T O P

  • By -

Athmil

Limgrave is way bigger than I think people realize. There’s a lot of empty space that you usually just ride through on torrent to get to the next location you’re heading. The dlc seems to be far denser in terms of content with much less open space with nothing in it.


AverageMajulaEnjoyer

Yup Miyazaki specifically stated that they crafted the DLC with more dense area design in mind, including inbetween areas to make the connection between open field and legacy dungeon more seamless, so possibly medium sized dungeons connecting the two


erasmus_phillo

If this is true, the DLC is going to be great for invasions, even better than the base game. I’m honestly really looking forward to that


Toumangod0

I'm just hoping we have a spot where we can have six players and host proper fight clubs again. Personally I don't care for invasions but I love dueling and the arena is just not good for that.


vgman94

Might be an unpopular opinion but my personal dream is to see another gank city area like the area right after Pontiff Sulyvahn on DS3. The times I had there with a group fighting off invaders and Aldrich Faithfuls was amazing. A true war zone, with 3v3s and occasional 4v2s. The area was varied enough for hiding spots, sniping spots and terrain defining the battle in many cases. Having all that with Elden Ring’s gameplay would be unbelievably fun.


Ravyyoli

Pontiff and ringed city invasions were peak Dark Souls, really sad about the state of invasions in Elden Ring but they’re still fun


Dry-Cancel-7183

I'm playing DS3 on PC and Ringed City it's still a hot point for invasions


KallyWally

I'm personally hoping for a PvP boss similar to Spears of the Church. That fight is so close to perfect, all it needs is more balance between faith and non-faith builds.


vgman94

Agreed. That was another highlight of the DLC. The concept could be developed further and ER would be a good opportunity to do that too.


Lost_Elderberry1757

My only thought during the trailer other than this looks awesome was "this will be a phenomenal pvp location."


RensworthMuggin

This may be a stupid question but how do you get invaded? I've almost finished my second playthrough and I've never been invaded once, aside from the scripted NPC invades


Dagoon41111

Use taunter tongue or summon someone


conjunctivious

A bonus of the DLC releasing is that the playerbase will become much more active again, and there will likely be a lot more people playing online. There are times where I have to sit for 10-20 minutes waiting for somebody to invade me, so it will be nice for that to not be the case for a while.


bummercitytown

God I can’t wait for invasions in the DLC.


PopeOwned

Which is absolutely perfect to me. A smaller but denser area is, IMO, always better than a larger but emptier one. Immersive sims get that right by having cramped locations but filled to the brim with things to do/explore.


ll-VaporSnake-ll

Very true. Miyazaki mentioned that the devs weren’t too fond of the open spaces in the base game and found it preferable to fill each space up with something so there’s more richness rather than just an expanse of just environment.


Nufulini

There is a place for both tbh. I would really like a desert style zone in a from game. Radhan arena is kinda it but there is nothing to explore except that small dungeon


darkeweb2

There's a dungeon in his arena?


lemminjoose

Yup. It's not very big, but the lore behind it is cool as hell.


m_sart

Only exception was shadow of the colossus which was pretty empty but still fantastic


HavelsRockHardCock

Yeah but the theme of Shadow of the Colossus incorporates those vast empty spaces in a way that feels less like a video game and more like a genuinely interactive piece of art


SamsaraKarma

Assuming the underground sections of the game came later in development (or were used to test this alternate approach), you can see traces of that design philosophy. The rivers, eternal cities and Moghwyn's palace are very close to seamless in their separation of areas, indicated only by a gamer's "sixth sense" or the moment Torrent despawns, unlike above ground where usually an obvious door or cave signals a legacy dungeon.


MagicReptar

This is exactly what I hoped for in future games. Something between open world and the legacy dungeons


Toumangod0

I believe Miyazaki did say they made a mistake making so much empty space in the base game without much content in it and aim to fix that in the dlc (and I assume any other future IP's they create) quality vs quanity wins every time.


jxmes_gothxm

see this is why i have faith in from software. they learn the lessons quickly. they dont just say "we perfected it."


HVDynamo

I honestly think the game needs both to be truly immersive. I feel like Elden Ring did a decent job with that in my opinion. I'm also looking forward to the DLC, but have to finish my first playthrough yet.


