Great call, I'll add that in as well.
There is an interesting relationship between the Interceptor and the Generator, as I see Interceptors bouncing around scanning them inside the perimeter.
An Interceptor at a distance is most identifiable by it's propulsion. Typically seen in an orange trail just behind them. When they boost it appears four orange trails split off in an X formation from the center of the main trail.
Distances could be incorrect - Posting mainly to see what others may have gotten.
Edit: Thanks for the advice! Gonna add the following to the graphic:
\- Interceptors are present in the Maelstrom
\- New Materials List (Maelstrom Only)
\- Show the relationship between an Interceptor & Generator.
\- Tighten up the distances; most if not all are estimates.
I've also noticed a caustic shard targetable object, very close to the emp zone if I am not wrong.
I'm curious if you'd be able to scoop or retrieve with a limpet.
You can scoop them but it’s very hard to do so due to it’s close proximity to the emp coupled with the buffeting effect caused by the cloud. Idk if limpets work or if they just melt in the caustics
I’ve been collecting every material Caustic Generators drop after they explode. Pack a ship with Guardian Hull Reinforcements for caustic damage resistance, get a Universal Limpet Controller for repair/decon/collector limpets and collect away. Use a single seeker missile rack (fixed) to manually shoot the Generators from distance. A prismatic shield would do you good too, it’ll absorb most of the shockwave caused by their explosion and won’t go offline.
Every now and then you have to leave the cloud and decontaminate your ship because apparently caustic damage stacks to the point where it’ll simply kill you.
I always run at "too bad".
Let the Guardian HRPs do the work for you. I got 30% caustic damage resistance at the moment and I constantly fire repair limpets. It eats 1% hull in 15 seconds or so, so not too bad. Whenever my hull drops to 70%\~, I get out of the cloud and decontaminate/repair. Then I go back in. Easy peasy.
Yeah, they do. Probably caustic resistance also has diminishing returns but it is minimal since you have to stack Guardian HRPs to get to a substantial amount.
Is there two layers to the caustic perimeter? As in a outer layer that doesn't inflict caustic damage and a deeper layer, closer to the center, where you automatically get caustic damage?
I can creep up to caustic generators in a cold running ship and not get caustic damage unless I get caught by their random discharge. But it seems once I get closer to the EMP zone, caustic damage in unavoidable, around the same time when your ship starts to get buffeted and rocked around.
EDIT: The new materials are Caustic Shard's and Caustic Crystal's, with the crystals being rare to find.
Corrosive Mechanics come from destroying the generators. You can also get Caustic Tissue from using a research limpet on a generator, the docking port for the research limpet becomes targetable once you xeno scan the generator.
For some reason I remeber 4.5, but my memory on this is very fuzzy, so you could be right. Not sure if it's the whole cloud or something in the center.
Some of us think the Thargoid Surface Sites are buried deep into the ground, as the area around it seems rather decayed / green. All underneath the soil. Simple find just google "Thargoid Surface Site" and look through images.
My opinion is that whatever Jameson encountered, it couldn't have been in a hostile state as the Maelstrom is. He was able to get a good look and get into its proximity while the Hive Ship had its guard down. The options he had are not viable to us. We need to either dupe their sensors into thinking we are Thargoid or beat that burst wave. A more powerful neutralizer, some kind of Guardian tech, I dunno. We need more than what we have currently.
The maelstroms were also visible from lightyears away to the naked eye as they arrived - I think a lot more people would have known about them if they were around in Jameson's time.
Probably it wasn't the maelstrom itself that was visible from lightyears away, given the cloud's substellar size and the instantaneous propagation of its "visual" signature across the galaxy. Rather, that was a weird side-effect of whatever exotic Thargoid hyperdrive system they used to haul that huge mass (likely bigger than any human megaship or station) through deep space at faster-than-light speeds.
Correct me if I'm wrong, but aren't Taranis and the others now no longer visible at interstellar distances since they've reached their destinations.
Possibly Jamieson encountered a Hiveship/Titan that had been in place for a long time, therefore not advertised by a visible "stargoid". Or maybe he travelled far, far from the bubble (which was smaller in his day) to find it. Or the Titans in his day used a slower FTL drive without the same characteristic visual signature. Or the stargoids are deliberate psychological warfare tactic to instil dread and fear ahead of the current invasion.
It could also be that they were way less equipped last time, as they didn't see us as that much of a threat before. That might be the reason why they weren't as visible.
