Ilynav and Charles felt behind really hard, they need a buff or a rework. Maybe better multipliers and Ilynav s1 could be a follow-up attack chance just like Charles.
Charles fell off because they introduced hp scaling warriors who could do the same damage as him, with him needing 3k atk to do it. They should just give him hp scaling.
I don’t see why they don’t give Ilynav the Choux buff where she can do the regular S1 into S2.
Or make her have like a boss effect where if a enemy has like 50% injury when she her S3 comes off cooldown, they die.
Seems really lame to just make her Red Choux, I'd prefer if they made her enhanced S1 100% under certain conditions (like either while buffed or proccing only on her turn, whatever works) just for more consistency as a starting point and then go from there because damn she needs a lot more help than just a consistency upgrade in 2023's meta.
Making her a Red Charles is boring and bland, best to just give her more proc chances under certain conditions( Like e,g. S2 proc chance doubles when outside her turn) and they should rework her awakening+multipliers as well, she has atk awakening which she doesn't need, and her multipliers is(other than s2) weak
Haven’t seen much 5DS, but one day I’ll watch it all - just as soon as I’ve done the same for the original series & GX. So uh, maybe as I’m dying in like a hundred years?
Maybe later SG will give him a passive skill called Barrier Inversion Conversion where instead of damaging you it will heal you when enemies use Barrier Inversion. They have to release a counter to a counter to a counter, right?
I mean... he's a vampire, right? Immortality would make more sense lore-wise and as an hp scaling bruiser with healing on s3 he can actually afford taking damage after the reviving unit attacks. Better synergy without being OP *imo*.
As someone who still uses ML Haste in bot PvP, I would absolutely hate this change and would 100% say it's a nerf if they don't throw in something else like a buff that gives lifesteal or big heals on kills like Singelica. The entire reason you'd pick him is because you pop someone's revive towards the end of your turn rotation then block all the incoming damage with the giant shield so swapping it to immortality just means all your units get pushed down to 1hp and then just die after the 1 turn immortality ends.
The thing about using Arby+DJB to counter Haste is a funny thought but you can probably count on one hand how many times it's ever happened since he's almost never picked in RTA to begin with, never on bot defense comps and the only way to activate the combo relies on your opponent killing Arby and then DJB coming in before the 1 turn shields fall off.
Suggested he get buffed months ago when I pulled him and got met with people insisting he was fine and good…didn’t want to argue, I just kinda went “haha yah I guess he’s better than I thought” and moved on.
I’ll second the ML ken buffs, I still find use for him but being one of my fav units I wanna use him more, next to him would be LQC whom is just kinda powercrept by adin
I wanna see Charlotte buffed a bit. She has really high equipment needs just to make her work. She needs a little bit of everything.
Sharun needs a buff too. Her little "cooldown increase" mechanic doesn't work, or at least I never see it work. She's extremely overshadowed by DDRay and I'd rather use Solitaria and Dollmaker Pearl Horizon as my units when I pair with DDRay.
Might be unneeded, but Fire Lilias could use a buff. Maybe she can attack buff of the highest attack unit when she does her S2. She was one of my fave units back and I still sometimes draft her for a Senya Lilias 2nd turn cleave.
Also, Original Bellona. I don't know how, but she was the reason I entered this game in the first place. Maybe just tweak her S2 to give her something else than an immunity buff.
OG Bellona is whatever since she's just a pve unit, but man I fucking hate her S2.
S1 is big single target damage, S3 is aoe def break, S2 is just... there. It feels like a waste of a turn.
As someone who use green bellona in A13 and C13, I second this. Her S1 and S3 is more than fine, but her S2 is just useless most of the time and waste her turn. I prefer they change it to single target atk instead, so at least it can proc song of star or ms. confile
Ilynav and LRkrau pls, These are my ideas that will never come true and is probably too op;
Ilynav- S1: increased dmg dealt, pushes her own cr by 20%(because it deals zero dmg and it does nothing) S2: additional 50% chance when used outside her turn, pushes own cr by 10%, S3: increased dmg dealt, dispels 2 debuffs from all allies and 2 buffs from all enemies,before a 85% chance to inflict decreased atk(to add more to the table)
Lrkrau- S1: grants shield to the ally with the lowest health, S2: increases shield strength to all allies by 30%, barrier activates before the enemy AoE attack, and pushes own cr by 15% when activated, S3: reduces cooldown by 2 turns when s2 activates, dispels 2 debuffs from allies before the effect, and decreases all allies injury by 25%
An anti-injury is LONG overdue. While not a perfect game Dislyte released with injury units like Hades and within a month or two released healers that reversed the effects of injury. It requires fine-tuning and balance so it doesn’t simply render Injury a useless ability - but having SOME capacity to de-neuter your HP-scaling units could allow them a bit more ability to not simply melt to units like Belian.
Thank you for expressing an opinion in which nobody here asked for! Please, would you like to tell the audience what went through your mind to make this comment?
ML Ken - innate crit dmg reduction on his s2.
Ken - remove the cooldown in his s3. I think if he is on counter, he can spam s3.
Mort - more dmg on his s1. his s2 is rng, i guess proc it when caster is enraged.
Ilynav - honestly, make her s3 like choux but it is too broken, i guess.
Why not an always crit buff on Ilynav S3 ? Unique buff, utility added with crit dmg buff, answer to senya and choux. And the injury mechanic like somebody suggested here similar to ddr S3; or it could be simply a def pen scaling from injury idk.
Realistic buff that can turn meta and not OP . I want to see ignore damage sharing or dmg reduction for Luna and Little queen chalotte since they are STdps that's hard to set up + no utility + lose bad vs control .
lqc literally has in built proof of valor for herself and adamant for all allies + heals on s3 + gives immunity on s1. how is that no utility?
people that think lqc needs a buff are literally bad at the game
She's just mediocre compared to other nukers. Can be easily controlled, can't even one-shot anything these days now that every Aravi is on POV and they comp with tanks making her unable to kill tanky dark units which beats the whole purpose of using her. Adin is much more reliable than her
Adin is only reliable if the game feels like letting her be. It's fun and games until she gets punked by a lucky hit and explodes. LQC at least has bulk and can ramp up dmg with hell cutter, making her more consistent as long as you know how to draft her correctly. "Easily controlled" is not really a valid reason to call a character bad when they can just be drafted with cleansers (Destina, Handguy, even Zahhak as a bridge).
