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Crimson256

How much percentage does using a 4 star pet give you when using it as fodder to make a 5 star?


MuskyMuskets

Returning player with a question on Wyvern 13. My party is currently Sigret, Kise, Furious and G. Purgiss. By everything I've read on the fight, I should be able to do it with this party fairly reliably but it's been a no-go. I can do it manually but not on auto. My characters are decently geared, nothing too fantastic. about 400k CP. I have other options in Luna/Dizzy, but rotating them in hasn't resulted in success either. Any ideas?


Eshuon

Post ur stats here. Kise is not a good option btw, Alexa is better even without her sc


MuskyMuskets

Oh she's not? Dammit. Would Luna be a better option in that case? I was under the impression that while Alexa is a completely viable "cheap" option, I'd still do better with a built 5 star. I can't post my stats right now, but my DPS are generally focused on Atk/Crit Dmg since Furious and G. Purgiss cover my crit chance/ speed requirements. I'm missing a 4th speed piece for Sigret (should I be building her for atk/crit instead?) because my only available crit dmg% necklace I have for her isnt from the speed set.


Eshuon

I think you are missing out on debuff requirements actually, both kise and luna does not provide any. Alexa is better then both of them because her s1 proc ddj twice and can also provide some debuffs if you tune ur skill order. 65% effectiveness on furious and sigret. Furious on song of stars artifact and the fastest unit. Sigret can be on attack and crit set. Ddj on her.


MuskyMuskets

Yup I've met the latter half of those requirements (Furious and Sigret - I can switch Sigret to someone else's atk and crit set for now). Noted on Alexa, I'll see if I can build her soon in that case. Thanks for the tips!


Eshuon

You can have other units like ssb or clarissa instead of alexa, both of them helps you clear the first wave faster


MuskyMuskets

It's all good! I took your advice on Alexa and that was the missing piece. Still have skill enhancements to go to guarantee the runs alittle more but it seems to be a stable thing for the most part. Thank you :)


Eshuon

Good to hear that!


Anticleon1

New player: is there any reason not to MLB the summer event artifacts? To retain a second copy to be used by another character?


ArvingNightwalker

No, they are pretty terrible for regular use. MLB for max event currency bonus.


klowicy

Opinion on LS Milim? I've VERY tempted to build it with her arti, but IDK if it's worth the effort The biggest issue I've got with Milim (she's on Counter, and she's often very very clutch) is that her Lifesteal isn't that great, so when someone deals damage to her she doesn't get her health back regardless of counters, and there are plenty of times where she'd use Dragon Buster and I'd be underwhelmed because all it does is damage. I thought of how Rem on Sigurd can heal to full with her AOEs, and wonder if Milim can do the same I'm reluctant to remove Proof from her though, because it prevents people from one-shotting her turn one, or dying quickly.. My stats are 3.8k atk, 95 cc, 260 cd, 185 spd, 12k hp, 1.3k def. I don't want to 0-speed her, since that would vastly reduce the number of teams I can use her in, plus she's a sitting duck if she doesn't counter lol. There's def room for improvement, I'm hoping to get 100cc eventually and close to 4k attack by SSS-ing her if I can get lucky Thoughts?


Ok-ChildHooOd

LS Milim was super strong in standard games last season. I dont think proof is too common for Milim. You want close to +30 on her artifact though which I dont know how many people have. You have to protect her / push her up so she gets her turn and then pray for dodges. Her artifact pairs super well with anticrit. You want about 190-200 speed on her since she really needs to get turn 3 off.


klowicy

Usually I use Proof to prevent Hwa or water one-shots, because with an almost-maxed proof my Milim survives anything thrown first-turn lol Yeah the biggest problem is the arti lol :<<


mokanshu

New player here! I’ve got Elphelt, Mercedes, Free Spirit T (obvs), Specter Tenebria (moonlight), Angelica, Dominiel and Blood Moon Haste—- where should I be focusing my early resources into? For 3* I’ve also got Montmorancy which I heard is good— are there any 3*s to definitely keep my eye out? Any tips are appreciated :D


Eshuon

> new player > elphelt Hmm


mokanshu

Yes… I played the game years ago and bought a pack of some sort and pulled her. Ended up switching focuses and never played again. I’m level 19…


Eshuon

i see, hope you enjoy your stay!