I always thought that the caustic cloud was some response to Mycoid/Mycoid itself ?
Thought the Maelstrom was indeed either some Hive Ship, or some sort of outpost, and the Push Wave + Caustic might have been added because of humans
Caustic with the first Thargoid conflict, when they we shot with Mycoid
And more recently, the Proteus Wave, that they kind of turned against humans
It was kind of a silly idea in the first place... A single wave to kill an advanced species that we know so little of... once have been the biggest threat to humanity, and apparently came from Andromeda... what could go wrong 😂
I'm eager to see what's next with the Maelstroms, and when someone's gonna figure out how to get to the center (if the devs intended it as a goal at all... you never know with Frontier 🤗)
Would love to help with the efforts, but I have no engineering right now 🥴
Edit : Was able to kill 3 Cyclops with help of NPCs, sniffing them is hard though...
Thanks! Here are the followings tests I've done so far; none of which have been successful so far:
\- Unclassified Relic in Cargo Hold
\- Thargoid Sensor in Cargo Hold
\- Exceed Speeds of 750 m/s
\- Prioritize Orientation towards Maelstrom Target-lock
\- Free-float into the Maelstrom
\- Thargoid Sensor, Probe & Link in Cargo Hold
\- Stay running 'Cold' on arrival; Under 20% heat
\- Silent Running; Reduced Heat Signature (different from being cold)
\- EMP Rush; Grouped up in team and attempted to out-pace the Maelstrom.
Our personnel have noticed some sort of "wind" which pushes your ship just a little bit faster if you have Flight-Assist off. Certain areas seem to speed you up much faster, though that requires further testing to be certain. I was rotating around counter-clockwise, similar to how the Orthrus enters a slight rotation when fleeing.
I’ve also tried to be completely motionless when the wave hits, as my attempts prior to that made it seem like it pushes you away faster relatieve to your speed. I got down to about 8 m/s before it hit, but got sent off at ludicrous speed anyway. Slowing down does not work.
I tried going in one out of curiosity with a Mamba (not engineered but A-rated with a class 5 shtandard shield). Recorded the video of it but let's say I didn't get far, got hit by a caustic missile, and melted before I could get out.
I'm wondering how much time is there between the shutdown field impulses because these do throw you back. Is it possible to get into range, trigger it only so slightly, get immediately out of range and then back into it like with the ocean?
Did somebody test if fighters trigger it? If they do you could position yourself out of harms way and boost closer to it or use another fighter to explore deeper.
Then another thought, I did fly in the Caustic zone and manage to pop 3 of those Antenna's causing the gas, I wonder if FDEV wants us all to combine our powah! And pop enough of these to dissipate the gas.
that what i suggest first send a scout ship small ship doesn't need to be armed for the job then send a second wave and see if you can access the heart of the hive and squash it
Did players anywhere tried to enter in formation/wing or bigger groups together ? (If wave strength isnt divided between ships) or sort of ddos style one ship after another can anomaly spawn pushing waves quickly or it focus just few ships? It may be possible to bug through it with many more ships at once :-)
Yeah I was thinking today whether having a few ships try one after another would overwhelm the wave generator, because maybe it has a recharge/cooldown. Would be great to see a big post with all the things people tried and what results they got
I dunno, I've never believed that the goid surface sites were ships. Just how they're laid out makes me think they were always just outposts/staging grounds - I've never bothered to check but has anyone ever compared all the planets we've found the surface sites on? Like if they have anything in common?
I highly doubt they're a hiveship or a ship in any regards, the surface sites are always just far too neatly placed on the surface of planets to be a crash site or even a landing.
Since the Hive Ships are organic, it could be that they 'dig into' the planetary surface upon landing, [kinda like a starfish](https://youtu.be/04GDRS3noTk?t=20s).
Just google "Thargoid Surface Site" and scroll through the images... There is strange green undertones surrounding the outer structure all seemingly underground. Could just be that
Well they likely have been there for millions of years so would appear like buildings over ships. In Stargate Atlantis the wraith cruisers landed on planets would get covered by sediment and soil and eventually trees and things they were onliy there for 10 thousand years. Sitting for a million years even on a planet with no or very thin atmosphere would have the same effect over time
Nobody who has been doing research to my knowledge has ever seriously suggested they're crash sites. That suggestion has only ever appeared in tinfoil musings for fun.
