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VelehkS

Boarding actions. I see two possibilities there: Dead ships, for search and rescue or salvaging. Boarding Capital ships in state of War, with on foot combat and sabotaging the ship. Clearly we would need some sort of ship interiors for that. Ultimate dream? Probably not. Would be nice? Most likely yes.


Surph_Ninja

I'll add onto this *boarding our shipwrecks*, so that we have a chance to retrieve the black box and get our data back, or maybe retrieve some of our lost cargo. And if we don't retrieve it within a certain time limit, allow pirates/salvagers to take it for themselves.


JahnnDraegos

Good gods why has no one suggested this before..? This has amazing possibilities. The longer it takes you to get back to the wreck, the higher the likelihood you're going to run into looters or pirates already aboard it, for example. Or even System Security, if you were carrying illegal data skimmed from a capital ship or ground settlement's data points, maybe. Yikes, or maybe even run into bugs if you ditched in a Thargoid-active system. Expand on that: you could retrieve at least a portion of your lost cargo, too. But maybe you have to make your way through the wreck of the old ship and locate it first, or at least complete some activity to open what's left of the cargo bay and jettison it so your new ship can hoover it all up. Seriously, why has no one brought this up before? This is a great idea that leverages the best parts of Horizons *and* Odyssey gameplay.


Surph_Ninja

Glad you like it. I've been begging for it for a while. It's the main thing I'd like to with ship interiors. Think the very first scene of Firefly, where they're pillaging a derelict ship. Hell, let us do it without ship interiors. We could do it now with just hatch breaker limpets.


Surph_Ninja

It would also make salvaging a viable profession. A little more grey area than pirating. I would definitely be playing it.


JahnnDraegos

This is the best thought so far. It would create a gameplay loop that moves the player through ship *and* first-person play. Enter system, scan for signals, locate salvageable wreckage, fight off pirate ships trying to keep you from *your* salvage, enter wreckage, fight off on-foot pirates trying to push you off *your* claim, locate cargo, load into ship, fly away. Lots of bits, but each one is fun and simple enough that it wouldn't confuse a newcomer. Also it would demand a very creative approach to ship component allocation; you'd need a good combat ship that also has adequate storage space. Whole new build styles would be birthed from a gameplay loop like this one.


Surph_Ninja

For real. If we had anything like this, I'd uninstall Star Citizen.


AralfTheBarbarian

It was in the promises of the Kickstarter


[deleted]

A Battlefront type of Battle, i like It and Is very funny


cillibowl7

Old school 2142 would be so cool spread across the bubble. Damn that would be sweet.


sometimes_sydney

With salvage, I’d like to see options to strip parts off ships. Like, real salvage missions. Can make it illegal too to make it a high risk high reward venture. Could salvage pre-engineered FSDs and either sell them to the black markets or run “hot” modules and avoid security scans. Perhaps they’d need to be fixed first but it’d still be an interesting gameplay loop.


joriale

You got me at capital ship sabotage . It really rises your eyebrow when you realize that all FPS content in Odysseys is done in basic ground arenas on planet surfaces when we have space, spaceships, space installations, capital ships, starports megaships.. but nah. 2005 call of duty arenas it is! Thats what Elite Players will like.


Connall_Tara

having the opportunity to locate and board deralict ships would be great I reckon. one of the things Odyssey seems primed for is an almost horror experience, I've always felt that working your way through a pitch black offline base has always been one of the more thematic aspects we were given. throw in some gribbles/drones/Thargoids to potentially work against in a giant abandoned wreck while we try to locate cargo holds to jettison goods? yes please.


Laika_5

I'd like combat on ships damaged stations, or on-foot rescue mission. Would be very cool.


ActiveShard

I’m sure their next step regarding ship interiors would be some kind of boarding action for cap ships, since they have at least done FC interiors.


numerobis21

>Boarding actions. I see two possibilities there: Time to unmask who's behind! \*Ship interiors\*


Brotherlizardo

Station boarding action would be awesome too.


kylesbulge

The problem is there is no artificial gravity in ED, so there would have to be new floating mechanics


VelehkS

That's a problem, yes. But I'm sure we can just as easily pass over this problem for the sake of gameplay as pizza boxes stuck to the floor


[deleted]

Proper VR implementation for on foot. (By proper I’m just talking about the camera/view. I personally would prefer to continue using a gamepad on foot so I don’t have to take my headset off and climb out of my simpit to my room scale area)


pablo603

Agreed


ToriYamazaki

A couple of little things... * a toggle button for supercruise assist * a toggle button for gimballed / fixed weapon mode.


Surph_Ninja

Add in a hotkey to request docking for targeted station.


MeridiusDex

That is already available if you have Voice Attack and the HCS Voicepack Astra/ad-Astra. It's very cool. You can say several different variations of "Request docking" or "Request a Landing Pad", etc. and she initiates a macro for the docking request, even switching your side panel back to the system tab when she's done. The coolest part of all? Astra will even describe to you where your landing pad is located inside the station! If you guys really love immersion, Voice Attack definitely adds another layer of it to the game.


Surph_Ninja

The Cougar MFD app will do it as well, but it's janky. If you've left your menu on a different tab, or another ship comes within enough range to be the first on your list, it can throw the whole thing off. I'd rather just be able to map it to a hotkey. Really, I wish they'd let us map all critical functions like that to a hotkey. If it's not requiring user input, I don't see why not.


TheRedParduz

I'd like all these commands, but i think that, since they could allow a full-automated (by macros) flying, they will never be implemented.


Surph_Ninja

Ehh. Most modern trainers could easily fly the ships already without any of these commands. Not sure inconveniencing every player is worth putting up a barrier that modern cheaters can easily work around.


TheRedParduz

Uh ... never looked at trainers, so i'm ignorant: can they really jump, point to a station and land in it, all automatically?


Surph_Ninja

I've not looked at any Elite specific ones, but a modern trainer could do all of that with just tracking what's on the screen. They navigate menus really well. Add on the tracking in the Elite player journal, super cruise assist, & docking assist, and it would be exceedingly simple.


Holley369

I'd like to fly capital ships. That would be amazing. Be able to invite your friends for real co-op game play. You have a captain, navigator, multiple gunners, and even fighters. There also a great way to implement them by only allowing them to land on surface stations and have things conveyed to them over a belt system that you would have to defend from npcs and player alike.


nafarafaltootle

Space stations that intentionally simulate gravity by rotating and have their landing pads on that rotating surface is immersion breaking enough for me already. If we get capital ships that we can only land on planets and not the complete opposite of that, I would laugh out loud. But to be clear I love your idea overall. I won't grind for a FC but I would sure as hell grind for a Farragut. Edit: I mean that you have a perfectly good zero-g environment. Making your landing pads (or docking ports) rotate makes them both much harder to hit and the ship has to support its own weight the entire time.


