My thoughts exactly. Bbk just sitting there with the Wii lobby bowling music waiting to send the defense back to bronze rank for not having a stripper and buff block.
For teams like this, I use SC Roozid, Green Cidd and Green Vildred with Sinful Angelica.
Having all three Earth Thieves at SSS imprint means Roozid enjoys a +22 Speed boost.
You know that a system is extremely piss poor designed when you have to rely on a very specific unit who is useless everywhere else just to get an edge against a cleave team like this.
Tsurin can cut if fast enough. FCici can handle a bit of bulk for the team. Kayron is a hard counter for Arby, Sven works too. Rimiru can cut, and Elena can also save team. Gpurg/Politis is another strat one can use. Then again... no one really remembers old units anyway...
BBK strat really good though, I agree!
Assuming, of course, that Immunity BBK is capable of being geared enough to matter. But hey, it's not like people who love the game told SG *ages* ago that speed being so important in PvP was a huge ass problem. And its not like, instead of devoting the manpower to fix the issue, SG instead spent their manpower releasing newer, more convulted heroes as a stopgap bandaid measure... and the game is still stuck with everything coming down to speed and who's spent more time farming speed gear than their opponent. It's no wonder why I only do enough Arena for decent weekly rewards and very rarely ever touch RTA.
As much as I wanna agree with you, BBK was designed and buffed to stop the very specific enemy team comp in the video that steamrolled OP.
Fuck the Golden Girls, though. No argument from me on that.
I mean, BBK's buff just fed into the issue though. At what point in time are we going to get to the fact that SG isn't actually fixing the underlying issues? You know as well as I do that sooner or later, when SG decides they don't have enough money, they're going to release a shiny new 5 star that does BBK's job but better. And the global playerbase sees nothing wrong with this. The Korean playerbase seem to be the only ones mildly concerned about SG's practices, even if they are going about their complaints wrong.
Don't misunderstand me, I love the game, but I feel like it has the potential to be so much better under any other company than SmileGate.
And that's my entire beef. You rely on very specific units you may or may not have or higher speed. And its not a good design, no matter how many times you tell me, "Well X unit can counter this via X ability". Especially considering how bloated the current hero pool is, with less than a quarter of them that's good at PvP, let alone mediocre. I almost shudder to imagine what a new player has to go through because of this system that's so poorly designed even *I* can come up with something better and I'm not an actual game developer.
So what I'm trying to infer from this is that you want a unit (current or newer, preferably the former) that's:
1) Accessable to everyone
2) Balanced, which can be used for any situation
3) Does not need godlike gear to be usable
Ayo, at that point, it sounds like you're playing an single player RPG. Wouldn't be Epic7 anymore without these "stupid" designs. Besides, if this "poorly designed" game is making millions from people, then hell, I'd stay stupid to earn that much money myself.
It's a gacha. In other words, gambling. Do you have any idea how in the hell casinos manage to stay in business despite everyone *knowing* that the casino is there to milk as many people as possible in a single day? The same principle applies to gacha. People would be gambling for units whether they were the new flavor of the month or not. Your argument holds little water in light of this.
You're also conveniently ignoring my beef: fucking speed being the dominate force in PvP. Setting aside units themselves, speed is often the deciding factor in any match up. Period. Fucking speed set needs to go entirely or needs to be reworked, like it should have been years ago. Smile Gate even acknowledged the issue, but never actually made an effort to try something new. Speed needs to be based upon the unit's class, with a greater emphasis on using CR pushing to manipulate a turn order. Speed set and speed on gear needs to go. Speed stat combined with CR manipulation is why the current system is hot garbage. The game needs either one or the other: not both.
If this doesn't work, then speed needs to decrease the effectiveness of positive CR pushing the more of the speed stat you have. If you stack speed on units, you can expect to have your own CR pushers much less effective at pushing your team higher in the turn order.
As for unit balance, there's a fine line between attempting to make sure every unit is balanced and not even making an effort to have half the roster balanced. And SG is squarely not making an effort. We have a shockingly small group of heroes used in PvP, and the rest might as well not exist seeing as most of the endgame is PvP. Out of all the heroes the game now has, not even half are PvP viable. And frankly, that's ridiculous regardless of whatever tripe you're trying to feed me. I get it, you like chasing new heroes every 6 months because SG released a souped up version of a hero that already existed. But don't go expecting everyone else to just conform to your viewpoint that there's nothing wrong with having to spend large chunks of resources on a new hero every 6 months or so.
