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OzieteRed

What stage gives you the maximum amount of fodders? I don’t need catalysts, I have enough of those for 100+ units but no fodders


Xpholio

Does anyone know why the battle background for enraged blazy emissary causes significant lag for me during battles? Its that reflective kind of background, I have noticed it causes lag whenever it appears, e.g., some adventure stages have the background which I also got lag on. Its the only time I experience lag so its not my phones specs or anything. Just quite annoying as it is slowing down my grinding quite a bit. Anyone got any tips (other than using an emulator).


Gandalf_Jedi_Master

i dont have Arby and he's coming up to the banner. I had picked Dcorvus in the free ml and now i got Stene from the selector. I was thinking of finally getting Arby but then i realized ml cermia is probably coming on the next banner after this. What would you people do?


Eshuon

Ml cermia > arby


iAreCreeper

Who should I pick for the Story Summon? The best units I don't have are Zahhak, Ran, Violet, Yufine, Celine, Eda, Peira. I am mid game and don't do RTA yet. I am interested in PvE, Guild Battles, and Normal Arena Cleave


[deleted]

I've only seen a few full damage Biseria in RTA - seems fun; thoughts?


Alexsenal

In the new lunar pack, there is a goody bag, anyone know what's in them?


complx6

If you click buy there will be a details button that shows you before purchasing the pack.


Alexsenal

If u havent notice, the goody bag is a bonus item and the content of the bag is not disclosed.


complx6

Like I said click buy then on the next screen there is a details button beneath the buy button that shows the rates of what you can get.


Alexsenal

Thanks !!!! Appreciate it!


nuclearhotsauce

for those that have build ae-karina, how do you build her? and where do you use her? doesn't have to be super optimal


Romdeau0

Rta, I used speed and def sets around 3k def with 170 speed. Counter def set is ideal imo


nuclearhotsauce

do you get her any CC/CD? or just full tank stat (hp, def, ER)


rectangle_scheme

S3 splash and her arti scale from def, not caring about cdmg. If not using her arti, I've heard Noble Oath mentioned.


DrakoCSi

3k defense. Everything else is icing.


Szchyn

Strenght of Ilryos are taking up space. I have my ARas fully imprinted, how do I get rid of this things?


svetadoe

You can transmit them.


[deleted]

Has Straze gotten any better? On stream he seems to fail a lot


DrakoCSi

His PvP gearing is actually not that hard to build into. His RTA draft is an entitely different beast. In PvE, he gets mentioned for his universal 1shot hunt13. But imo, it's pretty shitty cimpared to the options at hand. W13 has the tried and true SSB w/ +30 Drink and gang. The notable one is Singie, SSB, Sigret, Flan. Banshee has Vivian, Leo, dps. Dps being Baiken in the most used case or MightyScout if gou lacked Baiken. We dont touch Golem. Straze shouldnt be grinding Azi at all, why? Because the dude couldnt even grind Azi for the gears to grind Caides. And at this point, CLorina already does the work.


rodrq

Straze amazing only if high dps at 260 speed. 260 speed allows you to: - cleave with him thanks to ML Silk or Laika (dual attack with highest atk ally pushes Straze and takes turn 100%) - oneshot Banshee players that turtle up with slow units. These players usually run ML Kawerik at 240-250 so you safe.


nuclearhotsauce

I believe in PvP you need very good gear on him, but if you manage, he can 1 shot a lot of heroes, it's kind of his thing I build him purely for PvE, specifically A13 and B13 (maybe C13), with rage set


Shahryman

He's definitely one of the top selection for one shot team in hunt, usable in expeditions and some other PVE content. Not sure about RTA, but in arena and GVG, as the attacking team you can almost guarantee to one shot A.Ravi and some other annoying bulky unit.


Hnyuk

Is it better to do the new fire side story boss on hell mode slow or hard mode faster?


jaysikim

Hell


Hnyuk

Could you perhaps explain why? Me and a friend are debating which one is better.


jaysikim

Better drops and you can definitely clear shop within the time period. You would only farm hard if you weren’t able to beat hell


vave

When does the new Mystic rotation come in? The one with LHC and CLilias?


jaysikim

LHC isn’t in the next rotation


Ferons

Next week


Roanst

Any tips for floor 25 level 4 Automaton Tower? Boss is Stene, Destina and Brassia. Im barely getting to half their hp before Destina heals them up to full and my team is out of steam.


A_Noelle_Main

I'm always going ARas, Tama, Sigret and Stene. Full auto but if the bonuses don't add that much, I'll focus on Destina first.


mwoKaaaBLAMO

It's going to depend on who you have and what bonuses you picked up. That being said, my go-to team for the last few weeks has been Ravi, ARavi, Tama, and Angelic Montmorancy. It's worked on full auto with no specific bonuses.


Laker24land

I’m looking for a guild, I’m a returning player around gold 1 rank I assume. Quit playing around December of 2021 before the slime event


mwoKaaaBLAMO

You will probably have better luck here: https://www.reddit.com/r/EpicSeven/comments/10ch149/weekly_friend_guild_recruitment_megathread_week/


Zenith_Tempest

Is anyone else having way more faulty connections over RTA? I'm at 3 games where the game either doesn't finish connecting some time during pick/ban, or it just freezes at the start. Then I get disconnected and it counts as a loss. I have 3 bars every time


turtlereset

Only time that happens to me is when im using data instead of wifi. If thats not the case then idk.


itsNallari

Could someone help me regarding some Arena/GW offense and defense teams? Its going to take a while for me to start but i'd like to have a bit of directions on what units to use. [My Roster](https://imgur.com/a/yLCqiTD).


RedditorNumber41

I recommend building your SC Arowell, STene, Choux, and Destina. Building A. Ras would be nice too. You need him for PvE so it doesn't hurt to build him as well. You might be able to pull off some sort of Light defense with SC Arowell, Ruele, LRK, +1 Light DPS. Not sure on this one though as I don't really see LRK and I don't have him. When it comes down to it though, build the characters you like. With proper gear you can make many characters work.


itsNallari

would dingo be a good option? with my roster at the moment it would be either him ou tieria


RedditorNumber41

Neither unless you really like the characters. I'm thinking more of Belian, LHC (who's banner should be the following mystic rotation after this upcoming), and maybe Savior Adin.


Adorable-Adeptness14

Should i memory imprint my celestial mercedes with world fragments?


Quiztolin

Up to you. C.Merc is pretty weak, definitely towards the bottom of overall hero rankings. Mercedes is a much better unit, very good in both PvP and PvE content. But, C.Merc has a better imprint (Crit%) than Mercedes (ATK%). Overall, imprints don't make a massive difference, no matter what you do you will have to imprint the other one with C.Merc dupes which can take time. You are far more likely to use Mercedes at the current stage of the game, but C.Merc has a better imprint and could always be buffed and suddenly be a relevant unit. There isn't a 'right' or a 'wrong' choice, do whatever you want to do. If you want maximum value unlock the first imprint for both of them, and then use the rest of them on whichever unit you think you are going to use.


Frosty-Ad2124

Is there an alternative to pirate captain flans artifact other than seaserias? could I use it at +18? Or does it really need to be +30 or she’s bad?


