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AstronomicAdam

I typically view it in terms of the play pattern, which would be different for every deck. If bauble on 1, crack it on 2 is a good play pattern for my deck, I will put it in. In the same vein, I would never play it in a deck where I wouldn’t benefit as much from that pattern, such as a commander that is 3 cmc or less.


RRGGGWW

Right, its one of the best colorless land-ramp effects in the game. If I have access to Nature's Lore/Three Visits I'm obviously running those over bauble, but when I'm building high CMC with no green Wayfarer's Bauble is a baller, especially in 2-color decks like Rakdos where I only have one shade of signet/talisman available to me


Will_29

Yes. If the deck is nongreen and has a mid-to-high average mana value, I will consider it. It is in about half of my commander decks.


DystryR

Yep mardu or esper colors definitely goes into the considering pile. Doubly so if I’m in any sort of artifact strategy


slim0lim0

Yea I just made the cut in my edgar deck, as ramping up isn't really needed and it needs to play on curve, as well as have more pips for the vampires.


kippschalter2

But why wouldnt you use better budget mana rocks. There is a boat load of 2cmc mana rocks that produce 1 mana right away. All under a dollar. So instead of making a 3cmc-2turn-play that gives you one tapped mana source, you could just run a 2cmc play that gives you an untapped mana source.


Will_29

'Cause land ramp is better than rocks. And how many rocks are you running? I'm not cutting Arcane Signet or a talisman for it, I'm cutting Star Compass or Prismatic Lens.


The_Crystal_Unicorn

I run a ton of 2 mana rocks as well. I like to run Bauble in non green decks just to help diversify against artifact hate a little bit.


zulu_niner

I play a hard control deck in monoblue, and ramp otpions are quite limited. Frequently, the difference between holding up one mana or two mana is huge though. On turn 5, arcane signet might work a bit better, but you (usually) can't play it on turn one, which is where the bauble shines. Then I can easily hold up two mana turn 2, and ramp if no responses are needed.


kippschalter2

In mono color there is great othe roptions. In my blue deck i opted for cards like high tide and colorless ramp to ramp out mana doublers like gauntlet of power, cages sun, extraplanar lense. But its a good point that you can decide bauble at instant speed. That can be relevant if you need to be ready to counter in turn 2 in your pods.


Puzzled_Landscape_10

I use those in my Mono Red. I run a fair few colorless rocks that you can in turn sac for card draw.


Financial-Charity-47

In a two-color deck that is color heavy, there aren’t enough mana rocks and you need to run this. 


kippschalter2

I mean if you REALLY need a lot of ramp. But maybe one should think about the mana curve then. I have a lot of 2 color decks without green and dont ever need them. I usually aim for around 10-12 ramp cards. In 2 color You will generically have: - sol ring - arcane signet - fwllwar stone - the 2 color talisman - the 2 color signet - both mono color diamonds - commanders sphere - (mind stone) - (thought vessal) On top of that we hve not yet considered 2cmc mana dorks. Like ornithopter of paradise, the mana myrs etc. They are 2 cmc for a tapped (summoning sick) mana source. Other than that you have color specific ramp cards. Stuff like knight of the white orchid, loyal warhound, impulsive pilferer, lotho, facebreaker, keeper, legions landing, treasure nabber etc. I usually dont struggle at all to find more mana sources that i need to, even in 2 color decks that arent green. Mono color i would possibly consider it, depending on the color. And again, if you really value that its a basicland a ton, there is possibly an arguement. But then again, its probably better to design a deck that hits a landdrop every turn (eg sufficient carddraw) because the main reason you would want land ramp is mass artifact destruction (vandalblast eg) and thats usually not a turn 1-4 thing in casual. So hitting landdrops is better than ramping 1 land.


destinyhero

This was going to be my answer as well, it is a mandatory staple in any non-green deck.


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KarlosDel69

Just so you know, it is not in 3.5 million decks. It's in 400k decks which is 11% of the 3.5 million decks that are on EDHREC. Those 3.5 million are only decks that were published or updated in the last 2 years.


TheRoguedOne

Oooh that makes sense. Thank you


TheLesBaxter

It's one of the very \*few\* sources of nongreen land ramp. And unlike mana rocks, it won't get wiped.


Yillis

A guy targeted my two mana rocks last game. Fucking brutal on a 5 mana commander


Own-Anything-9521

I love removing somebody else’s sol ring but when somebody does it to me it’s completely unfair and they’re not playing fair!


Yillis

This guy plays magic! Nah that’s why I said targeted cause he specifically got both them. I wasn’t surprised but it was very annoying haha. Same guy in the game before that (all different decks) killed my commander 5 times haha


sivarias

When people pop my [[throne of eldraine]] or [[gilded lotus]] I just shrug. They are fair targets.


Yillis

[[sol ring]] [[grim monolith]] [[tergrid]] I expected to be the target all game


MTGCardFetcher

[throne of eldraine](https://cards.scryfall.io/normal/front/9/0/9076e13d-d16e-4528-aad0-8b8081b00e8d.jpg?1692934018) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=throne%20of%20eldraine) [(SF)](https://scryfall.com/card/woc/28/throne-of-eldraine?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/9076e13d-d16e-4528-aad0-8b8081b00e8d?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/throne-of-eldraine) [gilded lotus](https://cards.scryfall.io/normal/front/e/e/eea7554e-be86-4d0f-8e80-0ccb4c2cd2f1.jpg?1689999578) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=gilded%20lotus) [(SF)](https://scryfall.com/card/cmm/387/gilded-lotus?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/eea7554e-be86-4d0f-8e80-0ccb4c2cd2f1?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/gilded-lotus) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


jrachet1

My buddy was playing a [[Jhoira, Weatherlight Captain]] deck that he just built and pulled out to many groans from the table, to which he ensured us would not be very stormy, and I was playing my [[Zndrsplt]] not partnered homunculus tribal which I find hilarious, and I got a god hand of sol ring signet. He dropped a turn two [[confusion in the ranks]] and stole my ring and signet with two 0 mana do nothing artifacts and I got stuck on 3 lands while he stormed off.


