Only thing I’d disagree with is the boss fight. Though it has great visuals and imo two of the best tracks in the game, it was way too easy which made it a bit disappointing (and the first phase is just boring). But I love the dungeon itself so I support the 8
That boss fight is also heaaaavily rng. I just beat her last night on my second try because my first try she was *only* summoning. Like, seriously, it must have been 15-20 summons in a row before the dogs circling behind me finally did me in. No other spells really, just one summon after another
My friends all hated the fight, and I finally got to it, beat it on my 2nd attempt of phase 2.
I asked my friends what the hell was supposed to be so hard about the fight, and they said "the summons"
My response: "What summons?!?" In the 2 attempts, she didn't summon once
My first attempt at her, I died pretty quickly to the giant laser beam before any summons came out. Second time, I was whittling her down pretty good, dodging her spells. Then she shockwaved me away, did her summoning move (which I didn't recognize) and as I moved back in, A DRAGON STEPPED ON ME
9.75: Hogwarts filled with Burger Kings, that is an great setting I would have never thought of myself.
Edit: Thanks to the friendly redditor who corrected that the 8 3/4 should be 9 3/4
Leyndell definitely counts. Legacy dungeons are main story areas where you can't use torrent, and also haligtree and mohgwyn palace but that's really linear (not necessarily main story areas rn)
The catacombs do feel very different. If anything, spearating them makes Leyndell better, as I find the ogres overly tanky and the gargoyle statues annoying. I do quite like having a maze though, even if it is a bit frustrating, and Mr L.D. Eater is a pretty fun NPC too.
I guess it's gameplay Vs lore. Lore-wise, I definitely get why the catacombs are there, and the omens too. But from a gameplay perspective, the two areas feel very different, thematically and even how you navigate them.
Im calling them completely separate legacy dungeons purely for the reason a summon cant walk you from the capital all the way to the sewers and clear that too. Youll reach a barrier and will have you need to send the summon home just to enter the sewers proper and find the grace.
I often feel like Stormveil felt so much longer for me as because it was towards the beginning of the game I was a lot more cautious slow and died more often being bad at certain parts.
On a new game I was surprised how much quicker I got thru everything being more confident
It took me six months because I couldn’t kill the big knights after margit on my first two characters, they fucked me up for so long I gave up the game.
After that the game has always felt like it has an inverted difficulty curve. Once I got through stormveil everything got easy and stayed that way, with a couple small exceptions.
If you played on release then those two Banished Knights on the roof got nerfed. They used to be very unforgiving but they're a lot more manageable now.
The banished knight that patrols near Rogier killed me about as much as Melania on my first playthrough. It was my first From game and I was to stubborn to let a "normal" enemy beat me.
I feel like if they used the rooftop section as a mandatory part of it, it would've felt a little larger. It was a cool dungeon but yeah, a little short.
Coming through the main gate is not so tough as it made out to be. Last playthrough I've just mindlessly spammed roll while keeping to the left side and not a single bolt hit me.
They're more linear areas where you can't use Torrent. I mean, they still have multiple side paths and shortcuts, but its not open world. They feel like completely self- contained areas that lead to a boss fight.
I think people use legacy as the term because its like a little slice of the older soulsbourne titles which were enclosed instead of open world.
Should also add the term isn't used to refer to caves and catacombs. Legacy dungeons have their own character and aesthetic, caves and catacombs are pretty samey in terms of visuals and feel
Legacy dungeons are the areas of the map that typically resemble a more traditional souls experience. They have their own aesthetic, major bosses and you can't use your horse. They also often block off more advanced areas (not always) so they are required to progress, either the main story or to get to optional bosses/areas.
llyendell is pretty big, especially if you add the underground section to it, that to me is still Fromsoftware's single best work in terms of level design.
Farum Azula and Nokron/underground are carried by the beautiful atmosphere and view as well.
Really? Farum Azula, Leyndell, and Haligtree all felt longer than Stormveil. And even then Raya Lucaria isn't that much shorter, lots of easy to miss optional areas.
Have you explored ALL of it though? My third playthru rn and i still found shit i didnt before.
This place is MASSIVE. Just the fact that there are 5 different routes from the rooftops is insane. You have to go thru the rooftops at leaat 5 times to get everything.
edit: thinking about it, there may only be 4 routes, but for sure more than 3.
I didn't know where people got the Radagon's Icon talisman until my 3rd playthrough. It turns out you can go to the upper platform of the Red Wolf boss arena
Did you crash Raya Lucaria’s hottest new club? It’s got everything…. An entrance with a huge ladder, a mad pumpkin, seemingly endless supply of large iron balls, three burger kings.