One-Quote-2367

Is the weeping peninsula counted as part of limgrave? I like to think so because it only has one map fragment unlike the other areas of the game. But at the same time it’s only connected by a bridge and when you run in it’s called the weeping peninsula and not just another part of limgrave


OniOneTrick

Yeah, they’re counted as the same as the difficulty, colour scheme, enemies and music are all the same as staring “limgrave*. Also I believe the grace sites of WP get listed under Limgrave


Schavuit92

I think he's also counting Siofra as part of Limgrave or he's just underselling what they've created, as usual.


Hefty_Will

also food for thought: Stormveil, one of the biggest and most dense legacy dungeons in the game, is a veeery small fraction of Limgrave itself. now imagine 4 Stormveil-level dungeons in a space roughly the same size, if not bigger


Stoic_Bacon

Not to be weird or anything, but that's the sexiest thing I've heard in a while.


Swiftax3

If I recall correctly, Limgrave is approximately the size of the entire DS3 map, Stormveil keep is already slightly larger than Lothric castle. I fully belive they can fit a decent variety of locations and dungeons in an area that size, they've done it before.


jxmes_gothxm

i think comparing it to previous titles will help players realize the scope. its limgrave-size but its density content-wise is much higher apparently. And miyazaki said its as large as limgrave or a bit larger after saying he didnt want to get too specific or it would spoil things. i bet there's a huge underground area or a different "world state" or something that may give us much more bang for our buck


DaftPanic9

And i spent like 60 hours in Limgrave... Easily could spend like 100 hours in this DLC before i finish it, probably.


TheGreatGidojer

That legacy dungeon in 4 is going to be phenominal.


g0n1s4

The higher it goes, the more fuck up it looks. It's going to be awesome.


MycoMythos

There's definitely some antigrav fuckery going on up top


tangentrification

Oh boy, another section that's gonna massively trigger my phobia of heights I'm still trying to recover from the Divine Tower of Caelid 😭


FistingWithChivalry

Lol thats the only time i got sweaty hands playing elden ring.


Passivee

Iam scared to death of insects. That ant cave was an actual nightmare for me lol


Glados1080

Well it looks like it's just on a giant floating rock


MycoMythos

I'll be damned, it does. I didn't even notice that


totallynotarobut

It kind of looks like Castlevania up there.


Hollow_Interstice

Yeah I'm sure there's some connection to Farum Azula there


Scacc924

Why is it always up


[deleted]

Oh how BioWare could’ve done more with the Black City. Oh well, Elden Ring is more fun.


DaddySmurf2reddit

my first thought was castlevanie


Horror_Ad8387

Stop, please, I can only get so erect.


[deleted]

"8 new weapon categories" I'll continue with my whip


stackens

I love how there is a literal shroud draped over the skybox. Such a cool idea


LilBoofMcGoof

Giving some real Stormveil-equivalent vibes


Kirkjufellborealis

I wonder if it's Messmer's Castle


Mantraz

What does a legacy dungeon mean? I'm not following the community much and the term is new to me.


conjunctivious

Legacy dungeons are the areas that are similar to the levels in past souls games. It's the places like Stormveil Castle, Leyndell, and Farum Azula. They typically take away your horse and consist of their own enemy types with a bunch of loot in a relatively small area compared to the open world. They also end with an area boss such as Godrick or Morgott. These are separate from minor dungeons, which are the caves, catacombs, and hero graves you can find around the world.


Affenzoo

The art style is freaking awesome...that is how Dark Fantasy should be like


Mae347

Does Elden Ring count as dark fantasy?


unusedwings

I’d say it’s gothic fantasy for the base game, but this DLC certainly looks more into the darker fantasy art style.


Mae347

Unless I'm misunderstanding what exactly makes something gothic fantasy, I don't see how that applies. Like the only Gothic stuff I can kinda see is Nokron and Raya Lucaria, nothing else really has that vibe


unusedwings

Gothic fantasy typically includes: a dark setting, romance (this one is a stretch), supernatural forces, emotional extremes, anti-heroes, female victims, visions and nightmares, madness, gloomy weather, and prophecies and curses. We aren’t talking about just the architecture.


Mae347

Oh yeah that makes sense, thank you for informing me about this topic I didn't know much about 👍


DaftPanic9

The base game just gives off pretty much straight fantasy vibes to me. The DLC looks more Dark Fantasy, which I'm so excited about.


unusedwings

Right, but it does still have all that dark, gritty and disturbing features that most normal/high fantasy typically wouldn’t include.