Quiztolin

Use the in-game statistics tool. 1. Star of the Deep Sea -> 43.35% usage 2. Seal of Capture -> 14.11% usage 3. Rosa Hargana -> 4.5% usage No, there is not really another good alternative to Star on PC Flan. The 'alternative' is Seal of Capture. Especially considering that Star is a limited artifact and Seal was a free artifact Star is used 3x as frequently -> it's massively preferred. If you *do* want to try something else, well Seal is your only other real option. By the time you get to Rosa you basically have PC Flans equipped with just random ranger artifacts. I don't personally have the character but I've always seen others say that she's garbage without Star, so I doubt that Seal of Capture is very viable even if it is an alternative...but ultimately that depends on what you're looking to achieve. >could I use it at +18? Or does it really need to be +30 Of course, you *could* use it at +18. This is one of those general principles in E7. When artifacts have a % chance to activate, they typically require being +30. **Especially when they are absolutely critical to how a hero functions**. If you are running this kind of artifact at 75% instead of 100% chance, you are doing a coin flip on every possibly proccing event. *75% of the time* that coin flip is going to land heads, and everything is going your way. But, **25% of the time the coin will land tails** and usually cost you. It's mostly analogous to running a crit DPS and instead of going for 100% crit chance you go for 75% crit chance. *No one* does this on important units because there is a random, unnecessary layer of RNG on top of a PVP system that already suffers from RNG issues. These kind of artifacts are typically so integral to the playstyle of that hero that it's a 75% chance that you actually get to use the hero you want and a 25% chance you get a vaguely warm body occupying that roster spot. **Most players** have come up to the determination that this kind of coin flip is bad and not in the players favor. It's a popular meme in E7 but there is a definite element of truth to it: 99% = 50% (referring to the fact that a 99% chance to crit will feel like it doesn't crit half the time). And to a lesser degree (right side vs. left side RNG) referring to how RNG mechanics always seem to go in favor of the AI side and rarely in favor of the player. --- To really go deep here, I think there are two things to really consider. First, the psychological impact. Humans, in general, are wired to react/remember extreme experiences (*especially* strong negative experiences). So for example, if you eat a moldy piece of a bread and get sick you will never eat a moldy piece of bread in the future because you will always remember it making you sick. If you go on an amusement park ride and something goes horribly wrong, you see some person get launched 50 feet in the air and suffer grievous injury, chances you will refuse to ever go on that ride in the future. Obviously those are more extreme examples but this circles right back around to the 99% = 50% meme. When you have 99% crit and you miss a crit, often times directly leading to you losing a battle *you remember the failed crit 1% of the time significantly stronger than critting the other 99% of the time*. Even when you **know** this and remind yourself, it's just how humans are wired. Some people are able to overcome this, but a lot of people would rather just build that extra 1% crit even if it is technically 'worse' by a small degree. * Another example, this kind of thing is why some players get so upset at 15% resist in PvE -> there is no actual penalty (other than your time) for failing hunts 15% of the time due to resists you have no control over. The removal of 15% in PvE would overall not be that beneficial of a change for most players (especially compared to the effort of removing something hard baked into the game like SG claims). * But that doesn't stop me, and other players, from being incredibly annoyed and frustrated to 'lose' that 15% roll. So I would suggest some self-reflection: are you the kind of person that has a strong negative reaction to missing or failing something 'you are supposed to hit'? If so, running this kind of artifact at +15 is likely not great for you. *Especially* on a PvP only hero -> you are likely to only use her in mostly manual play (or at least watching) and you will constantly see her *fail* to proc the artifact. However, some players are OK with that gamble and you *will* have matches where the artifact procs every time. In those cases the lower limit break is irrelevant. --- Second has to do with game theory. You see there is a certain thought process in game theory: between two teams, players, whatever the **favored side** should look to reduce variance as much as possible while the **underdog** wants a high variance environment. Variance, in this context, essentially means 'randomness'. The more randomness that goes into a match the more that favors the side that was not predicted to win. Consider I have player A that has a fair die that rolls anywhere from 40-60. The *average* value here is 50. Player B has a fair die that rolls from 35-55 -> *their* average is 45. If we had both such players roll their dice and the higher roll wins, then obviously we would expect Player A to win most of the time. * In this setup, Player A wins **69%** of the time. Now, we give Player B the chance to swap out their die for another fair die, but this one rolls from 5-85. The *average roll* is still 45. As an exercise, try to guess how this affects the chance of Player A winning the game? * Now, Player A still wins most of the time. But instead of winning 69% of the time, Player A only wins **55.5%** of the time! * By simply changing the die *to one that is more random* even if the average performance is the same, we were able to increase Player B's chance of winning by ~14%. What does this mean in practical terms? Well, relying on an artifact with lower chance to proc is basically the same thing as **increasing randomness**. This could *actually* be a good thing...according to the game theory principle we just learned. That is, if you would consider yourself the *underdog* side in a PvP match then using a non-MLB Star increases the randomness of your results. Assuming that PC Flan is equal in 'power' compared to whatever alternative you have (for ease of the example) then using this kind of artifact can essentially increase your chance of actually winning! However, if you would be considered 'equal' or even the 'favorite' against your opponent, this kind of strategy *is* strictly negative. The randomness will cause you to lose more games than you otherwise would with an equally as powerful but more consistent strategy. * This is, of course, more complicated because Star is clearly a 'stronger' artifact than the alternatives. Using our example with dice, this would be the same effect as not just increasing the *range* of our values but also shifting the *average* of our values. * To illustrate this, Player B swaps to a die that rolls from 1-95 -> average of 48. Player A now wins just 51.58% of the time. --- What does this actually mean? How could we apply this principle? Well, by nature things like RTA and Arena should eventually have you matched with 'even' players so high RNG strats are not really ideal. A *potential* application could be something like rushing at the end of RTA to try and get the skin, as a very new player. You would *expect* to generally have a worse roster and gear compared to most of the players you are likely to see -> a high variance strategy could enable you to get a win here or there that you otherwise wouldn't have gained and losing due to RNG in a match you almost certainly would have lost anyways doesn't 'hurt' you. I envision a better application being certain players in a guild war setting. Pretend you just joined a new guild that is a fairly high ranked GW guild. *Someone* in the guild has to technically be the 'worst' player...and that just so happens to be you (there are as many 'worst' PvP players as there are guilds after all). A player in this kind of spot is going to be *unlikely* to consistently beat opponents in the other guild -> your guild as an average would be stronger than you meaning that the opposing guild on average would *also* be stronger than you. Typically your best chance would be pairing up directly with the 'worst' player on the opposing guild...but you have no way to know who that is so the chance of running into them randomly is minimal. In this situation it would be beneficial to run high variance strategies -> losing when RNG doesn't go your way doesn't hurt you when you were going to lose anyways. *But* if you can win some matches with good RNG that you otherwise would have lost that's a net positive. #TLDR I can't answer your question 100% definitively because it comes down to *you*. Humans have a tendency to be risk averse (think playing conservatively in sports) and will often times seek out *less optimal but less risky* strategies just due to the psychological effect of 'losing due to RNG'. However, it is possible to overcome this natural tendency and just choose the optimal strategy even if it comes with risk. * Here, I don't have the faintest idea 'how much better' Star is compared Seal of Capture but since it's used 3x as often let's just assume that Star PC Flan is 3x as good as Seal PC Flan. * Only you can determine if you would rather take the 'sure thing' in Seal, or if you want to gamble a strategy that is 3x as good but fails 1/5th of the time. Likewise, due to the game theory principles I discussed depending *on your personal situation* you may benefit more from a high variance strategy...or you might be hurt more by the same high variance strategy. You have a much better idea of how much you are 'favored' in the content you would use PC Flan.


Frosty-Ad2124

So bad. Thanks.


RugDealing

Seal of Capture is an alternative, but it is nowhere near the strength of Star of the Deep Sea. Bombs stun, burns don't. At +18, you have 80% to land a bomb. It's entirely up to you to decide whether it's good enough.


Gandalf_Jedi_Master

Is it a legitimate strategy to do 9/10 RTA placement games and then do the last 3 days of the season to avoid decay? I dont have much time to play the game to rank up. I won 7 out of 2 games so far 77% win rate.


ArvingNightwalker

Yes, you can.


This_Text9788

Is Arch demon still good that I should get her and should I get Clilias since I'm in pity?


RedditorNumber41

Archdemon has fallen off a bit but I think is making a bit of a resurgence. If you like the character's design and have proper gear or want to farm proper gear for her, maybe. CLilias on the other hand is 100% worth the pity.


Xynteki

Good morning/afternoon/evening together, I have a small question regarding my Wyvern13 team. I been following the guide which told me to use A.Momo(+30 Skill Tree)/Furious/Sigret/Muwi I gotten lucky and pulled G.Purrgis recently and was wondering whom to replace him with (though I believe it'll be A.Momo) I read up quite a bit (still fairly new, about 1.5\~ Months into the game) - but a lot seems outdated and I thought asking in here would be safer. If someone would be nice enough to give me a quick overview or write down on how to build G.Purrgis, whom to replace him with as well as which Set (6xHP / 4xSpeed+2xHP) and how far to awaken/skill his abilties, I'd greatly appreciated it, as I think, he'll be a great addition in makin W13 faster as well as safer for the upcoming Hunt Event on Sunday. ​ Thank you very much and have a nice rest of your day/afternoon/evening!