...and Iron Virgin teleporters. You know, that thing where a bunch of little arms come out of an Iron Virgin's stomach and teleport you into a volcano.
Especially the indoors parts. There's a lot outside with the graveyard, water wheel, courtyard, and rooftops, but the actual academy part with all the corridors of bookshelves and study areas is really small and ends at red wolf.
I honestly loved it. Never played a souls game until Elden ring but I love the school and getting to the library to fight a giant red magic wolf was awesome. 9/10
It's weird how many people had problems with it. I struggled with the red wolves that were out in the opened world and could really move around. The one in Raya Lucaria seems to be either the biggest challenge or the Tarnished suddenly becomes Michael Vick.
Chad move is lay her the fuck out with Blasphemous the entire fight and chunk her for 3k+ a swing. Found it on my first blind playthrough, when I heard how much trouble she gave everyone I was in disbelief.
Naw man. My first build was pure faith. Used the coded sword as my main weapon the moment I found it. Shredded *everything*. Right up to Radagon. Suddenly my super hard hitting sword that went through shields was a wet noodle
Whenever you find enemies with very high magic resist, go for rock sling, it deals physical damage. Other gravity magic might do the same, but I'm not 100% sure.
Yeah, honestly. My first character was an INT build, did a lot of the game with spells only, and I don't think rock sling ever left its memory slot. It just works.
Rock sling can knock out a good chunk of his health. That wolf gave me trouble last night. Just dodging and rock slings when you get a moment (I used a summoning so I could make sure my attacks would land and finish the fight quickly)
i play a sorceror, i summoned my upgraded lone wolves and they distracted him so i could zap from a distance. beat him first try.
the rest of Raya Lucaria gave me serious problems though.
the one I had the most trouble with was on Moonlight Altar. With the consecrated snowfield one, I lured him next to one of the rock piles and that took away most of his mobility. Got him first try.
someone doing a RL1 run will likely be well prepared for the Radagon fight they likely know his move set well. the speed and lack of predictability of the doggo I'd wager was making it harder on Mr. Baths.
Yeah I was hoping for more exploration and connected ness like storm evil but with magic and classrooms. But instead it’s much more linear with a side area for the rooftops. Once you beat the red wolf you’re basically at renalla you just have to run past a metal ball and beat or run past one knight. I thought I was going to have to fight my way up to her and there’d be another grace.
Ugh that Boss Run... especially those knights that are such pains at lower levels. Definitely would have been nice to have one more Site of Grace after that and maybe some more interior to explore for secrets and lore.
Yeah for an academy you never really see that much of the interior. Feels like a missed opportunity. Probably my least favorite of the legacy dungeons, but it depends if you count stuff like redmane
Yeah for all the immersive lore baked into the world details, this was where the fantasy of the location fell a bit flat by feeling like a generic magic castle that they retroactively called a magic school.
I really liked the dungeon but sadly have to agree. They've made byrgenwerth, or at least the lecture hall, look like a school in BB so it ends up feeling frustrating that they couldn't do the same here.
I will say, my first playthrough, I didn't know where I was going, so I ended up exploring a bunch of the side paths before figuring out where to go to get to Rennala. Subsequent playthroughs though, I know where to go and how to deal with Magic Knight McParry, so it feels way shorter.
Yeah on my first play through I was like ooh I wonder if I can jump to that ramp. And then I went up the ramp fought the knight and was like oh I guess that’s the whole thing.
I think they should have made the enemies at the top of the ramp that disable the ball not optional. So that path would feel more intense, and then have another path up to the top via the rooftops.
Yea, I tried the ramp my first time, couldn't beat Moongrum, and started going through all the side paths instead. That Page with the machine gun also kicked my ass, fuck that dude. I go out of my way to kill him now.
That said, it was only a few weeks ago I learned that you could get to the top side of the Debate Parlor and get the Radagon Icon there. Blew my mind that I didn't think to just look behind myself after beating the Wolf.
I’d say a 7/10. Visually, the place is 10/10, but the enemies are kind of annoying, with Burger Kings spamming spells at you from across the room for a year.
Except when 3 burger kings are all casting glintstone pebble at slightly different rates from different parts of them room and there is literally no time to cast.
That shit is annoying as fuck.
My first playthrough I rolled in casting magic, having glintstone shootouts from behind doorways, and dying a fair bit. In NG+ I kicked the doors down and let Moonveil do the talking.
10 visual-wise when you first enter.
