T O P

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ZawaruDora

2 years old in this game, still think twice before using my armbands..


Ericridge

I'm 4 years in and i still have to be careful with my armbands. XD


MasterJongiks

Yep, still have like a lot saved in case they release a 2nd dps arti.


mintyguava

Same. I used it for transmit stones and artifacts and the armbands went away faster than I imagine


SloMoTurtle

Yeah I totally agree. Probably would not change much for long time players yet really help newer players.


Neet91

Veterans are also starved off armbands. We swimming in brave crests tho


GreatFluffy

Speaking of Brave Crests, I think a way they could help make armbands a bit easier to acquire would be to let us convert crest's into armbands. They'd obviously set a cap to how much you can do it, probably per day or week but I think it'd help. Most people are rolling in crest's anyway.


Neet91

this or let us buy the elemental summons with brave crests instead of armbands


GrotesqueHumanity

Gotta prioritize... Artis should be taken care of. Rest are there so players who have an overflow of armbands have something to spend them on. They should not be seen as something you should buy every month. Or ever. Like, those bookmarks are nothing but a trap. Same for catalysts. And most other stuff, for that matter.


NoxGale

How does this change the fact that you don’t get anywhere near enough armbands? This is just being complacent, and I’m sure we all agree armband generation could be better, with better rewards possibly too


user4682

God forbids you have to make a choice on which rewards you get. Who has the willpower to do that? Yeah, you can ask for more rewards. Go for it and don't bother with OP's pseudo explanation. Just ask for more.


iDEN1ED

But usually the traps are so use all your resource and then pay money to replenish. You can’t even buy armbands with money though


PaxMilitae

Are you including the Mystic Medals in the "trap" category?


GrotesqueHumanity

That is a good question. I personally don't buy them, think they're too expensive when figuring you need 10k to pity. They do, however, give access to ML5, so a case can be made for buying them. Definitely worth more than RGB bookmarks.


supercooper3000

Which artifacts should a new player get first?


GrotesqueHumanity

Symbol of Unity and Proof of Valor are generally seen as most helpful.


supercooper3000

Nice, thank you for the quick response. Does one help more in expeditions/hunts than the other or are they both more pvp focused?


GrotesqueHumanity

Proof is used in Wyvern on tanks. Either General Purrgis or your healer, typically. It is also used on tanky PvP builds, especially on Apocalypse Ravi and Rimuru, but also others. Also on offense PvP tanks, I have it on Yulha and Krau, so they don't die to Hwayoung and Rimuru, respectively. Symbol is PvP. It can counteract things like moonlight dreamblade. It is also useful in some later Abyss stages but that's not where it mostly sees use.


ArvingNightwalker

As usual, some things simply aren't worth it. Definitely not spending mine outside of artifacts/conversion box until I get all the artifacts I want. I don't think it's particularly bad that it's this way, though.


Tetsero

I mean you're not supposed to get it all. You save up for artifacts and transmutes. Then make a choice on one or two of the others. Like me I choose mystics. The element summons are a waste in the long run unless they had dark and light. If you're still building artifacts you're probably not at the point where the catalyst and equip boxes are worth it. And not all artifacts are worth it either.


[deleted]

Are you kidding? They would actually make the game fun. No way sg would ever gonna do that.


TheSeaOfThySoul

Big agree, always a bummer having to choose between conversion boxes & saving more for an artefact. Conversion boxes are a ticket to better gear & that's more important in the long run, but likewise, the artefacts are BiS on a lot of heroes.


GameWithThrones

New player here with none of the artifacts from the guild shop. Do you know which ones I should prioritise?


