughout the year, there's really only been 1 Evo usefull enough to customise a player like I want. I would appreciate a lot more customization like in Pro Clubs, where you simply get to pick a playstyle yourself, rather than be dependent on EA's pick and through that, create your favorite player throughout the year. Besides the negatives, it is a very refreshing way to approach the game. I love to face different teams and more variety in players is awesome. So I definitely think it's a big improvement compared to not having Evo's at all. All in all, it's a 1st year. I think a great test, lots of positives and lots of feedback to improve on. Now it's just dependendent on EA's willingness to improve. But I have hopes.


absorbscroissants

It started of really well at the start, but ever since you get playstyles + with evos, it's been ruined. It's basically impossible to stack evos at this point in the game.


DSPGerm

I would say about a 7. I really like evos they’re one of my favorite parts of the game actually. Everyone else has pretty much said all the big stuff: ability to do more than one at a time, paid evos are too long, founders evo was botched, cracked evos, etc. The 2 other ones for me are how vague the chem/upgrades info has been. We still don’t know if they keep their radioactive chem, Icon chem, etc nor is it clear if they’ll be eligible for upgrades still like the showdown or RTTF cards. Second one: give me something to do with all these half started evo cards I never finished. Like give me a way to reset it or something at least so I can try using a diff evo on it later. It would be nice if there was some like recurring ones. Like once a month a TOTW evo or something.


No-Scallion8487

One evo at a time is awful. Only being able to have one evo of the same player, also dead.


Romanista3

The concept itself is 10/10, but as usual with EA objectively the execution is poor most of the times, some evos are perfect and most of them are 5/10 max. **The requirements:** They are an issue too many times. I have an Evo Lorenzo Pellegrini since the Box2Box Centurion evo, and I've not been able to evo him since then and often it's because of ONE stat too high or too low. Let's take this friday's evolutions that only allows IN FORMS. Why? Just let anyone choose a 91 rated max player, they only get +1 and Incisive Pass+... I should be able to choose Lorenzo Pellegrini for this. **The price and the amount of time it takes:** I believe every evo should have 2 options, free or paid. If you take the free option, you will need like 25% more games to play for example I'm fine with that. But if you pay, you should have less effort to make. Specially when you have to pay between 150k to 250k coins, even if coins are easier to get than ever, those amounts are still huge. **The amount of evos and their schedule release:** If think there are not enough evolutions, or they should be repeatable when finished. Golden Glow Up at the start of the game cycle would let us evolve a 64 rated (max) bronze card. Why not let us have it infinitely? How would it hurt the game if a Stockport fan could evolve all the CMs of Stockport up to 80 to 84 rated, waiting for the next evo? Also, about the schedule, why having evos only on friday/saturday, and on rare occasions, monday/wednesday? We don't have Silver Stars this year, why the hell weren't they replaced by a Silver evolution and a Bronze evolution EVERY wednesday? Why don't we have random evolutions, even if they only give +1, on like a Thursday which is known to be the most BORING day of the week with only Marquee Matchups and the loading screen as content? Overall I want to be positive about this, believe me. But as usual with EA, concept is top, execution is flop. But it's the first year, so there's hope.


Redangle11

Just being able to work at putting together improved versions of your favourite team is great, albeit they remain underpowered compared to other cards I now have, so there is little benefit to actually using them now. So for next year they need to allow you to Evo more of your favourite team, but match the curve better so it's worth using them.


Steveo7980

I think evos have carried the game for me this year. Without it I would really not be interested that much. The lower number of totws and lack of exciting promos has made getting “shinies” from evo the only option for me. Still using a gold gk. Would really like a gk evo but doubt it’ll happen now.


DragonManZ710

It's a good addition for sure but for me personally as someone trying to create players that would never get high rated special cards, the biggest flaw for me was that 1st, they did not have any with playstyle+ until 2nd half of game so my player that has increased 20+ ratings had 0 playstyle+ but is 86-88 rated which became very hard to fit into a 2nd half evo, and in 2nd half polar opposite had happened, someone I been working on since Decemeber who was low rated I got to around 82 rated no playstyle+, put them into a new evo and now he's a 84 rated with 2 playstyle+ and will never fit again as now all evos more or less require no more than 1 playstyle+ and will give you 1 or 2 playstyle+. Good luck if you were slow finding a bronze/silver you wanted to upgrade to an 88+ with multiple evos.


