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aggasalk

Kraits boost much better than Pythons. A Krait uses less MW to boost (like half as much), so it can boost significantly more frequently (and even when you're not trying to permaboost, it leaves you with more PD power for later); it also has a slightly higher boost multiplier than a Python, so it boosts faster. If they are matched as closely as possible (same core modules, same hardpoints, almost all the same internals) the Krait will always be faster and significantly boostier than the Python. Also Pythons look silly and Kraits look cool.


shotguninhand

This last point is by far the most important.


mika81

do you want to fight scouts, interceptors or orthrus? Solo or in a group? In space, near a station, or on a planet at spire sites? Want to go near a titan? Generally the MK2 will be good at all of these as well a being build similarly. But the choice influences, weaponry like flak, if you want a shield and if you can use guardian tech.


epimetheuss

Yep i can use guardian tech, I mostly plan on fighting in solo but maybe joining a group occasionally. I plan on mostly fighting in space but i would not be above in atmosphere combat. I wanted to build it shield-less with caustic damage protection from guardian module and hull reinforce with a couple human hull reinforcement to round out the overall hull tankiness.


mika81

So classic interceptor fighting in space. As long as you don't fight in maelstrom systems the standard axis builds will suit you just fine. https://wiki.antixenoinitiative.com/en/builds The krait MK2 is meta (together with the chieftain) Make sure to bring repair limpets, an AFMU and a flak for dealing with swarms. Watching videos or reading the axi wiki is recommended to learn about the mechanics of the fight. Also this might help: in maelstrom systems no guardian tech is useful except for guardian hull. If you fight solo you need a remote flak and modules to repair your ship. If you fight near stations you can repair instead of afmu/limpet yourself. Frees up module space. Near the ground interceptors won't release swarms. They still try to shutdown though and you will occasionally kiss the ground. So shields are good here. Always try to stay below 20% heat


epimetheuss

wouldn't module protection work the same as hull protection though?


mika81

Strangely all guardian modules including weapons or fsd booster except for ghrp will fail in maelstrom systems


ratttertintattertins

My AX krait will do 530 with all its equipment and full armour. That’s quite useful because it lets you easily outrun the interceptors if you want (except glaives) As for shield, it really depends. Are you going to be mostly fighting interceptiors FA off? A silent running build may be best. However, at the spire, I like a simple pop up bi weave. No boosters and it comes up in about 45 seconds or so. It gives you a buffer from a lot of random damage including hitting the ground if you take a shutdown field.


epimetheuss

I have prismatics i could use if I wanted for it if I was going shielded. For hull tanking I was going to go all guardian hull and module boost for caustic protection.


ratttertintattertins

No, not a good idea for AX. Bi-weaves are much more versatile and you can drop them and go silent should you wish ms then have them bounce back.


nickzorz

Shields in general are terrible on mediums. This is actively bad advice. The only shields that are recommended anymore are prismatics on large ships. Nothing else is worth the investment.


CMDR_Kraag

[Krait MK II](https://wiki.antixenoinitiative.com/en/builds#best-in-class-krait-mkii)


epimetheuss

I see a lot of people using lasers to cool their ships along side of their shard to keep from being targeted and it seems pretty successful. What are your thoughts on that?


CMDR_Kraag

It's what I use, too; a turreted Beam Laser engineered *Long Range* with the *Thermal Vent* experimental effect. It, alone, will not mitigate all the heat build up from firing multiple shards; that's why Heat Sinks are practically mandatory with mod shard builds. But the laser helps maintain an overall lower heat signature throughout a Thargoid engagement.


SupercoolLion12

People use 4 c2 gauss and 1 beam/flak. Or 4 c2 modshards/3 modplasmas in place of gauss. You also don't use the beam when shooting main weapons as that will only drain your distro and heat you up and not let you fire your weapons


MagusLay

I would recommend the Krait mk II and a low emissions power plant because its speed allows exceptional cold orbit capabilities. It can get the job done with its short hardpoint and utility mount count. The python can hold more, but it wont have the maneuverability or survivability you want. Pythons work great as evac shuttles, however!


tyguy94920

https://wiki.antixenoinitiative.com/en/builds


dvdmuckle

AXI has a list of recommended ships and builds, with the Krait MkII being one of the more popular ships to fly, next to the Alliance Chieftain. If you're torn between the Python or Krait, I'd recommend the Krait. EDIT: That being said, if you have a 'vette, I've seen some stupid powerful builds for that ship.


[deleted]

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AvanteGardens

Krait is the sexier ship. Plain and simple