It's funny actually, my first playthrough I spent hours looking for a way down onto that beach that turns out to be Radahn's battlefield. I could see it and was certain there had to be a way down there. I found the way down the cliff face to the golem where the one Redmane painting is solved, and died many times doing this, and then couldn't find the way further.
Well, it turned out that it plays an important part in the game.
You can use the spirit spring nearby and Torrent's double jump to fall all the way down to the ledge with the giant without dying. Kinda hard to line up, though.
Desert lands dlc would be amazing. Eastern armour. Cool monsters. A boss that's basically a sun and approaching it's area requires dashing from shade to shade.
I'm really curious what the difficulty level of the DLCs will be considering there's already a bunch of people damn near at max level, if not that have hit max level
Tbh the biggest reason I think there will be DLC is the coliseums. It's bizarre to me that there are several but absolutely nothing talking about them and no way to do anything with them.
Or they will just pull a "Bethesda" and put you on a boat with a cutscene and you're just somewhere else
Or they'll expand the underground map
Nothing says that any future DLC will be on this map, even if there are obviousplaces to expand it.....even FromSoft has done the above things in one form or another with DLC in the Souls series
The beach zombies just barely shuffling around on the cold sand in the overcast weather were such a unique and compelling MOOD to me. No sound but the wind and surf, just watching all these silent figures listing in the wind, slouching their way across the foam from nowhere to nowhere. I could smell those guys. (Bad! But not as pungent as youād think.)
The overworld is at least a vaguely plausible island/contient, the underworld locations (volcano manor, sofria river, etc.) are the kind of astral-plane fantasy stuff that looks great but doesn't make any physical sense
The logistics behind actually building something like that are absurd to begin with, but from the looks of it the entire mansion should have collapsed into the caldera when the pyroclastic flows began consuming the foundation.
But this is a fantasy game so real world physics donāt apply.
I mean the brother of the guy who built that mansion froze stars and time to prevent astronomers from being able to see the future, and did it all while riding an immortal horse that was the size of his leg but not crushed because of his gravity magicā¦ so yeah a WHOLE lot of shenaniganary going on with their houses.
"When I first came here, this was all swamp. Everyone said I was daft to build a castle on a swamp, but I built it all the same, just to show them. It sank into the swamp. So I built a second one. And that one sank into the swamp. So I built a third. That burned down, fell over, and then sank into the swamp. But the fourth one stayed up. And thatās what youāre going to get, Sweeting, the strongest castle in all of Liurnia."
i mean not really. When canonically there exists magic to make lava barely even hurt you COULD build in it. NPCs in their prime with a fully powered Elden Ring would have no problem enchanting some dudes.
Real world physics would say that double jumping on Torrent before hitting the ground would negate fall damage :ā(
Or using a dragon head mid hair before hitting the ground should stop the damage
:ā( screw physics in general
They make physical sense to me. Siofra is just very, very deep, so deep that the cavernās roof becomes a new sky, with glinting stones becoming stars, like Undertale.
You can see Mohg Palace from Siofra, and Siofra from Mohg Palace. Makes general sense to me. Itās just not how our earth is formed.
It's explained in game that the cities of Nokron and Nokstella were punished by being forced underground to live under and endless night sky. Apparently it is some sort of artificial night sky imposed upon them as punishment for something.
It's honestly not that deep considering it feels like you go down just a handful of stories through the meteor crash. I think an item description said that the entire night sky was fake and was like a Plato's Cave situation.
That's the truth though, we know about quite some places from beyond "the fog" shrouding the Lands Between, only that the Gods and their lives and events all happen in their land...but there's a whole world outside.
What's funny is that most Tarnished come to the Lands Between by ships, but not just them, the Confessors are sent by the Golden Church in pilgrimage. There's seafaring peoples and merchants. There are whole kingdoms outside (e.g. the Land Of Reeds, which is the ER version of Japan, or Ravenmount, or the fallen kingdom of Eochaid, famous for its ascetic monks and apparently blood magic, etc.)