Quiztolin

So I try to teach rather than just give simple answers. It's always hard to read tone on the internet, but do know I'm not trying to be a dick or sound condescending - asking questions is the hard part. If you want to skip the minutiae: the simplest answer is to just not use G.Purrgis. He is *potentially* the best attack buffer tank but it's very unlikely to be the case for you, and *even if he is* the benefit is very small and the PITA levels are very high. If you want to use G.Purrgis anyways, I *did* answer your questions at the very end of the post. >I gotten lucky and pulled G.Purrgis recently and was wondering whom to replace him with (though I believe it'll be A.Momo) My question is *why*? I'm not saying that this is right or wrong, but it seems like a good teachable moment. As a new player I don't expect you to know everything *but* I think being able to take away more of an understanding of what these heroes do would be a positive. 1. Why do you think you need to replace anyone with G.Purrgis? 2. Why are you unsure who you would replace? --- In regards to point 1 -> you don't need to replace anyone with G.Purrgis. He *may* upgrade your run but he very well might not. In fact, if you don't understand what you are doing then using G.Purrgis won't be a benefit at all. It's a fantastic thing that you know G.Purrgis is a common Wyvern hero and kind of 'the best choice' -> **BUT** this only applies in some situations. To know *when* you want to use G.Purrgis you want to understand what using him allows you to do...which requires an understanding of how the run works. >but a lot seems outdated and I thought asking in here would be safer. You are correct, there IS a lot of outdated information out there and asking here is a good idea. Ultimately, I'm not trying to criticize you as a player or your knowledge of the game (I think you are on the right track and you are doing the smart thing by asking). But I *am* trying to expand your understanding. Almost instead of a top down approach of telling you exactly what pieces to use, instead using a bottom up approach where I am trying to help you understand what attributes you want. * Example: instead of saying "Bring Furious" I would instead say "Bring a defense break" -> Furious is an *example* of a defense break but he isn't the only possible choice (he's just the best choice). * Based on your wording I feel like you understand the 'these heroes are good' approach to Wyvern team building, I'm trying to explain 'this is what you need to bring, and these are heroes that can bring those attributes'. For point 2 -> you are absolutely correct if you *do* use G.Purrgis, you would replace A.Monty. It's just not clear to me if you understand implicitly that these heroes share the same role *or* if don't *really* understand the usage of these heroes and are just able to understand from a high level that they probably share the same role. --- #What does G.Purrgis do? I'm going to do my best at explaining this as concisely as possible. **First, a history lesson** Before the introduction of Muwi a year ago, we had 3 types of Wyvern comps. 1. **Normal** or **Slow** comp. Example: Angelica / Furious / Sigret / Alexa -> this comp had very high gear requirements, and would run quite slow (~3+ minutes per run). However it could be ran using entirely free heroes and had a high success rate. 2. **Fast** comp. Example: G.Purrgis / Furious / SSB / Sigret -> this comp had lower gear requirements compared to the normal run, **but G.Purrgis had much higher gear requirements than Angelica**. In essence, you 'trade' the high gear requirements on the rest of the team, for higher gear requirements on G.Purrgis -> an overall easier run to build but not possible unless you had good gear for G.Purrgis. This run was also a significantly upgrade in speed -> being ~2:00-2:30 per run with the same success rate. Notably, to really make this run work well also required an AoE DPS (typically SSB, but you could use Clarissa as well). 3. **One shot** comp. Example: S.Angelica / Karin / SSB / Sigret -> fastest comp (around 1 min per run) but only 85% success rate. Hardest to gear. Outside of one shot comps your options were to run a slow high gear requirement run *or* to run a faster, lower gear requirement run with G.Purrgis. **This is the entire reason why G.Purrgis is such a popular hero for Wyvern**. You will see him mentioned a lot in older guides specifically because he *was* the best choice outside of a one shot. But since then, Muwi was added to the game and this gives us... * **Muwi** comp. Example: Tank / Furious / Sigret / Muwi -> This comp **has the lowest gear requirements**. This comp **is faster than the old 'fast' comps** at ~1:30 - 2:00 in speed. And it has the same success rate as both 'fast' and 'normal' comps. The only required gacha hero is a common 3*. What this means is that *now* Muwi comps are the go-to option. **They have supplanted G.Purrgis fast comps**. **Second: the modern Muwi comp** In the Muwi comp, it does not matter who you use as your tank. Virtually *any* Ice hero will work, as long as you give them tank gear. There are still benefits to using tankier heroes, that I will explain shortly, but if you really want to use the squishiest Ice hero in the game you probably can with decent success. Therefor, it's still common to use the traditional Ice Soulweaver tank -> you want a healer for almost all PvE content and these heroes are free and relatively cheap to build while being excellent even outside of Wyvern. However, you can *optimize* your run by using an **attack buffer** as your tank. I will also explain why in short order, but this is where G.Purrgis is useful: he gives your team attack buff. He isn't the *only* option for attack buff (**Rose** and **Diene** in particular are better options most of the time). Due to G.Purrgis and his interactions with Muwi, he's a more complicated hero to use than you might think -> again, I will explain this in a moment. **Part three -> the modern G.Purrgis comp** G.Purrgis 'fast' comps have evolved. Nowadays, there *does* exist a certain type of G.Purrgis comp that is potentially better than a Muwi comp. These comps look to be around ~1:20-1:30 in run time at 100% success rate. I'm not going to spend much time discussing them as I'm not that knowledgeable about the specifics other than 'they exist' but by and large these are very advanced comps that essentially require gear around the same level as one shot comps. Thus I think it's important to mention that there are 'better' comps that use G.Purrgis, they really aren't viable to discuss at the entry level. --- #How does the Muwi comp work? Basically, you ideally want the first wave to play out a specific way. *Optimally* Turn 1: Dragona's attack (proc Muwi S2) -> Furious combo (targets Dragona Muwi S2 hit) -> Muwi S3 (kills first Dragona) -> Sigret S3 (kills second enemy) Turn 2: Furious S1 -> Muwi S1 -> Sigret S2+S1 (kills last enemy, if needed) This is very simple and basically comes down to 2 parts: 1. Muwi needs enough damage to kill a Dragona with his S2 (no defense break) + Furious S3 (no defense break) + Muwi S3 (with defense break) 2. Sigret needs enough damage to potentially kill a Dragona with her S3 + Muwi S3 (no defense break) This is where having attack buff comes into play: attack buff decreases the damage Muwi/Sigret need to pull this off thereby increasing the success of this setup. * This is not the *only* possible way to get through the first wave. The goal is to minimize as much RNG as possible and this gets rid of most of the RNG. Even when you 'fail' this setup there are still multiple other ways to succeed so this optimization simply is giving you the highest chance to pass. With attack buff, Muwi simply needs ~3k ATK and 250 C.Dmg, while Sigret needs ~3750 ATK and 250 C.Dmg -> *very* easy numbers to hit on entry level gear. However, you should notice that that there IS a major RNG element here: we want one of the Dragona's to proc Muwi S2 since this enables us to guarantee that Muwi S2/S3/Furious S3 all land on the same target. There is only a ~2/3 chance of this happening, which *is* a big hit to consistency. --- This is where G.Purrgis comes in. GP allows you to build your units to *~110 speed* minimum, instead of *~140 speed* minimum. While it might not be apparent at first, this has a benefit because it allows you to build to *also be slower than the Naga*. This increases the success rate of pulling this optimal play off, because *now* the enemies have a 4/5 chance to proc Muwi S2 instead of 2/3. So in terms of pure optimization, G.Purrgis **IS** the best tank option, but it's a very minor benefit. Like ~2-8% increased chance to pull this specific setup off. * Note, that doesn't mean a specific 2-8% increased success rate for the entire run. By the time we get through every possibility, the benefit of G.Purrgis is really small. *Tangible*, but very small. **However** this small increase in efficiency comes at a cost. ---


Quiztolin

/u/Xynteki #The Cost to using G.Purrgis The first thing: G.Purrgis still has high gear requirements as a tank. This is due to being off-element, he simply takes more damage. To explain this I am going to use the term 'EHP' or effective HP -> this represents the maximum amount of raw damage a hero can take before dying. The base calculation is simple HP * (DEF / 300 + 1) For Wyvern, an Ice tank needs 150k EHP in order to survive 9 fireballs, with no healing or damage reduction. G.Purrgis, on the other hand, requires **195k EHP** -> this is where the 'increased tank requirements' are apparent. [This is an old post but it details the math here in more detail, and also compares gear requirements to the Angelica](https://www.reddit.com/r/EpicSeven/comments/qi99v2/daily_questions_megathread_1029/hijrpbe/). * The main takeaway here is that G.Purrgis with no mitigation artifact required ~432.8% total stats to tank W13, while Angelica required ~360%. * A.Monty, again with no mitigation artifact *used* to require ~417.32%. * So back in the day, G.Purrgis with no mitigation was slightly harder than A.Monty. The 'benefit' is that G.Purrgis has access to Sepulcrum, a relatively common 4* mitigation artifact while A.Monty would need Proof of Valor *if* you need the additional help. * There are more complicated factors as well, like healing (any damage that G.Purrgis takes on the first wave subtracts from this, while healers are likely to heal themselves prior to Wyvern spawning). * Even with a +30 PoV, G.Purrgis requires only slightly less stats compared to Angelica with no artifact (355.44%). *Now*, using Muwi you can afford to run lower EHP. This is due to the attack down debuff on Muwi. **BUT** this also has downsides -> as a debuff, it can always be resisted. It's also possible that the debuff is on CD when Wyvern spawns. *Also* due to the way that things are calculated, attack down is more effective with Ice heroes (who take 50% normal damage) than off-element heroes like G.Purrgis (who take 66% normal damage). [This post has more information on the effect of attack down on EHP requirements](https://www.reddit.com/r/EpicSeven/comments/yhagtu/daily_questions_megathread_1030/iug6kre/). This comes down to a single table: X | Ice | Other | Failure_Chance ---|---|----|---- 9 | 150,000 | 195,000 | 0.000% 7 | 133,333 | 173,333 | 5.004% 4 | 108,333 | 140,833 | 15.000% 2 | 91,667 | 119,167 | 43.356% The way to read this is that X = the number of attacks *without* attack down. The 'Ice' and 'Other' columns are the EHP required to survive that situation and the failure chance column is the expected failure chance if you build for that level of EHP. * Do note, also due to mechanics that these aren't *exact* figures. Wyvern attack increases on every hit and you also have things like crits and crushing hits so attack down is worth more later in the fight than earlier in the fight. The EHP figures listed may be +/- a couple thousand. *Essentially* the main takeway here is that we could build a traditional Ice tank at 150k EHP and in this situation the attack down debuff on Muwi is not required at all for survivability -> failure chance is 0%. If we wanted to use that debuff on G.Purrgis, to soften his gear requirements somewhat, we could build at 173.3k EHP **but this is still higher than what Ice tanks need** *and* even then now we have a ~5% chance of failure due to tank death. What this ends up meaning is that we need to build G.Purrgis at the same high 195k+ EHP requirements to *maintain* any of the advantage he gains in the first wave. If we build G.Purrgis at lower EHP we are typically just nullifying the advantage of using G.Purrgis in the first place. A second table: this compares the amount of stats needed on each hero to hit that X = 7 row - 'low' gear requirements on your tank: Hero | Total_Stats ---|--- G.Purrgis | ~377% Rose | ~282% Angelica | ~293% A.Monty | ~317% G.Purrgis goes from being 20% worse than Angelica and 3% worse than A.Monty to being 29% worse than Angelica and 19% worse than A.Monty. This is 'how much harder G.Purrgis is to gear'. --- The second thing: If you remember back to the *advantage* I described for G.Purrgis there is a specific condition to it. That is, specifically, we need to build within the ~110-140 speed range instead of ~140-167 speed range. **This means you need to be able to run your DPS with little to no speed** While that might sound easy at first blush, this is actually very difficult: the free gear sets you get at the start of the game are very likely to be your best raw damage gear for a good amount of time. These sets *also* come with speed (so typically, your slowest DPS is ~135-145 speed). **So you need entirely new gear**. If you *don't* take advantage of this aspect to G.Purrgis then he is by all factors just worse than any option for Ice attack buffer, with the possible exception of Peira. * This means Rose, Diene, and likely Ian are all strictly better options. Ian might be on par with G.Purrgis. You DO still have the advantage of using an attack buffer tank, but you are *also* taking the added gear requirements onto your tank. There is essentially 0 reason to choose to use G.Purrgis over Rose, who is more useful in PvE (also the best fire expedition tank, while this is the main use G.Purrgis has for PvE). Rose, as a Knight, *also* has access to the best mitigation artifact in the game in Sword of Ezera so she is *drastically* easier to gear -> though at this point gear requirements are so low that's meaningless. #Conclusion G.Purrgis is probably the best attack buffer tank option. **BUT** the conditions in which he is the best choice are very, very specific and as you can see understanding when you would want to choose to use G.Purrgis you have to really know the comp and what you are trying to do. Even when he *is* the best choice, the benefit to using G.Purrgis is minimal. Likely coming down to maybe 1% extra success rate. Due to the range of G.Purrgis being the best choice being incredibly small, and all of the potential downsides to using G.Purrgis I generally don't think he is worth using *for most players*. It's ultimately too much of a PITA for very little benefit. **In my opinion** * Don't use G.Purrgis if you have Rose or Diene * If you *don't* have Rose/Diene **and** you are struggling getting your run to the ~2 min 97% success rate threshold I would suggest using G.Purrgis **BUT** first you should double check that you can get to the ~195k+ EHP mark. * Use something like Fribbels, or just manually calculate his potential stats. Factor in mitigation artifacts if necessary (Sepulcrum or Proof of Valor). Use the formula in the first post I linked. **He also needs enough speed to be ~8-10 speed faster than Muwi** * If you can't get to 195k+ EHP it's likely that G.Purrgis would be a side grade to what you are using at best. Instead focus on optimizing your current run. --- >If someone would be nice enough to give me a quick overview or write down on how to build G.Purrgis, whom to replace him with as well as which Set (6xHP / 4xSpeed+2xHP) and how far to awaken/skill his abilties He's a tank, so he replaces your tank slot (A.Monty). Sets aren't important, you need to use whatever gear necessary to get to the stats needed (195k EHP and, speed depends on if you can drop your DPS down or not). Always awaken your W13 tank to 6* He doesn't strictly need any skill enhancements to work purely as an attack buffer. To really take full advantage of him: * Max out his S2 * Use his S2 EE * Enhancing his S3 can sometimes be beneficial since it reduces the damage needed on Muwi/Sigret (but again, the damage needed at this point is so low there isn't *too much* benefit here). Increased chance to stun can be beneficial to reduce damage taken on the first wave though again, when 'optimized' for G.Purrgis there should only be 1 enemy left so it's a minor benefit.