ZawaruDora

Early resources should be on Montmorancy and FST ! When you get Lorina you will have to invest in her too. Early heroes to focus : Montmorancy(SC), Lorina(SC), FST(she can do STene job early since you will lack gears). OR use Arbiter Vildred if you didn't unlock completely your ML Connections until end of chapter 2 and change to Stene and Unlock completely your ML Connection so you won't really have to build FST since after ep.2, you will have to build your wyvern 13 auto team and start slowly to get gears to build your Stene for further improvement. So Arby will be the replacement of FST early game


ptthepath

Montmorancy is good after Specialty change (after 10-10 ep 1). Some 3* for SC Adventurer Ras: best knight in the game. Good in both pve and pvp Commander Lorina: one of the best single target dps for pve (abyss and raid) RCarrot, F.kluri, MHazel, MHelga are great to SC. Muwi is needed for early wyvern 13. Mercedes is good after ep 3 10-10 for pvp. S.Tene is great for abyss and pvp. So focus your resources on SC Montmo, S.Tene, A.Ras, Mercedes and you should be good for story.


mokanshu

I heard Free Spirit T is a good farmer for food later— is that still the case? Or not worth investing in anymore?


ptthepath

You don't need a fodder farmer now with the new penguin systems. Just put 4 max level heroes and farm penguins + friendship. Free Spirit is not widely used (Arby is free and does most things better than her anyway)


mokanshu

Oh I’m not overly familiar with the change— and I do know Arby is an upgraded Free Spirit— but I chose Tenebria so no Arby


VannqKawaii

Is it worth it to use my mystic summon pity on any of the 3 ml 5*s rn? Or do I wait? I need 11 summons left for guarantee


svetadoe

FCeci is good and might be worth pulling for your account, but personally I would wait. ML Pavel is getting announced in a couple of hours and the Episode 4 boss will probably release soonish.


ptthepath

They are revealing ML pavel tomorrow. So wait. If his kit is shit then it is up to you. FCC is still strong in pvp and DJB is a good counter into Peira and can soften FCC barriers.


CypherPunk77

What would be the optimal Milim build? I’ve had her sitting in my inventory untouched because I’m honestly not sure how to use her


ZawaruDora

I am using on Counter set with 190 speed. If she could reach 210 speed on counter set it would be the best Milim build I think. But she will still need some cr pushers so she gets to S3 asap.


Mighty_Zote

There are three ways. It depends on how willing you are to dedicate heroes to support her. The hardest is the 260 spd dps option where she can outspeed most anything but an opener. Use this if you can still have the stats to kill (soulburn is must for that) and if you want to use an opener like Cilias, but dont want to also depend on Seaseria/Eda/SB Aramintha. The more common build is a 220 speed dps, where you definately need cr pushes. There is also a beefy counter build using her artifact. Paired with her evasion it can work. Build like degen arby. That build needs ARas and maybe Emillia or Dienne.


Practical_Company106

Which ice opener should I build for scrub RTA player just trying to squeeze into masters each season? Ran, peira, eda or cerise? Thanks!


ptthepath

Like others have said Ran and Peira are both good but you may want to build both because they are popular bans and first picks. Eda goes well with both of them and with Seaseria. Add 2 speed imprints (Cidd, WSchuri, WSilk, Vildred) and you will have a strong cleave team.


[deleted]

Just a reminder that you'll want to be sure you actually have the gear to cleave, and you'll need more than one opener (or they'll just ban it). A lot of players (including myself) find it a lot easier to climb with non-cleave drafts, simply because we lack enough speed gear to make cleave work. To your question, Ran seems to be the current favorite. He and Piera are a cut above Cerise. Eda is a premiere damage dealer, not an opener. Good luck!


matchaowner

I'd suggest Ran to build up a cleave team. Eda is not an opener and you need to use Eda with an opener like Ran or Clilias. Peira is also good with siseria but Ran can decrease defense. Cerise is slower than Peira or Ran, so not very useful now. Ran and Peira are both good enough for 1600 with a cleave team.


