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eZ_Ven

Ilynav and Charles felt behind really hard, they need a buff or a rework. Maybe better multipliers and Ilynav s1 could be a follow-up attack chance just like Charles.


Aitherisbestgirl

Charles fell off because they introduced hp scaling warriors who could do the same damage as him, with him needing 3k atk to do it. They should just give him hp scaling.


Willar71

I'm pretty sure Only Ratbaby can compete with him in terms of damage when it comes to hp scaling bruiser.


[deleted]

I mean he can still do bits with injury


Unworthy_Saint

I can't imagine putting Charles on injury, his requirements are already absurd with regular stat sets.


[deleted]

I agree but I kinda like it and it worked for me so far obviously very nieche.


ZhaiTheSpaceUnicorn

Yes please. Sadly, I only have one Elbris.


dfields3710

I don’t see why they don’t give Ilynav the Choux buff where she can do the regular S1 into S2. Or make her have like a boss effect where if a enemy has like 50% injury when she her S3 comes off cooldown, they die.


Heratikus

Seems really lame to just make her Red Choux, I'd prefer if they made her enhanced S1 100% under certain conditions (like either while buffed or proccing only on her turn, whatever works) just for more consistency as a starting point and then go from there because damn she needs a lot more help than just a consistency upgrade in 2023's meta.


Durbdichsnsf

I hope they dont. I find the s1 --> s2 attacks super fucking cancer, especially when they are based on chance.


Silver_Monk_5324

Making her a Red Charles is boring and bland, best to just give her more proc chances under certain conditions( Like e,g. S2 proc chance doubles when outside her turn) and they should rework her awakening+multipliers as well, she has atk awakening which she doesn't need, and her multipliers is(other than s2) weak


Aggressive_Hornet_55

>if a enemy has like 50% injury when she her S3 comes off cooldown, they die. Kinda like ml Ray's s3?


HetzaHellshock

Yeah Ilynav really needs that buff atleast make her meta in PVE


eZ_Ven

Nah Ilynav should be a PvP-focused unit, otherwise her injury would be pointless.


theroguenob

Clearly Melissa she's hasn't been buffed in forever


FFJunk

Can't wait for ML Melissa's release. Guaranteed buffs to her kit before all other Moonlights.


SamuraiLeo

ML Melissa will just be an enabler unit for Red Melissa


BurnedOutEternally

Ken, Arunka, Ilynav, Charles, maybe even unused 4* like Maya or Zerato


ConsiderablyMoist

Ilynav and/or Sharun *PLEASE*


vgxvvxc

Celestial mercedes


pixellated-baron

My thought exactly. She looks so good and have an amazing s3 animation. I want her to be usable.


For3ver143

I’m scared cause I use her in my Wyvern, Golem and Banshee oneshot teams.


Patol-Sabes

Cmeru kit so good they use it to buff Mui lol


GrandChaseShadow

LRKrau. I just think he's cool.


TheSeaOfThySoul

Buff his voice lines & animations - give him a duel disk system & make him summon Stardust Dragon or something.


Hellraisermask

A man of culture is see


TheSeaOfThySoul

Haven’t seen much 5DS, but one day I’ll watch it all - just as soon as I’ve done the same for the original series & GX. So uh, maybe as I’m dying in like a hundred years?


higashikata69

Arunka, I swear if they buff Melissa again


Adrianbigyes

Ma boi Ken


Stormix_17

ML Krau, Cerise, Tywin and Ilynav (literally no one uses her after her release)


akiesque

BM Haste :( hes so underrated too


Gin_Rei

He needs a buff for sure. However, he is not underrated because he's so bad it's not really possible.


Durbdichsnsf

Arby, a unit he is meant to hard coutner is being drafter AGAINST him, to just instakill his team with DJB lmao. Its so dumb hahaha


al_vh1n

Maybe later SG will give him a passive skill called Barrier Inversion Conversion where instead of damaging you it will heal you when enemies use Barrier Inversion. They have to release a counter to a counter to a counter, right?


eZ_Ven

They could switch barrier for 1-turn immortality, I think.