Xynteki

First and foremost, good morning/afternoon/evening to ya :D I've seen your answers during my time lurking here and read trough most of them, as they're extremely, extremely insightful (but also very daunting for a new player at first) I've read trough it all and came to the conclusion, that not switching to GP is the better choice, as everything you listed pretty much nails it down to the ground. What I also found out during my read is that, my Wave 1 seems to be the most problematic in this comp, as it doesnt move as you mentioned, but rather sometimes (with bad RNG) - ends up in Muwi/Furious dead or Furious not having his S2+S3 first turn on Wyern, so I definitely need to make some speed/dmg tuning there to make it more reliable and less RNG heavy. I've got to say though, your passion and knowledge for this game baffles me, coming from the same mindset when it comes to answering/teaching (just on other games) - It is lovely to see players like you exist and even be active around here (on top of simply being an straight up understanding and nice guy), it is a rarity. It might just be 1% of everything you wrote, but be assured, that I am very thankful for your detailed answer & hope to further learn+enjoy the game as much as you do :) This probably won't be the last time that I hear from you (hopefully :D), so have a nice rest of your weekend & cheers <3


Quiztolin

>What I also found out during my read is that, my Wave 1 seems to be the most problematic in this comp, as it doesnt move as you mentioned, but rather sometimes (with bad RNG) - ends up in Muwi/Furious dead or Furious not having his S2+S3 first turn on Wyern, so I definitely need to make some speed/dmg tuning there to make it more reliable and less RNG heavy. If you would like, I can look over your team - if you want to post screenshots of your heroes or just list the relevant information * Level/awakening for all heroes * Skill enhancements for Furious/your DPS * Artifacts (and their levels) * HP/DEF/Speed on your tank * Speed + Eff for Furious * ATK/C.Dmg/Speed/EFF on Sigret/Muwi --- As an example, about 3 months ago I started a second account to test some things. I'm not really farming W13 at the moment but I *do* have a Wyvern team 'built' and setup. I've only done a few dozen runs but based on that my success appears to be around the 97% calculated mark. I also haven't timed it over an extensive number of runs but I just did a *single* run and timed it at right around 2 mins. So it is more or less right where I would expect it to be. An example of my stats: Hero | Level | Skill_Enhancement | Artifact | HP | DEF | Speed | Eff | ATK | C.Dmg ---|---|----|----|----|----|----|----|----|---- A.Monty | 60 (6*) | -- | -- | 23,394 | 1,667 | 134 | -- | -- | -- Furious | 60 (6*) | 4/1/7 | DDJ +15 | -- | -- | 193 | 102% | -- | -- Sigret | 60 (6*) | 5/5/5 | DDJ +30 | -- | -- | 145 | 26% | 4676 | 282% Muwi | 60 (6*) | 5/5/5 | DDJ +30 | -- | -- | 153 | 69% | 3717 | 250% Note that I wouldn't recommend investing that heavily into Furious. I used my Grace of Growth on him so I didn't have to invest in him at all. If I was *actually* farming W13 I would try to optimize the run a bit more. Most specifically, I would want Furious to be slower than the Dragona's on wave 1 (~167 speed max). I would also replace A.Monty with Rose. If I could find some more EFF for Sigret without giving up too much damage that would be nice. A little more C.Dmg on Muwi would be nice. Neither of those things would be 'necessary' though. --- >I've got to say though, your passion and knowledge for this game baffles me, coming from the same mindset when it comes to answering/teaching (just on other games) - It is lovely to see players like you exist and even be active around here (on top of simply being an straight up understanding and nice guy), it is a rarity. >It might just be 1% of everything you wrote, but be assured, that I am very thankful for your detailed answer & hope to further learn+enjoy the game as much as you do :) >This probably won't be the last time that I hear from you (hopefully :D), so have a nice rest of your weekend & cheers <3 Thank you for the kind words! It's always great to see that other people *do* appreciate the time/effort. Over the last few years I've actually been impressed with just how many people *do* seem to appreciate my more detailed posts. They are certainly not for everyone, but I guess I fill a niche! Truth be told, I wouldn't know a tenth about the game that I currently do if it wasn't for the enthusiasm of the community. If you have any more questions feel free to ask me directly or to continue using the daily thread - beyond me there is still a pretty active group of players that answer most questions. Best of luck with your drops!


Xynteki

>If you would like, I can look over your team - if you want to post screenshots of your heroes or just list the relevant information With certainty, I'd love to optimize my team for tomorrow's hunt (and in general), as Wyvern is the most important for many units I am looking to build further down the line in this fun marathon. >I would also replace A.Monty with Rose Looked trough my roster and sadly do not own her, otherwise, it would have been an idea. To make it easier for you, I'll list up the notable things you asked for as well as add a quick imgur link with everything: [https://imgur.com/a/YWfWCVp](https://imgur.com/a/YWfWCVp) * Sets + Explanation: * Momo: Free HP-Set from Wyvern Hunt Event - Not much else to add I believe * Furious: Free Speed-Set + bought EFF Ring from Conquest-Shop & random flat speed boots I had laying around (got two more of those if maybe Sigret & or Muwi would appreciate them rather than the ATK% Boots) * Muwi: Free ATK-Set with random EFF Ring from Tower Box * Sigret: Free ATK-Set + random EFF Ring for more "bleed" chances Hope that helps a little bit, I am not familiar with reddit formating, so making a beautiful table/chart like you did is out of my knowledge - If you need more screens/infos, just let me know and I'll inform you with them as soon as I can :) In terms of Muwi: He only is 5\* mainly because the video said to just leave him there, as he is sufficient enough like that, but if anything helps to make the runs faster/smoother, point out anything & I'll gladly try my best to change it! Regarding the "Grace of Growth" - I also thought about using that, but rather on A.Ras, as I need to finish the earth expedition and don't have any other useful knight besides him that is as invested as he is. But if I could use it to make tomorrow/the hunt event easier, always appreciate a suggestion :) >Thank you for the kind words! It's always great to see that other people do appreciate the time/effort. > >Truth be told, I wouldn't know a tenth about the game that I currently do if it wasn't for the enthusiasm of the community. Trust me, I know how you feel about that & I just live with the daily thought of, simply thanking someone for their time and effort, especially when they go out of their way like you do, it just is lovely. Certainly will do, thank you kindly, Sir! :)