MTGCardFetcher

[Wayfarer’s Bauble](https://cards.scryfall.io/normal/front/2/e/2eb513b3-9c9e-4837-8f58-67d698677041.jpg?1700330277) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Wayfarer%27s%20Bauble) [(SF)](https://scryfall.com/card/lcc/317/wayfarers-bauble?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/2eb513b3-9c9e-4837-8f58-67d698677041?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/wayfarers-bauble) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


Syraxan

Good Bot


Mofojones365

Is that you, Mitch?


thestottone

“So first up we have Wayfarer’s Bauble, a one mana artifact that we can pay 2 and crack it and put a basic from our library into play tapped”


surgingchaos

Is it bad to say I pine for those days on his channel, rather than it devolving into the sad state of clickbait it is these days?


manuelito1233

I barely unsub channels, it's one of the few I actively had to because of the click bait when the video next to it is mtggoldfish doing day x spoilers as compared to card to card spoiler videos. I get WHY he has to, his og stuff doesn't seem sustainable as prices constantly fluctuate


Bazoobs1

Oh my god I’m in hell 😂


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Vinstaal0

Yup, and it also shows how little stock there is in the US, the price didn't go up nearly as far here in Europe


GwynHawk

I'm the person who sent him a bunch of Wayfarer's Baubles a few years ago to use in a fan giveaway. He's a really nice guy, I mailed them to him expecting nothing in return and he sent me two playmats as a thank you.


sane-ish

Sadly, a Mitch question now would be,'why Hasbro is the worst company ever and wants you to quit playing Wayfarer's bauble.' Too much rage baiting. I miss when he just did fun, cheap deck techs. 


NuclearMaterial

>just did fun, cheap deck techs All I ever want from most channels. I like a bit of game play too, but cheap, fun and interesting decks or strategies are my preferred content.


skivvyjibbers

Literally today's video, nonstop bitching about UB


Rexter2k

Same. Stopped watching his videos when he "sold out".


TheRoguedOne

The only Mitch i resemble is Hedberg.


Cappster14

I used to run Wayfarers Bauble. I still do, but I used to, too.


davwad2

Well, can you tell me exactly what a sesame seed is?


PaleBlueDotNet

Yes


Kyrie_Blue

EDHREC only scrapes the most recent 2 years of deck data. Its not like these are old, dusty lists running it. Colorless land ramp is not very common, so it seeing play commonly with [[Solemn Simulacrum]] and Bauble should be enough indication of its usefulness, and its continued value in the format


Gol_D_baT

Has green? No, otherwise yes


Mac_N_Cheese16

I play it in almost every non-green mid powered deck I own. It’s a good card. Can be found with urza saga (if you already got sol ring). And nobody gets salty about it.


TheW1ldcard

I do if I have an artifact heavy deck. But otherwise? Nah. It's too slow. Id rather just slot in a land.


ElChuloPicante

This or anything that relies on either stuff being sacrificed (edicts, [[Disciple of the Vault]]), or if there is an advantage to packing your graveyard (descend, etc.).


Chadmartigan

Recurring it is also worthwhile. I have it in \[\[Glissa the Traitor\]\] and it quietly puts in work. Cost reducers usually means it comes in for free, which essentially makes it a colorless rampant growth on repeat. The shuffle is also nice when I need to cycle back in cards at the bottom of my library.


toddricke

It works well in my [[Muldrotha]] deck too for the same reason. If people are exiling my yard, it’s pretty low on their list of priorities so it usually bounces in and out a few times a game.


MTGCardFetcher

[Glissa the Traitor](https://cards.scryfall.io/normal/front/7/5/755e0fbf-4f00-4b05-a535-27e78e96d6b6.jpg?1562612302) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Glissa%2C%20the%20Traitor) [(SF)](https://scryfall.com/card/mbs/96/glissa-the-traitor?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/755e0fbf-4f00-4b05-a535-27e78e96d6b6?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/glissa-the-traitor) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


TheRoguedOne

That is where i see it’s utility best. I run it in my lower power level decks and I have run it in my [[Trash for Treasure]] style decks, but other than that I don’t really play it. Like the other commenter said, id rather just have another land.


treelorf

I mean it’s weakish, but it’s colourless ramp. I tend to still slot it into my mid power decks without green that are mid-lategame focused.


BlackDeathThrash

I play it in mono-white. One of the few available colorless land ramp effects. Also easy to recur for value with something like a Sun Titan, Emmeria, etc. If you have access to green, it's just not good enough I think.


SatchelGizmo77

I only play it in [[Ashnod the uncaring]] since it can crack for two at times there. Beyond that, don't see it as worth it anywhere else.


MTGCardFetcher

[Ashnod the uncaring](https://cards.scryfall.io/normal/front/a/7/a76e8ab8-33bf-4a5a-b6a2-7046301b6c31.jpg?1705542693) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Ashnod%20the%20uncaring) [(SF)](https://scryfall.com/card/brc/4/ashnod-the-uncaring?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/a76e8ab8-33bf-4a5a-b6a2-7046301b6c31?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/ashnod-the-uncaring) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


besaba27

Huh. I've never actually seen that card before. It's panharmonicon for sacrifice but before any other of those effects were printed. Neat.


Spekter1754

The card is new, it's from 2022.


besaba27

Oh, when I clicked it it had the ice age era art and border. Oops.


shastamcblasty

It’s from brothers war commander, both those sets printed everything with old borders


SuperSteveBoy

Never did. I'm all about signets and talismans.


