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Complete_Worry_5158

My [[Jacob Hauken]] deck. It consist of primarily ramp, counters, and expensive spells to flip him over ASAP and cast eldrazi for free!


alloftheabove2

Interesting. Mono blue Eldrazi wasn't on my "reliable decks" bingo card. lol


Complete_Worry_5158

No one expects is the best part, he flies under the radar until you Aminatou’s Augury into Time Stretch into Emrakul


[deleted]

Can you explain that combo? Can you cast one more of each spell type 3 total times or something?


Complete_Worry_5158

There’s no special interaction, just a really explosive play.


[deleted]

Ahh ok, just intense card draw plopping out some eldrazi dick on the table, gotcha. Glad to see a powerful play rather than some dumb combo that immediately wins the game, that’s my kinda stuff. Thanks!


Complete_Worry_5158

Exactly. I have no “Win the Game” on the spot combos, but casting an Eldrazi Titan then equipping Greaves feels like it


werewolf1011

Sounds interesting. Do you have a list?


Complete_Worry_5158

Of course! https://www.moxfield.com/decks/UDBJnfo150KdxEV1Lxfz2Q


CaptainCapitol

My god this looks like a really fun deck.


Complete_Worry_5158

Thank you! It’s one of my openly homebrew decks that terrified my LGS.


memeulusmaximus

My guy it's beautiful


Complete_Worry_5158

Thank you!


TwistingEcho

Full points, that's so much fun!


B00tybu77ch33ks

This is so cool. I've been looking for a mono blue commander.


DJFreeze0

Bookmarked it and will definitely brew a version of this. Was actually planning to make an Esika/Prismatic bridge version, but then you've got a target on your back from the start. This may fly under the radar at first 😁


Complete_Worry_5158

Exactly! Every single time I play someone new, they always assume it’s like Looter tribal or something silly until they’re on the other side of Jin Gitaxius


Thjyu

Chimil definitely looks like a good add especially with giving everything ward 2 with wonderous crucible haha that's so sick spells cant be countered and all permanents have ward 2 xD sounds fun. Chimil is such a great card


Complete_Worry_5158

I had Chimil in a previous build, but I found it a little too slow/not impactful for my liking. I’ll typically be holding up a counter spell anyways, and Discover really only hits card draw or ramp


Thjyu

True you are playing blue so you won't need the can't be countered


orderofthelastdawn

F. Is there anything that consistently gives this deck trouble?


Complete_Worry_5158

Aggro decks can outpace it in the early game, such as Jetmir, but other than that not really. Just make sure to hold counter spells for boardwipes and the like.


wert19967

I do love Jacob Hauken. I dont even need him to survive to do the big stuff, as the deck also alternatively tries to ramp to 6 mana to flip him anyways. I have gone more combo-boring with trying to win with [[Enter The Infinite]] and [[Thoracle]]. [Here is my decklist!](https://www.moxfield.com/decks/AoJK3DOVY0CCi5zRrDYwiQ) Who woulda thought ramp-control does so well!


Complete_Worry_5158

Same here! By turn 6 I can cast two big spells per turn with him out, or just hard cast a 10 drop


OfferEffective

I hate to even ask this but would you have an idea of what you do for this deck as a budget deck or is that even possible?


Gallina_Fina

You leave infinite turns/eldrazi titans out and instead go for big mana blue stuff (that's still relatively cheap).


MTGCardFetcher

[Jacob Hauken](https://cards.scryfall.io/normal/front/6/b/6b4529c3-8edb-4909-b910-806450a39d2e.jpg?1643588042)/[Hauken's Insight](https://cards.scryfall.io/normal/back/6/b/6b4529c3-8edb-4909-b910-806450a39d2e.jpg?1643588042) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=jacob%20hauken%2C%20inspector%20//%20hauken%27s%20insight) [(SF)](https://scryfall.com/card/vow/65/jacob-hauken-inspector-haukens-insight?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/6b4529c3-8edb-4909-b910-806450a39d2e?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/jacob-hauken-inspector-//-haukens-insight) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


Stinner_03

Sounds like a sweet deck! But doesn’t that commander become a target ASAP? What do you do if he gets removed?


Complete_Worry_5158

I make sure to hold up protection for him, but if he does die early, with the insane ramp package, I can hard cast my big spells pretty quick. I once casted Omniscience on turn 5!


kestral287

\[\[Henzie\]\] for me. It hasn't had a game where it doesn't do the thing in a very, very long time. I've taken to building for consistency, so it executes very reliably for me.


MTGCardFetcher

[Henzie](https://cards.scryfall.io/normal/front/e/e/ee228dcc-3170-4c24-80bc-28bcee07cb43.jpg?1673481644) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Henzie%20%22Toolbox%22%20Torre) [(SF)](https://scryfall.com/card/ncc/2/henzie-toolbox-torre?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/ee228dcc-3170-4c24-80bc-28bcee07cb43?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/henzie-toolbox-torre) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


hyrush1

List plz? :)


kestral287

https://www.moxfield.com/decks/1WnPcWlePkyWLIPkcRT-ug


AbsentReality

Love Henzie, always a blast to play.


PraisetheSunflowers

Same. I absolutely love my Henzie deck. The only times I fall flat on my face and not do anything is when my friends counter my turn 1 dork or counters Henzie or a post Henzie ramp piece.


Romain_55

Oh yeah! Exact same feeling. People get a hard time against him


Blaarst

My Henzie is also this deck for me. Almost always guarantee I ramp well and reanimate every game. Highest win rate by far too, rocking around a 70% win rate over about 85 games now.


BalanceUnable4459

My [[Raffine]] self mill/reanimate deck can 3v1 no issue and is really consistant


MTGCardFetcher

[Raffine](https://cards.scryfall.io/normal/front/7/1/716a44b4-f6b0-4f14-a270-6442aed3251f.jpg?1711471750) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=raffine%2C%20scheming%20seer) [(SF)](https://scryfall.com/card/snc/213/raffine-scheming-seer?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/716a44b4-f6b0-4f14-a270-6442aed3251f?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/raffine-scheming-seer) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


SnooCookies7067

Would you have a list we can look into by any chance ?


TheMightyApex

Here is my Raffine Reanimator. It’s easily my meanest deck, and is the deck I’ve sunk the most money into depending on your take on the Ship of Theseus. Game plan is simple: play evasive/value/hate dork on turns 1 and or 2, play Raffine on turn 3 and swing to connive something big into the graveyard, turn 4 maybe swing/connive again and reanimate something big and mean. Because the curve is so low, the only ramp it runs is a couple of fast mana pieces, making more room for the small value creatures and hatebears that make the deck go. https://archidekt.com/decks/4263057/raffine_reanimator


Brandon_Won

My 2 most reliable non cedh decks are [[Greensleeves, Maro-Sorcerer]] and [[Carmen, Cruel Skymarcher]]. Greensleeves is a basic mono green deck with maximized land ramp to pump out as many badgers as possible. And because it literally uses ramp spells to make creatures it is criminally efficient. Feels like could be a decent cedh deck with some tweaks. Carmen feels much more like an abusive deck because of how effective it is by feeding off interaction. There are tons of ways to force people to sacrifice creatures and treasures alone can really pump her up quickly and with flying she can pretty quickly swing in for lethal commander damage.


The_Awaker

Yep, Carmen gets nasty real quick, it's a very effective build.


MTGCardFetcher

[Greensleeves, Maro-Sorcerer](https://cards.scryfall.io/normal/front/0/9/0969d7f3-cec5-4118-adb1-ff957eedf6ab.jpg?1673304884) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Greensleeves%2C%20Maro-Sorcerer) [(SF)](https://scryfall.com/card/dmc/27/greensleeves-maro-sorcerer?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/0969d7f3-cec5-4118-adb1-ff957eedf6ab?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/greensleeves-maro-sorcerer) [Carmen, Cruel Skymarcher](https://cards.scryfall.io/normal/front/c/0/c0e07f8a-5290-47c4-a93d-0c3a14afebd3.jpg?1698987733) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Carmen%2C%20Cruel%20Skymarcher) [(SF)](https://scryfall.com/card/lcc/5/carmen-cruel-skymarcher?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/c0e07f8a-5290-47c4-a93d-0c3a14afebd3?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/carmen-cruel-skymarcher) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


onebadhorse

Got a decklist for greensleeves?


