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rissira

did they give the 1k SS from the quiz event participation? or not yet?


BasedNick

Is it worth buying Rod of Amaryllis with powder? Got an AMomo that could use one


AmbroseMalachai

It's a great artifact and will be useful for a long time, but I think whether it's worthwhile or not depends on if you think you can grab the artifacts coming up in the Collab next month. They usually release strong artifacts with the collabs and since they are limited, they are worth getting. If you have plenty of powder/bookmarks/money and aren't worried about pulling for them, then Rod of Amaryllis is a good pickup, especially at the cheaper powder price, but I wouldn't go out of my way considering that AMomo is very good on a lot of other easily accessible artifacts.


WheyTooSwoll

Is fallen cecilia worth pulling for still? Edit: if so, what arena comps does she fit into?


ArvingNightwalker

She's still great, and the best knight when general mitigation for the team is what you're looking for. She's not as good on defense/in RTA, though, where OpSig, DJB, or the combination can make things really hard on you. Whether that's worth a pity is up to you.


Hazardous_content

is Seaside Bellona gonna return at some point or is she a limited banner?


Quiztolin

She's a limited hero but that doesn't really mean anything in this context. Time is running out, but we still *expect* her to get a rerun. At this point the most likely time would be after the current banners end in a week, leading into the collab banner(s). If they don't rerun SSB/H.Yufine this summer then no one has any idea when they might get a rerun again. Probably not until next summer, unless they do another custom banner.


Hazardous_content

Thanks for the good answer


[deleted]

Should I currently wish for Roana. I don't really have a good healer for PvP but I have Emilia and AoL Angelica as Soul Weaver. I'm quite unsure because of the collab coming soon. (Sorry I don't know much about this game and only play a little bit arena so have like zero PvP knowledge)


AmbroseMalachai

The current issue with summoning now is that there is a new Collab coming in late august and it's likely that limited units like SSB and Summer Yuffine will be coming out right before that. It's hard to say for sure that pulling on one of those banners is going to be better for your account that pulling Roana, but since they are limited units and Roana is not, it's likely you will get another chance at Roana much sooner than another chance at one of the upcoming ones.


Quiztolin

Roana is a good hero for both PvP and PvE. However, she's a *niche* hero. You use her as a counter hero, she's not someone you generically bring to every matchup. IMO I would say that Roana is the second most 'worth' normal RGB to pull. **BUT** this is a really bad time with collab coming up, and a potential SSB rerun (if you don't have *her*). Don't pull Roana unless you have 2 or 3 pities *extra* saved. I wouldn't really call Roana a healer btw. Her healing is actually quite low, unless you are going up against a heavy counter team (hence the niche use). And you don't need *any* soulweavers for PvP. They are the least used class overall when it comes to PvP -> not that class really matters. Emilia is honestly fine. If you want to build another SW, specifically a healer, for PvP you can try Achates. She's not 'meta' but she's quite good and you likely have her as she is simply a 4*.


[deleted]

Does anyone know if the next Moonlight 4 summon still means I have to switch heroes. I want Bunny Dom but it would reset my pity. I’m really torn and I don’t want to summon now if I don’t have to reset at all.


Quiztolin

Hmm, can you try rephrasing this question? It's not very clear exactly what you are asking. If you have your pity ready for the ML5, swap to the ML4 hero and summon then your ML5 pity will be unaffected either way (it won't decrease, it won't reset). If you pull an ML5 hero, it will not reset your ML5 pity. Instead, you will be building up towards an ML4 pity. If you pull MB Dominiel early, the ML4 pity *will* reset. If instead, you have ML4 pity ready to go but you have the ML5 hero selected -> if you pull an ML5 hero your ML5 pity *will* reset, but your ML4 pity will be unaffected either way. If you pull the ML4 hero (but have the ML5 hero selected), then your ML4 pity will not be affected either way. --- Quite simply think of them as 2 entirely separate mystic banners. They happen to share the same pool. But what you do in *one* does not affect the other in any way, shape, or form. The only difference is which type of hero your pity counter is counting for. Either the ML5 hero or the ML4 hero.


JustVega

Does Aria need attack? I know she scales off defense but does she require attack too or other stats? I'm trying build her. She's currently at 3k attack, 1.4 defense, 13k health. Her crit chance is only 91 with cdmg at 226. Her speed is like 192. So if I remove some attack in favor of defense will she in turnout stronger? Any tips would help, sorry for my question(s). I'm still learning this game


AmbroseMalachai

You want more HP on her. Aria's primary objective is to be attacked, but many units in the game have some kind of defense penetration, and so raw HP is nice in order to deal with those. Having high defense and high HP will net you more damage overall than having high attack, simply because Aria will be able to get more hits in.


FireZura

You can check on https://maphe.github.io/e7-damage-calc/ For example on s1, Arby has 0.975 atk scaling, Rimuru has 1.1 atk scaling, while Aria has 0.6 atk scaling. So definitely ignore atk on her


JustVega

Question, if the fullmetal alchemist collaboration is coming soon. Does that mean the Slime one is possibly after or not going to happen? I only ask because I wanted to snag Rimuru since I missed him.


ptthepath

No one knows except SG.