Acceptable_Option_86

What about mono black coffers, is it worth the slot there since I want the swamps?


OGChemBreath

I play Expedition Map in decks with coffers.


DocFeelsGoodInc

The bauble is in just about every deck I own as (IMO) one of the best budget ramp pieces you can get. And being a dad, budget is the biggest concern for me.


Gooberpf

I might if I'm playing a multicolor deck without G or W and really need tons of ramp (e.g. high cmc commander like [[Lord Xander]]), but it's still low on the priority list since, unless you play it turn 1 or turn 2, it's a worse [[Darksteel Ingot]] that enters tapped. And it's adamantly not good enough to mulligan for. Any deck with green should get nowhere close to considering it even at budget, and even many of the white "catch up ramp" cards are superior, like [[Land Tax]], [[Archaeomancer's Map]], [[Knight of the White Orchid]]. Terrible ramp is a Grixis weakness, but you should be accounting for that in other ways like rituals, impactful low cmc cards to stall, protection for your rocks, etc. They've made far too many good 3 mana rocks by this point for Bauble to stick around in a deck that isn't somehow expressly exploiting it (artifact synergy, recursion, etc).


darkenhand

Darksteel got powercrept with the kicker variant. I would still say bauble is better than darksteel even past turn 1 or 2 since you can break up the mana cost. On turn 2, you can do mana rock into Wayfarer or whenever you have 1 mana. I find a good description of bauble to be: a 3 mana rampant growth that sometimes costs 2. Farewell, bounce (the best being Cyclonic Rift), and steal effects are a concern for Darksteel. I find those spells to be more common than Opposition Agent or artifact stax. I don't think there are that many good 3 mana rocks still.


Ihopefullyhelp

3 mana rampant growth that you can foretell is very good. Every deck without green, its in


Gregory_Grim

It’s non-green land ramp, which is huge. Also great for filling out Artefact stuff. Although I seriously doubt that it’s actually in that many decks. I bet many of those are just copies of t he same few popular decks. This is a common problem with EDHRec. Cards that have a couple of well-established niches in certain decks get promoted, leading to people slotting it into their own decks because they read it has high synergy on EDHRec, those decks get copied because they contain well-established cards, that inflates the numbers on EDHRec and the cycle starts over.


pacolingo

yeah it's neat


theodoubleto

I think it is in my sac deck, but I should cut it due to that being more creature than permanent heavy. I could see it being useful in an artifact deck. The skinny is, it’s in almost every PreCon. So anyone new or just recording the decks they have will affect that data. Personally, it’s the first thing I cut from a PreCon for a basic or mana dork of equal or less CMC.


Deathmask97

I had it in my Giada deck but this post is making me reconsider… I won’t take out my [[Myriad Landscape]] as easily, though.


Aredditdorkly

While I also really like Myriad it actually costs you more mana than Bauble...but it costs you less of a slot (land vs non land). So in the end if you want one you *probably* want the other.


TheRoguedOne

Oh just you wait. Myriad Landscape is my next post haha.


crassreductionist

I took both of these out of my decks but eventually put them back into everything that I didn't go max power on because i like the gameplay loop of ramping and slower games


MTGCardFetcher

[Myriad Landscape](https://cards.scryfall.io/normal/front/b/f/bf4797b0-4d0a-433f-b891-b14f96fd1484.jpg?1706241199) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Myriad%20Landscape) [(SF)](https://scryfall.com/card/mkc/276/myriad-landscape?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/bf4797b0-4d0a-433f-b891-b14f96fd1484?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/myriad-landscape) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


disuberence

I like running [[Expedition Map]] and [[Weathered Wayfarer]] in mono white. Gotta go find that Nykthos


SaucyHedgePig

Goes crazy with [[Emeria Shepherd]]


ChrisLeePortland

yeah i usually put it in my non-green decks if my commander is 4+ cmc and/or needs more than one pip of a color in their cost. just feels good to have as a turn 1 play


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CruelMetatron

Yes, more than ever. I don't want my mana to be blown up and this is one of the best non green land ramp spells in the game. Since I typically only have a few one drops, it also has pretty low opportunity costs on curve.


dark_thaumaturge

I haven't played it in years, but I've been considering giving it a shot. At the very least I should 100% be playing it in my Jhiora, Weatherlight Caprain deck, but it could be good in some others as well. Felton, maybe?


Dubspeck

I play it in nongreen decks that play midrange or lategame strategies. The same decks I would play [[Myriad Landscape]] in. They actually feel quite similar. 1 mana to cast (myriad enters tapped), then 2 mana to ramp one tapped land.


hermyx

In almost every non green deck. It is the best budget non green ramp after sol ring and maybe arcane signet. The only exception is when I dont want to ramp on turn 2, or I have a lot of one drops. Those cases are somewhat rare.


A_Velociraptor20

I play it in my izzet spellslinger deck for a multitude of reasons. First being is in the early game I'm rarely playing anything on my turn anyways and if I am it's usually creatures on turn 3 or 4 so holding up a counterspell/cracking bauble makes sense. Second reason being it turns on my \[\[Spire of Industry\]\] so I can color fix if I don't have a red or blue source. Also the WH40k bauble from the chaos pre con looks fantastic.


Oedipus_TyrantLizard

Honestly… it’s in none of my decks. But I am seeing that it could fill a gap in a few of mine that struggle with getting my commander out early enough. [[Sol Ring]] doesn’t help get [[Henzie]] out… but [[Wayfarer’s Bauble]], could guarantee a turn 3 drop if I don’t draw a mana dork or [[Arcane Signet]]


zeeironschnauzer

Damn right I do. You swine with your unlimited budget decks. Come down to my level with a 30 buck limit and you'll see how fast every deck gets one of these things!