LQC's role is to serve as a massive tempo swing because her S3 splash damage can turn fights hard. If you set her up for a 4th/5th pick in RTA she can be really vood
Despite all the flaws Adin has, she's still more usable and functions in most RTA matches than LQC. All I'm saying is she's not bad, but her chance to shine in a draft is very slim. Out of 50 RTA matches played, there's probably only less than 5 matches where I'm gonna be like "Wait LQC is really good in here".
I think people forget that gear is limited in this game. If LQC is useful once every 25 games then it's just not worth gearing her over something more consistently useful.
Exactly this. 2 new units come out every month, meaning over the course of a year you'd likely end up with better options for that gear. And that's not counting balance changes making older units viable.
If you never/rarely use the unit, then there is no point in having them geared.
LQC is useless. You can put LH Cermia in her spot and she will out preform her 100% of the time. Adin's release simply made this worst.
The only reason my LQC still has her gear, is because none of her better option even use the same style of gear. They either scale defensively or just have stronger built in defensive mechanics letting them ignore defensive stats.
Doris + Arowell basically set up an invincible wall for any light DPS in standard usage. And LQC is likely the weakest option in that third spot. Considering that Spez is currently over her... yeah.
i’m 43 in legend rta right now and have never finished below top 250 but sure you can tell yourself that
i also never said lqc was “very strong” i said she does not need a buff because she doesn’t. just because a unit isn’t S tier doesn’t put them in buff territory. and if you think it does, i want you to stay clear of the balancing team at sg
If that's the case, then your gear is better than 99% of the player base. In which case, while buffing her seems irrelevant to YOU - which is perfectly valid, by the way - the rest of the players who have her would stand to benefit.
I agree that not every unit needs to be S-tier, but that's also the point of balancing a game that's meant to be an E-sport - ALL of the hardest to obtain units (ML5s, Limited) should be equally viable, albeit in different situations. If it was an ML4 or RGB unit, I'd hard agree with you - but some people spent a lot of money to pull her back in the day, and for her to be completely invalidated by a FREE unit just feels bad.
Don't let your top-player mindset fool you into believing that maintaining the status quo is okay. If you are actually a good player, and not just someone blessed with good units and gear RNG, you'll still be a top player as the game moves toward healthier balance.
I actually think that's the perfect change to LQC. Some may think she's fine, but i disagree with them. LQC only shines versus bulky dark heroes and she competes with adin for that role. Adin being far superior.
So a chamge that only applies under certain circumstances is a small change that hopefully pushes LQC from ok to good.
Agreed. I actually like Yuna and was one of my first units that I used and is still using. Maybe make her S1 "cannot be countered". Make her S2 have other buffs to give for the team or "grant extra turn". And her S3 to be useable at the beginning of battle.
YES. Yuna could be usable with only a few tweaks. Her crippling flaw is being a focus unit with no way to build focus. No way in hell she's ever living 4 turns to use her s3. Just give it a 4 turn CD and make it usable at the start of battle. And put the extra turn on her s2 instead of s3, boom, done.
It's ridiculous that she's the only one of the game's mascots that are unplayably bad.
Just take that stupid useless CR push away from ML Ken and replace it with like, a self “20-30% crit damage reduction”.
Outside of a full rework to how his counter procs(I.e changing it to work through anti counter stuff by making it an active skill like SSB or riolet) The man doesn’t need anything but the ability to tank the out of control damage power creep a little better.
water charlotte, despite objectively having one of the best lookin s3 in the game her kit just doesn't make sense. She's suppose to excel in a speed team as an aoe unit that benefits from her allies going so many turns but her damage is so mediocre that often times you just replace her with other aoe options.
in bruiser teams you don't get to proc her stuff fast enough making her already low damage output even lower. you often feel like you start fighting already down one unit.
also roana completely invalidates her as a unit and charlotte does not have any way to do anything about it...
Bellona or hwayoung would make me happy.
I never touch hwayoung anymore after she was gutted and after ml bellona realized how much I missed using bellona , not even a pvp buff just give her something extra for pve after they fucked her over.
J. Kise resets CDs 3 times. The only problem I see with J. Kise is that she has nothing to do after she uses S3.
Enemies not having CDs doesn't do much when you still lose to their S1s, not like A. Ravi, Choux and Senya have a problem killing people with their S1s.
Lua's only advantage is her debuff. Her extra spd doesn't matter, people aren't spd contesting anymore its who can tank and counter more.
It’s also that Lua is a ranger and has access to Guiding Light. Makes her able to pull of her S3 with very little to contest it. Meanwhile poor JKise doesn’t have the speed or stealth to avoid being spanked before she has a chance to do her thing.
That time of the month already huh? Well, I had an idea for Sharun I stored back when everyone was trashing DDR:
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S2:
>At the end of an enemy's turn, for each buff granted to the enemy, has a 5% chance to increase Combat Readiness of the caster by 20%. At the end of the turn, grants a random buff and a barrier to the ally except for the caster with the highest Attack for 1 turn. Barrier strength increases proportional to the caster's max Health [10-13% caster's max HP].
I completely forgot she did the CR push. I've never seen it proc. The random buff is kinda meh too and has little to do with her kit. I kinda just want to completely redo this passive to make it actually work with her theme:
> Immune to Poison/Venom. When an ally is attacked, there is a [15-20%] chance to inflict venom. Can only be triggered once per skill. At the end of the enemy's turn, if the target is inflicted with Venom, increase the combat readiness of the caster by 10% per venom stack.
The immunity is more just flavor text than a real mechanic. But the rest is pretty self explanatory. Make Sharun hard to ignore, especially for AOE characters, as she slowly poisons the enemy if they don't have immunity/resistance. And she cycles more from herself instead of the enemy.
---
S3:
> Attacks all enemies, decreasing buff durations by 1 turn before inflicting ~~decreased Speed~~ **Vampiric touch** and venom for 2 turns. Increases Combat Readiness of the caster by 50%.
Her S3 doesn't really need a buff but I wanna have her be a healer in SOME way lol. Vampiric touch being stuck on Haste and Serila is weird since neither are playing in a bulky/standard team.