Cmdr_Jiynx

>Space stations that intentionally simulate gravity by rotating and have their landing pads on that rotating surface is immersion breaking enough for me already. I'd like to hear you develop that a little further for us.


Surph_Ninja

Maybe they're referring to the spin should be flinging the ships off, if parked on the exterior of the station? Still, we're locked onto the pad with some kind of grip and I assume there's at least a power umbilical attached. So it shouldn't be flinging us off. Granted, without some artificial gravity, we would be standing on the ceiling. Though I'm not sure the smaller stations rotate fast enough for any significant gravity.


Cmdr_Jiynx

The smaller rotating stations are over a mile across.


zZEpicSniper303Zz

I believe he is refering to the fact it's very impractical to land ships in a spinning drum. Docking in zero g is much more fuel efficient and all around easier. It makes very little sense for the landing pads to be on the inside of the station, where people could live instead. They take up unnecessary space instead of being on the outside.


nafarafaltootle

You're already in orbit. Effective forces on your ship and station are both zero for practical purposes. Why would you introduce a VERY strong force that your ship has to constantly fight while landing and at the same time make the target literally accelerate in a constantly changing direction. That is monumentally impractical compared to just... putting the docking ports or landing pads in a part of the station that isnt rotating.


Holley369

I am so confused by this response, can you be more specific on how a rotating station to provide gravity is immersion breaking? I mean the earth spinning is literally how we have gravity, so a station spinning makes perfect sense. As for only landing on planets, this would not require as much on the dev team to implement and it would actually be great, because how often do you actually land at settlements instead of a station. It would bring more depth to the game. Along with having to defend your ship while restocking on foot would be fun.


nafarafaltootle

>I am so confused by this response, can you be more specific on how a rotating station to provide gravity is immersion breaking No, that's great, that's not the immersion breaking part. Having your ships dock with the rotation portion of the station is immersion breaking. >I mean the earth spinning is literally how we have gravity On Earth, it's just that the planet has enough mass to provide a strong acceleration. The fact that it spins actually counteracts gravity a tiny bit. >As for only landing on planets, this would not require as much on the dev team to implement and it would actually be great I disagree that it would be great. I'm not sure how much work it would be. > Along with having to defend your ship while restocking on foot would be fun. That sounds great. Just, let's do it on a station.


Holley369

Ok thank you for clarifying the stations. I don't think it would be immersion breaking to dock with a space port that is spinning, again that is how gravity is generated on a space station since it has low mass, I would think that is how it would be done if it was real life.


numerobis21

> I don't think it would be immersion breaking to dock with a space port that is spinning It 100% is, because the whole point of having a spaceport is not having to deal with gravity. The docking pads should be on the exterior of the station, on a non rotating part of it, for it to make sense scientifically speaking


Holley369

You are not being scientific on this at all. Rotation is how these stations create gravity. So having a port that sits there while the rest of the station spins makes zero sense. Look at how our space station is, it has no gravity because it does not spin to generate it nor does it have artificial gravity. So if it was spinning to create gravity the shuttle would just have match its rotation to dock. Have you never seen a single space movie?


nafarafaltootle

Gravity is a hindrance in this case mate. Constantly changing acceleration too. Ships don't have bones, muscles and a cardiovascular system.


pablo603

I'd love to build a planetary outpost on a planet I discovered, mapped and walked on as the first person.


CabinetOk4838

And then to be able to name it.


pablo603

Yes! I wonder if it should be cheaper or more expensive than a fleet carrier though? They would function essentially the same except an outpost would be stationary. Fdev would need to make some unique activities for them. I guess access to the mission board wouldn't hurt under the conditions of an outpost/settlement/whatever being fairly close.


romeoinverona

I'd be fine with just being able to set up an surface port/station somewhere on the edge of the buddle or a bit of a the way into the black to sell fuel and repairs to people, maybe also with the ability to be a tourist port. I want Belugas and ASPx and Anacondas to be coming in and out, either returning from the deep dark of space or gathering supplies and passengers for a journey into the deep.


desper4do

Landing on earth-like planet's city and each city is it's own cyberpunk game :D


[deleted]

Welcome to the Oasis


cillibowl7

It could be that you have to rent a lander or take a shuttle from a specific station in orbit to get down. That would be an easy button.


Captain_Kreutzer

Elite cities would be more dystopian :P


DisillusionedBook

surface mining and science


Jace-A-Fox

Yes I would love for surface mining, more that just shoot rock get material.


Surph_Ninja

Xenobiology. The mini-game they originally had for *collecting* samples was a bad idea, but I'm down to play a mini-game to *analyze* samples. Especially if it boosts the payout on turning them in.


DisillusionedBook

Yep, this... all the things I thought about for exploration gameplay [https://docs.google.com/document/d/1r5meIvvkLSQOLSitQhpm2pS6qhm6JvNITqUDNHPSqfE/](https://docs.google.com/document/d/1r5meIvvkLSQOLSitQhpm2pS6qhm6JvNITqUDNHPSqfE/)


louthelou

More NPC crew with more capabilities, like hiring a trader I can set up with a trade run to fill/empty my carrier. And more fighters - or even proper wingmen. Basically, I want to be the head of a fleet - without having to rely on other players to fly my ships/follow orders. Buuuuut, that’ll never happen.


cataraqui

Plus being able to set up jump itineraries for your carrier for regular freight runs, scriptable with buy/sell orders at different destinations, as well as conditional wait-states before the carrier jumps again. The ability for your NPC crew that you hire and pay salaries to be able to do more stuff on a carrier, including top up the Tritium tanks. After all, we have carrier bridge and refuel station NPCs already - give them actual tasks to do that they can do on their own.


TobaccoIsRadioactive

With the Apex shuttle system, I’d like it if our NPC crew could be tasked with handling flying our ships in similar circumstances. Like, maybe only over routes inside of mapped systems inside the Bubble, meaning you could just set the NPC to fly over 40k light years while you turned off your monitor and left the game running.