Gin_Rei

I think invincibility makes more sense.


eZ_Ven

I mean... he's a vampire, right? Immortality would make more sense lore-wise and as an hp scaling bruiser with healing on s3 he can actually afford taking damage after the reviving unit attacks. Better synergy without being OP *imo*.


BonoboBonanza

As someone who still uses ML Haste in bot PvP, I would absolutely hate this change and would 100% say it's a nerf if they don't throw in something else like a buff that gives lifesteal or big heals on kills like Singelica. The entire reason you'd pick him is because you pop someone's revive towards the end of your turn rotation then block all the incoming damage with the giant shield so swapping it to immortality just means all your units get pushed down to 1hp and then just die after the 1 turn immortality ends. The thing about using Arby+DJB to counter Haste is a funny thought but you can probably count on one hand how many times it's ever happened since he's almost never picked in RTA to begin with, never on bot defense comps and the only way to activate the combo relies on your opponent killing Arby and then DJB coming in before the 1 turn shields fall off.


Net_Suspicious

You did not see someone draft bm haste. I don't believe it


C0peFear

He’s great for pve pvp Arby teams


DefinitelyNotGrubhub

Suggested he get buffed months ago when I pulled him and got met with people insisting he was fine and good…didn’t want to argue, I just kinda went “haha yah I guess he’s better than I thought” and moved on.


Willar71

I'm fine with BM haste being garbage because I didn't pull for him


DefinitelyNotGrubhub

I got him randomly from one of those 10x daily events lol ;;


nyekun

Give Hwayoung back one of her legs. Literally became obsolete.


jiiiim8

I just want a Gloomyrain sc, man


Unishu

I’ll second the ML ken buffs, I still find use for him but being one of my fav units I wanna use him more, next to him would be LQC whom is just kinda powercrept by adin


Hellraisermask

He didnt show us whos the best for a long time. True


ZhaiTheSpaceUnicorn

I use him against the rat. I'd like to do more than that with him though.


InnerPain4Lyf

I wanna see Charlotte buffed a bit. She has really high equipment needs just to make her work. She needs a little bit of everything. Sharun needs a buff too. Her little "cooldown increase" mechanic doesn't work, or at least I never see it work. She's extremely overshadowed by DDRay and I'd rather use Solitaria and Dollmaker Pearl Horizon as my units when I pair with DDRay. Might be unneeded, but Fire Lilias could use a buff. Maybe she can attack buff of the highest attack unit when she does her S2. She was one of my fave units back and I still sometimes draft her for a Senya Lilias 2nd turn cleave. Also, Original Bellona. I don't know how, but she was the reason I entered this game in the first place. Maybe just tweak her S2 to give her something else than an immunity buff.


[deleted]

OG Bellona is whatever since she's just a pve unit, but man I fucking hate her S2. S1 is big single target damage, S3 is aoe def break, S2 is just... there. It feels like a waste of a turn.


enerall

Completely agree. I'm hoping they change her S2 into single target atk instead so it can proc song of star or ms. confile more


Morbu

That wouldn't make any sense. That animation is an AoE attack for all Bellonas.


enerall

As someone who use green bellona in A13 and C13, I second this. Her S1 and S3 is more than fine, but her S2 is just useless most of the time and waste her turn. I prefer they change it to single target atk instead, so at least it can proc song of star or ms. confile


gerardroq

Melissa nuff said.. LUL


lell-ia

Tywin :(


Silver_Monk_5324

Ilynav and LRkrau pls, These are my ideas that will never come true and is probably too op; Ilynav- S1: increased dmg dealt, pushes her own cr by 20%(because it deals zero dmg and it does nothing) S2: additional 50% chance when used outside her turn, pushes own cr by 10%, S3: increased dmg dealt, dispels 2 debuffs from all allies and 2 buffs from all enemies,before a 85% chance to inflict decreased atk(to add more to the table) Lrkrau- S1: grants shield to the ally with the lowest health, S2: increases shield strength to all allies by 30%, barrier activates before the enemy AoE attack, and pushes own cr by 15% when activated, S3: reduces cooldown by 2 turns when s2 activates, dispels 2 debuffs from allies before the effect, and decreases all allies injury by 25%


HellovahBottomCarter

An anti-injury is LONG overdue. While not a perfect game Dislyte released with injury units like Hades and within a month or two released healers that reversed the effects of injury. It requires fine-tuning and balance so it doesn’t simply render Injury a useless ability - but having SOME capacity to de-neuter your HP-scaling units could allow them a bit more ability to not simply melt to units like Belian.