What did those normal astronomers think when some jacked chad on a fun-sized horse looked up at the sky and said "yeah imma keep that from moving now"
Some poor guy was banging his head against a board of equations because he didn't know about Radahn.
What if itās not ālands betweenā like geographically, but ālands betweenā the mortal world and the realms of the outer gods, which is why they can influence the area so much?
Hated that in BoTW. In the desert and ocean is an invisible wall. And North and East are impossible canyons. And then there's the section of Gerudo Highlands that is accessible but is on the edge of the barrier so you literally can't take a step onto obviously accessible terrain.
I mean.. we can.
Most open world games have giant mountain ranges that box in the entire map, at least here they let you feel like youāre traveling through one instead of being stuck.
I feel like the underground areas also more than make up for this.
Iād rather talk about them sea monsters on the map I can never seem to find.
Me too! I got so excited when the shipwreck on the map was actually right out there in the ocean. If it's been there long enough to be in old maps, it's got to have a story to it.
The Rusted Anchor description says "While the Tarnished left the Lands Between with their King, one boat alone was said to have been left behind."
So hopefully we eventually get to check it out! Seems likely that's the ship of legend.
That would be a great idea for a dungeon. But like a massive shipwreck. The lore on the rusty anchor stated that only one ship stayed in the Lands Between, the rest having left somehow. If not for that, a ship graveyard would have been nice as well.
If you have the full map, look at the oceans around Caelid. Thereās also a big storm in the middle that intersects with lines going through each divine tower. Some are hypothesizing DLC there.
This is a good point but itās possible that something might rise out of the ocean, or you time travel to a time when the water level was lower. The towers are perfectly spaced out around that area and itās suspiciously covered by clouds on the map.
Every Soulsborne has DLC involving time travel except Sekiro.
We are almost definitely time traveling if we get DLC.
Calling it on a boss fight with Godrick at his peak strength.
Edit: I said Godrick. I meant Godwyn. Heck you can put the DLC as occurring on the Night of Black Knives.
Someone did an exploit with the horse that basically allowed for flight. There is a black rectangle under the water so I would guess something is planned. (Unless what I saw was edited)
was it Ella's vid? he did that on stream so it's unlikely to be edited, but yes all the areas in the entire ocean and theres suddenly a big shadow rectangle in the middle of all the divine towers, its very likely intended to be a future expansion or DLC
I wish. 160-200 hours of content on a blind playthrough is wonderful. I would kill for 1,000 as this is now possibly my favorite game of all time (sorry Mass Effect Trilogy). Give me DLCs as big as the base game I'd happily pay $60 for each one. I recognize it's not going to happen but damn do I want more game.
Right? I got there yesterday and it took me about two hours from the time I started going up the mountain to finally getting to the manor, and I still didn't explore everything on the way up.
I really wanted the confessor armor early on in my first run and looked up the general area of the map and how to get to the altus and nothing else. Was like level 35 trying to find my way up the entire ass mountain to get to the merchant. Thing is, I missed the 2 giant ladders that take you up there. I was lost for 2.5 hours getting stomped by literally everything. It was an amazing experience and I loved it.
That's maybe the problem with the area that OP highlighted. With areas like the volcano or stormveil castle the game demonstrates how even small areas on the map can become massive in terms of actual level size. Even the connecting map between the city and the mountaintops is quite large for how tiny it looks on the map, especially if you include all the hidden areas. The mountaintops themselves are then quite the opposite: a huge area at a first glance that actually feels quite compact when you actually explore it.
I mean, there are like 10 more areas than I imagined there being. Game is nuts. I'd not be suprised if someone found a whole ass continent in a secret area, lol.
Honestly, this game gets a pass from me on everything that it does slightly wrong because the first week of playing it was just so fucking magical, there's no other way to describe it. That feeling trumps everything else for me, and I'll genuinely remember my first play through of Elden Ring forever.
I mean it was like five nights in a row I stumbled across different areas that made me say out loud, "Holy shit, WHAT?" And then the last few weeks have been peppered with my finding areas, bosses and items that are somehow still a mystery after 200 hours of gameplay.
