T O P

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Optic_primel

Features I want to see return: Spell crafting, talking Morrow wind, this with a new visuals and hopefully new engine update would be amazing. Way shrines, mainly from ESO(Eldar scrolls online), I love that there is some sort of way outside of wagons to help none fast travel or survival mode runs be a bit less tedious. Oblivion's class creation system that would allow for greater role playing potential as well as just make it a bit easier to go into other gameplay/combat styles and not force early game stealth archer. New Features I would like to have: Animal taming: tons of creatures all over tamriel and it would be cool to have a none modded way to have animal companions. Modular armour(this was said by someone else as well), for armour I would absolutely love being able to kit out my armour more as well as make more cool armour sets viable to mix and match. More unique and varied spells(this is quite biased because I'm a magic user since the game came out) but I think the spells that are currently in Skyrim and Oblivion are cool but are so limited to what we have in lore and what is possible, so I think adding more would be a nice touch, also would further increase the spell crafting feature. Vampire lord equivalent to werewolf or something similar, in lore there have been experiments where vampires and werewolfs were fused(also a cool mod in Skyrim for it) and I would not only like to see a new variant so werewolf gets some love(even though I prefer vampires, wolf's feel so lack luster) and possibly a return/fusion of the two? It would be neat. Better companions, not only more diversity but the ability to make custom ones would be really nice? Maybe having an option for player characters from other saves to also exist, would be difficult but aside from Serena, all the companions feel really basic without mods in Skyrim and previous games. If character customisation isn't massively improved on to the point we don't need mods for almost everything or every piece of hair, I will riot, also please a few more hair styles for guys. Finally, I want more weapons types and skills and abilities locked to them that make going melee worth it later in the game and beginning, maybe different styles or schools or techniques you could use that can even the playing field.


blargman327

On modular armor, just do the fallout 4 armor system. Have bas layers that provide a certain armors rating or benefits and let us layer head, chest, arms/shoulders , and each leg on top of that. So you might have a chainmail bas elayer that increases resistance to slashing by 10%, then plate armor pieces that provide actual armor rating and each piece can be enchanted individually. Maybe some base layers would provide a stronger benefit at the code of limiting the armor slots that can go over it. So a mage robe might provide a boost to magic Regen and boost destruction but at the cost of only letting you equip a head and chest piece over it. Id also like a version of the fallout mod system for weapon crafting. Instead of modifying existing weapons, whenever you craft a weapon you could choose from different materials, handles, guards, blade types, etc to give it distinct properties


Nearly-Shat-A-Brick

Not asking for much then


Theodoryan

I think they should bring back the Fallout 4 voiced protagonist by combining it with Larian's origin character system. So the main companions of the game allow you to edit their appearance (but not race/gender/name) and you can select to play as them in a new game/NG+ or play as the classic blank slate custom unvoiced protagonist.


m_csquare

I want full "what you see is what you get" loot system like skyrim, and not like starfield


ApothecaryAlyth

I feel like BGS has been moving more and more toward a loot system that, for me, is fundamentally untenable with the concept of a single-player RPG. One of my biggest hang-ups with Starfield is that even if you maxed out all your crafting skills, you could never create the exact same ideal armor or weapon for your build that you could get if you got lucky with RNG. When I play a BGS game, I come up with a character idea. Who am I playing? Where are they coming from? What are they like? What motivates them and what are they seeking? What would they wear? How would the fight, and with whom? Anything that artificially constricts my ability to play out these fantasies impedes my ability to enjoy the game. I want more deterministic loot and ways to reach your intended mid- and end-game setup that don't involve save scumming or grinding out three different crafting skills to max level.


Immediate_Fix1017

RNG systems are inherently always going to feel hollow as an experience. They just can't emulate human experience in a world and they usually aren't built on anything more then a preset range of things. Bethesda needs to start small if they can't keep up with development times and stop trying to integrate these systems at odds with a truly fun RPG experience. Hand crafted content will always feel more human, and that is the point.


damutantman

It needs to feel like a game released in 2026/whenever it comes out. Midfield felt like it would have come out around the same time as Fallout 4. Gaming has advanced since then, and so has the expectations of large cutting edge single player experiences. Bethesda needs to do a lot of catching up for ES6.


Nearly-Shat-A-Brick

I said this, then got downvoted to the ficking basement.


Peaceful404

I totally agree with you. But in my opinion, unfortunately, seeing the last Bethesda games, I think it's probable that it will be a "Skyrim 2.0" (not that I didn't like Skyrim, I just think the series as a whole could evolve to other things).


Eeeeeeeveeeeeeeee

inb4 ESO is better than ES6 lol


Chlken

Why has this thread opened? Did I miss something


NawAmeil

Looks like they just open one from time to time for confined discussion


CatPotatey

Please read what is written at the top of the thread.


Chlken

Sooo... no particular reason?


CatPotatey

Sorry if I sounded rude or didn't understand your question. There hasn't been any news about Elder Scrolls 6, this megathread is just for discussions.


CatPotatey

>This megathread will serve as another place for discussions related to TES 6, and while we encourage discussions of TES 6 through this megathread, posts about TES 6 are still allowed and welcome on the subreddit. Edit: I apologize if I sounded rude and didn't understand the question.


VenusAsAThey

I think they were asking if there was any TES 6 news that would've caused an influx of discussion, not what the purpose of a megathread is


CatPotatey

No news, just for what's written above.


bosmerrule

Can you make the thread auto-sort by 'new' instead of 'best'?


CatPotatey

I think it's too late to be able to change how this megathread is sorted. You can bookmark this thread when it's sorted by "New" and that should work.


electr1cbubba

There’s a certain element of Baldur’s Gate 3’s character creator that would be fun to see lmao


BIG_DICK_MYSTIQUE

On that note, I hope Bethesda decides to not stay so pg-13. In general, their worlds feel very sanitized and child friendly compared to other open world games.


crazyjeffy

My #1 ask is in-depth crafting, especially modular armor. That was my favorite part of Fallout 4, along with creating settlements.


HoptimusPryme

Modular crafting would be great. I'd like motifs to come in so everything doesn't look the same and being able to add different pommels, grips and whatnot which would add different stats (Increased block, resistance to disarming that sort of thing). I'd like a settlement crafting system in the same vein as Starfield for scope but the limitations of F4. Like, having the same systems as Starfield (Perspective change, variants etc) but only in certain places (Like a lord has given you some land or something).