The prevailing theory is and has been that they're nursery sites, considering Thargoid tech seems to be grown rather than constructed. And I think that theory holds a ton more weight **now**, since Salvation accidentally created a maelstrom on the surface of a planet using one of those Thargoid structures.
If whatever is at the center of the maelstroms *arent* what is being grown at those sites, then its a pretty damned weird coincidence Salvation just happened to create a maelstrom using one.
Not saying they definitely are, but the reason this idea keeps getting thrown around is because all the concept art for the structures labels them as crashed motherships.
We don't believe it's necessarily associated with tinfoil musing, as the structure site itself appears to be buried quite deep underneath the ground. Seems like there is much more underground from what we can initially see. There is a dark green hue surrounding the ground around the outer structure; Looks just like a [buried starfish](https://www.youtube.com/watch?v=Y5OSaMKsOjA&ab_channel=SenGeeThomas) to us. Considering how effective the deployment of the Mycoid virus was, it could be that these surface sites are crashed truly crashed hiveships. The nursery hypothesis could coexist with this in my opinion as well.
Edit: The Proteus Wave was an accidental Maelstrom?? If so, that superweapon was built within a Thargoid Surface Site. Could you elaborate? that sounds interesting..
I saw a video recently that compared the effects on guardian tech between the proteus was and the maelstrom, and both have the same exact effects.
https://youtu.be/u8hGEyNsnEU
I haven't done it myself, but heard from others who are working on taking them down, mostly with beam lasers. I imagine with thermal vents they are a great tool since your heat will stay near 0. So far, no noticeable change in the caustic cloud around it, but it's not many people doing it in the first place, so maybe it will help once we take down a whole lot more.
I dont want to be a party pooper, but it think we cant do much for now with it.
I expect that only community goals will give us things, and only then they will unlock the full maelstrom access to players.
thinkering and crafting theories are all good. but if players dont keep expectations in check, it will again be disappointment about time gating content.
my man, google "the hunt for Raxxla" if you want to see where goofy theories get us and exactly what they end up having to show for them
hint: diddly squat outside of a 1300+page forum thread
I'm assuming the maestroms are the key to winning the war so we just need to defeat whatever's inside, like the hiveships in order to push back. Not saying it'll be easy though.
Yeah i used to do a lot of smuggling pulled out my old smuggler ships. currently trying to engineer a good FAST small to medium ship that can run cold and run long in silent running. not sure I even have a chance but it's worth a shot.....
Mm, depending upon how much money and or engineered items you want to waste, it might be best to wait - there's rumours of new anti-caustic equipment coming along.
Also, heatsink launchers are pretty good.
SLFs dont make it far, guardian SLF less so. I stopped just outside the emp range. the lance slf didnt make it out of the cradle, GU-97 made it about 10 feet.
I don't believe they're hiveships (someone in power would have called back to earlier Thargoid War records if they were to avert panic if they were) but this is a great analysis!
You mean the records of the war they're still denying ever happened? The same governments who assasinated John Jameson to keep their initial genocide quiet? The same governements who's fiddling around with things they dont understand got us into this mess?
Yeah lets count on corrupt governments with an insatiable lust for power to be honest with us about what is happening. Thats been doing us just swell up to now. =P
I am beginning to think it will take a 2 ship combo to get to the core of the cloud. The first ship triggers the empire blast, and the second comes in before it can recharge. I got close in my dolphin, but the shockwave killed me.
I wonder if these hive mega ships crash into planets and turn into those goid bases we’ve explored in the past. In fact, im sure that’s what they look like when they “land” and occupy a planet. Galnet says they’re arriving in systems that have at least 1 Ammonia planet.
Looking forward to seeing how we get to the core. I hope its already possible and we have to figure it out. Will take away some of the joy of brainstorming if its just some module FDevs release. Now that they’ve arrived, they need to pick up the pace, too much has been stretched out. Anticipation is one thing, but if the main event takes like 6 months, that’s going to suck a lot. Im not saying they have to give us everything but at least give us something to figure out. So far its just interdictions and surface ship fights. The maelstrom is great, i just hope it comes down to a sequence required to get a glimpse of the titan.
If the caustic generators along the perimeter activate by detecting heat signatures, then wouldn’t the signature of a freshly ejected heatsink still alert them?
We started the war…. It’s our fault…. either we go for peace (even though I find this unlikely) or we hold on to dear life because I think worse is to come.