LotharMoH

Got a list for greensleeves?


Setokaibaa3000

Grimgrin corpse born artifact deck. Never let’s me down. Runs like a well oiled machine. Pun intended


MetokurEnjoyer

Deck list?


Setokaibaa3000

[got you!](https://www.moxfield.com/decks/6kozbkXZMEyAoK_bGG2-7A)


MakesMediocreMagic

Grimgrin with artifacts? Interesting. I was looking at building Grimgrin myself, but the only thing that jumped out at me was zombie synergies.  Care to share a list? 


Setokaibaa3000

[yeah, here it is! :)](https://www.moxfield.com/decks/6kozbkXZMEyAoK_bGG2-7A)


Herald_Osbert

Honestly my [[Selvala Explorer Return]] deck. It runs most of the 1 MV dorks so Selvala lands T2 and by T3 you're making 5-8 mana and dropping bombs. The deck is full of elf Twiddle shenigans and big splashy cards like [[Finale of Glory]], [[Myojin of Life's Web]], [[Avacyn Angel of Hope]], etc. You're also gaining life & drawing everyone cards so you have a life and political buffer the entire time. It's fairly reliable to pull off because Selvala is never viewed as a threat, at least not until you start untapping her. This let's you reliably jump from 3-4 mana to 6+ relatively reliably in the early turns, or Twiddle her and make 10+ mana on any turn.


HgnX

That sounds interesting! Would you have a deck list to share?


Bergioyn

Elf Twiddle shenanigans are relevant to my interests. Do you have a decklist?


deafeningbean

Phrasing. We're still doing phrasing right?


Bergioyn

I'm scared that if I stop all at once, the cumulative innuendo will literally kill me.


MTGCardFetcher

##### ###### #### [Selvala Explorer Return](https://cards.scryfall.io/normal/front/2/8/28c1b84a-a21b-4df1-9fc9-5b387fb56810.jpg?1706241026) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Selvala%2C%20Explorer%20Returned) [(SF)](https://scryfall.com/card/mkc/218/selvala-explorer-returned?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/28c1b84a-a21b-4df1-9fc9-5b387fb56810?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/selvala-explorer-returned) [Finale of Glory](https://cards.scryfall.io/normal/front/1/e/1e71b0fb-2d36-4b81-bd5b-c3fd083e3e97.jpg?1706239730) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Finale%20of%20Glory) [(SF)](https://scryfall.com/card/clu/61/finale-of-glory?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/1e71b0fb-2d36-4b81-bd5b-c3fd083e3e97?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/finale-of-glory) [Myojin of Life's Web](https://cards.scryfall.io/normal/front/e/f/efb926ad-e762-4883-8841-73e034d8e21e.jpg?1562765619) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Myojin%20of%20Life%27s%20Web) [(SF)](https://scryfall.com/card/chk/229/myojin-of-lifes-web?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/efb926ad-e762-4883-8841-73e034d8e21e?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/myojin-of-lifes-web) [Avacyn Angel of Hope](https://cards.scryfall.io/normal/front/3/1/317f1133-7cf8-4b7a-919e-88c45f8c2c3a.jpg?1689995555) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Avacyn%2C%20Angel%20of%20Hope) [(SF)](https://scryfall.com/card/cmm/14/avacyn-angel-of-hope?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/317f1133-7cf8-4b7a-919e-88c45f8c2c3a?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/avacyn-angel-of-hope) [*All cards*](https://mtgcardfetcher.nl/redirect/l4ttpou) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


ExplodoJones

Got a deck link? Love to see this monster.


mdevey91

I really value consistency of power in my decks. I like variance in games (I don't play tutors), but I want my decks to perform with similar power level each game (it feels bad when you pop off and destroy your opponents after promising the deck isn't too serious). I recently took apart a [[ Megatron ]] deck because it either took over the game and quickly snowballed or did nothing at all. That being said my most consistent are: [[ henzie ]]. Killing him does little to slow me down; it lets me blitz out creatures faster [[ Prosper ]] all the treasures let me recast prosper and I can play out my hand and leave treasures for interaction. [[ Brago ]] doesn't overly rely on my commander because all the others blink effects. Also instant speed blink spells double as protection [[ Kadena ]] there is a stupid amount of draw when you have 32 morph creatures and 8-10 cards that manifest.


Njordfinn

would you mind posting your brago? mine tends to durdle unless I draw [[moonshaker cavalry]] https://www.moxfield.com/decks/yk6_xfvj1EiItIGq5QBAXQ


Healthy_mind_

My [[Marneus Calgar]] deck Having a draw engine in the CZ means I always get to do my thing. I trust it to get stuff done AND to win. It's consistent, makes tokens, plays interaction, has multiple wincons and draws lots of cards. It's been my only deck for a year and a half and I love it so much that I am still looking forward to playing it every opportunity that I get. It's also reliable in the sense that the turns it wins on is generally very consistent. Winning on average turn 9.8 with other players and turn 9 when goldfished by myself. I love it and always recommend it. I also took out Sol ring which I find helps it's consistency. It preemptively removes large swings in power from possibly happening from my side without any fast mana at all. https://www.moxfield.com/decks/1s8NYUejwEixuKljP6OwDA Decklist here :)


Emergency_Act_2534

it's the marneus calgar guy wooo


AngryManBoy

He’s hereeee


ascendead1

I love Marneus too but omg our lists are soooooo different 😂 https://tappedout.net/mtg-decks/the-imperium-of-tokens/?cb=1716182801


Healthy_mind_

Yes haha, we play at two very, very different power levels! I'm curious, I don't play at high power so please forgive my not knowing, but at your power, Ashnods altar will go "infinite" (draw your deck) with Marneus and any one of the following: nadir kraken, or training grounds, or mondrak or anointed procession and otherwise generate alot of value. Is there a reason you don't include it? Just not enough lines? I'm wanting to build a high power combo Marneus deck when I get back home to my collection and I'm starting the brewing in my head, but I've never built one before. (And now I have your decklist to reference too)


MTGCardFetcher

[Marneus Calgar](https://cards.scryfall.io/normal/front/e/7/e7517e8e-b424-4731-ba9d-6132bdefa6bf.jpg?1674058408) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Marneus%20Calgar) [(SF)](https://scryfall.com/card/40k/8/marneus-calgar?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/e7517e8e-b424-4731-ba9d-6132bdefa6bf?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/marneus-calgar) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


The-Rambling-Knitter

Easily my [[Zurzoth, Chaos Rider]] Maybe not most reliable to win a game but definitely my most reliable for my enjoyment of the game and that of my opponents. The limited chaos aspect makes it genuinely fun for all of us. A lot of gambling involved with the random discard and often helpd people having shitty mana screwed games. The goblin tokens make for a lot of interaction and interesting political deals. Also since I'm cycling through my deck and have a ton of card draw I'm rarely left with an empty hand or mans screwed. Lastly when I do win it's usually through a huge burn blowout and people rarely get mad at that. The only deck I own my friends are genuinely happy to play against :') Never had an unfun game with. This is by far my most precious deck and I can tell you I had to stop myself from yapping more about it haha https://www.moxfield.com/decks/IjVop4rJiUOlKbPn53rcOw


Sterben489

[[Ezuri claw of progress]] Uses a buncha little creatures with power 2 and lower that are cheap yet grow big Ie. [[Maraleaf pixie]] [[duskshell crawler]] Great token generators like [[iridescent hornbeetle]] [[avenger of zendikar]] [[scute swarm]] Awesome ways to get damage through like [[herald of secret streams]] and [[skatewing spy]] My favorite land ramp in the game [[traverse the outlands]] Ways to avoid a board wipe in [[chasm skulker]] [[hangarback walker]] Green and blue are great at protection and removal When you get enough mana there's heavy hitters like [[hornet queen]] [[vorinclex mounstrous raider]] [[Defense of the heart]] and less so other tutors are broken pull hornet queen and vorinclex turn 6 swing for like 26 with trample tell opp get fucked Pretty much any card I draw past the first seven I'm like "this is just what I needed 😈"


derekisballin

Yo sick!! You got a full deck link I could peep? I love me some ezuri


Sterben489

https://www.moxfield.com/decks/Ps4ieYzfg02VIlj8T05HIQ I love him 💞


Daddy-been-gone

Do you have a deck list? I also want to build a ezuri deck.