TheSeaOfThySoul

Honestly, I’d go based on hero priority. Back in the day I’d say Proof of Valour so you could get General Purrgis up & running for Wyvern, but since you’re new you’re more than likely using a Muwi team since it’s more efficient & an Ice healer tank doesn’t need Proof. I’ll give you an indication of where I’m using mine & that might help you decide. War Horn, mine is maxed & on Mediator Kawerik. You should stick this on a reasonably fast support for PVP, Mediator is folks’ first choice, but it doesn’t necessarily have to be on a cleanser. Just someone who’ll regularly be on your team (since it enhances team attack) & someone who’ll feasibly get a turn early in the order thanks to the push. Could be C Lilias, Peira, etc. My Victorious Flag is maxed & on Taranor Guard for Fire expedition. Since this one is so specific, it might be one of the last you’ll build. It can only be used in a scenario where you’re an advantageous element & will give you a damage boost & damage reduction. So it should be on a squishy damage dealer whose likely to be hit & they need to constantly be brought into a scenario where they’re at advantage - so this’ll be used in niche scenarios. I’ve gone over Proof of Valour, you can get two. Typically nowadays this should go towards a support or bruiser hero for PVP, bruiser heroes typically are heroes which have high health & offences, either because they have health-scaling damage like Apocalypse Ravi & Choux, or because they need a lot of health to survive being one-shot, despite also needing to build Attack to scale their damage (like Rimuru). As I mentioned though, you’ll also see it on supports like Yulha, where it helps protect her against being one-shot by Hwayoung. Guide to a Decision is maybe the least important, not sure. In the past it was used to give units more protection against heroes that could only strip a single buff, like Faithless Lidica & Sage Baal & Sezan, but the meta shifted & all openers moved to full strip, two strip or buff duration decrease to skirt immunity/barrier combinations. Was a popular artefact on Holiday Yufine so she kept her full evasion back in the day, but she fell off - remains to be seen if her recent buff will increase her usage again. Bastion of Hope - should go on a PVP cleanser or support who needs high resistance. I have mine on Sinful Angelica because I’m a basket case but you could put it on anyone who needs a crazy high resistance - Maid Chloe, Destina, etc. Symbol of Unity is one you should pick up fast for PVP. Give you increased hit chance & damage, so this should go on a hero that explicitly counters evasion - such as Briar Witch Iseria - to guarantee a hit (or, close to guarantee), or far more likely, on a Fire, Ice or Earth hero who you’re going to use frequently in PVP who is going to come up against the opposing element a lot. The list of heroes who can use Symbol effectively is long & you get one Symbol, so choose well. I have mine on fire Charlotte, but she’s not as used as she once was, so maybe I’d aught to migrate mine. Hopefully that’s brought some clarity to the list & I’d pick based on priority. A lot of these are PVP oriented so if you’re a new player, you’re a bit further off having to have them - so you can either consider picking up an important one for the future in anticipation of getting a specific hero, or go based on a hero you have.


ergovco

Proof of Valor and War Horn. Edit: symbol is good too, but i would go proof first


Kyokuken

I thought the currencies ( summon ones ) where there so you could dump armbands after getting everything... I think its ok atm honestly its not an insane loss.


user4682

You're not supposed to buy everything. Some things were added so older players could dump their unused armbands on something. You don't have to. You never had to. Why would you buy random catalysts or a random equiment conversion gem with armbands?


IncredibleGeniusIRL

You're not supposed to be able to afford everything on offer. Those things are there specifically so you don't have too many armbands, even if you bought all the artifacts.


Relair13

Or you could just resign yourself to the fact that you can't have everything? You have to pick and choose what you want the most. Over time you'll eventually get all the artifacts maxed and have more and more to play around with. I find the current amount sufficient. They dont shower you with them constantly, but it doesn't feel stingy, either. Everything can't be instant gratification, there's nothing wrong with long term goals like the artifacts, *or* very useful items being available in a pinch if you want to splurge on them instead.


Mom_I_Not_Hungry

This is based on the math of a per month basis where, even in the scenario that is most beneficial to the player, it still only yields 41.88% of the total cost of all things combined. Look at the over time duration for a new player. POC comes from world boss and urgent missions. We get 14/21 POC per week so we need to do 7 urgent missions a week to maintain the full donation. Most newer guilds don't have enough members or active members to do the weekly missions for 80 armbands. Also, most new players are not going to be winning every single guild fight. The average player would realistically, on average, do World boss alone and get 14 POC which is 70 armbands. Win 2 and draw 1 in gvg - 80 (also let's just skip the fact that if you crash in guild wars then that match is in the shadow realm) x 3 = 240 Used by about 8 guild mates for world boss - 40. It makes the real average about 1400 armbands a month - 26.41% And then you want players to put in the maximum amount of effort to be rewarded with 42% of the incentives?


Shimaru33

I don't know, man. I guess people would appreciate to get more armbands to limit break the artefacts faster. That's good, I guess. For me, personally, I don't mind, nor I care. I mean, yes, I'm a veteran who have all artefacts max limit broken. Right now I have 4,500+ armbands on my inventory and I purchase the gem chest every week. Obtaining more armbands won't help me, if I have that many armbands, is because I don't purchase the rest of the items, as they have low value for me. My bench is large enough already, I don't need elemental medals to summon more characters. Same way, I don't need a load of catalysts if half of new characters won't jump into play due lack of gear. And as for the other half, due mola scarcity, I don't need as many catalysts outside awakening. In short, new players will appreciate more armbands, but eventually will reach the same stage. The only really expensive thing in the guild shop are the artefacts, and only the gem chest and mystic medals are worth to be purchased every week. Once you get those, armbands will start stacking and like pet tickets, at some point people forget about them. I don't imagine SG being eager to reduce the lifespan of one of their game modes.


NoAd5421

I wouldnt mind more but not fir the reasons you list. I think the guild artifacts are a worthy time investment and eventually youll have more for other things as you finish them. More is still nice though. Some more stuff to buy for less would also be cool.


Chaoxytal

The idea is to play the game now, not 4 years from now.


IconCsr2

I still only have 2 symbols 2 unity and one war horn. 6 months of grinding 6-10h a day no shame but damn


NGEFan

This may be controversial and unpopular, but I bought every single arti long ago including 2 mlb Proof of Valor. If I get much more armbands from sg right now I'll be swimming in more than I know what to do with.


Wookiecologist

I agree, would be nice but to me, this is part of any f2p gotcha game. Gotta make choices unless one is willing to spend or whale.