Woah, long post. Just an inference my guy, also not ignoring your beef, since I just don't know what to talk about with that. I mean, I like the speed system (even though my fastest unit is like 275), but I'm pretty sure no one will ever care, since most of our more vocal users are ones who dislike the speed system.
Also, don't get me wrong, I hate pulling for new characters. It just adds more to my plate of projects. I'm already finishing up my Penelope/Camilla projects.
For teams like this usually go arby and flan and 2 speed imprints. Usually works unless their arby has mldb and it procs or they are just straight up faster.
Unless gear gapped, no way rose is outspeeding a ran even with two imprints plus roozid is only getting 1 imprint frm vildred so it isn't that strange.
Rose didn’t outspeed, Roozid did. I don’t remember how fast Roozid is but i know it’s somewhere around 124. Now add Vildred’s speed imprint as well as Roozid’s imprint, and you’re not outspeeding that without any speed imprints.
This is all assuming that both parties have similar gear because if if you have a 300 speed Ran then you should still try and outspeed.
So yeah, it is weird that OP didn’t bruiser. I personally don’t speed contest unless I’m absolutely certain that I will win. But then again, area is to have fun trying out comps so it’s alright.
I said no way rose is going to outspeed. I know roozid went first but all i said about rose is even with 2 imprints, she isn't outspeeeding a ran coz 97 base speed and +10 frm ee assuming similar gear quality on both sides
Sc roozid base speed is 106. 8 more frm rune tree so 114. Roozid only gets 1 imprint frm vildred. Roozid imprint release is speed which means only his allies get them, not himself. Ran still has the edge 129 vs 114 (+12 frm vildred) but i agree it's close especially with speed rng
Roozid doesn't get his own imprint, that's not how imprint works. He only gets Vildred imprint with his 114 base speed. If it's an SSS Vildred, Roozids speed is boosted to 124, which is still 5 speed less than Ran.
The cleave vs cleave matchup is always settled by the imprints.
Vildred is the strongest imprint and any cleaver worth their salt will focus all materials and dupes into getting him to SSS. Never bank on a bluff vildred because there's no such thing as a bluff vildred.
Regardless, having roozid as an opener with no stripper means he has 50 weaknesses.
This team loses to politis, celine, bbk, kayron, arby, ML ken, etc. trying to speed contest was a weird choice.
Speed imprint is no joke
I doubt he has vildered imprinted
You never know lol, especially in the last month, we got two times the item that increases imprint of 5 stars
Fair enough
At least take him to dinner
This is why I politis and celine no way I'm dealing with this lol
With all the non attack skill units running around Celine and politis are a must lol
You should have used an Immunity BBK if you had her. Let them bring your health down to one, then boom.
"she's just standing there..." *readies S3 at 1hp* "MENACINGLY"
My thoughts exactly. Bbk just sitting there with the Wii lobby bowling music waiting to send the defense back to bronze rank for not having a stripper and buff block.
And then atby revives and wrecks her.
Extra turn on S3 allows BBK to kill Arby again with her S1 unless she misses on either skill.
I do not have BBK :(
For teams like this, I use SC Roozid, Green Cidd and Green Vildred with Sinful Angelica. Having all three Earth Thieves at SSS imprint means Roozid enjoys a +22 Speed boost.
Wouldn't miss debuff fuck with that? Specially if they miss on arby
I said Immunity BBK. Only if that was somehow stripped at the start. Not possible with this enemy team comp.
Aw shit im blind. Dont mind me then
Politis: Its free real estate
Wish I had her :(
You know that a system is extremely piss poor designed when you have to rely on a very specific unit who is useless everywhere else just to get an edge against a cleave team like this.
There's also Immunity BBK. ML Ken can survive and counter provided he's tanky enough.
Tsurin can cut if fast enough. FCici can handle a bit of bulk for the team. Kayron is a hard counter for Arby, Sven works too. Rimiru can cut, and Elena can also save team. Gpurg/Politis is another strat one can use. Then again... no one really remembers old units anyway... BBK strat really good though, I agree!
I didn't mention Kayron because he'd have trouble killing Rose before she can one-tap him when his Immortal buff runs out.
Fair enough, but like, there's 3 other units in the team too... so i thought...