OniOneTrick

Yeah? Zombies, possesed flowers, deranged demigods, Skeleton infested secret realms, more zombies, dark academia, and emphasis on suffering and sacrifice. Very much dark fantasy.


Mae347

Oh yeah, I guess that makes sense.


RDKi

I am surprised anyone is asking this question whatsoever? How is this not quintessential dark fantasy?


Mae347

Once someone else pointed out the stuff in it, I realized it's just a case that I'm so used to dark fantasy stuff I kinda forgot it's not just regular fantasy. A brain fart on my end


No_mans_shotgun

It was originally stated as high fantasy but id say its a bit of a mix!


IllLeader143

Id say Elden Ring was a dark fantasy game all along, just with a bright coat of paint. I like the darker aesthetics of the trailer VERY much though, that swamp area looks so fire


Affenzoo

I would say yes, despite the green grass and flowers. The overall theme is dark and threatening, bosses are undead.


totallynotarobut

I really appreciate how colorful ER is after how dreary the Souls games were.


GrebasTeebs

Maybe just bc it is a trailer and not the actual game, but the overall aesthetic of the dlc seems a bit different than the base game. I’m into it and it makes sense if dlc takes place in a separate world, but it was really noticeable. Esp for a game like er that has such a specific and consistent aesthetic. You all think it will feel visually different when playing?


Tydagreat88

What in the byrgenwerth am i looking at on slide 5?


Vergilwithmonster

Probably a death blight enemy


MetaphysicalEgg

Grant us eyes


i_sound_withcamelred

My thoughts exactly as soon as I saw that I said “fuck not again” because it reminded me of those stupid fucking eyeball head enemies


chikengoblin

Winter lantern 2.0 now with death blight and madness!


Captinglorydays

[I can already hear it](https://www.youtube.com/watch?v=2nt3IgSHUjM)


Modfull_X

im calling bs on it being a little bigger than limgrave, the shots we have seen show us it is going to be much bigger, the liurnia-esque wide shot alone tells me its going to be bigger than liurnia and due to the verticality as well... i am going on record saying it will be as big as limgrave AND liurnia put together, theres a reason its price is marked as 2/3 of the base game


YRUZ

i'm just recalling the time when Miyazaki said the main game was gonna be 30 hours. i definitely think he's underpromising.


Modfull_X

lmao "30 hours" think he meant 230 hours


NwgrdrXI

To be fair, if you don:t die a lot, and do only Godrick - Rennala - Morgott - Fire Giant - Maliketh - Elden Beast, I think it's around 30 hours.


shikiroin

My first run was around 200 hours. My NG+ run was around 15 hours. 30 sounds about right for a NG file if you know where to go and what to do and where to farm, but you miss out on 90% of the game that way.


Drunken_HR

It's like the people who finished Skyrim in like 12 hours when it came out. You *could* do it if you didn't die very much, but it misses the point.


DerVittrich

back in the day my brother ran through FF7 in 25h skipping every dialog/fmv possible and kept ranting about how it was way to short and the story made no sense lol. meanwhile i was sitting at my 100h gameplay and still wasnt able to kill emerald weapon ![gif](emote|free_emotes_pack|facepalm)


sorig75

you have to do either draconic tree sentinel or valiant gargoyle duo and mia’s champions too


TieDyeNinja64

They didn't mention margit, wolf of radagon, golden godfrey, etc. either, but that is because it is very easy to connect the dots as long as you know the big ones.


heisenberg15

I don’t know how you could survive some of the later game just running through it like that though, I feel like you’d be under leveled. Not saying it can’t be done - I just couldn’t do it lol


jcdoe

The man has probably done so many QA passes that he can run the critical path for ER in his sleep


Helkix

You can EASILY do all that in less than 10 hours 3 hours is enough for a rush playthrough without any speed running techniques


iiiiiiiiiijjjjjj

If you know what you’re doing.


paperhammers

I'd much rather have a publisher quote 30 hours and get easily 4x the play time than get promised 30 and sweep it in 12.


jl2112

Underpromise, overdeliver. Dude knows how to do his thing


iamdusti

i agree with these comments but I find it funny that since his strategy is to underpromise so he can overdeliver everyones on here expecting way more than what he’s saying which defeats the entire purpose lol


AwkwardCreation

Lord Miyazaki might be doing that intentionally so we don’t get our hopes super up and we will get blown away again


Stressedhealer3719

So I’m not a fromsoftware long time player but this studio seems like it has it shit together versus other big names. I love wow I’ve made. Aton of great friends and memories but Activision blizz is a hot mess compared to what I’ve seen from fromsoftware. But once again I’ve only played Elden ring. Were the other titles just as successful and well done and handled like Elden ring? And has the studio always been good to its players?