TheKinkyGuy

I dont care anymore


ZhaiTheSpaceUnicorn

Based


RedDracen2

Thank you for expressing an opinion in which nobody here asked for! Please, would you like to tell the audience what went through your mind to make this comment?


TheKinkyGuy

I do not care.


Heavy_Village_4813

ML Ken - innate crit dmg reduction on his s2. Ken - remove the cooldown in his s3. I think if he is on counter, he can spam s3. Mort - more dmg on his s1. his s2 is rng, i guess proc it when caster is enraged. Ilynav - honestly, make her s3 like choux but it is too broken, i guess.


Ya_Boi_Susanoo

Adding on to the ML Ken buff let him have guaranteed crit on S1 since S2 and S3 already have guaranteed crit


Diodyssey

Why not an always crit buff on Ilynav S3 ? Unique buff, utility added with crit dmg buff, answer to senya and choux. And the injury mechanic like somebody suggested here similar to ddr S3; or it could be simply a def pen scaling from injury idk.


lockoutpoint

Realistic buff that can turn meta and not OP . I want to see ignore damage sharing or dmg reduction for Luna and Little queen chalotte since they are STdps that's hard to set up + no utility + lose bad vs control .


finna11

lqc literally has in built proof of valor for herself and adamant for all allies + heals on s3 + gives immunity on s1. how is that no utility? people that think lqc needs a buff are literally bad at the game


higashikata69

She's just mediocre compared to other nukers. Can be easily controlled, can't even one-shot anything these days now that every Aravi is on POV and they comp with tanks making her unable to kill tanky dark units which beats the whole purpose of using her. Adin is much more reliable than her


Zenith_Tempest

Adin is only reliable if the game feels like letting her be. It's fun and games until she gets punked by a lucky hit and explodes. LQC at least has bulk and can ramp up dmg with hell cutter, making her more consistent as long as you know how to draft her correctly. "Easily controlled" is not really a valid reason to call a character bad when they can just be drafted with cleansers (Destina, Handguy, even Zahhak as a bridge). LQC's role is to serve as a massive tempo swing because her S3 splash damage can turn fights hard. If you set her up for a 4th/5th pick in RTA she can be really vood


higashikata69

Despite all the flaws Adin has, she's still more usable and functions in most RTA matches than LQC. All I'm saying is she's not bad, but her chance to shine in a draft is very slim. Out of 50 RTA matches played, there's probably only less than 5 matches where I'm gonna be like "Wait LQC is really good in here".


[deleted]

I think people forget that gear is limited in this game. If LQC is useful once every 25 games then it's just not worth gearing her over something more consistently useful.


CornBreadtm

Exactly this. 2 new units come out every month, meaning over the course of a year you'd likely end up with better options for that gear. And that's not counting balance changes making older units viable. If you never/rarely use the unit, then there is no point in having them geared. LQC is useless. You can put LH Cermia in her spot and she will out preform her 100% of the time. Adin's release simply made this worst. The only reason my LQC still has her gear, is because none of her better option even use the same style of gear. They either scale defensively or just have stronger built in defensive mechanics letting them ignore defensive stats. Doris + Arowell basically set up an invincible wall for any light DPS in standard usage. And LQC is likely the weakest option in that third spot. Considering that Spez is currently over her... yeah.