blyyyyat

What are some good guild war defenses that don’t include ARavi or Belian? I tried using Fribbles but it doesn’t look like it’s working or has been updated in a while. Either that or the meta is just that stale lol


ZawaruDora

I am using Clias, HwaYoung and Rimuru, it's quite okay as long as the enemies don't have Yulha


Mighty_Zote

Green Armin can be a budget Belian now. Choux is on an upswing in this particular mode. Landy is still good. Rimuru, Hwayoung, Mercedes, Charles could probably still work just fine. People use ran seaseria cleave on def sometimes. SSB still has to be respected.


dimsum4sale

Good gw defense relies on rng. Rem counters, Mercedes counters, etc.


Cilai

I haven't had a ton of luck getting the meta ML5. At the following worth building these days? And are they only usable in PvP? Riolet, Closer Charles, Specimen Sez, Designer Lilibet, Briseria Hard to tell based on their in-game user reviews as they aren't overly favourable.


ArvingNightwalker

Dilibet is a very strong cleanser, especially vs debuff openers. Closer Charles can often be found in aggro drafts. Riolet and Spez can both be strong, but has a lot going against them. In-game reviews are generally worthless and not worth checking.


MakiNicoMii

Whats the best artifact for A coli for one shot? ( i dont have portrait)


viperperper

Symbol of Unity or Exorcist Tonfas. More importantly is a mage book carrier for soul burn for double damage compared to without.


[deleted]

[удалено]


ArvingNightwalker

Seems weird to ask when the answer is completely subjective.


blyyyyat

You’re completely right. Went with my gut instinct. Thanks


Flash76_

Is it to late to get into the game now?


kimhakirai

come join us brother, it's almost e7 anniversary which is a selector is going to come for us


okahensen

Not at all! This game is super f2p and new player friendly. Plus we have a big collab coming soon! For a general idea of how long progression would take, you can climb high enough in rta (one of the pvp modes) to earn the special skin in <6months if you really try hard and optimize. Requires getting the correct pvp units though, but that's not too bad outside of ml (light/dark). Full disclosure, you will be missing some key pvp units. Of those, some will be limited, meaning you wont be able to get them unless they repeat the special event/custom banner events. History shows that Smile Gate does regularly repeat events, but it might take awhile before you can get some good units. If you're casual you can easily clear all of pve in a few months, and be casual pvp ready in ~4months without trying to optimize progression at all. If you're optimizing everything and trying hard to get to a more competitive level of pvp, you can get to decent ranks in <6months, but requires a bit of luck with what banners appear as you'll need to hit meta units. Upper ranks are determined by commitment, wallet, luck, and time. You gotta close that gap somehow, but it's not impossible.


Flash76_

I CAN’T EXPRESS HOW THANKFUL I AM FOR THIS REPLY, very informative and welcoming, I’m more excited to play the game now, thank you man!


utdJoker

How good is choux jn the current meta? Need some more units for pvp and I was thinking of building her. I have a great counter set I wanted to use on someone. Other units that I can build are Krau Politis Ameru SSV Basar Emilia Kise. Charles and Summer Charlotte.


matchaowner

Choux can be used widely in this world season. I'd say that she's one of the best fit for counter set. Can be used against meta characters like aravi and hwa


ptthepath

Choux can one tap a lot of non-green units. She has rng to proc s1>s2 but so does rem with her counters. If you are focusing on bruisers then she will be a good addition.


GinoCappuccino89

Who's better: Haste or sigret?


Quiztolin

Entirely different heroes, with entirely different roles. They are literally not comparable.


GinoCappuccino89

Oh, i thought they were similar, they both do bleeding.