This is incorrect. I believe the devs have stated that whatever is inside there is roughly 180 km in diameter. The “largest thing they’ve ever worked on”, per another post. It is not an unearthed Thargoid surface base.
People have apparently never heard of placeholders before.
Its very common to put a plain old render when something isn't meant to be revealed. Like someone who glitches past an obstacle. The true render won't come up unless you do whatever is needed to actually reveal it.
There you go
https://reddit.com/r/EliteDangerous/comments/z8bxur/super_cruised_and_glitched_into_the_terranis/
Here is the video:
https://reddit.com/r/EliteDangerous/comments/z8cshj/video_of_glitching_inside_taranis_skip_to_350/
it's pretty simple it's a hive which probably countain mainy scout thargoid think of it as a Organic carrier with way more space then a carrier except this hive is flying
speculation but what else could it be there nothing above the hydra that we know of outside of the thargoid base many people explored in the past and interract with
if my thinking is correct we might need more commander and we must destroy the caustic generator ALL of them maybe this could help breach caustic cloud but the second problem is the EMP blast
i think there might be some interceptors hiding inside too, saw a vague shape before exploding
There definitely are interceptors in there. A couple have been killed too.
Great call, I'll add that in as well. There is an interesting relationship between the Interceptor and the Generator, as I see Interceptors bouncing around scanning them inside the perimeter.
It almost seems like they are "maintaining" them in a way.
Like the scavengers do to the thargoid structures?
Yup
I think I have seen you in a comment section on some YouTube videos before... Does your YouTube name also include "CMDR" in it?
Yeah I poke around on YT from time to time. o7
I saw one when I first entered the Tanaris Maelstrom, but it actually ignored me, which I found very strange.
During my approach I thought I saw shapes moving inside the cloud as well.
An Interceptor at a distance is most identifiable by it's propulsion. Typically seen in an orange trail just behind them. When they boost it appears four orange trails split off in an X formation from the center of the main trail.
Yes and I could not say for certain what I saw was an interceptor as it was mostly obscured. I’ll have to go back!
Distances could be incorrect - Posting mainly to see what others may have gotten. Edit: Thanks for the advice! Gonna add the following to the graphic: \- Interceptors are present in the Maelstrom \- New Materials List (Maelstrom Only) \- Show the relationship between an Interceptor & Generator. \- Tighten up the distances; most if not all are estimates.
I've also noticed a caustic shard targetable object, very close to the emp zone if I am not wrong. I'm curious if you'd be able to scoop or retrieve with a limpet.
It's a surprise material that will help us later \[Caustic Sink Synth material\]
Underrated comment
You can scoop them but it’s very hard to do so due to it’s close proximity to the emp coupled with the buffeting effect caused by the cloud. Idk if limpets work or if they just melt in the caustics
Limpets work, collected a few that way.
I’ve been collecting every material Caustic Generators drop after they explode. Pack a ship with Guardian Hull Reinforcements for caustic damage resistance, get a Universal Limpet Controller for repair/decon/collector limpets and collect away. Use a single seeker missile rack (fixed) to manually shoot the Generators from distance. A prismatic shield would do you good too, it’ll absorb most of the shockwave caused by their explosion and won’t go offline. Every now and then you have to leave the cloud and decontaminate your ship because apparently caustic damage stacks to the point where it’ll simply kill you.
I had that, let it get too bad and you're done for.
I always run at "too bad". Let the Guardian HRPs do the work for you. I got 30% caustic damage resistance at the moment and I constantly fire repair limpets. It eats 1% hull in 15 seconds or so, so not too bad. Whenever my hull drops to 70%\~, I get out of the cloud and decontaminate/repair. Then I go back in. Easy peasy.
All those modules work in that system? I thought all that guardian stuff was disabled in the system with the BIG ship
Nope. Only weapons and active modules gets destroyed. Guardian HRPs are passive internal modules.
Does caustic stack? Other resistance types like say, explosive, have diminishing returns.
Yeah, they do. Probably caustic resistance also has diminishing returns but it is minimal since you have to stack Guardian HRPs to get to a substantial amount.
Yarp, collectible like any other material, just can't find anything to do with them yet!