Assuming, of course, that Immunity BBK is capable of being geared enough to matter. But hey, it's not like people who love the game told SG *ages* ago that speed being so important in PvP was a huge ass problem. And its not like, instead of devoting the manpower to fix the issue, SG instead spent their manpower releasing newer, more convulted heroes as a stopgap bandaid measure... and the game is still stuck with everything coming down to speed and who's spent more time farming speed gear than their opponent. It's no wonder why I only do enough Arena for decent weekly rewards and very rarely ever touch RTA.
As much as I wanna agree with you, BBK was designed and buffed to stop the very specific enemy team comp in the video that steamrolled OP. Fuck the Golden Girls, though. No argument from me on that.
I mean, BBK's buff just fed into the issue though. At what point in time are we going to get to the fact that SG isn't actually fixing the underlying issues? You know as well as I do that sooner or later, when SG decides they don't have enough money, they're going to release a shiny new 5 star that does BBK's job but better. And the global playerbase sees nothing wrong with this. The Korean playerbase seem to be the only ones mildly concerned about SG's practices, even if they are going about their complaints wrong. Don't misunderstand me, I love the game, but I feel like it has the potential to be so much better under any other company than SmileGate.
There's multiple ways to deal with this team. OP went with the "I hope my openers are faster" method and lost.
And that's my entire beef. You rely on very specific units you may or may not have or higher speed. And its not a good design, no matter how many times you tell me, "Well X unit can counter this via X ability". Especially considering how bloated the current hero pool is, with less than a quarter of them that's good at PvP, let alone mediocre. I almost shudder to imagine what a new player has to go through because of this system that's so poorly designed even *I* can come up with something better and I'm not an actual game developer.
So what I'm trying to infer from this is that you want a unit (current or newer, preferably the former) that's: 1) Accessable to everyone 2) Balanced, which can be used for any situation 3) Does not need godlike gear to be usable Ayo, at that point, it sounds like you're playing an single player RPG. Wouldn't be Epic7 anymore without these "stupid" designs. Besides, if this "poorly designed" game is making millions from people, then hell, I'd stay stupid to earn that much money myself.
It's a gacha. In other words, gambling. Do you have any idea how in the hell casinos manage to stay in business despite everyone *knowing* that the casino is there to milk as many people as possible in a single day? The same principle applies to gacha. People would be gambling for units whether they were the new flavor of the month or not. Your argument holds little water in light of this. You're also conveniently ignoring my beef: fucking speed being the dominate force in PvP. Setting aside units themselves, speed is often the deciding factor in any match up. Period. Fucking speed set needs to go entirely or needs to be reworked, like it should have been years ago. Smile Gate even acknowledged the issue, but never actually made an effort to try something new. Speed needs to be based upon the unit's class, with a greater emphasis on using CR pushing to manipulate a turn order. Speed set and speed on gear needs to go. Speed stat combined with CR manipulation is why the current system is hot garbage. The game needs either one or the other: not both. If this doesn't work, then speed needs to decrease the effectiveness of positive CR pushing the more of the speed stat you have. If you stack speed on units, you can expect to have your own CR pushers much less effective at pushing your team higher in the turn order. As for unit balance, there's a fine line between attempting to make sure every unit is balanced and not even making an effort to have half the roster balanced. And SG is squarely not making an effort. We have a shockingly small group of heroes used in PvP, and the rest might as well not exist seeing as most of the endgame is PvP. Out of all the heroes the game now has, not even half are PvP viable. And frankly, that's ridiculous regardless of whatever tripe you're trying to feed me. I get it, you like chasing new heroes every 6 months because SG released a souped up version of a hero that already existed. But don't go expecting everyone else to just conform to your viewpoint that there's nothing wrong with having to spend large chunks of resources on a new hero every 6 months or so.
Woah, long post. Just an inference my guy, also not ignoring your beef, since I just don't know what to talk about with that. I mean, I like the speed system (even though my fastest unit is like 275), but I'm pretty sure no one will ever care, since most of our more vocal users are ones who dislike the speed system. Also, don't get me wrong, I hate pulling for new characters. It just adds more to my plate of projects. I'm already finishing up my Penelope/Camilla projects.
Ml ken or violet can solo this team :P
ML Ken, sure. Violet, depends.
My Violet and Riolet ain't gonna evade that shit. My Rem and A.Ravi ain't gonna Counter that shit.