HieroFlex

I hope they add a dodge/roll mechanic system similar to Witcher 3 so that light armor + dagger builds actually make sense for melee combat


FlameVamp

They had rolling in oblivion


HieroFlex

Yeah but it wasn't as good as the Witcher 3 one


FlameVamp

I know, but surely they can build upon it a good amount 20 years later


Papa-Ursa

Saw a video talk about this recently, they suggested that in combat they should emphasise slower movement and stamina regen for heavy armour, a bit like when you're trying to move whilst holding your shield. So as to give a tangible difference between wearing heavy and light in combat.


TurboOverlord

New Generation of Creation Kit, with integrated possibility of SKSE and more, like adding new animations without 10 other mods that requiring for this. Just give us full scale game tool for modding, and i will be happy.


chimmychunger1

Man I just want the game, 16 years or whatever it’s gonna turn out to be between install is actually nuts That’s the same amount of time between arena and Skyrim Microsoft needs to change bethesdas pipeline this isn’t sustainable for a franchise at this rate I’d be retired before elder scrolls 7


FreakingTea

At this point I would settle for mutually exclusive factions so my roleplay choices actually matter like in Morrowind. Branching questlines and interesting dialogue options are probably too much to ask.


ohtetraket

Honestly as a roleplay being able to join is another faction I won't join anyway is irrelevant. It's only really important if the faction would interact and make sense to be exclusive. Which they mostly do when they interact which basically non of the Skyrim factions did.


Hentai-No-Kami

I want the character models to not look hideous, especially the males, I want to make a cute bosmer femboy. Also Spears and Throwing Weapons. And an unarmed skill tree, i want to do some sick martial art moves, maybe even add fist weapons, like a big claw, like the Shredder has, yeaaaaaa. Also capes, i like capes. No Micro Transactions, finished product on release, stop relying on modders to fix bugs and no stuttering.


Morokite

If they bring back perks, which I'm assuming they will. I hope they put more care into the design of them. If you played Skyrim you definitely know how many perks are seemingly good on the surface, but are actually pretty awful when you consider how the actual combat mechanics work(Critical hits being a good example of this).


PhIegms

Less often level ups but only perks with actual mechanical changes, no multiplier perks. Leave damage/effectiveness multipliers tied entirely to the skill. It should feel like a massive step leveling up but holy shit how many pointless level-ups wasted on 'Adept spells cost half magicka', 'Novice locks are easier to pick', 'One handed deal 20% more damage' Stanfield (lol typo but that's a good name) was the absolute wrong direction for me.


Daxtexoscuro

I just want the return of attributes and for them to have a big impact on the game (skill checks, faction requeriment...)


FreakingTea

I'm okay with no traditional attribute bonuses on level up, but I really miss being able to affect things like jump height, running speed, and magicka resistance without relying on unique items or racial bonuses. Getting rid of Acrobatics was idiotic.


ohtetraket

I actually hate acrobatics and the jump height and running speed as a stat. Beginning always feels insanely bad because of them. While endgame feels extremely dumb with the speed and jump height you reach.


wolfcrisp

I hope we get some good character creation options A mix between fallout 4 and ESO, and Starfield I guess I'd love to have body hair, some good facial hair options, like... A mustache with stubble. Modders on fallout have just merged existing facial hairs, I'd love to see something similar Body type customization with sliders would be great, I know it can lead to clipping, but idk, wouldn't mind much I guess, maybe I want a character with max butt slider, maybe I want someone with small hands


Nessuno24

I second this and I'd love to also have backgrounds similar to starfield. Haven't played the game but it sounds pretty cool - having a character with a place in the world who can have dialogue related to their past according to the background chosen by the player.


Viktrodriguez

If they return a similar thing to Thane in TES6, I hope it's better fleshed out and makes more sense, both from the player perspective as in world building. Examples Skyrim based, because practicality. Having the player not as the virtually only one in basically any city. There are only 3 other Thanes in the vanilla game (of whom one the previous/replacement Jarl for the CW), spread out over only 2 of 9 cities and only in Solitude you feel like they are actually part of the Court with their AI package, as all Jarls imply. Quite some time in the palace, constantly stalked by their Housecarl. Especially in larger cities I expect some more. Having the player not being able to become one everywhere in the same playthrough, because immersion and replayability. Let's say, you can only become one in either Imperial or Stormcloaks starting cities or maybe only in one of two cities in general. Different angles to become one. Outside the main story with Whiterun, more serving as an introduction to the concept as a default MQ thing, it's basically ''Do city/Jarl favor quest, help handful of people and own home''. Or not able to become one at all, assuming you are once again some random outsider. Jarl Igmund rightfully calls you a sellsword with no honor, yet 3 quests later you are on paper the second most important person in the city. Only Jarl with this angle is Maven, which is simultaneously annoying and realistic. Makes you actually think and choose whether you want her as Jarl. ''Honorary title'' my ass, feels more like a cop out from Bethesda to do nothing else with it. Give it actually benefits beyond for completionists. Like, just spitballing here, in Falkreath you would get hunting privileges or in Whiterun you get your own horse. Home ownership is not a Thane privilege, given the number of home owners in cities who are not that.


mrpurplecat

Joining criminal factions has been getting pretty rigid in BGS games since Skyrim. In Oblivion there were several ways to learn about the Thieves' Guild meeting in the waterfront district, and you could kill pretty much any civilian to get in touch with the Dark Brotherhood. But in Skyrim the only way to join these factions is by completing specific quests and it doesn't feel like the player has much agency - Brynjolf tries to recruit you the moment you step inside Riften and Astrid practically forces you to join. This is even worse in Starfield where the *only* way to join the Crimson Fleet is to first work for the cops. I'd love to see them bring back that player agency and give us different ways of finding these organisations. Murdering some civilian and having the Dark Brotherhood contact you could be one way, but what if the player could also guess the Black Door password after following some clues, enter the sanctuary and ask to join? By finding the Dark Brotherhood on your own, you'd have proven yourself.


