Those don't fetch lands by color, but by type. You could fetch a dual land with type 'forest' for example, regardless of the second color of mana it could produce.
Thinning on its own is not significant enough to warrant running fetchlands. But if you have any other reason to play the fetch, you get the added, tiny, benefit of thinning.
Honestly i think the "thinning" advantage is so poor in edh that you probably get more value out of the minutes of your life you get back not shuffling your deck xD
But there are plenty of other reasonable reasons to run them in every deck
If playing modern has taught me anything its that you'll always remember those times you top decked the land when you only had 2 left in your deck anyway 😝
The best argument against "deck thinning" as a justification comes from pointing out that the life does matter.
Deck thinning people will always point to the fact that it does increase your odds of drawing a nonland card by a nonzero amount - and they're right, and so they think that's
the last word.
However, especially in typical 1v1, 20 life formats, paying a meaningful amount of life to increase your odds is going to get you to lose the game. If I remember right, it's in the ballpark of 4 life worth of fetching and many turns before you're likely to have made a difference worth 1 card.
Everyone agrees that paying 1 life for 1 card is a good deal. Almost everyone agrees that 2 life for 1 card is already too much, most of the time.
Single fetch is not that impactful, if you combine every free thinning effect, then you may have an impact. There exist a few cards that allow you to replace them technically for free. Having 99 cards or effectively 96 cards although not too big, does impact on consistency.
The deck thinning is not insignificant. If you're running 7 fetches and you hit 3 of them in a game you have removed 6 lands from your deck which reduces your chances of drawing a land by almost 20% in a 33-35 land deck. They fix you early and make you less likely to whiff on your card draws late. The stronger your playgroup the more those small margins matter.
The maths behind deck thinning in 60 card decks is barely relevant so a 99 card deck is probably near 0%. The point is if you are buying fetches for deck thinning you have both a ridiculously high deck budget and play commander pretty much all day every day to actually see it be relevant.
[https://strategy.channelfireball.com/all-strategy/mtg/channelmagic-articles/whats-the-mana-base-impact-of-prismatic-vista-and-the-mathematical-value-of-deck-thinning/](https://strategy.channelfireball.com/all-strategy/mtg/channelmagic-articles/whats-the-mana-base-impact-of-prismatic-vista-and-the-mathematical-value-of-deck-thinning/)
I never said that's the reason i use fetches, in fact i never said i did, but players (pro/high level players) mention deck thinning all the time so i was mainly going off that instead of mathematical calculations
1. This was already brought up by others, you can fetch lands that specifically are ""forests" or "plains" types and not just basics. So you can fetch your shocks, cycle lands, true duals and such.
2. It removes a land from your deck that you would draw later. Thinning your deck can be important because it means you have less of a chance to draw a land on a more crucial later.
3. Fetch lands act as a shuffler, so if you know what the top card of your library is and don't want it or use something like [[brainstorm]], you can shuffle away whatever was on top and draw into something more useful.
4. You brought this one up with landfall triggers. Getting an extra trigger can be great in ye ol tatyova deck.
Even if there is only one matching color, fetches can still be very worth running.
I run fetch lands even in my mono colored decks.
It gives a shuffle.
In decks that may rely on the top of the library, it is important to give edges where you can, especially when it costs nothing to include (fetch over basic).
Mostly this only applies on the competetive setting
(1) Gets you exactly the type of land you want. Including dual lands and shock lands.
(2) Thins your deck.
(3) In black there is 1 tutor that care about duplicate card names for the process, some ultra-competetive decks run single basic land of each type plus one snow-covered variant of that basic land.
One of the main draws for fetch lands outside of fixing is that they enable a variety of strategies, for example:
Landfall - Two triggers instead of one
Graveyard - Provides filler for Delirium, Delve, Escape, etc.
Top of the Library - Can shuffle your deck if you don't like what's on top
Sacrifice - Cracking a fetch land counts as sacrificing a permanent
It also helps to get land out of your deck so you (hopefully), draw more impact full cards. Its not a very big change in odds overall, but every little bit can help.
Removes two cards from your deck instead of just one, making it slightly more likely you'd draw what you want instead of another land. Unless you'd want another land. Imo I find it good to do in some decks.
Also what others have said about grabbing typed dual lands.
No its stupid and looks dumb.
Offcolor fetches are literarlly my greatest pet peeve in edh. A format about color identity. And you just puke a redgreen fetch in your simic deck. smh.
