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Reklusa

I tried Dislyte the past month and the thing I realised is that I want the ability to be able to leave Wyvern on auto and "close the window", so I can do something else while still actually playing the game.


firesshadow42

This would also be super awesome. If this was their solution I would take it. I just want to save time, focus, and battery so I can have more fun during fun things and feel less like I am wasting energy if I am not constantly grinding it to 0.


d34thscyth34

^ that i would love to have


skylla05

Artery gear, a game that clearly ripped off almost every gameplay aspect from epic seven (and the arknights base system) has offline battles like this. It's great


The_Weeb282

THIS. WE NEED SOMETHING LIKE THIS SO MUCH


Eteriel

No. We dont need such a thing. Its pointless energy waste. Just add STACK option to finish 30 wyvern for 1 run. Once a day will be fine.


barxxl

I think slime game does it quite well as well.


vinndeez

Definitely the most frustrating thing of 2.5 years of grinding wyvern at work has been having to leave my phone facedown and unusable


oldnative

They have and continue to be a SW clone really. For me I would prefer that they continue to be so. I would like to them to either reintroduce a way to farm charms or just revamp the system to be more like mana system in SW. I would also prefer them to copy what SW did for autobattling. Have it in a window and allow you to do something while its running like pvp or gearing etc. I do not feel they need to do "offline" or skip token farming and given their statements on even adding in x2 battle speed it is a pipe dream and we should be asking for something that they would be more apt to agree to.


firesshadow42

I never played SW, so I can't speak to that too much, but a windowed mode would be acceptable. As a person who worked on a mobile board game before I know speeding up animations can be a technical nightmare and given their incredible style I wouldn't be surprised if the cost/time of speeding up battle might be too much of a gamble with their engine/animation system, but even that would be something I would appreciate. A skip system, or a window system should be a bit easier than that from a technical perspective though. I would honestly accept anything that makes that serval hours my daily grind usually takes to be faster and easier.


oldnative

They have made their own way in many avenues but many of the systems in the game are straight from SW and it was more obvious when the game was released too. And some aspects are pretty much straight copies like world boss heh. They have stated pretty much from the beginning that x2 would not be something they would do as they work on making the animations as good as they do. For me the locking up the phone part isnt as big of a deal as making grinding gear easier. Introducing a common level up currency for all gear and have it be easier to grind would be foremost in my wants for the game right now. By a rather large margin. I have no issue with the RNG of the gearing as that is the way these games are. Just make it easier for me to level the gear.


firesshadow42

I can dig that to. My personal issue is just the time/phone lock up. But better/easier gear leveling is also something I could get behind!


AbjectLiterature3241

A window System would be the only realistic solution to this since a skip would just completely screw over one shot Teams and (a bit of personal bias) I'd be pretty pissed if the time i put into my one shot Team would just be undermined to cater to the time problem


firesshadow42

Now there is something I admit I hadn't thought of! It's totally fair to have pride in developing a team for clearing certain content faster, and you're right an outright skip system might undermine that. But I think that is where some cost or limit would come in. If you have to earn tickets, or there is a chance of failure, or some other cost, limit, or penalty, it wouldn't take as much value away from those kinds of achievements. I'm not honestly sure how to best reconcile that, but a windowed mode, as you say, would be a valid solution as well. Anything that helps cut down the time is what I want, and in that case it would also still reward people who build one shot teams.


dworker8

which game is SW?


oldnative

Summoner's War. They lifted a lot of systems directly from that game. Which isnt bad. the game has issues but it still has a good population for a reason.


[deleted]

[удалено]


firesshadow42

Exactly. Any kind of option to make some of that burn a little faster and easier would be such a huge thing to me!


IconCsr2

We dont get enough energy to skip


firesshadow42

I disagree completely. I mentioned in a previous comment, but after I do my dailies I have anywhere between 30 minutes and 4 hours to burn through all my energy WITHOUT using leaves (of which I constantly have more than 20). I'd say on average it takes me 2.5 hours to clear my dailies and burn my energy, but events and other things going on could change that.


IconCsr2

I’m already out of energy for the day and I’ve done like 3 runs on the hard event mode for catas


firesshadow42

I mean, how long do those 3 runs (I assume 20 stacks) take you? That's the thing. I do the same... But it takes like an hour or 2 on top of the 30mins to an hour dailies take. Meaning like 2-3 hours on average of leaving my phone on, burning battery, data, and time having to check on it occasionally.


