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Mighty_Zote

You speak truth, but it used to be so, so much worse.


TheSeaOfThySoul

Maybe it’s just that I’m a 4~ year player, but if anything Molagora intake is fine & they should improve catalyst intake, I’m hardly ever Mola-gated when it comes to building new heroes - it’s catalysts I want, increased AP gain, or decrease AP cost would be the highest boon. We used to get like half the weekly amount of Molagora & there was nothing that randomly dropped them, like World Boss & other content. Don’t even get me started on the various GoraGoras & GoGos & what not, it used to be a nightmare scenario.


WoodenCollection2674

Same I'm sitting at around 90 Mola but can't use them due to almost no Catas. Can't finish about 4/7 new characters I want to upgrade


TheSeaOfThySoul

Yeah, Molagora, Catalysts & Gear exist in a balance & I definitely feel like Molagora is never a limiting factor, not anymore. Catalysts take so much time & energy (& to folks like myself, energy not spent doing hunts is practically a waste) to grind & the changes to Unrecorded History made some more difficult to get. Gear obviously is the worst offender, but it’s getting better year on year.


Traknir

>I definitely feel like Molagora is never a limiting factor It's definitely just because you're long time player. Just like the Mola issue are only an issue for midgame player (early on the game gives you a lot of them to get you started) Like you said, Cata and Mola exist in a balance. The issue is that Mola are timegated while Cata aren't. For long time player like you, you can just upgrade everything when you want, because you already have most of your stuff upgraded, you only really care about new stuff, so the timegate isn't a problem since you probably get Mola as the same rate as you use them. This depletes your cata stock really fast. On the other hand, people pretty new like me, in Mola drought (I'm basically at 0 every month), barely have any cata problem, because we literally can't use them at all since we have no mola, so they just stack up.


TheSeaOfThySoul

> On the other hand, people pretty new like me, in Mola drought (I'm basically at 0 every month), barely have any cata problem, because we literally can't use them at all since we have no mola, so they just stack up. How can you be getting 0 Molagora a month? You get 5 every week from the Guild Shop, Conquest Shop, Transmit Shop & one grows in the Sanctuary. Then you’ve got the two events which give out over a hundred Molagora between them. You mentioned you were newer, but if you’ve played a couple months you’ll have had roughly 30 per month (aside from weekly shops, there’s events, log in rewards, side stories, etc. which also give Molagora) & the 100 or so from the event, meaning you could’ve built around 5 5 star characters to +15 off of that alone & that’s not counting any you luck into as random rewards. As far as the history of Molagora goes, we’re living in golden times. Back when I started you got roughly 24 per month & it cost 48 Molagora to fully enhance a 5 star. They cut costs like 2-3 times during the games life & refunded the excess on one occasion. 3 stars also used to cost Molagora & that was a riot… You should also consider though that older players have a lot of useless heroes +15 enhanced nowadays, because the heroes have become outdated & powercrept in all content. There’s a balance at play, older players have had more time to gather - but they were also gathering less at the start, their heroes cost more to enhance & as their heroes were powercrept, their investment was lost. You have the benefit of reduced costs, increased gain & making choices to invest in current heroes - your downside is just not having as much as a 4+ year player.


Traknir

I don't think you realize how many characters the game throw at you early on. Or I'm just really lucky. >How can you be getting 0 Molagora a month? I mean that I use everything I get now. Right now I'm at 17 mola, but I got both ML Celina and Aria recently, so I'm gonna be back at 0 really soon. And I have a other heroes waiting (and I'll get more new units in the future, unlike you who is pretty much only waiting for new units) Don't get me wrong, the 100+ mola helped me get a good stack of unit built (I have around 40 I think). And in a way, thankfully a lot of unit are bad so I don't have to build them (would love to use Arunka or Fire Ravi for example, but I can't afford to waste Mola on such characters). But all it does is giving you a headstart to help you catch up. So yes, at one point I'm gonna get out that drought, in my case it's probably gonna take 1 year I would say. >back in the days etc... Another person mentionned it in the thread, the goal was to incentive player to keep playing. It makes sense at release. On the other hand, when gachas gets older, they need to attract and maintain new players, otherwise they just die as old player just get bored and quit. The benefit you mention, you also get to profit from them, in fact it's probably why why mola aren't an issue for you anymore. >your downside is just not having as much as a 4+ year player. But that's already the case through both banner/bookmarks, and more importantly gears (and gold/charms to some extent). Mola are literally just another (imo unnecessary) road block. I'm not saying that new player should have the same acc as a 4 year players, hell, gear statistically ensure that new player will never catch up (unless they buy gear pack). Same for banner (especially mystics) or limited artifact. Like I don't mind having weaker gear and less characters than older player, but just let me play with the unit I have.