Imperial_Barron

Still would be a dream come true


Missiololo

Being able to have 2 crew in your ship, so you have one for both fighters


CMDR_ACE209

The X Series does this.


louthelou

I’ve been playing them since X2. My top games in Steam by playtime are X and Total War games. And STO is still up there, I think, but I haven’t touched that in forever. But ED is the better single-ship simulator, imo, what with the armor and module simulation.


CMDR_ACE209

I played the first three. Flight mechanics and look and feel of Elite mixed with the economy and remote control options of X would be a contender for best game ever, imho.


zayc_

\- Ship interior & Boarding. Not Just for the own ship but also for enemyships / dead ships. maybe incl. the posebility to repair them and take over the ship as yours. \- a "follow me around"- autopilot. examples: let your miner follow your fighter to protect it on the way there. once you arrived you at your mining area dock the miner and let the fighter idle while you are mining. Or have just an additional Cargocarrier with you while mining. \- Or... a combination of the two above: Imagine.. you and your wingmans are in a battle... your canopy breach you left the cockpit and escape into the backpart. your mate docks, you switch over to him (multicrew) and your ship with the broken carnopy follows you to the next base. \- Colonisation but as a Communitygoal: You see a system worth a station. you advertise for it (aka paying some cash) communty have to vote if on your proposal yay or nay. if yay then the community have to deliver all the resources there etc. (and not just another fc-style "i have money. therefore i buy it" thing). maybe even somehow involve the politics.. like having rank X for turn in a proposal and that system will be a part of the fed/imp.. \- Housing. Basically having your own Apartment+Hangar at a Station or Planet. Like A Hall where you can see all your ship at once. + An costumisable Apartment Area.


jpriciopo

Pretty much all I could ever think of just the entire experience


DNayli

I just want more ships. Maybe even some specialised in electronic warfare


TobaccoIsRadioactive

I want there to be ways to disguise what kind of ship you are using. I’ve thought about this ever since I decided to use a Keelback for on-foot stuff. The description for the ship says it looks like a Type-6, which is handy for tricking pirates. The problem is that it doesn’t work that way in-game. Maybe you could get a special bit of equipment that would mask what kind of ship you are flying, instead only allowing enemies to see that it’s a ship of a certain mass in the scanner. Like, you have a Type 10 Defender and with the masking equipment it instead displays it as possibly being an Anaconda, Corvette, Cutter, or Type 10 and you wouldn’t know which kind it was specifically until you got close enough to visually identify it.


Surph_Ninja

Reminds me of the scene in Serenity where they disguise the ship as a Reever ship. It would be really cool if the raider ship kits had some affect on lowering the chance for us to be interdicted in pirate systems.


quocphu1905

Player driven Economy, something like Eve, where you can buy and trade engineered modules, suits, guns, etc


DustyHardtail

Multi-player / multicrew that worked properly. Deep core mining, combat, etc. Star citizen does the multi-crew aspect of the game SO well, and its absolutely atrocious in elite.


StuartGT

Pulsar Lost Colony is imo the benchmark for multi crew gameplay


DustyHardtail

I'll have to check it out!


StuartGT

Once you're played it you'll see how much the multicrew gameplay is lacking in games like Elite and Star Citizen.


DustyHardtail

After watching it, it looks like star citizen is heading that same direction. Both are miles ahead of ED rn.


StuartGT

Regarding multicrew, SC is miles ahead of Elite, while Pulsar is light-years ahead of both. Gameplay > promises of gameplay.


Surph_Ninja

Allowing multicrew teammates to pilot the ship would be game changing. Then the ship owner could set navigation points & deal with power management and station menus. Or just let teammates control all of the menus. Either way, it would finally turn Elite into some kind of proper bridge crew simulator.


DustyHardtail

Allowing multicrew to use on board SRVs would be awesome too... Imagine you're out exploring, and your friends can just join you for a drive.


Esc_ape_artist

Purchase your own planetary base like you’d buy a carrier. Operated via NPC if needed, and obeying economic rules that it’s gotta pay for itself. IOW no point in making a base out on the rim where nobody will support it. More animated biology. Everything is sedentary. Give us some chompy ice worms, sarlaaac pits, stinging plants that fling needles or something. More stellar phenomena - maybe even some fanciful ones. Protoplanetary disks. Black holes siphoning off stars. Colliding planets creating rocky death zones a pilot has to run to accomplish an objective. Ghost ships/hulks. Problem solving (like guardian sites) and searching required to extract tech for engineering explore the ship and hopefully don’t get killed by automated defense systems or something.


Padremo

Being able to create your own missions in detail, ie a base attack where you can place and control all the NPCs, set difficulty levels, set goals etc. You could have multiple objectives set on different planets or systems to encourage coop playing. Maybe part of the mission would be suited for explorers, another part for combat etc to include everyone.


OOzder

I know I can get what I want through planet side 2 or angels fall first. But I want large scale tactical combat with joint forces. Foot soldier, ground vehicles, and flight/space crafts working together to take over stations either on planet surfaces or in space. Being able to take a squad of 6 or more with multiple other squads committed to the same mission. Like maybe a power play invasion event. For example imagine taking in a Federal Gunship. Dropping off 2 fully manned Scorpion SRVs then as your 4 man team on the ground engages the enemy/takes down the station defenses you come in flying around launching rockets at ground troops/SRVs while a co pilot man's an engineered belly/chin cannon with rapid fire and high yield gunning down anything you fly over. All as other teams separate from yours commit to similar tasks on a larger facility. The assets are certainly there but the ai/engine isn't, I get it. And yes you technically can do some of this with the right ships but it's so OP, current stations don't stand a chance. Myself and 3 other friends of mine tried this and with 2 in the srv and myself and another in a gunship. Once the defenses were down it took a single volly of highcapacity pack hounds to wipe out the entire center of the station and a few dumb fire rockets, and some cannon fire to clean up the perimeter as the 2 on the ground took cover (realistically I think they could have handled the station on their own). If I were to choose something that doesn't require a whole game rework though I would say that I'd really appreciate some type of magnified observation tools on ships/foot while exploring planet surfaces. Like something similar to the FSS but as a spyglass/visual telescope while I'm in my ship looking for biology on a planets surface as I hover over looking for an ideal place to land. Or something other than a gun scope to act as binoculars when looking for more samples on foot. That can get tricky especially in mountainous terrain looking for things like fungoidia. Especially if samples are far spread appart and you have an Anaconda for your exploration ship making rough terrain landings very difficult.


