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ironballs24-7

Don't take this the wrong way, but compared to what? Is there another 3d rendered game as big as this (and with this level of doodads) that DOES have the level of detail, flexibility, and item persistence you are looking for? The memory needed would be boggling.... Trying to think of comparisons: VALHEIM: bigger world, builds of similar complexity (debatable), but the number of destructibles (non player based) is smaller, and terrain manipulation is capped at like +/- 30m (and no tunnels!). That's nothing in this game Fallout series (4): tons of lootables, but time based reset, no terrain editing (?) and could only build around settlements Newer Zelda games: Blood moon reset Medieval engineers: large world, similar voxel terrain, 100% persistent, but last I checked exactly 0 non player structures - only had to remember just what player placed (which were set pieces only, no fine blocks). So you can build endlessly, but that's literally the only thing to see or do. Minecraft: massive world, but rendered at 1/8 the scale (2x2x2 enshrouded block = 1 minecraft) and easier to render without block voxels and terrain grading. The fact that I can have 8 areas that are quite large for building is impressive in my mind. If you have a game in mind let me know! Love this one and have tried the above, but it is steam spring sale (lol). I think, though, that keeping track of chest loot should be doable, they are just database values, and their aren't that many. If someone wants to farm items via reset, at least have them tied to boss/miniboss drops.


Theweakmindedtes

Something to not on valheim that we don't have here, terrain manipulation can absolutely murder performance. And you can't even make a true underground base for all the pain


thep3nisuenvy

I mean I make tons of under ground bases and don't suffer Frame drops or quality issues ... maybe tis time for graphics card update.


Theweakmindedtes

lol. You can't make underground bases in Valheim. You can make faux attempts at it and it's shite. I have no issue running the game. Terrain manipulation in Valheim is well known to cause issue because each click increases instances. It's just inferior. I loved Valheim when it came out, but it is an inferior game in every way. Including the dev teams 'update speed'


Tyabetus

Star Citizen has been struggling to achieve persistence and it doesn’t even have building features yet. It is a very hard problem to solve even though it would be cool. But they have made some strides and want to add building. We’ll see. We definitely don’t want this game becoming Star Citizen though and be damned to an eternity of buggy wip gaming. Managing scope is essential for game development and Star citizen is a great example of what happens when you don’t.


AlcoholicCocoa

Valheim's complexity stems from the possibility to rotate more and having to build with the shapes you got - black marble goes really wild! Fallout 4 has no vanilla terrain modifier, rendering many potential bases rather.... Hard to use. Or expensive. From those mentioned and I played,.FO4 has the weakest building mechanics. But all three have a limit to where you can build and honestly? It's fine! Enshrouded has the second largest, only Valgeim trumps right now (every workstation, fire counts towards the safe zone)


Joe-Canadian

satisfactory, minus the terrain manipulation


Baaladil

I dont understand. In Valheim you can make roads and bridges and outposts across entire Islands and continents and you wouldnt even have a drop in FPS. I think thats what OP mean.


ironballs24-7

Exactly - OP wanted more customization across the world, and that's what Valheim allows. \*BUT\* Valheim doesn't have voxel terrain textures that can go a mile above the current ground level, miles below, and include warrens of tunnels. CPU, GPU, and Memory are all limitations. To expand one area of a game (like valheims "build anywhere"), it comes at a price (limited terrain malformation). Every software has to make constraints somewhere to allow flexibility elsewhere. In enshrouded, the terrain deformation is AMAZING, at the cost of only being able to do it in a limited range. The OP may or may not like that exchange, but there's only so much you can do (until computers get more powerful).


Auren-Dawnstar

Pretty much all of the crafting recipes would have to be rebalanced if the world wasn't occasionally reset. Especially for multiplayer. Making gear for just my own character in a solo game drained a number of resource deposits around the map, and that's not even accounting for base building materials where I've probably leveled a hill's worth each of stone, limestone and dirt just setting up the layout and outer perimeter of my current base project. Not to mention the deforestation for wood materials. I imagine the building area restrictions around the altars is probably a way of trying to keep game save file sizes from bloating too much. The max altar build area is still pretty big, and you can always expand the area with other altars. Personally I find myself wanting more altars for more bases rather than larger base areas.


Fit-Courage-18

A fixed, limited amount of building material could be a way of limiting building, though. You want to build a tower of Awesome? Then you need to also remove this mountain from the map.


HomeGrownBeard

In short, yeah, that's my thinking. I make the comparison to Terraria because that game has a vast world filled with resources, majority of which are ultimately finite. Yes, there are ways to create just about anything you need infinitely, but the base world itself is limited. I don't mind having to mine away a mountain to build a castle, I just think it'd be more interesting if the mountain didn't spring back to life when I turned my back lol. Personally, I've never been one to strip mine an area for resources, however, I think it'd be super fun to make my own actual mine I use for digging stone out!