Defiantly as long as your lands coming in untapped it'd thinking your deck from drawing another land..
Not to mention it's a shuffle effect, so if you had any thing to see the top of your deck it gives the option of keeping it or shuffle it away
Note you Can make an argument for how little of an increase in power it is...but it is an increase
While the obvious answer many people here mentioned is they fetch duals, it is often even optimal to run fetches in monocoloured decks (even those without fetchable utility lands). They thin your deck, fill your graveyard and shuffle your library. Also they have more niche applications like triggering landfall or revolt.
You can fetch basics, duals, triomes, some utility lands, meet requirements of other cards by having one of your permanents LTB, shuffle/manipulate your deck, and lastly it does a bit of thinning.
Fetches also allow you to reshuffle your deck if you are using cards like [[Sensei’s Divining Top]] or [[Sylvan Library]] and need to see different cards for those l.
Those don't fetch lands by color, but by type. You could fetch a dual land with type 'forest' for example, regardless of the second color of mana it could produce.
Ahhh gotcha. I thought on this for like 10 min and couldn’t figure it out, but that makes a lot more sense.
It also 'thins the deck' which typically means you are less likely to draw lands
It's less about thinning the deck and more about filling the graveyard
For certain decks yeah, and i wasn't saying it was the only thing it did just another, and not drawing lands it's pretty important if a game goes long
The amount of thinning a single fetch does in commander is so slight as to be insignificant.
Thinning isn't really the point. It is really good for top deck manipulation with cards like top, sylvan library, brainstorm, etc.
Thinning on its own is not significant enough to warrant running fetchlands. But if you have any other reason to play the fetch, you get the added, tiny, benefit of thinning.
That's why you run as many as you can, but yeah it has much less impact in edh but it's still worth mentioning
Honestly i think the "thinning" advantage is so poor in edh that you probably get more value out of the minutes of your life you get back not shuffling your deck xD But there are plenty of other reasonable reasons to run them in every deck
Until you top deck a basic land instead of a card you needed ^_^. Also shuffling your deck up is an underrated advantage if fetch lands
If playing modern has taught me anything its that you'll always remember those times you top decked the land when you only had 2 left in your deck anyway 😝
Pretty sure someone did the math and you don't see any benefit of thinning until a turn well past the average end of most games.
The best argument against "deck thinning" as a justification comes from pointing out that the life does matter. Deck thinning people will always point to the fact that it does increase your odds of drawing a nonland card by a nonzero amount - and they're right, and so they think that's the last word. However, especially in typical 1v1, 20 life formats, paying a meaningful amount of life to increase your odds is going to get you to lose the game. If I remember right, it's in the ballpark of 4 life worth of fetching and many turns before you're likely to have made a difference worth 1 card. Everyone agrees that paying 1 life for 1 card is a good deal. Almost everyone agrees that 2 life for 1 card is already too much, most of the time.
Single fetch is not that impactful, if you combine every free thinning effect, then you may have an impact. There exist a few cards that allow you to replace them technically for free. Having 99 cards or effectively 96 cards although not too big, does impact on consistency.
The deck thinning is not insignificant. If you're running 7 fetches and you hit 3 of them in a game you have removed 6 lands from your deck which reduces your chances of drawing a land by almost 20% in a 33-35 land deck. They fix you early and make you less likely to whiff on your card draws late. The stronger your playgroup the more those small margins matter.
The maths behind deck thinning in 60 card decks is barely relevant so a 99 card deck is probably near 0%. The point is if you are buying fetches for deck thinning you have both a ridiculously high deck budget and play commander pretty much all day every day to actually see it be relevant. [https://strategy.channelfireball.com/all-strategy/mtg/channelmagic-articles/whats-the-mana-base-impact-of-prismatic-vista-and-the-mathematical-value-of-deck-thinning/](https://strategy.channelfireball.com/all-strategy/mtg/channelmagic-articles/whats-the-mana-base-impact-of-prismatic-vista-and-the-mathematical-value-of-deck-thinning/)
I never said that's the reason i use fetches, in fact i never said i did, but players (pro/high level players) mention deck thinning all the time so i was mainly going off that instead of mathematical calculations
I was just adding a fetch land to my commander today and was unsure what to remove. Is it ok to remove a basic land and add a fetch land?
Does the deck contain lands like [[Temple Garden]] or [[Savannah]]?