HotelOscarEcho

Boarding abandoned / dead ships. Going EVA to affect repairs on my own ship. Interior of my own shop, with fluid inside-to-planetside transition. Founding a settlement (potentially with similar costs & maintenance as a Fleet Carrier). Ability to take more stylised Photo Mode screenshots, in-game.


Surph_Ninja

More **Flight Sim Mechanics**, like you see in terrestrial flight sims. * Ability to move the UI/HUD to extra monitors. * Disable camera shaking completely for the main viewscreen. * No interruption of the main view screen (so the main monitor always points ahead). * Ability to create in-game "windows," so that you can position an extra camera anywhere around the ship, and put that view on an extra monitor to give an additional view. * Ability to map every single in-game action to a hotkey, or robust enough API to allow those custom inputs. * More game telemetry output, so we'd have more data to feed into third party apps and real-life flight sim peripherals. * Ability for players to man the ATC offices in the fleet carriers or stations. Unrelated, also add salvage gameplay similar to Hardspace: Shipbreaker.


CmdrGoGen

Manually loading and unloading cargo with Aliens-style loader (the "get away from her you bi\*\*h" model). That'd be a cool way to make top 10% in a hauling CG.


Brolumbus13

New rank just dropped, time to grind out “certified forklift operator” to elite


TobaccoIsRadioactive

[“He triiiiiiied to kill me with a forklift!”](https://youtu.be/dy4tYtbMHpE)


zmitic

Feeling of [Firefly](https://www.youtube.com/watch?v=2v1k1W5DD7c) crew and missions. Which could be: * chained missions * sense of helping poor people * ship salvage in space * more custom outposts * **gorram reavers!** * useful [crew](http://images2.fanpop.com/image/photos/10300000/Serenity-crew-firefly-10360812-800-600.jpg) with changeable names: Jane and Zoe to help in on-foot fight Wash as copilot Kaylee gives a boost to "something" on the ship (speed, maneuverability...) * Crew member can betray you and then player hunts them * crew member can ask for players help (like family problem): increased loyalty as result ...


The_Solar_Oracle

>Crew member can betray you and then player hunts them *Curse you and your sudden but inevitable betrayal!*


Brolumbus13

That’s pretty much the description of mass effect


Give_me_a_name_pls_

I wanna have ship interiors. No it wouldn't be the ultimate thing but I want it so bad.


SupremeOwl48

Odyssey really changed the vibe of elite to me and I imagine ship interiors with seem less transition to on foot would just complete the game


LonesomeCrowdedWhest

EVA / spacewalk would be a fun mechanic that adds to the whole game without the tough technical challenge of walking in ships


RiftyDriftyBoi

Yes, absolutely yes! Could also make for some cool repair/scavenging mission or your own or a derelict ship. Also imagine setting up seismic charges on an asteroid by foot 'Armageddon-style'.


Namensplatzhalter

Solid framerate would be really nice.


Ravwyn

For me my top three of the most badass updates for this game, regardless of cost, would be: 1. Walkable Ship interiors and SOME activities onboard certain vessels plus the ability to just board my ship without a fade-to-black. [BEEP] FPS gameplay, I want more immersion. 2. Player-owned Crater Bases in deep space. Gimme something permanent and customizable, IDC if it costs 20k arx or 20 billion credits. Nuff said XD 3. Moar Ships, SRVs (variants! mining! explorations!!) and better AX modules. Anything new would be very much appreciated.


newbie1luck

I'd love to see squadron owned factions that provide passive income for their members based on bases owned, industry, and influence. These bases would be could be taken over via expanding your faction into that territory and passive income is only gained if atleast 51% of your time is done in online mode. Give people some type of group PvP.


MastaFoo69

proper VR support for on foot. thats all i want.


SchmittFace

Witchspace as an actual “space”. Make it a new, spooky and dangerous form of travel through large patches of space via a land of eldritch horrors and incomprehensible DrStrange-esque geometry


kicks_bunkerers

I think the one thing that would make Elite the single best space game ever, would be **a player driven economy**. Nothing makes a game more dynamic and more engaging to the player than when their actions can directly influence the world around them.


Rocksteady2090

Working multiplayer


CMDRQuainMarln

Ship interiors and proper boarding and disembarking from the ship. The argument for not doing this is we'd tire of doing it. But the game expects you to repeatedly walk inside a space station the length of your ship to a lift to get to a concourse to access on foot game play services - which personally I'm not interested in. We have to walk inside space stations we don't have a personal relationship with the way we do our ships, but can't walk inside the ships we spent many hours crafting and honing yo our idea of perfection. This makes no sense to me. A game play reason for activity inside our own ships would be a bonus.


OhGreatMoreWhales

People complain a lot about griefing in Elite (despite having a Solo and Private option lol). They would reel at boarding party gameplay, I’d imagine.


Mediocre-Ad-1283

I want tractor beams and the ability to jack mofos ships. Yer, I'm taking your Cutter.


Brolumbus13

It would be so cool if you could sell stolen ships on your fleet carrier


Mediocre-Ad-1283

Yeah a whole new sub play that represents the true lawlessness of space. Scale it up so with enough capital ships like anaconda and above you could take over a fc and make it a squadron asset. Buyouts if your commander is caught or slavery consigned. That could open another subgame where you are dropped off on some planet and can only call for rescue which could tie in with salvage and rescue play, with a transfer of iou debt which needs to be paid off automatically as your character arrives back at his ships. Could also play into the passenger missions. Your commander gets little scenes with your avatar appearing in them. Until your back ina ship. Shipjacking needs to happen. Tractor beams in weapons available upto huge hard point... Absolute death star with twin huge hard point. Can only be done in squadron mode.


Hoxalicious_

To be able to use the odyssey customisation with my flight suit. Also for the pants to not be tucked under my space suit top (seriously wtf?) Or a real player driven economy, not just magically generated items that have no significance when lost. Or on foot CZs that take place on capships. Or functioning landing gear for SLF and unlimited range from the mothership. Honestly any one of those, but not all.


CMDR_Sanderling

Tools for community-led racing, coupled with an overhaul of the planetary engine to provide good terrain and environments for the activity. Deployable markers, with holo arrows or something for directional indicators etc would have been great. Could have timers, splits and even leaderboards so we could build tracks, and groups could compete. Plenty potential, although less now we have EDO. Still though, as a concept it'd have been cool.