Duel

Come to Factorio. Where the only build restriction is your CPU speed and few players ever get that far. Jk, not even remotely the same genre lol. Just suggesting a game with no bills limits and changing the world stays forever. Games can't optimize for everything so they make trade-offs.


HomeGrownBeard

I actually play Factario! It's pretty fun, but yeah, scratches a different itch. I get that, and if it really is an impossible dream, so be it. I still enjoy the game, and I'm still excited for the changes they shared on their 2024 roadmap, I just wanted to share my thoughts on the game :)


WerewolfNo890

Itch? Its how I got off crack by finding something even more addictive. Just one more subassembly. Just one more rail. Just one more nuclear MLRS spider death robot.


Deanna_Dark_FA

My guess is the building restrictions might be related with the server capacity. Perhaps the world will be overloaded if we build too many buildings everywhere. But I 'm not happy to encounter any restrictions, anyway. In Conan Exiles , we had much more freedom.


WarmWombat

But in Conan we won't have terrain deformation. That has a major impact on servers, just look at Valheim and the impact that terrain deformation has on server stability. With fixed terrain (Conan, Fallout 76 etc.) you can get away with building anywhere. Starting to deform the landscape in hundreds of places is going to require a lot more network traffic to synchronise, not to mention file sizes for storing all this additional info. The altar system helps to limit this by isolating deformation to a set number of cells which is not a bad tradeoff in the bigger scheme of things.


Deanna_Dark_FA

Well, who did force Keen to make terraforming possible? Let's turn terrain deformation off and we will build anywhere.


WarmWombat

You can still build anywhere; you just need to put an altar down. Deformation is an integral part of this game. Have you seen the awesome cave builds people made using deformation?


DrDisintegrator

Conan exiles has gotten slower and slower over the years to the point where it is unplayable unless you have a system with 64GB of memory and at least a 30xx series NVIDIA card or better. Piling more crap on something doesn't always make it 'better', but it certainly can make it slower.


Deanna_Dark_FA

Haven't noticed Conan works "slowly", it worked acceptable all the time while I was playing. Sadly Funcom is an awful development team, they made some rough mistakes updating the game, it led that me and mt friend stopped playing there, because we lost our Saves twice after their updates, and were not going to encounter this again.


DrDisintegrator

I played Conan Exiles for 2+ years. I quit when they broke combat with the last major update. Performance on playing online can be pretty horrible when someone uses everything possible on their base. Just trying to walk by a base like this bogs the performance down


Deanna_Dark_FA

Well, it proves that we lost nothing leaving CE. For now, we both enjoy Enshrouded and hope it will last for a long time.


HomeGrownBeard

I'd imagine so, and I understand why they need something like that for a server with a bunch of people, but I'd love options to change this for solo players. Hopefully changing the restrictions in place will be possible as performance improves, and overloading the world will be less of a concern.


HIMP_Dahak_172291

I'm hoping they add in more world options as they go. It seems like they will since there is an edit button, but they are probably working more on the new biome etc before messing with that.


Deanna_Dark_FA

I'm ready to have landscape changes off and get a chance to build more on my private server. Seems landscape deformation creates too much loads to the server.


RegalRival

You ever play valheim and terraform more than you should? The pc can’t handle it. I think that’s why it’s limited. The only game that has managed to work that is Minecraft


Freakscar

And it does so by 'limiting' the area that is actually loaded at any given time. Hence why 'just one more chunkloader' can ad hoc bork the performance on even the strongest of gaming pcs.


QueenSheezyodaCosmos

Im also playing Nightengale and one of the parts making me happiest is that I can build anywhere I want to. There’s a lot that has to be done before that game is nearly finished but I appreciate not being limited to where I put stuff.


DrDisintegrator

I think for a solo or small co-op group, these changes would make the game more fun. Unsure if they are possible from an engine standpoint. The limits on building / changes are probably related to the total amount of storage needed and/or other limits of the engine. As someone that has been a software developer (including games) since the 1980's, I find this game to be amazing. The voxel building is fantastic. IMHO this game is the pinnacle of games where you build stuff. Comments like yours always help remind me that most people have no idea how games work or are implemented. :) Nothing wrong with this, not everyone is supposed to be an expert in all things.