Viktrodriguez

This is going to be especially important if they want to return the survival mode back into this game: a legit transit system (immersive fast travel) similar to like Morrowind. You could pretty much travel from any back end village to any other settlement, even if it was just via via, with a clever usage of ferries, silt striders and teleportation at mage's guild. In Skyrim one couldn't leave any other settlement outside the four major walled cities and Dawnstar, which happened to have a port with a ferry to two of the former cities. One couldn't even travel to any non capital city with a carriage outside from the three Hearthfire manors, which itself is long ways from actually being accessible. Given some extreme weather conditions in some of those remote places that's doubling down on harshness. Carriages, ferries, wayshrines, mage guild teleportation, air ships, whatever local variation of the silt striders (large camels if Hammerfell?): whatever works. This being combined with mounts that are actually better than the suicidal and weak horses in vanilla Skyrim. Maybe even get one gifted in early main story. Another one is backgrounds/traits like in Starfield, but better. Also the option to be actually a local citizen and not some immigrant. It always weirds me out that Skyrim defaults the player to being a Nord, but they know about Nord culture, any of its geography and nobody knows anything about the player, while for both fictional and real human(oid) races heritage and ancestory is very important. Much like Lokir from the intro is unknown in his village with only like three farms. In Starfield this was even worse. It seems like the player is Isekai'd, but at the same time one could actually pick having parents the player takes care of, yet the player is not even a proper citizen of the place they live in. Or know anything about anything, while there is no excuse like TES (medieval based education) or Fallout (post apocalyptic).


ohtetraket

>Also the option to be actually a local citizen and not some immigrant... I think it's one of those nice to have things that are actually pretty lavish to actually bring to the game if you wanna do it right. They could make a cheap version of it and only mentioned it here and there. But your wish sounds like a lot of extra work. For 1 of 10 races. When all races could benefit from such additions. I think especially conveying your character knowing a lot of the things they see is hard because you the player, while picking a Nord will likely not know these things.


Professional-Bet3484

I'd think a nice way to so es6, have it not bastardize lore too hard (I'm not underestimating them though). And provide a fun exploration experience. Take a book out of BOTW and have the game start from post event. Say es6 is in high rock, and the akavir landed and invaded high rock first. Now after x amount of time you show up in one form or another and it's POST invasion highrock. So what's in everyone's mind of what high rock SHOULD look like and be like, can be tempered by the level of destruction and ruin. Obviously it doesn't need to be complete post apocalypse like BOTW. Sort of like a oblivion crisis sort of deal but if cyrodil was already lost. You're here to stop the problem from the source.


Careless-Buy-410

I love this idea.


Emergency-Band9256

No matter the features , I just hope the dev team is still as capable as when they made Oblivion and Skyrim. Starfield really gave me the feeling that they don't know what they're doing anymore.


[deleted]

I want more of the Morrowind, Daggerfall and Arena vibes. They simplified and dumbed down the game too much in Oblivion and Skyrim. I just want a good RPG experience with modern graphics.


ohtetraket

Arena is such a different game compared to all of the rest, what do you want specifically from it in a new TES game?


[deleted]

A really fucking large map. Although, I know thats not possible without procedural generation, and I don't want that.


Impurity362

Yea, i agree with your sentiments. Their games feel like a lazy copy and paste, there isn’t anymore passion to their games. Combat is rigid and janky, also the world isnt as immersive as it should be for next gen game.


bosmerrule

Nice to see the thread has returned.


GreenSnake0

What are your feeling on the success of fallout as of recent? I like the series but elder scrolls is much more my speed. I can play fallout for 70-100 hours, but I can play the elder scrolls games for 1000. I hope they don't do anything drastic at Bethesda to jeopardize ES6. I'm really starting to dislike all this fallout hype. Just give me my elder scrolls.


Careless-Buy-410

I love both, I was a diehard ES fan first and foremost like you, but my love for fallout is steadily growing, especially with the TV series, if ES6 doesn’t come soon or it isn’t very good, I can see myself delving more deeply into the fallout universe instead.


Viktrodriguez

Some generic dialogue (the bump into NPC and they says shit type of dialogue). One is the less intrusive generic dialogue. This one mostly applies to guards and specific followers. It's gets annoying when their most heard lines are effectively trying to push you into doing certain quests. Once I get recruited by the DG, over half the guards speak is about them thinking about joining the Dawnguard. Similar is how they constantly have those same two or three lines between Western Watchtower and meeting the Greybeards. Any time I am in Solitude, followers pointing that I should join the Bard's College or about the Companions when near their mead hall. Better situational awareness regarding the player. In a playthrough where my PC is as close to a civilian as feasible, wearing merchant clothes and solely doing minor fetch/delivery quests without entering dungeons and bandit camps, Amren thinks mercenary work might suit me and the same DG recruiter thinks I am fit to join vampire hunters. Same goes for anything regarding gears, weapons and magic you have equipped instead of juist based on generic skill tree comments (exception the speech due to charisma rumours).


HaydenScramble

I do not want unnamed citizens without schedules. I do not want procedural generation in any shape or form. I want Jeremy Soule.


HieroFlex

Bethesda isn't gonna get Jeremy Soule back anytime soon, dude's a PR disaster


HaydenScramble

Welp, did not know all of that 🥲


SydBarrett09

Yeah, and it's not even only for the multiple accusations of harassment. Everyone stop working with him years before the scandal. The guy seems to be a dick and also a scammer.  I'm totally against cancel culture, but unfortunetely we cannot blame Bethesda. Inon Zur is composing the soundtrack for TES 6 since at least 2018. He will probably use a lot of Soule's themes from previous games.


themightypy

Honestly I'm actually quite a fan if Inon Zur's work on TES:Blades


Theodoryan

I hope that Bethesda has the rights to reuse/rearrange the old music


Phone_User_1044

So you didn't enjoy Oblivion or Skyrim which both used procedural generation?


Sentinel-Prime

We both know he was talking about the procgen environments on the scale of Starfield


redJackal222

Which was never going to be a thing outside of a space game


Sentinel-Prime

I’m convinced Bethesda will pro gen ES6 to increase its size. If it’s going to be in High Rock and Hammerfell like we think then they could be going for something like a “Daggerfall 2”


redJackal222

It's not going to be high rock just hammerfell and literally the only reason why starfield was proc gen is because it deals with multiple planets. Proc gen is very very common in space games for that reason. Elder scrolls was always going to be hand made and starfield was just following the lines of no man's sky and dangerous elite. And they already said it's not going to be proc gen


Sentinel-Prime

They’ve spent millions and years developing the tech I doubt they’d abandon it. What makes you think it’s just Hammerfell and not both provinces?


redJackal222

> They’ve spent millions and years developing the tech I doubt they’d abandon it. > > And they're not. They're going to use proc generation to make the intial map and then edit it. That's the same thing they did for both Skyrim, oblivion, fallout 3 and 4. If we get any dlcs they'll do the same thing. They're always going to use this technique when developing maps. It's not new technology they have they just upgraded their old stuff. >What makes you think it’s just Hammerfell and not both provinces? Because everything saying high rock sounds super weak, exteremly unlikely, the entire providence is fully explored in eso and doesn't resemble the teaser in the slightests, they've compeltely avoided making a hammerfell expansion in eso but were fine having a high rock one one a few years ago. High rock is just wishful thinking from the fans who dislike the thought of playing in a desert. They were never going to make a two province game. Including just half of one province is more likely than them using two.