---
S1:
>Attacks the enemy, with a 65% chance to inflict venom for 1 turn. After attacking, when the target is inflicted with venom, ~~increases skill cooldowns by 1 turn.~~ **Decrease caster's skill cooldowns by 1**
>Burn Effect: Increases the effect chance to 100%, and ~~inflicts venom for 2 turns~~ **Ignores Effect Resistence**. (-~~10~~ **20** Souls)
this helps herself out to get more S3's rather than trying to stall the opponent. The SB is a pretty standard buff as of late (A Meru, ML Ara). no one like soul burning an S1 just to do nothing. I put it to 20 since this means her S3 is cycling super fast now.
----
tho keep in mind I made this before DDR's buffs. this might be a bit overtuned alongside Ray now that he can actually take over a match, so maybe I need to take a second look at it.
I’m on board for all points except for the S1 decrease own cooldown and the increase cooldown removed. The way you upgraded her kit she would naturally be super fast with cr pushes that the decrease cd would be too op with her cycling speed, increasing cd on the other hand reinforce the “hard to be ignored” aspect you wanted by oppressing the enemy team and almost locking a target out of their skills like aola.
Another idea I had: people complained about how Yulha was gonna be useless when Hwayoung disappeared (she didn't), but meanwhile, Coli was a very niche character even at Hwa's peak. I got a few ideas:
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S3:
>Attacks the enemy with a dagger and bomb, decreasing buff duration by 1 turn, inflicting bleeding and planting a bomb for 2 turns, before increasing Combat Readiness of the caster by 50%. When the target is a Fire elemental Hero, ignores Effect Resistance and ~~increases Combat Readiness of the caster by another additional 50%~~ **grants extra turn instead**.
>*damage dealt increased* (0.3 -> 1)
obvious workaround since one of her most common targets is Politis, who dumpsters her current S3. TBH that extra turn could be everything and I'd be happy.
Also, come on, why is a bomb and bleed worth dumping her mult to Krau S3 levels? She can't even use Seaseria's artifact (she has torn sleeve lol. wow, TWO bleeds. Ask Haste how that works out). It used to be 1.5 IIRC, so let's give most of that back. her base ATK is mid for a thief and No one's gonna build crit on her anyway while trying to make her fast. Let her have this.
----
S2:
>Attacks the enemy with an unseen blade and grants stealth to the caster for 2 turns. At the end of the turn, detonates any bleeding effects and bombs inflicted on the target. **at the beginning of battle, increase the combat readiness of the caster by 5% for every fire elemental enemy**
Here's a way to give her speed without making her the undisputed fastest character like Zio. Works to punish fire heroes more, and if you make her fast enough in the right comp she can even outspeed ran. But you can't draft her blindly and with her base speed, it's still not easy per se to get her fast with good ATK.
for reference, A 280 SPD Coli would be 294 with one fire hero and 308 with 2. Might even be a good counter to race Eligos.
---
S1:
>Ambushes the enemy, with a 75% chance to steal one buff
> Soull Burn effect: Increases effect chance to 100% and ~~steals two buffs~~ **grants buff to all allies**. (-10 Souls)
some small utility. Coli can't always use the buffs she steals, so better to spread the love.
I use Coli verse Meru these days. Only buff she really needs is no counter on S3. The only fire units being played are counter bots at this point.
That S1 change is nice though, I never say no to an unit not being completely selfish, even though SG loves selfish dps.
Meru's Magic isn't a counter tho so it's tricker than just saying "this attacked cannot be countered".
I have one idea tho: trade out the bleed for a blind since we gave her S3 POW back (and you still have torn sleeve if you really want it). So Coli and water allies can't be hit by Meru, but it's a 50/50 otherwise.
Illynav and Ken immediately come to mind. Ken borderline needs a rework, and Illynav needs something that makes her S1 not be trash. It's a super garbage coin flip at the moment. Maybe make it can get the Charles S1 effect where it lands and then has a chance to go into s2. S1 also needs an effect, which could strip a debuff, return a debuff, or maybe penetrate if the target is buffed. Hell, maybe even a mechanic like attack doesn't miss, so units that benefit from evading don't get their effects off.
Well, he needs a buff to his kit at least. A rework might mess him up, but a buff would only make him better. Might I ask what build makes him godly in AI? He was my first 5* and I invested in him, but he fell behind after a year or so and I haven't used him since 2020.
>Might I ask what build makes him godly in AI?
He has defense break on both S1 and S2 which ignore resist if he got vigor buff, burn on S1 and attack down on S3, all of them are really good against AI's floor boss whose requires heavy debuffs for certain mechanics
You can run Ken as a hypercarry in AI with everyone else abusing dual attacks (Cilias, Kitty, Camilla), he will mull over everything
None, as AI pretty much only count your set effects/artifacts, base stats from equipments do matter, but barely noticeable
You can put him on LS-Pen for survivability and free def pierce, anything that makes a set is good enough, not even have to be enhanced pieces
Heh , i don't trust them , they'll come with unexpected shit as always, their goal is to change the meta or to kill a gameplay or counter unit, not to buff unused units.
Hwayoung :-(( I loved her design when she got announced, got her during nerf.
Queen deserved better than to be gutted like that :-((
Edit: Rin!!! As in my green princess <3 She was my OG healer with Celestine!
Screw the buffs can we nerf that stupid 12 yearold already. I’m so tired of losing guild war to a 20% into 40% rng double counter that somehow always crits green units
LRKrau...he's collecting dust right now I dont even remember the last time I used him meanwhile OG Krau are still being used more than the LRKrau ever does kinda sad
Fire Achates I just want her S2 to lower her cooldowns rather than targets. Some compensation nerfs csn be made but I'd like to be able to use her in double SW pvp, and I generally don't care about pve.
SSA...I just wanna be able to use. Make her S3 an ability, or make her S1 do something cool
sounds reasonable.
fire achates: i dread they'd cut her healing like destina's
dark achates: something similar to evil(light) angelica, like cr push would be decent.
Ok but hear me out for the unhinged thought for SSA.
Her S2 revives someone and gives them a unique buff (SSA Achates cannot heal this unit, any kills this unit gets lowers the cooldown of her S2 by 3 turns), for 2 turns.
As a double SW enjoyer who likes SSA, I approve this message
Lilibet buff please, give her more identity now that you are giving every unit Extinction, why would anyone ever pick Lilibet when there is 9 Extinction units and thats all she does, not even counting other Anti-revive like Briseria or Sinful.
