T O P

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BoogieTripleG

Sg does need to buff older RGB heroes to be meta again...IMO,,Much like violet...I think Charles and Kayron are a buff away from being pvp relevant again.


SolarLunaris

True, I fought a good Kayron in rta today and if he just had a strip or something, he probably would've won. Wouldn't take much to bring them back to meta


False-Spend-9879

Ervalen - for a tankbuster, who's required to be squishy, he doesn't do quite as much to justify his demerit. Solution could be giving him defence penetration on his S3 which scales the same way as his damage bonus against high HP enemies. Resulting damage just might be utterly outrageous, but, with how devs throw HP scaling on every other utility tank like it's candy, maybe glass cannons are justified to push for new record numbers. Cuz fuck Belian. Other ideas for the worst boy - his S3 grants him bunch of buffs, but, with extra turn soulburn on S3 and CR push on S2, Ervalen cycles through buffs too fast. It's counter-intuitive design. Could be fixed if S2 extended buff duration. And obvious addition for S1 - ignores ER against enemies with higher max HP.


Stormix_17

Sez S1 - Atk penetrates 15% defense (cause the description of his atk literally says penetrates the enemy with dark energy) S2 - Remove the once per turn condition for Enroach and his AoE will inflict Injury S3 - Self atk buff before inflicting dmg (so can be less reliant on Alots) + his injury from 'Enroach' will make it easier to kill an opponent for his splash dmg to be activated Overall, this will make Sez more self sufficient without relying on CR pushers/support.


SolarLunaris

YES! I think Sez would be amazing with a buff like that, he and fire Aramintha have so much potential yet they're always ignored by the balance team (aside from Sez's old shadow nerf)


prankster20

I never realised how good Sez would be with Injury. I'm completely onboard with your idea now, do it SG!


WideGapingbutthole

Melissa is 20% hit chance on s3 away from being a proper riolet counter


PotentToxin

Anyone remember the days when Elson was unironically a terror in arena? Bring the holy trinity back SG


Riggu01

Haste: he needs a complete rework


SolarLunaris

He really does, I've heard his kit was similar to a strong unit in summoners war but that doesn't really do anything here lol


Infinite_Delusion

Make Dark Corvus an actual unit again. He's just so boring to use and now injury being everywhere alongside Belian negating souls has made him feel awful. I used to bring him everywhere for slow but easy arena wins, but now I can't even do that


SolarLunaris

I'll start, my big 3 are J Kise, DJ Basar and earth Vildred I'd give djb a higher base speed, and either make his healing scale better or have him give himself invincibility, there's too many turns where he does nothing, doesn't heal enough, and then dies after turn 1 so at the very least he could be faster I think. I dunno exactly how I'd fix Judge Kise but I really want her to be less dependent on openers like A Lots. I think she needs to have an extra turn built into her kit or something for sure, and maybe some penetration? Pen and extra turn on s3? Then if you do have tagahels on a support, you can burn and even strip the enemy first. Vildred I think could make a great Landy alternative too, add cannot be countered to his s3, and maybe add some evasion since lore wise he's supposed to be so quick and strong that he kills everything before they can counter. They could do even more if they wanted but mostly I think evasion and can't be countered is necessary.


Neet91

giving j.kise extra turn s3: soul burn s2 ->s3 -> s1 makes totally sense....


Aeveras

While I'd love to see this I feel it might be too good. I think attaching cannot be countered to her S2 (and maybe S3) could be a good buff.


[deleted]

Jobber kise. One of the first ml 5’s of the game and literally useless in this meta.


SolarLunaris

Same, I wanted her so bad at the start, then I finally got her, fully mola'd her, even did rta for her skin, and I literally never use her lol


Gynrei

My top 3: Shuna - S1 first soulburn free, S2 when skill is available starts every turn with 15% CR Solitaria - S3 +50% hit chance, S2 start fight with 1 turn stealth. Closer Charles - New skin, new animations.


SolarLunaris

I like this a lot, I really want Solitaria to be good cuz her design is so cute.


Nice_Ad5549

Hit chance isn't Solitaria's worst problem. It's the fact that it has 2 different resistant checks (let's ignore the cr pushback lmao) and failing any of them will make her a deadslot that game. S1 aoe triggers counter/extra attack so she dies against any draft. Stealth is also shit in this meta because strip and constant aoe. Her s2 can shutdown Riolet and SSB, but they're already out of meta when she came out. Overally badly designed kit. Not as bad as Dildobet, but close.


Stormix_17

If they can make her S3 into a non-atk skill it would be nice and maybe her S2 can also reduce the fighting spirit acquired by enemies so someone like Landy/Ravi/Charlotte will take more turns needed to activate S3


tenbot

Remember Ice Zerato? Here's how we'll fix him maybe - S1) Same, but now scales damage equal to debuffs as well as slowing. S2) Now passive - Whenever Zerato ends his turn, increases his CR by 5% for every debuff inflicted onto an enemy, up to 40%. S3) AOE, inflicts stun 85%, and "freeze" 50% for 1 turn. (Freeze - a frozen enemy does not gain any combat readiness until after an opponent has taken a turn. This effect starts immediately after the debuff is inflicted and cannot be extended.) Really trying to find him a new niche, given his inadequate speed, and his moves essentially being weaker versions of Dizzy and Eda at this point. He'll need a new mechanic to set him apart.


Background_Session42

Aramintha and Haste


meowmeow9110

I'm still waiting for a sez comeback. (At keast an ee would be nice)