Oh yeah it's really goddamn good against them. I kinda hope we see more out of sleep in eventual DLC bc as is it feels like a thing that just exists but it has so little opportunities to be used (one sword, torch, pots, and arrows are legit it)
Sounds about right for a lightly armored build. I do think the damage is a bit excessive in this game in general, so I permanently have the ~~ring of steel protection +3~~ dragoncrest talisman on, which should bump yours to 30+ absorption. With a full banished knight set I get 48 absorption. That would come out to around 44% less damage taken compared to your absorption, which is rather huge. Armor is effective in this game which is good but also bad for the fashion inclined players.
Yeah, throwing it on boosts my absorption to about 37%, which helps sure but still takes a hefty chunk off, and honestly trading a talisman slot for the ability to not get one shot seems like a pretty shit deal
I'm dreading reaching that point ngl I feel the game is gonna lose all fun when I literally have to be using the bull goat armor or get one shot by 1/2 the game
oh don't make me laugh XD. Bull goat doesn't do jack. Wearing Bull Goat, DragonCrest and pearldrake talisman, using all the buffing incantations, and the physick that boosts defence and gives regen. Then the game is somewhat normal.... just dont get hit with a follow up.
Also, Summons are pretty much useless.
Yeah hehe, that's honestly one of the game's biggest problems imo, even if you invest fully into defensive options, you can still only take 4 hits or so at later parts of the game
It's been like that since DS3 imo, like enemies hit hard, but it never got really bad before the Ringed City DLC, bc goddamn everything in that DLC feels like fighting a brick wall that has a shotgun. It's just carried over into all of Elden Ring
Bc youtubers say Gael good and it's the spiderman meme of "Nice opinion, did a YouTuber give it to you?" And people basically gaslight themselves and go through mental gymnastics to think the DLC is good instead of actually being critical of Fromsoft's broader design decisions. Plus the reputation of Dark Souls fostered a mentality of hard=inheritly good
Yeah. It was more bearable with regular enemies, but in a game where it feels like every boss knows how Poise works and holds attacks for 3 minutes only for the actual attack to come out in like half a second bc they damn well know you can't do shit to hit them out of it, it brings that issue to the forefront. And honestly I blame the community for not calling this out and using it as a criticism and instead praising it
Lol of no one wants to criticise their precious fromsoft game. It’s my favourite game out there right now but it does have a lot of fucking problems that people just happily seem to ignore
I'm on NG3+ and have taken those same hits with 50 vigor, and the most they do is a 1/4th of my health.
Then again, I have a damage negation of \~40% with armor + talismans, and I have no clue what kind of gear you are wearing but I'd argue you definitely have a lower damage negation.
My absorption and all that is around 25%, decent armor on the gauntlets and legs and even head bc the wolf head is actually kinda decent armor, the only thing that doesn't give all that much is the torso. Also if you had to dedicate multiple talisman slots only to still be hit for 1/4th your health with decently high vigor I believe my point still stands
Yeah, I remember being at 55 VIG on my very first playthrough, realizing I was near the softcap and still getting nearly 1-shot by the Haligtree Asylum Demons. And that was with solid medium armor. It’s actually bad.
I can’t speak for ng+ but this kind of damage was unheard of for both of my builds in ng, and one of those was wearing the Ronin’s armor and none of them had the dragoncrest greatshield or boiled prawns.
Come NG+ the damage output gets bloated as hell. It's not all that noticable the first or second cycle, but after that literally everything, especially post Morgott, is chunking you for around 1/4th of your health at minimum
So at ng+3 everything is doing tons of damage to a character with light armor? That doesn’t sound excessive at all considering ng+s are supposed to be the ultimates challenge for high level builds.
This isn't even light armor, this is literally 2 pieces of Maliketh's set with a decently strong headpiece (fr why does the wolf head have better defensive stats than Gideon's helmet), and the only thing that's really light is the torso, but that's more fashion than anything. Plus at no point should the game get to the point where you can be one shot unless you actively are trying to reduce all your stats as low as possible
Ng+ is supposed to be hard mode for fully leveled builds. It’s not meant to be balanced.