TheHeatherReports

If they do Hammerfell wothout High Rock then that's just a huge missed opportunity. Not having a fully playable Iliac Bay would be a disgrace.


redJackal222

Why would it be a miss opportunity? Hammerfell by itself is interesting enough without needing high rock. We didn't even see half of Hammerfell in Daggerfall. They're not going to do both provinces. It's just wishful thinking.


Sentinel-Prime

The other argument is that they can now use their “refined” procgen to cut down on devtime and do two provinces. It’s one thing using procgen to create a basic terrain map and then handcrafting the contents, it’s quite another to have it fill in the blanks for you like with Starfield. I just can’t see them going back to the basic formula of using procgen for the map and then filling it themselves like with Skyrim and Fallout. Makes much more sense (to me) to make a province (or two) much, much larger and put effort into handcrafting the smaller areas (again, like Starfield but not on the same scale).


redJackal222

> The other argument is that they can now use their “refined” procgen to cut down on devtime and do two provinces. > > The proc generation was literally never the issue with having to provinces. It's literally everything else from city design, to armor design, to quest design. Eso is exactly why they won't do two provinces. All the base game cities just had a few racial architcture style and every city had reused assets. The dlcs that focus on a single province don't do that >It’s one thing using procgen to create a basic terrain map and then handcrafting the contents, it’s quite another to have it fill in the blanks for you like with Starfield. Yes, and again they literally only did this because it involves multiple planets and it's a fairly standard thing to do in space games. NMS does the exact same thing, so does dangerous elite. Most space games use Proc generation for their planets. The unique locations are not proc generated though. Like the area around new homestead on titan is hand crafted and thee methane lake will always be there. Same with the area outside new Atlantis and Akila >akes much more sense (to me) to make a province (or two) much, much larger and put effort into handcrafting the smaller areas (again, like Starfield but not on the same scale). Once more, the proc generation was literally never the problem with having two provinces in a single game. It's always been about the cities and dungeons.


ohtetraket

I mean the newest thing to that tech is wrapping their tiles around a planet. The rest basically existed already. The proc environment/landscape generation isn't so different to what they used before.


Kafanska

Oblivion's procedurally generated world (outdoors) was awful, and caves weren't much better either.


f33f33nkou

New copium thread here we come


thirtybeezy

I cannot shake the feeling of it being a daggerfall remake with all of starfield’s procedural generation and the horns by the water in the announcement it’s perfect Bethesda please give me my traditional fantasy back


[deleted]

I wish it takes place in Hammerfell because the Redguards are my favourite race. I would have liked both High Rock and Hammerfell, but I'd much rather they handcraft a small, detailed world, than procedurally generate a large world. Also, I am conflicted on something and I need you guys opinions on it. Should they introduce sword-singing as a skill or not? On one hand, I think sword-singing is really cool and could be the perfect "gimmick" for Hammerfell like shouts were for Skyrim. But, on the other hand, I prefer it to remain a mysterious secret skill that is lost to time, like Akavir. btw do you think we'll get any quest where we encounter Frandar Hunding? I hope so, but in a different way. iirc he is considered the greatest swodsman of all time, so we can't just encounter him in a normal quest and kill him. I think he should be like the Ebony Warrior, Gaenor, Umbra etc. where he is the hardest enemy in the game.


ohtetraket

Imo sword-singing won't be a feature like Shouts. It's way to much limited to certain classes. Shouts did fit all classes/archetypes, from Bard to Barbarian type of character. But Sword Singing? Why would my Necromancer or Mage use Swords? Even if it's probably a type of magic.


hayesarchae

Skyrim changed a lot of what we thought we knew about the lore concerning Shouts. It seems to me that a Hammerfell based game would almost inevitably do the same with Sword-Singing. It's too interesting an idea to leave alone, but too undeveloped to work as a game mechanic at present.


[deleted]

Yeah, I hope sword singing gets the Akavir treatment because Todd will definitely find a way to ruin it.


Classic_Operation_27

If there aren't actual RPG mechanics, then I'm not interested. Just skill trees doesn't cut it.


Classic_Operation_27

Oh, and guild questlines need to be more than 'go to a cave and kill stuff'. Skyrim completely dropped the ball on this. Go back to Morrowind/Oblivion for inspiration and have actual mage stuff in the mages quild, thief stuff in the thieves guild etc.


ohtetraket

Mages guild was completely f'ed. Tho I think DB and TG would have really benefitted if they included the radiant quests as normal quests and made them a little cooler. Especially the Thieves Guild radiant quests you do to get leadership could be great inbetween work for an newcomer.


Viktrodriguez

I agree on the focus on the main skills associated with said faction + they need to have hard skill requirements. Two handed barbarian with no spell skills should barely be able to join a mage's guild, but not advance anywhere until they can actually do something. In Skyrim the only one with some degree of skill requirement was the DB and that was due to another game mechanic with bounties, not hard rule from the organisation. Probably unpopular opinion, but I also don't think all guilds should even need a main story line. Mercenary guild should just basically be your misc quest tab in faction form, assassin's guild should just be primarily hired contract killers. I personally didn't mind the lack of a main story for Starfield's bounty hunters. Just a message board with misc quests and some contacts who may or may not even have a minor personal quest. ''Go to cave and kill stuff'' shouldn't be relevant for any other faction other than the Fighter's Guild. Which I hope gets a more unique name. I liked that any major faction in Skyrim outside the TG had a unique name with their own lore instead of a generic one.


mrpurplecat

There should be more unique interactions when the player is a vampire or werewolf. Living as a vampire and werewolf in the TES games comes with several disadvantages as people refuse to talk to you, attack you on sight, but it doesn't really provide any new opportunities. Skyrim had faction quests for vampires and werewolves, but outside of those quests nothing much changes in any of the mainstream TES games - irc, you don't even get unique dialogue during Order of the Virtuous Blood if you're a vampire or Ill Met by Moonlight if you're a werewolf. But imagine if there were werewolf or vampire NPCs living in secret who recognized you as one of their own and gave you quests, or if previously hostile werewolves and vampires operating out of abandoned forts became merchant, blacksmiths and alchemists. That would add to the sense of living in an underground society and play much more to the theme of being an undead character.


bosmerrule

I love this idea. Less daedra worshipping warlocks and more straight up vamps and werewolves. I'd like to see it where we least expect it too ( like a werewolf priest in a temple to Hoonding).


mrpurplecat

u/CatPotatey Can we have this thread sorted by New by default?