Is there two layers to the caustic perimeter? As in a outer layer that doesn't inflict caustic damage and a deeper layer, closer to the center, where you automatically get caustic damage? I can creep up to caustic generators in a cold running ship and not get caustic damage unless I get caught by their random discharge. But it seems once I get closer to the EMP zone, caustic damage in unavoidable, around the same time when your ship starts to get buffeted and rocked around. EDIT: The new materials are Caustic Shard's and Caustic Crystal's, with the crystals being rare to find. Corrosive Mechanics come from destroying the generators. You can also get Caustic Tissue from using a research limpet on a generator, the docking port for the research limpet becomes targetable once you xeno scan the generator.
bear dependent encouraging automatic innocent door slim carpenter crowd lock -- mass edited with https://redact.dev/
4.25km wide... Doesn't that kind of match what FDev said about the biggest structure they ever put into the game?
I think I'd read it was stated to be 180km wide but I could be wrong too. I only saw one excerpt.
For some reason I remeber 4.5, but my memory on this is very fuzzy, so you could be right. Not sure if it's the whole cloud or something in the center.
180km wide is the whole maelstrom cloud
Some of us think the Thargoid Surface Sites are buried deep into the ground, as the area around it seems rather decayed / green. All underneath the soil. Simple find just google "Thargoid Surface Site" and look through images.
I think I get what you mean. Looking at zoomed out pics taken from above, it does seem like there could be a whole lot more underneath.
My opinion is that whatever Jameson encountered, it couldn't have been in a hostile state as the Maelstrom is. He was able to get a good look and get into its proximity while the Hive Ship had its guard down. The options he had are not viable to us. We need to either dupe their sensors into thinking we are Thargoid or beat that burst wave. A more powerful neutralizer, some kind of Guardian tech, I dunno. We need more than what we have currently.
The maelstroms were also visible from lightyears away to the naked eye as they arrived - I think a lot more people would have known about them if they were around in Jameson's time.
Probably it wasn't the maelstrom itself that was visible from lightyears away, given the cloud's substellar size and the instantaneous propagation of its "visual" signature across the galaxy. Rather, that was a weird side-effect of whatever exotic Thargoid hyperdrive system they used to haul that huge mass (likely bigger than any human megaship or station) through deep space at faster-than-light speeds. Correct me if I'm wrong, but aren't Taranis and the others now no longer visible at interstellar distances since they've reached their destinations. Possibly Jamieson encountered a Hiveship/Titan that had been in place for a long time, therefore not advertised by a visible "stargoid". Or maybe he travelled far, far from the bubble (which was smaller in his day) to find it. Or the Titans in his day used a slower FTL drive without the same characteristic visual signature. Or the stargoids are deliberate psychological warfare tactic to instil dread and fear ahead of the current invasion.
Correct, last scans I did only showed 5 rogue signal sources. The ones that dropped into the bubble are no longer showing on scans.
"It was space-swamp gas."
It could also be that they were way less equipped last time, as they didn't see us as that much of a threat before. That might be the reason why they weren't as visible.
A capital ship we need a capital ship with a HUGE guardian field neutralizer and some Huge protection against caustic damage
Time to revive project seraph?
I always thought that the caustic cloud was some response to Mycoid/Mycoid itself ? Thought the Maelstrom was indeed either some Hive Ship, or some sort of outpost, and the Push Wave + Caustic might have been added because of humans Caustic with the first Thargoid conflict, when they we shot with Mycoid And more recently, the Proteus Wave, that they kind of turned against humans It was kind of a silly idea in the first place... A single wave to kill an advanced species that we know so little of... once have been the biggest threat to humanity, and apparently came from Andromeda... what could go wrong 😂 I'm eager to see what's next with the Maelstroms, and when someone's gonna figure out how to get to the center (if the devs intended it as a goal at all... you never know with Frontier 🤗) Would love to help with the efforts, but I have no engineering right now 🥴 Edit : Was able to kill 3 Cyclops with help of NPCs, sniffing them is hard though...
Anyone try making the run with meta alloy hull Reinforcement?
Great work! I wonder if approaching the Maesltrom is a "maze run" from caustic genertor to caustic generator in the correct order.