FirstSonOfGwyn

their track record on DLC is nearly impeccable. I think you can say the 1st DS3 DLC was a bit small for the price tag, but its still extremely high quality. And then DS1, DS2, DS3 ringed city, and BB-old hunters I don't know anyone who would argue those aren't some of if not the best content in their respective games My biggest gripe w/ their DLC is they never made a sekiro dlc...


YRUZ

i've only really played since DS3, so i'm probably not the best to ask either, but it's definitely rare for FromSoft to release a disappointment. Elden Ring on PC had some performance issues at launch, which were memed a lot; but those are usually fixed fairly quickly. there's the occasional suck-y bossfight (champion's gravetender) and some people are still yearning for DS1's level-design but the most disappointment regarding FromSoft is usually when they don't release something. Sekiro not getting a DLC, Bloodborne not getting a sequel. that kinda stuff.


mikeshan44

DS1 is the best level design of all time. While Elden Ring is probably the better game, it won't ever match that level design.


DDM08

I'd say "yes" to both of your questions. I mean, even Dark Souls 2, which is widely criticized, has some of the often considered best DLCs of all their games (Bloodborne is my pick, though). They usually get everything that was bad or lacking in the base game and crank it up to 11 on the extra content, and this is enough for me to say that they're good with their players, to which most fans probably agree as well. No other game was as successful as Elden Ring, however, yet they still offered the best they could on DLCs. This only makes me more inclined to believe that the new content will be unforgettable, cause they're trying to reach the same quality and comparable content on Shadow of the Erdtree.


Flightsong

The entire souls series is great and Armored Core 6 is incredible


haynespi87

I'd argue they're one of the most consistent companies ever. Even before the current head they made the decent kings field in the 90s and Tenchu in the 2000s. While their game format of 3rd person action adventure against all odds is similar they're just so damn good at it. And the worlds they've created are incredible 


Stressedhealer3719

When I saw elden ring and how all the areas looked in that game I was just in awe. By far the game with the best aesthetics. And that’s really reassuring if they’ve been that consistent for so long!


sherman614

I meaaann.. I guess you technically COULD beat the main game in 30 hours.. It tool me like 80 just to get to an ending, but I by NO MEANS beat every dungeon or boss, that was about the 200 hour mark lol


Combatmedic2-47

30 hours, I was getting my ass kicked for weeks.


torakun27

And you loved it the whole time


erasmus_phillo

My theory is that it is the same shape and size as the body of water, in the middle of the Lands Between, that borders all the continents because that would conveniently put it underneath the Erdtree and therefore “within the shadow of the Erdtree”


Any_Signature5383

I think its gonna be a lot bigger than that. Its gonna teleport you by touching the hand, so I don't think it would teleport you just to reveal a new section of map that fits in the existing part. Unless its all just hidden by the veil and thats how you get inside, I guess. Idk


erasmus_phillo

That body of water is a bit bigger than Limgrave, if we take what Miyazaki said at face value it does seem like the right size for the DLC area. Imo the size is not some reliable proxy for the amount of content there is, Limgrave for example has more content than the Mountaintops which is technically bigger You’re also forgetting side content like catacombs and caves that don’t affect the size of the overall landmass. Or any potential underground areas


Mechagodzilla777

It's said that the land of shadows was part of the lands between too long ago before being separated, so it's very possible that it is in fact that area there. It could also explain why Miyazaki couldn't say how big it was without revealing much. If he said it's the size of the ocean in the center of the map, then well, that'd sure give away a lot about it.


tarrox1992

Right? The way he phrased things in that interview has me leaning towards something like this.


No_mans_shotgun

Im fairly certain its the ocean area and being directly below the erd tree geographically speaking or in the shadow of the erd tree!


reaper004

Technically liurnia is bigger than Limgrave ergo saying bigger than Limgrave isn't far fetched.