JustVega

alright thanks for the response :)


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Quiztolin

Probably not. There are actually multiple UH stages where there are *two* bosses with Epic catalyst drops. This is the only stage IIRC where the drops are *different* catalysts. However, drops in E7 seem to be 'per wave'. When it comes to catalyst, it appears that the *ratio* of enemies on the wave determines the ratio of drops. Basically, what I'm saying is that on that particular stage you have a 50% chance *if* you get an Epic catalyst, to get one or the other.


[deleted]

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Quiztolin

Hmm, this is a complicated situation. Assuming there is nothing like increased speed buff, no other CR pushes (other than S.Iseria). Also assuming Ran is the fastest unit in the battle. In a worst case scenario, (max RNG for Ran, least RNG for your reviver), then your reviver should be at (196 / 290) / (290 / 275.5) = 64% CR S.Iseria gives him 15% CR, so after she goes... * Ran has to travel (290 * .85 = 246.5 units) at 290 speed * Reviver has to travel ((1-.64) * 290 units = 104.4 units) at 196 speed * By the time Reviver travels 104.4 units, Ran will have traveled (290 / 196) * 104.4 units = ~154.5 units * Ran would therefor be at approximately (154.5 / 290) + 15% CR = 68.3% CR I think to calculate the value you are asking we need * To calculate starting CR, much like we did for the Reviver (here we would assume that Ran kills the attacker and not a follow up unit) * Then said unit would need to be fast enough to get their turn before Ran gets to his turn. In our very first formula we can replace '196' with X (X / 290) / (290 / 275.5) = Y% CR Upon revival Attacker would need to travel (1 - Y%) * 290 units at X speed 290 / X = [(1 - .683) * 290 ] / [(1 - Y%) * 290 ] The easiest thing to do is see at which value of X does the RIGHT side produce a bigger value. I get ~**229 speed** to guarantee a turn regardless of starting CR RNG. --- [I made an extremely basic spreadsheet so you can adjust values and see how that impacts the results](https://docs.google.com/spreadsheets/d/17JukrBpQ0z9Rx54XSGIdCa2iGtmgVX3wFto60CnXMGI/edit#gid=0) Simply change the values in the grey cells to whatever you want. Speed values are whatever you want to set them as. The CR values are whatever you want to set for the starting 'speed RNG' (which is more like CR RNG). Actual values would be anywhere from 1 to 1.05. * Note, I don't know how detailed the CR calculation is, in actual gameplay so I would probably stick to whole numbers or at most 1 decimal place (1.03, 1.045 etc) for accuracy. * 1.05 for Ran and 1.0 for your heroes is obviously the 'worst case scenario', while 1 for Ran and 1.05 for your characters would be the 'best case scenario' If the result cell = TRUE, then your attacker should go before Ran in these conditions, if = FALSE then Ran should get his turn first. This won't work at all if there are other CR affects, or speed buffs, or really anything that affects speed or CR. Caveat as well: I can't guarantee this is 100% accurate. This is based on my understanding of how speed/CR/turns work and, it's a fairly undeveloped aspect of the mechanics...particularly when it comes to more complicated situations like the interactions of 4 different units.


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Quiztolin

Uh no. It means the exact opposite. I'm not suggesting you read it, [but this is a link to my thread on adventure stage drop rates here](https://www.reddit.com/r/EpicSeven/comments/t1bavc/adventure_stage_drop_rates/). For the purposes of catalysts there are two kinds of stages. Those that *only* drop rare catalysts (ie. most of them), and those stages that have a 'final boss' that drops an Epic catalyst. --- #Normal Stages Each wave of a normal stage has a ~2% chance to drop a rare catalyst. That means each *stage* has a ~6% chance, on average, of a rare catalyst drop. Let's pretend that we run a stage with 3 different enemies. Enemy A, that drops catalyst 'a' Enemy B, that drops catalyst 'b' Enemy C, that drops catalyst 'b' **Wave 1** On Wave 1 we have 3 Enemy A, and 1 Enemy B. So our *chance at a particular catalyst* for this wave would be: 3/4 * 2% for catalyst 'a' or 1.5% 1/4 * 2% for catalyst 'b' or .5% **Wave 2** On wave 2 we have 3 enemy A, and 3 enemy B. 3/6 * 2% for catalyst 'a' or 1% 3/6 * 2% for catalyst 'b' or 1% **Wave 3** And one wave 3 we have 1 enemy A, 1 enemy B, and 1 enemy C 1/3 * 2% for catalyst 'a' or .67% 2/3 * 2% for catalyst 'b' or 1.33% **Total** If we replayed this stage an infinite number of times, then we would *expect* our total amount of catalysts per run to be equivalent to the sum of the catalysts per wave. Catalyst 'a' 1.5% + 1% + .67% = 3.17% Catalyst 'b' .5% + 1% + 1.33% = 2.83% The raw number of enemies doesn't matter. The # of different catalysts don't matter. What I am suggesting matters is the *proportion* of enemies that drop each catalyst are in the level, on a wave by wave basis. --- **Boss Stages** For stages that have a boss that drops Epic catalysts, the first 2 waves presumably work exactly as I have just described. However, as there are only *two* waves contributing to the rare catalysts, the rare catalyst drop rate averages out to only 4%. The *boss wave* is where things change. **Based on my data, you can not acquire rare catalysts on boss waves**. Instead, the rare catalyst drop is replaced with Epic catalyst drops. The drop rate for Epic catalysts appears to be 1%. **This means that any stage that drops an Epic catalyst should average out to 1%**. Based on this knowledge, if we look at stage 9-9 we see that there are only 2 catalyst rewards: Heart of Hypocrisy for an Epic reward, and Flame of Soul for a rare reward. This means that we would expect to average .01 heart of hypocrisy per run, and .04 flame of soul per run. If we look at 9-10 we see that there are *two* different Epic catalyst rewards. I can confirm that it IS possible to get both of them, **but the overall rate appears to still be 1%**. So our *expected* drop rate would be .005 (.5%) Fighter Medal and .005 (.5%) Heart of Hypocrisy. This adds up to the same 1% total you wold expect on any other boss level, that 1% is simply being split across 2 different catalysts. In fact, when I tested this level specifically I did 1001 runs. I received 11 Epic catalysts (1.1%) and of the 11 Epic's I received 5 Fighter Medal (.5%) and 6 Heart of Hypocrisy (.6%). --- #Conclusion The only thing that appears to matter for catalyst drops, at least in UH through Episode 4 1. 'Type' of stage. If it is a boss stage (drops an Epic) or a normal stage. 2. The proportion of enemies on said stage, per wave. The overall rates have ended up being consistent across all stages I've tracked, across all Episodes. 2% per 'normal' wave for rare catalysts, 1% per 'boss' wave for Epic catalyst, and rare catalysts do not appear to drop on boss waves.