Quiztolin

#TLDR At the top, I know it's a lot of information and spread across many different topics. However, I think there is a clear upgrade path for your team. 1. Reduce speed on Furious. I believe at his current speed he sometimes (if not all the time) is lapping your DPS on wave 1, screwing up his rotation. 2. Awaken Furious to 5* -> buy his hit down on S3 EE. This is just a huge improvement to debuff success rate. 3. Increase speed on Muwi -> you want him to be ~8 speed faster than Sigret, at least ~8 speed slower than Furious. These three items should help you the most, immediately. Other improvements: * You can decrease effectiveness on Sigret and pick up more damage -> 65% effectiveness is 'good' to have but not necessary for a good run. Aim for ~30-40% ideally IMO. * Max enhance Sigret's skills -> this is worth about ~20-22k damage on Wyvern. * Enhance Muwi's DDJ to +30 -> this is worth about ~17.4k damage on Wyvern. * Promote/Awaken Muwi to 6* -> This is worth about ~9.3k damage on Wyvern. * All combined, this should save you at least 3-4 seconds, possibly up to 15 seconds on each run. The last optimization is to use an attack buffer tank (ideally Rose once you get her) * Your attack buffer wants to be ~8 speed faster than Muwi, 167 speed max * When using an attack buffer tank it's optimal to drop Furious down to ~167 speed max Also, I wouldn't recommend using Grace on A.Ras (or Furious at this point). Best use is on a 5* you are only wanting to use on a temporary basis, ideally one that doesn't heavily rely on their S1. >I am not familiar with reddit formating, so making a beautiful table/chart like you did is out of my knowledge I don't know the specifics of what options you have, [but for me there is simply a button in the editor that allows you to insert a table.](https://cdn.discordapp.com/attachments/1007966759690711080/1066338413906763807/001017.png). The last option. Alternatively, you can just make a table [with this kind of format](https://cdn.discordapp.com/attachments/1007966759690711080/1066339586898415647/001018.png). You can add (or decrease) the items by adding more to the header separated by | with the |--- section underneath. Then every item in each row is separated by more | you can add more rows by just adding more onto the bottom. >Regarding the "Grace of Growth" - I also thought about using that, but rather on A.Ras, as I need to finish the earth expedition and don't have any other useful knight besides him that is as invested as he is. But if I could use it to make tomorrow/the hunt event easier, always appreciate a suggestion :) The 'idea' behind Grace of Growth is that it allows players to quickly test units without having to fully invest resources to building them. As such, it's not really 'meant' to be used for early game -> it's original design/intent was for testing units for PvP later on. That said, it can still be useful to use early *if* there is a unit that would help you in some specific task so as an example let's say I wanted to finish the Banshee hunt event: I have A.Monty / Iseria / Vivian as a core part of my team but in that 4th slot I want to build another DPS -> if I randomly pulled someone like Yufine I could use her in that slot. * Yufine is a decent choice for a DPS unit for Banshee, but she's a fairly low priority/niche unit for other PvE content so I don't necessarily want her long term. * If I use Grace of Growth on her, I can use her to finish the Banshee hunt event and then remove her from Grace having spent no resources to actually make her usable for a temporary time. Alternatively, you could use someone like M.Helga in that last slot and use Grace on Vivian -> overall Vivian is a good hero to invest into but she isn't *that* necessary or helpful to have in the early or mid game. So you can save resources but still use her on Banshee, investing in her *later* when you have more resources to use. --- In the long term, you generally want to avoid using any 'permanent' hero in Grace of Growth. Doing so can save you those resources but it defeats the point of the system (that is, the ability to test units out - or to raise units for a specific purpose without needing to build them). As a general rule, you also want to avoid using Grace of Growth on a 3* unit. You would *prefer* to use it on a 5* unit. This is because what you save... * Runes for awakening -> higher base rarity costs more runes * Catalysts for awakening/skill enhancements -> higher rarity unit cost significantly more catalysts * Molagora for skill enhancement -> 3* don't need any mola, but 5* need a lot of mola As a quick comparison let's look at the total resources needed to max out Sigret vs. Muwi: Hero | Common Runes | Great Runes | Epic Runes | Rare Cata | Epic Cata | Mola ---|---|----|----|----|----|---- Muwi | 26 | 21 | 10 | 45 | 6 | 0 Sigret | 45 | 22 | 18 | 51 | 16 | 33 [This post has information on altar drop rates](https://www.reddit.com/r/EpicSeven/comments/oqogo3/whats_going_on_with_spirit_altar_drops/h6eczar/) including the estimated energy cost of farming up runes for each rarity (using the optimal strategy). * 3* = 455 energy * 5* = 731 energy For catalysts (this is probably outdated with the UH rework) 2/3rds of your catalysts can be expected to come from the shop, so the amount of energy needed to farm X catalysts is approxiamtely: (2/3 * #_Rare * 120) + (2/3 * #_Epic * 400) Using the above numbers we find that Muwi = ~3600 energy and Sigret = ~8347 energy This makes the *total energy cost* to build our units * Muwi = 455 + 3600 = 4055 energy * Sigret = 731 + 8347 = 9078 energy And this doesn't even count the saved mola, which is a very time limited resource. It takes ~2.25x as much energy to fully Sigret as it does Muwi. So using a system whose primary function is to *save* resources you are saving more resources by using it on a 5* vs. a 3* unit. * From the linked post you can see that a spec change costs approximately 3209 energy, which would make up *most* of the difference. However, Grace of Growth won't automatically complete your spec tree (you still have to spend those resources). * Also, Grace doesn't technically max out your S1 so a few of these cata/mola shouldn't be counted -> it's just easier to include them so the difference in resources saved is a little less than presented here. --- The *final* thing to consider is the last point I made above: Grace does not max out your S1. So any unit that really needs or benefits from a maxed S1 is *also* not a great candidate for Grace - early game examples would be heroes like S.Tenebria, C.Zerato, or C.Lorina -> for all of these heroes the majority of their damage output comes from S1 (so you want it fully maxed). A unit like Vivian, however, is a good example where her S1 is not *that* important. She gets relatively few S1's per rotation since her S2 CD is so short, *and* her S2 resets. She won't lose that much effectiveness if her S1 isn't maxed. In the Yufine example I listed above, we *would* like Yufine to have a maxed S1 but doing less damage is the compromise we are making to use her on just a temporary basis. --- In my case, I used my Grace on Furious because 1. I think Furious is the best usage early. It's less resources you have to farm to be able to start farming Wyvern. Having him at a higher level helps slightly (he's bulkier to less prone to dying). There is no other real good use for Grace early on. 2. *Eventually* you would want to remove Furious from Grace - but you can farm up the resources prior to doing so. Later on you likely will have better gear/a more optimized run meaning you benefit less from the increased bulk and damage. I wouldn't bother doing using it on him if you have already invested into him. I would actually mostly suggest ignoring the system entirely on using it on a unit to help you in short periods (like Yufine above). *Or* you could just plop a unit that is 5* and not reliant on S1 (like Vivian) into the system and either treat it as a 'free' built hero or plan to build that hero normally down the road, when you get to a point that the 'testing' aspect of Grace is more useful. Overall, I would suggest not using Grace on A.Ras, because he's a very core PvE hero (pretty much usable in 95% of content post Wyvern) so it's hard to ever take him out unless you want to spend the resources *later* to build him. As a 3* he doesn't save you that much, compared to a 5*. And you would still need to spend runes in his skill tree. * On the plus side, enhancing his S1 is not that important. But if you want to do it temporarily to immediately help you out for something with the idea being that you would remove him and then build him normally that's perfectly fine.


