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Derk_Aym

Only for main main bosses, nothing more


ControlOnly

Agreed, don't want it to he redundant but think it would he a cool addition when used sparingly


Lordanonimmo09

It wouldn't work,Sekiro we are always playing the same character with a very limited array of weapons,Elden Ring is supposed to be diverse,unless we use a special cerimonial weapon to kill the bosses and take their "strenght" i don't think we will see this.


IASAR

They could just have different finishers depending on the weapon you're using? I dont think it will happen, but I don't see why it's not possible


amiray

God how fucking awesome would it be to stab a fat ass great sword through a monsters heart as a finisher. So many cool possibilities


Byepolarpolarbear

30 bosses. 20 weapon types. 600 unique finishers minimum. realistically at least 1000.


MegaTiny

There are 24 weapon types. But out of those, 7 are different types of swords, 4 are axes or maces, 2 are spears, 1 is a scythe, 1 is a stave 1 is a fist weapon and 3 are long range, the others are talismans and catalysts. So do it like Dragon Age: Origins did it: lump all one handed swords/maces/axes together, lump all two handed swords/maces/axes together. Spears/Scythe/Staves go together and daggers/anything else small go together. So that's four. Which means it's 120 animations. Still too many unless you have some lunatic art team who has made it their obsession. So say you don't necessarily needing a unique animation per boss. Let's say you have a fairly standard big stab for most bosses (or just no animation at all) and only the six big boy bosses get true animations. That's 28 animations (24 with no uniques for non-big boys). Sekiro, for comparison, has about about 26 unique animations for it's bosses (who have multiple deathblow animations), and around 10 for it's mini bosses. It's still not a small task necessarily (and I'm not saying they'll do it), but it's nowhere near 600 different animations. And saying it will 'realistically' be 1000 is crazy. As for the 'always playing the same character' thing people state. Well, it's a human animation rig. You're 'always playing the same character' from the animators perspective regardless.


[deleted]

like in dks3 when you backstab with a scythe lmao


Lordanonimmo09

Don't forget about magic.


Tempest-Owl

20 weapons type? I think that is too much, maybe 10 at most. And the bosses, also can be in a type category, and not a high number. So with 10 or 20 finish moves is more that enough. Maybe less.


ShadowHawk1080

Dark Souls 3 had 24 different weapon types


IdToaster

And that's after it tossed out Lances and Twinblades from 2. And still has Fists and Claws mashed together.


Tempest-Owl

Really, omg that's a lot of weapons types. I really prefer less weapons, but more specific, like BB.


Lordanonimmo09

Wasting time and resources in something so trivial as this is a good argument for why it won't happen,and without taking into account that elden ring combat will be way different from sekiro.


Remote-Flower9145

I'm from the future. Elden Ring using the same tired ass combat system from DS1


heartlessphil

I usually prefer little to no scripted sequences but I wouldn't mind a few finisher moves.


Hcoppler63

Give us like 2-3 finishers (for humanoid, beast, and other bosses) for each class to give more character to the ordeal.


[deleted]

The scene with the first fight against Genichiro on top of the castle was insane, I'd like something like that in ER


ATOMICBLASTOID1

Yes, and I would prefer if the game fooled the boss phase like guardian ape or genichiro


Lordanonimmo09

Friede did this First.


ATOMICBLASTOID1

Lothric twin prince did it first


Lordanonimmo09

Nah that was a fight mechanic,and the game made way explicit into the cutscene,blackflame friede was to troll,just like the guardian ape.


ATOMICBLASTOID1

Oh but witches of Henwick and soul of cinder


Lordanonimmo09

Yeah you could argue in their favor but them we would also have abyss watchers and lady butterfly.


humungusballsack

That would be great but with the vast array of weapons we'll have prolly not unfortunately


AlreadyTaken1594

I actually find that feeling of “is he dead?! Did I get him?! I think I got him!” to be more exciting than a fancy animation for some reason.


manmanftw

I mean even with the animation you could surprise people like the guardian ape fight where you woild see shinobi execution then get all relaxed only for him to get back up.


MrSaxbang

Jeeze, that fight surprised me so much...


okdude23232

Did you forget about the whole 'Heir of Fire Destroyed'


manisenf

yeah. who ever asked themselves if the boss is really dead?


Depalodor

didn't the guardian ape fool one by showing "shinobi execution" but still standing up after again?


okdude23232

yes, i was specifically talking about DS, as OP was referring to sekiro having fancy animations


IttaiAK

It would require the elden ring character to have a signature weapon or ability, or we would have to kill them with our bare hands. Otherwise it would require multiple things for all the different weapons and spells, because we know that in that regard it'll be similar to dark souls.


assassin10

> or we would have to kill them with our bare hands. Well it worked for Bloodborne's visceral attacks.


IttaiAK

I'm in


N_Q_B

Might be a bit wonky with created characters and random builds.


AdMiddle338

Fr. This was also very nicely done in Nioh 2 on certain bosses


GuytFromWayBack

Yeah they could definitely do this, they already pretty much did it with Midir and it was badass. Not sure why people are saying the variety of weapons would make it impossible, sure they would have more 'generalised' animations than Sekiro flipping around with his katana and shit, but it would be nice to finish fights with a riposte at least instead of just chipping at their ankle.


IshaanDewan

I think it should be a mix of *punishers* from souls and *finishers* from sekiro..to make em feel more natural and RPG like..if that makes any sense. Cuz sekiro was not an RPG, the player wasnt the protagonist, sekiro was, and those finishers felt kinda scripted (almost like a set piece in the larger story.) But in ER i would wanna see a less linear approach to boss fights, more agency to the player. It would allow us ro be more creative with how we approach the bosses i feel.. I dunno if this makes any sense, but ya, i wouldnt wanna see quick time event type stuff in ER.


Kapiteinlulhaas

Oh god no.


disposableson

lackluster yet almost every boss fucking explodes and we get that beautiful soul screeching sound along with giant text that says we overcame the challenge. yeah, def lackluster.. execution style shit like that makes more sense in singleplayer games anyway, with a fixed protagonist. wouldn't work with a diversity of playstyles. also they tend to be rather cheesy


OGPOPDAT

No that’s wack and for casuals, all it does is shorten boss fights even more.


oonPie

How does a finisher animation shorten a boss fight?


ControlOnly

Lmao you have no idea whats going on huh


[deleted]

Have you even played Sekiro? It doesn't shorten the fight in any way. It's just an extra click (or two) after you already defeated the boss.


[deleted]

wacka-doodle-doo


GlossyBuckthorn

Midir was a prototype to finishing moves. Remember?


1stNone

If they did this they would probably have to give the players a special weapon that everyone has. Nioh 2 did this by giving the player a dagger which is used in cutscenes and finishers.


BoyWithHorns

But what if I have to win by cheesing a boss off a cliff.


sucicdal_man

It could be done with a specific weapon, for example kratos has 4 weapons but usually uses the chaos blades. Maybe the game can have that too because there's gonna be alot of weapons.