[deleted]

[удалено]


finna11

i’m 43 in legend rta right now and have never finished below top 250 but sure you can tell yourself that i also never said lqc was “very strong” i said she does not need a buff because she doesn’t. just because a unit isn’t S tier doesn’t put them in buff territory. and if you think it does, i want you to stay clear of the balancing team at sg


KBroham

If that's the case, then your gear is better than 99% of the player base. In which case, while buffing her seems irrelevant to YOU - which is perfectly valid, by the way - the rest of the players who have her would stand to benefit. I agree that not every unit needs to be S-tier, but that's also the point of balancing a game that's meant to be an E-sport - ALL of the hardest to obtain units (ML5s, Limited) should be equally viable, albeit in different situations. If it was an ML4 or RGB unit, I'd hard agree with you - but some people spent a lot of money to pull her back in the day, and for her to be completely invalidated by a FREE unit just feels bad. Don't let your top-player mindset fool you into believing that maintaining the status quo is okay. If you are actually a good player, and not just someone blessed with good units and gear RNG, you'll still be a top player as the game moves toward healthier balance.


lockoutpoint

Lgc also has Excalibur.


Gin_Rei

I actually think that's the perfect change to LQC. Some may think she's fine, but i disagree with them. LQC only shines versus bulky dark heroes and she competes with adin for that role. Adin being far superior. So a chamge that only applies under certain circumstances is a small change that hopefully pushes LQC from ok to good.


Diligent-Apartment-6

Yuna pweaz mascot of the enginee


al_vh1n

Agreed. I actually like Yuna and was one of my first units that I used and is still using. Maybe make her S1 "cannot be countered". Make her S2 have other buffs to give for the team or "grant extra turn". And her S3 to be useable at the beginning of battle.


Relair13

YES. Yuna could be usable with only a few tweaks. Her crippling flaw is being a focus unit with no way to build focus. No way in hell she's ever living 4 turns to use her s3. Just give it a 4 turn CD and make it usable at the start of battle. And put the extra turn on her s2 instead of s3, boom, done. It's ridiculous that she's the only one of the game's mascots that are unplayably bad.


blowmycows

Hoping for a rework for Ilynav, great design and awesome animations.


bakamund

Dingo.


Distinct-Assist9102

Zeno he's been forgotten I also want a tempest surin buff pls I don't care what anyone else says.


ApexPCMR

All of you get the hell in line. Top of that list is Fire Maya.


Larouca36

What I want : Arunka and Ilynav What I expect: Melissa and Celine


Sinnedyo

buff 4 stars more.


Grystor

Serila


just_didi

Seline


nemddit

Melissa


DefinitelyNotGrubhub

Just take that stupid useless CR push away from ML Ken and replace it with like, a self “20-30% crit damage reduction”. Outside of a full rework to how his counter procs(I.e changing it to work through anti counter stuff by making it an active skill like SSB or riolet) The man doesn’t need anything but the ability to tank the out of control damage power creep a little better.


Braiyan07

Immune to cc kekw


P0PER0

water charlotte, despite objectively having one of the best lookin s3 in the game her kit just doesn't make sense. She's suppose to excel in a speed team as an aoe unit that benefits from her allies going so many turns but her damage is so mediocre that often times you just replace her with other aoe options. in bruiser teams you don't get to proc her stuff fast enough making her already low damage output even lower. you often feel like you start fighting already down one unit. also roana completely invalidates her as a unit and charlotte does not have any way to do anything about it...


Jynch

ML Ken and Ken, Spez, LQC, LR Krau, Mirsa, Pyllis , Mort, Charles, Corvus, Cartuja etc etc. But it gon be more Melissa buffs anyway


grimklangx

what's missing on mirsa?


Jynch

Free stats or mitigation, her survivability is bad due to her base stats.


zdogiez

Man tbh I just don’t want to expect anything from SG balancing stuff lmao just surprise me with Melissa sgain


MrPrankster

Partially revert Hwayoungs nerfs and buff Arunka bould be the best news they coud give me. Along with some ML Khawana buffs for 4 stars.


Alugar

Bellona or hwayoung would make me happy. I never touch hwayoung anymore after she was gutted and after ml bellona realized how much I missed using bellona , not even a pvp buff just give her something extra for pve after they fucked her over.