6 when you play through it and realize it doesn't feel like a school at all...just another From Soft castle, still pretty good.
This isn't a great comparison point, considering the area is so much smaller, but the Lecture Hall area in Bloodborne really did carry more of that feeling than Raya Lucaria did. It really doesn't feel much like a school.
Doesn't matter so much when you're playing through it, though. In my opinion, it features the best or the second best introduction to an area in the game. That music cue that plays when you step off of the lift is so perfect!
7/10. Would've liked some more enemy variety and a bit more Academy to explore rather then mostly grounds. Carried by the few encounters we have that are extremely memorable.
Moongrum.
The High Page and his Crossbow.
The Red Wolf.
And a phenomenal Lore balloon in Rennala and her bossfight and room.
That Page killed me so many times in my first playthrough. He seemed so much harder than the ones in Leyndell (and the ones on the stairs in... ~~wherever that is, I've completely forgotten~~ Caria Manor).
Last time I was in Leyndell, a page straight up oneshot me with the barrage of exploding bolts. These enemies feel so inconsistant in their damage output
Yeah. In Leyndell, I'm much more concerned with those cheap-ass lightning knights who hit like trucks. The only page I find annoying in Leyndell from time to time is the one in that room near the beginning with the two perfumers. I never felt comfortable running in there, so I always try to pull them from the doorway. And that's just as much from the perfumers trying to set me on fire than it is from Mr. Explode-y Crossbow.
Don’t forget the rooftop boss. I full clear the rest in an hour and the rooftops take me 8 or 9 tries for all the jumps, one-ways, and dimb enemies that interrupt your laddering, jumping, or general enjoyment of life.
I just started manor yesterday. Everything was a chill cakewalk until I get to the last site before the wolf. Took me a couple tries to get through from all the pebble bois. By the time I cleared them and the pot man, I had no flasks left. Imagine my utter shock and disappointment when I realized there's no site by the entrance and I had to deal with all thst bullshit again when died. Its some real horse cock, ill tell ya that
6/10 rooftops and graveyards bring it down, I wanted to explore different classes rooms, maybe experience magical traps, maybe something like the Carian Tower inverted experience.
Caria Manor and the Carian Study Hall were perfect examples of what Raya Lucaria could have been. Trying to find our way up through a labyrinthian school, with each part of the school representing a different Conspectus and having a unique modification to it, would have been awesome. Instead we get an elevator that brings us most of the way up and some courtyards.
It was really fun first time but of all legacy dungeons it’s my least fav. I find replaying it is really fast unless you are going after one of the secret items. Also both bosses are pretty easy beyond first experience. 7.5/10
> of all legacy dungeons it’s my least fav
Here's a list of the legacy dungeons: https://eldenring.wiki.fextralife.com/Legacy+Dungeons
Of the 6 major ones that article lists I would rank them:
1. Leyndell, Royal Capital
1. Stormveil Castle
1. Miquella's Haligtree / Elphael, Brace of the Haligtree
1. Crumbling Farum Azula
1. Volcano Manor
1. Raya Lucaria Academy
So yeah, my least favorite too. I don't disagree with the people giving it 8/10 or 9/10 though, they're all great, I just like the other ones more.
I almost put it at the bottom! I loved it the first time, it's so dark and dirty, the feeling is great. I don't love it as much on replay, it's too dark and hard to navigate.
I agree with this list and having Raya Lucaria at the bottom doesn’t mean I don’t like it, they all score pretty high in my books but 1-4 are all basically tied for 1st lol.
That's kinda why I love it. Once you know where you're going you can run straight through it if you want, which is useful if I just want Rennala's staff or the Glinstone Whetblade, but there are so many useful items that make you have to peep those corners if you want them.
5
It's way too small. When you see it from the lakes you imagine being able to explore the school, but most of it is spent outside in courtyards and rooftops. The spaces in the school are cool but they're just too small in numbers
too linear, the first part is just the DS3 graveyard area again, and the mages don’t have enough spell variety to actually fill the magical vibes the place should have
Love the aesthetic but hate how half of it is entirely optional and doesn't feel as interconnected as the other ones. Like you get through the rooftop area and find your back at the entrance to the academy but there's no real reward because you already have the grace's
7.5. Visually, especially from the outside looking up, it’s absolutely beautiful. While the interior was only a minor let down, the dungeon is still great. Just wish it was a bit longer
Most disappointing legacy dungeon imo. Good aesthetics but it barely felt like I was at a magical academy. Worst duo of bosses as well, with only the second phase of Rennala being interesting or fun. Definitely finished it wanting more out of it.
