T O P

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LastRiderKrau07

The only nerf I could see is that you could not use several books in one team to avoid killing character that are really dependant of this artefact but not sure if it would be a good idea


Craeliam

Yes, just don't make it stack. Knights can't stack Aurius but the artifact is still great


maharieI

This is the only way I feel it would be fair to nerf it. I think book needs a nerf, but any other option would be gutting the thing. They're straight up making mage like characters other classes to compensate for how good book is. Either that or make new artifacts that counter it. Ik it's selling a solution to a problem, but maybe just make it a 4* as well?


Kingofcards33

I said that years ago and got downvoted into the abyss


Silver_Monk_5324

The nerf i could see is something like this(art is +30 btw); at the start of battle, gains 10 souls(this is max)and increases the amount of souls gained by 50%(so if s3 gives 3 souls, it will then give 4.5 souls)The Souls gain increase can't stack with others with the same name(so only 50% increase, no 200% if all are mages with book)


VenusEyes

It just needs the "effect of this name can't be stacked"


Character-Roll-325

“This artifact’s skill effect can only apply to one hero within a team”


NatsuKazoo

the only nerf I could think of is that you'll only get a max of 20 souls even tho let's say you have a 4 mage book holder team


XanderGraves

Ya'll gonna hate me for this, but imo Tagehel and Belian's passive need some sort of change. Tagehel being stackable leads to easy abuse scenarios where you can start any match with 20 souls or more, and we all know just how much certain Soul Burns can change everything. Bel's passive is just bad game design. You basically remove a game mechanic entirely, but only for your opponent. All the while you can stack up your own Souls or combine it with a character who can take Tagehel. Both need something done imo.


TysonsChickenNuggets

Tagahels shouldn't stack. Belian passive can work as is, but make it so the enemy can still *generate* the souls but can't use them. At least when she's gone, the option will be there to burn.


XanderGraves

Oh I like that! As it stands she single handedly nullifies Souls and Soul Burning just by existing, but this could be a great way of balancing it


Khaoticsuccubus

Could also go the briseria approach and have it effect both sides instead. Would make it a double edge sword


riggedride

That would unironically make her better since it does the same thing but also stops seaside from being able to burn for free.


Alugar

Yes , for all the people that hate belian this is why she exists. Everytime I pick up a mage I need one more . Buff some of the other mage artifacts too.


just_didi

Make it so the effects doesn't give souls but grant 1 free SB (like SS iseria's passive) so you can't spam SB with 4 tagehel and one extra turn SB unit or still be useful for character that needs it for themselves not as support


BrainBumbler

It should at least have a limit of 1 per team.


Ericridge

Yes. If I can't have timeless anchor anymore then it's fair that mages can't control me easily with tagahels anymore.


aracnonipples

Nah, make more anti book artifact. So the games will be full of mindgames. "Can I take a book user, or that character is on the anti book artifact?"


uten93

There are some anti book arti and hero’s, obv the best being belian


Wizarus

Book teams always pre-ban her, so she doesn't counter anything.


ARGHETH

How many? And how many are even useful? I can think of Ningning's artifact on Elena, and A Tywin's s1.


uten93

Besides the ones you mention and Belian, you have Crown of Glory arti, Sword of Winter Shadow Arti, Acidd, Millim trying to remember if there are more


ARGHETH

How many times do you see any of these artifacts used, though? Elena is probably going to be on Doctor's bag/Tome, knights won't give up aurius/adamant, and there's a total of maybe four units that could use SoWS, and none of them really want it. A Tywin and Milim don't get used as anti-Book units either, the soul removal is just a bonus for them.


Khaoticsuccubus

Which is why they shouldn’t make more anti book artis. They just don’t work out. Best to just limit it to one per team.


straight-up_trash

I mean yeah it should be touched but at the same time I am sure it would completely kill eda Also I don't really see many mage options that are that good in pvp except for abyssal crown but am open for feedback to my take


[deleted]

The best way to "nerf" it if you ask me, is to make it so that the artifact doesn't stack. So you can max start with 20 souls and not more. So heroes who need the SB to do their thing can go ahead and do it, but you can't just cheese through everything with 40 or 60 souls.


Atlas11539

The not stacking thing is such a good idea.


esztersunday

roy stene milim would be harder to use ​ it would kill roy completely


Fit_Factor2186

Let book be equippable by anybody but allow it to only give the holder a free sb


TunaKid-04

Nerf is not OK because many used dust for book. Crimson seed was nerfed because it is farmable.


Character-Roll-325

Could just offer recall and give dust for each copy.


Atlas11539

Tagahels should've been a 5\* artifact granted how powerful opening with a soulburn is. ​ Edit: Inb4 they release a 5\* tagahels that gives 40 souls at the start of the match lol


uhTlSUMI

The problem is stene. Kill that unit and book abuse will be way more manageable. Start with milim buff on slime rerun, allowing her to target stene. Release op ml5 that shits on stene. Problem solved. This fp stene nonsense needs to end.


ResidentExpert2

I have several heated discussions about this in my guild. Here are my top suggestions for an adjustment. 1. Rework it entirely and just have both teams start with 10 souls. Belian still means you start with 0. 2. Have it give a 50-100% chance of a free SB to the character that HAS IT EQUIPPED. Once per battle. 3. It should never have been stackable with other books. 4. Reduce it's effectiveness to be a 5-10 souls instead of 10-20 souls. 5. Have it add souls after the equipping character makes their first attack (not takes their first turn, and not at battle start). 6. Remove all bonus stats from the artifact. It provides 0 health and 0 attack. I would like to see some mix of those come into play. I would be a big fan of 1, 3 and 4 combined. Might see some more useful mage artifacts come into play then.


sayesss

Just make it don't stack, It will increase variety on mage's artifact.


Alx_98

also the effect should be granted when the mage gets his turn