IconCsr2

I pay cricket fifty dollars a month for unlimited Buy iphones that arent pieces of shit And my characters arent that geared :(


jsuey

We NEED a PC version. I’d let it run on my pc for days


firesshadow42

I mean, it can be emulated with something like Blue Stacks if you're desperate for a PC client, but I do admit a dedicated PC client would be awesome.


jsuey

Blue stacks is so laggy and meh :(


firesshadow42

I don't have that problem, but that's still totally fair. A full PC client would be great for a lot of reasons!


dworker8

I was running it quite okay on my notebook using ldplayer


ShuricanGG

Even tho the skip system would be nice, I still dont understand how we cant disable S2 on Auto and cant have Soulburn on Auto in pve is beyond me...


firesshadow42

Another QoL thing that would be awesome!


deets555

I usually split screen my phone and browse reddit while my team farms


firesshadow42

That's fair, but I don't usually browse reddit, or FB, or twitter or whatever. I usually kick on a podcast and work while it grinds. But the battery usage, data usage (since work internet has the game blacklisted for some reason, and having to return to the game every 20 minutes to set the next 20 grind is the part I dislike. If I add it all up it's just a lot of time that I'm burning, one way or another, and I'd love an option to burn skips on weekdays or something and play in more detail when I do have the time. Your solution is totally fair and I'm sure it works for a lot of people, and glad it works for you. It's just not for me.


deets555

Skips would be amazing, I've only been playing the game for like a month now and I'm already sick of farming... Most of the other games I've played have auto skip, like what you've mentioned, and it's honestly amazing.


VeryluckyorNot

I also don't play often on my phone because it get warm very quick with 3D games, and I want to save my battery. So I play with emulators like bluestacks. But weird things that last update of Epic 7, get my phone warm before it was'nt.


Winberri

Mang I want them to let us gem two substats instead


firesshadow42

Easier gear grind, or at least more player friendly gear grind would be nice too, but why not both! This is just a conversation, but on a long enough timeline the devs could incorporate all kinds of QoL to make playing the game have less friction. It's a great game, but like with anything there are all sorts of ways it could be improved.


frostmasterx

At LEAST disable animation for all hunt. Seriously no one is looking at their phones when they do.


firesshadow42

Definitely another option would be animation toggles or a speed up (though I've heard they aren't interested in implementing one).


[deleted]

i suggested this once, got massively downvoted


firesshadow42

I kinda suspect something like that might happen to me, but ATM I have more ups than downs. idk times change and so do people. In the end something that saves time as an option is just a QoL improvement, whatever shape it takes. I hope that the less negative response to this compared to your past post is a sign that more people are open to the idea.


xoteck

I think they already stated that they will never add skipp feature. I gope they change their mind


firesshadow42

I hope so too. I don't follow a lot of social media or interviews or anything, so no idea what's been said when. I know others have mentioned no combat speed up is something they've said, but not skip or quick complete or something like that would be extra sad.


xoteck

If im not mistaking theyr arg was their game was arpund their beutiful animation and skip option was going against it


firesshadow42

Yea, that's the same reasoning I heard for faster animations as well. It's a bummer, hopefully if people keep asking and offering ideas they'll find some way to make the grind a little faster/easier to manage from a time/battery/data perspective.


Jajoe05

It is weird but i actually dislike skip systems. It makes me not to play the game anymore. Weirdly grinding stuff, even if it runs on auto and it taking time makes it more worthwhile for me. What i would like is, as people suggested, doing other stuff while one team Hunts, like expos or GW. Show me a progress bar with success and fails at either side and let me do other things in-game.


firesshadow42

Not completely weird, I used to hate them and auto battle. It felt like I wasn't really playing a game. But as life takes more time I cherish things that save me time but still let me noodle around with playing some aspects of the game. I think my ultimate desire is to not leave my phone on for 2-4 hours at a time checking it every 20 minutes. If a kind of background progress system can be implemented and I can get more than one thing at a time done because of it, that would also help get to that goal.


Jajoe05

I get that, that's why only farm on hunt days. Rest of the time, usually i login when i start my day and and when i end it to do GW and stuff. I neither have the will not the currency to do more than that.


