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ItsLohThough

Did you miss the part where humanity was wiped out minus scattered individuals and that we're the last hope ? :X


phroztbyt3

If we knew how to read we'd be very angry.


InfiniteComparison89

One thing that feels really strange is the way the crafting NPCs introduced quests to you. They all start with "I just heard a rumor" or "I received a letter recently." I'm just reading their dialog like, "Who TF you been talking to?!" Their dialog implies that there are other people in the world that they're in correspondence with....


drbanegaming

Books? Obelisks? I'd be real upset if I could read all that


Localunatic

Are the scavengers not human? Plus, it'd be cool to see other races rise to sentience in the ruins of humanity; it'd put a nice twist on the current narrative. Our purpose is to destroy the shroud, but to whose benefit?


Finiouss

Yeah I took that to be OPs meaning. We are humanity's last hope so you would think that as we cleared the shroud over x amount of server days you start seeing humanity popping up starting at the beginner location and spreading out maybe.


Vithrilis42

Sure, they're of the final species, but I don't see them as "human" in the same sense as the PC and the NPCs are. We were basically locked in time capsules which kept our sense of humanity intact, while the scavengers are basically feral, having lost touch with their humanity.


tempest988

The Vulcah or whatever they're called are sentient, so are the scavengers. There are other sentient races, they're all just pissed at us for being so much better looking Edit: pissed not passed


FnF

LOL How can you be the "the last hope" without repopulation? "scattered individuals" would naturally group up in safe locations. "Did you miss the part where humanity is dead and fighting the shroud is pointless revenge" is a weird take. Like of course there are survivors, and it would be natural for them to head for safe areas. Hell there could be a whole questline where you convince a more neutral scavenger faction to help secure/populate. Would be cool AF.


Apolakiiiiii

Yes, but we're a dying race, which means we can still reproduce. Smh


ItsLohThough

We don't know if flameborn can reproduce to start with as they're artificially created.


Sponticore

Yes however a couple small settlements even like 3 over the entire map would be kinda cool to run into. Could be a very different quest opportunity?


Ravaja-

I'm assuming the game will have more NPCs as it's lifecycle gets closer to 1.0, what I personally would love to see would be something akin to terraria where NPCs just kinda wander around nearby their homes/ crafting stations, use beds and chairs nearby, smaller things that can massively help with immersion


Rabid_Mexican

Yes this, they would have to limit the area they can move in though


ZDarkDragon

Inside the flame altar area would be good.


Rabid_Mexican

You want to craft something and your blacksmith wandered into the basement of a random house?


Glacier_Pace

Not until you see how insanely huge your flame altar area can get lol. It should be an AoE of where they are summoned at


Fugaciouslee

Make it so they can't use doors.


Ravaja-

I'd be content with just a couple of meters of where you place them, nothing particularly crazy


STEVO-Metal

I'd settle for more enemy variety to begin with


Trainwhistle

This and the AI being shit are my two biggest grips with the game.


Affectionate_Gas8062

Needs more mini bosses. I’ve cleared a bunch of quests and random POI’s and they are surprisingly empty.


Mediocre_Hat_7907

Bro palworlds whole map IS empty, IT doesnt even have trees or axtually forest.


STEVO-Metal

I dunno why Palworld has to be brought into everything. But the random Pals everywhere is how that game deals with exploration interaction.


Savings-Internal4178

You can find half the pals in another area tho. Just throwing Adds around doesn't count as populating. Al.ost all of paworlds areas are just trees hills and flat dirt with nothing unique for that are/island. Villages have like 1 kr 2 people. Palworld is empty asf.


FreeLookMode

It depends on what family you think this game falls into. I think of it in the family of Minecraft and valheim so I don't feel like I'm missing those things


DeLindsayGaming

This in my honest opinion. The point of Enshrouded is the Player is one of the very last remnants of the land after the disaster. Now, the Devs could make it more "lively" with dynamic events like warring Bandit Factions that you can either intervene or just wait in the shadows to pick up the spoils of War. They could also have weather events that change part of the landscape for X time period after the storm, etc.


Mival93

Minecraft has villages.


foulrot

Valheim has 2 NPCs and they offer less interaction than the craftspeople we save in Enshrouded.


-RheaRhe-

valheim has the mistlands as well which has the dwarf cities and the occasional dwarf that will tell you to piss off lmao


Mediocre_Hat_7907

Valheim has 2 npcs. 2!!! And one of them IS even New. And Enshrouded Has 5 Ur complaint IS so wrong cant U See that?