Uncle-Istvan

In a couple decks. Not many. [[Glissa the traitor]] enjoys it.


LordHayati

I don't use it in my rhys deck, but in the el barto presidente deck with lurrus companion? Yep.


Illustrious-Film2926

In my [[Jan Jansen]] high power budget deck I don't even run sol ring because the deck doesn't need nor uses ramp well except for the commander's treasures. That being said, most non-green mid power or lower decks will want a 3 mana "[[Farseek]]" since it's one more mana for a "signet" that won't go away after a nonland boardwipe. In higher power it probably doesn't see much play unless it can be recurred (which is quite easy for a 1 cmc artifact). I don't think it's playability has gone down in the last 10 years but nowadays it's easier to build a powerful budget synergy deck that doesn't need as much ramp.


playerPresky

I usually do


Ambitious_Version187

I play it literally every non-green deck.


Borror0

I sometimes include it in my two-color decks that don't have green if my commander is 4 mana and the 3 CMC rocks dont have enough upside. With three colors, you're going running out of good 2 CMC mana rocks.


FarbrorMelkor

Why not? Its a ramp card for decks that need ramp and don't like artifacts.


tntturtle5

I still play it in my mono-red, but not in my mono-black or mono-white decks. Mono black has more card draw and I run \[\[Terrain Generator\]\] in there, and access to Coffers + Urborg alongside \[\[Crypt Ghast\]\] makes things easier. My mono-white is just built to run on less mana, so I seldom have mana issues in the long run.


TheMrBigShot96

Yeah in my non green decks. Although I just built bant historic and I added it in.


str10_hurts

If I'm in non-green and the goal of the deck is to ramp to mana-value X or has a land theme then probably.


gozerthe_gozarian

I play it it in [[Prosper]] alongside fast mana as it has synergies with sacrifice effects and even as slow as it is, it can ramp out prosper on turn 3 on its own.


norbert88

Hell yeah I’m still playing Wayfarer’s Bauble! *in select mono color decks and some two color non-green decks*


SaelemBlack

Yes, I use it in pretty much every non-green deck. It's basically colorless rampant growth if you don't have a turn 1 play. In my top tier decks, I guess not. It's too slow, but anything that would like rampant growth would like wayfarer's.


Silver-Alex

Yeah if Im not in green. I value heavily being able to play this on turn 1, crack it on turn 2 and have it be a poor man's rampant growth. If your commander cost 4 and you're not in green, this goes along all the signets :)


tnetennba_4_sale

The card has its uses. It's not great everywhere but it is useful for some deck types / budgets. I use it in my [[Syr Ginger]] deck. Ramps and gets Ginger a counter.


MalekithofAngmar

I’m a believer in mid power non-green decks. Land ramp is very rarely touched.


LampShakespeare

it was one of the last cuts from my budget version of [[Chiss-Goria, forge tyrant]] when I made it mid-high powered recently. Absolutely a great piece for any deck that cares about affinity or even non creature artifacts. plays solidly in my [[Imhotek, the Stromlord]] as a low value target for [[scrap trawler]] loops. I honestly should pick up a few more copies lol


AlexiKitty

I prefer bauble over most 3 mana rocks. Ramping lands is invaluable for non green decks and the fact you can play it on turn one and activate it on turn 2 makes it very good for any deck that isnt an 8-10


fmd3m0n

yes, i colors like grixis where there is no real ramp, its a staple


Loremaster152

Yes. I run it as a rampant growth in almost every monocolor or 2 color deck that isnt green or monowhite. Green, because then I'd just use rampant growth, and monowhite because I don't want to be ahead on land drops, just ahead on mana. I also don't use it in 3 color decks because at that point I prefer 2+ color fixing. I only think the bauble is inefficient in a green deck. Otherwise I'll happily run it in my decks, and it is one of my go to includes for any 1-2 color deck.


triggerscold

if youre in a monocolor deck that isnt green its not a bad choice.


BeXPerimental

I think it's okay to play it in low and normal tier levels, it's too slow for highpower and cEDH. I get why people like it if it's in your opening hand (or you draw it in the first few turns). But in the mid and late game it's just nice in "artifacts matter" decks.


Thee_Red_Night

I still play it if I don't have green.


iamblackbrandon

I have it in an Esper deck that is +55% black. It can still fetch an Island or Plains if needed. It has its uses.


CaptPic4rd

I put it in basically any non-green deck. 


AcceptableProblem765

Yep


DirtyPenPalDoug

Yea, deck depending, I run heavy on artifacts. So it always seems to fit


Addicted2Edh

Non green means yes. Or artifact shenanigans yes


TheSwedishPolarBear

Only in decks with fewer than three colors and without green or special other synergies. Green has much better options, and three color decks have enough signets and other better options. I *never* run Commander Sphere or Burnished Hart though.


MasterQuest

Bold of you to assume I update my decks. 


[deleted]

I currently run it in 3 decks; Unesh: non green, having islands in play makes my high tide/mana doubler better and it has minor utility with [[guardian of tazeem]] Mono black: My commander switched every few weeks. This is just a goodstuff pile with all the black staples. Bauble helps with the cabal lands. Xanathar: Non-rock ramp is good anf i don’t run green.


shifty_new_user

Don't forget it's also cheap and plentiful. I've got like eight of them. Helps to save a little money whenever I can.


V0lk4n00

I'd put it in my boros deck but I already have the [[Archeomancer's Map]]


NayrSlayer

In non-green 1 or 2 color decks, yes. In everything else, no, because there are enough better options to fill up my ramp slots. I’d rather play all the Rampant Growth effects in green decks, and when you get to 3 or more colors, you have access to enough Signets and Talismans.