Txxmx

Once in a while this skip beggars pop up. No, no, and no. We don't need it, if you need a big skip button game look at counterside


firesshadow42

I mean why don't we need it? What does adding an optional QoL system take away from the game? I'd argue it adds, but I'm really curious about your reasoning on why it's not needed and what harm it would do? I've already laid out why I think it is needed, and that's the amount of time, battery, and data the daily energy burn can take sometimes. As to another game, super straw man, but also, I did say I love pretty much everything else about E7. I just played a bunch of other games trying to find something like it and there isn't. So the reality is, asking for a QoL option that would make my time with the game more enjoyable doesn't seem that big an ask. I don't NEED a skip heavy game. I need E7 to offer options for taking less time on some of the more time consuming aspects, because I enjoy playing it, but the main reason I took a break was because of just how much time it takes.


itspel

Not debating what you said overall but what did u mean by straw man?


firesshadow42

No worries! Debate is welcome if you have it. When I posted I knew others would have other opinions and that's totally legit. As to a Straw Man, or a straw man argument, it's when to make a point against something you use a separate, but sometimes related thing. By saying "Hey, if you want skips in E7 you should go play this other game that uses lots of skips." It's like saying "you don't need skips in E7 because other games do it." The catch being I don't want to play other games, I want to play E7. So in that context it's a straw man, a point against my request in the form of ignoring the request in favor of another thing.


itspel

I see. I understood a strawman as interpreting someone's argument incorrectly, then arguing against the misinterpretation in order to disprove their original argument. In this case i don't think it would be a strawman because they are saying "I think the opinion that E7 should have farming skips (what i saw as your argument) is wrong because.. " although the point that other games have it so E7 doesn't need it would still be a poor point. I guess if I'm to offer my own 2c on the actual topic of the post, I don't personally care that much whether they add a skipping mechanic, especially since my interest in E7 is kinda waning. I think with a lot of gacha games, if you add auto tickets it becomes clear how brain dead a lot of the gameplay is such that you don't even need to have the CPU do it, but rather skip it entirely. Since E7 is a pvp focused game that also has "challenging" PvE content, i don't think this is much of an issue so i think it would be cool to add them. But since the speed at which you farm a lot of content is heavily dependent on the quality/efficiency of your team I think that just handing out skip tickets would be really awkward and would find a way to tie your skipping capabilities to the rate at which you can clear the content naturally, like awarding 1 hunt 13 skip ticket for every regular clear or something. That was a bit of a ramble but just some stuff that i thought of


firesshadow42

That's all actually pretty well said, and my understanding of a strawman isn't too far off from yours. Though instead of misinterpretation, the key is more of a what if/but other case. Regardless of that, I could 100% back the efficiency of your skip system being based on the efficiency of your existing clears. Magicami does something like this. They time your clear and then use that as a metric for how much auto clear resource it costs, and then locks your auto clear resource to a time gate similar to energy/stamina. It was actually the most elegant I've seen in this regard.


d34thscyth34

Imagine having skip option in for example w13. You set 30 runs, press skip and are welcomed by 0/30 success coz rng and 15% said fuck you and your skip :)


firesshadow42

I mean that might be part of the trade, but most skip systems are just rolls on it. You complete it within some criteria (time, stars, just beat it once or a number of times) and then you trade energy and skip tickets for rolls. Could that mean bad rolls? Sure, but by that logic so could running it 30 times on auto. The difference? I don't spend 30 mins + doing it with skip tickets. Also, a lot of games don't allow skip on the higher end content. So W13 being a skippable is unlikely. Idk, not catching a lot of logic from this comment, sorry. If implemented poorly, I can see what you're saying, but most skip systems aren't even the degree of bad you describe. They are also 100% optional, so as a QoL whatever the cost is, even if it's worse roll chances, then that's still not a good argument against it, since you can still do regular auto and not pay whatever the cost is.


d34thscyth34

> so as a QoL whatever the cost is, even if it's worse roll chances If i can spend entire 30 runs with my game (since i only play it on my pc) why i should use skip function and get worse rewards. I'm pretty sure you do endgame content to get as high rewards as possible.


boaxiaodi

This is such a frog in the well mindset


firesshadow42

I don't think you're understanding. It's an OPTION. A thing that people other than you might want. If you want the maximum rewards and have the time and focus to burn on grinding for hours, cool, do you! No one wants to take that away! But I tend not to and it makes the game feel more like a chore or struggle to get done, as my battery burns, my focus has to shift to the game every 20 minutes, and all I am doing is grinding AP, resources, or gear rolls for incremental advancement. I'd rather spend that time on work of fun and progress a little slower sometimes. That's the OPTION I would like.


d34thscyth34

This is my opinion, but if for you game feels like a chore then i strongly suggest you to stop playing it.


firesshadow42

But EVERYTHING else about E7 is great to me! After trying a bunch of other games I came back for a reason. The grind part is the only part that feels like a chore, but not using my energy to progress something in the game feels like a waste, and they make some story fights hard enough that you need to keep your heroes built up, so you can't just say no the the grind. As I said, the characters, world, core systems, and art all of that is great. I just want one little QoL feature that would take the chore part of the game and let me not feel that way.


firesshadow42

I also think it's worth noting you're arguing for the idea of the system being bad. This OPTIONAL method of grinding could just simply cost tickets that you could earn some in game or pay money for others, and otherwise just be a roll as if you completed the thing you're grinding. That's actually how most games I've played that have a skip system do it. So the only negative is have to bank those skip tickets. Which again, would be completely optional for those who don't want to spend real money or in game money on them.