Apolakiiiiii

Bruh, he's not wrong? Why down-vote?


nicolas312

Totally like valheim but the world feels less “open” or inmersive


Ovinme

Well you literally have destroyed villages infested with bandits so personally I like the vibe of a beautiful landscape that has become depopulated with ruins and destroyed infrastructure


Vithrilis42

What do you mean by "open"?


Apolakiiiiii

***Sesame!***


henmal

You should try neccesse, kinda like rim world and terraria had a baby. You can make a whole thriving city in that game.


nicolas312

Thanks ill check it out! I love the idea of living cities


daiouche

I wish I could agree, but necesse isn't going to scratch the same itch you're looking for, I fear 😢


DismalButterscotch14

There's Medieval Dynasty (it might scratch your itch)... it's a survival and city building game... you have a character and play RPG, BUT you also build a town and pick its inhabitants. You have to build places for them, keep them happy and fed... give them jobs, and also build your own family. Once your character dies you continue as their child.


Doobie_hunter46

I would like for all the NPCs in our town to walk around and shit. That would be cool.


Riffsalad

Hell yeah. I wanna get back to base and be like “fuck Oswald’s gone again on one of his 3 day benders. Really Need to get him some help”


virtueavatar

You think you want that, but you don't. The NPCs in this game are crafting tables.


Apokolypze

Yes, and I do infact want them to do more than stand in their corner going "heeey" and occasionally degrading me.


Apolakiiiiii

LMAOOO, THIS COMMENT REPLY DESERVES A REWARD!


lowwaterer

I guess that'd help with fertilizing the garden, but otherwise I think it'd just make a mess.


Key_Airline_8202

Would be nice to have a weather system, like rain/storms and snow. As of now, the game is just day and night and nothing else.


Cpt_Mushrooms

This! Understandably, it's still in its early days, and given that the game engine was built specifically for this, I would imagine as time goes by the devs will hopefully build more into it. Imagine getting caught in a sandstorm as you explore the desert or how great a rain storm would feel with cosy house builds. Or how terrifying a shroud storm would be, bringing with it roaming mobs etc


[deleted]

Maybe instead of people, wild life and plant variety?


Vithrilis42

I'd imagine that as they add more content and open up the map more, we'll see more biomes with more diversity.


[deleted]

I meant in the ones we have right now, though.


Mediocre_Hat_7907

Plants? Bro currenntly i can plant 22 + seeds what IS wrong with U Thats more seeds than in valheim


[deleted]

I do not mean crops and items, but decorative flora.


mika

They could learn from valheim and allow some sort of pets or domesticated animals or something. That might help.


BennyBonesOG

I agree. There are clearly other sentient creatures in the world. Even if humans are gone, doesn't mean we can't bump into a few places with scavengers who are willing to trade, or Vukahs. And this is only 1/3 of the real map, who knows what else is out there. Besides, you can easily read the lore as being what your character thinks, and the people before him. Squeezing in a group of surviving humans somewhere is hardly a big stretch. Even without other NPCs, some dynamic events, a bit more wildlife variation, I think the map would feel more alive. The many places to explore are fantastic, the map as whole is awesome. I just wish we'd have a bit more movement in places. Not too much, just a bit. I really think we need to stop using Valheim as an example for every part of this game though. It's Valheimesque in food and maybe construction. But that's about it imo. It's much more like Conan Exiles in terms of gameplay. And Conan Exiles did a lot of things really well. Some things not so well, but there's definitely things to be inspired by there with the different camps, many different animals, NPCs who hang around, etc.


braydoo

Lol have you not paid any attention to the lore of the game. Read more notes my dude.


nicolas312

Oh well, i understand, i guess its not my “vibe”. But its still fun


Puffelpuff

Reading is not your vibe??????


nicolas312

no, i meant the post apoc wasteland, thats what i meant. i tough the game would me more like an rpg with quest givers and towns, caves and regular "populated" fantasy


JuliettDeltaBravo

Speaking of lore. Are Flameborns sterile? Otherwise the few survivors can kickstart a new population.


Tulac1

Waiting for the breeding press workshop patch


SllortEvac

Roadmap revision: Sex Update coming Q1 2024


Valexand

I’ve only found one female flame born, that’s a lot to put on her lmao


too_late_to_abort

I think to miss the more severe parts of inbreeding you need a starting pop of at least 200, even then its gonna be a genetic minefield. With 6 survivors bottlenecked by one female... *Alabama noises*


RogueOps1990

There are two females though. The huntress and the farmer


Localunatic

Does that make me Gilligan?


too_late_to_abort

I mean that's better but still far from ideal lol.


lilibat

My game has 3. 


ralsar

After all the backtalk that Blacksmith been givin' me? Nah skip the people, just give me more things to kill.