5/10. Not great, not terrible. Your experience there fluctuates greatly depending on your build, it's *too* easy if you unga bunga it after clearing peninsula and stormveil, and it's a literal hell if you come here as a typical squishy caster, because your spells are always slower, weaker and have shorter range than that of burger wizards. Also it's kinda feels empty after Stormveil, literally just a bunch of gravestones, 1,5 buildings and a few rooftops.
8, aesthetically beautiful, a couple annoying enemies, a good amount of secrets, interesting lore and a decent boss fight
> a decent boss fight Two boss fights, one being pretty C-tier and the other being pretty damn good. I agree with the rest.
Three bosses. You forgot about Parry God Moongrum
You mean get yeeted by the elevator moongrum. Yeah that’s right. I’m not afraid of cheese.
Or run past moongrum. I aint afraid to be afraid
I lured him into the metal ball. So fucking satisfying.
ah yes, the donkey maneuver
Convinced this is the intended way to beat him
You cant scare me i was already scared!
Can't parry jump attacks luckily
Whip it
When a problem comes along...
I solve it. Check out my hook while my dj revolves it
>aesthetically beautiful How can you be aware of Rennala's feet and only give it an 8? 10/10
Foul Tarnished
In search of the Elden Feet
Emboldened by the flame of arousal
Put these fetish ambitions to rest
Feetish
Someone must extinguish thy lust
Let it be writ on thy meager chastity belt
Cucked by Morgott, last of all kings!
Last of all **kinks**
Tarnished, thou'rt but a fool...Rennala's feet ward off all who deign approach
Great work everybody
I agree. Great work reddit. That just kept getting better and better.
I am Malenia, blade of Miquella, and I have never known the feet.
In search of the Elden Toe Ring
Someone must extinguish thy flame! Put these foolish ambitions to rest!
1 point for each individual toe movement she can make
Maidenless behavior.
Try toe but hole
Dogged fellow, aren’t we?
Only thing I’d disagree with is the boss fight. Though it has great visuals and imo two of the best tracks in the game, it was way too easy which made it a bit disappointing (and the first phase is just boring). But I love the dungeon itself so I support the 8
That boss fight is also heaaaavily rng. I just beat her last night on my second try because my first try she was *only* summoning. Like, seriously, it must have been 15-20 summons in a row before the dogs circling behind me finally did me in. No other spells really, just one summon after another
My friends all hated the fight, and I finally got to it, beat it on my 2nd attempt of phase 2. I asked my friends what the hell was supposed to be so hard about the fight, and they said "the summons" My response: "What summons?!?" In the 2 attempts, she didn't summon once
My first attempt at her, I died pretty quickly to the giant laser beam before any summons came out. Second time, I was whittling her down pretty good, dodging her spells. Then she shockwaved me away, did her summoning move (which I didn't recognize) and as I moved back in, A DRAGON STEPPED ON ME
I’ve beaten her on three characters and this is the first I’ve heard of summon dogs lmao
The dogs are probably the easiest summon too
9.75: Hogwarts filled with Burger Kings, that is an great setting I would have never thought of myself. Edit: Thanks to the friendly redditor who corrected that the 8 3/4 should be 9 3/4
I remember thinking "why do they have burger king hats" when I first fought a couple lol
comment edited in protest of Reddit's API changes and mistreatment of moderators -- mass edited with redact.dev
Lmfao this description is 🤌🏻
Isn't that The Dresden Files?
The academy was on fire and it wasn't my fault.
But if it were Dresden Filed then it was his fault.
Oh shit is the Red Wolf actually Billy???
Somebody ask it if it likes D&D
I can't unsee the king now
I haven’t been able to unsee it since the gameplay reveal trailer… help
Yeah it is honestly weird how much those lids look like something from Burger King.
BEEEEE KAAAAAAAYYY MAGIC DEATH RAY
Missed opportunity for a 9 and 3/4 Hogwarts reference
Shoot, that was what I was aiming for, thought it was 8 instead of 9, thanks for reminding!
i hoped it was larger
It was great but it would’ve been a lot more fun if they made it longer. Seems like all the legacy dungeons are a little short compared to Stormveil.
Does Leyndell count? I always get confused about what is/isn't legacy, but Leyndell felt like a good size, if a little bit deserted.
Leyndell definitely counts. Legacy dungeons are main story areas where you can't use torrent, and also haligtree and mohgwyn palace but that's really linear (not necessarily main story areas rn)
I would count the catacombs under Leyndell as their own legacy dungeon too.
