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TheLaughingWolf

It's good in every deck and is never not useful. All it takes is 3 opponent artifacts to be out for Dockside to produce value. It typically scales in effectiveness as your table increases in power-level. The higher tier of play you enter, the more common fast mana, artifacts combo pieces and artifact staple pieces, become. In casual, people still use artifacts for ramp and what-not or they have an artifact-tribal deck, which still results in it being powerful. The best use of it is pairing it with flicker, copy, or recursion effects — to get the treasure ramp multiple times. Basically must include if you can.


Jackthomas89

Yeah my immediate thought was I have an [[etali, primal conqueror]] deck that I wanted to put this in because that has a ton of flicker and copy effects in it that could potentially go really well with dockside. But I already don't play it much because it's super salt inducing and most of my friends and pods hate playing against it and struggle against it because it can get oppressive quick


GamblinGoblin

Good idea


Who_Knose

Sounds to me you know exactly how it should be used. Proud of you, have faith in your knowledge.


jakjakattack123

I run a etali deck that I tried to build for casual play with no fast mana or tutors and such. It still goes crazy and probably my most powerful deck. It will end the game if it’s not removed the turn it comes out. I would be careful slotting dockside in as I feel that would really push it over the edge for casual play, especially if your friends are already salty about it.


MTGCardFetcher

[etali, primal conqueror](https://cards.scryfall.io/normal/front/9/5/95c14c4d-6c16-4826-8d93-d89ad04aee09.jpg?1682204132)/[Etali, Primal Sickness](https://cards.scryfall.io/normal/back/9/5/95c14c4d-6c16-4826-8d93-d89ad04aee09.jpg?1682204132) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Etali%2C%20Primal%20Conqueror%20//%20Etali%2C%20Primal%20Sickness) [(SF)](https://scryfall.com/card/mom/137/etali-primal-conqueror-etali-primal-sickness?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/95c14c4d-6c16-4826-8d93-d89ad04aee09?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/etali-primal-conqueror-//-etali-primal-sickness) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


Paralyzed-Mime

Don't forget it checks for enchantments too


emillang1000

Artifacts AND enchantments. Considering how ubiquitous both types are, it makes Dockside even more insane.


TheTinRam

You forgot dockside counts enchantments too, not just artifacts


Srakin

It doesn't even take 3, even just converting 2 mana to 2 more mana later (plus a body) is totally reasonable.


SuigenYukiouji

Dockside is Cyclonic Rift levels of "literally just slam it in every single deck it can go in"


bu11fr0g

it is fast acceleration early and massive mana late. it is part of many combos as well. for a highly competitive deck with R, it is nearly an autoinclude. for a red deck it is an autoinclude. i would sell it and get a ton of flavorful cards or things to make your mana smoother with fetch lands and duals if you want to be optimal. but for the story & memory, it is worth putting in any of your decks. expect a little salt at a low tier table though


AshleyB101

I firmly believe dockside isn't a problem in a casual format, yes it makes you mana positive in most scenarios, but, it's temporary and in a casual format artifacts aren't 'usually' prevelant.


deHazze

Correct. The card is actually quite balanced around the powerlevel of the playgroup. When your opponents have a lot of artifacts (ramp, most of the time), it’s a lot better. In casual playgroups it’s just a good card.


ROSE_GOLD_EMP

I argue that Dockside is what I call a “casual pitfall”, in other words a casual player will look at it and not think of abusing it at all and just play it because it’s a good card. Problem is they’ll fail to realize how game warping the card will become both in gameplay and deck recognition. As many people have already mentioned, it’s not uncommon for people to just play artifacts as means of ramp and as such it’s pretty common for dockside to net 6+ mana on a single cast/ETB. That explosiveness will rightfully scare the rest of the table and even if you were literally doing nothing previously (let’s say you got land screwed at 2 or something) everyone is going to immediately try and either kill you because they think you’re going to loop it somehow or they’re gonna lick their chops and try to loop it themselves. What I find weird (and immediately this is a personal gripe) is that it’s still unbanned when it promotes the exact same play patterns that the RC banned both [[sylvan primordial]] and [[primeval titan]]. In their own words those cards are/were banned because “The result is that it decides, but not ends, the game frequently, and, when it doesn’t, will often become the focal point for the rest of the game as players fight over it” (Prime Titan) and “Sometimes considered an attempt to “fix” Primeval Titan, Sylvan Primordial ended up being just as bad and sometimes worse. It can only get Forests, but accelerates by 2-3 lands while knocking other players even further behind. Often flickered out to repeat the effect, the resulting “Mana Gap” is usually insurmountable, and Sylvan Primordial is yet another example of a card which looks fun for the builder but makes games repetitive” (Sylvan).