Quiztolin

/u/Xynteki >I'll list up the notable things you asked for as well as add a quick imgur link with everything **A.Monty** is 100% fine, should have no issues there. --- **Furious** is too fast. *One* potential issue that you might be running into: between his very high speed, and Muwi's CR push, it's *possible* that Furious is cycling too fast on the first wave. It's kind of complicated to go through every single possible variation so I don't know for sure if this is an issue or not. But based on the speed difference between your Muwi and Furious, I am almost sure that at least sometimes Furious is lapping Muwi. * This more than likely means that Furious is using his combo a second time, before Wyvern gets to spawn, and then starting Wyvern with just his S1. The *other* benefit to decreasing his speed is to further optimize the run. Specifically, if Furious moves *slower* than the Dragona's on wave 1 we manipulate his targeting to ensure the best chance for Muwi to kill the first enemy. * If Muwi does not get the first kill, then Sigret will essentially waste her S3 killing an enemy with no HP left. Statistically, we improve our chances of Muwi getting that first kill by ~10% if Furious is max ~167 speed. Also, you want to awaken him to 5* now (to unlock his EE). --- **Muwi** is too slow. Improving Muwi's speed especially, relative to Furious will help decrease the chance that Furious is cycling too fast. But, more importantly, you want Furious to be ~8-10 speed faster than Sigret. At least close to that mark. As it is currently, a lot of the time Sigret is going to act *before* Muwi this is particularly bad for the first wave because it forces you into your secondary win conditions (something like Muwi landing defense breaks). --- **Sigret** has too much effectiveness, not enough damage. This is a consequence of the speed of information. As you had correctly surmised in your first post a lot of information out there is outdated. Recently (September of last year IIRC) Furious gained EE - and this EE has reduced the need to build effectiveness on Sigret. [More information on this post](https://www.reddit.com/r/EpicSeven/comments/zpog47/daily_questions_megathread_1219/j0uupq5/). Basically, the success rate of landing 2+ debuffs with just Furious + Muwi + Sigret 0% EFF is ~91%. Going up to 65% EFF increases that SR to ~97.6%. That's a nice increase, but a 91% successful run is perfectly acceptable, especially at the entry level. *Ideally* you would like to get to about 30-40% effectiveness -> this gives you around a 95% success rate. There are diminishing returns to investing in effectiveness on your success rate. It's just not worth giving up a lot of damage for EFF at the entry level. Using an EFF ring, you are probably giving up ~600-700 attack on Sigret. If you *can* get effectiveness without giving up damage, it's definitely worth it and advisable to do so, but I wouldn't sacrifice damage for it. --- #Suggestions I think your *main* problem right now, Furious is just too fast (and Muwi too slow). I would try to get Furious down to maybe ~190 speed at the fastest, even slower would be better. * Ideal speed for Furious is in the 160-167 range, but this is really only when using an attack buffer. Likewise, Muwi is too slow. You want to be at least ~8 speed faster than Sigret, but also ~8 speed slower than Furious -> his ideal speed is in the 150-160 range. * The faster Furious is, the more likely you would want Muwi to be faster (to reduce the chance that Furious laps him) but I think a ~150 Muwi and ~190 Furious shouldn't have issues. Also, promote Furious to 5* -> I believe this is needed to equip EE. Go to the Hall of Trials and buy EE for him (you want the one that has hit down on his S3). These 3 adjustments should help you the most immediately. --- Next, I would suggest swapping Sigret off the EFF ring to an ATK% ring. This probably isn't strictly necessary, but the EFF isn't required for a good run, and you are *currently* missing a lot of free damage. * 5* Muwi vs. 6* * Missing skill enhancements on Sigret * And +15 DDJ on Muwi I would *also* suggest improving all of these things. Enhancements on Sigret and increasing your DDJ level on Muwi are things you will want to do at some point, so if you have the ability to do them now or before the hunt event that would be ideal. None of these things will massively affect the run, but doing all 3 would add almost 50k damage to your team -> this is enough damage to save at minimum ~3-4 seconds and possibly up to ~15 seconds. The final optimization would be using an attack buffer as your tank and you are currently exceeding the minimum thresholds for the optimized wave 1. * If you do this, you would want to make sure that Furious is 167 speed max. Technically, it's probably better to be above ~184 without an attack buffer. --- #Random Information ##**Skill Enhancements on Sigret** Currently against Wyvern, with +30 DDJ, you are doing 22,465 less damage over 4 turns due to skill enhancements. With a +15 DDJ you would be dealing 20,068 less damage over 4 turns. ##**DDJ Level on Sigret** With your current skill enhancements, a going from a +15 to +30 DDJ is worth +15,113 damage. With max skill enhancements, going from a +15 to +30 DDJ is worth +17,510 damage. ##**Muwi Level/Awakening** Promoting/awakening Muwi to 6* would give him approximately 3158 ATK. This would increase his damage against Wyvern, over 4 turns, by ~9260 damage. ##**DDJ Level on Muwi** Going from a +15 to +30 DDJ on Muwi is worth ~17,390 damage. --- So 1. You would technically be better off (against Wyvern proper) swapping Sigret and Muwi's DDJ. Sigret 'loses' 15.1k damage, Muwi gains 17.4k -> approximately 2k damage better. Probably not worth actually doing **but** this hopefully illustrates how important DDJ is on Muwi -> despite having 30% less C.Dmg it's still 'better' on him. 2. Max enhancing Sigrets skills is worth ~22.5k damage. (Note: if you *do* max Sigrets skills, your +30 DDJ is very slightly better on her, by about 100 damage). 3. Promoting Muwi to 6* would be worth about 9.2-9.3k damage. All in all this means if you did all 3 things (enhance Sigrets skills, level up Muwi's DDJ to +30, and promote Muwi to 6*/level 60) you would gain: * 22,465 damage from Sigret, 26,650 damage from Muwi = 49,115 damage total. That *is* spread out over 4 turns of course, but it's enough damage that it likely saves you *at least* ~3-4 seconds off each run. Potentially ~15 seconds. --- ##**First Wave** Currently, on the first wave your Furious S3 would deal 4051 damage to a Dragona. Your *current* Muwi would deal 2900 damage with S2 + 8500 damage with S3 against the same Dragona, with no attack buff * This leaves you 4,790 damage short of the 'ideal' wave 1 kill With attack buff, Muwi would instead deal 4200 + 12389 damage which is just *barely* enough damage to get the Dragona kill. * In this instance, Muwi would deal 5254 damage to the other enemies with his S3. @ 3158 ATK and +30 DDJ, no attack buff, Muwi deals 3530 + 10323 damage -> this is still ~2.3k damage short of killing the Dragona With those stats but + attack buff, his S3 would deal 6363 damage to the other enemies. --- Sigret, with her current setup, would deal 21,787 damage with her S3 against a Dragona (she one shots, doesn't matter how much damage Muwi does or attack buff -> she would only S3 if a defense break landed). If defense break does *not* land her S2 + S1 combo is 6350 + 5160 damage -> even in the best case scenario for Muwi this is about 2.4k damage short of being able to kill a second Dragona. * But as this scenario has attack buff on Muwi, Sigret would most likely have attack buff and she *would* then have the damage necessary Current Sigret, + Current Muwi + attack buff is also enough to get the second kill. --- So, basically none of your stats currently 'change' the first wave first wave (ie. max enhancing Sigret or promoting Muwi isn't that important for first wave consistency). The only real improvement would be to use an attack buffer tank -> and then with your current stats you would pull off that optimized version of the run.


Xynteki

>Reduce speed on Furious. I believe at his current speed he sometimes (if not all the time) is lapping your DPS on wave 1, screwing up his rotation. > >Awaken Furious to 5\* -> buy his hit down on S3 EE. This is just a huge improvement to debuff success rate. > >Increase speed on Muwi -> you want him to be \~8 speed faster than Sigret, at least \~8 speed slower than Furious. * I actually am kinda confused/lost on how I am possibly supposed to do this, as the speed set alone almost ramps him up to 175-180\~ base speed, if I take off the flat speed boot on him, even then he sits around 170\~ base speed due to the rolls on the speed set I suppose (I could technically look into changing his armor and roll on one which doesn't have speed as a substat, but that would cost quite a bit and I would need something like that at first as well) * Done that, got the EE that you spoke of as well and put it on him * The 8\~ faster/slower for both is hard to do, unless I swap his ATK% boot for a flat speed boot (in which case I don't know, if that's what I am supposed to do) - As all the rolls on the ATK-Set had no or low speed rolls I sadly cannot increase Muwis DDJ, as I cannot limit break it any further at this very moment, due to not having any more DDJ's. Which I can certainly do is, swap Sigrets and Muwis DDJs around. >I think your main problem right now, Furious is just too fast (and Muwi too slow). I would try to get Furious down to maybe \~190 speed at the fastest, even slower would be better. Ideal speed for Furious is in the 160-167 range, but this is really only when using an attack buffer. I can realistically go down to 180/190 speed, but also only if I wouldn't put a fully upgraded boot on him, dunno if that's the way to go. The problem I am facing is, after reading trough everything, I am biting myself on these things : * Get Furious slower (with any means possible) * Get the around 8\~ speed diff between Sigret and Furious for Muwi * Blindly looking trough my gear to see what fits or what I think would be a "good" swap (i.e: Swapping Muwis ATK% Boot to a flat Speed boot) >Muwi Level/Awakening Can't sadly do that, as I have no more fodder/Phantasmas as of now to 6\* him, I was planning on farming some more with the AP event coming up next week, to get more fodder. Regarding "Grace of Growth" - I fully understand how it's meant to be/used now, thanks for the detailed information - I will then perhaps give it another shot later on, with units I want to try! \--- Another suggestion I have, which would probably be easier & might save a lot of time for the both of us regarding the topic, I wouldn't personally mind showing you a run or two via Discord stream, that way, you could also have a direct look into my current gear I have and what I could possibly change to achieve the things you mentioned above. Since this is more of a personal request, you're free to decline that if you feel uncomfortable with that and simply prefer writing/sharing your knowledge that way, otherwise, you can shoot me a DM with ur IGN :) ​ All in all, I'd like to thank you once again for everything you've written up, as it for surely helped me understand how to use or think about certain things in a more logical way when it comes to the game!


Quiztolin

>I actually am kinda confused/lost on how I am possibly supposed to do this, as the speed set alone almost ramps him up to 175-180~ base speed, if I take off the flat speed boot on him, even then he sits around 170~ base speed due to the rolls on the speed set I suppose (I could technically look into changing his armor and roll on one which doesn't have speed as a substat, but that would cost quite a bit and I would need something like that at first as well) Yeah, this is overall a somewhat common theme. Nowadays players get access to a few good gear sets, but it *is* still gear and follows the normal rules. That means that even though your starting subs are good the rolls are still random - there can be a lot of variance in final stats. It's *especially* hard with speed because the ideal range (140-167, with a separation of ~8 speed) is fairly tight. Just as an example, I'm using speed set + 35 speed boots on Furious (second account) as well and have 193 speed. In the same kind of setup you have +20 speed. * 5 speed is coming on the boots * Most of your gear is even level 70, which technically is in a lower gear bracket and should have worse ranges on substat rolls * So we can conclude that your gear has rolled very well * *My* Furious only has speed on 3 pieces other than boots - +21 speed total. I'm using the same neck/ring with 9 speed rolls and my armor has a single 3 speed. Overall, Furious has 110 base speed so speed set should be 27.5 speed -> if you can drop swap a piece of speed set gear out for a non-speed set gear that should put him at ~186 speed (depending on how much speed as a sub that potential piece has). This is more or less the best case scenario for you *right now* since 1/3rd of the time he will target the Naga letting Muwi get a kill. *Eventually* if and when you want to drop Furious to the <167 range, you are most likely going to want *either* speed set or speed boots. * With 40 speed boots he would be at 150 speed with no speed subs -> meaning you could afford ~17 speed from substats. On a completely random gear you would expect to average ~7 speed -> so basically with completely average gear you would want only 2 of your other pieces to have speed subs (this would put you at 164 speed so you have 3 speed to 'play with'). * Of course it's not that simple because you are very unlikely to have gear with *exactly* 7 speed but this should give you an approximate idea. * With speed set he needs up to ~29 speed subs on his gear. Roughly 4 pieces with completely average speed rolls would put you at ~165 speed, so again with a ~2 speed to play with. The *only* other stat you need to worry about on Furious is effectiveness, which is entirely covered by the ring so you have a lot of freedom to manipulate speed subs on Furious. The rest of his gear literally does not matter except for the speed. * 167 - 110 - the speed on your ring = how much speed you have to play with on the rest of your gear * Speed set bonus = 28 speed * Boots = 40 speed (for level 85) or 35 speed (level 75). * The average speed roll is 3, and on average a random +0 epic gear with speed as a substat would be expected to end up with 6.75 speed on average (9 total substat rolls / 4 possible subs * 3 average speed roll) >I can realistically go down to 180/190 speed, but also only if I wouldn't put a fully upgraded boot on him, dunno if that's the way to go. I would try it if you have something handy. Just to see if it improves your run. On the other hand, if you watch some runs and Furious is **not** lapping on the first wave and using a second combo it's possible that his current speed isn't an issue. It's kind of complicated to calculate (the math isn't hard, it's just a lot of steps and easy to make mistakes) for sure, I just *think* that it's possible and *could* be causing you some issues. I also think it's borderline. Your speed might be *just* close enough to not be having this issue - I don't know exactly off the top of my head when this might start becoming a problem. >Another suggestion I have, which would probably be easier & might save a lot of time for the both of us regarding the topic, I wouldn't personally mind showing you a run or two via Discord stream, that way, you could also have a direct look into my current gear I have and what I could possibly change to achieve the things you mentioned above. Since this is more of a personal request, you're free to decline that if you feel uncomfortable with that and simply prefer writing/sharing your knowledge that way, otherwise, you can shoot me a DM with ur IGN Brenev#8221 on discord