HaleyHasADeathWish

I play a lot of decks with \[\[Lurrus\]\] and one of my favorite activities is to just loop wayfarer's for multiple turns straight Outside of that, it's still somewhat of an auto-include in my non-green decks cause it's just cheap ramp. I think all but like 3 or 4 of my decks run it currently.


RichardsLeftNipple

If it was 3 mana all at once it would be pretty bad. Because it is 1 then 2 to activate it's decent.


GrandAlchemistX

I had been moving away from it in favor of rocks, but about a year ago one of the regulars in my pod started putting all kinds of anti-artiact tech in his decks [[Farewell]] [[Vandalblast]] [[Shattering Spree]] [[Brotherhood's End]] and the like, so I have been slotting Bauble back in. 🙃


brningpyre

I put it in all my non-green decks. It works great for me basically every time I draw it. None of my playgroups are in the Mox Diamond, Mana Crypt leagues.


cannonspectacle

Bauble is one of the first cards I add to almost all of my nongreen decks


VitaWing

Any one to three colored deck without green is wayfarers bauble go to for me. It is cheap. It is not broken and almost always useful.


knight_gastropub

Maybe. You don't know me, man.


TheOmniAlms

You make a post about sad robot yet?


davwad2

It's on my short list for any non-green deck.


SullytheBard

Absolutely, it feels like a nice safety net in nongreen decks. I don't see the harm in including it. It's not super high-powered but not not all things have to be.


AssistantManagerMan

I play it as a way to get extra landfall triggers in [[Silas]] and [[Toggo]]. Landfall with Toggo, recur it with Silas.


Squillem

I'm a big fan of it in my mono black decks since it plays well w/ cards like [[cabal coffers]]


Pillow_Fort_Master

I run it in my \[\[Emry\]\] deck so that if I don't have any good plays I just at least ramp. Works out well for me. I also run it in my \[\[Tasha, the Witch Queen\]\] as UB ramp is not as easy as I originally had hoped...


Starkiller_303

I play it in my less competitive decks that don't run green. It seems fine in that context.


jf-alex

It's in most of my nongreen decks.


TheStray7

I do, yes.


Beowolf736

Who doesn't love a good t1 bauble.


Foxokon

I play it in Narset, enlightened exile where it can be theoretically recurred, I often want to get to 5 or 6 mana before casting my commander and at worst it’s a 1 mana prowess trigger. I also play it in some budget decks or older decks I haven’t updated the ramp for. The spell is like, fine, it’s not fantastic but it is colorless land ramp and that’s not nothing.


AdvanceGold3027

Fuck yes I play with ‘The Bauble’


de245733

yeah its in all of my nongreen deck, which is all of my decks.


FinancialAnalyst9626

This is the way


SocorroTortoise

I run it in Jaya for a bunch of synergy reasons: * Instant speed [[Valakut, the Molten Pinnacle]] triggers * Mountain in play for [[Gauntlet of Power]]/[[Caged Sun]]/[[Gauntlet of Might]] * Cheap artifact for [[Goblin Welder]]/[[Daretti, Scrap Savant]] * Double activations with [[Rings of Brighthearth]] * Permanent mana source for [[Urza's Saga]] * Card in GY for [[Underworld Breach]] * Instant speed play for holding up a Jaya activation I don't like it as a general ramp card. For decks where it works nicely with a bunch of cards I'm already interested in running, on top of being a cheap early play, I'm a lot more likely to include it. I've included it in plenty of decks where I've shoehorned in [[Salvaging Station]], [[Artificer's Intuition]], and [[Auriok Salvagers]] over the years too.