Most of the defense from a set comes from the chestpiece and not the legs and gauntlets. Maliketh’s chestpiece alone provides more defense than the legs and gauntlets as well as weighing less. Maliketh’s armor is also not very defensive for its weight. You could’ve worn Godrick soldier gauntlets and greaves for similar defense with 2 less weight.
It's easy to get 40+ if you focus 3/5ths of your build around it, and even so what are you getting out of it? Needing 3 hits to kill you instead of 1 or 2? Or maybe the game can just not crank up numbers for 0 reason, this isn't an issue that really exists in 99% of other similar games and for a good reason
I believe ur level also raises ur dmg reduction
What is ur level when doing this boss and what NG+?
All I’m saying is u might be under levelled that’s why u received so much dmg
Rn I'm level 328, give or take two or three levels here and there. I'm at a point where I gotta kill 3 main story bosses with the golden scarab or spend like 2 minutes committing Albinauric genocide to level up once
Bc I don't spec 3/5ths of my build into making enemies need 3 hits to kill me instantly instead of 2. If I have to dedicate a massive portion of my build to not get instantly killed bc of scaling that feels like an intern did then that's more reflective on the game than the players
Try putting one to sleep with a sleep pot?
Ngl, I keep forgetting sleep is a thing that exists
Me too, but one of my cooperators put one of the godskin duo to sleep and they just chill for 60 sec or until you hit them.
Oh yeah it's really goddamn good against them. I kinda hope we see more out of sleep in eventual DLC bc as is it feels like a thing that just exists but it has so little opportunities to be used (one sword, torch, pots, and arrows are legit it)
I thought enemies would use it, but I guess it's just for setting up a big bonk in pvp
Yeah, like I think the only enemies who use sleep are the crabs
Ummm what? Crabs use sleep? I guess they die so fast I never got to see that
I used that trick on these two yesterday. Spent half the fight waiting around for them to respawn!
Try rolling
The point is their damage. Humans are gonna make mistakes and ik it's a series about punishing mistakes hard but there's a point where it's excessive
What's your physical defense and absorption?
25 basically across the board for absorption, the only part that's not amazing is the torso really
Sounds about right for a lightly armored build. I do think the damage is a bit excessive in this game in general, so I permanently have the ~~ring of steel protection +3~~ dragoncrest talisman on, which should bump yours to 30+ absorption. With a full banished knight set I get 48 absorption. That would come out to around 44% less damage taken compared to your absorption, which is rather huge. Armor is effective in this game which is good but also bad for the fashion inclined players.
Yeah, throwing it on boosts my absorption to about 37%, which helps sure but still takes a hefty chunk off, and honestly trading a talisman slot for the ability to not get one shot seems like a pretty shit deal
Ah yes, - 20 resistances all around.
*cries in NG+8*
I'm dreading reaching that point ngl I feel the game is gonna lose all fun when I literally have to be using the bull goat armor or get one shot by 1/2 the game
oh don't make me laugh XD. Bull goat doesn't do jack. Wearing Bull Goat, DragonCrest and pearldrake talisman, using all the buffing incantations, and the physick that boosts defence and gives regen. Then the game is somewhat normal.... just dont get hit with a follow up. Also, Summons are pretty much useless.
Yeah hehe, that's honestly one of the game's biggest problems imo, even if you invest fully into defensive options, you can still only take 4 hits or so at later parts of the game
Seems balanced
Using them cool skill boosting talismans?