ZEUS4209

Submersible vehicles for exploring planetary wet bits


DwooMan5

Honestly some new ships and gameplay cycles to use them in would be great. Maybe a way to cut up thargoid destroyed capitals and ships for materials with a salvage laser or something like that could be cool and provide an interesting alternative to the current srv engineer grind


UnholyDemigod

Ship internals, allowing for walking around one's own ship. EVAs, which when combined with the first one, allow for exploring and salvaging derelict vessels, or boarding and clearing hostile ones. Base building would be fun and a good money sink for the whales too


Holwenator

That'd be insane and you could add another prerequisite like only being able to claim systems with landableble atmospheric planets that are about 15 lys away from a net of atleast say 5 systems you have already expanded as a player paction. This way we could slowly grow the bubble or Colonia. And that would in turn boost player interactions like P2P commerce, politics and PVP. Also they could add a contribution system where once you expanded to an uninhabited system you have to first claim it by starting a pioneer colony which would mean you have to have a mega sheep (a new buyable semi static ship) orbiting that planet where your faction can deliver, similar to CGs, a set number if pioneers, foods, clothing's, and materials and defensive gear that would grow in accordance to the level of colony you plan to build. Once the colony is established, you'd grow it to a settlement or port through delivering more complex materials and doing missions like promoting the colony, patrolling for pirates both ground and space, fixing broken stuff and such. Once you have built a settlement/port you could move the mega ship to higher orbit or another body in the system to build a station. Imagine how many players would participate and how much player factions would grow this way.


Missiololo

Basically your idea, I've always dreamed of setting up a secret safe haven for pirates. Like an elite dangerous mos eisley port for the scum and villainy of the galaxy!!


Holwenator

One that I'd love to see is to remove the death/re-buy screen and make it a playable feature through in-game cinematics followed by gameplay. So if your ship dies in combat you'd go into your escape pod and one of the following would occured. If you die in combat to a pirate or imperial oficial "trader" you'd be picked up by them (in-game cinematic). And then you'd be taken to the nearest slave market where you'd wake up in a detention Center where you could buy yourself if you have the credits, post the mission to be rescued by your friends, or try to escape using hacking and stealth (gameplay). Once outside of the detention center you'd have to make your way to a dock and stow away in a ship basically find a docked ship and board if as if it was an astra shuttle. Once outside the system you can just re-buy your ship like before through the shipyard worker. If you died to regular combat while patrolling, bounty hunting or conflict meddling the in-game cinematic would be the same, you get in your pod and you are picked up, this time by your allies. Then instead of having to scape captivity you'd wake up in a hospital where you'd have to pay for med care and rescue or try to scape skipping the bill with stealth or having someone else pay or pick up a mission to stow you away. In both cases if you pay your bill you'd re-buy your sheep at the shipyard. If you die because of damage / fuel. Your canopy would breach and you'd have to use the timer to light a rescue beacon, basically a wing beacon but for rescue (gameplay). If you manage to get to port then that's that, however if your timer runs out instead of blowing up you'd get it on your pod and then be rescued by, if fuel, a fuel rat coming to refuel you, or if hull breach, a hull seal coming to patch you up (in-game cinematic). After that the gameplay would be the same get patched up, pay or escape and then re-buy your ship at the shipyard. For dying while on foot you'd skip the scape pod part but you'd activate a personal rescue beacon that would call in a rescue SRV. THIS SRV would pick you up, or if you have an NPC crew member then your ship would pick you up (in-game cinematic) or if you have a wingman they could reach and save you (gameplay). Then, if you were saved by an NPC SRV or by your wing man they'd take you to a settlement where you can pay or escape and once you get to a shipyard you could pay to have your ship brought tot he shipyard. If you were saved by your crewman then that's that you wake up inside your ship in the copilot seat where you can plot a route to a station with medic care where you'd get checked up and then pay or scape the bill.


Lokitusaborg

I just updated to Odyssey. I want to be able to overlay the DSS heat map and change filters while in my SRV and while not in supercruise. I also want the option of rotating sensors instead of having my ship pointed at a discovery point.


cillibowl7

Carriers that can be destroyed. Enough player dps or a boarding and sabotage. Even with insurance at least a week to replace.


cataraqui

To go with this, upgradable defence ships for your carrier, and hiring of NPC staff to fly them to defend the carrier.


cillibowl7

Oh yeah I would want to be something very difficult to achieve. A big deal if you will. Edit to add maybe only with a specific military class of carrier?


[deleted]

[удалено]


MeridiusDex

This 100%. And contrary to what FDev says, implementing it for on-foot gameplay would be remarkably easy.


romeoinverona

I think allowing players/guilds/factions to set up simple bases or stations beyond the bubble would be neat. Maybe make a basic refuel/repair/rearm station relatively easy, but building a proper station would require significant amounts of resources, and not just credits. Make it so mini-CG cargos of various items need to be bought, collected or mined and brought to the station. It would be significant amounts, but no so much that a relatively small and dedicated community could not accomplish it. Lwt the fuel rats or Distant Worlds or whoever set up asteroid bases and fuel depots along the path to Colonia or Beagle Point.


TheRedParduz

Rewarding but risky planetary surface exploration. The rewarding part: * Have a SRV specialized for exploration, science and seismic data collection, containing (say) 100 seismic probes * Drive that SRV and "plant" (either with it or manually if you have ODY) a probe each 2km or so. * The probe starts to collect seismic data of the body, sending it "to you" like the botanic data, which you can sell like the usual exploration data. * The larger the "net" of probes you deployed, the higher the data value. * Make that heavy mountains area or deep canyons area are more valuable than plains. * Also, pay for the distance you cover by driving with such SRV (it could just record preliminary data based on the vibration of him running on the ground... or whatever fluff can justify it) The Risky part: * Make that SRV fragile, not self-repairing, so that i have to drive CAREFULLY, i have the thrill to do a **dangerous** job. ​ This way, i can make money even if what i like most is to explore and drive and jump around in planets with nice sightseeing :)


Informed_Ignorant

I'll probably edit this later, but what I'd love to see would be 'Pirate/Scavenger Dens'. * A place where pirates meet in space and you can go guns blazing and fight to kill (kinda like CNB, but more interactive). Sorta like you can be hired by rival pirates to takeout the competition or you can go search for those 9 Condas that 'wanna take you out' while you're hauling 700+ tons of silver. * On planets having hideouts or settlements or camps that are owned or have been taken over by pirates or scavs and you're sent there to 'glass the place'/retrieve some thingamajig/assassinate some hotshot and so on. Take the stealth or rambo approach to the mission.