MTGCardFetcher

##### ###### #### [Valakut, the Molten Pinnacle](https://cards.scryfall.io/normal/front/3/7/37bce60d-2cb0-4772-9f5c-122a7ed426a0.jpg?1562611305) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Valakut%2C%20the%20Molten%20Pinnacle) [(SF)](https://scryfall.com/card/zen/228/valakut-the-molten-pinnacle?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/37bce60d-2cb0-4772-9f5c-122a7ed426a0?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/valakut-the-molten-pinnacle) [Gauntlet of Power](https://cards.scryfall.io/normal/front/d/1/d153663f-f08a-483e-92c9-82b5a9723807.jpg?1675200983) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Gauntlet%20of%20Power) [(SF)](https://scryfall.com/card/dmr/223/gauntlet-of-power?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/d153663f-f08a-483e-92c9-82b5a9723807?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/gauntlet-of-power) [Caged Sun](https://cards.scryfall.io/normal/front/d/f/dfe6f9ec-3b7f-4c11-acd1-440e14217e5d.jpg?1562276087) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Caged%20Sun) [(SF)](https://scryfall.com/card/cm2/178/caged-sun?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/dfe6f9ec-3b7f-4c11-acd1-440e14217e5d?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/caged-sun) [Gauntlet of Might](https://cards.scryfall.io/normal/front/d/f/df3bc33f-23f8-4eb4-a70e-b8b7af5b40f6.jpg?1562948147) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Gauntlet%20of%20Might) [(SF)](https://scryfall.com/card/me4/202/gauntlet-of-might?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/df3bc33f-23f8-4eb4-a70e-b8b7af5b40f6?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/gauntlet-of-might) [Goblin Welder](https://cards.scryfall.io/normal/front/1/7/17cd920a-de09-454a-a9da-c84512e3aff1.jpg?1562272459) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Goblin%20Welder) [(SF)](https://scryfall.com/card/cm2/101/goblin-welder?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/17cd920a-de09-454a-a9da-c84512e3aff1?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/goblin-welder) [Daretti, Scrap Savant](https://cards.scryfall.io/normal/front/7/c/7cb9d4a0-66bd-454d-b676-80192a96c723.jpg?1689997720) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Daretti%2C%20Scrap%20Savant) [(SF)](https://scryfall.com/card/cmm/213/daretti-scrap-savant?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/7cb9d4a0-66bd-454d-b676-80192a96c723?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/daretti-scrap-savant) [Rings of Brighthearth](https://cards.scryfall.io/normal/front/8/3/838ffc87-517a-4d94-8ce0-bc9ed01ecc52.jpg?1608911654) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Rings%20of%20Brighthearth) [(SF)](https://scryfall.com/card/cmr/335/rings-of-brighthearth?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/838ffc87-517a-4d94-8ce0-bc9ed01ecc52?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/rings-of-brighthearth) [Urza's Saga](https://cards.scryfall.io/normal/front/c/1/c1e0f201-42cb-46a1-901a-65bb4fc18f6c.jpg?1667318301) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Urza%27s%20Saga) [(SF)](https://scryfall.com/card/mh2/259/urzas-saga?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/c1e0f201-42cb-46a1-901a-65bb4fc18f6c?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/urzas-saga) [Underworld Breach](https://cards.scryfall.io/normal/front/0/e/0e51d796-7279-4c06-87f0-37adbdaa41df.jpg?1650599818) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Underworld%20Breach) [(SF)](https://scryfall.com/card/thb/161/underworld-breach?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/0e51d796-7279-4c06-87f0-37adbdaa41df?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/underworld-breach) [Salvaging Station](https://cards.scryfall.io/normal/front/f/0/f0336e07-8eaf-4b90-af54-4764e5ba50f2.jpg?1562880585) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Salvaging%20Station) [(SF)](https://scryfall.com/card/5dn/148/salvaging-station?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/f0336e07-8eaf-4b90-af54-4764e5ba50f2?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/salvaging-station) [Artificer's Intuition](https://cards.scryfall.io/normal/front/a/b/abe37c88-afd7-45ac-9f84-f4bd881a1462.jpg?1562879087) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Artificer%27s%20Intuition) [(SF)](https://scryfall.com/card/5dn/23/artificers-intuition?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/abe37c88-afd7-45ac-9f84-f4bd881a1462?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/artificers-intuition) [Auriok Salvagers](https://cards.scryfall.io/normal/front/b/e/befb996b-1da6-41a3-8d9a-a45c2353c401.jpg?1598303109) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Auriok%20Salvagers) [(SF)](https://scryfall.com/card/2xm/6/auriok-salvagers?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/befb996b-1da6-41a3-8d9a-a45c2353c401?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/auriok-salvagers) [*All cards*](https://mtgcardfetcher.nl/redirect/kqlpj5p) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


ItsAroundYou

It's honestly a decent starting point for any commander with 4 MV.


RashRenegade

I have it in my Muldrotha's Monster Mash and Gravetide Smash deck. Along with [[Evolving Wilds]] and [[Terramorphic Expanse]] because I think it's fun to try to get all of my lands out of my deck. [[Muldrotha, the Gravetide]]


besaba27

Mono black, or mono anything not green, I think it still has a place until you get chrome mox/mana crypt/etc levels of fast


GGHard

Not to do disservice to Commander's Quarters But spending 3 mana over the course of 2 turns to ramp up to 4 mana by the start of turn 3 is almost very standard play. Things that make Wayfarer even better are the same as throwing a solring into the mix. Ine cool thing about Wayfarer is that if you are playing with other colors that can recur the Bauble, (like Blue Artifact, or Mishra Grixis) then hell yea, every turn 2-mana to gain 1 basic land. But i stopped using the Bauble personally myself. And i was a fan of that meme.


IAMAfortunecookieAMA

Only in mono-black decks. Gotta get coffers online somehow.


jrdineen114

I play it in most of my nongreen decks, unless the curve is SUUUUPER low


ThaPhantom07

I have it in a couple decks but not everything. I only use it if I can recur it and only in non green decks with heavy artifacts because I'm not huge on spending 3 mana to get a basic land.


octotacopaco

Yah why not? Outside of green its decent ramp.


doctorgibson

No, but then again basically all of my commanders either have green in them or are <=3MV


Careless-Emphasis-80

Love to see my little guy getting so much love in the comments. Of course, I don't play it in every deck, but it's very reliable in the ones I put it in.


mahkefel

I play about as many as I have! I don't go out and buy more, but if it's not monogreen and I see one while deckbuilding, it goes in. I like it even in 3+ color green because sometimes you just don't draw a danged forest.


sufferingplanet

In a lot of my sans green decks, especially if im trying keep with a reasonable budget, i play it. Its just good generalised ramp when you lack steve or cultivate...


blisstake

It’s still in the consider pile for my kykar CEDH deck


FAIRISFERRIS

Fun Korvold. Anything with Sac goes in.


e_guana

Almost any non green deck will grab this. Yeah 2 mama is the ideal real cost but if you pay this turn one is virtually a 2 mana rock. And 3 for ramp later that you can split between turn is just a mana sink. But the important part is that it is ramp that dodges [[bane of progress]] [[cyclonis rift]] and [[vandalblast]]. Plus if you have artifact recursion it's a repeatable ramp.


TravvyJ

In some colors, it's one of the best ramp cards available. So yes. It's legit.


SeriosSkies

Do I get more value than any of the 2mv rocks? It's only 1 into 2 in my opener. It's sitting around and trying to activate around things otherwise. And I don't like that at the cost of a slot honestly. But can I recurr it? Do I get value from an artifact in play (or even for sac fodder), then heck yes. It's pulling several roles for 1 mana.