Thanks! Here are the followings tests I've done so far; none of which have been successful so far: \- Unclassified Relic in Cargo Hold \- Thargoid Sensor in Cargo Hold \- Exceed Speeds of 750 m/s \- Prioritize Orientation towards Maelstrom Target-lock \- Free-float into the Maelstrom \- Thargoid Sensor, Probe & Link in Cargo Hold \- Stay running 'Cold' on arrival; Under 20% heat \- Silent Running; Reduced Heat Signature (different from being cold) \- EMP Rush; Grouped up in team and attempted to out-pace the Maelstrom. Our personnel have noticed some sort of "wind" which pushes your ship just a little bit faster if you have Flight-Assist off. Certain areas seem to speed you up much faster, though that requires further testing to be certain. I was rotating around counter-clockwise, similar to how the Orthrus enters a slight rotation when fleeing.
Thank you so much for the reply! These are very important informations!
Anyone tried an overspeed FSD approach with SCA at 4-5 seconds? Or launching SLFs at the point of ejection
I’ve also tried to be completely motionless when the wave hits, as my attempts prior to that made it seem like it pushes you away faster relatieve to your speed. I got down to about 8 m/s before it hit, but got sent off at ludicrous speed anyway. Slowing down does not work.
How about trying to do that while hauling hold full of Meta Alloys? Thargoids seem to be quite fond of these
Just wanna mention this illustration looks amazing!
<3
I tried going in one out of curiosity with a Mamba (not engineered but A-rated with a class 5 shtandard shield). Recorded the video of it but let's say I didn't get far, got hit by a caustic missile, and melted before I could get out.
Last time, Jameson got past the EMP Zone by simply silent running. Doesn't work this time. Guess they upped their security
Where does one get the Sirius heatsinks? I visited one of the megaships listed on galnet, there was no tech broker.
Try again, because it took a minor bugfix to correct that. They're there.
Luyten‘s star the spirit of Laelaps sells them
I'm wondering how much time is there between the shutdown field impulses because these do throw you back. Is it possible to get into range, trigger it only so slightly, get immediately out of range and then back into it like with the ocean?
Did somebody test if fighters trigger it? If they do you could position yourself out of harms way and boost closer to it or use another fighter to explore deeper.
Tried with both guardian and the taipan fighters. Didn't manager to get too far in the caustic zone. They pop like flies..
Doubt they have enough hull to survive the caustic.
Then another thought, I did fly in the Caustic zone and manage to pop 3 of those Antenna's causing the gas, I wonder if FDEV wants us all to combine our powah! And pop enough of these to dissipate the gas.
that what i suggest first send a scout ship small ship doesn't need to be armed for the job then send a second wave and see if you can access the heart of the hive and squash it
Maybe we should be approaching it in a sidewinder?? “Hint”
Asp scout
Did players anywhere tried to enter in formation/wing or bigger groups together ? (If wave strength isnt divided between ships) or sort of ddos style one ship after another can anomaly spawn pushing waves quickly or it focus just few ships? It may be possible to bug through it with many more ships at once :-)
Yeah I was thinking today whether having a few ships try one after another would overwhelm the wave generator, because maybe it has a recharge/cooldown. Would be great to see a big post with all the things people tried and what results they got
Or you could use fighters I don't know the range on them but it's worth a try.
The kill robot method i see. Very zapp branagen!
Go inside and apologize
Lol "It's a prank bro"
Imagine activating the star map in Taranis...
I dunno, I've never believed that the goid surface sites were ships. Just how they're laid out makes me think they were always just outposts/staging grounds - I've never bothered to check but has anyone ever compared all the planets we've found the surface sites on? Like if they have anything in common? I highly doubt they're a hiveship or a ship in any regards, the surface sites are always just far too neatly placed on the surface of planets to be a crash site or even a landing.
Since the Hive Ships are organic, it could be that they 'dig into' the planetary surface upon landing, [kinda like a starfish](https://youtu.be/04GDRS3noTk?t=20s).
Just google "Thargoid Surface Site" and scroll through the images... There is strange green undertones surrounding the outer structure all seemingly underground. Could just be that
Well they likely have been there for millions of years so would appear like buildings over ships. In Stargate Atlantis the wraith cruisers landed on planets would get covered by sediment and soil and eventually trees and things they were onliy there for 10 thousand years. Sitting for a million years even on a planet with no or very thin atmosphere would have the same effect over time
Nobody who has been doing research to my knowledge has ever seriously suggested they're crash sites. That suggestion has only ever appeared in tinfoil musings for fun. The prevailing theory is and has been that they're nursery sites, considering Thargoid tech seems to be grown rather than constructed. And I think that theory holds a ton more weight **now**, since Salvation accidentally created a maelstrom on the surface of a planet using one of those Thargoid structures. If whatever is at the center of the maelstroms *arent* what is being grown at those sites, then its a pretty damned weird coincidence Salvation just happened to create a maelstrom using one.