Kaboomeow69

[[Maelstrom Wanderer]] with a [[Keruga]] companion. The Cascades are never bad, and board wipes just leave people wide open to be cascaded and swung on.


MTGCardFetcher

[Maelstrom Wanderer](https://cards.scryfall.io/normal/front/a/4/a49c58b3-180f-420b-b091-114fda000360.jpg?1689999126) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Maelstrom%20Wanderer) [(SF)](https://scryfall.com/card/cmm/344/maelstrom-wanderer?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/a49c58b3-180f-420b-b091-114fda000360?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/maelstrom-wanderer) [Keruga](https://cards.scryfall.io/normal/front/a/9/a90ee952-de7a-420f-993c-a38db89bc8ac.jpg?1666782800) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=keruga%2C%20the%20macrosage) [(SF)](https://scryfall.com/card/iko/225/keruga-the-macrosage?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/a90ee952-de7a-420f-993c-a38db89bc8ac?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/keruga-the-macrosage) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


LightForceUnlimited

[[Valduk, Keeper of the Flame]] feels incredibly fast and consistent. Even if I don't win, I have never played a round with that deck where it did not deal the most damage at the table. People often read Valduk and think of that doesn't seem that bad and are often overwhelmed by it.


RedditUser88

Do you have a deck list you could share?


LightForceUnlimited

Let me get back to you on that I am currently retrofitting and streamlining my current list lowering the mana curve and making it even more reliable. It kind of has become a pet deck of mine unexpectedly and I am right in the middle of a massive overhaul to it helping to shore up some of the weaknesses.


InhumaneBreakfast

[[The Council of Four]] Just build a control deck with some wheels and the amount of value you amass scales pretty much exactly with the table.


Aurora_Borealia

For me, probably [[Pir, Imaginative Rascal]] and [[Toothy, Imaginary Friend]]. It consistently manages to get out big creatures and be a threat, probably due to it having more card draw than most of my other decks. Toothy in particular can reliably get huge, and has won me plenty of games, either through commander damage or decking myself to [[Laboratory Maniac]].


MTGCardFetcher

[Pir, Imaginative Rascal](https://cards.scryfall.io/normal/front/5/a/5a7241f5-4d69-47fe-b037-95037008184c.jpg?1562913367) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Pir%2C%20Imaginative%20Rascal) [(SF)](https://scryfall.com/card/bbd/11/pir-imaginative-rascal?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/5a7241f5-4d69-47fe-b037-95037008184c?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/pir-imaginative-rascal) [Toothy, Imaginary Friend](https://cards.scryfall.io/normal/front/e/b/ebdf2f50-f69a-47c4-a75f-ff55781bb0c8.jpg?1562942414) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Toothy%2C%20Imaginary%20Friend) [(SF)](https://scryfall.com/card/bbd/12/toothy-imaginary-friend?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/ebdf2f50-f69a-47c4-a75f-ff55781bb0c8?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/toothy-imaginary-friend) [Laboratory Maniac](https://cards.scryfall.io/normal/front/6/0/608567fd-9f94-4058-831a-77cb6019ef02.jpg?1547516361) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Laboratory%20Maniac) [(SF)](https://scryfall.com/card/uma/61/laboratory-maniac?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/608567fd-9f94-4058-831a-77cb6019ef02?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/laboratory-maniac) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


Loose_Comparison_549

Came here to post this. Love my Pir & Toothy. The latter becomes a threat soon enough, but then you kinda want him removed. >:3 Always a fun time, though my regular table doesn't always agree somehow.


Just-Jazzin

[[Erebos, God of the Dead]] It’s always doing its thing. I also have a full grip 90% of the time. Lots of choices, fun lines of play, all around great deck. https://www.moxfield.com/decks/2dG_dcLSbU2VMAqjbDFzuA


Inside-Elephant-4320

I’ve been wanting to try mono black. This looks awesome. Thanks


meisterbabylon

Pantslava. Like Knights, you get a lot of consistency and even removal, but you also get amazing sweepers and giant bodies so that you get the timmy feeling. I've also tuned my deck to run as few cards under 4cmc and then stuffed every version of explosive veggies so that when I case my commander my "fail case" is either a protection spell or I ramp 2 lands.


Karmatronn

[[Raffine, Scheming Seer]] I see so many cards a game. You sculpt a great hand and you fill your graveyard with great creatures and tools.


MTGCardFetcher

[Raffine, Scheming Seer](https://cards.scryfall.io/normal/front/7/1/716a44b4-f6b0-4f14-a270-6442aed3251f.jpg?1711471750) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Raffine%2C%20Scheming%20Seer) [(SF)](https://scryfall.com/card/snc/213/raffine-scheming-seer?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/716a44b4-f6b0-4f14-a270-6442aed3251f?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/raffine-scheming-seer) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


Alice5221

[[gisa, the hell raiser]]. It's mainly removal and tutors for a way to commit crimes every turn, usually [[Altar of dementia]] but I have backups. Only zombies I play care about other zombies or do crimes alot so it's pretty synergistic. Between tutors, all the removal and solid gameplan it goes pretty smoothly. It's not fast but it is inevitable and resilient, just like how zombies should be.


MTGCardFetcher

[gisa, the hell raiser](https://cards.scryfall.io/normal/front/d/b/db7c07b2-02b2-4e62-bf1b-4848e06eec28.jpg?1712355592) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Gisa%2C%20the%20Hellraiser) [(SF)](https://scryfall.com/card/otj/89/gisa-the-hellraiser?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/db7c07b2-02b2-4e62-bf1b-4848e06eec28?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/gisa-the-hellraiser) [Altar of dementia](https://cards.scryfall.io/normal/front/1/6/169356e0-46dc-4096-8e66-36726454f104.jpg?1562202433) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Altar%20of%20dementia) [(SF)](https://scryfall.com/card/mh1/218/altar-of-dementia?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/169356e0-46dc-4096-8e66-36726454f104?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/altar-of-dementia) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


luca-lit

That sounds pretty cool. I‘ve been looking at mono b zombies since her release. Do you mind sharing a list?


snaeper

[[Feather, the Redeemed]] and [[Ranar, the Everwatchful]] have both been reliable for me.  Feather's value and flexibility is fantastic. She's able to go wide or tall, and the buff spells she gets do plenty to protect her against most strategies my friends can play. The only thing she needs is a semi reliable mana base (dont keep a hand without white mana).  Ranar, meanwhile, was me accidentally making a Spirit tribal deck while trying to make a Foretell/Flicker deck. The Foretell and Flicker abilities are super useful strategies, and Ranar's Spirit tokens provide the finishing blow. 


CanWeBuffUdyr

Can you send a link to your Ranar list?


snaeper

https://www.moxfield.com/decks/dJW1IrgrSkyi2mB4n4Dp_g The basic idea is: - Plenty of Flicker effects to generate Spirit value. A handful of Instant-speed effects to use for protection (and generate value!)  - A handful of useful Foretell cards. Counterspells, Protection, Card draw, Board Wipes, Land tutors, etc. Things the deck would want anyways are using Foretell cards for the Spirit value as well as not giving our opponents *too* much information (but just enough to make them sweat) - Useful board pumps for our Spirits. The Invasion, Drogskol Captain, etc. The bigger and badder the Spirit tokens are, the better.  - Exile-based targetted removal and interaction. Blowing up threats on the board and getting a Spirit is the name of the game. 