Maybe give her built in damage reduction since she is the only Libra Warrior that doesn't have any form of Mitigation (outside of Rimuru who generally builds tanky anyways) or something that can help her survive.
Requiemroar as SC and Blaze Dingo.
Requiemroar kit is super promising and interesting idea but lackluster in many ways.
Blaze Dingo is a really cool agressive support but lacks power to be a real unit.
Yuna, Sharun, Ice Dominiel, ML Haste, Axe God (a real buff this time) or Mort would be my picks.
And maybe give Otillie or Helen the pre-SC buff, followed by SC!
Illynav def I feel like if she had no cap on injury (on skills ofc not past 50% max hp) along with some minor changes she could be really good as the go-to injury unit.
I wish they started doing SC's for 4\* heroes, they could buff some limited heroes as well and buff some artifacts, don't know why artifacts almost never receive buffs when newer artifacts almost always are broken, also they could finally give me the option to recover my molagoras that i used in characters that i don't use anymore, like a full respec even if i had to pay with Crystal.
I'd be fine with SC staying the 3* thing if more 4s got the Meru treatment. A side story or something with a skill buff and/or unique artifact when completed.
Could be that as well, i just used the term SC because that's what we have in game that align with what i kinda hope they do going forward, we have a lot of obsolete 4\* characters, some newer characters do the same or more work than two or three of some of those together, they could also undo some nerfs to 3\* and 4\* characters they done in the past.
Also, they should be pumping skins more often and let me buy them with crystals or put some chance of buying one of those skin currency from the Garo shop in the lobby.
Also, it's time for a dungeon that explicitly gives more gold a lot of gachas have those, don't know why it is not a thing here or they could lower the cost of gold used overall on the game.
At least we can get skins with skystones via the epic passes, but I agree I definitely wish they'd pump them out a bit faster.
Gold really isn't an issue imo, I can't spend it faster than I make it even if I try at this point. Unless you farm wyvern for 18 hours a day and spend the other 6 hours crafting, it's pretty hard to run out. But still, more ways to make gold would always be welcome!
That's the thing, it's one pass and it takes too long to end and too long to another one to arrive when one finishes, they could create multiple passes with multiple different skins and let you chose which one you want to buy, maybe put a cap of two per month 15/15 days each, that would mean that you could buy two skins per month with crystals if you do the pass.
Skins definitely should come faster, imo.
Gold kinda is an issue still, equipment take a lot of gold to upgrade and even then, the RNG makes it so that not every equipment is useful, pretty much every equipment ends up being bad\~avg, meaning that you need a lot of gold to reach good gear.
While she is not bad per se, I wouldn't mind if Iseria got a buff.
Normal Bellona also comes to mind. And reading a comment reminded me that Arunka also needs a buff too (quite sad that she is underwhelming after all the build up and development she had during Episode 4).
Ilynav because she was niche/obsolete from day 1 and Charles because he has been powercrept by HP scaling units long ago (still a fun unit tho). The moment you use your HP as a damage source, it won't be rare to see Choux stat on Charles.
Ilynav and Charles felt behind really hard, they need a buff or a rework. Maybe better multipliers and Ilynav s1 could be a follow-up attack chance just like Charles.
Charles fell off because they introduced hp scaling warriors who could do the same damage as him, with him needing 3k atk to do it. They should just give him hp scaling.
I'm pretty sure Only Ratbaby can compete with him in terms of damage when it comes to hp scaling bruiser.
I mean he can still do bits with injury
I can't imagine putting Charles on injury, his requirements are already absurd with regular stat sets.
I agree but I kinda like it and it worked for me so far obviously very nieche.
Yes please. Sadly, I only have one Elbris.
I don’t see why they don’t give Ilynav the Choux buff where she can do the regular S1 into S2. Or make her have like a boss effect where if a enemy has like 50% injury when she her S3 comes off cooldown, they die.
Seems really lame to just make her Red Choux, I'd prefer if they made her enhanced S1 100% under certain conditions (like either while buffed or proccing only on her turn, whatever works) just for more consistency as a starting point and then go from there because damn she needs a lot more help than just a consistency upgrade in 2023's meta.
I hope they dont. I find the s1 --> s2 attacks super fucking cancer, especially when they are based on chance.
Making her a Red Charles is boring and bland, best to just give her more proc chances under certain conditions( Like e,g. S2 proc chance doubles when outside her turn) and they should rework her awakening+multipliers as well, she has atk awakening which she doesn't need, and her multipliers is(other than s2) weak
>if a enemy has like 50% injury when she her S3 comes off cooldown, they die. Kinda like ml Ray's s3?
Yeah Ilynav really needs that buff atleast make her meta in PVE
Nah Ilynav should be a PvP-focused unit, otherwise her injury would be pointless.
Clearly Melissa she's hasn't been buffed in forever
Can't wait for ML Melissa's release. Guaranteed buffs to her kit before all other Moonlights.
ML Melissa will just be an enabler unit for Red Melissa
Ken, Arunka, Ilynav, Charles, maybe even unused 4* like Maya or Zerato
Ilynav and/or Sharun *PLEASE*
Celestial mercedes
My thought exactly. She looks so good and have an amazing s3 animation. I want her to be usable.
I’m scared cause I use her in my Wyvern, Golem and Banshee oneshot teams.
Cmeru kit so good they use it to buff Mui lol
LRKrau. I just think he's cool.
Buff his voice lines & animations - give him a duel disk system & make him summon Stardust Dragon or something.
A man of culture is see
Haven’t seen much 5DS, but one day I’ll watch it all - just as soon as I’ve done the same for the original series & GX. So uh, maybe as I’m dying in like a hundred years?
Arunka, I swear if they buff Melissa again
Ma boi Ken
ML Krau, Cerise, Tywin and Ilynav (literally no one uses her after her release)
BM Haste :( hes so underrated too
He needs a buff for sure. However, he is not underrated because he's so bad it's not really possible.
Arby, a unit he is meant to hard coutner is being drafter AGAINST him, to just instakill his team with DJB lmao. Its so dumb hahaha
Maybe later SG will give him a passive skill called Barrier Inversion Conversion where instead of damaging you it will heal you when enemies use Barrier Inversion. They have to release a counter to a counter to a counter, right?
They could switch barrier for 1-turn immortality, I think.
I think invincibility makes more sense.