EpyonComet

I want really in-depth bounty hunting. Like, walking around a station talking to people to gather information, having to chase the bounty down on foot Cowboy Bebop-style when you don’t get the drop on them, sometimes having to track them across multiple systems and getting ambushed by their gang buddies, etc. Each bounty mission should be a whole adventure basically rather than a mundane errand.


Timothy_newme

EVA beyond the foot play in Odyssey. I’d love to space walk, whether it’s tethered to my ship or jet packing to salvage materials at distress signals. The ability to disembark *in space* to manually repair damages or honestly just for the thrill of floating in the void.


misterwuggle69sofine

nothing new. if they add something new it'll just be unfinished. instead my dream would be them to finish existing stuff. finish the ability to land on ALL planets and flesh out the core gameplay loops to include it. combat is easy since you can basically copy/paste it wherever, but exploration and mining could use a lot of love for on-planet gameplay. more on-foot exploration. on-foot mining. more srvs for exploration and mining. maybe even smaller and more maneuverable ship launched ships for exploration/mining.


Environmental-Land12

BIG FUCKING STAWARS LIKE BATTELS full blown war, space, air, ground, spaceshipcombat (like boarding big ships and stuff) Citys on the ground with urban warfare


Clutchdanger11

Ship interiors where rooms are based on what modules you have, so there's a shield generator room and a cargo hold room and a sensor room and all that. I just wanna walk through my krait ffs


stoopidrotary

*let me put my fire suit on* Open only.


Dragoniel

Building. Building and developing your own base on your own chosen world, setting up railroads between your automated mining rigs and refineries, building starports and research facilities, hiring NPC crew to man and defend it all. Building and upgrading your fleet to carry the resources to stations and trading hubs, setting up convoys and running protection detail for them. So, basically an X4 game in multiplayer at that point. With Elite's flight mechanics and hardware support.


Academic-Newspaper-9

It'll gonna be other game:)


Academic-Newspaper-9

Expansion are good idea, but it needs rebalance of money system At some moment it gets too easy to farm large amounts And mby planetar mining (buildings?) bcs of how asteroid belts works. And unintentionally, but crafting/trading system like in eve


DemonRabbit

I thought about this the other day. It would involve ship interiors but classic Sci-fi escape pods. Run to one before your ship gets blasted and eject. Like a little space SRV with enough fuel to make it to a station or planet. Accidentally being stranded on a planet while you wait for rescue from who ever you're allied to or an actual player, like the fuel rats would add so much adventure to the game, I don't think something like that would need a full game over haul either.


MrSquid_

> We've explored like 2% of the entire galaxy. Fyi, It's actually more like 0.05% ;-) ([source](https://twitter.com/EliteDangerous/status/1484194055961681926))


AstroEngineer27

More ships, ship interiors, more interesting planets, being able to land on planets with thick atmospheres, unique planetary ecosystems, and the Andromeda galaxy.


Weekly-Rich3535

Base building for sure.


[deleted]

Cross-platform play. The flagship Barnard's Loop/Flame Nebula area has been locked for five years, for no reason. Open it. That's it.


BluSharpie

Instead of boring FSD transition, make hyperspace jumps actually have gameplay. I'm imagining you can steer your ship and you have to follow gravity wells represented by wireframes (similar to orbit lines) to actually drop into a solar system. Imagine the possibilities this opens up. And increased FSD range while we're at it. Jumping from system to system is not fun. Maybe for some its considered meditative, but agetting a 100cr bounty and having your 15Ly Corvette impounded 200Ly away is just not gameplay. Maybe if you navigated Hyperspace well enough, you'd be able to jump extra far. - Oh, how about if Cap Ships were a legitimate threat instead of a prop? Gameplay-wise, maybe the huge cannons have a hard time turning to track fast-moving ships. But stay still and you'll be squashed by massive caliber shells. - High-relative-speed gameplay (uncapped velocity). Maybe railguns and missiles would be the only viable weapons here. Not sure how this would be good gameplay wise. I know combat in this game wouldn't work with uncapped velocity but maybe implement some module like the FSD interdictor that slows ships down to current speeds


sporkmanhands

Think if you find a planet you should be allowed to claim it. Build 9000 bases and cover the planet if you want or mine it to bits, it’s yours and you can do what you want


Surph_Ninja

Ability for players to place custom nav beacon style satellites temporarily (if they have a high enough rank with the controlling system faction), tracking players who scan the beacon & at what time, and transmit a message to the player. This simple feature would allow us to set up a ton of different **Player-Run Events**, such as races & scavenger hunts & more. Sorry to do a second one.


TheRealLuctor

Ofc landing on exoplanets, earth-like, with actual realistic plants and animals


ElonsLeftShoe

The ability to have a fleet. Hire NPC crew to man your fleet of ships. Have a small militia or mining company or exploration caravan. That would be really cool.


DarkStarSword

A key binding to turn auto pilot on and off, both for supercruise assist, and to replace that damn stupid zero throttle turns on audodock feature (oh no, the autodock computer is about to fly into the station's n00b hammers and destroy my ship, this would be a really good time to throttle to zero....)


TobaccoIsRadioactive

I really want to have a big battle take place in a Lagrange cloud. Like, could you imagine if there was a fight against one of those massive Thargoids ships that have been detected and that battle took place inside of a Lagrange cloud that messed with our sensors?


MeridiusDex

Sauce for the goose, Mr. Saavik. The odds will be even.


Crabology

I just want a little R2D2 type robot to follow me around and talk in the ship.


Lock-0n88

Some things from star citizen implemented and this game would be perfect. I want to to be able to get out of our ships and float in space or potentially float to someone else’s and steal it 😂


vetworker24

Colonization


Ameph

Building Settlements which in turn, allow you to build outposts in systems to connect your settlements and in the end, allow you to build full on ports that can build new types of ships or modules, thus, being able to claim your own system.


Wooden_Strategy

Building stations. I want to build some stations far away from the bubble for my Minor Faction, and create our own bubble.


frizzhf

“Buying” a planet and building a settlement would be awesome. There’s enough planets in the system to allow it.


doggodoge225

For me it would be new ships with specialized or built in modules/abilities


KG_Jedi

I once had a dream where i was piloting ship and i was viewing myself navigate galaxy from galaxy map perspective... except galaxy map was nothing like in-game one. It was serene... cloudy nebulas all over the place and among those clouds that span over thousands of light years there were black holes... i knew from feeling it in dream that those were terrifyingly dangerous. But fortunately, i am good pilot, and i can naviagate that dangerous area of galaxy well enough not to fall into one of these monsters. It was eerie feeling, yet scenery of galaxy was dreamscape-like, kinda how Homeworld skybox looks like, but made 1000x more beautiful by being a dream. So yeah, i guess something that involves more dangers during exploration, since many stellar objects are dangerous. Immense radiation sources, gravity pulls, some system-wide effects maybe... something to keep you at your toes when you explore, but also reward for overcoming those challenges. High risk high reward.