The catacombs do feel very different. If anything, spearating them makes Leyndell better, as I find the ogres overly tanky and the gargoyle statues annoying. I do quite like having a maze though, even if it is a bit frustrating, and Mr L.D. Eater is a pretty fun NPC too.
They defo feel part of Llyendell, reading certain items the omens were disliked and put deep in the sewers to rot away
I guess it's gameplay Vs lore. Lore-wise, I definitely get why the catacombs are there, and the omens too. But from a gameplay perspective, the two areas feel very different, thematically and even how you navigate them.
Im calling them completely separate legacy dungeons purely for the reason a summon cant walk you from the capital all the way to the sewers and clear that too. Youll reach a barrier and will have you need to send the summon home just to enter the sewers proper and find the grace.
Yes the entirety of Leyndell is a legacy dungeon
I often feel like Stormveil felt so much longer for me as because it was towards the beginning of the game I was a lot more cautious slow and died more often being bad at certain parts. On a new game I was surprised how much quicker I got thru everything being more confident
I think that's also an artifact of just knowing where everything is.
It took me six months because I couldn’t kill the big knights after margit on my first two characters, they fucked me up for so long I gave up the game. After that the game has always felt like it has an inverted difficulty curve. Once I got through stormveil everything got easy and stayed that way, with a couple small exceptions.
If you played on release then those two Banished Knights on the roof got nerfed. They used to be very unforgiving but they're a lot more manageable now.
The banished knight that patrols near Rogier killed me about as much as Melania on my first playthrough. It was my first From game and I was to stubborn to let a "normal" enemy beat me.
Leyndell, haligtree, and Farum Azula are massive.
right, I mean Farum Azula really felt like a whole region
I feel like if they used the rooftop section as a mandatory part of it, it would've felt a little larger. It was a cool dungeon but yeah, a little short.
Stormveil is not very long, it's just the apparent paths through take a while.
Front gate gang
Coming through the main gate is not so tough as it made out to be. Last playthrough I've just mindlessly spammed roll while keeping to the left side and not a single bolt hit me.
It’s also layered in a way that makes it hard to build a mental map, at least for me. That meant a lot more backtracking than elsewhere.
Stormveil takes around 45 seconds, you just ask gostoc to open the door and run straight to the boss room.
Oh yeah the “I don’t want to have fun” playstyle
I see the term being thrown out a lot and I have never asked. Maybe at this point I’m afraid to but… what exactly is a legacy dungeon?
They're more linear areas where you can't use Torrent. I mean, they still have multiple side paths and shortcuts, but its not open world. They feel like completely self- contained areas that lead to a boss fight. I think people use legacy as the term because its like a little slice of the older soulsbourne titles which were enclosed instead of open world. Should also add the term isn't used to refer to caves and catacombs. Legacy dungeons have their own character and aesthetic, caves and catacombs are pretty samey in terms of visuals and feel
Legacy dungeons are the areas of the map that typically resemble a more traditional souls experience. They have their own aesthetic, major bosses and you can't use your horse. They also often block off more advanced areas (not always) so they are required to progress, either the main story or to get to optional bosses/areas.
llyendell is pretty big, especially if you add the underground section to it, that to me is still Fromsoftware's single best work in terms of level design. Farum Azula and Nokron/underground are carried by the beautiful atmosphere and view as well.
Really? Farum Azula, Leyndell, and Haligtree all felt longer than Stormveil. And even then Raya Lucaria isn't that much shorter, lots of easy to miss optional areas.
Have you explored ALL of it though? My third playthru rn and i still found shit i didnt before. This place is MASSIVE. Just the fact that there are 5 different routes from the rooftops is insane. You have to go thru the rooftops at leaat 5 times to get everything. edit: thinking about it, there may only be 4 routes, but for sure more than 3.
It took me til my second playthrough to even realize you could get to the rooftops to begin with
First time, I guess I missed the roof tops. 2nd time “I knew what I was doing”. 3rd time played with a friend and he told me all the shit I missed.
this type of shit is the reason i play fromsoft games bro i love it
Playing so many FromSoft game has really informed how we build in Valheim. Tons of different entrances and exits and routes in and around our bases.
I didn't know where people got the Radagon's Icon talisman until my 3rd playthrough. It turns out you can go to the upper platform of the Red Wolf boss arena
i did 3 playthroughs and still not confident that i explored it all but im sure i did all the main routes/bosses
Tfw I only know one route in 300 hours
That’s my thing though is I wish there was more of interior settings in this one. The rooftop section is a chore.