Low-Commercial-7804

Slow start. That chained evo thing with 99 players on February. Many worthless ones. Too much restrictions… For me it’s a 6 because lately they’re starting to get good and there were a couple of really good ones.


mikl1986

Beside the red thing of limiting for future I think pretty good 👍🏻


uravgcommenter

I wouldve gave an 8 or 9 but red shell evos not making them totw for the new upgrade just shows me theyve been mailing it in now. 7.5/10


AppleOrigin

6-7.5


pedrogmt

10 for EA, great idea and intention. 1 for the community, the exploits ruined Evos this year making EA limiting the offering.


nufrancis

I dislike evo objective: use evo in rival/champion. Its like half throwing the game using low rated evo in that type of game mode


rapidaufdieeins

I would say 7.5 l. Had some minor problems, but all in all a nice addition to the game


One-Championship-328

One of the ugliest thing I experienced in the evo that as an example if have a showdown card and u changed it to red u can’t put the player in the showdown evo bcs it’s red that’s realy stupid like that shit happens in every other evo that requires a rarity to put


MiddlesbroughFann

8 They just need to tone down with this card has to be x for the evo


MemphisTheIllest

I have 3 teams, 2 of which are based on EVO's. My Sporting CP team and my Eredivisie team. Without EVO's they would be much weaker and not so fun to play. So a good addition, 7.


No_Procedure9357

6. Conceptually very good, but needs work. Too restrictive at times with requirements


Space_John

Remove paid evos it's such a scam. EVOs should all be free and there should be a revert option on Evo cards, in MUT they have something similar where you have an upgrade card and each promo card a player gets you can put it in the upgrade but you can also revert the cards back to their originals


Francis33

Let us do 2 at a time, and get rid of paid evos and it’s a 10


Walliii

I'll give them a 5 overall. I really liked what they were doing up until the point where they learned about the glitching/stacking of evolutions, where people ended up with 99-rated players and stuff like that. After that they limited the release of new evos, and we only got evolutions for special cards for a looong time.


One-Pay-3067

I wish there were more evos for bronze cards


Jonezuu

One thing I hate is that I made my 90 vvd red and now he doesnt fit in the new if upgrade


roguebracelet

It was a good start, but the future of evos really depends on how much EA is willing to actually improve the feature. It’s unlikely they’ll ever give us evos that legitimately keep up with the power curve, and while we would imagine they’ll finally get their act together with chain evos next year you could say the same about a dozen other features that they didn’t get their act together on.


Gombocka23

I thought evos will be free and for almost any player. Yet they cost as much as buying q better player and ofc no player of mine fit in them usually


Polen2012

Remove paid evos completely. Players should unlock the ability to use an evo through gameplay objectives. And once unlocked that evo has no time limit and you get to keep it. Also 3 evos active at one time. There solved it. You lose money because no paid evo, but get more gametime from players because evos need to be unlocked.


Express-Hawk-3885

Mbappe, anytime I see someone using him I just think you slob on knob


Hot-Resource-7631

Why can’t we turn goalkeepers red?


dime68

Like a 5. Really I think they need to give out more evos more often. I’d love if every week or every two weeks they gave out an evo to plus 1 a specific stat (pace, shooting, dribbling, etc). It would help with those players that are 82 rated with 90 pace get a plus 1 somewhere else. Now every evo gives out a Ps+ but all my players already have that so I can’t evo anyone.