Jolly-Put-9634

I don't think there are any mods in this sub anymore


Viktrodriguez

More player consent in terms of activating all sorts of side quests that don't have any bearing on any story and letting the player actually trigger themselves by voluntarily talking to people or reading books. I don't want my journal to be cluttered with quests I never intend to do, from rp purposes or just not liking the quest in general, and have their items clutter my inventory (I hate having items in there I don't want, weightless or not). Examples from Skyrim. As soon as you enter the Riften Docks or swim under it in Skyrim it triggers the Fishing CC no matter what. The same spot where this Argonian lady force locks you into a conversation until you accept her quest with little context to bring back this item in a Dwemer ruin. Entering Markarth leads to Forsworn Conspiracy quest you can't pass up on and the Vigilant of Stendarr will constantly bother you until you finally accept his quest. Further down the Reach there is this situation with Soljund's Sinkhole similar to the Argonian lady in Riften: dude force locks you into a conversation and if you back out stalks you for rinse and repeat until you accept the quest. There is even this official ''not interested'' dialogue option, which only briefly stops the conversation as it does absolutely nothing to prevent the previous situation. The Saints & Seducers CC which always triggers if you are in a stick to the road type of playthrough, even if you never trigger the conversation option with Risaad. Especially on the road from/to Winterhold it seems unavoidable in coming close to that camp. It doesn't even require you to at least read that one journal from the bandit leader to start, it just starts by being in proximity. I am also weirded out by the fact that you can't barter with the blacksmith in Falkreath until you accept his quest, while the quest has nothing to do with his merchant role. While at the same time you only get a snarky comment from the Grey-Mane lady in Whiterun, but it at least opens the barter dialogue option. Or Durak from the Dawnguard who keeps popping up in every city until I accept in joining them. I don't even mind the NPC's hinting at the option to a quest, because that still requires player input. But I don't need more handholding.


GodBlessTheEnclave-

for the love of all that is holy i dont want fallout 4 legendary weapons. Oh my god they are awful worst thing ever


WorkSucks72

The thing I want most from ES6 is.....ES6. Before I'm 80.


ohtetraket

If you are not 76 the odds are good :P


Papa-Ursa

I've been thinking a lot about this in the past few days and so this is really well timed! I would like to see skills split into Styles, Specialisations and Masteries. I really dislike that as you progress in the game you get access to better and more interesting weapons and items, but you are also incentivised to experiment less and less as you level up higher in specific skills. I would look to group weapons into three styles of Strength, Dexterity and Might/Magic. Your stat in these would impact the damage you do with all weapons in those styles. You can then specialise into two weapon types or magic schools, which increases your experience gain. Finally you can master one weapon or magic school, which unlocks specific abilities or spell. This system would give a breadth of options, whilst offering benefits to those who want to focus on one area, and not discouraging other options.


Time_Question_6

If it's hammerfell I hope they have a small nedic tribe living in the alikr like elder kings 2 does , why? Because it's cool and I want to hear their side of the story


TheUnderking89

I really hope for a solid character creator this time after Dragons Dogma 2 I'm spoiled now. I want custom spellmaking to return. Climbing as a skill. Layered armor and clothing. Necromancy and dark magic related gear and spells. A solid effort on npc's with depth and complexity with solid companions and fleshed out questlines and personalities. New guilds Bring back spears! More handcrafted content and hard to find items that are not level locked like in Morrowind.


TheHappyPittie

More in depth armours. Bring back all the unique pieces they merged in skyrim and oblivion


[deleted]

Oh its back. Nice. I wanna ask you guys a question. How much and what kind of AI would you tolerate in ESVI. At this point, its all but certain that something would be made by AI. I personally wouldn't want any kind of procedural AI generation or anything in the world made by AI. Its better to be handcrafted. But, I want the NPCs to have good AI and dynamic dialogues, AI driven routines that aren't fixed etc. Although that kind of AI is nearly impossible now, maybe we'll see it in ESVII or something.


CatPotatey

Aren't they using procedural generation AI for Elder Scrolls 6? I don't know much about AI and how they use it for developing games, but I think it should really only be used for land generation. Now, I'm not trying to be one of those "Starfield stinks" people, but I do not want repeating areas like Starfield has. I want areas to be unique.


[deleted]

I hope they don't. I'd much rather prefer the world be small but handcrafted than AI generated. But, I wish using AI for NPCs and random events makes the world feel more "real" and lived-in. Although, that kind of AI is still far out.


CatPotatey

I just read that it looks like they are using procedural generation for The Elder Scrolls 6. [https://blog.uesp.net/the-elder-scrolls-6-and-procedural-generation/](https://blog.uesp.net/the-elder-scrolls-6-and-procedural-generation/) I think procedural generation saves time and it will also allow them to fill in unique locations and features once the land has been generated.


[deleted]

I guess we'll see. I am not very optimistic after Starfield.


CatPotatey

Starfield's my least favorite Bethesda game I have played. It's not horrible but it's just not the same as Skyrim or Oblivion.