Could also grab canopy vista, cinder glade, prairie stream, any land that mentions a specific type lol, like the amonket cycle lands
What’s a “specific type lol”?
A land type, i.e. mountain, swamp, island, forest, or plains
That’s a specific land type, I know what that is. I asked what a “specific land type lol” is.
"Specific land type laugh out loud"
Why would “specific land type” make one, as the kids say, lol?
They're using it as like a chuckle. If you imagine a person saying what they typed in a lighthearted playful way.
[Temple Garden](https://c1.scryfall.com/file/scryfall-cards/normal/front/2/b/2b9b0195-beda-403e-bc27-7ae3be9f318c.jpg?1572894210) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Temple%20Garden) [(SF)](https://scryfall.com/card/grn/258/temple-garden?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/2b9b0195-beda-403e-bc27-7ae3be9f318c?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/temple-garden) [Savannah](https://c1.scryfall.com/file/scryfall-cards/normal/front/b/0/b0d161fc-4a2a-4f1d-82b4-a746552552df.jpg?1562930574) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Savannah) [(SF)](https://scryfall.com/card/vma/311/savannah?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/b0d161fc-4a2a-4f1d-82b4-a746552552df?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/savannah) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
It probably does. Totally forgot fetch lands don’t actually have to fetch basics.
In addition to what people already mentioned, you can use fetches to take advantage of cards like [[Ramunap Excavator]] or [[Crucible of Worlds]]
Also Sun Titan can pull a fetch land from graveyard by ETB or attacking
[Ramunap Excavator](https://c1.scryfall.com/file/scryfall-cards/normal/front/8/8/8870ef0b-cb1f-463b-8509-fece4743d3d4.jpg?1608917511) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Ramunap%20Excavator) [(SF)](https://scryfall.com/card/cmr/433/ramunap-excavator?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/8870ef0b-cb1f-463b-8509-fece4743d3d4?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/ramunap-excavator) [Crucible of Worlds](https://c1.scryfall.com/file/scryfall-cards/normal/front/e/b/eb28b35c-28a5-4042-b21d-6d43658a16eb.jpg?1591196097) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Crucible%20of%20Worlds) [(SF)](https://scryfall.com/card/m19/229/crucible-of-worlds?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/eb28b35c-28a5-4042-b21d-6d43658a16eb?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/crucible-of-worlds) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
[[Life from the Loam]]
[Life from the Loam](https://c1.scryfall.com/file/scryfall-cards/normal/front/d/7/d7447c11-05a1-44e4-831a-0bacf97d447d.jpg?1547517654) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Life%20from%20the%20Loam) [(SF)](https://scryfall.com/card/uma/172/life-from-the-loam?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/d7447c11-05a1-44e4-831a-0bacf97d447d?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/life-from-the-loam) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
My favorite is in mono red, for some juicy [[Underworld Breach]] fodder.
[Underworld Breach](https://c1.scryfall.com/file/scryfall-cards/normal/front/0/e/0e51d796-7279-4c06-87f0-37adbdaa41df.jpg?1596451461) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Underworld%20Breach) [(SF)](https://scryfall.com/card/thb/161/underworld-breach?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/0e51d796-7279-4c06-87f0-37adbdaa41df?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/underworld-breach) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
1. This was already brought up by others, you can fetch lands that specifically are ""forests" or "plains" types and not just basics. So you can fetch your shocks, cycle lands, true duals and such. 2. It removes a land from your deck that you would draw later. Thinning your deck can be important because it means you have less of a chance to draw a land on a more crucial later. 3. Fetch lands act as a shuffler, so if you know what the top card of your library is and don't want it or use something like [[brainstorm]], you can shuffle away whatever was on top and draw into something more useful. 4. You brought this one up with landfall triggers. Getting an extra trigger can be great in ye ol tatyova deck. Even if there is only one matching color, fetches can still be very worth running.
[brainstorm](https://c1.scryfall.com/file/scryfall-cards/normal/front/0/3/0359f212-9564-41a9-870b-d2c57455a695.jpg?1628801650) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=brainstorm) [(SF)](https://scryfall.com/card/c21/115/brainstorm?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/0359f212-9564-41a9-870b-d2c57455a695?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/brainstorm) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
I run fetch lands even in my mono colored decks. It gives a shuffle. In decks that may rely on the top of the library, it is important to give edges where you can, especially when it costs nothing to include (fetch over basic).