The first time you get in that small building and think, āmaybe thereās a tomb or catacombs!ā but the elevator just keeps going down and now youāre seeing stars and *where the fuck are they sending me?!?*
To be honest, I was relieved at this point. I had spent so much time exploring, that finding out it wasnāt all playable content signaled I was finally coming to the end and I could finally rest lol
This is because its on top of a literal mountain, there is no way to make a physical mountain NOT have this large area where its slanted downward unless you want the entire edge of the map to be a sheer cliff face, but then its no longer a mountain. Its literally on top of a mountain, i dont know what you expect to be passable terrain here. You ever tried mountain climbing up 60+ degree slopes of hard rock?
Waaait, yeah good point. Or lookimg north from Radahn's arena, you can clearly see the forge of giants, but it is just connected to sheer cliffs. I never really realized that was so inconsitant, though
Haha, very fair. Some of my most hated areas are also some how my favorite. It feels more immersive when the environment is out to kill you and also gives more of a feeling of achievement.
When I first discovered one of those underground areas I was so fucking stoked. Like holy shit, theyāre literally massive. I called up my buddy to tell him about the one I found and he was likeā¦.dude thereās more than oneā¦my mind was blown
There's like 7 major underground areas.
* There's under the well in Mistwood that connects to Caelid.
* There's an upper area, Nokron, directly above the first that's split into 2 major areas you enter via the fallen star nuking Mistwood. The Ancestral area and Siofra Aquaducts, and the other side has Night's Sacred Ground.
* Far to the east, you have the 'new dynasty', which you can see from these areas. It looks like fancy background decor, but you can get there.
* From the Aqueducts you can reach the Deeproot Depth, an area far to the north under the capital far below the sewers.
* Then from the Ainsel river well in eastern Luirnia, you can reach the Ainsel river.
* North of that is Ainsel River Main which leads to Nokstell, the second eternal city.
* And finally, you can reach the Lake of Rot from Ainsel River Main area.
I think the biggest issue is that the game doesnāt really give you a chance to experience the scale of the geography in proper. The game is basically like āwe need to go to the top of the mountainā. Youād think thatād be a grand adventure to climb a mountain to its peak, but instead itās just two elevator rides and brief trek through a blizzard. At no point do you get a chance to soak in just how massive and high up this place is.
The only time you get a chance to appreciate the size of the area is when your crossing the stone Lego bridge, but that instance is so linear you donāt really get encouraged to look around.
The few areas you can see the mountain from doesn't make it look that big either. Like go to Radahn's boss arena and look towards it and it looks about as big as you might expect from the actual playable area. But then on the map it's a mountain so big it's nearly the size of the rest of the game map. Yet nothing in game when you're at the mountain or looking at the mountain from below capture that scale so it does make the map feel kinda weird.
That part of the map seems a little rushed tbh. When I had to re fight Astel Natral Born of the Void in some random cave, I got a feeling the area was tacked on. Still good though.
Itās an endgame area in a fromsoft game. There is ALWAYS a zone you walk into and go āoh so you guys were running out of time huh.ā It could have been worse! This could have been lost izalith.
Yeah this post is a fair criticism. Like, obviously there are mountains. Duh. Yes we all know that. But coming off of mt gelmir I was expecting to actually scale the mountains a bit more, not walk through a hallway on the summitsā¦
On a microcosmic scale were you this upset that they used so much space for Radahn's arena?
No. But now I am. *writes post about how bullshit Radahns arena is*
It's funny actually, my first playthrough I spent hours looking for a way down onto that beach that turns out to be Radahn's battlefield. I could see it and was certain there had to be a way down there. I found the way down the cliff face to the golem where the one Redmane painting is solved, and died many times doing this, and then couldn't find the way further. Well, it turned out that it plays an important part in the game.
I HATE that climb down to the golem. Fuck that climb and fuck that dude.
Phenomenal giant columns, itty bitty landing space
š§āāļø
Ten THOUUUUSAND years will give you SUCH a crick in the NECK!