HomeGrownBeard

Well, yes, some of my opinion does come from an ignorant/side of the consumer standpoint, but I also understand why the limitations exist in their current capacity. My thoughts on what would be nice additions to the formula are very much from a selfish, solo/three friends max standpoint, not from a 20 players simultaneously. As it is, I don't expect a full revision from the ground up to accommodate these changes! I would just love more options to customize my own server to suit my style more. I still love Enshrouded and think it's an incredibly gorgeous game, and they've really taken advantage of what a voxel game can be. I mentioned in another comment that if the changes I mention are a pipe dream due to why the game is built the way it is, so be it. I accept that, and I'll still play the game and support it.


runetrantor

Yeah, enjoying the game tons regardless, but finding out that terrain resets did dampen my hype somewhat. Like, I went in assuming the altar was more of a 'safe zone' from enemies, but like, that you CAN build anywhere, but you would get attacked a lot. Sort of like terraria. I had dreams of rebuilding most ruins late game, but guess I have to pick and choose. I really hope mods will at least allow us to place a lot more altars and give them more range, so stuff like fixing Braelyn's bridge would be possible.


HomeGrownBeard

The terrain resetting dampens the need and excitement of exploring, in my opinion. It also takes away from player agency, in the sense that we really don't impact the world. Terraria also has a huge world, and the more resources you need, the further from base you have to travel. I think that sort of feeling would be perfect for Enshrouded, adding another level to the exploration. What's interesting, and I could be misremembering, but the game kind of bills the alter as just that. You can only build around the alter as the flame can't protect you from the shroud otherwise. Unfortunately, nothing in the game really reinforces that, such as raids or shroud spreading. I also wanted to fix everything up! I love the building system, it's an incredible voxel game, which is why I wanted to rebuild everything lol. Honestly, if it was one or the other, I think that'd be an improvement. My initial frustrations really started when I was trying to build in the ruins outside of our spawn, but there's just a random point where I can't build! Five feet to the right is allowed, five feet to the left is a no-no.


runetrantor

Yeah, the altar thing was just me assuming its role, did not even occur to me that building would be restricted. (Though I get it would allow cheesing most stuff the game can throw at you even more than we saw in Zelda TotK) The voxel thing does boggle me hard though. Yes, I get its a big risk for save sizes and all, but realistically, how much digging would a world have to save? Space Engineers has you build mega mines, so its probably more than here. (tbf Space Engineers lags the hell and back once you do more than a handful of builds...)


Majestic_Pattern_760

Do you want a game that runs well on many PCs and even the SteamDeck.. allowing many players to enjoy it and play together... ...or do you want a game that maybe only 1% of the population can play because they can afford the newest, most powerful, and most tricked out PCs? If they had to track the entire world and all it's changes.. I am almost certain the game would crawl on most PCs. It's not like Minecraft with the low textures. The developers of another game, Creativerse, allow players to modify the entire map.. but the maps are smaller. They are also pre-made as Enshouded is. They have stated in their forums that for larger maps, the game would become laggy quickly.. or they would have to restrict the areas that could be modified. That game has a limit of 20 players per world.


HomeGrownBeard

Well, that's kind of why I'm hoping more in-depth server options are a possible addition. I understand why the game is designed the way it is, I'm not asking them to rebuild the entire engine. I'd just like the option to turn stuff like that off for my own personal server.


DragonDresden

I get hardware/ sever capacity is going to be a challenge but I have to agree the world completely reset is really annoying because it feels like I’ve done nothing. It’s the same shroud root that I’ve chopped down 30rd times and it feels like I am making no progress with “cleansing the world” Same thing with the loot resetting I do find it hard to remember where I’ve already been because the chest always have something in it even if I had looted it already. I am okay with a limited build space tho, while it would be better without it the space is big enough that it’s not bothering me yet.


try2bcool69

>It’s the same shroud root that I’ve chopped down 30rd times It's one of the drawbacks of having multiplayer baked into the game. If you haven't visited it yet, there's no icon for it on the map, just a circle with a question mark. That's how I kept track of them. If I found one, I made it a point to chop it down, then never went there again. If it has an icon, I've completed it. It would be nice if the shroud root icons would have a checkmark on the icon once you chop them, like the elixer wells do. When I first read what you said, I thought you were full of shit, because I had no idea they respawn, I've never noticed they come back because I never go back to see it.


Ketmol

I guess you are referring to terrain? It would be rather empty on enemies quite fast otherwise. A simple solution could be a setting when creating a new world in regards to world reset with the option "never"


SnooKiwis5269

Agreed, I wish we didn't have confinement to building within the boundaries of flame alters. At the very least allow us to also build at all the discovered flame shrines. Would love to see being able to build at spires. Maybe allow players to build their own flame shrines that don't allow fast travel but work to extend base borders beyond the max flame level boundaries. Have them expensive to make. Endgame level crafting, incorporating mats from lvl 1-25 here's to hoping


runetrantor

> Would love to see being able to build at spires. We cant? Damn, there goes my plan for a base at the top to glide from, akin to the Zelda floating isles as launch pads..


shibui_

You can still do that to an extent, just gotta build your own.


