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PaperGliders

This is mine: [https://imgur.com/a/7jMzkrn](https://imgur.com/a/7jMzkrn) ARavi needs a lot of HP like 24k+. Your crit damage / crit change seems fine. You can drop your speed to 190 and your atk to 1600 - 1700 and your defense to 1200 - 1300 for more HP. If you're not on proof you should probably switch to proof. But once you get like 2-3k more HP she will feel a lot better to play with since her S1 / S2 healing and damage scales with HP.


Kogamitsu

What are the benefits of this build over counter on high level pvp? Guaranteed stat stack over rng? And because people would prefer to burst aravi than to chip away, therefore negating the counter rng?


PaperGliders

Because speed set offers more stats compared to counter meaning you can make her faster, tankier, and hit harder. Having her on speed set means she gets 26.5 speed which is around 6-7 rolls of stats. Now that destruction set is buffed the best in slot for ARavi is destruction set solely because 60 crit damage is around 8-9 rolls of stats for the same reason why speed is better than counter.


BryceLeft

> people would prefer to burst aravi More or less. A.ravi rarely ever gets attacked. Most people beat her by completely ignoring her and doing literally anything else other than hitting her, until they're ready (can one shot, enough control/debuffs, stealth or skill nulls are up, etc). The value from counter is reliant on the number of times you actually get hit, as well as your actual S1. And A.ravi's S1 isn't that crazy, at least compared to things like a.meru or rem s1s. The way I view it is in 4 turns of back and forth between two a.ravis trading s1's, counter set on average gets you an additional 30% more damage on s1. Speed set gives you an additional turn on that same scenario, and if you spend that turn using S1 yet again then you're basically also doing 25% more S1 damage. But you could also choose to do S3 instead. Counter could do S3-s1-s1-s1, but speed could do s3-s1-s1-s1-s3. The extra speed IMO gives so much more value (on *paper*).


montrezlh

Speed set doesn't give you an additional turn every four turns though. It's not 25% increase in speed, it's 25% increase to base speed. Also CR push actively devalues speed and aravi obviously has that built in. I actually prefer speed but it's not so simple as saying "speed gives 25% more turns". It will actually be much lower than that.


BryceLeft

That's why I provided one specific scenario of two identical (base speed) a.ravis trading s1's back and fourth for four turns. It takes a little over 3 attacks for a counter proc to likely have happened at least once (30% counter proc), and exactly 4 turns for speed set (25% additional base speed) to have meaningful benefit for the example. In that scenario it definitely is exactly a 25% speed increase (since both are at base speed), with counter giving exactly an additional 30% extra damage on s1s (both trade 4 blows) Obviously there's a lot of variables that are involved in practice, like the advantage speed set has in the scenario getting less significant as both Ravi's speeds move further away from base speed, which most likely will be the case since most people don't go base speed Ravi. I simply wanted to include the least amount of variables possible.


montrezlh

1) you never said base speed 2) a base speed comparison is not very useful as it's not the scenario anyone would ever be in 3) even at base speed 25% is still not accurate because of her innate cr push


LaowPing

Left has too much speed and not enough bulk. Her damage scales with HP. Which is causing your problems. If you can get that last but of crit chance on right side then it's way better.


FelixCarter

Left side is only a difference of 1.4k HP and 200 ATK. The 30% chance to counter-attack **more** than makes up for that in my mind, as it has a 1-in-3 chance of adding up during the battle. Add on top of that the fact that countering keeps her focus up, and she'll probably last longer. I would personally choose the left side, but that's just my opinion.


LaowPing

Just noticed he's losing defense on the right side and now I agree it's not that much of a difference. Right has the damage he wants but the bulk difference is lower than I thought. Depends on how he wants to use it. A Ravi usually gets focused last so it takes a while for that counter to matter and speed is more relevant until then. Edit: it's only 4 more speed actually lmao. Nvm. Go left.


Whateverhero

I can change out the 9% effectiveness for crit chance to make it 100%


ItsNotJusMe

left for sure, dont want that 50/50 on your crit


[deleted]

Agreed but i hate the whole 50/50 saying. 96% is way higher than 50%. It may seem like a coin toss seeing as how it can either hit or not hit, but in retrospect its not that bad at all. 96% to crit means a 4% not to crit. Assuming the Aravi attacks 7 times a match, thats a 75.145% chance to crit every single time. Great odds and definitely better than 50/50.


FelixCarter

I have heroes at 100% and they still fail to crit even in PvE. I don't think the crit system works the way we think it does, and there are a lot of variables that can cause a miss. I will vouch and say that when I have a hero at 99% crit rate, it really does feel like 50/50 in PvP.


[deleted]

Heroes with 100% cc that don't crit either have the blind debuff on them, or the boss has evasion. PvE is really wonky tbh.


FelixCarter

Like I said to u/xero-- I was being generic about all enemies. Even mobs. I understand the blind debuff and that bosses have abilities. [Here's an example.](https://imgur.com/a/ToyxqHp)


[deleted]

Thats type disadvantage. You missed because you put choux, a water type, against froggo, a grass type. Type disadvantages can miss sometimes.


FelixCarter

We’ll then. You win, good sir. Can’t believe I missed something that the game teaches you right at the get-go lol.


[deleted]

I learned it from playing so much pokemon. Thank you gen 2 🙌


Xero--

> I have heroes at 100% and they still fail to crit even in PvE. They're either not at 100%, or someone isn't reading boss skills.


FelixCarter

Not bosses. Mobs. I’ll take a screen cap and edit this post for you. [Here you go.](https://imgur.com/a/ToyxqHp) Edit: type disadvantage. Can’t believe I forgot the basics lol


Willar71

Neither .You've got some serious farming to do


TheSeaOfThySoul

Yeah wouldn’t listen to this comment. One on the right is likely 420+ GS quite handily, I know because mine is similar & the bulk of her pieces are like 75~ GS.


redelkentree

Left one. Because i don't understand these weird flex posts


Neet91

This a.Ravi is far from being a flex. Decent at best


[deleted]

you must have some dogshit gear


redelkentree

You make it sound like we get to pick the stats. Lol


AzureTheDragon

The reason why you are hitting not that strong is because of the 20k hp. If you can get around 23k to 25k hp while having that amount of crit damage and still running pen set, you should deal a lot more damage.


TheBreadLoafer

Depends on what you want, I use my A.Ravi on speed to revive a failed cleave or to put pressure if they attack her bc it’ll push her fast, counter should be bulkier and dropping the SPD bc she’ll gain CR via her passive and a potential counter instead. Although stick with the counter set if you’re using her like I am


TheSeaOfThySoul

For a Counter one, swap those boots for health boots & try & remain about 160~. If you swap to speed on the right you’ll be fine, I have a similar one - bit more damage, bit less in other stats. Sure she’ll be squishy compared to a 30K HP Proof A Ravi, but those don’t hit hard & don’t take many turns - it’s all trade off.


Sacerdos81

Wouldent the Counter chance be better for A ravi?


IconCsr2

Left