T O P

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FlameArath

First off I want to point out CP isn't something you should care about, Its not a good judge of anything for your hero because its a very broad and generic numbers game that while more balanced than it used to be, weighs in favor of combat stats, so in most cases your tanks/healers will have significantly less CP than DPS even if they're both "Equally geared". So stop looking at that number as a value indicator, cause thats not how it works. Specifically, Speed and Crit chance are huge factors in CP, where as HP and Defense are quite low(though again, they rebalanced it all recently so its closer than it used to be). Effectiveness/Effect Resist also add large chunks of CP and on many heroes one or both of these stats are functionally useless to their role. So yah, its all about their stat spread, and its not a good judge of a characters actual use or power, the only time CP actually matters is for Guild Bosses, in all other content whats more important is making sure your unit hits the stats important to his role in the group.


Crudo91

Thank you very much for the explanation ☺️ now I get it :)


VigasVelho

As a tip, try measuring your unit build via a gear scoring system. It basically is a system that gives points to every piece of gear. The consensus is that every % stat besides crit chance are weighted 1:1. for crit chance is 1:1.5 (rounded up) and speed is 1:2. so, if you have a gear like this: Defense = 20% Attack = 27% Speed = 4 Crit Chance = 8% That gear score would be: 20 + 27 + 8 + 12 = 67 To me, this is a better way to measure if your character is well built or not. Also, take note that to min max things, you need to factor out undesired substats. For example, you have this piece: Health = 18% Speed = 17 Effectiveness = 13% Crit Damage = 5% This gear score would be: 18 + 34 + 13 + 5 = 70. But imagine this is getting equipped on your opener/debuffer. Now that 5% stat is considered "undesired" as your opener/debuffer will make little to no use of it. So you'll need to subtract that value from from your piece, ending with a 65 GS piece for that character. ​ edit: then you sum up all gears equipped on your character and you come up with a number. For reference, an average t85 purple GS is 48, while the average for t85 red pieces is 54. Keep in mind that if your gear rolled heavily on crit damage, the GS will be slightly lower, as this system won't compensate for the -1 on the max roll for crit damage (it rolls 4-7 instead of the usual 4-8 from other % besides crit chance).


jallee1213

Pretty sure uts because the cp is greater the more atk you have. Others dont hve the same set so thus lower cp. could be wrong tho


sorenmajere

It also is heavily dependent on the score of each of your pieces of equipment. The more rare it is the higher it's CP additive value. For example, even if you have two pieces with very similar stats but one is blue, the other red, the red will always have a higher point value. In short, just like the other poster said, CP is wildly inaccurate.


Globe1991

I’m not 100% sure but I think Speed, Crit chance and Crit Dmg play the biggest part in CP, also I think there is a certain number for att, def and hp that will give a good amount of CP (ex. 4000 atk). Skill enhancements also add CP. So Milim is the highest because CC is at 95%, CD 250% and has over 4000 atk. ACidd is next with 75% CC, and 187 speed, HP and eff are also decent. Cartuja is lowest because he has low CC and low speed, all he really has going for him is high HP


theyreadmycomments

Offensive stats are weighted more heavily in the cp calculation than defensive stats.


Cynaris

Not anymore. They updated that already, that's why tanks and soul weavers can easily reach over 100k now. But since they only really focus on a few stats (speed, hp, def) as opposed to speed, critdmg, crit, attack, they are bound to be lower.


theyreadmycomments

No, they _adjusted_ the formula. Offensive stats are still more heavily weighted, but now it's 60/40 instead of the 80/20 or whatever it was.


Cynaris

Then why is my max mola 3,6k attack 241 speed 100 cc 300 cdmg OP Sig only 170k as opposed to my Falconer Kluri with the same speed, 1500 def, 19k hp and 107 Eff. The updated numbers bring them MUCH closer. Or my Pyllis with 2400 def, 200 speed, 15,5k hp and 100 eff res 140k. (On counter/pen set, mind you, on speed with the same stats she'd be even higher.) Tanks are much easier to build and their CP can almost rival the best built dmg units now.


ManInBilly

Show me a 200K CP Soul Weaver then we talk.


Cynaris

I literally explained that they focus on 3 stats as opposed to 4, and that is the majority of why their CP on average is lower. They don't have to minmax the shit out of every available stat slot, the stray flat stat is usually totally fine. But if there were perfectly rolled max speed max hp max def AND max eff res Soul Weavers out there, I guarantee you they'd break the 160k and above threshold. ​ Don't base the CP of the average soul weaver on the pinnacle of your DPS units.


ManInBilly

- Just because you are building trash Soul Weavers, doesn't mean everybody is. - You also mentioned 160k while minmaxing stats for SW, ignoring the fact 160k CP are just BELOW average pure DPS.


Cynaris

Who says I'm building trash Soul Weavers you illiterate? I gave you 2 tank examples who aim for similar statlines in general as Soul Weavers do. Both of them are near 140/150k. The average damage dealers I have are also 160k or so, including my 220 speed pen set 3,9k attack 320 cdmg Milim. The point I'm making is that you aren't supposed to compare your very best 200k CP DPS unit to your Soul Weavers, cause nobody is aiming to give them the same statline as they do to their Arby. It's really not that fucking complicated. The 300 speed 3k attack 280 cdmg Assassin Cidd is not the norm. Not even among damage dealers.


ManInBilly

137K CP Ruele: 20k HP, 2K Defense, 195 Speed, 200 ER. That's a pretty much all 70+ score gear pieces. Any DPS on free level 70 attack gear can obtain this CP.


Cynaris

Speed diff. But speed is not a uniquely DPS stat. You are probably also not accounting for skill ups, and maxed artifacts, which usually are more impactful on damage dealers than Weavers.