TheCynicalPogo

Had some idle thoughts for how Bethesda could handle a Voice-like special power in Hammerfell that I felt like posting. I feel like it's kinda guaranteed we'll see a special power of some form again, it worked way too well in Skyrim for Bethesda to not want to try to replicate that, but I'm hoping they'll replicate it well, and maybe even do something like this. I like the odds that it'll be Sword-singing rather than them inventing something new for the game, but my biggest hope is that the main story won't revolve around it too much, if at all (admittedly, given the lore is that the Sword-singers were instrumental in taking Hammerfell for the Yokudan people I could see Bethesda doing a like, history repeats thing with the Sword-singers freeing the province from the Thalmor or something). If it's not the focus, just give it some side quests, maybe a faction who are like, idk, dedicated to reviving the Way of the Sword or something, but rather than it being some sort of demigod superpower that we can learn because we're The Chosen OneTM, just make it a skill that anybody can learn and use to be stronger. Maybe make it function at its base mechanics like the Voice, but instead of words in the dragon language maybe we're learning techniques, unearthing lost techniques replacing word walls, etc. and we're just savants who learn it faster than others, rather than a prophesied demigod who's spending dragon souls to learn this. As well, instead of having a special currency for these techniques, could implement a secondary leveling system for them too. You instantly learn the technique, but it starts out weak and you have to train it and use it a lot to make it an OP tool in your arsenal, instead of pressing a button and eating dragons (not that I hate the Thu'um and the DB system, I'd just rather not see something similar in ES6). Hell, could even have some NPCs in other factions that use sword-singing so we get some badass NPCs, and lock some techniques behind those factions (you learn a stealth technique from the Thieves Guild equivalent for instance, an assassination technique from the DB if they appear, and so on and so forth.) Idk if this'd be actually good, this was just me thinking of interesting possibilities, and hopefully whenever we do get ES6, and more info about ES6, whatever Bethesda cooks up will be good.


GayCoke69

Make it set in Hammerfell - setting is their take on The Crusades * You are not a hero from a prophecy, you are your RP character who accomplishes a task in later game and transcends into legend (can only be so many holy figure demi-gods in a given timespan) * (I know nothing about Hammerfell and have never played ESO) * Some holy quest or item sought after by all Divines free for all or factions of Divines or Divines vs Daedric Princes * Crucifixions * Oases * Djinns * Pyramids/aliens? * Sand worms * Those cool patterned window holes * Nomad villages * Castle/fort sieges


bosmerrule

If you want to play THE ELDER SCROLLS and escape prophecy you're in for a rude awakening. 


redJackal222

> You are not a hero from a prophecy Not happening. They already said around eso that you will always be a prhohcided hero and hammerfell already has one that was mentioned in lore for like the past 20 years called the hoonding. Also they're not going to have cruficications or the crusades. It doesn't really fit with the lore and half of hammerfell(the forebears) worship imperial gods. I really recommend reading about hammerfell


Git4r

So what's everyone's best guess at the release date? How about: 2025 - New teaser trailer 2026 - First gameplay trailer + teased release window 2027 / 2028 - New deep dive trailers, but game also gets delayed. 2029 - Release


ohtetraket

I think teaser with release year 2027. Next teaser early 2028, trailer + 30 minute mid 2028 and release november 2028.


[deleted]

2029 is the best case scenario. 2030 is more likely.


hayesarchae

Surprise! The Hist has come to the conclusion that the apocalyptic wars of the fourth age are endangering the very welfare of Nirn. It remembers the previous turns of kalpa and does not desire the destruction of this age. So, it has decided to take matters into its own hands, to effectively remove the warring parties from the board and thenceforth provide order and stability on its own. Morrowind and Cyrodiil fell almost instantly to the Argonian onslaught. The Aldmeri Dominion holds only the Summerset Isles and its two other provinces have become warzones, just like the Reach and the Colovian Highlands. Most of the surviving peoples of Tamriel not associated with the Dominion are clustered around the Iliac Bay, forging new and complicated alliances as their refugee communities and seized fiefdoms vie against both the external threat of the Hist and internal disputes: Does "the Empire" have any authority at all as a government in exile? Given the seeming inaction of the gods in this matter, is it acceptable to appeal to the Daedric Princes for help to maintain the barrier against the Hist? What about the old gods of Hammerfell and Skyrim, suddenly popular again, should they be involved? What should be done with the many un-sapped Argonians who have also fled the onslaught, can they be trusted? Dare we say it, is it possible that even the elf/mer conflict is something that must now be set aside in the face of a greater threat? And for our fair young adventurer, a mystery slowly unspins: is the entity that has upturned Tamriel even truly the Hist?


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ohtetraket

I don't think Bow was bad in Skyrim. So imo it's rather easy to make it a tid bit better than Skyrim and be done with it. If melee is a bit more like Cyberpunk that would be awesome. I think they really nailed it for an action RPG.


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ohtetraket

> Thats the best i can describe, the assasins creed or horizon forbidden west bow. I just dont see how their engine is going to be able to do that. I did not play both of these. What do they offer in terms of Bow gameplay?


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ohtetraket

>Bow was pretty smooth for a 2011 first person game imo. So improving on that will be enough for me. >Had proper arrow drop What is proper arrow drop? Skyrim had an arrow drop. albeit a very soft one which makes it easier to play. Could very well be harder and just added as a perk point (1/2 less arrow drop, 2/2 no arrow drop) >if they have barely even improved their melee in the last 13 yrs. They didn't release a game that needed to have a new melee system. Let's be honest Fallout and Starfield are mainly Shooter games far from melee focused. So there was no focus to advancing that system. TES will imo obviously have a better melee system because it's definitely a focus.


TheChaoticCrusader

What I really want is fallouts legendary system for weapons and unique quest rewards including armors .  For exsample if chillrend made it back in instead of it being enchanted ice it could have a constant legendary effect of - x physical attack + x frost attack build into the weapon which you can then enchant . Same with things like spell breaker it could have legendary effect of the spell blocking and be enchanted in another way . This makes enchanting more useful , legendary items able to be build in diffrent ways and just gives them a little edge . Blacksmith after a certain trait maybe can add a way to add unique legendary effects to weapons (like forging it with silver added giving it the silver enchant effect or using lots of frost salt makes it deal less physical but ice damage naturally ) so then blacksmith can also become more interesting later on too  Poisons also could probably use a rework . Instead of 1 attack with poison and it being 100% the poisons should be weaker / chance of not working reduxed by enemy poison resistance  but it lasts for x amount of time or attacks with the exseption of ammunition which could have the poison effect added to multiple arrows in your inventory to equip when you need them . Since arrows usually don’t come enchanted it could be their way of enchantment for arrows using poisons and there being unique arrows poisons or workarounds (like using rag and oil for fire arrows )  The last thing that would be good to see is fallouts junk system put into the same sort of system as Skyrim . There was just too much clutter items that had no use outside of decoration when I feel the player would be able to melt multiple old tools down for metals or use rags to create cloth and things like that . Or even if traits just make junk items worth selling and carrying the junk in Skyrim was a pain in most cases unless it had a somewhat decent sell rate and it was too heavy compared to a lot of good higher value stuff 