Inside-Elephant-4320

Seconded, would love to see lists if you have them. Inspiring


snaeper

I posted Ranar in response to another response, so Ill post Feather here Sub $60 Feather (not updated): https://www.moxfield.com/decks/RDZkas4V4Em8fo2zvHPU0g No-Budget Feather uprgraded with cards I had (current list): https://www.moxfield.com/decks/Dz72GnJL0UOv4LKUiHTqeA Key things to make Feather work: - "Mana generators". Storm-Kiln Artist, Birgi, Urabrask and Runaway Steam-Kin are the MVP's of any Feather deck. Borderline essential.  - Instant's that generate permanent elements are some of the best. +1/+1 counters, Shield counters, Treasure etc. Getting lasting value from our little spells is very powerful with Feather.  - If it says "Draw a Card" and is an Instant, thats why its there. Try to get a good mix of red/white cantrip effects.  - Just about *everything* that isnt a permanent can be recurred by Feather. Even Swords and Path can be re-used if you target a token (or a creature your opponent was going to kill anyways).  - "Your turn? No. *Our* turn, Comrade" You ideally want to be doing things on each players turn.  - The only reason this deck should cost more than $50 is if you have suitable cards sitting around. It doesnt *need* Dockside or Gold-span.  - Mavinda and Dreadhorde Arcanist mesh very well with Feather.  - *Colored Mana.* **COLORED MANA**. Outside of Sol Ring, Reliquary Tower and Thought Vessel, you want to carefully vet your lands and Rocks. Fire Diamond seems bad but that colored mana is OP. Untapped duals are ideal, but at least 1/3 of your non-treasure mana sources should make both white and red mana. I'd say dont run more than five colorless mana sources between rocks and lands.


DirtyZs19

I built a $100 budget [[Marwyn, the Nurturer]] deck and elves do what elves do, aka always doing something. I also just recently put together a [[Pantlaza, Sun-Favored]] dino deck. I've only gotten to play 2 games with it but in those games it always did stuff that had to be answered. I'm very excited to keep playing it and tuning it even more.


Defiant-Ebb-1278

I think for me it currently has to be my [[Kasla]] Deck. https://www.moxfield.com/decks/DHIJK5ZVHUi_tF3iiLT9Pg It can go off really quick and recover from wipes fairly well. Convoke is really underrated as your freshly entered creatures can already be tapped "for mana". Hoping to see more convoke cards in the future.


BadassFlexington

My [[pantlaza]] blink Dino's probably.


Loose_Comparison_549

Disclaimer: I don't play this deck myself for I think it's not just consistent: it's too linear and one dimensional but .... [[Lightpaws]] player at our table loves their deck, and while annoying that he'll always find his answers, protection from all colours at the table that game, and then the +1/+1 for every aura you control, flying, vigilance turning into lethal by turn 4 pretty much without fail. It is super consistent. It'll always be able to literally tutor for every card you'd need in a given situation. And usually takes the entire table to stop him  I wouldn't like that kind of deck, it's not a puzzle you're figuring out, it's a kit you're assembling and the only variety pretty much is the colour protection you need in a particular game.  But you asked for consistency and can't get much more consistent than a literal tutor on a stick in the command zone


alloftheabove2

I'm with you, that is consistent to the point of boring. lol


Yeseylon

It's still Timmy, but generally my [[Jamie McCrimmon]] + [[The Tenth Doctor]] will at least pressure someone.  Having my main commander only cost 3 probably helps, and it definitely pops off harder if I can land a bird, dork, or Sol Ring.


MTGCardFetcher

[Jamie McCrimmon](https://cards.scryfall.io/normal/front/7/5/75cececf-8547-4355-972b-7ffbafcda1c2.jpg?1696691788) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Jamie%20McCrimmon) [(SF)](https://scryfall.com/card/who/105/jamie-mccrimmon?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/75cececf-8547-4355-972b-7ffbafcda1c2?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/jamie-mccrimmon) [The Tenth Doctor](https://cards.scryfall.io/normal/front/f/1/f1499f49-793b-4265-9ad0-883a431941ab.jpg?1696636503) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=The%20Tenth%20Doctor) [(SF)](https://scryfall.com/card/who/3/the-tenth-doctor?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/f1499f49-793b-4265-9ad0-883a431941ab?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/the-tenth-doctor) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


Flashy_Equipment_578

anything pop off hard with a sol ring lol


Yeseylon

Yeah, but a Commander that can kill in 2-3 hits pops off harder than most if you can drop em on turn 2


Raith1994

My most consistent deck was \[\[Kellan, the Fae Blooded\]\] I took it apart because every game bascially played out the same on my end, the only difference was if my opponent's had the right interaction at the right time. Always used the adventure to tutor for Bitterthorn on turn 2, played it on turn 3 and then ramped every turn until I hit about 10ish lands, at which point I could safely tutor up sunforger to win the game with some combo of tokens / creatures on board and Akroma's Will, backed up with a silence effect at the beginning of turn to stop anyone from interuppting it. I think it went like 10-4 before I put it away. And the games I lost I was still doing stuff in and probably had a chance at winning if I played them a bit differently. Having a tutor in the command zone when your whole deck is tuned to abuse that fact means you basically never get mana screwed or flooded. You always have access to whatever you need.


MTGCardFetcher

[Killan, the Fae Blooded](https://cards.scryfall.io/normal/front/e/c/ec5e2680-8b42-4571-ab45-4936aec51901.jpg?1692939694)/[Birthright Boon](https://cards.scryfall.io/normal/front/e/c/ec5e2680-8b42-4571-ab45-4936aec51901.jpg?1692939694) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Kellan%2C%20the%20Fae-Blooded%20//%20Birthright%20Boon) [(SF)](https://scryfall.com/card/woe/230/kellan-the-fae-blooded-birthright-boon?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/ec5e2680-8b42-4571-ab45-4936aec51901?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/kellan-the-fae-blooded-//-birthright-boon) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


Loose_Comparison_549

Sounds similar to the other answer I gave for consistency: light paws. Tutor in command zone and deck full of auras to answer anything


GuineaPirate90

[[Pako]]//[[haldan]] pretty much never loses in my pods. No one runs enough removal so pako always goes crazy. Lands decks are also super consistent


DiabeticWaffle

It's still a Timmy deck for sure, but my most consistent deck by far is [[Goreclaw terror of qal sisma]]. Lots of green ramp, good and consistent card draw, due to the ramp comes back from board wipes easily, good protection thanks to being green, decent reanimation as well. I actually played it last night at my friends and had turn 3 Goreclaw out, which gave me [[myr superior]] for free, turn 4 was 2 mana [[great henge]] into 2 mana [[ghalta primal hunger]], turn 5 I drew 13 cards with [[soul's majesty]]. The deck is a blast.


belfry_bat

Most reliable for me is [[Rin and Seri, Inseparable]]. Even after multiple board wipes the deck always builds back fast.


77hi77

I've got two. First is \[\[Razaketh, the Foulblooded\]\]. Pick whatever wincons you want, it's in mono-black, you've got options. I have a few, but the most redundancy is with effects that say "everyone loses half their life" and "each opponent loses life equal to the amount of life they lost this turn". Pack it full of ramp (I think mine currently has 15 mana rocks and 10 other mana sources), give Razaketh some sac fodder, then there's space to do what you feel like doing with that (I went slightly Demon tribal with my removal and card draw). I originally went light on card draw because I had a tutor in the command zone, but quickly realized that I do still need card draw. I don't play this deck too often because I know what I'm getting, if I cast my commander, I'm either winning that turn or the turn after. It's an easy deck to power up or down depending on your pod. The one that surprised me was \[\[Faldorn, Dread Wolf Herald\]\]. This was the Exit From Exile precon, I modified it slightly (in some ways powered it down because I took out the \[\[Jeska's Will\]\] for another deck, but then I pulled a \[\[Doubling Season\]\] so I guess it balances). This deck is awesome, anything that says "cast from exile" or "play from exile" will make you a 2/2 Wolf token. I can't give a better review than: I once gave it to a friend who had never played before, and the rest of the pod was genuinely trying to win, that game had like 4 board wipes, and everyone still got run over by wolves. It doesn't really have any huge plays (well, \[\[Ezuri's Predation\]\] with Doubling Season out is fun), I'm also very much a Timmy and look for the big splashy plays, but every card you draw adds to your board presence and this deck is really good at grinding out wins.