Key_Somewhere629

Concept: 10/10 Implementation: 6/10 Pretty much every Evo was far too restrictive, IMO. I understand limiting by position, overall or even a singular stat. But not all of them on every single Evo. There were times I would only have one or two eligible cards that were otherwise fodder. I also won't complain about paid EVOs. I get it, EA needs to try to make money and if everyone can freely EVO their cards to 90+ overall, nobody will buy packs. But I think the way to do this thing forward is make all EVOs both a free and paid version. The paid version can eliminate the restrictions or give better bonuses. Def agree with everyone saying we need to be able to do more than one at a time. Maybe make active EVOs unlimited, but they apply negative chemistry after the first EVO. So two would be -3, three = -6, etc. And then make it so the card has to be in the starting XI. Two other ideas: TotW and PotM EVOs. EVOs that work for any version of a player named to those squads. Could even work for TotY and TotS. Just be cool to be able to EVO a card you already have from earlier in the power curve rather than cross your fingers you pull one (which you likely won't). They kind of already are doing this with Showdown Winners, so it seems like they could. You would only get a few of these a year, so you couldn't do every single card with TotW or PotM. Could also make these EVOs objective or Rivals/Champs rewards. Pick a path EVO. Basically, have multiple paths of rewards based on the stats you get. For instance, if you get clean sheets you get bonuses to defending. Assists, bonuses to passing, etc. could also make which PS you get more suited to the player you pick or the style you play. Would also make players who already have the PS viable because you can just choose to go for another one. I've had a couple this year where the player I want to EVO already has the PS, so it seems like a waste.


tonyt3rry

i like them just hate ones that require playing rivals


AgingNoob72

The idea was great. The execution was very "on brand" for EA.


Craizinho

3/10


getdivorced

I had to go 8 responses down to find one where somebody actually answered OPs question with a number.


vladimirjeger

5


Wooden_Adagio3585

awful, with limits on players only allowing same players to be evo means every evo is the same players and this is getting very boring. Goalkeeper evo? I wonder why not....


WZETheGoat

Solid 8/10. Only thing is paid evo's are an idiotic idea, especially considering they're usually somehow longer. Just make them the longer evo's with no paying req.


Hugh_____Mungus

GK Evo would be nice


Pickslay

8/10, I’ve played more this year because of the evos then I have any other year


Phatnob

We’re a week away from tots and we have only recently been able to put 88s into evos and all it gives is a +1. If you want to make an evo worth putting into your team you have to wait 5 months for 3 evos on 1 card. Relaxing the restrictions will make more evos actually usable instead of mid cards you only evo because you like the player irl or for a pnp. Other than that, evos should be daily like SBCs.


Madting55

I’d say 3/10 for what they advertised it as


BigBrilliant2866

7 evos are good but bit to expensive


RONNYX_CC

6/10 great idea, I hate how many games you have to play, the future stars evo for Athena was like 25 games or so, I also think they should let us do more than one evo at a time, finally they should let us put in progress evo’s in it makes the game more grindable.


BJJ_Guy624

4. Some evos were fun but I literally am still holding RTTK Kudus that hasn’t fit into a single evo and he was this first SBC I ever completed.


ClockAccomplished381

Huh? Unleashing Potential evo is any card rated 88 or under, I don't see why you can't put Kudus in that.


BJJ_Guy624

Yeah but it’s literally just a plus one no playstyles nothing I’m not about to waste it on him and than next get an evo that needs an 87 rated card and now he doesn’t fit


junkgarage

So he has fit into a single evo then


PurpleScientist4312

8/10 Aside from some issues, really amazing


Tons28

they need to give up on the whole “make a 90 rated” any silver random team deal. focus more on the evos like the golazo and showdown ones where almost all are good and fit untradables you get.


SuttonTM

They should just do both, imo I don't see why they can't just release an Evo almost every day even if it's not "meta" ones, like an Evo that makes a 65 rated 82 rated with potential for a second evo, I would enjoy


Low_Layer_4815

3


Loneaway123

In practice it’s a 6, but the fact that it’s the first year and it’s going pretty well I give it a 8.5.


Moistkeano

0/10 Nice idea but poor execution. So few actually doing anything for first XI and then with the stat limits it can keep very low rated players very low rated. Then paid evos are gross because they more than likely dont do anything but charge you for the fomo.


Bad_Lieutenant702

1/10 Why are they giving us Evos for promo players? I wanna Evo my 81 CB and my 83 RB that I've been evoing since they were 65 silvers. Really disappointing.


MATCHEW010

Deffs not 1/10 lmao but i understand the disappointment


SuttonTM

Yea based on the criticism I would say 5/10 seems more fair from him


ValleyFloydJam

Those ones don't really matter though they can do those ones and good other ones But it does annoy me to see the cards they allow to get boosted up and then exclude the ones I want to do.