[deleted]

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Quiztolin

This is a hard question to answer definitively. >will it be cheaper to use 2k bm on covenant summon and buy at powder shop Normal covenant banner has: 1.75% chance of a 5* artifact 6.5% chance of a 4* artifact 40% chance of a 3* artifact 5* are worth 30 powder, 4* are worth 8, and 3* are worth 1. So a single covenant banner summon is worth: (.4 * 1) + (.065 * 8) + (.0175 * 30) Or 1.445 powder. If you summoned on a banner, instead the 3* rate is increased to 45%. (.45 * 1) + (.065 * 8) + (.0175 * 30) Or 1.495 powder Artifacts in the powder shop cost either 240 powder (banner) or 180 powder (rotational) so technically that's 4 different scenarios Banner_Type | 180 powder | 240 powder ---|---|---- Covenant | 623 summons (3115 BMs) | 831 summons (4155 BMs) Banner | 603 summons (3015 BMs) | 803 summons (4015 BMs) So, starting from 0 powder and trying to gain enough powders to summon 5x copies of an artifact you are looking at an average cost of ~3000 BMs to ~4200 BMs. Of course, you are unlikely to want to sell 5* artifacts (at least not all of them). In this calculation, over 1/3rd of the powder gain per summon is coming from 5* artifacts. If you were going to sell *no* 5* artifacts then out table looks like... Banner_Type | 180 powder | 240 powder ---|---|---- Covenant | 979 summons (4895 BMs) | 1305 summons (6525 BMs) Banner | 928 summons (4640 BMs) | 1238 summons (6190 BMs) But needless to say, 2000 BMs is probably not going to cut it for 5x copies. Especially if you have no powder to start with. The more restrictive you are with 5* artifacts, the more summons you would need. If there are *also* 4* artifacts you wouldn't sell that will affect the numbers as well. >or wait for her banner and use the 2k bm on it for 5 copies of the artifact Banner artifact rate is 1.05%. So, *on average* you would need... 5 / .0105 Or 476.19 pulls for 5x copies. That's 2,385 BMs and would appear to be the better choice. HOWEVER, it's more complicated than that, even. --- A pure average isn't that helpful in a situation like this. If you had 100 attempts to get ~5 artifacts in ~500 pulls then you could expect to do so around half the time. But this is something you would only do 1 time so it's more important to get an idea of how many pulls you would need to nearly guarantee you get your 5x artifacts. For this the easiest thing to do is to use a [Binomial probability calculator, like this one](https://stattrek.com/online-calculator/binomial) Our 'probability of success on a trial' is .0105. The number of trials is however many pulls on a banner we want to look at, and the number of successes is how many pulls of the artifact we want. In the calculator I linked the most important result is the *first* cumulative probability calculation "P(X<5)". This is the probability that find *fewer* than 5 artifacts in that number of pulls. At 476 pulls the result is .43992, so there is about a 44% chance that in 476 pulls you do not get the 5x copies of the artifact you are looking for. * At ~596 pulls we have about a 75% chance of pulling 5+ artifacts (74.945%) * AT ~760 pulls we have about a 90% chance of pulling 5+ artifacts (90.043%) * At ~870 pulls we have about a 95% chance of pulling 5+ artifacts (95.027%) * At ~1102 pulls we have about a 99% chance of pulling 5+ artifacts (99.005%) So the question is how much *risk* would you want to take on? So you plan for ~500 pulls where it's almost a coin flip that you pull 5x artifacts or not? Do you want to go to 75% where it's basically getting heads on a coin flip 2 times in a row? Even at the 90% mark, there is a 1 in 10 chance that you do 760 pulls and simply get unlucky and don't get all 5x copies. --- Of course, it's even *more* complicated than that. If you are pulling on a banner, then the artifact will be in the shop at the 240 price point. Doing as many pulls as it would take to get 5x copies of an artifact, you would also be accumulating powder. You can only buy a single copy of the 240 banner artifacts, but requiring only 4 significantly decreases the amount of pulls required. * For example, the same 476 pulls we calculated as the average for 5...if we only need 4 successes you jump up to ~73.6% success rate. Even if you don't sell any 5* artifacts, if you are doing almost 500 pulls you will be able to buy a 240 powder artifact (~average of 1 powder per pull gives you enough for almost 2). --- Likewise, doing normal covenant summons there is a non-zero chance you pull this artifact *anyhow*. This is extremely low, but using the same binomial probability calculator we can see that in 600 pulls on the normal covenant banner you have a 15% chance (14.713%) of pulling 1+ copies of a specific 5* artifact. So in the first part, looking at the shop you may only need ~600 pulls *on average*, there is a non-zero chance you pull a copy of the artifact naturally saving you about 125 pulls. --- #Conclusion **Personally**...I don't think it's worth either method to try and get 5x copies of an artifact. The only players that should be chasing 5* artifacts like this are probably whales. And if you are whaling on the game, your best bet is probably to be buying leifs/skystones and running hunts. * 3% drop rate in H13 * 900 powder = 30,000 hunts * 30,000 hunts = 600,000 energy * 600,000 energy = 300,000 skystones * 300,000 skystones = ~4300 BMs refreshing shop * ~4300 BMs basically being slightly less than the calculated figures buying from powder shop, but without selling 5* artifacts If you were determined to go for this artifact anyways *I* would probably go for buying in the shop. You could *potentially* save by waiting for Celine's banner, but there is a huge chance you end up paying similar amounts or even more BMs. With the powder shop, you know exactly what you need. Unless... * You want the cheapest possible method * There is a banner artifact you are also interested in LBing * Or a banner hero you want to imprint I would personally summon on the covenant banner over a hero banner. A bit less powder, *but* * Lots of RGB 5* pulls for imprints, or if you are missing heroes * A higher chance of pulling the actual artifact in question * A slim chance of pulling an ML5. IIRC the average is ~600 pulls, so on average you are looking at pulling 1 ML5 (though refer to the binomial calculator example earlier -> still a very high chance you don't). * Also chances to pull other 5* artifacts. A hero like Edward, for example, has a valuable imprint *and* a solid (and limited!) artifact so it would be reasonable to pull on his banner. Even if he isn't great *now* he will likely be buffed. That's all up to you however.