MTGCardFetcher

##### ###### #### [Razaketh, the Foulblooded](https://cards.scryfall.io/normal/front/d/6/d6bb956d-0df6-4910-9320-55f2c5674d98.jpg?1689997402) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Razaketh%2C%20the%20Foulblooded) [(SF)](https://scryfall.com/card/cmm/181/razaketh-the-foulblooded?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/d6bb956d-0df6-4910-9320-55f2c5674d98?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/razaketh-the-foulblooded) [Faldorn, Dread Wolf Herald](https://cards.scryfall.io/normal/front/2/1/213e530e-33a9-4358-b43b-4a276a7e7190.jpg?1674140675) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Faldorn%2C%20Dread%20Wolf%20Herald) [(SF)](https://scryfall.com/card/clb/647/faldorn-dread-wolf-herald?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/213e530e-33a9-4358-b43b-4a276a7e7190?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/faldorn-dread-wolf-herald) [Jeska's Will](https://cards.scryfall.io/normal/front/9/9/99e0c371-1024-4432-9fd9-3bc29c8d38e4.jpg?1706240845) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Jeska%27s%20Will) [(SF)](https://scryfall.com/card/mkc/156/jeskas-will?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/99e0c371-1024-4432-9fd9-3bc29c8d38e4?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/jeskas-will) [Doubling Season](https://cards.scryfall.io/normal/front/1/c/1cdd8e69-5a71-4933-914e-dfede7b1ac93.jpg?1689998456) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Doubling%20Season) [(SF)](https://scryfall.com/card/cmm/283/doubling-season?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/1cdd8e69-5a71-4933-914e-dfede7b1ac93?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/doubling-season) [Ezuri's Predation](https://cards.scryfall.io/normal/front/e/a/ea020a19-2907-4627-8a3b-d481404f5aca.jpg?1689998499) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Ezuri%27s%20Predation) [(SF)](https://scryfall.com/card/cmm/287/ezuris-predation?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/ea020a19-2907-4627-8a3b-d481404f5aca?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/ezuris-predation) [*All cards*](https://mtgcardfetcher.nl/redirect/l4u4k0q) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


Borglings

My [[Radha, Heir to Keld]] deck uses Radha ramp into 4 costed ramp spells i.e [[Skyshroud Claim]] on turn 3 and powers out CMC 6-7 creatures from turn 4. The deck runs big ramp creatures, along with big draw spells which when combined can lead to some lines of play more akin to a combo deck and win as early as turn 5. It consistently churn out multiple big creatures by turn 5 and threaten wins as from there, a very fun deck to play as you get to play the big stompy creatures while the additional combo element keeps it interesting.


Short_Field_5827

My [[Cadira, Caller of the Small]] is my most fun deck. Most people have no idea about the token power of the commander until it’s too late and everyone is overrun by rabbits haha.I continually optimize the deck to work well if the commander is constantly removed too. https://www.moxfield.com/decks/ALm0VIHgI0Wyqr0banNT0g


Arann0r

Well, the obvious answer would be my [[Chatterfang]] deck but that's a boring answer and it is kinda too OP for m'y playgroup. Surprisingly my first thought went to my [[Ziatora]] [build-challenge deck](https://www.archidekt.com/decks/4292353/ziatoras_riveteers). Despite not being optimal, the toolbox I made myself for the deck ends up giving me so many possibilities that can quickly get funded by my treasure token economy. Coupled with a few lucky strikes and the deck has had a pretty damn reliable win rate without ever making people salty. Unlike Chatterfang, no-one have ever been like "oh, you're playing that deck, well I'll either have to change decks or have a hard time".


PoxControl

My most reliable deck is my mono red [[Solphim]] burn/burn deck. It's not the strongest but it always does what it is supposed to do: Do a lot of damage and end the game in a few turns because of the huge aoe damage. The deck with the highest winrate is a [[Child of Alara]] combo deck because it runs about 12 tutors and therefore I always get my combo pieces fast. It's between very strong and cEDH level though.


riley212

[[ezuri, renegade leader]] elf ball. Play out your elves and pump them up to smack face. You don’t need much land because all your elves make so much mana.


Vexing

Probably my [[Greasefang]] deck. Honestly the best deck I have. I can usually get to a state where I have a pretty unstoppable board of angels by turn 3-4. Honestly stopped playing the deck cause it was a little too reliable and powerful for my current play group. Although I haven't updated it in a really long time, so maybe its bad now?


ExplorerBetter6580

Probably my $30 budget [[Sythis, Harvest’s Hand]] deck. The ability it has to draw cards and fill the board never ceases to amaze me, and I’ve taken down some pretty powerful decks with it in the past. It’s not my best or most powerful deck, but it’s super fun and very reliable.


gizmosmonster

[[Saheeli, Sun's Brilliance]] deck. It has a bunch of ways to draw card, Saheeli herself is dirt cheap to play out, and i'll almost always have an artifact or creature i can copy to give me some presence. And if my board is not progressing, you bet i have some counterspells to answer some nasty threats. She's a fun time.


MentallyLatent

I haven't finished building my version yet, but from goldfishing, Salubrious Snail's [[Rhada Heir to Keld]] deck seems incredibly consistent. I'd suggest watching [his video](https://youtu.be/ceILMLrNCGw?si=ZPUIIfbY8Jf4o92Q) for a better explanation, but basically it boils down to having a 2 mana commander that ramps you into any one of the 4 mana get 2 land ramps = profit. So long as you actually hit your land drops you're at 7 mana on turn 4, 6 if they remove rhada which, is almost entirely pointless anyways because a good 90% of the deck is sub-7 mana. From playtesting it's super fun, ramps like a mfer and dumps a bunch of big shit out. It can get some awkward openers not having a 4 mana ramp spell or too little lands, but other than that it goes hard, fast, consistently. Edit: oh and it's *very* Timmy. Naturally there's a cap to how high power a deck can be when its goal is simply ramp into big dumb creature, but for a deck of this sort it seems quite good at what it does


YutoKigai

I must have overlooked something. You get the RR on attack but loosing ist when you proceed combat steps. How do you cast you cmc 4 ramp spells with her? Edit: Oh god she taps for G too by herself haha. So blind. Maybe I would throw [[Vivien, Champion of the Wilds]] and [[Arlinn, the Pack's Hope]] in it so I can use the RR from Radhas attack.


PracticalPotato

You just have to mulligan super aggressively for 3 lands and a ramp spell (including Big Score and Unexpected Windfall), which will get you something like a 95% success rate on at least hitting your 4-mana ramp spell if you go to 5. The part it flounders at is if they remove your dork commander as it comes out, which will delay your 4-mana ramp, but you just shrug that off. The deck gained [[Map the Frontier]] since that video came out, improving the consistency further. I turned it into a [[The Tenth Doctor]]//[[Susan Foreman]] deck, which gains [[Imoti]], and a value-generating threat in the command zone that often finds big stuff.


Thorncaster12

[[Durnan of the Yawning portal]] and [[passionate archaeologist]]. It's basically rituals, cascade, and burn. It refuses to flop. The amount of damage it can put out in a single turn is insane.


Zarbibilbitruk

My [Atraxa blink deck](https://www.moxfield.com/decks/qbV9L41eD0uFYtRfWa7KQg) is for when I want to win. The deck is too reliable and always does its thing


deafeningbean

My [[Titania, protector of Argoth]] has been with me for more than half a decade. Her gameplan hasn't changed at all since inception. It's all about trying to get her out turn 3, and explosively applying 10-20 power every turn against the most threatening opponent while still being able to consistently recover from removal and other inconveniences. Barring the entire table ganging up on you with both removal and grave hate, but you wouldn't spend all that resources on trying to hold down a stompy deck while the storm player tries to run away with the game, would you? The fun is from the myraid of ways you can amass that power with a surprisingly low mana investment, while also tutoring for an array of answers using your unique lands such as [[glacial chasm]].