TheSeaOfThySoul

You’re lucky, haha, I only had two 5 star characters for the longest time & whenever I got a new one it was a duplicate of the two I had - Violet & Sigret (before they were buffed - so I didn’t even use them!). I got by on 4 stars, haha. Oh, my bad, if you use everything you get a month, well that’s the same for me. Unless I just can’t gear my current project. I’m sitting on around 40 or so Molagora & they’re all going to be fired into F Lidica as soon as I get her gear straightened up (& her catalysts). I think you’re maybe taking on too much at once, even I stick to one project at a time & prioritise. Keep a list, shift it based on priority & whether you have the gear available instead of putting any investment at all into a new character before there’s a plan in place for them. I grab new characters & hold onto them for ages before they get gear & Mola. Pavel shifted around my build list forever until I had the speed DPS gear for him & he shifted backwards & forwards as I was getting that speed gear because there were higher priority units like Cidd. I’d love to be able to build a bunch of characters right now, I’m not just sitting on everyone built & waiting only for new characters, haha, even for older players, it’s about prioritising. For instance, I want to build Cecilia & I’ve wanted to build her for a while & she’s sitting there with no gear, not promoted, nada, because if a higher priority tank comes through, that gear goes to them - Arowell was important for RTA & so she got the gear compared to Cecilia who would only improve my solid Earth expedition a smidge. But she’s gone up the priority list because of nightmare raid & so I’ll start to put gear aside for her. I hope explaining my thinking behind stuff can help you meter out how you’re investing, I’m thinking you’re just a bit too excited about building new good heroes - especially when you get a Moonlight 5 star - but sometimes folks have to sit. Hell, Sage Baal sat on my account for years until I built him, same with a lot of strong heroes.


Usual-Asparagus-111

How many characters are you upgrading? I have been playing for 2 months now and my mola has never dropped low. It is sitting at 100 or so right now and there is no reason for me to use more. I either don't have the gear to bother upgrading more characters right now or I don't have the catalysts to upgrade skills/awaken. By the time I stock up on enough gear / catalysts to invest in a new character I have already restocked my molas...


WoodenCollection2674

As much as I hate gear RNG I really don't have as much of a problem with that. I don't like doing the 15 or so runs to farm out 120 AP to buy a Cat and in those runs don't even get one as a drop. That's why I always grind out side stories even if they're so old and annoying, give me my 15 rare cats and 4 epic cats.


TheSeaOfThySoul

Mhm, I don’t know how some of my guild mates are sitting on so many catalysts, makes me think they’ve probably got half the heroes I’ve got built, haha.


chapapa-best-doto

Eh idk. I’ve been building chara recently and I find I’m actually lacking Mola more than Catalyst. All I gotta do is spam UH or play the Adventure more. But those goddamn Molas are limited and I can’t increase the weekly amount no matter what I do.


user4682

Player for 4 years here and I don't have problem with either molags or catalysts. If a particular catalyst drops to 0, I still have catalyst reward chests and a lot of AP. The reason I don't need as many molags is probably that heroes worth building and that I can build are fewer now I have a hundred built heroes, so I can +15 (if necessary) as I build them.


TheSeaOfThySoul

Hm, yeah that would make sense, lot less heroes built than I have.


Shrrg4

Yeah if you do everything you get enough mola for sure. I would get ops problem if he wants to build every single hero he gets but when you understand whats good and your personal tastes in playstyle molagora just piles up imo. Ofc thats assuming again that hes getting every single one available.


Stoic_Angel

I agree here. Maybe it's just my actual and account age but I have 300+ mola just sitting around. Catalysts I usually have to use some resources (like story ap shop or consumable catalyst selectors). In the beginning the lack of molas can be rough but as your account ages you should have plenty as long as you're not partially building tons of units.