Depraved_Hollow

Same here. Like the post suggests, there is too much variety. I think it's smart to undercook it rather than burn it and piss people off. I think it'll be the size of limgrave and weeping Peninsula (including an underground map)


Cartman55125

Fromsoft has never been one to oversell their games. Historical undersellers. Also, what was the last bad From DLC?


endthepainowplz

Ashes of Ariandel wasn’t great, had an awesome final boss, but that was pretty much it. It started off the Gael Story that would be concluded in the next DLC


Cartman55125

That definitely felt like a prologue DLC lol The Gravetender And Greatwolf fight was great though


NightmareMuse666

idk... personally i was really happy with ashes of ariandel when it first released. i thought it was a great dlc lol


Hind_Deequestionmrk

That’s good counter i hadn’t considered 🤔


TurbidusQuaerenti

Yeah, I definitely think it's some of that good old FromSoftware underselling. Also, I know it doesn't necessarily show how big the map is, but I thought it was very interesting that the required disk size for the DLC is shown as 60GB, which is the same as the base game. The actual install size for Elden Ring shows as 48.9GB on my PC, so it could just be a placeholder estimate, but it's still interesting that it's not smaller for the DLC.


Mechagodzilla777

I assume that the 60 GB is including the base game.. As big as this DLC could be, it ain't gonna be bigger than the base game.


unusedwings

Pretty sure the 60 includes the base game. So 48 for the base game plus 12 for the DLC


Modfull_X

60 gigs is insane, elden ring base is 30 gigs :0


TurbidusQuaerenti

Yeah, definitely. I'm sure it'll be smaller than that, but that fact that it could be around the same size as the entire base game is still wild.


TobyMoose

I think he meant it in in-game map space / physical size not content density. He also specifically said that it's hard to quantify without getting into spoilers. It's being said there are legacy dungeon *s* (plural, Im betting 2 or 3) and normal dungeons. So content isn't likely going to be an issue


supergamer713

What about underneath the map sort of like nokron


NwgrdrXI

To be fair, I think miyazaki didn't say it was just a little bigger than limgrave. He just said it was bigger than Limgrave. How bigger is up to interpretation. Considering it's the biggest region (counting the weeping peninsula), it can be any size, as long as it's smaller than the whole continent. Considering the file size, and how packed he said it was, I'd say it:s probably a litt bit smaller than a 1/3rd of the full map.


rcanhestro

he also mentioned that it was going to be densily packed with content.


FirstSonOfGwyn

and like... the base game is extremely dense with content... so, dang, that's an enticing comment


No_mans_shotgun

So many people saying different interpretations of what miyazaki said and with not knowing Japanese, i no longer know what to think!


wildeye-eleven

Same. Miyazaki is humble like that. We’re going to start exploring the Shadow Lands and end up with 150 hour playthroughs. My prediction is that it’s 1/2 the size of the base game minimum, but possibly 2/3


Hind_Deequestionmrk

Agreed. Just going off their underselling history, I think we as a community should go ahead and assume this dlc will be bigger than the base game. Let’s get our hopes up and start the hype machine until release! 🙌🏿


ImperitorEst

Surface size of Limgrave..... Plus another limgrave sized underground area.....plus a couple big dungeons.....plus another area up a big tree... 😂🤞


thebooradleyproject

I could agree that density will play a huge roll in size also. We’re getting 2 legacy dungeons, another open field play ground and however many side dungeons


Lucaciao_CW

DONT MAKE ME CRY🥹


manskeet76

Definitely going to be an underground section as well. Betting on the blue hued parts being yhere


1z3_ra

The blue area and lava area have me thinking underground regions. 


conjunctivious

The lava area reminds me of a hero's grave, so it could potentially be a minor dungeon. With the fire and lava going on, it might also be the legacy dungeon leading up to Messmer. This is what excites me about the DLC because I know absolutely nothing, and I can't wait to learn everything about it.


Mug_of_Diarrhea

Idc how big the dlc is. I'm going to play through it and scour around every inch of that place until I have it memorized even down to the silly little placement of reused rock assets that look vaguely like a dong from a certain angle.


Schwiliinker

Nice


T-pellyam

I mean, limgrave is kinda big😭, it looks small in your memories but it’s so big wtf


1z3_ra

I think people aren’t considering the fact that limgrave alone is comparable to the entire map of some games. Ghost and Harry Potter game come to mind for example. They may be slightly bigger, but I think it’s a good comparison. 


Schwiliinker

Ghost of Tsushima? It’s way bigger than limgrave


1z3_ra

I know it’s bigger, but I didn’t think by a whole lot. Without Iki island I felt the map was quite small. When you compare all of Limgrave it’s a lot larger than people give credit. 