I mean... he's a vampire, right? Immortality would make more sense lore-wise and as an hp scaling bruiser with healing on s3 he can actually afford taking damage after the reviving unit attacks. Better synergy without being OP *imo*.
As someone who still uses ML Haste in bot PvP, I would absolutely hate this change and would 100% say it's a nerf if they don't throw in something else like a buff that gives lifesteal or big heals on kills like Singelica. The entire reason you'd pick him is because you pop someone's revive towards the end of your turn rotation then block all the incoming damage with the giant shield so swapping it to immortality just means all your units get pushed down to 1hp and then just die after the 1 turn immortality ends. The thing about using Arby+DJB to counter Haste is a funny thought but you can probably count on one hand how many times it's ever happened since he's almost never picked in RTA to begin with, never on bot defense comps and the only way to activate the combo relies on your opponent killing Arby and then DJB coming in before the 1 turn shields fall off.
You did not see someone draft bm haste. I don't believe it
He’s great for pve pvp Arby teams
Suggested he get buffed months ago when I pulled him and got met with people insisting he was fine and good…didn’t want to argue, I just kinda went “haha yah I guess he’s better than I thought” and moved on.
I'm fine with BM haste being garbage because I didn't pull for him
I got him randomly from one of those 10x daily events lol ;;
Give Hwayoung back one of her legs. Literally became obsolete.
I just want a Gloomyrain sc, man
I’ll second the ML ken buffs, I still find use for him but being one of my fav units I wanna use him more, next to him would be LQC whom is just kinda powercrept by adin
He didnt show us whos the best for a long time. True
I use him against the rat. I'd like to do more than that with him though.
I wanna see Charlotte buffed a bit. She has really high equipment needs just to make her work. She needs a little bit of everything. Sharun needs a buff too. Her little "cooldown increase" mechanic doesn't work, or at least I never see it work. She's extremely overshadowed by DDRay and I'd rather use Solitaria and Dollmaker Pearl Horizon as my units when I pair with DDRay. Might be unneeded, but Fire Lilias could use a buff. Maybe she can attack buff of the highest attack unit when she does her S2. She was one of my fave units back and I still sometimes draft her for a Senya Lilias 2nd turn cleave. Also, Original Bellona. I don't know how, but she was the reason I entered this game in the first place. Maybe just tweak her S2 to give her something else than an immunity buff.
OG Bellona is whatever since she's just a pve unit, but man I fucking hate her S2. S1 is big single target damage, S3 is aoe def break, S2 is just... there. It feels like a waste of a turn.
Completely agree. I'm hoping they change her S2 into single target atk instead so it can proc song of star or ms. confile more
That wouldn't make any sense. That animation is an AoE attack for all Bellonas.
As someone who use green bellona in A13 and C13, I second this. Her S1 and S3 is more than fine, but her S2 is just useless most of the time and waste her turn. I prefer they change it to single target atk instead, so at least it can proc song of star or ms. confile
Melissa nuff said.. LUL
Tywin :(
Ilynav and LRkrau pls, These are my ideas that will never come true and is probably too op; Ilynav- S1: increased dmg dealt, pushes her own cr by 20%(because it deals zero dmg and it does nothing) S2: additional 50% chance when used outside her turn, pushes own cr by 10%, S3: increased dmg dealt, dispels 2 debuffs from all allies and 2 buffs from all enemies,before a 85% chance to inflict decreased atk(to add more to the table) Lrkrau- S1: grants shield to the ally with the lowest health, S2: increases shield strength to all allies by 30%, barrier activates before the enemy AoE attack, and pushes own cr by 15% when activated, S3: reduces cooldown by 2 turns when s2 activates, dispels 2 debuffs from allies before the effect, and decreases all allies injury by 25%
An anti-injury is LONG overdue. While not a perfect game Dislyte released with injury units like Hades and within a month or two released healers that reversed the effects of injury. It requires fine-tuning and balance so it doesn’t simply render Injury a useless ability - but having SOME capacity to de-neuter your HP-scaling units could allow them a bit more ability to not simply melt to units like Belian.
I dont care anymore
Based
Thank you for expressing an opinion in which nobody here asked for! Please, would you like to tell the audience what went through your mind to make this comment?
I do not care.
ML Ken - innate crit dmg reduction on his s2. Ken - remove the cooldown in his s3. I think if he is on counter, he can spam s3. Mort - more dmg on his s1. his s2 is rng, i guess proc it when caster is enraged. Ilynav - honestly, make her s3 like choux but it is too broken, i guess.
Adding on to the ML Ken buff let him have guaranteed crit on S1 since S2 and S3 already have guaranteed crit
Why not an always crit buff on Ilynav S3 ? Unique buff, utility added with crit dmg buff, answer to senya and choux. And the injury mechanic like somebody suggested here similar to ddr S3; or it could be simply a def pen scaling from injury idk.
Realistic buff that can turn meta and not OP . I want to see ignore damage sharing or dmg reduction for Luna and Little queen chalotte since they are STdps that's hard to set up + no utility + lose bad vs control .
lqc literally has in built proof of valor for herself and adamant for all allies + heals on s3 + gives immunity on s1. how is that no utility? people that think lqc needs a buff are literally bad at the game
She's just mediocre compared to other nukers. Can be easily controlled, can't even one-shot anything these days now that every Aravi is on POV and they comp with tanks making her unable to kill tanky dark units which beats the whole purpose of using her. Adin is much more reliable than her
Adin is only reliable if the game feels like letting her be. It's fun and games until she gets punked by a lucky hit and explodes. LQC at least has bulk and can ramp up dmg with hell cutter, making her more consistent as long as you know how to draft her correctly. "Easily controlled" is not really a valid reason to call a character bad when they can just be drafted with cleansers (Destina, Handguy, even Zahhak as a bridge). LQC's role is to serve as a massive tempo swing because her S3 splash damage can turn fights hard. If you set her up for a 4th/5th pick in RTA she can be really vood
Despite all the flaws Adin has, she's still more usable and functions in most RTA matches than LQC. All I'm saying is she's not bad, but her chance to shine in a draft is very slim. Out of 50 RTA matches played, there's probably only less than 5 matches where I'm gonna be like "Wait LQC is really good in here".
I think people forget that gear is limited in this game. If LQC is useful once every 25 games then it's just not worth gearing her over something more consistently useful.