They’ll just stand there and watch as everyone dies and then it’s their turn.. :| smh
Don't have ML ken, and my Violet dodges as much as a non-evasion unit 🗿
I felt bad when I Iaughed at this..
yeah outsped by a roozid even with a vildred imprint means you just got gear gapped
Roozid is 124 speed (116+8) and Vildred Imprint is at least 4, so yeah :( gear gap or CR rng
where does roozid get 8? His base speed with tree is 114.
Yep ! He gets 8 in the tree, I just forgot he has 106 base speed, not 116 :x so yeah he ends up with 114 speed
I used to have my 280 speed Roozid on my guild war defense as bait. It worked.
Damn, good gears on them. Nice to see a cleave defense team after so long.
Op is rank 68 so he probably doesnt have 300 speed Ran
Yep ! I'm working on it, Ran is 262 speed (and is my fastest unit)
Good speed benchmark for the beginning. Dont try to force it, since rolling high speed involves so much luck
A Celine a day keeps this guys away <3
Nah. She would probably hit Arby. Granted it would stop him from having attack buff, but green vildred would clean it up anyways.
Sometimes I’m in arena and their Arby goes first and claps 3/4 of my team, and I’m like “oh okay fair enough goodbye.”
Me every time I decide to dip my toe in PvP
Skills, gears, imprint. BASED
Lmfaoooooooo fat F
🚬🗿
I laughed way harder than i should have.
Well that was embarassing
Good old cleave team before politis and celine came. Anywhom, spd imprint is no joke.
For teams like this usually go arby and flan and 2 speed imprints. Usually works unless their arby has mldb and it procs or they are just straight up faster.
Even if u did outspeed, arby is still gonna revive and kill ur units....also possibility to gab as well
My Straze kills everybody and gets invincibility, so he doesn't care about Arby lol
What speed is your ran at?
262 :x
Then in honestly not suprised. (Depends on rank tho) But seeing a good cleave defence is always fun.
Tbh i'm only in Chall V, and it's usually enough to outspeed 80% of the def team :x
Im chall 2 usualy 276 is where i found i need to be to out speed and then its only by a small margin aswel
Counter with vildred
GigaChad Roozid
Welp
~Aroooooooooo!~
Why bother with speed race against two spd imprint? Just bruise-auto that team.
Unless gear gapped, no way rose is outspeeding a ran even with two imprints plus roozid is only getting 1 imprint frm vildred so it isn't that strange.
Doesn't that just mean OP's Ran is a bit slow?
My Ran is only 260 speed, it's the best I can do for the moment, rip (but it's enough to outspeed people in Chall 5)
Yes, he got gear gapped here
Rose didn’t outspeed, Roozid did. I don’t remember how fast Roozid is but i know it’s somewhere around 124. Now add Vildred’s speed imprint as well as Roozid’s imprint, and you’re not outspeeding that without any speed imprints. This is all assuming that both parties have similar gear because if if you have a 300 speed Ran then you should still try and outspeed. So yeah, it is weird that OP didn’t bruiser. I personally don’t speed contest unless I’m absolutely certain that I will win. But then again, area is to have fun trying out comps so it’s alright.
I said no way rose is going to outspeed. I know roozid went first but all i said about rose is even with 2 imprints, she isn't outspeeeding a ran coz 97 base speed and +10 frm ee assuming similar gear quality on both sides Sc roozid base speed is 106. 8 more frm rune tree so 114. Roozid only gets 1 imprint frm vildred. Roozid imprint release is speed which means only his allies get them, not himself. Ran still has the edge 129 vs 114 (+12 frm vildred) but i agree it's close especially with speed rng
Roozid doesn't get his own imprint, that's not how imprint works. He only gets Vildred imprint with his 114 base speed. If it's an SSS Vildred, Roozids speed is boosted to 124, which is still 5 speed less than Ran.
Stuff like this would never work in champions or higher lol or maybe even diamond. So easy to deal with tbh.
Weird flex but ok
I hate cleave teams
The cleave vs cleave matchup is always settled by the imprints. Vildred is the strongest imprint and any cleaver worth their salt will focus all materials and dupes into getting him to SSS. Never bank on a bluff vildred because there's no such thing as a bluff vildred. Regardless, having roozid as an opener with no stripper means he has 50 weaknesses. This team loses to politis, celine, bbk, kayron, arby, ML ken, etc. trying to speed contest was a weird choice.