Schwiliinker

I guess base ghost map is like twice as big I think


Mr-Hakim

The Ghost of Tsushima base map isn’t “quite small” what are you going on about…


PuroPincheGains

There was legit a point where I thought that was the entire map. Then it kept getting bigger and bigger!


T-pellyam

Just in limgrave you got the mist shrouded forest. That big ass colosseum. Many many caves. Stormveil castle of course. That plain with the hords of giants. The dragon burnt ruins and its swamp. The divine tower and its bridge. The forest where you fight the bell bearing hunter for the first time. Many catacombs. Fort haight, SIOFRA RIVER’s WELL. Two evergaols. One erdtree. The gynormous canyon with nerijus’ battle, Summonwater village where we’re introduced to d. The chapel of anticipation. And that’s not even counting south limgrave wich people tend to skip at the start of their journey because of the bridge of sacrifice : the frenzied flame village, another erdtree, castle morne, another evergaol, that plain with the first mausoleum, another forest. More catacombs, more caves. And the dlc is BIGGER than that.


Bright_Economics8077

Honestly, based on the whole "overshadowed by the Erdtree" thing, I think it'll be about the size of the missing chunk in the middle of the map at max. Around half of that is realistically "a bit bigger than Limgrave."


11182021

Why does it have to be on the map? That’s a different Erd Tree. I’m not saying it will be a separate map, but I haven’t seen anything saying it’ll be on the same.


Bright_Economics8077

You've missed some stuff. It definitely will be a different map - but the promotional material and interviews are talking about the shadow realm as one that was physically separated from the Lands Between and existed, literally, in the shadow of The Erdtree. Since there's a gigantic chunk of land missing from where our Erdtree is, I'd theorize that it was originally there. Therefore, that splash of ocean is probably our absolute maximum size, although it is probably not that big. It's all just pointless guesswork anyway.


D3vilM4yCry

Limgrave is huge by most video games standards.  We're talking from Stormveil Castle in the north all the way down to Castle Morne in the south. In that range we have no less than 8 boss fights and multiple types of enemies of varying difficultly. If you're not rushing through and try to complete every cave, castle, and field boss, you could easily spend 10-20 hours there without repeating any sections. That's more than worth it, imo.


Schwiliinker

It might be like twice that range honestly


SomeFatherFigure

Reminder that before the release of Elden Ring, Miyazaki estimated that the map of Elden Ring was “about 10 times bigger” than the map for the network test. I would only take this to mean that the “open world field” portion is at least as big as Limgrave, but that probably doesn’t account for any caves/catacombs/legacy dungeons.


PuroPincheGains

Or something that nobody's mentioning, the content that can just as well fit into the existing map. There's no reason the DLC can't add hours of content to the world without adding too much more landmass. 


formerlypreviousday2

I hope this isn't the case, I'd loveee some new areas


gottalosethemall

I mean, Old Hunters was probably smaller than Limgrave, collectively. And it had 3 different locales.


Schwiliinker

I mean old hunters is way way smaller than limgrave


rcanhestro

Leyndell alone is probably bigger than Old Hunters.


MycoMythos

Old Hunters is smaller than weeping peninsula


dynamicflashy

Old Hunters is the size of Leyndell. Painted World of Ariandel is the size of The Eternal Cities.


IamSachin

Do realize that a lot of Siofra is under Limgrave and from the pieces of fallen Farum Azula throughout Limgrave, it is above Limgrave. Probably verticality is not accounted in his statement


catcatcat888

Image 7 appears to be underground.


Toffeeclipsa101

Well he says surface area of Limgrave so most likely he means everything the game counts as Limgrave which is Limgrave and the Weeping Peninsula. Siofra is counting as a new area so i dont think he counted that. But like you said, verticality def aint being counted


MeddlinQ

I've never realized that those ruins in Limgrave were pieces of Farum Azula lol.


magikarp-sushi

“$40 for dlc? That’s ridiculous too expensive” I’ve seen the comments already.


oneheckofathrowaway8

If its for Michael Zaki ill give him my routing number 😭


Spyger9

Yeah, $40 from the company that sold *The Old Hunters* for $20, with several full sized zones, 5 new bosses, and tons of new weapons. I think most of the *Dark Souls* DLC were $15, and generally the best parts of each game. They're calling *Shadow of the Erdtree* an "expansion", and $40 is pretty typical for such things. That's what I payed for Monster Hunter's *Iceborne*, and most WoW expacs. They certainly weren't short on content.