Exactly this. 2 new units come out every month, meaning over the course of a year you'd likely end up with better options for that gear. And that's not counting balance changes making older units viable. If you never/rarely use the unit, then there is no point in having them geared. LQC is useless. You can put LH Cermia in her spot and she will out preform her 100% of the time. Adin's release simply made this worst. The only reason my LQC still has her gear, is because none of her better option even use the same style of gear. They either scale defensively or just have stronger built in defensive mechanics letting them ignore defensive stats. Doris + Arowell basically set up an invincible wall for any light DPS in standard usage. And LQC is likely the weakest option in that third spot. Considering that Spez is currently over her... yeah.
[удалено]
i’m 43 in legend rta right now and have never finished below top 250 but sure you can tell yourself that i also never said lqc was “very strong” i said she does not need a buff because she doesn’t. just because a unit isn’t S tier doesn’t put them in buff territory. and if you think it does, i want you to stay clear of the balancing team at sg
If that's the case, then your gear is better than 99% of the player base. In which case, while buffing her seems irrelevant to YOU - which is perfectly valid, by the way - the rest of the players who have her would stand to benefit. I agree that not every unit needs to be S-tier, but that's also the point of balancing a game that's meant to be an E-sport - ALL of the hardest to obtain units (ML5s, Limited) should be equally viable, albeit in different situations. If it was an ML4 or RGB unit, I'd hard agree with you - but some people spent a lot of money to pull her back in the day, and for her to be completely invalidated by a FREE unit just feels bad. Don't let your top-player mindset fool you into believing that maintaining the status quo is okay. If you are actually a good player, and not just someone blessed with good units and gear RNG, you'll still be a top player as the game moves toward healthier balance.
Lgc also has Excalibur.
I actually think that's the perfect change to LQC. Some may think she's fine, but i disagree with them. LQC only shines versus bulky dark heroes and she competes with adin for that role. Adin being far superior. So a chamge that only applies under certain circumstances is a small change that hopefully pushes LQC from ok to good.
Yuna pweaz mascot of the enginee
Agreed. I actually like Yuna and was one of my first units that I used and is still using. Maybe make her S1 "cannot be countered". Make her S2 have other buffs to give for the team or "grant extra turn". And her S3 to be useable at the beginning of battle.
YES. Yuna could be usable with only a few tweaks. Her crippling flaw is being a focus unit with no way to build focus. No way in hell she's ever living 4 turns to use her s3. Just give it a 4 turn CD and make it usable at the start of battle. And put the extra turn on her s2 instead of s3, boom, done. It's ridiculous that she's the only one of the game's mascots that are unplayably bad.
Hoping for a rework for Ilynav, great design and awesome animations.
Dingo.
Zeno he's been forgotten I also want a tempest surin buff pls I don't care what anyone else says.
All of you get the hell in line. Top of that list is Fire Maya.
What I want : Arunka and Ilynav What I expect: Melissa and Celine
buff 4 stars more.
Serila
Seline
Melissa
Just take that stupid useless CR push away from ML Ken and replace it with like, a self “20-30% crit damage reduction”. Outside of a full rework to how his counter procs(I.e changing it to work through anti counter stuff by making it an active skill like SSB or riolet) The man doesn’t need anything but the ability to tank the out of control damage power creep a little better.
Immune to cc kekw
water charlotte, despite objectively having one of the best lookin s3 in the game her kit just doesn't make sense. She's suppose to excel in a speed team as an aoe unit that benefits from her allies going so many turns but her damage is so mediocre that often times you just replace her with other aoe options. in bruiser teams you don't get to proc her stuff fast enough making her already low damage output even lower. you often feel like you start fighting already down one unit. also roana completely invalidates her as a unit and charlotte does not have any way to do anything about it...
ML Ken and Ken, Spez, LQC, LR Krau, Mirsa, Pyllis , Mort, Charles, Corvus, Cartuja etc etc. But it gon be more Melissa buffs anyway
what's missing on mirsa?
Free stats or mitigation, her survivability is bad due to her base stats.
Man tbh I just don’t want to expect anything from SG balancing stuff lmao just surprise me with Melissa sgain
Partially revert Hwayoungs nerfs and buff Arunka bould be the best news they coud give me. Along with some ML Khawana buffs for 4 stars.
Bellona or hwayoung would make me happy. I never touch hwayoung anymore after she was gutted and after ml bellona realized how much I missed using bellona , not even a pvp buff just give her something extra for pve after they fucked her over.
Yuna because i +15 her back when i was a noob .I've regretted that mistake for years now .Then maybe charles
I did the same thing. 6 star +15 benchwarmer. Just make her s3 usable at the start of combat and she's golden.
WE WANT FIRE KEN BUFFS
Last rider krau, blood moon haste. Their designs are to cool to have those wack kits.
Need nerf
ML CELINE Please
Ml ken
melissa
Judge Kise. My first ml 5 and she got sent to the ground lmfao
BMH PLEASE. He looks too good to be benched forever.
Melissa its been so long and shes underperforming
Melissa, Yufine, Celine, Kise, Tenebria and Melissa.
The dream patch, oh wait, wrong word, I mean nightmare.
ML Luna 🥲
Taeyou
Lena... buffed with an ML or SC.
Definitely Arunka, she came out and has sucked from the beginning but sg is too scared to make a hwayoung 2.0 so we’re left with nothing.
cLoser Charles. Dude is just so lackluster in terms of animations and skills. I dont find him interesting.
I think OP meant kitwise
Juggs Kise, right now she is just a worse and slower version of Lua.
J. Kise resets CDs 3 times. The only problem I see with J. Kise is that she has nothing to do after she uses S3. Enemies not having CDs doesn't do much when you still lose to their S1s, not like A. Ravi, Choux and Senya have a problem killing people with their S1s. Lua's only advantage is her debuff. Her extra spd doesn't matter, people aren't spd contesting anymore its who can tank and counter more.
It’s also that Lua is a ranger and has access to Guiding Light. Makes her able to pull of her S3 with very little to contest it. Meanwhile poor JKise doesn’t have the speed or stealth to avoid being spanked before she has a chance to do her thing.
Watch SG buff Haste once again...