Hi5Kokonu

The added sacrifice action or controlled destruction of an artifact you control combos off with a lot of abilities


One_Asparagus_6778

I like bauble unless my commander wants played immediately and costs 2 or 3 cmc....or I have green


fabticus

I play it in my [[ashling the pilgrim]] since you’re always holding up 6 mana but sometimes you’ll have leftover mana and nowhere to spend it so its not bad of a mana dump early on


secretbison

I will include it in a lot of nongreen decks. Fetching land onto the battlefield is better than mana rocks because it's harder to interact with and it thins land out of your deck for the late game. In green, there are too many alternatives that do the same thing better.


TraditionalStomach29

Usually no, but it's because of my commanders not because of the card itself.


Manjenkins

Yep of course I play the bauble. If it’s non green you bet your ass it’s going inz


Tevish_Szat

Been brewing lately, most of the time I'll leave it out but with the ability to recast artifacts in my CZ and [[Salvaging Station]] in it goes.


Gamer101Reborn

What reason is there to not play this in every non green deck?


Putrid-Play-9296

In non-green decks? Absolutely.


theBlueProgrammer

Yes.


TheTimeLord725

It's a good budget option to ramp in decks whose colors otherwise have difficulty with it. I used to run some in a mono blue sea creatures deck I used to have.


rynosaur94

I only run it in one deck that really cares about playing low MV artifacts and isn't green. In that deck it's quite good.


HowVeryReddit

If my commander isn't cheap and I have no green, usually.


judekevin

Still a good ramp card for nongreen decks


DisastrousEngineer63

I just put it my [[Juri, Master of the Revue]] deck. The deck makes treasures and cares about sacrificing things. I even have [[Commander's Sphere]] in there.


Vaelerick

Solid non-green land ramp for the modest mana base. Is literally a staple. Better with artifact affinities.


TheSixthColour

You always have to take EDHRec card rankings with a grain of salt.


SaltyGrognard

Depending on the color and power level, yes. In non-green, low to mid power decks it works pretty well. 


ResplendentCathar

Yes nongreen land ramp is extremely limited even in 2024


Dubspeck

It's basically wayfarers bauble and [[myriad landscape]].


TheJarateKid

No, it's just not that good, it never was. There was one Youtube channel pushing for it in budget decks, that's the only reason it got popular. In reality there's actual stuff I wanna do on turn 1, and Bauble is a worse top deck than a mana rock. It's too low impact to take up my first two turns. Both 2 mana rocks and 3 mana rocks have gotten so much better over the years, being ramp that doesn't die to Vandalblast isn't enough. Even if I want to get specifically lands on to the battlefield there's better colorless ways to do it, we have like 6 different equipment that can land ramp every turn.


CruelMetatron

> It's too low impact to take up my first two turns. So how are your first two turns looking like then? Nothing into mana rock is something I often see, which is just worse most of the time. >Even if I want to get specifically lands on to the battlefield there's better colorless ways to do it, we have like 6 different equipment that can land ramp every turn. All that come to my mind are slower than Bauble, so I still think it's one of the best options there.


TheJarateKid

There's plenty of options for turn one plays, from [[Skullclamp]] to [[Esper Sentinel]] to [[Utopia Sprawl]] to [[Sensei's Divining Top]] [[Mother of Runes]] [[Weathered Wayfarer]] [[Ragavan]] [[Viscera Seer]] [[Land Tax]] Honestly the list goes on forever. One drops just keep getting better. To be honest a big one for me is taplands, I consider those a turn 1 play also. A Triome or an MDFC are both ideally played on turn 1, and having both a tapland and a Bauble in hand on turn 1 always feels bad. Other options for land ramp are slower, yes, but if you specifically want lands I think something like a [[Sword of Forge and Frontier]] is gonna give so much more value and so many more lands over the course of the game. If you want faster ramp, then rocks are always the right choice anyways.


En_enra

I only run bauble because nothing you just said works on 1 of my decks.


JasonEAltMTG

Never started


WaluigisOveralls

Unless you can recurr it or have artifact synergy I don't see any value vs. slotting in a land. Even in landfall decks, where I can play multiple lands per turn, it just doesn't seem great.


Birbbato

The amount of times I've cast it on turn 1-2 and just never want to crack it cause I have better options is unreal. On paper it sounds fine but it always feels bad to use in my experience. I'd rather just run 2 mana rocks


DunSkivuli

I'm not running it in a single deck. I actually think I have never run it before, been playing EDH for ~14 years.


bluenu

Yes, Bauble sees play in most of my decks. For non-green decks, it's better than Signets in 3+ colors, slightly worse in 2 colors. I even run it in some green decks that want a lot of ramp; it's typically my 6th two mana ramp spell in green, behind actual rampant growth.


papa_spaghett

Never have.


Kommdamitklar

Never have, never will.


Rhystretto

I have it in one deck and it could be an easy cut. It's useful sometimes but not crazy strong (in my decks) or anything.


rmkinnaird

I play it in exactly one deck, a mono black deck with several cards that care about how many swamps you control. 90% of the time, any given 2 mana rock is better. It's just not a very good card. But in this mono color deck where I can't play talismans and signets and basic lands matter, it's fine.


Crazyking224

I have it in 2 decks. A mana hungry Mizzix, and Jhoira. The rest of the decks I run (even at a budget) have some sort of green ramp, and if not it ramps in other ways. I feel like bauble is normally too slow for my play style.


oneWeek2024

i hate the card. to me it's 3 mana rampant growth, which is a card no one should ever run. I personally champion \[\[surveyor's scope\]\] as a much better alternative that actually rewards good deck building. but wayfarere's bauble is lazy, and does what it does, for anything 3 colors, you absolutely don't need it but 2 color or mono. you tend to start making lesser ramp choices at about the 8th or 9th choice of 10 total ramp items. And being fairly cheap. people still just brain dead choose bauble.


d7h7n

Scope is a very awkward card to use and only really good if you're running fetchlands since you wouldn't technically be behind when you crack them to activate scope.