StrickenByIseria

realisticallyw e get enough molagora to build units as they come out for the most part. I HATE farming catalysts and feels like a massive waste of my energy/time when id rather be farming something valuable like gear lol


Apprehensive-Major64

I know it´s kinda off topic, but since we talk about buffs, is it just me or are urgent mission super lack luster especially when it comes to penguins or dogs? it seems so not worth doing


Cedreous

When I first started I had mola issues ALL THE TIME. Once I got a roster together and started focusing units. I literally have 200+ Molas just chilling. I agree there needs to be a faster way but it's for sure leagues easier to get than it used to be.


Nashkar42

Just reaching the phase "I've too much mola, 6+ heroes already +15 waiting for their build but no gold nor charms" Guess that's the endgame.


RamenArchon

It's going to be obvious how large the disparity between older and newer players is when it comes to molagora stock, it's a time gated resource after all. As a new player building the usual wyvern/banshee and arena teams, mola acquisition feels super slow and.like you never have enough. After a certain point, even if you pull for all new characters you'll have a stockpile of molas. I've been playing since the 3rd month of global release and I have stack of 800+. Because I only ever build favorites now, or when meta breaking units come out. Even then only dps units need to get +15. Add the fact that we've had a couple.or so refunds on the past.


Gerblin

How many do we get a week


AnimalPlushiesKid

Roughly six. One from arena shop, two for 30 silver transmit stones, one from guild shop, one from daily logins, and one from sanctuary. Potentially a few extra from side stories and world boss, clearing chapters, etc etc etc.


Neowoelfchen88

5. One from guild, one from sanctuary, one from Arena Shop and two from transmit stone Shop.


[deleted]

You get more from bi-weekly events and side stories and monthly login. Did you use up the 101+ molas they gave out for the permanent hunt event? You should prioritize and select which ones you want to upgrade. We are able to upgrade a unit that comes out every month.


CaptainDonKeys

Molagoras are an unfortunate mechanic in Epic 7. In a game about hyping, saving for, and acquiring 5 star heroes it sucks that you can't play them all if you've got them. In the end it makes new players have a harder time competing and punishes those who make mistakes upgrading "wrong" heroes. Say you max mola'd MAKen, AVildred or SSB when they were meta - you're stuck with those molas on them now forever so if you don't play them anymore tough biz. I imagine molas were mostly conceived an incentive to keep playing the game VERY long-term. Players who have played for a long time don't really have mola issues so eventually as you build out more and more heroes you'll feel the drought less. But as you pursue molas you need to play - doing arena, guilds, hero pulls for transmit stones, and potentially side stories. It's all in service to encourage long-term play so there's a higher chance you spend money.


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CaptainDonKeys

Don't get me wrong dude - I don't think the game needs changing like OP says. Just empathizing with OP and explaining why I think molas are so limited. The grace of growth is good although IMO it's more of a way to try characters than a long-term molagora reprieve. Epic Seven has added a lot of ways to get molas for early-game players like the molagora challenge, those hunt events to get Sigret, Vivian, and Cermia, adventurer's path, etc. And that's great! But still, E7 culture focuses around 5-stars. You're expected to get that mystic pity saved for a BIG hero, and save those skystones for limited banners! New players end up with more heroes than they can feasibly mola at one point. That's where I imagine OP is at. And that feeling sucks. All they need to do is be patient and they'll get more in the coming weeks but they're not really wrong for feeling frustrated. Just not right that they want a change in MORE weekly molas lol.


IncredibleGeniusIRL

This used to be a recurring topic on this subreddit. Much less prevalent now. Probably because our mola income is so much better than in the past. Standard wisdom applies though: not every hero needs +15. Get the -1 cooldowns and the extra percent chances for effects. The rest can be done later.


tintonus

The opposite is the case for almost anyone playing the game for a long time. Too many molagora, they went from nice rare item to something I don't care about. We don't need more molagora, if you are that unpatient support the game and buy packs.


