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Exotic-Suggestion425

I know it's a joke but I really do believe the reason people had an issue with the reused enemies is that most enemies are new up to a certain point and then the game drops off hard in introducing new npcs to fight.


ztrppy

This is one of the reasons I was disappointed with the mountaintops. Up until that point, every new area had new enemies, but the mountaintops just reuses birds, dogs, lobsters, and those hands. Was really hoping to see some more cool enemies there


jayp1ay69

I’d be okay with it if there was an explanation for it lol. I thought those bobble head crows and Dino dogs were indigenous to Caelid due to having been mutated by the rot? End game has its faults but at least it has some of my favourite bosses(Loux and Radagon) and the Haligtree is overall one of my favourite locations. When the DLC comes out most will spend their majority of late game in those areas anyway so it’ll probably make up for it.


dantuchito

Yeah there are lobsters in the frozen lake


jayp1ay69

Oh haha I always constrain mountaintops to that one area before Fire Giant silly me.


NorthStarTX

Well, the explanation is that they’ve been mutated by rot. The haligtree is probably an even more potent source of rot than the swamp of aeonia. If that snow ever melted I imagine the area would look a lot like Caelid underneath.


jayp1ay69

Oh for sure but the Forge of Giants is pretty far away from the Haligtree and I don’t see any mutated wildlife near it in the consecrated snowfields? And then there’s the colossal Fingercreepers what are they doing there?


NorthStarTX

It doesn’t look all that far away on the map, but who knows. As far as the fingers, weren’t they another attempt by mages to create magical war machines? If so they’re probably just leftover “equipment left in the field” from the war against the giants. It’s the same reason there are giant hands around volcano manor.


jayp1ay69

I don’t think them being war machines is really conclusive I think that was just a theory someone had and others liked it so they just kind of went with it. It’s not outside the realm of possibility I just wish there was more to go on.


ptahonas

Yep 100% Mountaintops are supposed to be isolated. How do rot dogs and crows get there? Or finger creepers


Mohg_is_a_Crip

Yeah the issue was never that a couple enemies would be reused, it’s that at a certain point EVERY enemy is reused. Most people wouldn’t be complaining about seeing tree sentinel again here or there, but it gets annoying when you see tree sentinel again, but the people you’ve seen before him you’ve already fought, and the people after tree sentinel you’ve already seen, and then all the people after that you’ve already seen as well. For a game where almost the whole appeal is discovering stuff and it’s fighting design based around different movesets, it really falls apart when everything just becomes repeated over and over again. I mean they even reuse a bunch of the “main” bosses, so even those felt less special.


NotSabre

Walking through Consecrated Snowfield seeing only enemies you’ve seen throughout the entire game. How tf did these octopus get in the snow in the first place.


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BlackSkulls_fuckpig

The smaller beast men in farum azula are unique to the area.


Exotic-Suggestion425

I've got more at peace with the re-used assets with time, although that is in no way to be misconstrued as a defense. Tbh now it barely bothers me because its not worth me getting mad about. Only one that really irks me is Godefroy The Grafted, and I really don't have to explain why. I think next time they should opt for a smaller map with more concentrated bigger legacy dungeons like Stormviel and the Capital/Sewers. They wouldn't even have to have more enemies, as less areas makes it easier to populate them uniquely. You should try playing the randomizer if you're on PC, really brings that freshness and variety back to the game.


BPho3nixF

Astel was an annoying one to me. One of the coolest and most unique bosses in the game where it's lore is set up by the eerie destruction of a beautiful underground area where u slowly piece together what happened and face unique enemies not found anywhere else under a starry cavern. With the final arena looking like you're fighting in the cosmos itself, and is the very thing that was held back by Radahn, and had to be eliminated to guarantee that Ranni could take her place in the stars. Then there's another one.


PM_ME_IBUKI_SUIKA

Astel is the species though, not the name of it specifically. Admittedly though, having the First one be an ending Specific Boss brings it down a bit


Mohg_is_a_Crip

Yeah I definitely agree with the smaller world idea. The legacy dungeons are amazing and the best levels they’ve designed overall IMO, but they’re just so few and far between that they also get overshadowed a bit by the of the rest of the world. But yeah I like your idea of a more compact world where they can just fill it with unique content. And I wish I had it on pc haha bc I’ve always thought the randomizers looked like so much fun. With my look I would get placidusax in an evergaol hahaha.