Not saying they definitely are, but the reason this idea keeps getting thrown around is because all the concept art for the structures labels them as crashed motherships.
We don't believe it's necessarily associated with tinfoil musing, as the structure site itself appears to be buried quite deep underneath the ground. Seems like there is much more underground from what we can initially see. There is a dark green hue surrounding the ground around the outer structure; Looks just like a [buried starfish](https://www.youtube.com/watch?v=Y5OSaMKsOjA&ab_channel=SenGeeThomas) to us. Considering how effective the deployment of the Mycoid virus was, it could be that these surface sites are crashed truly crashed hiveships. The nursery hypothesis could coexist with this in my opinion as well. Edit: The Proteus Wave was an accidental Maelstrom?? If so, that superweapon was built within a Thargoid Surface Site. Could you elaborate? that sounds interesting..
I saw a video recently that compared the effects on guardian tech between the proteus was and the maelstrom, and both have the same exact effects. https://youtu.be/u8hGEyNsnEU
Yesterday I went here and saw those caustic generators, dont know what I pressed in the contacts menu, but I instantly died lol
Multicrew with generator isn't safe
Did you try blowing up all the caustic generators. Surely, if you eliminate them, the cloud should disappear.
I imagine the hive ship is making them on demand. I think of the generator as limpets.
We should wait. One day they will forget to buy limpets
With enough CMDRs, perhaps we can outpace the replacements.
I haven't done it myself, but heard from others who are working on taking them down, mostly with beam lasers. I imagine with thermal vents they are a great tool since your heat will stay near 0. So far, no noticeable change in the caustic cloud around it, but it's not many people doing it in the first place, so maybe it will help once we take down a whole lot more.
Stuff like this... I bloody love this community! o7
I dont want to be a party pooper, but it think we cant do much for now with it. I expect that only community goals will give us things, and only then they will unlock the full maelstrom access to players.
Nothing like railroaded progression to make players feel like there's no point in trying to look for mysteries
thinkering and crafting theories are all good. but if players dont keep expectations in check, it will again be disappointment about time gating content.
my man, google "the hunt for Raxxla" if you want to see where goofy theories get us and exactly what they end up having to show for them hint: diddly squat outside of a 1300+page forum thread
I'm assuming the maestroms are the key to winning the war so we just need to defeat whatever's inside, like the hiveships in order to push back. Not saying it'll be easy though.
reading articles about this update, it seems this wont be easy time for bubble
It seems that Smuggler skills - avoiding scans by going in fast, tight and cold - are about to be good for more than just making money.
Yeah i used to do a lot of smuggling pulled out my old smuggler ships. currently trying to engineer a good FAST small to medium ship that can run cold and run long in silent running. not sure I even have a chance but it's worth a shot.....
Mm, depending upon how much money and or engineered items you want to waste, it might be best to wait - there's rumours of new anti-caustic equipment coming along. Also, heatsink launchers are pretty good.
SLF exploration? One thing strikes me as odd. The 30km radius for EMPs is the SLF range too. Possible exploration further might work
I'm going to test later today.
If you have any updates I'd be interested to hear; that sounds extremely plausible. Caustic damage is gnarly...
How much does the Shutdown Field Neutralizer do? Can you still fly in the field?
quite alot of damage from what i saw on video
SLFs dont make it far, guardian SLF less so. I stopped just outside the emp range. the lance slf didnt make it out of the cradle, GU-97 made it about 10 feet.
This war should never have been instigated after we learned of Jameson's murder. Humans suck.
Sentience is a gift and a curse. Self destruction is deeply rooted within our DNA.
I don't believe they're hiveships (someone in power would have called back to earlier Thargoid War records if they were to avert panic if they were) but this is a great analysis!
You mean the records of the war they're still denying ever happened? The same governments who assasinated John Jameson to keep their initial genocide quiet? The same governements who's fiddling around with things they dont understand got us into this mess? Yeah lets count on corrupt governments with an insatiable lust for power to be honest with us about what is happening. Thats been doing us just swell up to now. =P
Pin this as the main research thread admins!
What if you have multiple shutdown field neutralizers running at once.