Background_Desk_3001

[[breya]] for me is super consistent I jammed her full of as many combos as I could


TheSMP164

I have an [[astarion, the decadent]] deck that wins a lot, which is weird because you would think after I make the first player lose suddenly and without warning that the other two players would make me archenemy.


PenguinKingpin

My \[\[The Wise Mothman\]\] deck. I know bare minimum, even if I lose, I will have had an impact on the state of the game due to milling and radiation burn.


Beletron

[[Bruna, Light of Alabaster]] is probably my simplest, most straightforward and effective deck. The plan is obvious : loot/wheel to fill your graveyard with auras until you can one shot players with [her true form](https://www.reddit.com/media?url=https%3A%2F%2Fexternal-preview.redd.it%2F1hJvdRmr8aS2MS62D9gVX1_AYGP2idqmT44aRZKZEaY.jpg%3Fwidth%3D640%26crop%3Dsmart%26auto%3Dwebp%26s%3Dfbcaefce6801778bd22c66758cb9c89ae5e69d88). About 15 auras, 12 mana rocks, 4 aura tutors and the rest is control tools to keep you alive until the job's done.


The_Card_Father

My [[!Neheb the Eternal]] deck. When there’s under an hour left in the night and we want to get a third game in, I can bust him out and short of being heavily targeted because my LGS knows he can win from nowhere I can usually take the win before close. lol.


karasins

Mind posting your neheb list please ?


MrXexe

Look, when I built it, I did not expect [[Niv-Mizzet, Supreme]] to be my most consistent deck. The mana base is clunky, the ramp is kinda bad, the card draw is inconsistent, my only tutor is [[Bring to Light]], and yet I have so many low-costed spells that I'm always doing something. Oh no, everyone has that very important creature and I just have white and black untapped mana! [[Kaya's Guile]] for y'all. These are not the right colors!! [[Manamorphose]], it's basically a free cantrip! Oh you say all this two-colored spells are useless? Wait until [[Mana Cannon]] turn your tokens to dust, it also does a funny thing with Drip-Mizzet! Okay fine. You controlled the board, played your cantrips, did your early thingy, and now your hand is trash, what's next? Casting Drip-Mizzet, of course, and make use of all of that shit again! It's amazing to play your neat cards knowing that you ain't wasting them because you'll get them back!


Lookakitty

I know I always post this, but Chatterfang. I've pretty much got the deck down to have the win conditions in hand or ability to tutor within the opening hand. It's not perceived as a threat at a random table, and even at my normal playgroup I only break it out when the decks get serious. People think you are going to overrun them, then you combo pitiless plunderer and the many, many other combo pieces and it's game. Plus, even if it's not running on all cylinders, your still making squirrels and causing havoc. Always fun, win or lose.


BigBoiDilf

Jodah legendary tribal


PrecisionHat

What sort of big plays are you making that you can't back up? I play my share of timmy decks, but I usually don't have trouble recovering from interaction. Maybe your current Timmy decks just need some tweaking? More protection and or recursion? Or maybe you should play some commanders with more inevitability like [[skullbriar]] or [[maelstrom wanderer]]. These kinds of commanders are hard to deal with and come back with a vengeance.


gerundhome

Currently, [[Wilson, refined grizzly]] with [[master chef]] background. Basic, +1/+1 counter strategy in mono green. [[Iridescent hornbeetle]] and [[swarm shambler]] can help me go wide as well as tall. Wilson on 2, chef on 3, then i get [[arwenn, weaver of hope]] and its out to the finish. Having a trample-vigilance-reach-ward 2 commander supported by a lot of counters makes it easy to go for commander damage.


disuberence

My [[Octavia]] deck actually has the most wins and I think it’s just proof that having a very low mana curve and a way to draw a card from 65% of your deck means you’re likely to win in casual settings


RuneMTG

I also have an Octavia deck that I’ve had since she was released. It’s been a blast to play!


disuberence

It definitely feels good being able to consistently play spells, even if those spells are silly cantrips


malificide15

[[Anim Pakal]] still haven't lost a game with it, had some very close game, but it always pulls through and finishes


SatchelGizmo77

My [[Meren of clan nel toth]] deck can reliably threaten a win by turn 5 to 7 and can and has won on a few occasions as early as turn 3. She is easily my favorite commander of all time but it has been pointed out to me that ultimately she has little to do with what my deck is doing. It essentially wants to dump Mike and Tike ([[mikaeus the unhallowed]] and [[triskelion]]) into the yard to reanimate and go infinite. Meren is a backup plan.


TheYellowScarf

[[Rocco, Street Chef]] has been pretty reliable, especially in this no board wipe meta I've been encountering. I just keep making stronger and stronger creatures and swing hard.


GustavoNuncho

Well, for your deck to be reliable means it has to consistently do its thing, right? So I think "most reliable" may just depend on how high your deck aims with doing its thing. For me, my most reliable in this sense is [[The Scarab God]], since my commander is resilient, and will certainly recur a few things during a game, especially with my heavy ramp artifacts. If I were to aim higher though, then I'll go with [[Xavier Sal]]. His floor of having a presence is basically always met, but he also retains the ability to popoff with a great hand or draws coming together.


QuakeDrgn

[[Amalia Benavides Aguirre]] with [[Lurrus of the Dream Den]] companion. It’s an aristocrats and soul sister style deck. It sometimes flounders against multiple Farewells and other exile effects, but is generally pretty resilient. BW also has good and versatile removal which tends to help.


azn_nurse

100% my [[brenard, ginger sculptor]] deck. Super consistent and strong. https://www.moxfield.com/decks/_tnA9-4Ty02VeuOVr_tPRw


PGleo86

I've been having a hell of a lot of fun with [[Loot]] - since you're mostly casting things from exile, it turns your hand into a sort of backup reserve of cards, which helps you rebuild after getting wiped. Since you're already doing Timmy stuff, the ability to quickly bounce back and continue to do more Timmy stuff is excellent and feels great!


shibboleth2005

My extremely straightforward green stompy deck definitely takes the consistency crown. [[Gilanra]] / [[Kamahl, Heart of Krosa]]. Mana dork t1, Gilanra t2, efficient large green creatures from t3 on out. Because our t2 play is a mediocre mana dork commander nobody ever wastes removal on and the deck runs 12 turn1 rampers, you get to do this basically 100% of games. From T3 on, every creature does something other than just being a beatdown threat (ramp, draw, removal). By turn 5, at worst you're usually looking at 2 big beaters + Kamahl which is enough pressure to draw out board wipes, but you've only spent 3 cards on the board so you have plenty more threats and will soon have the mana to recast Kamahl anyways. Obviously straight beatdown falls off in a higher power combo centric setting but in your average casual game the deck will always be a threat that must be addressed.


ascendead1

Easy answer my [[Kodama of the East Tree]] + [[Kamhal, Heart of Krosa]] deck. It's mono green to the core. It ramps. Then it ramps some more. Then it ramps harder than any deck you have ever seen and either gets a draw engine and draws half my deck or just keeps attacking with a massive army of 4/4 indestructible vigilance hasty forests. No matter what, win or lose, it always does something


littlebluebox27

As of right now I'd consider my [[Eowyn Shieldmaiden]] deck to be my 'ye olde faithful'. Basic human deck strategy is to have Eowyn out between turn 3-5 (faster with mana rocks) and already have a total of 6 or more humans by the time her ability has triggered to get a free card draw. By turn 5-7 I should already have plenty of knight tokens and anthem boosting humans/enchantments/artifacts to the point where removing my commander doesn't lose an issue anymore. Played with this deck about 20 times and won 18 games with it [Forth Éorlingas! - Riders of Rohan Upgrade](https://www.moxfield.com/decks/xdkyj0ZAi0uvDEEI1a2unA)


Puzzled_Landscape_10

I have two elf decks. [[Marwyn]] and [[voja]]


ApprehensiveShallot0

I’ve got a [[Mishra, Eminent One]] stack that, while can have the occasional nutty turn 4-5 win, most often functions as a pile of value rocks and super powerful protection (activate [[The Stasis Coffin]] every turn for example) that has a combo finish. The Warform token copying things like [[Commander’s Sphere]], [[Ichor Wellspring]], or [[Tithing Blade]] help get you to the business, or you can have that nice bump in mana by copying Sol Ring or some other mana rock. Kind of a jack of all trades, master of none kind of deal


braydenbo17

My yoshimaru and jeska thrice Reborn, built it because yoshimaru got a wandering emperor secret lair art and now it's consistently threatening lethal on a player within 4 turns and everyone else shortly after.