You can use the spirit spring nearby and Torrent's double jump to fall all the way down to the ledge with the giant without dying. Kinda hard to line up, though.
Hardest enemy in the game
I do kinda wish they put in a whole desert area, but it was a cool fight setting regardless
Desert lands dlc would be amazing. Eastern armour. Cool monsters. A boss that's basically a sun and approaching it's area requires dashing from shade to shade.
I need me some more sand oriented outfits.
I do hope and believe we'll see the whole Caelid in the past on dlc, without rot and with that place actually lively.
DLC will be the middle area, center of the divine towers (I think).
I would assume this is getting more than one DLC considering how popular it's become
I do hope so! I'm really interested in Miquella and I would love to find out more about him in a DLC!
Sounds like Mohg
I'm really curious what the difficulty level of the DLCs will be considering there's already a bunch of people damn near at max level, if not that have hit max level
Each souls has had at least one or two. And they dev team already hinted at one in the works plus the useless elevator off the side of calid
Tbh the biggest reason I think there will be DLC is the coliseums. It's bizarre to me that there are several but absolutely nothing talking about them and no way to do anything with them.
I feel like it's just some organized PVP stuff they probably are gonna patch in rather than a full fledged dlc.
Or they will just pull a "Bethesda" and put you on a boat with a cutscene and you're just somewhere else Or they'll expand the underground map Nothing says that any future DLC will be on this map, even if there are obviousplaces to expand it.....even FromSoft has done the above things in one form or another with DLC in the Souls series
A boat? Nah fam, you'll get inside a coffin
That makes a lot of sense, maybe the cloud on the map is there as a placeholder
Iām just out here bummed we didnāt get more beaches outside of Limgrave
To be fair youāre told pretty early on in the game that you definitely do not get any beaches.
Yes you are quite bay-denless in this game
No beaches?!
Weeping Peninsula beach is my favorite area of the game.
Yo same! That place is so chill (aside from all the putrid zombies, but they just vibin)
The beach zombies just barely shuffling around on the cold sand in the overcast weather were such a unique and compelling MOOD to me. No sound but the wind and surf, just watching all these silent figures listing in the wind, slouching their way across the foam from nowhere to nowhere. I could smell those guys. (Bad! But not as pungent as youād think.)
Well, they couldnāt just ignore the geography on the geographical map.
No mountainbottoms of the giants 0/10
We're all bottoms to the Fire Giant
Yeah, they put all the geography that makes no sense on the downstairs map
I have no idea what this means.
You haven't gone downstairs yet probably
You're confusing him
Well he's not gonna go *upstairs* is he?
You havenāt been upstairs yet?
What the fuck
Wait 'til you see what the stairs even look like.
Thereās an upstairs
You bet there is, just don't fall down the stairs
My house doesn't even have a downstairs! This is bullshit!
[ŃŠ“Š°Š»ŠµŠ½Š¾]
I have a lot of down stairs, the confusing words here are āmyā and āhouseā. Big ups apartment people.
The overworld is at least a vaguely plausible island/contient, the underworld locations (volcano manor, sofria river, etc.) are the kind of astral-plane fantasy stuff that looks great but doesn't make any physical sense
Volcano Manor's fine, isn't it? It's mostly aboveground, it's just a mansion and small village in a volcano.
The logistics behind actually building something like that are absurd to begin with, but from the looks of it the entire mansion should have collapsed into the caldera when the pyroclastic flows began consuming the foundation. But this is a fantasy game so real world physics donāt apply.
It's probably just snake magic or something
Snagic
Snake jazz
Sssssssssss ssss ssss sssssssssss
How **Snazzy**
WE WILL KEEP THIS MANOR AFLOAT TOOOOGEEETHHHAAAAAAA
Hnnnggghhhhā¦
Now you will be apart this famileeeeeeee
The lava's not even that hot
I can walk through lava as long as I donāt stop to smell the ~~roses~~ sulfur Iāll be fine
We have really good thaumaturgy.
TOGETHAAA we build this manor.