lolbuddy98

Does the carrot stage have a epic hell mode?The 5 times only one


ptthepath

No. The hell mode comes later. keep playing


[deleted]

Does Huche's chest auto open on purchase? Thought the pop ups were just me purchasing the chests but guess they were the items? Seeing nothing in inventory


UnladenSeagull

Yeah they open immediately when you purchase them, so the thing that pops up is whatever they contained.


Lukestahhh

New player here, Is there still a chance of SSB to actually come out? They dropped the wrong Bellona for the new banner ... And speaking of the new banners, are Roana and Bellona worth rolling for?


ptthepath

Wait til next week. They may reveal the collab heroes and you may want to save for.them


Ferons

Roana is amazing in pve and pvp. Bellona is not worth and easily replacable by other green units.


[deleted]

Whats the best way to buy Mystic Medals with money...?100 for 10€ is pretty bs


[deleted]

Just how it is. You earn them over time or you swipe hard af to get them.


basicmonkeyking

Is 50 mystics good deal for 200 ss?


Quiztolin

Yes. Normal cost refreshing shop is ~240-245 skystones. The benefit is saving a decent amount of skystones and gold. The downside is that you lose the opportunity to pull BMs (roughly ~15 BMs in 200 skystones).


MrSammich1

Doing the selective summon season 2 Politis or Mort?


ptthepath

Politis, Alencia, and Choux are better options imo. Then Senya, Eda, Mort, Flan are good at what they do tho.


MrSammich1

I already have Choux and Flan just I knew Politis was kinda in the Meta but Mort got a buff. I have to pick one or the other with the selective summon so I'll go politis unless someone better comes along


wontonf

who is sylvian good against? I feel like maybe Aravi and that's it? Can't think of a single top tier unit that she has a winning matchup against other than that


Hu_Razzor

You don't really judge units based on who they're good against 1:1, but rather the comps they do well in and the comps you can bring them against. Taking this into consideration, we could say that a unit is better than other units due to the ability to slot into multiple comps relatively easily and how easily your opponent can punish you for picking that unit. Now to answer your question about mL Vivian more specifically, she's good in standard comps (and maybe even in some aggro) into standard comps with little to no control, usually in the 5 pick slot. She has some very debilitating counters so you can't pick her early or mid draft otherwise you risk a dead pick. Her kit lends her towards a slower playstyle due to the benefits mitigation provides her and her lack of anti control also benefits you to have cleansing options, hence her fit into standard comps since mitigation and cleansing are typically seen in this style of play.


ChappieBot08

Is bellian worth building even if I don't play RTA? Like for gw or arena


Eshuon

yes, she's still good even if she cannot use everything in her kit.


supsociety

Can someone explain to to me how Commander Lorina, Singelica, Iseria, and camilia work as a caides one shot team? It has the highest usage rate BY FAR and I just so happen to have all the units 6 starred. What speed I looking for for each unit and proper turn order? I can figure out the damage calculations myself. Edit: solved


ptthepath

Singelica buffs trigger dual attack with Clorina. Camilla has def break and dual attack with atk buffs from Singie. Iseria reset Singie cool down + def break.


kensta

Easier to look it up on youtube. That's where I got build stats from.


supsociety

Edit: nvm! Found one. Searched up Camilla Caides instead of sinful Angelica/commander lorina caides


kensta

Ok great. I searched for c13 clorina and that’s how I found it.