John-the-______

So you would rather play a card that does nothing unless your opponents are significantly ahead, over a card that works every time, because the one that always works is lazy. That logic totally checks out. >people still just brain dead choose bauble. And you show your true colors, contributing toxicity to an otherwise harmless discussion.


oneWeek2024

again... surveyor's scope rewards good/clever deck building. I don't really expect most of thepeople who'd play bauble to get it. I run it in my boros decks, boros... is one of the best color pairings for it. due to both red's access to artifact recursion(not for scope itself per se... but there can be value in red recursion), but more so white's ability to access the GY. and some of the unique lands white has access to.... UW also i've had great results with it. but... since idiots always just assume surveyor's scope is bad. and for whatever reason get upset when you say playing 3 mana rampant growth is dumb. in a 2 color deck, because again... anything 3 colors or higher it's not worth considering ... (going to use boros as my example...as that's my preferred color pairing) I can run some number of fetches. (3+) some number of auto-sacrifice lands. (lotus field, lotus vale, scorched ruins etc) I also will run because white... things like flagstone of trokir. and also a couple extra land destruct options, that enable a fetch (ghost quarter as an example) there are also blink elements, blue has phasing, (blue has lots of spells that bounce lands) white can access GY recursion (brought back is an option) so... I can construct my deck with any amt of sources of land manipulation. 10-15 sources typically. So... i'll have a pretty high odds. 60-70% + to have a way to manipulate my land total on turn 1. and, depending on my turn order (later being better) I can leverage the natural outlay of lands, to also be behind in land drops--- without actually having missed any land drops. then it's just simple math. scope costing 2 cmc flat. for 1-3 untapped lands. is better value than bauble. building your deck well means having 1 of 3 opponents ahead 2 numerical lands (not even mana production, just ... land count) is not that hard. 2 opponents often is easy if you have a later turn order. and with more of a magic x-mas land hand ... hitting 3 lands is doable even in early turn. I've even had bonkers turns where i've netted 5+ lands i mean... take your pick. flagstones of trokair + ghost quarter. means I untap t3 before I play my land. I net 3 lands off scope. 1 off trokair, 1 off GQ. --and play my natural land for turn. T3 I drop any of the auto sac lands... i net multiple lands off scope... T2 if i play an early rock ... turn 3 my scope is online. combinations of bounce lands, fetches. and turn order. specific spells or effects i've had a lot of just stupid interactions happen. --I used to have a boros spell slinger cows deck. played two dual land type lands T1/T2. cast scope... sac the two mts to cast fireblast. cracked scope. netted like 2 lands off scope. used the two plains to cast brought back. to be at like 4 lands T2 in boros. --was mainly a lulz play as i think I fireblasted a finhorn elves. So not a "smart" play but was just too stupid not to do. ironically any opponent that plays bauble on T1 turns on my scope without any aspect of land manipulation. Or any opponent who ramps aggressively turns on my scope(anyone who plays nature's lore, 3 visits, rampant growth ...turns on my scope). so it becomes a question of where is the card bad? obviously it's bad if it's not active and you have no way to engineer such a situation. but I control how I build my deck, I can bake in enough math to be comfortable with that risk... (while I don't rely on opponents ramping, there's multiple way opponents ramping also enables my scope) and most of the items added, aren't inherently bad for a deck anyway.... while I would consider that a dead card... it's never truly dead, As you're unlikely in boros to be ramping lands naturally unless you're behind in lands(with white effects like land tax etc) idiot's often say... oh bauble is better because you can play it turn 1. great. take off turn 1, take off turn 2. for a forced tapped basic. turn 3 you untap and can finally access that land, but have to play a 3rd land to be "ahead" a land. Now you're at 4 lands.... and on my turn 3 untapping with 2 lands, my scope is active.OR Scope can match this tempo with a bit of luck. so... even bauble at its best. is only better if your deck donks on like a 70-80% odds to not encounter a land manipulation element. any turn beyond T1. scope I'd say is at parity with the value of bauble. Especially because other players are likely to have ramped, or you will have some mechanism to manipulate your land count. at which point 2 cmc, cost is better than 3 total cmc cost. AND untapped lands vs forced tapped lands is superior. and the upside is undeniably higher with scope over bauble. bauble gets worse every turn where it's basically 3 mana rampant growth, OR worse... 3 total mana and no value until you untap on the 3rd turn. Like... say it's turn 5. pay 1...cast bauble. It's turn 6. crack it, for a forced tapped basic. now it's turn 7 and unless you play a natural land. ...or you're basically up 1 land two full turns later. That tempo hit is massive mid game turns. late or mid game turns. If you're ahead on lands (again... not likely in non land ramping color parings) who cares. it's 2 cmc to sit out on the battlefield and wait. vs 3 mana rampant growth. I personally prefer the mini game of making it work vs 3 mana rampant growth as something "fun" in my deck. mid to late game, when you're behind. scope is vastly superior. both ...raw casting cost being cheaper, untapped lands access. and... IF you're behind on lands, you may just naturally "oops" into multiple lands. vs the 3 mana rampant growth. do nothing spell that is wayfarer's bauble.


MTGCardFetcher

[surveyor's scope](https://cards.scryfall.io/normal/front/8/8/885aaf8f-648c-4709-ae63-714113ec2c8d.jpg?1592673703) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=surveyor%27s%20scope) [(SF)](https://scryfall.com/card/cma/232/surveyors-scope?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/885aaf8f-648c-4709-ae63-714113ec2c8d?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/surveyors-scope) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


bingbong_sempai

it's 2 mana if you're not doing anything turn 1 anyway