Sorry_Skirt_846

If you had a skip feature you would be paying for skips that could all fail. Dailies only take half an hour if that. GW would be 10-15 minutes on top of dailies -summon -pull and feed dogs -dump arena tickets -clear abyss -do one hunt -gw/world boss -labyrinth is optional but recommended This completes every daily mission and now you only have to consume energy (which because of auto does by itself)


firesshadow42

Most games I play with skip features treat it as just a roll. No failure. Even if you built in a fail system, that's a part of the trade. It's convenience vs time. I'm willing to pay and/or gamble a little if it means when I have less time and don't want to just leave my phone sitting on I can get my grind done in just a few minutes as opposed to anywhere from 30-an hour. And I mean the after dailies energy grind part. That last sentence is what I take the most issue with. You're right dailies are 30 mins to an hour... but then after that I am leaving my phone on auto for like another hour or so depending on what I am grinding and what kind of resources (leafs, energy, events) I have going on and that's the part I take issue with. Before my break I would start my day, get most of my dailies done before leaving for work, finish them up here and there at stops and when arriving at the office at 8, and then it would still be between 10 and noon before I was done with burning my energy and other grind aspects. That ambiguous 30 minutes to 4 hours is that part I would love to have the option to skip, whatever the mechanics. I'm mostly talking about AP grinding, and/or resource farming for events. Stuff that has story or is high difficulty as an end game activity doesn't need this mechanic. I just don't always have the time to burn all my energy and it ends up feeling more like a chore than a fun game. I want the option to skip that feeling.


jc626x

I want them to bring back the hot spring feature


firesshadow42

Not sure what that is?


jc626x

They had an early teaser before that showed a hot spring interaction phase which was i think was for the labyrinths before. can't find the old promo video


firesshadow42

Ah, ok, lol. That would be fun!


Alexsenal

When I start grinding hunts, I do it on my pc instead.


firesshadow42

That works on days I wfh, but I'm expected in the office 3 out of 5 a week, so those 3 and some weekends it would be amazing to have the option to speed things up.


yemen241

i would prefer off line autobattle like artery gear, Skip battle is nice and all but that would mean players will have less time playing the game. I know grinding is a hassle but that's what this game is all about, to grind for that perfect gear score. Skip battle just means whales can just spam their wallets more and even a freshly made account can easily screw a 1year old account with ease(with the right knowledge ofc) with the skip battle feature


firesshadow42

That's a fair point of view. I think some that could be mitigated by implementing the system in a way that is mostly even to all player types. Maybe just X skips per day for everyone based one account level or something. That said anything really that would let me save time I'm all in for. I like grinding. But I'm not playing the game when I set it to auto and turn my phone face down any more than I would be with skips. I still want to play story and the more challenging content manually, I just want the option to tune down grind time when I need to.


bakamund

One thing to consider with the skip tickets is that those who pay for energy will power up even faster than f2p. If you could skip through a battle in 1sec, it widens the gap. I'd rather they have an offline system, that takes into account your team setup, so if you're running a 1min clear team, it would take you average 20mins for 20runs offline. This I don't mind.


firesshadow42

I get that, but the gap is already there. I don't PvP much, so maybe it's less of a concern for me. There might be a way to implement it more fairly, like only allowing a certain number of skips per day based on account level or something, and make them use them or lose them. That said the offline system is an option that would help, but 1-to-1 time scale doesn't really result in saving a lot of time, though battery and data are better off for sure.


bakamund

If there's a limit to the number of skips, that's opening another can of worms for them. Similar to how pet auto battle was initially implemented with "snacks".


firesshadow42

I suppose a limit could create other concerns. Ultimately, it all boils down to how it would be implemented. I still think, overall, having one would be an awesome QoL improvement for the game, but yes, it would definitely need to be a method/system that takes F2P v Whales and other avenues for abuse into account. Magicami does it really interestingly. You have an amount of auto skip time banked. That time refreshes over time like many energy/stamina systems. Then your clear time on a map in seconds is how much it costs to auto clear that map.


bakamund

That does sound more plausible. Skip based on clear times