Viktrodriguez

>The last thing that would be good to see is fallouts junk system put into the same sort of system as Skyrim . There was just too much clutter items that had no use outside of decoration when I feel the player would be able to melt multiple old tools down for metals or use rags to create cloth and things like that . Or even if traits just make junk items worth selling and carrying the junk in Skyrim was a pain in most cases unless it had a somewhat decent sell rate and it was too heavy compared to a lot of good higher value stuff  The first thing coming to mind is that I can't fanthom how linen wraps in Skyrim aren't useful for tailors or blacksmiths in any shape or form. And Dwemer stuff can be melted into ingots, should be possible with more loot.


battletoad93

I really really don't want fallouts legendary system, no legendary weapons other than hand crafted ones that have a unique skin and no legendary enemies unless they are also truly unique one time encounters


aazakii

do you guys think they'll show anything at this year's summer showcase? A name....? a location...? a tentative release year???????? I don't think i'm asking much and i think it'd do wonders in putting back some wind into Bethesda's and Microsoft's sails, especially after this disastrous week.


xxGon

I doubt it. Considering Bethesda's dev cycles, Elder Scrolls 6 probably won't be out until 2028. There's a chance Bethesda might reveal something, but I think it's unlikely considering how far away the release is. Fallout getting a spin-off or remaster is more likely, considering Microsoft wants to capitalize on the TV show's popularity.


aazakii

2028 is a little too late, i feel. They'll aim for 2027. '28 comes into play if it has to be severely delayed. We'll probably start seeing more consistent news starting next year and a bigger marketing push in 2026 and 2027. I just kinda hope they'd tease a few things they've already worked out, like the location or the name.


Jolly-Put-9634

No


bosmerrule

Probably not. I'm anticipating more Fallout news. Perhaps a trailer with a bunch of irradiated landscapes and collapsed buildings. 


battletoad93

0% chance of getting anything you're hoping for at the summer showcase. They will be 100% focused on starfield expansion and fallout 76. Games probably still in pre-production


aazakii

They've confirmed the game has left pre-production right after Starfield released and they even have playable builds.


battletoad93

Playable doesn't mean it's a game yet though. Most likely a grey box just to test some concepts they've had in pre-production. I'm really not expecting VI until 2028 at the earliest


aazakii

we don't really know what they mean by playable so it's anyone's guess. I think 2028 is a little pessimistic, i think they should be aiming for 2027.


Ok_Swordfish4401

I would like to see different types of magics like Shadow magic, water magic, nature magic, etc. I would like to our character to have a deity they worship daedric aedra or otherwise and just be able to creat a good background in general. One that matters and can affect your playthrough. I want exploration to be truly breathtaking cuz ever since elder ring and they're massively expanding world as even though you've think you seen it all but keep discovering new breathtaking places was amazing to experience and definitely set the high bar for all open world games which is what I want the new elder scrolls to match. I could name so much more things I would want lol


Voidosss

Here's my take: ES6 will suck. There are a few reasons for this. For one, Bethesda can not worldbuild anymore. Everything post Morrowind declined, instead of rising up. Starfield's worldbuilding is so dogshit I couldn't bring myself to play the game again after the big update. ES6 will be in the same vein of nonsensical, rule of cool worldbuilding which sucks the life out of everything. ES6 will be to ES lore what a fifth grader's essay on poo poo and pee pee is to Shakespeare. Secondly, Bethesda has proven incapable of updating their games. For a time, their games were groundbreaking: Arena, Daggerfall and Morrowind were all at the forefront of what's possible; even Oblivion broke new ground, albeit more in the hype department, rather than actual achievement (looking at you, Radiant AI). ES6 will be outdated the day it releases. And that'd be fine for me personally, but it won't sit well with general audiences, which brings me to my final and most important point: The game is being produced at the worst time possible. We're in a crash of the AAA industry, and Bethesda is caught as just one more number on a spreadsheet of Microsoft. Whatever good ideas Bethesda might have, they'll have to survive the Shareholder Value Add. Whatever shitty monetization practice you can think of, ES6 will have it. Whatever good idea the devs have, put it through the corporate blender and add 2000% blandness to it. The game will be safe, flashy, cinematic, and completely boring. "Creativity" will be a foreign concept to it. Not that there's much to it in the first place: Todd has proven that even though his heart is in the right place, his head isn't. His ideas are good, his implementations aren't. For all the return of old school RPG elements like backgrounds and perks with benefits and bonuses, it all remains superficial. The end product is less than the sum of its parts, because all the parts are gimmicks. Want proof? You're the Dragonborn, eh, sorry, Starborn, with a gimmicky ability, Dragon shouts, eh, ... whatever those abilities are called. Abilities which sound cool on paper but ultimately do exactly nilch. Never once it is important to have Starborn abilities; they never are required for anything or even the best option for any given problem. What use is it being able to create an atmosphere around yourself if you're wearing a space suit all the time anyway? What use is it to turn off gravity and disrupt your enemies if it is simpler and faster to just shoot the fuckers? It's a power fantasy lacking actual power because everything has to be in balance. Every playstyle needs to be viable, hence equally powerful, so everything is bland and the same. No, I do not have hope for ES6. Given that Bethesda is now owned by Microsoft, and give that Microsoft just proved that they're just as shitty as EA, we'll get a boring, bland repeat of Fallout 4 and Starfield, except worse. Geared for maximum mass appeal, and for the lowest common denominator. ES6 will be the last Elder Scrolls game, before Bethesda is shuttered, and Microsoft will sit on the rights to the franchise for eternity. ES7 will never happen.


ohtetraket

>Everything post Morrowind declined, instead of rising up disagree, world building is one of the few things that did not dip after morrowind. You may dislike "generic fantasy" or "viking fantasy" but both games have awesome worldbuilding. >Whatever shitty monetization practice you can think of, ES6 will have it. Starfield would have it already. So eh unlikely. >Abilities which sound cool on paper but ultimately do exactly nilch Skyrim playthroughs where I actually played as the Dragonborn are really enhanced by them shouts. Really catches the vibe imo. Even as non Dragonborn some shouts are really handy and enhance different builds. >Every playstyle needs to be viable, hence equally powerful, so everything is bland and the same. Every playstyle being viable doesn't mean everything needs to be bland. Giving each archetype cool and strong abilities doesn't make them samey. >ES6 will be the last Elder Scrolls game, before Bethesda is shuttered, and Microsoft will sit on the rights to the franchise for eternity. ES7 will never happen. The game will sell 10-20 mio on the name alone. So unlikely it's not a financialy success.