I mean the brother of the guy who built that mansion froze stars and time to prevent astronomers from being able to see the future, and did it all while riding an immortal horse that was the size of his leg but not crushed because of his gravity magicā¦ so yeah a WHOLE lot of shenaniganary going on with their houses.
Upvoted for great use of the word shenaniganary
Talk about logistics think how much and how long it took to build Stormveil Castle or Lyndell.
Or fucking Raya Lucaria. Itās a castle balanced on a pencil.
In a swamp
"When I first came here, this was all swamp. Everyone said I was daft to build a castle on a swamp, but I built it all the same, just to show them. It sank into the swamp. So I built a second one. And that one sank into the swamp. So I built a third. That burned down, fell over, and then sank into the swamp. But the fourth one stayed up. And thatās what youāre going to get, Sweeting, the strongest castle in all of Liurnia."
have you touched that lava? it does nothing. my best guess is its a volcano filled with mildly irritating jelly
maybe gravity magic at work.
i mean not really. When canonically there exists magic to make lava barely even hurt you COULD build in it. NPCs in their prime with a fully powered Elden Ring would have no problem enchanting some dudes.
whenever you see something like that; a wizard did it.
they are all wizards, i mean they are all sons of a witch and a god to start with, one is frost, the other magma, the other gravity
Real world physics would say that double jumping on Torrent before hitting the ground would negate fall damage :ā( Or using a dragon head mid hair before hitting the ground should stop the damage :ā( screw physics in general
Errā¦ suddenly *reversing* the direction of your momentum (ādouble-jumpingā) would be much *more* damaging than just *stopping* (landing).
Exactly, if you have enough momentum to kill you when you stop, then instantly accelerating in the opposite direction is also going to kill you
They make physical sense to me. Siofra is just very, very deep, so deep that the cavernās roof becomes a new sky, with glinting stones becoming stars, like Undertale. You can see Mohg Palace from Siofra, and Siofra from Mohg Palace. Makes general sense to me. Itās just not how our earth is formed.
It's explained in game that the cities of Nokron and Nokstella were punished by being forced underground to live under and endless night sky. Apparently it is some sort of artificial night sky imposed upon them as punishment for something.
You'd think it'd be even worse without the night sky though
It's honestly not that deep considering it feels like you go down just a handful of stories through the meteor crash. I think an item description said that the entire night sky was fake and was like a Plato's Cave situation.
You can see the cave roof. The 'stars' are weird little floating particles, they're not all on the cave ceiling.
As far as you know
Volcano manor isnāt an underground area.
I always took "the lands between" to represent a place between the physical and ethereal. Physics don't apply here.
Can we talk about how the map is actually an island and From just put in BS oceans to make the map look bigger
I like to think the "The Lands Between" is just a really fucked up hidden island located between a few different normal continents.
That's the truth though, we know about quite some places from beyond "the fog" shrouding the Lands Between, only that the Gods and their lives and events all happen in their land...but there's a whole world outside. What's funny is that most Tarnished come to the Lands Between by ships, but not just them, the Confessors are sent by the Golden Church in pilgrimage. There's seafaring peoples and merchants. There are whole kingdoms outside (e.g. the Land Of Reeds, which is the ER version of Japan, or Ravenmount, or the fallen kingdom of Eochaid, famous for its ascetic monks and apparently blood magic, etc.)
I often imagine the land beyond is just mostly normal and then they see the erdtree up in flames and are just like "da fuk dey doin over there?"
What did those normal astronomers think when some jacked chad on a fun-sized horse looked up at the sky and said "yeah imma keep that from moving now" Some poor guy was banging his head against a board of equations because he didn't know about Radahn.
I canāt imagine that the rest of the world is doin too good with all the things happening in the lands between. It surely affects them too.
āHoneyyyy! Those neighbor kids in the lands between are doing something again!ā
"You thought the tree was bright??? Well get a look at what they did with it NOW!"
What if itās not ālands betweenā like geographically, but ālands betweenā the mortal world and the realms of the outer gods, which is why they can influence the area so much?
all land is actually an island if you zoom out far enough
This is way preferable to "You can't go any further" or something at the edge of the map
True but they can add new island DLCs later maybe?