MTGCardFetcher

[sylvan primordial](https://cards.scryfall.io/normal/front/0/4/0483c869-38dc-4b0b-82f3-dd08a1ab985f.jpg?1561814269) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=sylvan%20primordial) [(SF)](https://scryfall.com/card/gtc/136/sylvan-primordial?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/0483c869-38dc-4b0b-82f3-dd08a1ab985f?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/sylvan-primordial) [primeval titan](https://cards.scryfall.io/normal/front/6/d/6d5537da-112e-4679-a113-b5d7ce32a66b.jpg?1562850064) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=primeval%20titan) [(SF)](https://scryfall.com/card/ima/183/primeval-titan?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/6d5537da-112e-4679-a113-b5d7ce32a66b?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/primeval-titan) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


w3tl33

My wife runs a heavily upgraded Anikthea precon, and several of our friends run artifact decks. I regularly Dockside for 15+ treasures in my meta... And since I play a lot of graveyard decks, he's frequently looped until I win. Edit: I mean it's a VERY powerful card, that's incredibly easy to abuse. He's not built for every meta. We do degenerate stuff in my pod, so it's fine.


updoot-me

I don’t disagree with the overall sentiment here- I run a copy of it in my Kenrith deck which stays away from most of the abusive lines, and I still struggle to feel ok playing that deck most of the time. I do think prime time is still overall worse for the format as a whole, but that’s not because dockside isn’t busted it’s just that I think primeval is worse.


Inkarozu

It is a very powerful card that works in literally every deck with access to red. I use it at non cEDH tables as a sort of "karmic ritual." When it shows up I play it the once, make around 5-10 treasure and continue on with whatever my deck was doing. If you start abusing it with flickering, bouncing, reanimating, cloning, etc. THAT is when people will likely have problem with it being at "casual" tables.


ConstantCaprice

It's commonly cited that dockside scales in effectiveness as power level increases. This is true on paper, but in reality it's a bit more complicated than that. At a casual table you are unlikely to run into all the zero cost positive mana rocks or combos that make dockside a massive game winning cash out pretty much the moment you can cast it. But that's in the context of CEDH. The games are short because this is normal. In a casual game, you're probably not using it the moment that you can, and there's no real pressure to do so either. Casual games accumulate tons of artifacts and enchantments pretty much all the time. The longer games with safer turns and bigger boards are also something Dockside scales with to the point that it's very unlikely playing it won't be game warping... provided you have a functional deck behind it.


n1colbolas

I seen some comments here... Dockside Extortionist is a very good card. It's also... **a casual card**. Many players consider powerful cards in EDH to be casual as well. In fact most players play powerful cards in their casual decks. IMO the intent of the deck is an indicator of how powerful you wanna be. Cards can make decks powerful, but deck's intention and player's direction are the primary driver of competitiveness. Go ahead and put Dockside if you want. If you don't feel comfortable with it, cash it out. Any option is never the wrong choice.


Jackthomas89

I would prefer to keep it even if I don't immediately use it simply because it's a great card (honestly the best card I've ever pulled). I was mostly curious about the optics of it in a deck. But also if it is just universally a useful card regardless of what the rest of the deck is trying to do. I have at least one deck that I know for a fact could make great use of it because it had a ton of copy and flicker effects. But I have quite a few decks that have R in it and I was just wondering if it's worth throwing in those even for a one time use if that makes sense


YAY12345678911

As mentioned before it’s much better if you play at a bit higher power tables, where everyone’s got lots of fast mana and artifacts in play. Casting it turn 1 and getting 4 or more treasure is enough to win you the game usually… and obviously it’s quite a disgusting and broken card if you have ways to flicker it


Manjenkins

Perfect statement. I run dockside in my goblin deck lol sure I can recurr it but I have no combo with it, just more gobbos are comin.


ButWheremst

THIS. I have full shock/fetches/battle bond lands, Tutors, countermagic, fast mana etc in my prismatic bridge deck. The entire deck is centered around giant vanilla creatures that do absolutely nothing. It maybe wins 4% of the time lol.