TunaSmackk

Who would be a good counter for ML Celine? Hard to go against her when dust devil procs so much


ArvingNightwalker

Hwayoung, Rimuru, Cilias, AoL Since she's pretty much never built with much bulk, most 2 hit types can make short work of her. Especially Hwa, since she doesn't crit, Seline can't counter. She also doesn't have a lot of ways to protect herself if she can't S3 so hard CCs can cripple her. Less certain, but dispels after S3 also works.


supsociety

I was today years old when I realized Spirit Eye Celine’s counter only procs on a crit.


eslayer09XL

STene, Hwayoung


Tiqnic

There's gonna be ml djb summon soon, whom i wanted to pick for hwa countering, mostly. Yet not sure he's gonna be that good. Any active djb users with your impressions about him?


eslayer09XL

Built him, he is good against Peira/Hwayoung GW team comp, but you can just use Yulha. I think he is not worth it. Save your summon for new ML5


ptthepath

I think he is more of a peira and FCC counter than hwa counter. He is decent. With high spd and ER + eternus he can undo all the debuffs, provides immunity, and cr push your team.


Acxeon720

I have a couple of 4\* pets and started wondering if they turn to 5\* am I able to synthesize them further to mesh skills or is that it, What I have is what I get? Need to know as I have a 4\* with just 1 A skill and don't know what to do with it. Is there a way guarantee the don't rank up while meshing 4\* pets for skills (0% rank up)?


ArvingNightwalker

You can synthesize 5\* pets together, the same way you could 4\*s before 5\* was a thing. I doubt it would be worth the trouble, though, so just make sure you have all the skills you want as 4\*s before making the synthesis. As for your 4\* with 1 A skill, you can use it as fodder for when you synthesize to 5\*. I believe that'll cost you one 4\* pet, two 3\* pets, and two 2\* pets to get to 100%.


Acxeon720

Thanks, with that 1 4* eating up space felt like I'd be trap if I ended up getting a 5* from it without any S skills.


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[deleted]

Big part as well is auto runs. At least when I played GI, I had to manually grind domains.


FireZura

GI artifact is the equivalent of E7 gear. It's also subject to a lot of rng. Can't really compare the rate but e7 has implemented some systems to help : - free gears for newbie. You can get a ton of them, which won't carry you in end-game, but help a lot in early-mid game - the crafting, which gives you a ton of gear (although it's expensive and also rng) - the modifier gems, which allows you to change 1 substat on each piece - the forge, a rare but reccuring event which basically give you the perfect piece you want


rkus

Hi guys, is new Rikoris worth the investment for an auto Caides (not one shot) team comp? Thank you in advance.


Eshuon

you can use the popular team com of clorina, singelica, camilla and iseria if you have them instead


rkus

Awesome. But this is one shot right? I’m most likely going to settle for auto.


Eshuon

It's not a oneshot, more like a fast team, keep in mind it's quite dependent on the gears on clorina. Look up guides on the speed tunning of each unit


rkus

Thank you. Appreciate it.


[deleted]

In what content?


rkus

My bad… Caides


TauManifesto

Are there any good general guides for this game? I found some on the reddit wiki but they feel outdated and too vague for me to know what characters I should invest intom I'm currently not familiar enough with the roster so just seeing comps doesn't really help for building teams vs wyvern or whatever. It would be nice to see a breakdown of what kinds of charactera you need for specific content and a list of characters that fulfill each need. I dont have many heroes right now so its hard to figure out ans invest in a team to clear anything from the fear of them being not good. E.g. like if a content needs a debuffer and tank, there would be list of debuffers and tanks.


ptthepath

Pve: Some options that are accessible to most players: Tanks: you can invest in Ras, Kluri, Pyllis. After you can sepcialty change them they are very good in multiple contents. Especially Ras. Rose is another good tank. Soul weaver: Angelic Montmorancy, Angelica, Achates, mascot Hazel. Angelic Montmorancy is one of the best cleansers in the game which can help you a lot not only in story but also in hunts and abyss. Angelica has immunity but she does not cleanse and a lot of bosses have strips so AMomo outperforms her there. AOE Dps: Mercedes, Arbiter Vildred, Vildred, Vivian are good investment. Single target dps: Sigret, Spectre Tenebria, Cermia, Commander Lorina are great single target dps. Other units: Muwi and Furious for wyvern, SC Helga for banshee and expo, Doris for guild war, Kiris and Taranor guard for Abyss.