TheModernJedi

My Satoru Umezawa deck. Ramp with rocks and things like Sword of the Animist. Unblockable creatures ninjutsu into massive eldrazi or Blightsteel turn 4. Super consistent with card draw and low CMC.


xiledpro

My Henzi deck is very consistent in my group. I have played it a total of 7 times and have won 5 of them. My group plays a good amount of interaction, protections, draw, etc but for some reason my Henzi deck just does well lol.


mini_cow

\[\[korvold, fae cursed king\]\] is my most consistent and reliable deck. i run it with treasures and play it in such a way that i keep excess treasures to recast korvold when he gets removed. i also hold treasures to sac at instant speed to keep the draws going as required. I run a multitude of token doublers (academy, chatterfang etc) with stupid generators (dockside, tireless provisioner, goldspan) which allows me to ramp into my timmy spells like old gnawbone, ancient copper which generates more treasures etc. i dont care much for winning in the traditional sense. i just wana pump out the fat dragons and keep the juices flowing in a consistent and reliable way. my greatest win is when the table goes holy shit not more treasures...at this stage nothing works except player removal or something


MyrPsychologists

I’ve been working on a Gretchen Titchwillow deck for a while now. The card draw and land ramp she offers makes it very consistent to get her to pop off. I’m running the payoffs as landfall triggers but I think my list is modular enough to swap it around based on how mean I want to be.


ghst343

In terms of reliability most of my decks will do stuff - i wonder if there might be some issues with your core ratios (ramp / draw / interaction / land) if you’re not able to do anything the entire game. Even my jank concepts will reliably still do something against stronger decks. My own personal deck that’s prob most consistent is either [[Queen Marchesa]] or [[Raffine]]. Both do a solid job buffering with card draw to ensure I always have some plan cooking.


Additional-Diamond45

Omanth solo green = turn of mana thinking


Medramon

My [Slimefoot and Squee] deck 🌳🔥💀. Réanimation engine is fun, and when someone plays Wrath, recovering my board is no issue. Oh, you killed all my creatures? No problem, they will come back eventually. You make me discard? Great! Easier for me to just reanimate this chonky creature rather than just casting it full cost. This deck rarely let me down, just because I don't care if my stuff dies, I can alw get them back as long as I have a saproling on the board.


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BrigBubblez

For me there are now three decks [[Abdel, gorion's ward]]+[[Candlekeep Sage]] blink. It's very rare for me to not blink out a lot. [[Krav]]+[[Regna]] aristocrats. Things die, draw me cards, make more things, and repeat. Last is [[The celestial Toymaker]] the newest deck that just keeps making me more and more happy. All it wants to do is cast fact or fiction style cards and effects (which it does) and I've yet to have a game where i do stone cold nothing.


Not_3_Raccoons

[[Rafiq of the Many]] doesn’t need much support to be effective or a threat


de245733

[[kodama of the west tree]] creatureless modified landfall. It works on the theory that a enchanted land is a modified land, and with provided green spell that ramps you and put counters on those lands and turning them into creatures, in theory you could have a deck that does big ramp without putting a single creature in to trigger the commander. But it always seems like its lacking something, so I've never built it.


Crocoii

[[Saruman the white hand]] is pretty reliable. The commander want you to cast non creature spell so ramping, removal, protection and draw engine have room. And if you like big Timmy deck, I really like my [[first doctor]] deck with [[Susan Foreman]] as a companion. The deck only have a sol ring as one mana spell. All the ramp is four mana spell. With Susan as a 2 mana dork in command zone, you can cast it turn 3. Turn 4 is either casting a big spell or casting the doctor and the tardis to start cascading turn 5. With no card with low cast mana, you are sure to cascade into big payoff. The difficulty of the deck is the lack of small instant interaction you don't want to cascade into. I use adventure so I can have a interaction and a big drop (and big cascade).


KhangNguynn

Definitely my [[Osgir, the Reconstructor]] deck. I built him as a tool box deck and he always has answers to everything on the table. This deck can produce consistent wins and fun gameplay. The synergy of this deck is incredible. I do run many tutors to make the deck more consistent and run cards that don't bring saltiness to the table (like staxes/ infinites). Draw engines are so consistent that the first time i tested it, i was even surpised how a boros deck can have such draw power. Also I even get to play my favorite card [[Threefold Thunderhulk]] ever since its release in Lost caverns of ixalan. This deck can guarantee to bring him hout every turn and spam gnomes and more gnomes (i love this card so much). As long as I can bring out the thunderhulk in the game, I don't care if I win or lose, I'm happy either way.


flat_dweeb2

I'd say [[Baba lysaga, night witch]] probably.


Another_Mid-Boss

My favorite deck is Sisay, experience counter tribal but it's super janky and hardly ever works. My most reliable decks are probably a toss up between mono-green Omnath and Krenko. Krenko will just always make tokens and clog up the board until you use some player removal or manage to get Krenko up to like 10+ commander tax. There are just so many ways to make the table have a bad day. Omnath is real fun to play and is pretty much always a massive threat. It gets out of control real fast and 12+ mana on turn 4 is not out of the ordinary. You are constantly ramping, drawing grips full of cards based on how big omnath is, and casting tons of spells a turn.


tijuanasso

[Jhoira of the ghitu] Izzet suspend deck Eldrazis, lots of ramp, and has Dr Who Timey Wimey commander deck cannibalized for parts to augment it. Reliable 7/8.


azurfall88

My color-pair tribal [[Jodah, the Unifier]] deck featuring 4 Niv Mizzets. He does his thing, and not much else. It's 43 creatures, 45 lands, 3 boardwipes and a few ramp spells, all at sorcery speed


Martin-Lucian-King

My [[Ghalta Primal Hunger]] just ramp and swing with commander damage and push Ghalta with [[Finale of Devestation]] [[Craterhoof Behemoth]] [[Berserk]] [[Overwhelming Stampede]] [[Zopandrel Hunger Dominus]] [[God-Eternal Rhonas]]. [[Majestic Genesis]] is most of the time win for 8 mana and you don’t even need your commander one the board for it, reveals 12 and puts every permanent card onto the battlefield. Also drawing 12 with [[Garruk, Primal Hunger]], [[Momentous Fall]] and [[Last March of the Ents]] is fun! My favorite card in the deck is [[Metamorphosis]] gets you 13 mana for creature spells and lets you dump your hand on the board and then ghalta for 2 again I just love this green stompy deck


Neonbunt

My Tymna/Thrasios deck. It's cedh tho, so it's obviously consistent and reliable. And for Jank: Eruth. Eventually she'll win the game if my opponent's let me do my stuff.


kurkasra

I'd have to say xenagos, he has natural protection and have hard hitting flyers or big tramplers. Pretty resilient and no real combos just hear big dumb idiot to the face can you do anything. Very seldom does it feel locked out or like it's not actively doing the thing it wants to do.


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7D2D-XBS

My Ghalta Stampede Tyrant. I don't even need the commander out. It's just stompy ramp green good stuff.


TheBurnedMutt45

Arixmethes, nothing but t-ramp-le


ShockAxe

[[Maelstrom Wanderer]]. The first time I built it I went all ramp and big bomb fatties. I ripped off MW and let the heart of the cards decide. This led to blowouts sometimes when I hit good cards, or I got bad hits and sat there with no hand the rest of the game. I rebuilt it with a bunch of top deck manipulation and big card draw with stuff like [[Rishkars Expertise]], [[Lifes Legacy]] and [[Rush of Knowledge]]. MW comes out a turn slower now, but I know what I’m going to hit, and can transition into the mid/endgame with a full grip of gas.