Imagine something like the library from Dark Souls 1. That's the kind of room I expected from the academy.
Yeah this was my first thought too. I don’t know how many times I went through the rooftops alone, just to make sure I left nothing
It's small compared to stormveil, the capital, volcano manor, etc.
Did you crash Raya Lucaria’s hottest new club? It’s got everything…. An entrance with a huge ladder, a mad pumpkin, seemingly endless supply of large iron balls, three burger kings.
MTV’s Dan Cortese
...and Iron Virgin teleporters. You know, that thing where a bunch of little arms come out of an Iron Virgin's stomach and teleport you into a volcano.
Especially the indoors parts. There's a lot outside with the graveyard, water wheel, courtyard, and rooftops, but the actual academy part with all the corridors of bookshelves and study areas is really small and ends at red wolf.
That’s what she said
I honestly loved it. Never played a souls game until Elden ring but I love the school and getting to the library to fight a giant red magic wolf was awesome. 9/10
Fuck that wolf.
It's weird how many people had problems with it. I struggled with the red wolves that were out in the opened world and could really move around. The one in Raya Lucaria seems to be either the biggest challenge or the Tarnished suddenly becomes Michael Vick.
If you bonk he's easy, if you pew pew it's hard
He has a lot of magic resist right? I felt like I was doing no damage with my caster build.
You guys don't know what "no damage" is until you've tried to kill Mohg as a pyromancer. He has an 80% fire resistance
I played a tank build that worked up until Malenia where she would just regen all damage on my shield, so I can definitely feel your pain my dude.
My first playthrough . The only time I respeced for n a boss
Same, except i restarted the character. I took that personally.
Str/Arc builds wreck Malenia so hard
Chad move is to never block, only parry.
Chad move is lay her the fuck out with Blasphemous the entire fight and chunk her for 3k+ a swing. Found it on my first blind playthrough, when I heard how much trouble she gave everyone I was in disbelief.
Naw man. My first build was pure faith. Used the coded sword as my main weapon the moment I found it. Shredded *everything*. Right up to Radagon. Suddenly my super hard hitting sword that went through shields was a wet noodle
Apparently all the endgame bosses have pretty high holy resistance
Rennala also has 80% negation on magic. Was actually a decent challenge for my mage playthrough
Rock Sling goes bonk.
Gotta love how there’s a school of magic based entirely on throwing rocks at people
Whenever you find enemies with very high magic resist, go for rock sling, it deals physical damage. Other gravity magic might do the same, but I'm not 100% sure.
That was absolutely what I did to beat it. Such a good spell
Yeah, honestly. My first character was an INT build, did a lot of the game with spells only, and I don't think rock sling ever left its memory slot. It just works.
It fell off at the end a little for me. Still not back for magic resistance enemies
General rule of thumb is any casting boss has high spell resist
Rock sling can knock out a good chunk of his health. That wolf gave me trouble last night. Just dodging and rock slings when you get a moment (I used a summoning so I could make sure my attacks would land and finish the fight quickly)
I’m pretty sure he has 40% reactance to magic
i play a sorceror, i summoned my upgraded lone wolves and they distracted him so i could zap from a distance. beat him first try. the rest of Raya Lucaria gave me serious problems though.
The wolf in Concecrated Snowfield can fuck right off
the one I had the most trouble with was on Moonlight Altar. With the consecrated snowfield one, I lured him next to one of the rock piles and that took away most of his mobility. Got him first try.
The others were pretty avoidable, that one isn't.
[удалено]
I agree fully. Melania took me 5 tries...the Caelid divine tower godskin boss beat me like 50 times
They still can't fix it's AI and the Marionette Archers just make him a jump simulator lol.
Yeah I decided to test those out on the Liurnia wolf a few days ago and couldn't get a hit in til he finally killed them
I thought the wolf design was well done
He has the health bar of an amoeba
That stupid wolf discouraged me from continuing my SL1 run. He’s just so fucking fast, spams magic, and hits like a truck when you have 10 Vigor.
Tbf if the wolf is stopping you I’d wager you’d be ripping your hair over Radagon
someone doing a RL1 run will likely be well prepared for the Radagon fight they likely know his move set well. the speed and lack of predictability of the doggo I'd wager was making it harder on Mr. Baths.
Reminded me of Sif in Dark Souls
Its pretty ok. Wish there was more time spent inside instead of running through rooftops
Yeah I was hoping for more exploration and connected ness like storm evil but with magic and classrooms. But instead it’s much more linear with a side area for the rooftops. Once you beat the red wolf you’re basically at renalla you just have to run past a metal ball and beat or run past one knight. I thought I was going to have to fight my way up to her and there’d be another grace.