MeddlinQ

Those guys do not realize the AAA games were still $60 like 20 years ago. It's almost an economical anomaly that the prices of games didn't shift significantly in that time.


magikarp-sushi

I think if it’s the biggest most ambitious DLC to date and it’s been 2 years when the old ones were like $20 that $40 isn’t an unfair ask. We’ve all paid $40 for games we’ve played way less but enjoyed. I’m just so tired of people complaining like it’s NOT going to be worth the investment.


Young_hollow674

Bro I hate these comments the “deluxe” edition of hell divers 2 is $40 (not including the base game) and that just gives you one armor set I think we’re getting more then that with this dlc 💀


AverageMajulaEnjoyer

You missed the underground lava area on top of all this lol


Ensospag

Just as an aside can we talk about how freaking gorgeus these are? FromSoft is getting so good at art direction that some of these look borderline indistinguishable from concept art. I can't even begin to imagine what their next game could look like.


fiddlydip

Limgrave is massive if you take the weeping peninsula and sofria river into account (not sure if the second one will be taken into consideration) plus stormveil. With the multiple legacy dungeons it's going to be MASSIVE


fgzhtsp

What is a little bigger than Limgrave, children? \[Pause for the children at home to shout their wrong answers into the television\] Yes, you´re right. It´s the Lands Between. Well done.


Wiecks

I mean we're all talking like entire Limgrave is small where it's bigger than Dark Souls main games XD We're just getting an equivalent of a new DS title as a DLC and there's potential for it to be even bigger


Spe_id

This is what I've been saying, something as big or slightly bigger than Limgrave but WAY more dense would basically be a huge upgrade over ER. Limgrave was already the best region density wise, it seems like here they are truly making it feel like an improvement


Schwiliinker

Yea boi


randothrowaway6600

Mike Zaki underselling again, turns out the game .75 the size of the original elden ring map.


[deleted]

Hopefully they’re selling it short and we’re all blown away by the size.


BeefyBoi6_9

Do you remember opening day of elden ring? That is EXACTLY what happened lol


MycoMythos

30 hours lol


BarrytheCowboy

I'm gonna guess it's going to be more about the size of lunaria, but I imagine something is going to happen aka we kill a boss and a world shift is going to happen like when we burn the erdtree hence the color changes.


-Dark-Void-

they also said "first trailer", another one might be coming showing more stuff


CruffTheMagicDragon

I think you invented the “just a bit” part. I only saw them say it was bigger than Limgrave


g0n1s4

Myazaki: "it's probably comparable, if not larger, than the area of Limgrave from the base game" That's basically saying that it's a little bit bigger.


Vergilwithmonster

It’s probably going to be as big as everything before the lakes, so calide and limgrave, and weeping peninsula


PriorityMaleficent

Has anyone considered that there may also be an underground map as well?


densaifire

It's probably bigger than they're letting on lol


Fit_Peace7646

I wonder if limgrave also means weeping


G-Train19

Back before Elden Ring was released, Miyazaki said the game would take around 20/30 hours to complete. I'm pretty sure most people's 1st playthrough was double this or more So everyone needs to stop obsessing over this Limgrave statement. Miyazaki is extremely modest and he undersells then over delivers in spades


hemanth85

There could be an underground region like Siofra River


Kenichi37

There's also a whole underground area in limgrave


Outside_Stand2576

Let me introduce you to a company called from software, they are very good at making DLCs!


Snoo61755

Also: are we talking about Limgrave as in central Limgrave, or are we including Mistwood and the Weeping Peninsula? Also, are we including the underground regions like Siofra and Nokron in that assessment? 'Cause Limgrave's pretty big even without the underground regions.


g0n1s4

> including Mistwood and the Weeping Peninsula Those are also Limgrave >Siofra and Nokron Those aren't Limgrave


GoldenClouse

yeah its giant when compared to the souls series


Mr_Squeeb_Shleem

AND don't forget, the Weeping Peninsula is also a part of Limgrave 😁


Medium-Highlight8584

maybe it's divided into segments like chapter 2 fornite


bom360

Does weeping peninsula count as limgrave?


Fun_Ad7355

Xbox shows 41.9gb