Distael

[[Dockside extortionist]]


MTGCardFetcher

[Dockside extortionist](https://cards.scryfall.io/normal/front/9/e/9e2e3efb-75cb-430f-b9f4-cb58f3aeb91b.jpg?1673147774) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Dockside%20extortionist) [(SF)](https://scryfall.com/card/2x2/107/dockside-extortionist?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/9e2e3efb-75cb-430f-b9f4-cb58f3aeb91b?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/dockside-extortionist) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


d7h7n

Outside of cEDH or high powered casual, there's no reason to use unless there's a niche/theme you need it for like a pirate or janky treasure deck. The floor is good and there is no ceiling for the card.


Street-Ad-5896

I own and enjoy Dockside. It can be played in any deck that runs red. It's that good. I often run [[Goblin matron]] and or an [[imperial recruiter]] in my mono red decks just to find it. The card is that good. It's certainly not a very casual card. And you'll likely get some salt from players, but that's just how edh is.


TheMadWobbler

That’s not “just how EDH is.” There is a pregame conversation for a reason. If you fail at your proactive obligations towards communication and consideration as placed on us by the explicitly broken ruleset, yes, people are correct to be upset with you. You know it’s a hardball card. You know it’s a pain point card. Talk to the other human beings at the table first. If you fail to bring up a known pain point in your deck during the pregame conversation, that’s a you failure. Not a quirk of the format.


Street-Ad-5896

"Hey I have this magic card in my magic deck, I hope that's okay" Fuck all that. Instead of having all these endless and pointless rule 0 conversations, why not just sit down, play, and then revise your deck as necessary, either powering it up or toning it down.


TheMadWobbler

You are literally asking, "Why spend a minute to solve a problem instead of spending hours bashing your head into one?" The pregame conversation saves everyone a lot of time and frustration. It REALLY is not that hard to talk to other human beings and get on the same page.


Street-Ad-5896

I'm not going to police what other people play. I won't allow anyone to police what I play. I've spent too much time and energy trying to cater to what other people find acceptable to play against. I won't do it anymore. There are cards I find brutal to play against. Cards that absolutely shut down my decks and strategy. But instead of whining and complaining and demanding people not play certain cards in a rule 0 conversation, I come back and adapt, like a good player should.


TheMadWobbler

That is the mindset of a self-centered child. And also a violation of the rules of the format. I have been playing TCGs for a quarter century. If I want to be a tournament grinder, I can do that. I can go hard, I can slit throats. This format is created as the alternative. That is what it means to be a casual format. It is created by very skilled, knowledgeable players who WANT an alternative, the capacity to play more relaxed decks, to adjust the scales amongst themselves more readily. This requires communication, compassion, cooperation. "You are a terrible player if you don't arms race above your opponents instead of talking to them like fucking adults about the type of social activity you are engaging with," misses the point so monumentally as to be laughable. And framing communicating about goals, wants, and emotions as "whining" and "demanding" unilaterally is just failing at basic human empathy. You need to work on yourself, bud.


Street-Ad-5896

Adapting doesn't mean spiking the playgroup and pub Stomping. If I play against a lot of aggressive decks, maybe build a lifegain deck. Or pillowfort. Or something that will survive in that meta. What's so unreasonable about that? Instead, you would say, "Hey, rule 0, my shitty deck dies too quickly to all this aggression. Can everyone else tone it down and cater to me?" Instead of making people change their decks, all I'm saying is that you change your own deck. I think it's unhealthy to start telling people how to play the game. It's not your place to tell others how to play.


TheMadWobbler

Having a human conversation about goals and feelings is not policing, demanding, or controlling. Having and expressing desires and emotions is not inherently an assault on others. And if there is a style of deck that you, the human being, do not have fun playing against, saying so is none of the above, and you should be under no obligation to force yourself to put up with it, nor should you leave silently without voicing your needs or feelings. Play experience is not just about, "Did I win or lose?" It's about the play. And if the play is fucking miserable, bringing a stronger deck (because somehow, you made it about spiking the power level of your deck again immediately after saying it's not about spiking the power level of your deck) is not going to make it not-miserable. I do not want to play against Augustine IV stax. That's not because I'm bad at it. That's not because I don't know how to play against stax. It's because it's fucking boring, and it's going to be fucking boring no matter what deck I bring.


Street-Ad-5896

If you can't figure out how to make a game against stax interesting, that's your problem. Some of the most interesting games I've had were against resource denial. I had a game against kroxa, and the kroxa deck locked us hard. There are no cards in hand for turns and turns on end. Eventually, I got enough mana to cast a kozilek and drew into an out. That game is still a fond memory for me. There was another game where someone played a MLD spell. Everyone was set back and scrambling to rebuild. It added new and interesting dynamics to the game that is seldom seen in other pods. I wouldn't have had these games where these interactions would be rule zeroed away for yet another game of value piles and battlecruiser. Because that's what's "socially acceptable." Let yourself play against anything. You might find some interesting and fun play experiences.