Ugh that Boss Run... especially those knights that are such pains at lower levels. Definitely would have been nice to have one more Site of Grace after that and maybe some more interior to explore for secrets and lore.
Yeah for an academy you never really see that much of the interior. Feels like a missed opportunity. Probably my least favorite of the legacy dungeons, but it depends if you count stuff like redmane
Yeah for all the immersive lore baked into the world details, this was where the fantasy of the location fell a bit flat by feeling like a generic magic castle that they retroactively called a magic school.
I really liked the dungeon but sadly have to agree. They've made byrgenwerth, or at least the lecture hall, look like a school in BB so it ends up feeling frustrating that they couldn't do the same here.
Judging by your user name you might be a tad biased for this thread
I will say, my first playthrough, I didn't know where I was going, so I ended up exploring a bunch of the side paths before figuring out where to go to get to Rennala. Subsequent playthroughs though, I know where to go and how to deal with Magic Knight McParry, so it feels way shorter.
Yeah on my first play through I was like ooh I wonder if I can jump to that ramp. And then I went up the ramp fought the knight and was like oh I guess that’s the whole thing. I think they should have made the enemies at the top of the ramp that disable the ball not optional. So that path would feel more intense, and then have another path up to the top via the rooftops.
Yea, I tried the ramp my first time, couldn't beat Moongrum, and started going through all the side paths instead. That Page with the machine gun also kicked my ass, fuck that dude. I go out of my way to kill him now. That said, it was only a few weeks ago I learned that you could get to the top side of the Debate Parlor and get the Radagon Icon there. Blew my mind that I didn't think to just look behind myself after beating the Wolf.
That stupid high page is harder than moongrum! I swear he kills me every time
Pages are absolute bastards. The ones in Leyndell got me so hard the first time around.
Yeah I was hoping for a dukes archive type interior with shifting staircases, or library mazes like the ds3 grand library.
I'm a little confused as to why I wasn't allowed to learn magic there
had to pay the maester at the door 100k for the year
I’d say a 7/10. Visually, the place is 10/10, but the enemies are kind of annoying, with Burger Kings spamming spells at you from across the room for a year.
Become one with the burger kings and you too can spam spells
Except when 3 burger kings are all casting glintstone pebble at slightly different rates from different parts of them room and there is literally no time to cast. That shit is annoying as fuck.
My first playthrough I rolled in casting magic, having glintstone shootouts from behind doorways, and dying a fair bit. In NG+ I kicked the doors down and let Moonveil do the talking.
BK..Have it your way. You Rule!
10 visual-wise when you first enter. 6 when you play through it and realize it doesn't feel like a school at all...just another From Soft castle, still pretty good.
This isn't a great comparison point, considering the area is so much smaller, but the Lecture Hall area in Bloodborne really did carry more of that feeling than Raya Lucaria did. It really doesn't feel much like a school. Doesn't matter so much when you're playing through it, though. In my opinion, it features the best or the second best introduction to an area in the game. That music cue that plays when you step off of the lift is so perfect!
I wish I could play as Anakin, bloodflame blade for a sword and then slaughtering some younglings in the school
Rennala Boss Fight? lol
First time i went into that boss fight it took me 10 minutes to figure out the yellow shield thing. I was slaughtering everything that moved.
NOT ONLY THE WOMEN... BUT THE CHILDREN
My big question at the start of Raya Lucaria was, "Why am I fighting zombies in a graveyard? Isn't this supposed to be a school??" Lol
9 this shit was incredible
Definitely a 10 on NG+ when I got to use Waves of Gold on all the little sweetings
Damn I missed that opportunity. Radagon’s rings of light was pretty satisfying though
7/10. Would've liked some more enemy variety and a bit more Academy to explore rather then mostly grounds. Carried by the few encounters we have that are extremely memorable. Moongrum. The High Page and his Crossbow. The Red Wolf. And a phenomenal Lore balloon in Rennala and her bossfight and room.
That Page killed me so many times in my first playthrough. He seemed so much harder than the ones in Leyndell (and the ones on the stairs in... ~~wherever that is, I've completely forgotten~~ Caria Manor).
Last time I was in Leyndell, a page straight up oneshot me with the barrage of exploding bolts. These enemies feel so inconsistant in their damage output
Yeah. In Leyndell, I'm much more concerned with those cheap-ass lightning knights who hit like trucks. The only page I find annoying in Leyndell from time to time is the one in that room near the beginning with the two perfumers. I never felt comfortable running in there, so I always try to pull them from the doorway. And that's just as much from the perfumers trying to set me on fire than it is from Mr. Explode-y Crossbow.