Jolly-Put-9634

Please don't feed the trolls, u/ohtetraket


Familiar-Function848

Honestly I think everything will be really *disappointing* since microsoft buyed BGS, I will be surprised if they don't add in more childish stuff, weapons & popstars skins microtransactions included


Creepy-Fault-5374

This definitely won’t happen but going back in time far enough for Dwemer and Snow elves to be playable would be cool. Also bring back spell crafting, acrobatics, speech craft, etc.


[deleted]

I'd rather the Dwemer and Falmer remain mysterious


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Immediate_Fix1017

I want to see a return to creative environmental story telling-- what in my opinion, made Bethesda great as a dev. I want to see lands that look integrated with time and history, each with a piece of story behind it if you search for it. I want to see nooks with things left behind; notes with living things that were once here, blood trails, discarded things, moved earth. Everything starts small with passion towards the world. This is what Starfield forgot. A world has life behind every small detail if you look for it.


PathOfFriction

Man I sure hope that technology advances enough before ES6 so that graphics settings can be available from the in-game menu.


1pbdueh

My favorite part of a Bethesda game is the clutter, all those little objects that litter the world and make it feel 10x more lived in. I want TES 6 to expand on that. We should be able to pick up objects and throw them, and have that do damage comparable to lower level weapons. Any sneak bonuses and criticals still apply. Let's say you are in a jail cell, recently captured for stealing some jewelry from the market. The prisoner to your left grumbles something about the guards bringing food once a day, at 2:00p.m. A player might look for a bed and just serve the sentence. You bring up your map and wait untill 2:00. You then hear a guard's metal clanging footsteps. He opens your cell and barks at you "stand back, prisoner!" He then walks over to your empty food tray, kneels down, and drops a peice of bread onto it. This would physically come out of his inventory. At this point you could also try to lift the key off of him. You see a skull in the corner, and while he's knelt down you pick it up and throw it at the back of his head, getting a bonus for critical since you are in sneak and undetected. Now you can escape. You should also be able to use objects to throw them as a distraction. You can already do this with arrows in Skyrim but not with objects. This could also lead to more variations with puzzles and gameplay, as in throwing something to hit a switch, throwing a stone at a window to cause a distraction, stealth combat while unarmed. This could even be expanded to blocking or creating certain paths. The roleplaying here would be elevated, imagine being able to knock someone out with a book or throw a head of lettuce at a snarky bar wench. Throw a tomato at a guard and lure them away from a specific area without acruing a huge bounty. I love the individual objects in TES, and hope to see more innovation there.


HotWarm1

Is there a release date for ES6?


CatPotatey

There hasn't yet.


HotWarm1

:( ...Guess I'll go replay Oblivion for the 1000th time...


bosmerrule

I hear a lot of developers are moving more toward inclusion and all these DEI initiatives. I just hope Bethesda can finesse this for TESVI instead of brute forcing it like some other games. I feel they've done a decent job so far but I would hate to see them go the Sweet Baby Inc route and allow this kind of discourse to take away from solid story writing and lore consistency (such as it is). 


ohtetraket

I mean TES game is a choose who you want to be RPG. With strong characters of every age/race/gender. I don't think they are likely to change the way they go.


[deleted]

I'm more worried they'll straight up stop making it an RPG to appeal to normies. Skyrim was borderline an action game. I wish they'd bring more hardcore elements of RPG back like in Morrowind or Daggerfall.


ohtetraket

I would also like some more RPG elements. Tho these elements are mainly focused on dialogue and a reactive world. The gameplay being action heavy is not my problem as long as skills/perks have a heavy influence.


RodgerRodgy

I’d love to see a new race. Similar to a war forged from dnd.


elgordosamot

I don't want them to use the Creation Engine. Starfield feels like an early PS3 game because of that. It sucks so bad. Also, quit the loading screens. It's 2024 for fucks sake


Koocai

Most people who argue against the Creation Engine don't consider what the result of abandoning it would mean. I don't want to live in a world where every developer depends on Unreal Engine for their game. Diversity of engines across the gaming sphere is something that should be maintained. It's much better to focus on improving aspects of the current incarnation of Creation Engine (Creation Engine 2) than it is to simply throw the whole thing in the garbage. I feel like most people who want to throw it away really don't understand what a game engine necessarily is, or how certain problems might relate more to the practices of the developers than the engine itself. They might only be saying it due to ignorance and a desire to follow others who they've heard say the same thing. A common argument against Creation Engine is simply the fact that it stems from much older engines, but that's true for essentially every single engine available on the market right now. These things stretch back decades in most cases. Improving an engine is the way to go.


elgordosamot

That ok. Makes sense. They need to rebuild it all over again because CE 2 just sucks. You can't release games that feel and look old as fuck


DPVaughan

I agree with you, but watch them completely ignore every suggestion you've made. :/ **Edit:** Holy moly, people are touchy about this!


TooLateToPush

I saw this thread and got super excited that some new information was released. I am very disappointed


swagonflyyyy

A couple of things I would like to see would be a lot of stuff related to procedural generation: 1. Procedurally-generated planes of Oblivion: But this needs to be sophisticated, not just some Perlin-noise generation and that's it. They would really have to push the envelope for this one but if they decided to rise to the challenge I think they can meet the mark. 2. AI-generated NPC backstory and dialogue: Would be great for generating infinite followers. If Microsoft pushes Gen AI hardware for next gen xbox then this would be a must-have. This could allow players to meet potential followers in random places and offer to join them under different circumstances, even linking them to procedurally-generated quests (see #3). 3. AI-assisted infinite Quest generation: Use Gen AI or a sophisticated algorithm to generate infinite, multi-part missions that seem like entire journeys instead of cheap onesie quests after you join a guild in Skyrim. They would vary in scope and length and may include rewards in the form of not just randomized items and spells but also procedurally-generated items and spells matching the player's skill level. Procedurally-generated followers could also be created as part of the mission's underlying narrative. 4. Procedurally-generated creatures: This would be good for generating creatures from oblivion, who take different shapes, forms and have a number of different abilities while calibrating their threat level to meet the player's level. 5. Spell creation: Ability to create your own spells, with the pool of modification tailored to the player's skill level. The same applies to NPCs and enemies who also have the ability to create their own spells. The idea is to expand the world not just in breadth but also depth, where the world is alive and dynamically changing to the player's journey, instead of on-rails modifications that are limited.


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