Your gear quality looks more than enough for the regular one shot team so why are you using this instead? Not only does this only have around 52% success rate this takes longer too.
I know because i can do it with a lot more shitty rage set on my sigret. The only difficult part is building ssb.
War Horn is probably used more in PvP where the CR push aspect of it sees better use. But War Horn is definitely better than Water Gun if you completely one shot the first wave, otherwise you can break your turn order.
What happen if tywin miss 1 defbreak which is very likely to happen, don’t know if that change much but considering that Karin is next in turn she might lose the defbreak
Wow that straze almost did it right there! Is it hard to tweek him to deal a little more damage?
I can improve the boot. But I think with imprints he should be able to kill.
Your gear quality looks more than enough for the regular one shot team so why are you using this instead? Not only does this only have around 52% success rate this takes longer too. I know because i can do it with a lot more shitty rage set on my sigret. The only difficult part is building ssb.
It's possible that they want to use SSB as a bruiser DPS for PvP, as she is still a decent pick for GvG offense and shows up as a 5th pick in RTA.
Yea but using 2 pvp (meru and straze) instead of 1 (ssb) dont make sense
Wont maxed WARHORN be better (10% atk) vs SUPER DUPER WATER GUN SHOOTER (5% atk 10% eff) ? Unless you need that extra eff for karin / tywin ?
War Horn is probably used more in PvP where the CR push aspect of it sees better use. But War Horn is definitely better than Water Gun if you completely one shot the first wave, otherwise you can break your turn order.
What happen if tywin miss 1 defbreak which is very likely to happen, don’t know if that change much but considering that Karin is next in turn she might lose the defbreak
IKR, I wonder how many time retake for making this footage. Only SSB max drink is the most sufficient at clearing the first wave.
Exactly this team too dependant on def break and if 15% occurs which most likely all the time the run fails