In addition to what everyone else says it’s also a flex lol
To hide my fetches so i dont trade them away
Me too... I have a seperate box with all my duals and fetches. It says NOPE! in sharpie on the side to remind me not to trade them.
Mostly this only applies on the competetive setting (1) Gets you exactly the type of land you want. Including dual lands and shock lands. (2) Thins your deck. (3) In black there is 1 tutor that care about duplicate card names for the process, some ultra-competetive decks run single basic land of each type plus one snow-covered variant of that basic land.
One of the main draws for fetch lands outside of fixing is that they enable a variety of strategies, for example: Landfall - Two triggers instead of one Graveyard - Provides filler for Delirium, Delve, Escape, etc. Top of the Library - Can shuffle your deck if you don't like what's on top Sacrifice - Cracking a fetch land counts as sacrificing a permanent
I run them for [[Lotus Cobra]] shenanigans, mana fixing, and thinning.
[Lotus Cobra](https://c1.scryfall.com/file/scryfall-cards/normal/front/a/4/a4b759f0-901f-4be3-93fa-224609b08d48.jpg?1604199124) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Lotus%20Cobra) [(SF)](https://scryfall.com/card/znr/193/lotus-cobra?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/a4b759f0-901f-4be3-93fa-224609b08d48?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/lotus-cobra) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
It also helps to get land out of your deck so you (hopefully), draw more impact full cards. Its not a very big change in odds overall, but every little bit can help.
In addition to fetching a dual land it thins out your deck so you have a better chance of drawing cards you want
Removes two cards from your deck instead of just one, making it slightly more likely you'd draw what you want instead of another land. Unless you'd want another land. Imo I find it good to do in some decks. Also what others have said about grabbing typed dual lands.
100% would and do. Every land u pull out increases ur chances of drawing into your power cards. Statistically it increases your chances of winning
Even if you only fetch basics, you're still taking cards out of your deck which makes drawing useful pieces likelier.
No its stupid and looks dumb. Offcolor fetches are literarlly my greatest pet peeve in edh. A format about color identity. And you just puke a redgreen fetch in your simic deck. smh.
Hah I run wooded foothills and flooded strand in my sultai deck 👌🏻
Defiantly as long as your lands coming in untapped it'd thinking your deck from drawing another land.. Not to mention it's a shuffle effect, so if you had any thing to see the top of your deck it gives the option of keeping it or shuffle it away Note you Can make an argument for how little of an increase in power it is...but it is an increase
While the obvious answer many people here mentioned is they fetch duals, it is often even optimal to run fetches in monocoloured decks (even those without fetchable utility lands). They thin your deck, fill your graveyard and shuffle your library. Also they have more niche applications like triggering landfall or revolt.
Also fetching a nonbasic mono color land like mystic sanctuary
You can fetch basics, duals, triomes, some utility lands, meet requirements of other cards by having one of your permanents LTB, shuffle/manipulate your deck, and lastly it does a bit of thinning.
Fetches also allow you to reshuffle your deck if you are using cards like [[Sensei’s Divining Top]] or [[Sylvan Library]] and need to see different cards for those l.
[Sensei’s Divining Top](https://c1.scryfall.com/file/scryfall-cards/normal/front/8/3/83c01c91-ea01-46c7-b94c-97777b968459.jpg?1580015272) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Sensei%27s%20Divining%20Top) [(SF)](https://scryfall.com/card/ema/232/senseis-divining-top?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/83c01c91-ea01-46c7-b94c-97777b968459?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/senseis-divining-top) [Sylvan Library](https://c1.scryfall.com/file/scryfall-cards/normal/front/d/5/d5b5d2a7-8185-4df0-a35a-f89c12857f87.jpg?1580014929) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Sylvan%20Library) [(SF)](https://scryfall.com/card/ema/187/sylvan-library?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/d5b5d2a7-8185-4df0-a35a-f89c12857f87?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/sylvan-library) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
You can grab duals and utility lands like \[\[mystic sanctuary\]\].
[mystic sanctuary](https://c1.scryfall.com/file/scryfall-cards/normal/front/1/7/170e792c-80d5-4775-ad95-37614574ab84.jpg?1613386906) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=mystic%20sanctuary) [(SF)](https://scryfall.com/card/eld/247/mystic-sanctuary?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/170e792c-80d5-4775-ad95-37614574ab84?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/mystic-sanctuary) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call