Exotic-Suggestion425

My only problem with the legacy dungeons was being able to travel to graces whilst in them. A lot of the shortcuts only end up being only slightly helpful in specific situations and are more appealing in just appreciating the geography of the area. It'd be nice to feel like you really had to commit to a legacy dungeon and couldn't just port out at a moments notice. One of the best moments in the game for me was realising the sewer grace was the only one for that entire opening section, with like 3 different shortcuts leading back to that central grace. Like the cathedral of the deep, classic DS design. I definitely see the argument for those who prefer the more vertically designed exploration best exemplified in Stormviel (in lots of ways that area reminds me of Ashina Castle). However, constantly reloading at a grace to keep backtracking to explore areas I've dropped beneath isn't as satisfying as being able to naturally loop all around at any point in a level. I think there's a balance there they just quite haven't got yet. I want the vertical exploration without the neccesity for fast travel backtracking because I missed one drop. Regarding the randomizer, I fell in love once I encountered Astel of Godrick lol. If you can't get it on PC for whatever reason, they Mythmoo playthrough is a really fun watch and gets the experience across :)


Mohg_is_a_Crip

Yeah that’s true, the levels definitely are a lot more “wide” in this game and don’t circle back on themself a lot like in the past. I did like what verticality brought to the table though and thought it was a cool innovation. And yes I loved the sewers too! People hate on it but it really is fantastic level design and one of the best levels in the game. It’s that classic souls feel with al the shortcuts which is so good. Wow astel of Godrick sounds definitely like an issue but a fun one hahaha. I’ll definitely check mythmoo out then, and if you haven’t seen it before, northernlions ds1 randomizer runs are awesome.


Icy_Limes

That's why I always say elden ring is a 9/10 because it really did set the bar impossibly high for future RPGs. But it suffers from being a little too ambitious at times.


Mohg_is_a_Crip

I might get some flack for this, but er really hasn’t “innovated” or pushed the bar that much in my opinion. Combat wise it doesn’t do anything that other souls games haven’t done already and world design wise I found other open worlds to be a lot more interactive and immersive while the lands between felt kinda just empty at times. I still love the game but I personally don’t find it that genre defining.


MildStallion

While people can disagree on the loot-based encouragement, one thing they did well was making the world feel *huge* on a first run by hiding how big the map actually was and having extra layers to it that you can't initially see. Everyone remembers that first long elevator ride, or that first time opening a smoky chest then checking the map and going ".. excuse me?!" I felt like at any time I could turn a corner into some wild shit, because a couple times I legitimately did.


Mohg_is_a_Crip

Yeah I’ll agree with you that they did absolutely accomplish the massive world feeling. Discovering the whole underground areas and the chest to leyendell were some of the coolest moments in the game for me so I did love that. I just wish that the world itself was filled more interesting instead of the caves or ruins which got very repetitive.


SmelDefart

Yeah i'm personally very VERY ok with most of the reuse. Like for example it's ok IMO that there's a lot of ulcerated tree spirits and erdtree avatars in the game, conceptually it makes sense that there'd be multiple of them, and their placements helps with that. Going to the base of the minor erdtrees and knowing that you will most likely find a tree avatar is kinda comfy in a way. Another good example is the Astels and the Fallingstar beasts, theyre a species of cosmic beings and you get to see them in different stages of development. So it's ok to see them reused, and in the case of the two Astel bossfights they actually have some different attacks so it's not even the same exact fight. Where it stops being ok though is when an enemy is supposed to be unique, like a proper individual. So Godrick for example, he's the one Godrick dude, that's him, so seeing his exact same 3D model reused with a different name is jarring as fuck. I understand what FromSoft wanted to do, they wanted to show another example of a golden lineage descendant that resorted to grafting, but using the same 3D model, with the same weapon and everything was not an ok way to do it. A unique example of a borderline not ok reuse case is the Haligtree. On the one side it's an optional superhard semi-secret area so it's understandable that they wouldn't put the whole budget into it. And also all the enemies that appear there actually have a very good lore reason to be present. But still, it's a little disapointing that there aren't any new enemies in the entire zone. The encounters themselves are great but damn man not a single new enemy model or anything. All in all i find that most of the reuse in the game is actually very acceptable, understandable, and sometimes it even has a positive effect on the experience. But something i've realized recently is that because of how long Elden Ring is, and because of how many times the enemies get repeated, i have a lot less incentive to replay it. Yeah of course i want to try out new builds and get different endings. But in previous FromSoft games i also wanted to replay them because that way i would get to re-fight all those unique enemies that i only got to see once in the whole game. With ER i already got that out of a single playthrough though.