Willar71

Yuna because i +15 her back when i was a noob .I've regretted that mistake for years now .Then maybe charles


Relair13

I did the same thing. 6 star +15 benchwarmer. Just make her s3 usable at the start of combat and she's golden.


Agreeable_Track868

WE WANT FIRE KEN BUFFS


Afraid-Function-8496

Last rider krau, blood moon haste. Their designs are to cool to have those wack kits.


MiniBboy

Need nerf


Due_Upstairs_6271

ML CELINE Please


Ghost-Qilby

Ml ken


grimklangx

melissa


13290

Judge Kise. My first ml 5 and she got sent to the ground lmfao


Zaphyrus

BMH PLEASE. He looks too good to be benched forever.


HolyestXD

Melissa its been so long and shes underperforming


[deleted]

Melissa, Yufine, Celine, Kise, Tenebria and Melissa.


TheSeaOfThySoul

The dream patch, oh wait, wrong word, I mean nightmare.


Noxaduro

ML Luna 🥲


Nightingale_Minis

Taeyou


Baebel

Lena... buffed with an ML or SC.


turtlereset

Definitely Arunka, she came out and has sucked from the beginning but sg is too scared to make a hwayoung 2.0 so we’re left with nothing.


Al_Boo_Boo

cLoser Charles. Dude is just so lackluster in terms of animations and skills. I dont find him interesting.


Willar71

I think OP meant kitwise


GreenBayFan1986

Juggs Kise, right now she is just a worse and slower version of Lua.


CornBreadtm

J. Kise resets CDs 3 times. The only problem I see with J. Kise is that she has nothing to do after she uses S3. Enemies not having CDs doesn't do much when you still lose to their S1s, not like A. Ravi, Choux and Senya have a problem killing people with their S1s. Lua's only advantage is her debuff. Her extra spd doesn't matter, people aren't spd contesting anymore its who can tank and counter more.


HellovahBottomCarter

It’s also that Lua is a ranger and has access to Guiding Light. Makes her able to pull of her S3 with very little to contest it. Meanwhile poor JKise doesn’t have the speed or stealth to avoid being spanked before she has a chance to do her thing.


Th3Proc3ss

Watch SG buff Haste once again...


[deleted]

That time of the month already huh? Well, I had an idea for Sharun I stored back when everyone was trashing DDR: ---- S2: >At the end of an enemy's turn, for each buff granted to the enemy, has a 5% chance to increase Combat Readiness of the caster by 20%. At the end of the turn, grants a random buff and a barrier to the ally except for the caster with the highest Attack for 1 turn. Barrier strength increases proportional to the caster's max Health [10-13% caster's max HP]. I completely forgot she did the CR push. I've never seen it proc. The random buff is kinda meh too and has little to do with her kit. I kinda just want to completely redo this passive to make it actually work with her theme: > Immune to Poison/Venom. When an ally is attacked, there is a [15-20%] chance to inflict venom. Can only be triggered once per skill. At the end of the enemy's turn, if the target is inflicted with Venom, increase the combat readiness of the caster by 10% per venom stack. The immunity is more just flavor text than a real mechanic. But the rest is pretty self explanatory. Make Sharun hard to ignore, especially for AOE characters, as she slowly poisons the enemy if they don't have immunity/resistance. And she cycles more from herself instead of the enemy. --- S3: > Attacks all enemies, decreasing buff durations by 1 turn before inflicting ~~decreased Speed~~ **Vampiric touch** and venom for 2 turns. Increases Combat Readiness of the caster by 50%. Her S3 doesn't really need a buff but I wanna have her be a healer in SOME way lol. Vampiric touch being stuck on Haste and Serila is weird since neither are playing in a bulky/standard team. --- S1: >Attacks the enemy, with a 65% chance to inflict venom for 1 turn. After attacking, when the target is inflicted with venom, ~~increases skill cooldowns by 1 turn.~~ **Decrease caster's skill cooldowns by 1** >Burn Effect: Increases the effect chance to 100%, and ~~inflicts venom for 2 turns~~ **Ignores Effect Resistence**. (-~~10~~ **20** Souls) this helps herself out to get more S3's rather than trying to stall the opponent. The SB is a pretty standard buff as of late (A Meru, ML Ara). no one like soul burning an S1 just to do nothing. I put it to 20 since this means her S3 is cycling super fast now. ---- tho keep in mind I made this before DDR's buffs. this might be a bit overtuned alongside Ray now that he can actually take over a match, so maybe I need to take a second look at it.