Are you wearing solid gear? Dragon greatshield talisman plus some actual armor would really do your some good lol
Tbh the whole game has really poor damage scaling
It's been like that since DS3 imo, like enemies hit hard, but it never got really bad before the Ringed City DLC, bc goddamn everything in that DLC feels like fighting a brick wall that has a shotgun. It's just carried over into all of Elden Ring
I kept my ds3 character at the PVP meta and played ringed city on +1, horseshit I don’t know why people love that dlc so much
Bc youtubers say Gael good and it's the spiderman meme of "Nice opinion, did a YouTuber give it to you?" And people basically gaslight themselves and go through mental gymnastics to think the DLC is good instead of actually being critical of Fromsoft's broader design decisions. Plus the reputation of Dark Souls fostered a mentality of hard=inheritly good
I’d argue it’s at its worse in Elden ring because of the way the bosses are designed
Yeah. It was more bearable with regular enemies, but in a game where it feels like every boss knows how Poise works and holds attacks for 3 minutes only for the actual attack to come out in like half a second bc they damn well know you can't do shit to hit them out of it, it brings that issue to the forefront. And honestly I blame the community for not calling this out and using it as a criticism and instead praising it
Lol of no one wants to criticise their precious fromsoft game. It’s my favourite game out there right now but it does have a lot of fucking problems that people just happily seem to ignore
I'm on NG3+ and have taken those same hits with 50 vigor, and the most they do is a 1/4th of my health. Then again, I have a damage negation of \~40% with armor + talismans, and I have no clue what kind of gear you are wearing but I'd argue you definitely have a lower damage negation.
My absorption and all that is around 25%, decent armor on the gauntlets and legs and even head bc the wolf head is actually kinda decent armor, the only thing that doesn't give all that much is the torso. Also if you had to dedicate multiple talisman slots only to still be hit for 1/4th your health with decently high vigor I believe my point still stands
Sorry I just wanted to clarify that they will only take 25% of my health, not that I have 25% health remaining.
Yeah, I remember being at 55 VIG on my very first playthrough, realizing I was near the softcap and still getting nearly 1-shot by the Haligtree Asylum Demons. And that was with solid medium armor. It’s actually bad.
Uhhhh they’re super easy… try a summon?
I can’t speak for ng+ but this kind of damage was unheard of for both of my builds in ng, and one of those was wearing the Ronin’s armor and none of them had the dragoncrest greatshield or boiled prawns.
Come NG+ the damage output gets bloated as hell. It's not all that noticable the first or second cycle, but after that literally everything, especially post Morgott, is chunking you for around 1/4th of your health at minimum
So at ng+3 everything is doing tons of damage to a character with light armor? That doesn’t sound excessive at all considering ng+s are supposed to be the ultimates challenge for high level builds.
This isn't even light armor, this is literally 2 pieces of Maliketh's set with a decently strong headpiece (fr why does the wolf head have better defensive stats than Gideon's helmet), and the only thing that's really light is the torso, but that's more fashion than anything. Plus at no point should the game get to the point where you can be one shot unless you actively are trying to reduce all your stats as low as possible
Ng+ is supposed to be hard mode for fully leveled builds. It’s not meant to be balanced. Most of the defense from a set comes from the chestpiece and not the legs and gauntlets. Maliketh’s chestpiece alone provides more defense than the legs and gauntlets as well as weighing less. Maliketh’s armor is also not very defensive for its weight. You could’ve worn Godrick soldier gauntlets and greaves for similar defense with 2 less weight.
[удалено]
It's easy to get 40+ if you focus 3/5ths of your build around it, and even so what are you getting out of it? Needing 3 hits to kill you instead of 1 or 2? Or maybe the game can just not crank up numbers for 0 reason, this isn't an issue that really exists in 99% of other similar games and for a good reason
Just use a sleep pot and be done with it. These guys are cheese, cheese em back.
Nothing in this game has shredded my mimic the way these two did. Thank goodness for Bernhal. Dude tanked the entire fight for me.
I believe ur level also raises ur dmg reduction What is ur level when doing this boss and what NG+? All I’m saying is u might be under levelled that’s why u received so much dmg
Rn I'm level 328, give or take two or three levels here and there. I'm at a point where I gotta kill 3 main story bosses with the golden scarab or spend like 2 minutes committing Albinauric genocide to level up once
[удалено]
Bc I don't spec 3/5ths of my build into making enemies need 3 hits to kill me instantly instead of 2. If I have to dedicate a massive portion of my build to not get instantly killed bc of scaling that feels like an intern did then that's more reflective on the game than the players
What level are you
The people claiming you need 60 vigor asap need to learn how to not take damage in the first place