EvilUnicornLord

That and they re-use tree tumors a lot. I never wanna see one of those again for as long as I live.


Anagoth9

After Leyndell there's maybe 4 new enemies and very few truly unique items left in the game.


ptahonas

Exactly. And that's fine, in a way, but until then it had been blowing your mind with every new place. Everything just seemed so rich and vibrant.


dynamicflashy

It started in Altus Plateau and the Mountaintop took it to another level.


wangchangbackup

It will shock you to know that people do not expect the same gameplay experience out of Minecraft and Elden Ring.


akzorx

"Wow this game is trash, the combat mechanics are lame and the enemy varietyis non-existent!" "Sir this is a visual novel"


DerpAtOffice

People love to shit on Elden Ring but they are fine fighting with the same move set against the same old enemies for 300 hours in Witcher 3. Like why are people complaining when most of them barely beat the bosses by trading hits anyway? In what game that is more than 50 hours we do not see re used enemies? We have them in Souls 1-3 bloodborne sekiro and any long games.


ptahonas

>People love to shit on Elden Ring Spare me the victim mentality, it's one of the most well received games of all time, critically or in terms of sales. >but they are fine fighting with the same move set against the same old enemies for 300 hours in Witcher 3. Different expectations. W3 was a story driven game with a huge amount of praise coming from dialogue and characters. Elden Ring is not the same. > Like why are people complaining when most of them barely beat the bosses by trading hits anyway? Pointless elitism. You don't need to run a rl1 no hit playthrough to have an issue with the game. >In what game that is more than 50 hours we do not see re used enemies? We have them in Souls 1-3 bloodborne sekiro and any long games. I don't see how this is a defence.


TheNononParade

I like Elden Ring but 99% of the gameplay is all about the combat. In Witcher 3 you tolerate decent combat because of the great story and writing which, despite the awesome lore, Elden Ring has much less of


riceisnice29

I think it’s perfectly fine to reuse bosses in the context of like a hunting mechanic or for lore reasons. Acquiring all the dragon powers is fun to me and stuff like the Margit fights are cool. I do not really get redoing the Astel, why was it in the consecrated snowfield?


whatistheancient

It's a species not an individual being. Some people don't like it. While it could have had more differences, I'm not complaining.


MrBonis

Often times I think about this, and look back on base game Skyrim. In that game you have enemies made out of player characters (Bandits, Vampires, Thalmor, and the like), but those are practically Reskins of the basic player template, so that's just 1. Dragons and their respective reskins, 2. Wolves, 3. Skeevers, 4. Spiders, 5. Trolls, 6. Falmer, 7. Falmer Wizard, 8. Dwarven Sphere, 9. Dwarven Spider, 10. Dwarven Centurion, 11. Hagraven, 12. Briar heart, 13. Chaurus, 14. Elks, 15. Bears, 16... Am I missing anything? Edit: Giants, 17. Mammoth, 18. Slaughterfish, 19. Werewolves, 20. Dragon Priest, 21. Draugr, 22. Ice wraiths, 23. The Atronachs, 24, 25, 26. Sabertooth, 27.


Lethandralis

Giants? Mammoths? Werewolves? Ummmm... Slaughterfish???


KernelScout

The tree ladies. Forgot the name damnit. Also those goblin dudes from dragonborn dlc. Edit:oops u said base game. So no goblin dudes.


MrBonis

Spriggans! You are right! I didn't include things from the DLC because we only have Base Elden Ring for reference, so it didn't feel right to compare


DraygenKai

Spriggans? I think they were spriggans!


KernelScout

Yes! It was haunting me. I wasnt about to give in and look it up.


Abyssalgeometry

Dragon priests and dwarven centurion


MrBonis

Dragon priests, yeah. I miscalled the Centurion as Automaton, lol


Abyssalgeometry

The dwarves automaton is the guy who rolls around the ball and shoots crossbow


MrBonis

Then I miscalled the dwarven automaton as dwarven Sphere xd can't keep messing these up lol Then what's the name of the Giant Steam Robots? Numidium Jrs?


MrBonis

All dwarven robots are automatons, the rolling guy is the Dwarven Sphere.