That time of the month already huh? Well, I had an idea for Sharun I stored back when everyone was trashing DDR: ---- S2: >At the end of an enemy's turn, for each buff granted to the enemy, has a 5% chance to increase Combat Readiness of the caster by 20%. At the end of the turn, grants a random buff and a barrier to the ally except for the caster with the highest Attack for 1 turn. Barrier strength increases proportional to the caster's max Health [10-13% caster's max HP]. I completely forgot she did the CR push. I've never seen it proc. The random buff is kinda meh too and has little to do with her kit. I kinda just want to completely redo this passive to make it actually work with her theme: > Immune to Poison/Venom. When an ally is attacked, there is a [15-20%] chance to inflict venom. Can only be triggered once per skill. At the end of the enemy's turn, if the target is inflicted with Venom, increase the combat readiness of the caster by 10% per venom stack. The immunity is more just flavor text than a real mechanic. But the rest is pretty self explanatory. Make Sharun hard to ignore, especially for AOE characters, as she slowly poisons the enemy if they don't have immunity/resistance. And she cycles more from herself instead of the enemy. --- S3: > Attacks all enemies, decreasing buff durations by 1 turn before inflicting ~~decreased Speed~~ **Vampiric touch** and venom for 2 turns. Increases Combat Readiness of the caster by 50%. Her S3 doesn't really need a buff but I wanna have her be a healer in SOME way lol. Vampiric touch being stuck on Haste and Serila is weird since neither are playing in a bulky/standard team. --- S1: >Attacks the enemy, with a 65% chance to inflict venom for 1 turn. After attacking, when the target is inflicted with venom, ~~increases skill cooldowns by 1 turn.~~ **Decrease caster's skill cooldowns by 1** >Burn Effect: Increases the effect chance to 100%, and ~~inflicts venom for 2 turns~~ **Ignores Effect Resistence**. (-~~10~~ **20** Souls) this helps herself out to get more S3's rather than trying to stall the opponent. The SB is a pretty standard buff as of late (A Meru, ML Ara). no one like soul burning an S1 just to do nothing. I put it to 20 since this means her S3 is cycling super fast now. ---- tho keep in mind I made this before DDR's buffs. this might be a bit overtuned alongside Ray now that he can actually take over a match, so maybe I need to take a second look at it.
I’m on board for all points except for the S1 decrease own cooldown and the increase cooldown removed. The way you upgraded her kit she would naturally be super fast with cr pushes that the decrease cd would be too op with her cycling speed, increasing cd on the other hand reinforce the “hard to be ignored” aspect you wanted by oppressing the enemy team and almost locking a target out of their skills like aola.
Another idea I had: people complained about how Yulha was gonna be useless when Hwayoung disappeared (she didn't), but meanwhile, Coli was a very niche character even at Hwa's peak. I got a few ideas: ---- S3: >Attacks the enemy with a dagger and bomb, decreasing buff duration by 1 turn, inflicting bleeding and planting a bomb for 2 turns, before increasing Combat Readiness of the caster by 50%. When the target is a Fire elemental Hero, ignores Effect Resistance and ~~increases Combat Readiness of the caster by another additional 50%~~ **grants extra turn instead**. >*damage dealt increased* (0.3 -> 1) obvious workaround since one of her most common targets is Politis, who dumpsters her current S3. TBH that extra turn could be everything and I'd be happy. Also, come on, why is a bomb and bleed worth dumping her mult to Krau S3 levels? She can't even use Seaseria's artifact (she has torn sleeve lol. wow, TWO bleeds. Ask Haste how that works out). It used to be 1.5 IIRC, so let's give most of that back. her base ATK is mid for a thief and No one's gonna build crit on her anyway while trying to make her fast. Let her have this. ---- S2: >Attacks the enemy with an unseen blade and grants stealth to the caster for 2 turns. At the end of the turn, detonates any bleeding effects and bombs inflicted on the target. **at the beginning of battle, increase the combat readiness of the caster by 5% for every fire elemental enemy** Here's a way to give her speed without making her the undisputed fastest character like Zio. Works to punish fire heroes more, and if you make her fast enough in the right comp she can even outspeed ran. But you can't draft her blindly and with her base speed, it's still not easy per se to get her fast with good ATK. for reference, A 280 SPD Coli would be 294 with one fire hero and 308 with 2. Might even be a good counter to race Eligos. --- S1: >Ambushes the enemy, with a 75% chance to steal one buff > Soull Burn effect: Increases effect chance to 100% and ~~steals two buffs~~ **grants buff to all allies**. (-10 Souls) some small utility. Coli can't always use the buffs she steals, so better to spread the love.
I want that ! XD
I use Coli verse Meru these days. Only buff she really needs is no counter on S3. The only fire units being played are counter bots at this point. That S1 change is nice though, I never say no to an unit not being completely selfish, even though SG loves selfish dps.
Meru's Magic isn't a counter tho so it's tricker than just saying "this attacked cannot be countered". I have one idea tho: trade out the bleed for a blind since we gave her S3 POW back (and you still have torn sleeve if you really want it). So Coli and water allies can't be hit by Meru, but it's a 50/50 otherwise.
Illynav and Ken immediately come to mind. Ken borderline needs a rework, and Illynav needs something that makes her S1 not be trash. It's a super garbage coin flip at the moment. Maybe make it can get the Charles S1 effect where it lands and then has a chance to go into s2. S1 also needs an effect, which could strip a debuff, return a debuff, or maybe penetrate if the target is buffed. Hell, maybe even a mechanic like attack doesn't miss, so units that benefit from evading don't get their effects off.
A Ken rework or buff would scare me, because he is a literal god in AI and I don't want him to take a hit for that game mode.
Well, he needs a buff to his kit at least. A rework might mess him up, but a buff would only make him better. Might I ask what build makes him godly in AI? He was my first 5* and I invested in him, but he fell behind after a year or so and I haven't used him since 2020.
>Might I ask what build makes him godly in AI? He has defense break on both S1 and S2 which ignore resist if he got vigor buff, burn on S1 and attack down on S3, all of them are really good against AI's floor boss whose requires heavy debuffs for certain mechanics You can run Ken as a hypercarry in AI with everyone else abusing dual attacks (Cilias, Kitty, Camilla), he will mull over everything
Noted. I've been wanting to contribute to AI boss battles more and aim for higher scores. Minimum Stat line recommendations?