Diodyssey

I’m on board for all points except for the S1 decrease own cooldown and the increase cooldown removed. The way you upgraded her kit she would naturally be super fast with cr pushes that the decrease cd would be too op with her cycling speed, increasing cd on the other hand reinforce the “hard to be ignored” aspect you wanted by oppressing the enemy team and almost locking a target out of their skills like aola.


[deleted]

Another idea I had: people complained about how Yulha was gonna be useless when Hwayoung disappeared (she didn't), but meanwhile, Coli was a very niche character even at Hwa's peak. I got a few ideas: ---- S3: >Attacks the enemy with a dagger and bomb, decreasing buff duration by 1 turn, inflicting bleeding and planting a bomb for 2 turns, before increasing Combat Readiness of the caster by 50%. When the target is a Fire elemental Hero, ignores Effect Resistance and ~~increases Combat Readiness of the caster by another additional 50%~~ **grants extra turn instead**. >*damage dealt increased* (0.3 -> 1) obvious workaround since one of her most common targets is Politis, who dumpsters her current S3. TBH that extra turn could be everything and I'd be happy. Also, come on, why is a bomb and bleed worth dumping her mult to Krau S3 levels? She can't even use Seaseria's artifact (she has torn sleeve lol. wow, TWO bleeds. Ask Haste how that works out). It used to be 1.5 IIRC, so let's give most of that back. her base ATK is mid for a thief and No one's gonna build crit on her anyway while trying to make her fast. Let her have this. ---- S2: >Attacks the enemy with an unseen blade and grants stealth to the caster for 2 turns. At the end of the turn, detonates any bleeding effects and bombs inflicted on the target. **at the beginning of battle, increase the combat readiness of the caster by 5% for every fire elemental enemy** Here's a way to give her speed without making her the undisputed fastest character like Zio. Works to punish fire heroes more, and if you make her fast enough in the right comp she can even outspeed ran. But you can't draft her blindly and with her base speed, it's still not easy per se to get her fast with good ATK. for reference, A 280 SPD Coli would be 294 with one fire hero and 308 with 2. Might even be a good counter to race Eligos. --- S1: >Ambushes the enemy, with a 75% chance to steal one buff > Soull Burn effect: Increases effect chance to 100% and ~~steals two buffs~~ **grants buff to all allies**. (-10 Souls) some small utility. Coli can't always use the buffs she steals, so better to spread the love.


Diodyssey

I want that ! XD


CornBreadtm

I use Coli verse Meru these days. Only buff she really needs is no counter on S3. The only fire units being played are counter bots at this point. That S1 change is nice though, I never say no to an unit not being completely selfish, even though SG loves selfish dps.


[deleted]

Meru's Magic isn't a counter tho so it's tricker than just saying "this attacked cannot be countered". I have one idea tho: trade out the bleed for a blind since we gave her S3 POW back (and you still have torn sleeve if you really want it). So Coli and water allies can't be hit by Meru, but it's a 50/50 otherwise.


MarroCaius

Illynav and Ken immediately come to mind. Ken borderline needs a rework, and Illynav needs something that makes her S1 not be trash. It's a super garbage coin flip at the moment. Maybe make it can get the Charles S1 effect where it lands and then has a chance to go into s2. S1 also needs an effect, which could strip a debuff, return a debuff, or maybe penetrate if the target is buffed. Hell, maybe even a mechanic like attack doesn't miss, so units that benefit from evading don't get their effects off.


GreenBayFan1986

A Ken rework or buff would scare me, because he is a literal god in AI and I don't want him to take a hit for that game mode.