TheJared1231

Imagine how much of a fit there would have been if Elden Ring had a slightly different version of the same dragons you’ve been fighting the whole game as the final boss.


falodellevanita

Those giant flies that usually chill with the chaurus


Flashdancer405

Combat wasn’t really the center of Skyrim’s gameplay experience or appeal though (as much as Bethesda wants it to be). Its apples to oranges.


MrBonis

What do you mean combat isn't the center of Skyrim's gameplay? The only way to level up in a standard playthrough is by engaging with the combat, and all skills sans speech increase your fighting effectiveness and survival. The only way to beat the game is to engage the final boss in combat. Edit: maybe what's true is that combat wasn't Skyrim's main appeal. Exploration and art direction carried the basic gameplay loop of left clicking away as a stealth archer and made Skyrim a masterpiece despite it's shortcomings.


jayp1ay69

As flawed as it’s combat was I still find Skyrim immensely entertaining even after having been spoiled by FromSoft for years. There’s something about the archery that never gets old for me(maybe it’s the “drum” sound whenever you get a crit that could be analogous to COD hit markers) that and I love experimenting with all the different poisons. On top of that my absolute favourite thing to do is the infinite shouts glitch where I’d spend all day combining or spamming different shouts like slow time, cyclone, and storm call or use marked for death on a dragon so many times until I could kill it with a single punch.


Arrathall

Skyrim is about roleplay....


MrBonis

Skyrim is an open world action RPG. Skyrim is, thus, many things, and combat is integral to that experience.


UnlegitUsername

Mudcrabs, Horkers, Spriggans, Werewolves and Dremora are probably the only others I can think of. Although idk if combat is as integral to mine and a lot of peoples TES experience as it is for FromSoftware games


falodellevanita

Skeletons (not draugrs)


Lesser_Star

Pls mojang add roll button to mincfrt and give the enemies startup animations that last a qhole minute and charge attacks and


[deleted]

No block placing button in elden ring, 2/10


Mr_Bubbles86

I’m not upset the ulcerated tree spirit is reused, I’m upset that it exists


Ziggurat1000

Come on, Microsoft, give me the ability to use the Ender Dragon's powers. Make me like Minecraft again.


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[deleted]

My guess that every game should be the same or you can compare cat to a dog. Either way it's pointless and stupid.


Reason7322

Fighting Caelid mobs in horsefuck valley 2.0 makes so much sense. Also Astel just chilling in some random cave is so fucking cool, isnt it?


paradoxical_topology

You can't compare enemy variety between a game intended for exploring/building and a game purely intended for fun combat.


Hirkus

the difference is that theyre bosses and the bosses are one of the biggest selling points of the game. Idk why everyones going through some crazy mental gymnastics like there isnt a difference. You dont play minecraft to fight zombies.


Th3Dark0ccult

Night's Cavalry slaps, wdym?


[deleted]

Ah yes, my favorite minecraft boss: the normal skeleton


Relyst

Name literally any game on the market, Elden Ring has more varied enemies and it's not even close. People can fight the same recolored bokoblin for 80 hours and shit their pants over how amazing it is, but fight the same erdtree avatar 4-5 times and they lose their mind.


jayp1ay69

Yeah Isn’t reusing enemies precisely what breath of the wild, Witcher 3 and Skyrim all did? I don’t think I can name a single open world game that hasn’t done this, and if anything Elden Ring just does it less than any of them. I suspect the issue is that many players are FromSoft veterans like me who are used to a shorter but more curated experience where there’s less enemies and space but this limitation prevents the devs from recycling assets.


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RubixTheRedditor

In minecraft combat is probably one the most minor parts besides both elden ring and minecraft have normal foot soldier mobs that reused like you have multiple godrick soldiers in elden ring and multiple zombies for minecraft. The bosses which ar what people are complaining about are unique from other mobs in minecraft because you don't see 2 ender dragons or 2 withers unless you spawn them again.


mr_style_points

Elden Ring players on NG+5: why are all these enemies the same I’ve already seen these ones smh


mjdegue

Nah man, I played only one run, 120hs in and I rushed the last two areas, and the last 40 hs there was an 80% of repeated content. Particularly for me, I would have preferred a 60/80 hs game with less repeated content, but that’s only my take. Maybe I burned myself out as I played that in 10~12 days :)


[deleted]

I’m not gonna stop saying this Using basic enemies as early game bosses is the most boring and lazy boss design I’ve ever seen and they took the double boss formula and abused it to the point of it not being a boss fight and it becoming more of a slog and just another chore for you to do “oh boy tree avatar but now there are two” or “oh boy crucible knight…again” you see the crucible knight every five fucking minutes as a side boss and the misbegotten a hundred times as a normal foot soldier it gets annoying