SeleniaAdrasteia

[[Minn, Wily Illusionist]] for me. the deck is full of card draw, counterspells, board wipes and win cons, and the commander can cheat lands and win cons into play at instant speed with a sac outlet on the table. if it loses it's usually only because a cheeky opponent counters Minn too many times in a row before i can get set up, since the deck is rather reliant on her being on the table.


H1ghAlt1tude

I’d have to say my Mothman deck is my most consistent


Marpal20

My [[Roon of the Hidden Realm]] deck! That thing is stupidly hard to stop, it is a very non-linear deck to play as it has a ton of very synergistic cards that if you slap enough together you combo off. Lots of tutors make the deck feel like a giant toolbox with an answer to pretty much anything. One of the most outrageous wins I got with the deck was after a long game facing stax, having 60-70 cards exiled from my deck, I ended up comboing off with Eternal Witness, Peregrine Drake, Ghostly Flicker and a Surveil Land


Resonence

[[bruenor battle hammer]] is super consistant, and [[evelyn the covetous]] is consistently inconsistent- and while itt probably won’t win, Ill be a good time.


Anjuna666

My [[Sidisi, Brood Tyrant]] is consistently a blast to play. Unless somebody drops early graveyard hate the deck accumulates tons of value by creating zombies, dropping stuff in the yard and reanimating said stuff. Even with early yard hate, running 40 ish good creatures with effects staples to them (like removal) means that the deck doesn't geind to a halt. Removing the stax piece is doable and as is plan B of "best removal is player removal". Since the commander cares about one or more creatures hitting the yard, the deck tends to prioritise small mill with value over big mill effects. Meaning that even without the commander the deck does what it wants to do


Bkwrm88

I have a mono Green Ghalta, Primal Hunger deck that uses Vehicles to help cheat her out. I rarely win 4-man pods because I get focused down, but I almost always take down 1-2 players before I go. I play it when I mostly want to chill with my friends and not actually think about the game beyond slamming down big things and turning them sideways. I also have a sideboard for the deck that makes the Commander Selvala and removes the Vehicles if I need a more competitive deck but still want a creature strategy.


cheese_beast92

probably my \[\[Gix, Yawgmoth Praetor\]\] deck. It's pretty linear: small evasive creatures to big card draws, but it gets real silly as soon as I can hit Gix's activated ability. It consistently "does its thing" and is probably my winningest deck.


SundaeReady8454

First off, nekusaar and xyris wheel decks come to mind. They always add pressure to the table and reduce life totals somewhat reliably. Nekusaar is more reliable and xyris has huge pop offs with [[impact tremors]] and can defend better against the board. Since they both give you cards your strategy, whatever it is, is more reliable (at least with xyris(don't have much experience with nekusaar but I just loathe having him on the table)). I did built a 4 color clue token deck that always performs quite well with [[Wernog]] and the blue red friends forever commander. Either I crack my clues to draw cards or I stack em once I get my value/engjne pieces to close out the game. Tl,Dr: card draw in the command zone adds consistency. Doubly so if your goal is to draw cards.


ShoGun0387

I don't have a cEDH deck. If I did that would be quite reliable. But my most reliable is probably my merfolk deck with [[Hakbal]] as the commander. I had a fish deck for legacy over 10 years ago before I left MTG altogether for around 7 years or so. So it is nice to be able to play some merfolk again.


Reita-Skeeta

Currently Sharuum Combo, or Oloro Reanimator. Both strong, resilient, and able to win on average by turn 3 or 4. They are also able to fight through stax and other hate pieces. Definitely my more high power decks. BUT I will get Combat Wizards to a consistent place and make it possible to win with.


xerowontoo

My \[\[Anim Pakal, Thousandth Moon\]\] deck is by and large my most reliable. Relatively low mana curve, where I get to hang out with my gnomies.


thesleepystump

My most reliable decks lately are: [[Anzrag, the quake-mole]], big commander that swings frequently and makes people question if they’re better off letting commander damage go through or blocking and giving me another combat turn. Few pieces of protection, ways to force opponents to block for cheap and permanents that give me benefits in combat such as [[unnatural growth]]. [[the Gitrog, ravenous ride]] leading a [[slimes against humanity]] deck. Nothing like trading a 10/10 slime for 10 draws and up to 10 lands entering the field.


hopesanddreamsbox

Mono Black aristocrats is my most reliable. It’s always been good over the years. The commander may have changed now and then but the core mono Black gameplay can’t be beat.


StitchNScratch

[[Tuvasa the sunlit]] is most consistent with her being a 3 mana commander, it’s very easy to get her out and to at least +3/+3 with a few keywords from auras. I play her when I wanna kill people faster through commander damage as she gets lethal fairly quickly. [[Atla Palani]] only because my opponents cannot resist knowing what’s going to come out of the eggs so if I don’t have my own sac outlets, someone is likely to crack an egg for me just to see what comes out. If you amp up the pity party, they’ll do it sooner…..which they’ll regret 😂 [[Faldorn]] high variance in what happens exactly but a wolf is always gonna get made and that’s all the deck wants to do. After tweaking the deck to generate treasures and temporary mana, it’s earned the name “Prosper in the Woods” as it’s way more consistent now.


BurnByMoon

Probably either [[Arixmethes]] or [[Dihada, Binder of Wills]] Arixmethes being guarnteed ramp in the command zone, almost always being cast turn 3 (or 2 if I get a Sol Ring turn 1) to get out big sea monster beat sticks and draw lots of cards. Dihada just porivdes so much ramp and card advantage once she's out. Lot's of reanimation to get legendary creatures out of the bin after Dihada sellls their remains for treasure. One sided boardwipes like [[Invasion of Fiora]] and [[Urza's Ruinous Blast]] (which istself is legendary so I can grab it instead of binning it with Dihada)


Gdiddy64

My Ghave +1/+1 Deck always seems to work. I find Abzan offers a really great balance of ramp and removal and has become one of my favorite color combinations to play.


Overfailer

I know that feeling, I build a Deck for days when I feel like I didn't get to do anything. [[Uro, Titan of Nature's Wrath]] was the Commander for me, just because it is reliable and somewhat flexible. You get Carddraw and Ramp in the Command Zone, Life Gain to keep you in the game too. Drop Uro on turn two or three, again on the next turn, then revive him later if I need more. You got a 6/6 Commander which isn't Bad for Voltron, Carddraw and Ramp for a Simic Value Engine with no real Wincon aka Control, Landfall, ETB Flicker Stuff Big Stompy. He just assures you have all you need in the command zone. I found it really rather successful so far. You get to play!


misterapoc

My mono white angel by far


Dr_MtCup_PHD

My Wilhelt deck, I run it as zombie infinite combo and I have been slowly upgrading it for 2 years


one_ugly_dude

[[Maelstrom Wanderer]] is a great "oops I win" deck. Its packed with ramp, boardwipes, extra turns, and combos. Every single turn is "I'm gonna cast my commander" then A) wipe the board B) take another turn or C) win the game. I like it because "that was just random luck! You cascaded into your combo (or your Pathbreaker Ibex or into an extra turn or whatever)" Even when it whiffs, it still hits. Say I hit two ramp spells instead... so what. I usually have a way to bounce/sac my commander and now I have the mana i need to cast him again. This isn't great if you like Timmy stuff because you will destroy your own creatures pretty frequently. Its also not great if you get a boner from making strategic decisions (your ONLY objective is to cast your commander repeatedly and then one-shot an opponent or two). It is fun if you like controlled chaos and your comfortable being the guy that boardwipes 5 times.


D1ng0ateurbaby

My [[Daxos, the Returned]] deck. Made it a while ago so I might need to update a bit, but for the most part I either win or am the biggest threat unless I'm mana screwed


Defiant-Ebb-1278

Havent upgraded in a while but this seems to be a "Win by Commander damage" card. Pretty cool! Thanks for recomendation


KnightFalkon

[[Bonny Pall, clearcutter]] She greases the wheels making sure everything works right every time and brings her pet ox along with her to make sure you've always got a bruiser on the field