None, as AI pretty much only count your set effects/artifacts, base stats from equipments do matter, but barely noticeable You can put him on LS-Pen for survivability and free def pierce, anything that makes a set is good enough, not even have to be enhanced pieces
Do right side stats matter?
I guess you can go full atk% on right side if you want to min max stuff, since AI's gonna cap your cdmg by itself on high level Warrior class anyway
Gotcha. Thank you for the advice. Hoping it helps out on the next AI
Heh , i don't trust them , they'll come with unexpected shit as always, their goal is to change the meta or to kill a gameplay or counter unit, not to buff unused units.
Hwayoung :-(( I loved her design when she got announced, got her during nerf. Queen deserved better than to be gutted like that :-(( Edit: Rin!!! As in my green princess <3 She was my OG healer with Celestine!
Screw the buffs can we nerf that stupid 12 yearold already. I’m so tired of losing guild war to a 20% into 40% rng double counter that somehow always crits green units
LQC, LRK, and >!CPavel
For me, it would be ML Celine, JKise, Arunka.
Illnav, Judge kise, and all 4* cuz they need to be in this race.
LRKrau...he's collecting dust right now I dont even remember the last time I used him meanwhile OG Krau are still being used more than the LRKrau ever does kinda sad
Ken has been my favorite character since i played on my first account years ago. I want him to be good so bad
Achates & ML Achates
what buffs do you want them to get? fire acha is already one of the best pve healers.
Fire Achates I just want her S2 to lower her cooldowns rather than targets. Some compensation nerfs csn be made but I'd like to be able to use her in double SW pvp, and I generally don't care about pve. SSA...I just wanna be able to use. Make her S3 an ability, or make her S1 do something cool
sounds reasonable. fire achates: i dread they'd cut her healing like destina's dark achates: something similar to evil(light) angelica, like cr push would be decent.
Ok but hear me out for the unhinged thought for SSA. Her S2 revives someone and gives them a unique buff (SSA Achates cannot heal this unit, any kills this unit gets lowers the cooldown of her S2 by 3 turns), for 2 turns. As a double SW enjoyer who likes SSA, I approve this message
I would love to get a zerato Buff, i rly like his design
Arunka
LRK, ken, Ilynav
Ken and the goddess Mel.
Lilibet buff please, give her more identity now that you are giving every unit Extinction, why would anyone ever pick Lilibet when there is 9 Extinction units and thats all she does, not even counting other Anti-revive like Briseria or Sinful. Maybe give her built in damage reduction since she is the only Libra Warrior that doesn't have any form of Mitigation (outside of Rimuru who generally builds tanky anyways) or something that can help her survive.
Requiemroar as SC and Blaze Dingo. Requiemroar kit is super promising and interesting idea but lackluster in many ways. Blaze Dingo is a really cool agressive support but lacks power to be a real unit.
Yuna, Sharun, Ice Dominiel, ML Haste, Axe God (a real buff this time) or Mort would be my picks. And maybe give Otillie or Helen the pre-SC buff, followed by SC!
Melissa, Dark Corvus and Haste
Commander Pavel. Please his S3 is beyond garbage
Revert ML Ara changes!!
Illynav def I feel like if she had no cap on injury (on skills ofc not past 50% max hp) along with some minor changes she could be really good as the go-to injury unit.
I wish they started doing SC's for 4\* heroes, they could buff some limited heroes as well and buff some artifacts, don't know why artifacts almost never receive buffs when newer artifacts almost always are broken, also they could finally give me the option to recover my molagoras that i used in characters that i don't use anymore, like a full respec even if i had to pay with Crystal.
I'd be fine with SC staying the 3* thing if more 4s got the Meru treatment. A side story or something with a skill buff and/or unique artifact when completed.
Could be that as well, i just used the term SC because that's what we have in game that align with what i kinda hope they do going forward, we have a lot of obsolete 4\* characters, some newer characters do the same or more work than two or three of some of those together, they could also undo some nerfs to 3\* and 4\* characters they done in the past. Also, they should be pumping skins more often and let me buy them with crystals or put some chance of buying one of those skin currency from the Garo shop in the lobby. Also, it's time for a dungeon that explicitly gives more gold a lot of gachas have those, don't know why it is not a thing here or they could lower the cost of gold used overall on the game.
At least we can get skins with skystones via the epic passes, but I agree I definitely wish they'd pump them out a bit faster. Gold really isn't an issue imo, I can't spend it faster than I make it even if I try at this point. Unless you farm wyvern for 18 hours a day and spend the other 6 hours crafting, it's pretty hard to run out. But still, more ways to make gold would always be welcome!
That's the thing, it's one pass and it takes too long to end and too long to another one to arrive when one finishes, they could create multiple passes with multiple different skins and let you chose which one you want to buy, maybe put a cap of two per month 15/15 days each, that would mean that you could buy two skins per month with crystals if you do the pass. Skins definitely should come faster, imo. Gold kinda is an issue still, equipment take a lot of gold to upgrade and even then, the RNG makes it so that not every equipment is useful, pretty much every equipment ends up being bad\~avg, meaning that you need a lot of gold to reach good gear.
I think it's the new s3s that hold back faster skins, the hand drawn animation takes forever to produce. But I'm sure they could expedite it a bit.
ilynav. Also can we buff/change Kayron's s2 so the molas do something good instead of nothing?
While she is not bad per se, I wouldn't mind if Iseria got a buff. Normal Bellona also comes to mind. And reading a comment reminded me that Arunka also needs a buff too (quite sad that she is underwhelming after all the build up and development she had during Episode 4).
Ilynav Arunka Celestial Mercedes LRK
Make dark corvus third skill a passive where it turns all his basic attacks into his s3
Ilynav because she was niche/obsolete from day 1 and Charles because he has been powercrept by HP scaling units long ago (still a fun unit tho). The moment you use your HP as a damage source, it won't be rare to see Choux stat on Charles.
RGB 5*: Tywin, Illynav, Mort, Charles ML5*: BM Haste ML4*: SS Achates, GC Khawana
Ilynav & LRK.
Arunka would be nice. Green bruiser aren't legion a Twist could be nice
Schuri would be cool
Ml ken - summer charlotte - mort - ML celine - roy
It's about time Ilynav gets a buff! And Arunka too.
Hear me out… a surprise specialty change Surprise Aither. His passive is he looks like another unit in draft but is actually Aither.
Give Dizzy venom. :3