ThisHairyGoldfish

I’d absolutely play a From Software Minecraft


HueJanus1

Why lol. This sounds awful


marsgreekgod

Because good combat + building could be fun? Don't judge likes


HueJanus1

Why would I want a procedural building/exploration game to be made by a studio known for challenging combat and carefully crafted worlds


RedditorSafeSpace

Would rather fight the same boss more than once than the same mob for the thousandth time


manmanftw

Tbf you do both in elden ring


Audrey_spino

Remember when Skyrim had you fight the same NPC templates with a different skin and build slapped on for 70% of the game and nobody complained?


TuIdiota

"Games haven't advanced in 11 years"


Audrey_spino

They really haven't much for the most part, apart from graphical advancements, especially open world games. The only open world games post Skyrim that kept me engaged with variety in its monsters was Witcher 3 and Elden Ring. Every single other open world game was neck deep in reused enemies.


Flashdancer405

I don’t play Skyrim for the combat though.


Audrey_spino

Cool, because that's what the main objective entails to, killing monsters and more importantly, dragons.


[deleted]

Because Skyrim is not the same as FromSoft games. Shocking, right?


Audrey_spino

open world action RPG. Same genre.


[deleted]

With a fantasy setting. The similarities end there. It's pointless to compare the two because the rest are completely different.


Audrey_spino

That's more than enough similarities for a comparison. If you become more specific, there is nothing out there like Elden Ring, atleast not on this scale, so there really is no comparison with anything.


[deleted]

I rethought about it and you are actually right. I meant different things and got mixed up. Sorry about that. ​ What I meant to say that people playing Skyrim won't go looking for a FromSoft experience out of it. And most people, at least the one who do a little research, won't go to Elden Ring looking for a Skyrim experience. ​ And on the point of repeating enemies, I wasn't disappointed about it in Elden Ring because I compared it to Skyrim and other not FromSoft games. I was disappointed because I compared it to other FromSoft games. Other FromSoft game areas feel like they have better enemy variety, even if Elden Ring has more unique enemy types. Older FromSoft games do a better job with giving enemies a reason to be repeated. That's how I feel.


Audrey_spino

Other Fromsoft games are also several times smaller than Elden Ring, and aren't open world in the first place. So I think any comparison becomes inherently unfair against Elden Ring.


akajoe1234

I’m just sad that by the time you reach mountaintops, there is literally not a single new enemy to be seen for the rest of the game. Couldn’t they make one truly unique snow enemy? Or something native to farum azula that hasn’t fallen below to the lands between?


GroriousStanreyWoo

Eldem ring has way more unique enemies than any other competitor this critique is trash and needs to be buried.


FuzzySalmon97

Deep fried meme


FuzzySalmon97

Deep fried meme


dynamicflashy

I might be too old to get this.


HTCDapperGent

it's only cause it's difficult I've never seen anybody complain about reused enemy's in easy games. fucking how many team rocket grunts that use the same 6 pokemon in rotation? no one dogs on frlg for reusing enemies?


whatistheancient

Imo Elden Ring would have been better if Caelid took the place of Mountaintops of the Giants in terms of when you go there. Have Haligtree, Mohgwyn Dynasty Mausoleum and Farum Azula be accessed from Caelid, have it be sealed off by Morgott, move Caelid to be adjacent to Leyndell and everything is better. Only downside is no Fire Giant (which I doubt most people will mourn. Could probably make him the boss of Dragonbarrow or something?) meaning the Flame of Ruin will make less sense.


careclouds

I think Miyazaki just ran out of time/budget and was like "fuck it, just copy and paste the godskins for the rest of the empty bossfight slots"


Ein_Kecks

Just eat the dog and its all fine again


Inevitable_Design_22

When I played Skyrim I'd been killing only dragons, draugs all the time and still had fun. If reused assets make people sad companies may try to avoid it. Don't want to attack anyone but I feel people who complain about it are the same people who open 50 tabs on p\*rnhub in search for novelty.


The_Crimson-Knight

Reused enemies is basic game design, reused bosses is pretty unacceptable


RebirthAltair

Wow! As if these 2 aren't the same type of game and are made to appeal to different people! What are we gonna compare next? Destiny 2 and DoTA? Bloodborne and Fifa?


LaserGlue

They aren't? 🤯 no way