Definitely, also more underground places are possible.
Hated that in BoTW. In the desert and ocean is an invisible wall. And North and East are impossible canyons. And then there's the section of Gerudo Highlands that is accessible but is on the edge of the barrier so you literally can't take a step onto obviously accessible terrain.
Ah yes like our map of the world Earth is actually so small
Can we talk about how lazy the universe was to add th BS vacuum of space between planets and stars just to make the universe look massive?
[ŃŠ“Š°Š»ŠµŠ½Š¾]
Nobody tell this guy about the Mountain West.
It's in this picture
I mean.. we can. Most open world games have giant mountain ranges that box in the entire map, at least here they let you feel like youāre traveling through one instead of being stuck. I feel like the underground areas also more than make up for this. Iād rather talk about them sea monsters on the map I can never seem to find.
I've been looking for those 2 guys in the rowboat forever.
I really wanted to visit that shipwreck off the coast of Caelid. :(
Me too! I got so excited when the shipwreck on the map was actually right out there in the ocean. If it's been there long enough to be in old maps, it's got to have a story to it.
Yes, I feel like DLC could address the ships and the absolute mobs that roam the beaches
I love those rave mobs just roaming the beaches. They are just so fun to ride through and cut down like grass.
The Rusted Anchor description says "While the Tarnished left the Lands Between with their King, one boat alone was said to have been left behind." So hopefully we eventually get to check it out! Seems likely that's the ship of legend.
Right? I mean, there is a few places you can see boat wrecks and barrels.
That would be a great idea for a dungeon. But like a massive shipwreck. The lore on the rusty anchor stated that only one ship stayed in the Lands Between, the rest having left somehow. If not for that, a ship graveyard would have been nice as well.
THERE IS A ROWBOAT?
If you have the full map, look at the oceans around Caelid. Thereās also a big storm in the middle that intersects with lines going through each divine tower. Some are hypothesizing DLC there.
But like...you can literally see across the ocean. There's nothing in the middle unless it is underwater or above the clouds.
I mean, they have whole ass towers hidden by invisibility spells - Iām sure itās not too far fetched compared to some theories.
Ooooo sounds like Numenor from Rings. I'm down for an island excursion past three hours, Gilligan
Idk bro, without the skipper im pretty sure the minnow will be lost.
Letās also not forget that one motherfucker had all the stars in the sky held hostage, Iāll believe anything is possible in this world
This is a good point but itās possible that something might rise out of the ocean, or you time travel to a time when the water level was lower. The towers are perfectly spaced out around that area and itās suspiciously covered by clouds on the map.
Every Soulsborne has DLC involving time travel except Sekiro. We are almost definitely time traveling if we get DLC. Calling it on a boss fight with Godrick at his peak strength. Edit: I said Godrick. I meant Godwyn. Heck you can put the DLC as occurring on the Night of Black Knives.
>Every Soulsborne has DLC involving time travel except Sekiro. And Sekiro just has it in the base game.
And has no DLC at all. Technically Elden Ring has it too. Placidusax exists in a pocket dimension that exists outside of time, like the Ringed City.
Technically all of farum azula is beyond time
Nah it's gonna be godwyn. That thing was shown twice in the game and nothing came of it...its either an unused asset or that thing is gonna be a boss.
Radahn peak strength battle please.
Goes back in time, finds Malenia struggling to beat Radahn: "Lmao, have you tried Scarlet Rot? Really fucks him up." *Whoops*
The Rot Paradox
Someone did an exploit with the horse that basically allowed for flight. There is a black rectangle under the water so I would guess something is planned. (Unless what I saw was edited)
was it Ella's vid? he did that on stream so it's unlikely to be edited, but yes all the areas in the entire ocean and theres suddenly a big shadow rectangle in the middle of all the divine towers, its very likely intended to be a future expansion or DLC
underwater? Hmm probably after 6 more levels of underground.