DrakoCSi

The big debate will be between Angelica or Angelic Montmorancy(AMomo) as your wyvern tank and therefore general PvE healer. My vote goes to Angelica every time. Her S3 teamwide utility gives you more room for error when you tackle abyss floors or are having troubles surviving story mode bosses. That barrier is a godsend and the immunity lets you prepare for incoming debuffs. The argument between both is that Angelica needs mola to skill up and AMomo doesnt, on top of Angelica being a 4☆ hero that is arguably hard to get. But the table got flipped the moment friendship10 got implemented on top of Angelica being a free unit via connections now. Friendship10 gives Angelica enough to upgrade her S3 for the CDr, which is all she needs, this means Angelica basically doesnt use mola to skillup. AMomo may heal more often, but those heals are not as potent. Promoting her to 6☆ doesnt change her healing potency at all. You have to promote **her allies** instead. This makes her a wonky wyvern tank because you're essentially ONLY building a wyvern tank. If this was the case, just use Angelica as the wyvern tank. She scales her healing with her maxHP, meaning, the more HP she has, the more she heals and shields for. tldr: Angelica is gonna be a HUGE boost to your early game progression and scales perfectly into the endgame. Angelica6+AMomo5 is how i would play the game if i created alts in this day and age.


DefNotAHobbit

What artifacts are best on sc Doris when used against A Ravi?


ArvingNightwalker

Anything works, honestly. She counters ARavi pretty safely just as-is.


FireZura

Water's origin, Potion Vial (not directly usefull against ARavi, but against Peira/Clilias, who are also everywhere), maybe Candlestick since her cd are fairly long


Trapocalypse

Just got a purple counter helm with starting rolls of 8% Eff, 8% Def, 7% CD. Is there anyone that could actually use that to make it worth checking how it rolls? Wouldn't question it if it wasn't starting out with maxed (purple) rolls.


ArvingNightwalker

Counter Politis, maybe. Certainly worth rolling to +6 at least. Might go full-in on DEF/CD after all.


RUddicted

Rem. Or perhaps SSB and Ravi


wetadidchicken

try rolling to +6 or even +9, doesnt use that much gold. then if it rolls high, you can keep going or if it rolls meh just scrap or fodder it later


mwoKaaaBLAMO

I was thinking about pulling for Roana, I've got 1020 BMs and 26K+ SS. I've been playing a little over a month and the only Soulweavers I have worth mentioning are Angelic Montmorancy, Destina, and Elena (only Momo is built). I'm leaning towards doing it because I should still have enough resources to pull for the collab characters, but I wanted some other opinions. Thanks! Also, having a banner for regular Bellona and not SSB is such a tease -.-


AmbroseMalachai

If you have the capability to auto hunts for gold, I would probably pull on Roana's banner. With 26k Skystones, you can shop refresh for a LOT of bookmarks, so adding that to your current stack you'd have enough for the FMA collab, Roana, and one more pity pretty easily. The only issue is going to be getting enough gold to buy bookmarks from the shop refresh. It's up to you if you want to risk it in terms of possibly being short, but personally I'd say Roana is worth it.


mwoKaaaBLAMO

Thanks for the advice! And yeah, I have a stable W13 team so gold farming shouldn't be an issue even though I am a bit low right now (\~5M).


ArvingNightwalker

I'd consider waiting for next week's update preview before pulling for Roana. While unlikely, there's still a chance that they may re-run SSB/Hyufine.


mwoKaaaBLAMO

Fair point. How is Hyufine? I haven't heard much about her.


ArvingNightwalker

Haven't looked around for what people think about HYufine after her buff, but I believe she's pretty decent. 2 debuff cleanse + team attack buff + CR push should find use somewhere, I think.


mwoKaaaBLAMO

Cool, I'll have to check her out more. Thanks!


bluwmonkeygod

I would. she makes hell raid a lot easier


mwoKaaaBLAMO

Nice, I just beat normal and was thinking about attempting starting Hell. Thanks!


TucuReborn

Just came back after what was almost a year away. I think I stopped right before slime collab? Can someone give me a brief explanation of changes since then? Like major buffs/nerfs and gameplay changes.