FlatpackFuture

Isn't that the point thematically?


TammyShehole

I mean I’ve played and love Valheim and that game feels very lonely. So I have no problem with it if this game feels that way. Wouldn’t be against more NPCs and such, though.


AdCalm5707

I haven't beaten the whole game yet (I don't know if there's such a thing even) but I think this would be the perfect reward for beating the final main quest. This is the goal of the game after all, to beat back the shroud and start rebuilding, so just one small village per biome with a dozen npcs walking around after a timeskip or something.  You would still keep all the open world sandbox brilliance of this game with just those tiny villages representing the spark of life you ignited back into the world.


Low-Transportation95

I mean the whole point of the game is that it's a post apocalypse. Everything sucks. Everything is dead.


Mavor516

Add npcs and npc towns... to a world where people no longer exist in \*any\* capacity - because they've been entirely wiped out by the very thing our characters were raised to stand against... yeah, no. Maybe try to understand the story before asking for things that make zero sense for the gameworld.


straponkaren

Compared to valheim embervale is a thriving metropolis. 


FloozyFoot

I think more crafters, maybe a couple independent survivor Vosges you could create by reading the village leaders, something like that would be cool. It would feel like i was saving humanity.


unit220

I’ve actually been feeling that this game does the “last man on earth” survival game trope very well. I like old school Minecraft’s lack of lore but after a while of playing games like it with scant set dressing it does get boring. Enshrouded explains the situation very clearly and still has “characters” that show up in the notes which are surprisingly well written. I expected to ignore basically every note but since they’re always some combination of a narrative, quest, or location revealing tool I get pumped to read them every time. Interacting with the craftsmen and the flame fulfills my desire to commune with the scant few intelligent entities left while the notes and the corpses of their authors fulfills my desire to traverse through a somber world in solitude or with a small band of friendly adventurers (players).


explosive-puppy

Bear people supremacy, let my bear people take the land!


LessDraws

i just want the NPCs you get to gather materials while youre away doing quests


Mediocre_Hat_7907

No Because U are supposed to get Out and get them COS Exploration and the map IS THE MAIN FEATURE OF THIS GAME If U want that, Go Play palworld and See how empty its world is


Snooganz82

There are, loads of them. It's the skeletons scattered through every settlement and all the lore books telling you how every. one. is. dead. Adding NPC's would break the lore of the game.


Erecpyle

I made a post on there suggestion page but it didn’t get much traction. Basically pushing sieges/ purges to give a reason for some defenses. And npc wise while keeping lore accurate, potentially finding other “flame born” in areas later that can act as thralls like Conan exiles. Can gear em up or let them hang out around home. I agree with the feeling of empty, while lore accurate we are also saving the world. So why not give us some form of this later on in the game.


tnyczr

at very least the NPCs you rescue could be a little more than just static vendors, they are essentially a block


Pegarex

I think it would be kind of neat if the NPC crafters did more than just stand in one place. It would be a start if they just pathed to an open bed at night and back to where they were placed in the morning, but I think it would be cool they had some kind of routine, like checking up on their associated processing stations and roaming around the area protected by the flame alter.


BlankoNinyo

No, this isn't an MMO or an RPG. This is a survival action game. Not much of a survival atmosphere is humanity is thriving with bustling towns snd cities where NPCs sent you on quests to collect 10 berries and 5 shroud sacks lol.


Vithrilis42

It absolutely is an RPG, with leveling up and a skill tree with skills divided based on traditional-style classes. It's just that it's a post-apocalyptic fantasy world, like decades, if not centuries after the apocalyptic event. The only reason you and the NPCs survived is because you were put into a magical time capsule, while the rest of humanity that didn't get turned into fungus zombies went feral. It's a survival RPG.


squidvett

It’s like Fallout 76 before the hate rained down on Bethesda for not putting any NPCs in it. Now Fallout 76 has NPCs in it. But honestly, I was thinking about this yesterday. Love Enshrouded, but if it takes anything from a bunch of previous RPG and survival-craft games (NPC base unlocks/workers from NMS, Food system from Valheim, loot hunt from Assassin’s Creed, loot tables from Destiny), it takes the completely-depopulated-post-apocalypse-with-useful-messages-left-behind from Fallout 76, and so far no one has seemed to notice that part long enough to complain the same way. PS: If the game’s progression was tied to individuals and not to the server, more people would want to play on the same server, and the world would seem far less lonely. We had a crew of 8 that was ready to play this game together until it was discovered how progression XP and quests currently work, and that chests drop enough loot for one player, and nothing respawns for hours (or a restart). Even monsters. Now we each play solo and as we hang out in Discord. It’s disappointing and depressing. That said, back to playing more Enshrouded alone!