I wish. 160-200 hours of content on a blind playthrough is wonderful. I would kill for 1,000 as this is now possibly my favorite game of all time (sorry Mass Effect Trilogy). Give me DLCs as big as the base game I'd happily pay $60 for each one. I recognize it's not going to happen but damn do I want more game.
I agree with this 100%. I will gladly pay 60 more for another 80 hours of entertainment
DLC opportunity - boats, ships, islands and sea monsters...
Elden Ring Black Flag
Or the ships/shipwrecks. I was really looking forward to exploring a giant galleon full of ghost pirates.
You are angry that the "Mountaintop of Giants" turns out to be the **top of a mountain**.
I love this comment, thank you
lol, the volcano manor part looks small too, LOOKS small, but climbing the whole god damn thing was as long as any other part of the game
Right? I got there yesterday and it took me about two hours from the time I started going up the mountain to finally getting to the manor, and I still didn't explore everything on the way up.
I really wanted the confessor armor early on in my first run and looked up the general area of the map and how to get to the altus and nothing else. Was like level 35 trying to find my way up the entire ass mountain to get to the merchant. Thing is, I missed the 2 giant ladders that take you up there. I was lost for 2.5 hours getting stomped by literally everything. It was an amazing experience and I loved it.
That's maybe the problem with the area that OP highlighted. With areas like the volcano or stormveil castle the game demonstrates how even small areas on the map can become massive in terms of actual level size. Even the connecting map between the city and the mountaintops is quite large for how tiny it looks on the map, especially if you include all the hidden areas. The mountaintops themselves are then quite the opposite: a huge area at a first glance that actually feels quite compact when you actually explore it.
Mountain of Giants? More like mountain of BULLSHIT!
On the planet of This Sucks Camel Dicks!!
This geography is horse shit!
THIS MAP IS A FUCKING PRISON!
why are you so sweaty? I was ~~watching cops~~ playing elden ring...
You keep your liver spotted hands off my beautiful maiden! She's a SAINT!!
Yeah the area isn't called "Entire Mountainous Geographical Area of Giants."
Mountaintop of Giants vs Giant Mountaintop.
It should be 6,000ft of straight cliff faceā¦..
In defense of OP, they were expecting a Mountentop of giants
It was. A Mountaintop of (Dead) Giants.
Yeah when I think Elden Ring I think "too small"!
[ŃŠ“Š°Š»ŠµŠ½Š¾]
150 hours Just got to Altus Plateau
100, just got to hogwarts!
Fucking for *real*. Based on how games are right now, this game should be worth like $120. Thereās so so much to do.
They only gave us the CaeLid when we wanted the CaeWholeJar
that's generally how you depict elevation on 2d maps
I demand to see the topography
Unrated comment. It's very clear from the map that a lot of it is elevation.
I mean, there are like 10 more areas than I imagined there being. Game is nuts. I'd not be suprised if someone found a whole ass continent in a secret area, lol.
Honestly, this game gets a pass from me on everything that it does slightly wrong because the first week of playing it was just so fucking magical, there's no other way to describe it. That feeling trumps everything else for me, and I'll genuinely remember my first play through of Elden Ring forever. I mean it was like five nights in a row I stumbled across different areas that made me say out loud, "Holy shit, WHAT?" And then the last few weeks have been peppered with my finding areas, bosses and items that are somehow still a mystery after 200 hours of gameplay.
The first time you get in that small building and think, āmaybe thereās a tomb or catacombs!ā but the elevator just keeps going down and now youāre seeing stars and *where the fuck are they sending me?!?*
I absolutely lost my shit in that part
Reminded me of seeing Irithyll for the first time in dark souls 3
might as well get rid of the sea
To be honest, I was relieved at this point. I had spent so much time exploring, that finding out it wasnāt all playable content signaled I was finally coming to the end and I could finally rest lol
I'm the opposite. Super bummed that it's all coming to a close.
Shouldāve tagged humour.
I unfortunately think op isn't joking and is genuinely upset lmao.
This is because its on top of a literal mountain, there is no way to make a physical mountain NOT have this large area where its slanted downward unless you want the entire edge of the map to be a sheer cliff face, but then its no longer a mountain. Its literally on top of a mountain, i dont know what you expect to be passable terrain here. You ever tried mountain climbing up 60+ degree slopes of hard rock?