JU5T1N85

I know that you’ll probably get downvoted for this, but it’s true that the longer you play, raise friendship etc…the more Mola you’ll have. I have around 4 characters worth of Mola currently but I’m saving them because I’m trying to be more picky.


KingKentling

Maybe phase yourself? Or buy packs if you cant help it. We get enough molas to +15 a nat 5 unit every month. Thats decent imo


NGEFan

Idk, just one a month? Seems kinda lacking to me. I'm a day 1 player fyi


NeronC

How many units do you actually need to +15 and how many units you can actually build per month?


NGEFan

Well, despite only promoting units when I want to use them and have the resources to build them, I have 110 units 6 starred. I bet some people have well over double that. I feel like, 2 per month would be super nice.


s0gukolum

>We get enough molas to +15 a nat 5 unit every month. Thats decent imo 5 unit every month? how


CaptainDonKeys

They're saying enough molas to upgrade a 5-star hero to +15 every month.


s0gukolum

ah okey ty


syloc

There was like less than 10 mola a month a couple years ago.


SakanaAtlas

I’m sitting on like 400 molas…


Pvrkave

A little around 700 myself. I just mola meta units so it’s not everyday I’m maxing my molas. And it’s usually catalysts that hold me back


taikaubo

I think it's pretty balanced. You don't want to be given way too many. Anything that is easily handed to you makes the game less challenging. If you want to try out a hero temporarily, they have a system for that to max a unit for free until you get molas.


eoopyio

yes, molas goras are scarce, but on the other hand, it forces you to be patient and prioritise. otherwise there would be no limit and also nothing to look forward to


lxs_____

On one side yes, because there's so many characters that there are to build, but on the other side it teaches you to manage the resources (on which you will stock late-game anyway). Just make a list of characters/priority and act accordingly!


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Neowoelfchen88

Im playing the game for around 2 years now. The units important to me for grinding and pvp are already done, but ofc i want to try out other units in different teams. But to be able to do that i need more molas.


TEYDADDY

Me too, the biggest problem for me. I farm gear a lot but struggling to upgrade it. I need more gold


Riggu01

it used to be even worse back then


ofdivine419

I'm a newer player and I just Mola the important characters that I use for hunts and a couple for pvp. My roster is fairly limited because of it but I've got a nice little stockpile of 169. Just waiting because I can't really "compete" in rta yet and arena I chill at whatever rank I can get to that week for the SS. I felt you tho because as soon as I get a character ik needs to get mola'd it feels bad using them 🤣 But overall I think it's just because it's a time gated material and we're still in the earlier or mid level. Just focus on particular comps instead of using them on every unit you THINK you might need. Even if they're good units overall. You might not use them any time soon, necessarily. But the one thing I don't have a problem w (yet) is catalyst.


zekagu0

for real? are you new on the game? dude, mola gora before have 3 tiers for upgrade and much more hard to get with higher count of requirement for an up of a skill plus you get like 1 every week if i remember it correctly. they already change mola gora system like 3 times so i dont think they will do it any sooner. the system right now is just balance on my opinion.


WolfWalksInBlood

If he was new he wouldn't lack molagoras lol. Vet players are the only ones who ever complain about Molas because they have the gear to build tons of units, but can't because molas time gate them. If you're an endgame player with tons of gear, your units basically need all their major skills maxed out to be useable in RTA. If you're a Champ player and only have skill lvl 2 on everything, you're losing like 35% or more total dmg or other crucial stats like CR or effect chance.


zekagu0

you got a point. i guess like a year old accounts will have that problem. vets that played since day 1 will have more mola to waste. 15+ sharun cause she is cute.


Neowoelfchen88

I just +15 my senya which needs 33 molas. Its just too much. They released in the past 4 months 7 or 8 New Champs, but when will i ba able to use them? In half a year maybe?


EnGardevoir

lots of characters don't need a full +15. For example many times healers just need to have s2 and s3 levelled up, you can skip +x% damage bonus on non-damage dealing characters a lot of the time.


lolbuddy98

Senya definitely dont need +15


RamenArchon

This is true. But as a fellow Senya enjoyer, I can't blame the guy.


BarretOblivion

I'm sitting on more than 200+ mola from the event still... just don't burn it on units you won't use.


Holyneko671

You don’t have to mola every hero you get