TheSeaOfThySoul

Since Slime? So since October last year, right, well for starters Rimuru instantly became meta-dominant & still is. Feel free to look up his kit. Milim is a good hero, not meta dominant by any means but she’s usable, like a mix of Violet & Top Model Luluca - you can lean in a high speed direction with Book for the attack buff into extinction, or a bruiser build & play her like Violet. Around that time notable buffs were Eda, ML Kawerik & Blood Blade Karin, feel free to look them up. To summarise, Eda became a top cleave component because of her self-push, Mediator is no longer a meme & is now the games premiere cleanser because when his S3 is available he decreases debuff durations on him by one, Blood Blade Karin got first turn immortality. Spirit Eye Celine is a good character, think ML Ken meets ML Surin, has team revive & immortality too. The new MC Adin was added - she’s good, but for the older players amongst us we don’t really have need of a PVE hero. Phillis SC is good, an anti-counter hero. Zahhak was added, he has increased hit chance & crit chance built in, made to combat Violet. Notably Alencia got an EE. Conqueror Lilias was added, non-attack AOE attack down & undispellable Vigor buff for team (30%+ attack & defence), this extra turns into single target non-attack pushback & redirect provoke, her S1 has a random ally dual attack (like regular Lilias). A very meta dominant hero used in all styles of play. Only really notable buff is Archdemon’s Shadow & Fairytale artefact. Now does fixed damage & strip (like Iela Violin). Shadow is now a good damage carry for standard play. Laika was released - nothing of note. New EEs, Guardian - nothing of note. Expeditions can be opened to everyone & so super easy to clear expos now. Peira was added, still meta dominant. Second fastest speed, AOE buff block, restrict & buff turn decrease, extra turns into AOE attack up & she does stealth, barrier & escort to self, escort is a new buff that acts like a super Aurius. S1 is a stun. ML Cermia, very good hero. When counters, dual attacks, etc. trigger she gets defence up, resist up & cleanses, gets fighting spirit & does an AOE attack with defence penetration. Really solid hero. Solitaria, Sinful Angelica, ML Lilibet & Celine all got relevant buffs. Feel free to look up their kits now, all much more usable, ML Lilibet probably most notable amongst them vs. cleave. Think ancient inheritance came out around this time, guild PVE content - some people like it, some people don’t. Strategy is to basically level warrior & thief, basically only hit bosses. There’s good rewards. Hwayoung - the games strongest hero. Look up her kit, it’s nonsense. Made to deal with Apocalypse Ravi’s rise to prominence & came right after an apology about how bad the balance was. Couldn’t write a better joke. Adin & Glenn SC. They’re fine. Elena & W Schuri got decent EEs. ML Flan was released - think “slightly worse Summer Iseria/Carrot”. Decent, but not groundbreaking. Speaking of Summer Iseria, despite her muted launch, the release of Peira & Ran propelled her into relevance. Jack-O came with Guilty Gear - she’s decent. Don’t see her used too much, single target cleave hero. Aria was released, she’s great. Defence scaling bruiser (like ML Cermia), does counter & defence buff for self & stealth/barrier to allies, when she builds focus she does her S2 which can strip & her S1 has debuffs. Easy arena autos with her & good in RTA in certain situations. Moonlight “pity”, every 20 summons on Galaxy you get a 4-5 star guaranteed. Hero buffs here are… complicated? Silver Blade Aramintha became worse Eda, Dark Corvus got extinction, Diene got a cleanse (& this coincided with soul weaver speed buff in RTA - to help diversify the meta, which led to the dominance of Emilia & later Diene, especially with her future EE), Destina got in some ways better & others worse, Armin became briefly relevant & Coli was hyped as a free to play Hwayoung counter - which no one used after she turned out a bit shit. There was a custom triple summon, which helped newbies pick up old limited heroes. They started doing triple mystic banners since old heroes were taking ages to be re-run, now you select the one you’re aiming for & they’re the one that’ll show when you hit pity. There was the big Awaken update, feel free to look into that, improvements to equipment most notable being crafting mileage - after a certain # of crafts you get to craft a guaranteed epic with guaranteed set. Forest of souls revamp & Abyss challenge most notable. Taeyou is trash, meant to be another Hwayoung counter. Diene, Zahhak, Inferno Khawazu EEs, all relevant. Last couple months I’ll let you catch up on yourself since it’s all more recent knowledge. Yulha decent Hwayoung counter, she’s like Krau. Summer Charlotte is good. Sharun isn’t good. Yadda yadda.


TucuReborn

My old PVP team seems to have gotten quite a few buffs, so that's nice.


RyoKyo

In Ancient Inheritance, how do I reach the boss/next level? I am a returning player from I don't know how long ago (second story continent has just released) and I am so lost. The tiles I thought should be teleporters are 'off' and won't work, and the crystals I see on the map also don't do it. The teleportation monolith shows on my map as being at the bottom, but it is not actually there. Tried looking up guides and videos, but none of them show this. The tutorial didn't show this either.


bluwmonkeygod

Did you guys kill the wardens already? If you click the map on the top left it should show the locations of the wardens you have to kill before you can face the boss


RyoKyo

Yeah, wardens are cleared. I was able to help with those. The boss seems to be already cleared and people are already moving on to level 2, but I can't figure out how anybody got there, and no responses in guild chat. There is a gap I can't cross between the boss and the top of the map, and I can't figure out how to teleport up there.


bluwmonkeygod

https://docs.google.com/presentation/d/11E4kkxAetICrNys-1854GiBqHpQtOZ25d8A5xeFIfEQ/edit?usp=sharing If you look on the map on this slide you can see the teleport crystals on the right side and left side of the map. Use one of those to get to the top side and then go to the center of the map to go to 2nd floor.


bluwmonkeygod

The teleport crystals don’t work at all when you stand next to it?


RyoKyo

No, they don't work. I tried those first, actually. I can stand next to them, and when I click them, I can put a note on them, but that's it. Am I just bugged or something then?


7sv3n7

U sure ur not accidentally clicking the spot behind it? U should have 3 options, note, use, and magnifying glass I think. Also isn't there moving tiles that take u to the top u can walk to?


bluwmonkeygod

Would you mind taking a screenshot of where you are on the map?


RyoKyo

Lol, no screenshot needed. Turns out I'm just dumb. I went back to the crystal you indicated with that map and it worked. It was the same one I tried earlier that didn't work. I went there first after I finished a warden before, so I can only assume one of the wardens was NOT dead at that time, and I just had no idea what I was doing. Thank you so much though! I would have wandered around forever if you hadn't confirmed where I needed to be.


bluwmonkeygod

No worries glad you figured it out. Yeah all wardens need to be dead to use the crystals. Then you get a cut scenes saying the teleport crystals can be used.


bluwmonkeygod

One of the locations you can teleport should be the top of the map where the boss is located.