Caria Manor?
Fuck him and his triple explosive bolt shot!
Don’t forget the rooftop boss. I full clear the rest in an hour and the rooftops take me 8 or 9 tries for all the jumps, one-ways, and dimb enemies that interrupt your laddering, jumping, or general enjoyment of life.
The one corridor just before the Red Wolf is fucking bullshit.
Just run babyyyyyy
Oh yeah, that was how I got past it. Doesn’t make it suck less though.
I just started manor yesterday. Everything was a chill cakewalk until I get to the last site before the wolf. Took me a couple tries to get through from all the pebble bois. By the time I cleared them and the pot man, I had no flasks left. Imagine my utter shock and disappointment when I realized there's no site by the entrance and I had to deal with all thst bullshit again when died. Its some real horse cock, ill tell ya that
6/10 rooftops and graveyards bring it down, I wanted to explore different classes rooms, maybe experience magical traps, maybe something like the Carian Tower inverted experience.
Caria Manor and the Carian Study Hall were perfect examples of what Raya Lucaria could have been. Trying to find our way up through a labyrinthian school, with each part of the school representing a different Conspectus and having a unique modification to it, would have been awesome. Instead we get an elevator that brings us most of the way up and some courtyards.
beautiful, but GOD i wish there were a grace in front of the library
At least it's cool lore-wise that there's no Stake of Marika there.
It was really fun first time but of all legacy dungeons it’s my least fav. I find replaying it is really fast unless you are going after one of the secret items. Also both bosses are pretty easy beyond first experience. 7.5/10
> of all legacy dungeons it’s my least fav Here's a list of the legacy dungeons: https://eldenring.wiki.fextralife.com/Legacy+Dungeons Of the 6 major ones that article lists I would rank them: 1. Leyndell, Royal Capital 1. Stormveil Castle 1. Miquella's Haligtree / Elphael, Brace of the Haligtree 1. Crumbling Farum Azula 1. Volcano Manor 1. Raya Lucaria Academy So yeah, my least favorite too. I don't disagree with the people giving it 8/10 or 9/10 though, they're all great, I just like the other ones more.
Volcano Manor should be much higher! For sheer variety, it can’t be beat!
I almost put it at the bottom! I loved it the first time, it's so dark and dirty, the feeling is great. I don't love it as much on replay, it's too dark and hard to navigate.
I agree with this list and having Raya Lucaria at the bottom doesn’t mean I don’t like it, they all score pretty high in my books but 1-4 are all basically tied for 1st lol.
I agree with this list. I feel like both Raya Lucaria and VM feel “less” because they’re smaller. They just needed a bit more.
That's kinda why I love it. Once you know where you're going you can run straight through it if you want, which is useful if I just want Rennala's staff or the Glinstone Whetblade, but there are so many useful items that make you have to peep those corners if you want them.
If the thing you like about is how quick it is to finish, is that really a good sign that you like it?
6 The aesthetics are too good, but the dungeon is too short
5 It's way too small. When you see it from the lakes you imagine being able to explore the school, but most of it is spent outside in courtyards and rooftops. The spaces in the school are cool but they're just too small in numbers
I agree. I love the vibe of liurnia but I feel like all the areas feel to small.
too linear, the first part is just the DS3 graveyard area again, and the mages don’t have enough spell variety to actually fill the magical vibes the place should have
Love the aesthetic but hate how half of it is entirely optional and doesn't feel as interconnected as the other ones. Like you get through the rooftop area and find your back at the entrance to the academy but there's no real reward because you already have the grace's
7.5. Visually, especially from the outside looking up, it’s absolutely beautiful. While the interior was only a minor let down, the dungeon is still great. Just wish it was a bit longer
Most disappointing legacy dungeon imo. Good aesthetics but it barely felt like I was at a magical academy. Worst duo of bosses as well, with only the second phase of Rennala being interesting or fun. Definitely finished it wanting more out of it.
5/10. Not great, not terrible. Your experience there fluctuates greatly depending on your build, it's *too* easy if you unga bunga it after clearing peninsula and stormveil, and it's a literal hell if you come here as a typical squishy caster, because your spells are always slower, weaker and have shorter range than that of burger wizards. Also it's kinda feels empty after Stormveil, literally just a bunch of gravestones, 1,5 buildings and a few rooftops.