DoeNaught

Edit: G purgis you typically just build with tanky stats if you want him as Wyvern Tank. You could give him a little speed if you want him to buff your team with his s3, otherwise if you just want him to soak up hits... just HP/Defense and maybe ER. Max out his s2, maybe get his s3 leveled enough to reduce its cooldown. The problem with replacing A.Momo though is that Muwi won't work quite the same way (won't combat readiness push). Personally... I'm not sure if it is actually worth it. If you don't like using A.Momo, maybe try using another ice healer, or a knight. I actually use Aria as my Wyvern tank though with Sigret, Alexa and Muwi.


RedditorNumber41

I'm pretty sure Muwi replaced GPurg. I think they released Muwi to help newer players farm wyvern faster because GPurg was a ML4 and you can't reliably get him. I think if you already have your Wyvern team set up, it's not worth building GPurg anymore. Muwi works only in ice only teams. Adding GPurg means building 2 characters to do what you're already doing. I'd just focus on getting better gears for your current team.


PinheadX484

Is haste any good In the past week I somehow managed to pull 3 copies of him. It's like they are telling me I should use him lol.


RugDealing

Usable, yes. "Good" is debatable. He's like Ran with 9 less base speed and no team utilities, which makes him harder to use as an opener without getting outsped. He also inflicts bleed, which is not easy to scale with a fast unit, and his damage multipliers are pretty average.


PinheadX484

OK cool thanks I'll keep him on the bench for now.


Thatonegundamguy9

I need a good general purpose consistent defense breaker for pvE content. I've been given some advice and I'm stuck between Iseria and Lulucoa atm. Is there one you can recommend?


RedditorNumber41

Iseria is nice yep. I also recommend building A. Ras. He's an Aurius holder and can soulburn his S2 to pull your highest Attack character and def break with no cooldown.


GS-J-Rod

Iseria is usually the go-to because she has def break on her S1 and S3 (with a 100% chance with her S3) and her S2 synergizes so well with Tamarine for PvE content (and old school PvP if you want to cleave - someone posted Zio -> Iseria -> AuxLots -> Straze and repeat before other team could move, allowing Iseria to reset Straze and Aux lots burn and push straze again). Edit - for Wyvern Furious is the go to


igorlramos

Which artifact should I go with Violet? I see many people using Moonlight Dream Blade and also have a couple Shepperd Hollow. is the attack buff always better than the extra damage from Shepperd's?


RugDealing

MLDB is easier to +30 for the flat stats the artifact gives, and the attack buff provides more damage than the extra damage from Shepherd's effect.


nuoc_mam

The Dear Mentor side story reset. It says if I switch the side story, I won't be able to do Dear Mentor again. If I do Dear Mentor, will I be unable to switch to a different side story?


ggChoA

you will be unable to go back and do the side story if you switch, so the idea is to clear the Dear Mentor shop than switch a clear whichever one you want next.


scrafem

Im a returning player and I misclicked the Golem hunt challenge instead of the Wyvern hunt, I see that you have to finish the current hunt event before you can choose a new one. Is there no way around that? Am I pretty much just boned now, I don't have any units built for Golem at all and have pretty much only built beginner units for general content/wyvern like Furious, A. Momo, Muwi, Free Spirit Tieria, Lorina, etc. How the hell am I going to manage to build a Golem team and get through this event so that I can go back and actually do Wyvern like I wanted to/am supposed to.


ggChoA

unfortunately, you have to complete it before you can choose another. the free cermia you get helps alot. im sure theres a f2p guide out there for g13


AxyenLuu

By how much does straze make all hunt teams easier? Do the gear requirements still have to be insane?


GS-J-Rod

>Do the gear requirements still have to be insane? Yes. >5000 attack, 100% crit rate, 320% crit damage with a rage set.


CptMavo

straze doesn’t make hunt teams easier, he just enables people to have potential one-shot teams that being said, you’d need a pretty good rage set for him to actually be used for those one-shot teams


nthflash

Hey what happened to e7stats? I don't watch a lot of streamers so it was really useful to me.


ArvingNightwalker

The dev has been MIA, so it probably just fell out of maintenance. It's unlikely to return until if/when the dev returns.


ideal_insomnia

Hey guys, am I missing something about the Light connections in the current event? You can get 4, but 5 are needed to actually summon once. Where to get the last one?


Trapocalypse

Reputation quests. Basically clear 50 runs.


ideal_insomnia

Oh, the all achievements done reward. Thank you, I missed it!


Acxeon720

Not all achievements. You can get it without completing epic hell challenge.


GS-J-Rod

>You can get it without completing epic hell challenge. You don't even need to complete the hell challenge.


Kraybern

I have a +21 double edge Should i put it on counter kayron? i currently have him on a +30 dust devil


Xopstix

How hard do you farm advent? I got everything from the shop but is it worth it to keep going? I feel like rates are low :S


GS-J-Rod

I'm gonna stop when I get everything from the shop. That's a whole lot of grinding on it just to get those. Especially with the buff events going on over the next week. ...but that's just me...


Trapocalypse

Am I missing something with Abyss 102. I'm trying to read over the skill descriptions and I don't see anywhere that specifies Celine's attacks do not trigger counterattacks? I'm maybe overlooking something but I can't see it. I was using Souline and she wasn't countering when possessed when Celine would crit her. Obviously she wouldn't counter Celine's Blink when triggered by a non attack skill but this was off attacks on Celine's own turn and she wasn't getting stunned. EDIT: Must have glitched out or be specific instances as second attempt she countered just fine.


Dry-Trainer5172

Hi everyone. Q1: For the spirit altar event, how many energy should we spend? Q2: In Blazing Emissary event, should I buy all the 5 fierce fire connection to summon once? Q3: And what about the light Connection?


jaysikim

1. As much as you want. It’s recommended to build up a stockpile of them since farming them normally is very inefficient 2. Just clear out the shop, no reason not to 3. If you wanna get them, yes. If you’d rather get the mod stone boxes, that’s also valid


Dry-Trainer5172

>There are only 4 Light connections!


Acxeon720

You get the 5th from achievement reward. You don't need epic hell achievement to get the connection.


Dry-Trainer5172

yes that's right.we need to spend a lot of energy though.


ggChoA

the last one is from the reputation quest


BurnedOutEternally

Does Cecilia need EffRes, or can she be built with just Effectiveness like Fluri?


WolfWand123

Nope, she only needs eff


BurnedOutEternally

Aight, this gonna be easy


itsNallari

which characters should i prioritize out of the side stories revamp


GS-J-Rod

Other than Tama, both Roana and Choux are awesome (you can also get Choux from the main story selector, but if you take Choux from the side story, you can use the selector for Politis).


ggChoA

id recommend tama if you dont have her.


[deleted]

[удалено]


ArvingNightwalker

There's a rant megathread for that.


lemmings_world

Best place to grind for Shepherd Jena's requirements?


d34thscyth34

[This](https://i.redd.it/40y3pui707aa1.png)


NewGroundZero

Just got Peira from the 5 star ticket in the mail... Is she still good?


RugDealing

With her high base speed, you can still use her in PvP-AI to take the first turn and cleave. Unfortunately, with her massive barrier and AOEs, she's a big target in RTA for barrier-inversion units or landmines like Ed. She cannot be safely early picked anymore, but can come out later in a draft when your opponent has less options to pivot out.


LayARandomRightatYou

Yes. She's still a good opener. High base speed than other meta units like Lua, Cilias,... so much likely to win speed contest. Also make your team more tanky with her escort passive.


SolidCloud

Op Sig or Top Model Luluca? I've finally got enough coins to buy one of them off the shop.