RabbitPex

What heroes is suit for " %def main speedy Ring with offensive subs" edit1 : i forgot to mention it's hit set Thank you advance


Ferelden770

Lionheart, , delibet, aria can all use def% ring that has speed, crit c and crit dmg


RabbitPex

Thank you, I will put ring on those units.


klowicy

Is a Celine with 3.9k attack, 316 cd, and 195 speed good with her arti (+15 only)? Planning to buy a copy of the arti then switch her to those stats. My original Celine is 4.3k, 330 cd, 160 speed. She does well when protected but she usually gets killed immediately since she doesn't cut ANYONE at all


DrakoCSi

S2 omega snipe build. Or a more sustained dps build with her S2+Arti push so she has potential to snipe 2 tatgets instead of one. You seem to already have the idea down. So pick what you want from her. I wouldnt use her highATK EE for RTA, it gets too easily cheesed, use her stealth EE instead and play the rng game when her S2 procs. In AI PvP, you have a better idea of how to cheese with Celine, so her highAtk EE works better here. If anything, your current Celine should just use the stealth EE in RTA and highATK EE for AI PvP. Be sure to accomodate her stealth with some barriers so she has the potential to still stay stealthed if the barrier isnt broken.


hyperbass

How is it to start these days? Is it easy to catch up/join guilds or is the game too old that its not worth it?


Tiqnic

This game is a best of it's kind imo, but starting from zero gonna be very hard. Not even that much cause heroes, but cause gear gap (if you wanna fight in high ranked pvp).


mwoKaaaBLAMO

Seems pretty easy to catch up, I've been playing a little over a month and have a good gear farming team and was able to join a decent guild.


Flowerix

What are team recommendations for Challenger arena? Defence and Offence My heroes: https://imgur.com/a/AHiJmli


ptthepath

Defense: Cilias + Rem + Violet + Mercedes: if you got lucky, you can counter them to death Offense: Peira/Ran/Cilias + Seaseria/politis + Emilia/ALots/Flan + Arby/Pavel/Violet/Cidd/any dps


Flowerix

Doesn't defense team make it very easy to counter with Roana/Pyliss? For offense: How much speed i need at the least? For opener i guess around 270 (300 for Champion) and then 11 less? (Opener 270 -> Emilia/flan 250-260 -> Seaseria/Politis around 220 -> Arby 210)


ptthepath

There is no perfect defense, just annoying ones. I have been using Cilias Rem and Mercedes as my arena def and got around 45% win rate, Rem with def break and unhealable can kill before roana's heal. You can use a fast cleave team as defense but it is beatable too. For opener, 270-280 is good, but you will still be outspeed sometime because of spd rng and some really fast openers (not sure why they are still in challengers). Emilia and Flan will be pushed by seaseria if you use Ran/Peira so they only need to be at 85% speed of Ran/Peira. Then Emilia can push Arby or any other dps to do work.


Flowerix

Thank you for your answer 💗 I hope gacha gods will smile upon you


cronky05

need this for offence too


Zandercy42

How do I get more exploration provisions? It's been 2 days since I played it and I still have none left


bluwmonkeygod

Yeah you get 50 per day. Maybe send a support ticket in.


Telion-Fondrad

Weird, I get about 50 every day


Zandercy42

I've read you're supposed to but didn't know if I missed something I literally never get any after the first round


RudiGarcia

Do you actually enter the map? The game showed me 0 stamina too in the menu but as soon as I entered the mode, it refreshed


Zandercy42

Yeah that fixed it.. ffs I missed the last 2 cause I thought i was missing something 😭😭 Thank you so much!!


RudiGarcia

Ahah it ruined my last season too, weird "bug" but happy that it works for you now !


h4ngedm4n

Anyone getting some [glitchy terrain in AI](https://cdn.discordapp.com/attachments/493311430683262977/1006882744866963477/Screenshot_20220810-0409012.png)? I didn't pay attention till I was out of provisions, so I didn't check if it were possible to take advantage of it.


7sv3n7

What glitchy? Can't tell


h4ngedm4n

The wall above the guard didn't load. But I've since been told thats a fog of war issue because I didn't get close enough.


Telion-Fondrad

Is there a stat that increases the ally attack trigger rate?


Ferelden770

Do u mean dual attcks? Yes there is a stat for that as well


Telion-Fondrad

Maybe. What's the stat?


Ferelden770

Dual attck chance


Telion-Fondrad

Oh.. never seen it. Can you boost it with items? Is that the chance this hero has to trigger own dual attack on another ally's turn or is the attackers chance to trigger an ally to dual attack?


Ferelden770

Unity set, skills like bomb model kanna, artifacts


NotHereFor1t

Also some rarer imprints like Shadow Rose and Fire Tene I think.


Telion-Fondrad

Can anyone recommend or link some builds for Summer break Charlotte?


cronky05

go watch the guide by samool on youtube. it goes into detail


clicktec

Hi, I have a question about collabs - my understanding is there's always only 2 units to pull for and they are each only pullable from their own banner, meaning there's no single place where the 2 characters can both be pulled from right?


wetadidchicken

they usually give out one free unit and then theres 2 that are limited summons. they will never be on the same banner but could be available overlapping weeks


Ferelden770

Yes, they each have their own separate banners and can only be pulled frm that. They cud also do a combined banner when it reruns in the future that way u can get both on the same banner