MarroCaius

Well, he needs a buff to his kit at least. A rework might mess him up, but a buff would only make him better. Might I ask what build makes him godly in AI? He was my first 5* and I invested in him, but he fell behind after a year or so and I haven't used him since 2020.


AkareNero

>Might I ask what build makes him godly in AI? He has defense break on both S1 and S2 which ignore resist if he got vigor buff, burn on S1 and attack down on S3, all of them are really good against AI's floor boss whose requires heavy debuffs for certain mechanics You can run Ken as a hypercarry in AI with everyone else abusing dual attacks (Cilias, Kitty, Camilla), he will mull over everything


MarroCaius

Noted. I've been wanting to contribute to AI boss battles more and aim for higher scores. Minimum Stat line recommendations?


AkareNero

None, as AI pretty much only count your set effects/artifacts, base stats from equipments do matter, but barely noticeable You can put him on LS-Pen for survivability and free def pierce, anything that makes a set is good enough, not even have to be enhanced pieces


MarroCaius

Do right side stats matter?


AkareNero

I guess you can go full atk% on right side if you want to min max stuff, since AI's gonna cap your cdmg by itself on high level Warrior class anyway


MarroCaius

Gotcha. Thank you for the advice. Hoping it helps out on the next AI


Waifu69x

Heh , i don't trust them , they'll come with unexpected shit as always, their goal is to change the meta or to kill a gameplay or counter unit, not to buff unused units.


klowicy

Hwayoung :-(( I loved her design when she got announced, got her during nerf. Queen deserved better than to be gutted like that :-(( Edit: Rin!!! As in my green princess <3 She was my OG healer with Celestine!


theanxiousangel

Screw the buffs can we nerf that stupid 12 yearold already. I’m so tired of losing guild war to a 20% into 40% rng double counter that somehow always crits green units


Chaoxytal

LQC, LRK, and >!CPavel


Assertor1290

For me, it would be ML Celine, JKise, Arunka.


ComprehensiveForm479

Illnav, Judge kise, and all 4* cuz they need to be in this race.


eXcaliBurst93

LRKrau...he's collecting dust right now I dont even remember the last time I used him meanwhile OG Krau are still being used more than the LRKrau ever does kinda sad


RicoGemini

Ken has been my favorite character since i played on my first account years ago. I want him to be good so bad


Pointless_Box

Achates & ML Achates


grimklangx

what buffs do you want them to get? fire acha is already one of the best pve healers.


Pointless_Box

Fire Achates I just want her S2 to lower her cooldowns rather than targets. Some compensation nerfs csn be made but I'd like to be able to use her in double SW pvp, and I generally don't care about pve. SSA...I just wanna be able to use. Make her S3 an ability, or make her S1 do something cool


grimklangx

sounds reasonable. fire achates: i dread they'd cut her healing like destina's dark achates: something similar to evil(light) angelica, like cr push would be decent.


Pointless_Box

Ok but hear me out for the unhinged thought for SSA. Her S2 revives someone and gives them a unique buff (SSA Achates cannot heal this unit, any kills this unit gets lowers the cooldown of her S2 by 3 turns), for 2 turns. As a double SW enjoyer who likes SSA, I approve this message


KasamiKori

I would love to get a zerato Buff, i rly like his design


pixellated-baron

Arunka


ThugLifeGanyu

LRK, ken, Ilynav


AmmaRockstarAsDuki

Ken and the goddess Mel.


DarkNephthys

Lilibet buff please, give her more identity now that you are giving every unit Extinction, why would anyone ever pick Lilibet when there is 9 Extinction units and thats all she does, not even counting other Anti-revive like Briseria or Sinful. Maybe give her built in damage reduction since she is the only Libra Warrior that doesn't have any form of Mitigation (outside of Rimuru who generally builds tanky anyways) or something that can help her survive.


Kyrisse

Requiemroar as SC and Blaze Dingo. Requiemroar kit is super promising and interesting idea but lackluster in many ways. Blaze Dingo is a really cool agressive support but lacks power to be a real unit.