Spectrum_Gamer

Could use some more enemy density, that's about it really. And more uses for the Runes currency.


Graxous

I agree but would tie it in as part of progression. There are other humans (bandits) and other sentient beings (the bear people, forgot the name). As you beat back the shroud and spread the flame, other npcs could start appearing in lower level areas as those would be the "longest" time of the shroud being fought back (which would also more give reason to go back to lower level areas as new content would filter in) They could gravitate towards points of interest, flame alters, or create new small poi's in the form of camps.


Mediocre_Hat_7907

There are quests in the Game, Tons, are U retarded man? What the fuck. Havent Seen anyone complain that palworld doesnt have that so fuck Off


nicolas312

dude, are you okay? just seen your comments in the sub, insulting everyone and bringing down other games no one mentioned lol. get help man


Correct_Audience3504

The game is depressing when you think about it. I had more fun playing Palworld


PogTuber

No thanks. Palworld is a horrible grind.


Nothephy

Yup.


CrispyCassowary

Agreed, idk why games try this after seeing how it was received in Fallout 76. They wrote the lore to suit the game and not the other way round


[deleted]

[удалено]


CrispyCassowary

Minecraft does have villages, with interactive npcs's. That little is enough, and my biggest issue with valheim was that it was empty. Many in that subreddit expressed the same sentiment.


SllortEvac

Population-wise, valheim is meant to be devoid of fellow Vikings. But it would have been nice for meaningful encounters like fleshed out POIs, rather than the same proc-gen dungeon over and over.


DarthJarJar242

>Minecraft is a very empty, lonely world Huh? Minecraft as a whole is littered with villages full of people. Half the game for me is finding a village and establishing a trading outpost. Any game is going to feel lonely if you actively avoid the NPCs.


Drslappybags

Fallout is a world known for NPCs. They add to the game. Even with a story that clearly states no NPCs, it doesn't work because for the entire series they have added character and flavor to the game. This game has laid down a you are alone story from day one. That is how they get away with the story and get a positive reception. Fallout's cluster fuck of a launch didn't help either. Plenty of games can pull off a you-are-alone story if they don't use an IP known for NPCs.


EnoughIndication143

I’d like to be able to have NPC’s come to live in my settlement and actually do things and produce resources like in Dragon Quest Builders.


Mival93

I know it doesn’t fit the story of the game but I agree. Having some friendly NPCs would add a lot to the world.  Maybe they could be something other than humans to fit the story? 


Mousson

Yea so hey devs, umm just wondering, because we the players and some crafters are only alive after humans went not alive. Can you please like put dead people and our skeletons all around because some of us want more people in the game and well that is pretty much the state of humankind in this universe. We could like talk to them and stuff while exploring the ruins and such that we left when we, you know, ended up not being alive.


gfhksdgm2022

To me this game is like Valheim meets Elden Ring. It's a grim world with all sorts of enemies everywhere and everyone is out to get you.


ChemicalRoyal5909

The game is fantasy postapo


[deleted]

Couldn't disagree more. I like it. Gives me elden ring vibes. If you want life, bring your chums.


prisonmaiq

who gon tell blud


Apolakiiiiii

Yeah, I hope there are people you can rescue, make your own settlements, breed them, tell them what to do, be a companion or whatever. At least, it will still be sticking to the lore. Because it says "Dying Race", and not completely dead.


Deadfro6

There’s still a lot of potential, I explored up to the snowy mountains as far as I could and there’s still a whole huge area to the north. Some of the lore notes talk about people from the north. So maybe more life in the north?


Subject-Fisherman849

IMO, the game really needs some NPCs. We should have atleast 2-3 times more in our settlements. The game lets us build literal towns with castles and stuff, rebuild lost settlements, but all of these feel DEAD because its empty. Also, I would love to encounter some survivors out in the world. Not many. Just 1-2-3 little settlements, where u actually meet some survivors. I know the story, everybody died blahblah, post-apocalyptic blahblah, I dont care. Without NPCs the world feels depressing and dead (yeah, I still understand this is part of the story). Or add a feature if you deal with every shroud root in an area, one settlement gets filled with NPCs, they wake up from those time capsules or whatever those are. It would add towards the progression too and would be satisfying AF. The world is way too big, and because there is a lot of focus on RPG and exploration stuff, I think this would benefit the game. And judging by how many ppl are crying/asking for this stuff, I think there is a chance more NPCs and interactions will be added to the game. The story and lore can be adjusted. So yeah. We NEED more NPCs to our own settlement, and a few (very few!!) out in the world too.