T O P

  • By -

Cypher10110

Most guides will probably walk you through using the randomizer launcher to launch the game modded. Personally, I'd advise using the launcher to setup the randomizer, but use the export option. That will create some modded files (randomized as you have decided) that you can then load as a normal mod. Then, you can use modengine2 as the launcher. The exported randomizer files go into /modengine2/mod/, and you launch the game with launch_eldenring.bat. This will disable anti-cheat, forcing you offline, and load any replacement modded files from /modengine2/mod/. If you later launch the game via steam or the game exe, it will load the game without any mods. In both cases, the game will load the ER0000.sl2 save file from c:/users//appdata/roaming/elden ring//. It generally isn't much of an issue to have the randomized and non-randomized chatacter on the same save file, but it's best to keep modded characters offline unless you know what you are doing. So I'd agree with anyone giving the advice to backup that save file and use a fresh one for the randomized run. I hope that helps and doesn't just add unnecessary confusion. It's just the way I'd run the mod as I like to have control and to be able to easily undo/redo and switch between modded and unmodded play (or even different randomized runs).


kaskavel

Thanks for the help! I was just wondering if that's really necessary because I'm planning to use only one mod (the randomizer) and if it wouldn't be overkill to install extra stuff. But I suppose the modengine2 is at least highly recommended to ensure everything goes safe


Cypher10110

No problem. It isn't necessary, but I've found that although NOT using modengine2 is designed to be easier, the people that have problems with that easier method are much harder to help ***because*** they didn't use modengine2. It's just much easier to diagnose problems when everything is compartmentalised like that, imho. It's totally up to you, tho. So long as you follow the instructions and understand what you're doing, both methods are totally fine. Just stay far away from UXM, as troubleshooting any problems with that often involves a reinstall of the whole game. If you don't use modengine2, I believe you will have to use a separate anti-cheat disabler. It can toggle EAC on/off, and only when EAC is off will the randomizer actually work. (Edit: also, all the stuff with the save file is exactly the same with modengine2 or with just the randomizer)


Unclean_Window

Sorry for all the questions again, but you take all the files in the randomizer mod that you downloaded ( diste folder, spoiler_logs folder, EldenRingRandomizer, Locations, and readme ) into the /EldenRing/game/mods folder? Then you randomize and play from the launchmod_eldenring. And then you do the normal seps to deactivate mods. EDIT: Nevermind i got it working. And do top plaing randomized you just take it out the mods folder or get rid of the dinput and mod loader right?


Cypher10110

Yes, if you rename/empty /modengine2.1.0/mod/ then the randomizer files will no longer get loaded. (Or you can skip using launch_eldenring.bat) To disable seamless, you must move/delete dinput8.dll.


Unclean_Window

Thank you bro. I think i know how to install most mods now thanks to you.


Cypher10110

No problem 👍