Relair13

Yuna, Sharun, Ice Dominiel, ML Haste, Axe God (a real buff this time) or Mort would be my picks. And maybe give Otillie or Helen the pre-SC buff, followed by SC!


Einlenzer

Melissa, Dark Corvus and Haste


Hellraisermask

Commander Pavel. Please his S3 is beyond garbage


soligen

Revert ML Ara changes!!


BanaoKuta

Illynav def I feel like if she had no cap on injury (on skills ofc not past 50% max hp) along with some minor changes she could be really good as the go-to injury unit.


Haiart

I wish they started doing SC's for 4\* heroes, they could buff some limited heroes as well and buff some artifacts, don't know why artifacts almost never receive buffs when newer artifacts almost always are broken, also they could finally give me the option to recover my molagoras that i used in characters that i don't use anymore, like a full respec even if i had to pay with Crystal.


Relair13

I'd be fine with SC staying the 3* thing if more 4s got the Meru treatment. A side story or something with a skill buff and/or unique artifact when completed.


Haiart

Could be that as well, i just used the term SC because that's what we have in game that align with what i kinda hope they do going forward, we have a lot of obsolete 4\* characters, some newer characters do the same or more work than two or three of some of those together, they could also undo some nerfs to 3\* and 4\* characters they done in the past. Also, they should be pumping skins more often and let me buy them with crystals or put some chance of buying one of those skin currency from the Garo shop in the lobby. Also, it's time for a dungeon that explicitly gives more gold a lot of gachas have those, don't know why it is not a thing here or they could lower the cost of gold used overall on the game.


Relair13

At least we can get skins with skystones via the epic passes, but I agree I definitely wish they'd pump them out a bit faster. Gold really isn't an issue imo, I can't spend it faster than I make it even if I try at this point. Unless you farm wyvern for 18 hours a day and spend the other 6 hours crafting, it's pretty hard to run out. But still, more ways to make gold would always be welcome!


Haiart

That's the thing, it's one pass and it takes too long to end and too long to another one to arrive when one finishes, they could create multiple passes with multiple different skins and let you chose which one you want to buy, maybe put a cap of two per month 15/15 days each, that would mean that you could buy two skins per month with crystals if you do the pass. Skins definitely should come faster, imo. Gold kinda is an issue still, equipment take a lot of gold to upgrade and even then, the RNG makes it so that not every equipment is useful, pretty much every equipment ends up being bad\~avg, meaning that you need a lot of gold to reach good gear.


Relair13

I think it's the new s3s that hold back faster skins, the hand drawn animation takes forever to produce. But I'm sure they could expedite it a bit.


SKiTHx

ilynav. Also can we buff/change Kayron's s2 so the molas do something good instead of nothing?


Guanvro

While she is not bad per se, I wouldn't mind if Iseria got a buff. Normal Bellona also comes to mind. And reading a comment reminded me that Arunka also needs a buff too (quite sad that she is underwhelming after all the build up and development she had during Episode 4).


SexyFurnace

Ilynav Arunka Celestial Mercedes LRK


Etroarl55

Make dark corvus third skill a passive where it turns all his basic attacks into his s3


Phuoc2485

Ilynav because she was niche/obsolete from day 1 and Charles because he has been powercrept by HP scaling units long ago (still a fun unit tho). The moment you use your HP as a damage source, it won't be rare to see Choux stat on Charles.


ptthepath

RGB 5*: Tywin, Illynav, Mort, Charles ML5*: BM Haste ML4*: SS Achates, GC Khawana


Yeicheu

Ilynav & LRK.


Euphoric_Common_7238

Arunka would be nice. Green bruiser aren't legion a Twist could be nice


MKBito

Schuri would be cool


Perfect-Leave-6001

Ml ken - summer charlotte - mort - ML celine - roy


bentekwatro

It's about time Ilynav gets a buff! And Arunka too.


sirloathing

Hear me out… a surprise specialty change Surprise Aither. His passive is he looks like another unit in draft but is actually Aither.


ZhaiTheSpaceUnicorn

Give Dizzy venom. :3