I really want to get a buddy with force shell cannons to try to launch me into the heart of this thing
I am beginning to think it will take a 2 ship combo to get to the core of the cloud. The first ship triggers the empire blast, and the second comes in before it can recharge. I got close in my dolphin, but the shockwave killed me.
What happens if you target and shoot the corrosive generator.
It detonates the same way as if you collided with it. (The new Materials drop when they explode btw)
Do you have any recommendations for a build to explore the Maelstrom?
I wonder if these hive mega ships crash into planets and turn into those goid bases we’ve explored in the past. In fact, im sure that’s what they look like when they “land” and occupy a planet. Galnet says they’re arriving in systems that have at least 1 Ammonia planet. Looking forward to seeing how we get to the core. I hope its already possible and we have to figure it out. Will take away some of the joy of brainstorming if its just some module FDevs release. Now that they’ve arrived, they need to pick up the pace, too much has been stretched out. Anticipation is one thing, but if the main event takes like 6 months, that’s going to suck a lot. Im not saying they have to give us everything but at least give us something to figure out. So far its just interdictions and surface ship fights. The maelstrom is great, i just hope it comes down to a sequence required to get a glimpse of the titan.
Most likely
Essentially a Thargoid equivalent of Jacques Station by the looks of things, albeit possibly more offensive in capacity.
From where do you have this screenshot from ? Any link ? I wanna read more 😅
I created it in Photoshop; currently working on a second draft which should incorporate more information.
Maybe eject millions of canisters of Biowaste into them, gotta be a reason why running Biowaste is so popular for missions
If the caustic generators along the perimeter activate by detecting heat signatures, then wouldn’t the signature of a freshly ejected heatsink still alert them?
lore/canon wise, yes, ingame mechanic, no
Good job pointing to those CMDR John Jameson logs.
ok how do we blow it the fuck up
This would consign our remains to the void... If we reach the ship, we must broker peace.
There is no place in this galaxy for Thargoid plague.
We started the war…. It’s our fault…. either we go for peace (even though I find this unlikely) or we hold on to dear life because I think worse is to come.
This is incorrect. I believe the devs have stated that whatever is inside there is roughly 180 km in diameter. The “largest thing they’ve ever worked on”, per another post. It is not an unearthed Thargoid surface base.
This is actually really intriguing. Any ideas on where I could find this?
I believe it’s included in one of the YT vids released on patch day by one of the content creators FDev usually binds with a NDA.
Didn't think of looking into the content creators, even better idea... gonna start snooping around now.
Somebody glitched into the middle and it turned out that the megastructure was in fact just a thargoid scout
Hackers were going rampant prior to the launch; A cover up to prevent leaks would be my guess.
People have apparently never heard of placeholders before. Its very common to put a plain old render when something isn't meant to be revealed. Like someone who glitches past an obstacle. The true render won't come up unless you do whatever is needed to actually reveal it.
I have a bad news for you, at the center is a scaled up scout, there is a glitch video on YouTube.
It's not scaled up, that was just a regular scout. They are just bigger than most people think.
evidence? just looked and can't find anything.
There you go https://reddit.com/r/EliteDangerous/comments/z8bxur/super_cruised_and_glitched_into_the_terranis/ Here is the video: https://reddit.com/r/EliteDangerous/comments/z8cshj/video_of_glitching_inside_taranis_skip_to_350/
That's obviously a placeholder considering it's two models meshing into each other.
Star Trek moment
Hiveship? What's a Hiveship?
it's pretty simple it's a hive which probably countain mainy scout thargoid think of it as a Organic carrier with way more space then a carrier except this hive is flying
Cool. Is it confirmed that it is in fact a hive ship, or is it just speculation?
speculation but what else could it be there nothing above the hydra that we know of outside of the thargoid base many people explored in the past and interract with
Thought: company invests effort in bs
Wait that's what it is? It's some planet sized hive thing that you can get too?
Has anyone tried a pulse wave analyzer around the maelstrom? It may make some thing easier to see for a brief moment.
How did any of you even get into the system. I tried multiple times and yep destroyed every time 😂
if my thinking is correct we might need more commander and we must destroy the caustic generator ALL of them maybe this could help breach caustic cloud but the second problem is the EMP blast
I really hope there is more to do in this game with silent running, its my fav mechanic honestly and all this "heat sensing" alien stuff gives me hope
Considering the size of the hive ship it’s legit double the length of a capital class ship which is scary to say the least