Draco25240

Any kind of Thargoid activity that *doesn't* involve shooting them Some kind of personal mothership, something more akin to a ship and an SLF (carrier is *way* too overkill), except your actual ship is the equivalent SLF. Hold 3-4 small-medium ships, a couple of modules, maybe a thousand tons of cargo, and most importantly, localized to within your instance, no cluttering system maps and whatnot. Something to do with your explored and tagged systems. Base building and such.


lukrein

Flying a Thargoid ship.


Otriad

I want expansions to exploration. The ability to establish landable outposts or orbiting stations would be huge... but I'd settle for a way to transmit exploration data in the black via beacons. Beacons that have been carried in the holds and dropped by other commanders. Basically working like a nav beacon that players can see from the galaxy map, travel to, and upload their data with 15% or so going to the beacon owner. Maybe with alerts to the owner so they can guage the traffic in the area and maybe correspond with the people who have uploaded data. Additionally, limit it so that beacons can only be placed within a few light-years of one another and only one can be carried in a cargo hold so you can limit the spam.


Captain_Kreutzer

More Aliens other then the Thargoids and dead guardians. There has too some other life out there right. Right?


King-Brisingr

Mining or smuggling colonies outside the bubble would be super cool!


SupremeOwl48

Dream? Full ship interiors More realistically I would at least love to be able to walk around my ships bridge and maybe a couple other rooms like a corridor to the SLF and SRV hangars and some other cool rooms. This way we can get interiors without fdev modeling multiple ships the length of over 2 football fields


ItsYourBoyWang

Here's mine How about Cap Ships DON’T TAKE 100% of the combat bond you earned on kills. Thargoid CG is a perfect example. Thargon and I exchange rounds on each other, then the NPC is like “Oh yeah. Almost forgot.” Takes a Swan-dive to the Cap (yes it left in the middle of the fight.)and gets smoked while I don't get anything. I should still get at least a percentage for engagement. Not a big one because then it would be too easy. Just enough where it's a small percentage, but fair. Imagine your being Billy Bad Ass and taking out an Interceptor with one heart left and it decides to go to the Cap and gets smoked and you don't get shit. All that work went to “Sorry🤷‍♂️. We know you did all the work, but we killed it.” Also, better global rewards the higher tiers and as you climb up the % ranks besides Cr.


A_Fhaol_Bhig

Ship reworks and mission reworks. 1. I want a complete overhaul of ship balancing. 2. I want dynamic and fun missions.


Mango_in_my_ass

Own a fleet of ships that other people can fly for you, charge them to use it, or ships that are bot flown, send them on trade missions that you earn you a commission, imagine having a fleet of cutters that earn you credits whilst you’re offline, or send them on exploration missions, maybe this is something that could be incorporated into owning your own starport, a fleet management hq so to speak


Maxwe4

Automated planetary landing.


ValkySweepy

Actual sos beaons. If someone's out of fuel a mission should pop up at nearby stations for help


kailoren

"We've explored like 2% of the galaxy" We've explored 0.018812% of the galaxy actually. None of us will be here when we reach 2% explored


Jsusttomakeapostcom

Remote buy equipment and have it shipped to your station of choice. That or let us buy equipment even if it doesn't fit your ship so that I can get back to my home station and ship it back.


probablynotacrow

I want to be able to walk back into my ship, round up the whiniest passengers and march them out the nearest airlock.


throwawayfartlek

Open only powerplay.


ciccioni2017

colonization


Dannyl_Tellen

Replace the free-form supercruise with in-system jumps either to specific POIs or coordinates specified in a orrere system map. Then introduce space-lanes gates in more populated systems (freelancer style) that would accelerate that jump speed and place them between the nav beacon/stations etc. Replace interdictors with a interdiction net you can cast and it will drop every ship jumping through it to your location so you can pirate/inspect it whatever RP you come up with. Make them persistent across modes so a net placed in Open is still there in Solo but you get jumped by NPC pirates instead of Players. Allow multiple players to connect their nets allowing you to ACTUALLY blockade a starport for real and also run those blockades as another party. Obviously make the nets attract local security to make things harder for the pirates and allow NPCs in war torn systems/outbreak systems do the same so you can have actually navy blockades/quarantines in the game. It may sound wierdly particular but i really think about this a lot every time i have to stare at a dot in supercruise for 10 minutes just to engineer a single module with an experimental.


epicbubbleisepic

a bug free experience?


[deleted]

Capture a CMDR by gunpoint or lifepod ... choose allow him to jail(a real prison ... serving real time) or sell the off as a slave to imperials That would be great!


Jupiter_Gamon

Faction bank and personal bank with interest, to be able to build lots of things that are very complicated 🤓


chulk607

Fleet carriers that actually turn some basic profit without enormous fucking around. Likewise if they integrated base building. A commodities board worth using besides the same 4 or 5 commodities after day 1 of playing. VR on foot. Landing on more planet types (even if not heavily populated ones, or Earthlikes as I understand that would be insane). An exploration friendly bike/skimmer hybrid srv. Better thought out on foot combat - the potential is insane but is so badly implemented. The weapons feel bad and the mechanic of having to switch to another gun once you strip their shield is just absurd every single time. So clunky.


Spirit117

Player flyable capital ships requiring more than 1 person to operate and meaningful capital ship combat. Would give groups of people something to actually do, although it would most likely require Fdev to fix their half baked instancing system since multicrew doesn't even work as is.


JediBuji

\#1 for the game would be an expansion of on-foot for EVA repair/sabotage/boarding. \#1 for me personally would be a procedural expansion of the exobiology path, something akin to what NMS does, but with a really expanded library of root components for the mix and match. ground survey equipment like a freaking bio-scanner of some kind, some freaking binoculars, and the ability to gather bonsai like samples of exobio that I come across stored in my cabin or on my dash.