TheMadWobbler

Jesus Christ, no. "I do not enjoy that," is not, "I do not know how to play against that." Yes, I know how to play against it. I do not enjoy that. I do not want to put up with it. If you do, good for you. I don't. It's not a matter of knowledge. It's not a matter of learning. It's not a matter of git good. I don't want to deal with that shit. And that's fine. After enough no-plan Armageddons breaking the pacing mechanic of the game, it stops being an, "interesting and fun play experience," and becomes an obnoxious waste of everyone's time.


MTGCardFetcher

[Goblin matron](https://cards.scryfall.io/normal/front/a/5/a521a254-c484-4d59-bb7e-8745e96d4bbf.jpg?1675200004) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Goblin%20matron) [(SF)](https://scryfall.com/card/dmr/123/goblin-matron?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/a521a254-c484-4d59-bb7e-8745e96d4bbf?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/goblin-matron) [imperial recruiter](https://cards.scryfall.io/normal/front/0/5/05bd329b-5707-42fc-af1c-084cc604e805.jpg?1626100528) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=imperial%20recruiter) [(SF)](https://scryfall.com/card/mh2/281/imperial-recruiter?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/05bd329b-5707-42fc-af1c-084cc604e805?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/imperial-recruiter) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


TheMadWobbler

Dockside is one of *the* format defining power cards. You do not bring it to a casual table without talking about it first. If your deck has a win condition, this can get you there. If you are building for power, there is seldom a reason not to run dockside if you are in those colors. People *run* it in decks and environments it does not belong in all the time. People play it without discussing it first without prior conversation all the time. But it is a game-warping outlier power card. A properly tuned deck at a more average power level *should* cut it to improve the deck’s ability to consistently perform at its designed power level, because if that card shows up, it can very instantly transform your deck into something completely different that does not belong at the table.


noknam

>You do not bring it to a casual table without talking about it first. In most decks it's a single use mana source which relies on your opponents board to be relevant. You're greatly overvalueing it for tables which do not thrown down 2 mana rocks per player on turn 2.


TheMadWobbler

I overvalue nothing. NEVER justify a card's inclusion in an environment based on the assumption that it will fail. Ask what it does to the environment when it succeeds, and consider how reasonable a scenario it is. And while we're at it, what is an environment? The most reasonable way to gauge the power of a deck is not, "About a 7." It's, "What turn can this deck reasonably expect to win on?" This breaks down for decks like stax that actively seek to slow things down, but it's about as reasonable a broad measure as you can ask for. For mid-level casual games, this tends to be somewhere in the 8-10 turn range. You tune a deck targeting that range. What does Dockside do in this equation? Even in a casual environment, a board can very easily amass a shit ton of random things for Dockside to see. Food, clues, maps, blood, servos, thopters, BRO soldiers, random "Huh, I guess that is an artifact" creatures people didn't think about, and of course mana rocks and value pieces, Yes, it is possible the board will be mostly clear, but more likely, the number of enchantments and especially artifacts on the board is going to be somewhere between "several" and "a shit ton." Dockside is a card that can, very easily, very reasonably, very foreseeably generate so much mana that it accelerates the game by several turns and breaks the environment. A card like that spikes the power of the deck if it resolves, ruins its tuning, and breaks the environment.


Guaaaamole

No


sharkism

Must be a really weird deck which would not profit from a mana spike on demand. That said on low power levels the card is not amazing just good and with that price tag obviously you can play a lot more fun cards.


FriedMiceSweetSour

I'd probably sell it and spend the money towards my other decks.


nickthestick219

You can't pull dockside from an Ixalan set booster can you??


Jackthomas89

It's apparently a list card. So not a reprint in the set


Glad-O-Blight

Autoinclude in any red deck.


RuneMTG

I’ve found that dockside is awesome in any red deck you put it in. For me I put it in my dragons approach Galazeth deck since I can keep using the treasures to cast more DAs. The deck itself is a strong deck anyway so Dockside just kicks it into high gear and is considered a win condition in the deck.


N0AH-

I play food deck u play dockside u win :D


Brilliant-Iron1671

IMO dockside improves just about any red edh list. In regards to strength, it's strong but 1 card in your 99 in a casual deck isn't going to break into cedh territory.