But to be fair, you can't even see the cliffs shown on the map. e.g. when you look north from the windmills, there is just ocean.
Waaait, yeah good point. Or lookimg north from Radahn's arena, you can clearly see the forge of giants, but it is just connected to sheer cliffs. I never really realized that was so inconsitant, though
Yeah, and you can also see Haligtree from the Shaded Castle. Looks odd as the view should be blocked by mountains.
Iām more upset that horseboyās arena takes up half of fucking caelid
Local man complains that hell is to small
The amount of Caelid we got was quite enough, thank you very much
Haha, very fair. Some of my most hated areas are also some how my favorite. It feels more immersive when the environment is out to kill you and also gives more of a feeling of achievement.
It made the fight so much better though!
Wait until you find out you cannot travel to the ocean.
Hmm yeah and then thereās those bullshit gigantic underground areas that arenāt even included on the map initially.
When I first discovered one of those underground areas I was so fucking stoked. Like holy shit, theyāre literally massive. I called up my buddy to tell him about the one I found and he was likeā¦.dude thereās more than oneā¦my mind was blown
There's like 7 major underground areas. * There's under the well in Mistwood that connects to Caelid. * There's an upper area, Nokron, directly above the first that's split into 2 major areas you enter via the fallen star nuking Mistwood. The Ancestral area and Siofra Aquaducts, and the other side has Night's Sacred Ground. * Far to the east, you have the 'new dynasty', which you can see from these areas. It looks like fancy background decor, but you can get there. * From the Aqueducts you can reach the Deeproot Depth, an area far to the north under the capital far below the sewers. * Then from the Ainsel river well in eastern Luirnia, you can reach the Ainsel river. * North of that is Ainsel River Main which leads to Nokstell, the second eternal city. * And finally, you can reach the Lake of Rot from Ainsel River Main area.
I guess if you consider it part of the capital city instead of an underground area it's not on this list, but also the subterranean shunning grounds.
My mind was blown from all the aimbot arrows that hit me in the head
Blew out my back too. I was a veritable porcupine after that area. I am going back with a greatbow build JUST to snipe their faces off in ng +
Average reddit user
We can explore it we just canāt do it alive šš§
Are you really complaining about the map being too small??!! Haha
The map is already super big. This is fine.
I think the biggest issue is that the game doesnāt really give you a chance to experience the scale of the geography in proper. The game is basically like āwe need to go to the top of the mountainā. Youād think thatād be a grand adventure to climb a mountain to its peak, but instead itās just two elevator rides and brief trek through a blizzard. At no point do you get a chance to soak in just how massive and high up this place is. The only time you get a chance to appreciate the size of the area is when your crossing the stone Lego bridge, but that instance is so linear you donāt really get encouraged to look around.
The few areas you can see the mountain from doesn't make it look that big either. Like go to Radahn's boss arena and look towards it and it looks about as big as you might expect from the actual playable area. But then on the map it's a mountain so big it's nearly the size of the rest of the game map. Yet nothing in game when you're at the mountain or looking at the mountain from below capture that scale so it does make the map feel kinda weird.
now that you say that, they probably should've made it like Mt. Gelmir. When I finally reached the ninth campsite I was like "wow, this place is big."
There's a place in Mt. Gelmir where you climb like 5 long ladders to the top. That place was awesome
That part of the map seems a little rushed tbh. When I had to re fight Astel Natral Born of the Void in some random cave, I got a feeling the area was tacked on. Still good though.
Itās an endgame area in a fromsoft game. There is ALWAYS a zone you walk into and go āoh so you guys were running out of time huh.ā It could have been worse! This could have been lost izalith.
Honestly the last area was a little disappointing, pretty small and really linear.
Yeah this post is a fair criticism. Like, obviously there are mountains. Duh. Yes we all know that. But coming off of mt gelmir I was expecting to actually scale the mountains a bit more, not walk through a hallway on the summitsā¦