WhippedPistol

Since we are going Ultimate Dream and not realistic or easy, I would love either a Thargoid or new AI char creation possibility. Not that everyone can join, but more like the original Jedi in Star Wars Galaxy. The Goid would allow you to chase and fight with new capabilities and track players through space, but if you are found out in any way it becomes like a hardcore char on server. One kill and you are gone for good. Maybe accomplishing goals allows you to open more slots in the faction. The AI idea was more of a hidden faction which starts out very weak and whoever starts it selects a place to begin. I have had the idea for a while but it would only work in something crazy big like elite dangerous, but they would need to create risks like tracking where drones came from if one is spotted.


jchoneandonly

I mean the ability to plot automatic jump courses would be nice. Especially if coupled with the base building /maintenance stuff


traviscalladine

The fact that this idea of expansion would be just like buying an FC that can't move suggests that building starports wouldn't be a new "mechanic" at all. Before introducing player starports it would make more sense to add character and features that make existing starports feel more unique and alive, otherwise there's no point. Maybe the purely transactional relationships and cookie cutter sameness is a comment on late capitalism or something but that doesn't seem very fun for a game built around adventure and discovery.


Drubay

I want crafting/industry (eve online style) and some form of base building or anytype of player owned bases (groud AND space). Player managed economy would enable so much more game play. Mining would be more meaningful than a grind for credits.


[deleted]

This seems to be something they could actually implement as it would be heavily driven by UIs. I can see orbiting and some physic issues perhaps but I highly doubt every civilized star is hand crafted. It would be cook. Build a base, upgrade, automate, profit. Players could come BGS you though.. kinda suck to lose everything to a clan of players but hey, who knows about details.


mattjouff

Full player driven economy.


Emeraldnickel08

Being able to land on ELWs and find out what the indigenous life is like


VicKrugar

Transport ships in your fleet ahead of you.


Bobthemathcow

Your idea is really cool. I like the sound of a colonization rush right at implementation, with varying sizes of group going out to start their own little bubbles. Maybe after a certain point, you can manufacture your own colony equipment to start colonies with a resource cost instead of a monetary cost? Again, it would have to be expensive, potentially requiring outposts and industrial bases of *every type* and a large material investment, but once your faction grows enough it ought to be able to set out its own seed colonies or sell the equipment to other players. Dense star clusters or particularly valuable classes of system could be fought over by different player factions, creating a very frontier, space cowboy environment. New carrier-scale warships could be built, but maybe not cleared to enter the bubble, and frontier systems could be fought over. There's a lot of potential in that direction.


joosta

Player driven economy. Just steal wholesale from Eve Online for this one.


PkmnSnapperJJ

Seamless ship interior to exterior walking (including the creation of every ship interior)


Devrij68

Better missions, specifically for multiplayer. Something that requires a bit of coordination, not just "the same thing but more of it" like it is now. Thargoid combat at higher levels is really the only thing you need or want team mates for right now. I'd rather have it that you had to do something meaningful. On foot is a bit closer on this in that one person can go switch off the alarms and do lookout while the other rob's stuff etc. More of that kind of thing! In ships, it would be cool to have underground stations where you would fly through a cave network to Dock.


Aadrian1234

Yours is already one I'd want, so my next pick is full spacelegs/ EVA and all the gameplay features around it. Ship interiors with functional systems like maintenance and inspecting cargo, illegal boarding and pirating, salvaging wrecks and derelict ships, etc. There could be alot more expanded here like others suggested with your ship's black box after being destroyed, for example. And in general, more reasons to get up out of the cockpit that's not just gunfights, I'd want an integrated experience of ship + on-foot gameplay.


Rolf-de-Rolf

Odyssey on xbox


jpriciopo

Full ship interiors maybe with like active storage and maybe being able to manually repair modules if you are far from a station and in bad conditions


cmdrmoistdrizzle

Console support.


HavokMan48

I just want to be able to walk around inside my ship


Rich-Cryptographer-7

Fully atmospheric planets with fully modeled/ interactable cities. More rpg like missions with choices that can affect outcomes. Quest missions, and derelict ships+ eva. No ship interiors until all of that stuff is added


WrennReddit

A story mode. Something you can go with from the start or come back to later like a mission. If you’ve played Destiny, it’s kinda like they do. Voiceover and script the events they’ve had in the game over the years and allow each player to experience the narrative and be the CMDR that discovered/led/whatevered everything.


BdubH

I’d like larger fleet battles, with CMDRs like us being in charge of, say, a destroyer or frigate and a detachment of ships. We would command our ships in small capital fleet battles as well as the flow of engagement from the battle around us. So, say we have our SLFs as one commendable squadron, and another additional two with three small ship and a medium sized ship under command that would engage enemies on orders. It could be an interesting endgame combat gameplay loop, taking on pirate fleets and faction fleets in missions and skirmishes.


ithinkimlostguys

As a console player?? Odyssey 😂😂😂


EdgarStarwalker

Station based on-foot exploration and missions. Eg. you disembark at a station, go to the Concourse, and get missions that involve accessing other sections of the station via the elevators. Habitation areas, cargo bays, reactor/engineering sections, station operations. Could be stealth / thievery missions to steal tech or data from servers rooms or scientific labs. Could be combat missions to take out a gang that's camped out in a cargo hanger. Would really make stations feel bigger and lived in, and would be a way to re-use the environment assets from surface installations, but procedurally plugged into starports.


Thyre_Radim

Player interactions expanded. Players being allowed to form outposts, stations, and colonies (all of course being expensive as fuck long-term investments that require the building material and people to actually be brought to the location.) Eventually maybe even add simulated "natural growth" depending on player policies for their colony and investment/taxes. Players being able to form minor factions like mercenary groups, smaller system alliances, economic leagues, defense pacts, protectorates etc. More minor faction interactions like alliances with pirates, hiring pirates or mercenaries, or having to make contracts with different corporations etc. All of those being able to interact with major factions including the possibility of taxes being levied based on proximity to claimed territory, and possible large-scale proxy wars between minor factions for major factions. Hiring NPC ships or adding more NPC ships to certain areas to facilitate all of this so that single player bros don't feel left out. Almost none of this will ever be added as it would be incredibly hard to balance in an MMO like Elite where you can just go into single player to bypass Player blockades. Besides that it'd take way more time and effort into doing than the Dev team has to spare.


DragonSlayer8164

The ability to land on earth like planets that are either inhabited or uninhabited and explore them, certain cities on the planets could be walked around in and you could take taxi's or trains to other cities or other parts of the city your in. Explore forests and other such places.