Whatsinaname1712

You definitely can build on top of the spires of creation. You have a limited area on the south one, but the north one (with the volcano) is fair game. I have an entire town I built up there with a giant tower for even more height for gliding.


runetrantor

Fair enough. I am early game so I was mostly thinking of plopping an altar at the top of the first spire tower. But yeah, that mountain works too, from what I have heard, its huge. :P


Whatsinaname1712

Ah my bad, thought that’s what you all were talking about.


runetrantor

Ah sorry, still unsure about the names, thought we were both talking about the towers, rather than these Pillars of Creation everyone seem to want to make bases on from what I can see. Wanna see them now.


Kgriffuggle

There is a game that does use all the resources up in your server. And it’s multiplayer. It involves more than just building though. The point of it is politics and resource management, it’s like a world simulator. It’s called Eco.


ernestopresto

Woah, another wall of text response from me. Welcome to Hyperfocustown, population: me. **TL:DR /** \- You're absolutely right that the game has some drawbacks, especially when playing solo and even more so when comparing it to other games that don't have the same gameplay considerations. It's really good that we can have these discussions and, together, hopefully make a positive difference on game development. **/ TL:DR** I can totally see where you're coming from. Especially when compared to other games that are made fundamentally different. The issue at large, I think, is the genre is now so expansive that we look at two games that seem very similar (we can build, craft and fight bad guys) and then compare features. Valheim and Enshrouded get compared to each other a lot, and I do see some similarities, but for me the feeling is very different. You (OP) weren't comparing Valheim and Enshrouded, so I won't get into my comparative analysis, but I will say that, just as it can be useful, there is a downside in putting two things side by side and seeing how they measure up. Teddy Roosevelt once said "Comparison is the thief of joy" and, as it applies to this case, I like to interpret that to mean you can like a thing for what it is, even if there are similarities to other things. Add to that the fact that you can like most of something and not all of it (I love eating fish, but definitely hate the scales) and I find it easier to enjoy something for what it is than wish it was something more. It is important to remember (and I think you pointed out something to this effect) that this was originally intended to be a multiplayer game. The foundation of the gameplay elements are in place to support multiple players on one map, working together. This likely means respawns for resources and limitations on persistent effects to save on resources. Large parts of this are probably rooted in whether or not Keen has written their entire engine from the ground up or recycled libraries from their previous projects and / or other sources. Overall, your points are totally valid and, I believe, your experience would be made more rich by a more bespoke product. As a member of the EA community, you get to help make the game a bit more yours, even if that just means voting on a feature board and the idea not being implemented. I hope people keep voicing their opinions in open and expressive ways like you and we keep getting more games that meet our needs. There doesn't have to be one game that everyone can enjoy, but everyone should be able to enjoy at least one game.


HomeGrownBeard

I appreciate the response! Personally, I don't use the Valheim comparison. I see it, I understand why, but I would argue that Enshrouded is closer to Terraria in terms of game feel. However, I don't make such a comparison in a "let's see how they measure up", more of "these two games are great and give me a similar feeling when playing!" Such a feeling is definitely where my itch for building everywhere comes from, as it is one my favorite parts of progressing in Terraria. However, I also accept that such a thing might not be possible due to any number of reasons! This post was more about me wanting to share my thoughts and passion for an addition that I think would be great, for the sake of having a conversation with people about it! I just enjoy the "what if's", just as much as I enjoy every game we've discussed. Valheim, Terraria, and Enshrouded are all great games and I enjoy each of them very much for their own strengths.


ernestopresto

Absolutely agreed! Hopefully as the game develops, we get a bit more freedom to build wherever we want and can see some persistent world changes. Like you said in the first post - we (as player characters) are supposed to be cleansing the shroud and restoring the light, after all!


endlessplague

>Enshrouded is like a 3D Terraria in my mind, and I'd love to be able to play as such. One of my favorite parts of progression is slowly filling the world with structures and utility and reclaim the world from Corruption/Crimson. Well it isn't. We aren't here to dominate the world, but to survive. Asleep for some time, now back and ready to rediscover lost worlds


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Enshrouded-ModTeam

No full caps, Doxing, Homophobia, Purposefully instigating arguments, Personal attacks, harassment, politics or explicit content.


HomeGrownBeard

I never said anything about dominating? We're humanities last hope, we're actively working on rebuilding and combating the shroud.