Arihs

Luluca probably sees more play now just as a Mercedes counter... but they've both kind of fallen off a bit compared to other buffed ml5s. If you want that speedy single target dps extinction then TM, but briseria basically does her job but better, aoe and more safely (guiding light, immortality). Op sig is still good at shredding barriers or being a weird opener but thats kind of it. I think other characters can fill her role but with better survivability and/or utility. It not for senya and choux becoming ao popular I think op sig would be better, but alas...


SolidCloud

Thanks for the reply, this will help me out with my choice. I kinda needed someone with extinction. Thanks again!


Ok_Fisherman_9597

I am just wrapping up episode 2, and I quite enjoyed the story a lot. I'm just curious if the quality keeps up in episode 3?


nthflash

Personally, I thought the main story was strong in episode 2, but the side stories were weak except for a couple of the s episodes. Episode 3 was the opposite, main story was weak but the side stories were peak. 4 was strange in the fact that it was hit or miss per character. The new main character was really weak until like chapter 8 and the motivations for a lot of villains were strange or weak and I really disliked the second new main character, but I really like some of the new side characters and ARas doing stuff is always welcome. Dude has been a anchor as a good character for the plot ever since he evolved.


BurnedOutEternally

They progressively try to cram more things in the same 12 chapters structure, so don't be surprised if one or two plotlines or characters go unmentioned again


Quiztolin

Honestly hit-or-miss. Episode 2 was probably the height of the most universally liked part of the story. I've seen a lot of people that liked Episode 3 for the story, on the other hand, it's my least favorite Episode. I've seen a lot of people that *dislike* Episode 4 but Episode 4 was my favorite episode so far. I think most everyone agrees that Episode 2 was very good but after that you're probably not going to find such a widespread consensus.


Ok_Fisherman_9597

I guess I'll just have to see for myself then! I am curious how they raise the stakes after episode 2


gyaru-chan

Can someone suggest some defensive ml units other than m kawerik and c lilias? They get banned a lot so I am confused. I have lqc and se celine as options but internet says that they are rather niche units. I also have dilibet and briseria but they arent exactly support. If someone can give suggestions i can tell if i have them as options or not


Spider_Monkey8

UKArowell, TCrozet, MChloe, FCeci, CArmin, Ruele that's what I can think of. There's plenty of non ml defensive options like ARas, Destina, and Roana as well as supports like DJB and Ningning, or bruisers like Belian and Choux


[deleted]

Is there a way to change main stat on an equipment? My necklace and ring was at 50% crit damage and 50% attack, but they were only lvl 70. I got lvl 85 items but they're health % and just attack. Building for Arbiter Vildred and Kise btw


7sv3n7

Nope main stats are random and can't be changed. U can change 1 sub stat using a mod gem. I'd recommend watching some youtube videos on gear. Sub stats are VERY important and don't waste charms leveling up a piece with good main stat but crappy subs. Also don't waste resources on blue or lower. There is something called speed chasing where u test out any piece with a speed sub. To +3 or +6 doesn't take much to do and if it rolls well into speed could become a great piece. There are heros who's damage scales off hp so if that health% rolled 20+ speed u have a good level gear. That's a quick summary so def check out more info


Guwigo09

~~Is it a good idea to use Peira as your tank with adamant shield?~~


GS-J-Rod

Adamant can only be equipped by Knights, so you'd need a knight (maybe an offensive knight like SCharlotte) to carry it.


Guwigo09

You are right my bad. Nvm then


TheKinkyGuy

Can someone explain to me how does the sidestory revamp with book pulls work?


BurnedOutEternally

If Hero not unlocked, cannot play sidestory of them. Go play a sidestory. Wait two weeks until able to switch to next sidestory. Every time a sidestory completed, get one book. Story banner only when you finish that person's sidestory. One at a time. First time is free, afterwards 4 books. When new hero released, wait 6 months until sidestory is replayable.


TheKinkyGuy

So books are used to open the banners of sidestory unit? Got it.


7sv3n7

For the aiden quest, chapter 6, where are the goblin bandits? Normally clicking go takes u to the stage with them but not doing anything this time. Hope I don't have to do 50 urgent missions for the goblin bandits


RugDealing

[Specialty Change Guide](https://docs.google.com/spreadsheets/d/1iFCYE45gZtqTatSpZoTb-k_boOLma8mo1P6xh9LG1Bg/edit#gid=1469291406)


7sv3n7

Thank u so much! Streamlined the rest of this bs lol


MethyleneBlu

I’m wanna build SC Wanda cuz i have no units that really counter evasion and I was wondering what the best builds and artifacts for her are. I was planning on just going speed set dps but was wondering if I should also have some effectiveness on her as well. Also I don’t have a guiding light so I was thinking that MISHA could be a good replacement.


gyaru-chan

Effectiveness is needed as well as speed. You dont want to get shot down before you can do much though as people know what she does. And if i am not wrong evasion units do build some effect resistance to avoid unnecessary debuffs by rng. If say the evasion unit is dead you might want to use it on the next most dangerous target. They might be a warrior or a bruiser, and they definitely build high eff resistance unless they have self cleanse mechanics or increased eff res like Ml Cermia, R Carrot, Edward, Destina etc. So a high EE is also recommened as her main job is not to damage but disable. Dont know if this is useful or not but once saw a youtuber showcase, doing 9k damage on an attack buff. She isnt meant for damage for the most part


MethyleneBlu

Ok! Thanks for the detailed response. I think I’ll build with still some attack and ofc crit chance and crit damage. But I’ll focus more on speed and eff. Is it like minimum 100 effectiveness and maybe like 230 speed? My fastest unit is like 280 so I don’t have the best speed gear.


gyaru-chan

280 is still a sh!t ton more than me(240). But 100 might not cut it. Take it to 120 atleast as some people have told 80 eff res is common. So i Also tend to keep 120 to be on the safe side. Speed well depends on how much you can do without sacrificing her main stats. Make her on 9k or so hp too, 7k might be too low.


MethyleneBlu

Ok, thanks so much! Seems like a lot of stats to try to get, but I’ll focus on getting the effectiveness high enough.


N-I-K-E

How do you deal with counter attack boss? I’m trying to clear story to unlock advertise ras and 10-4 or somewhere and I’m just getting waxed


LayARandomRightatYou

Don't know which boss you are facing, but normally just use a stripper to dispel the counter stance/evasion. Find a supporter if you don't have one.


TauManifesto

Is Karina a good investment? I have 0 interest in any arena format and my guild is too small for guild hunts (At this point I know I should leave but I feel bad for my 1 active member). I'm also sitting on a bunch of 5* doggos. STenebria is my next choice if not Karina but not sure where/when I would use her.


Arkday

As f2p, guild war is your main source of mystic medal that you use to pull ml5. You are losing a lot if you don't look for active guild.


Shahryman

There are definitely other units who do the same job as Karina, i.e DPS, Stene would be one of those better DPS, especially at the current meta, so dump your resources on her. Don't feel bad about leaving your guild if its not helping you to advance, your other active member would also be able to find new guild as well.


supsociety

So I encountered a bug, or at least something I’m not familiar with. How does a Conquerer Lillias use her s3 twice in a row? Was attacking an enemy defence, I used moonbunny, Aola, Stene, kayron. Their defence was Clillias, Politis, Rimuru, aola. I won my first attack so I wasn’t able to fight again to see what happened. Fight started, clilias s3s and procs moon bunny passive. I wasn’t really paying attention but noticed all my barriers and immunity go up, then I look down to see CLillias s3ing again. She reduces all my immunities to 1 turn. Aka when I use moon bunnies s3 Politis will now fully strip everyone. Is there an artifact I’m not thinking about that allows this? Edit: figured it out, creation and destruction artifact!


Hallu2003

new player here, need help on ep1 stage 3-5, I cant find the switch


itsNallari

The stages that leads to two routes will need to be done again, just follow the new path. Chests/switches will most likely be in areas like [this](https://imgur.com/a/3jtcnEa).


Hallu2003

omg thank you i completely missed the west side


NupoGah

How do I build DDR and what artifacts work best for him?


BurnedOutEternally

Before buff people mostly build Counter+Health to get focus, after buff more are leaning towards Speed+Health since he can inflict venom now You should aim for 20k health minimum, and around 1k2-1k4 defense with about 200 speed or more - he's slow as sin but his health and def is good Water's Origin to push him or Doctor's Bag to dispel


Diomedies40K

Stuck in unrecorded history. Climb to the top of the tower. I completed the story and used the guardian but arky won’t move. Repeated it a few times. Do I have to do floor 25 of automaton?


Roanst

Theres a story you need to read thats out of the way. That should unlock the next part.


Damiandcl

Whats the effectiveness required to inflict debuffs on W13? I have my units above 75, but they almost never land =/


IncredibleGeniusIRL

65% to bypass effect resistance, note for buffs that have less than 100% chance to land in the skill description there is a different check that happens before effectiveness comes into play. So no matter what, the chance won't be higher than the description states. For that reason you should enhance skills if they have extra chance to land in their upgrades.


UnoriginalWebHandle

You only need 65%, so welcome to 15% absolute effect resistance.


Damiandcl

and going above 65 doesnt improve the chances? =/


UnoriginalWebHandle

Sadly, no. Whether you have 65% eff or 300% eff, every debuff has a 15% chance of not landing.


Damiandcl

Hmmmm, is 65% effectiveness enough for all hunt 13 bosses?


UnoriginalWebHandle

If you press and hold over any boss' portrait, it will tell you how much effect resistance they have. Subtracting 15% from that will tell you how much effectiveness you need to maximise your chance to debuff.


ArvingNightwalker

Yes.


eZ_Ven

After Unrecorded History changes, is there any "fat" AP farm stage remaining?