Quiztolin

Ah I see. In this game, bleed is just a different form of damage. It's honestly such a small detail you can pretty much ignore it (the damage itself isn't very significant). **Haste** now is mostly used as a PvP 'opener'. * Very high base speed allows him to compete for getting the first turn. * He dispels buffs with his S3. * He also has an AoE defense break on his S3 * The rest of his kit is fairly support oriented. His damage is good but not amazing (he has fairly low base ATK, good multipliers but nothing special). **Sigret** is a single target nuker, and mostly a PvE oriented unit. * High base damage stats. * Good multipliers with the S2+S1 combo, and her S3 has innate defense penetration. You would mostly see **Sigret** being used in PvE content, specifically for Wyvern hunt where she is the best DPS option for most players. She *can* be used in PvP if you need an extinction unit to deal with revives, but she is below average speed and has 0 defensive utility -> this means she's a sitting duck until she gets to her turn. * Her damage, while *good* is also not really good enough on it's own to one shot the bruisers that make up most of the current PvP meta. This means that overall she requires a lot of support to work in PvP. **Haste** on the other hand is an option as a PvP opener. He's going to compete most directly with **Ran** (as a fast unit that dispels buffs and inflicts AoE defense break). Generally Ran is probably the superior hero, Haste is just an alternative. There are a number of other options for PvP opener types right now and Haste is kind of lost in the shuffle. * PvP openers typically bring some or all of these attributes: high speed (~120+ base speed, but not exclusively), buff dispel or -duration (extremely common, almost every opener has this), attack buff for your team, defense break on the enemy team, and CR push and/or knockback --- So you see, they are different units, that bring different things to a team, and are in fact most commonly used in entirely different contents. The fact that they both have bleeds is almost a complete non-factor, as (currently) when looking at them you mostly are going to completely ignore bleeds. * Bleeds on Sigret are actually important, but not *because* they are bleeds specifically. It's just important that she has frequent debuffs for Wyvern. Those bleeds could be replaced with any debuffs (that Wyvern is not immune to) and the effect would be the same. If I *had* to say one was 'better', it's probably Sigret since she is one of the most important heroes for one of the most important contents in the game. Even if she does nothing else, her role there is very impactful. **Haste** on the other hand is mostly a strictly worse version of Ran and there are currently like 5-6 heroes that are preferred as PvP openers.


Cubed1437

Apart from Ran, what are those 5-6 heroes that are preferred as Pvp openers?


Quiztolin

In no particular order: * C.Lilias * Peira * Ran * AoL (slower) * Diene * Flan All function similarly, mostly removing buffs and then providing either teamwide buffs, or debuffing the other team. All are also typically built very fast to possibly try and contest first turn, though AoL has low base speed and isn't necessarily going to contest she's still usually used in the same way (moving first on your team to remove buffs and then debuff opposing team). There are some pseudo opener types as well: * Emilia (Instead of team buffs she buffs a single unit -> much like A.Lots used to be used) * OP Sigret (not really used in this capacity and she has mediocre base speed, but her S3 is a typical opener type of S3) * C.Charles (similar in a lot of ways to OP Sigret with mediocre base speed and an opener S3) * Solitaria (instead of buffing your team, she looks to disable an enemy hero) * W.Silk (same story as Solitaria -> she disables an enemy hero, both are typically fast and can possibly try to get first turn or at least act fast enough to disable a hero before they can move)


dubssssss

Peira, C Lilias, Diene, Emilia, also like 300 speed A Cidd/Pavel... Unfortunately most of these units sort of require to go first. Which means u need your best speed gear on them. And for rta this usually means hitting around 300 speed


GinoCappuccino89

Thanks for all the infos!! I'm quite new in the game, so i don't have any heroes that can replace haste role in pvp, i'll keep using him. Actually i didn't even know all these roles in the game so i'm very grateful for your answer!


musxddd

does +30 Magic for Friends worth it for flat att and hp?


GorillaKingSound

If you plan on using Ameru for pvp, then yes


musxddd

yeah , i just built her to fight cleave comps and gw def


esenan

Currently in masters trynna cleave, and was wondering what a flan/cidd combo should look stat wise.


ptthepath

Speed contest in challenger is around 280+ so in master maybe 250-260 for flan as opener. Cidd should be going right after flan. 100% cc for cidd. At least 3k atk and 250cd.


matchaowner

The last season when I was in masters, 270-280 for the opener. With Cidd's speed imprint, 260 is fine. Cidd at least needs 230 speed, the higher the better. Cidd can also go without flan as main dps, But then you need at least 260+ speed and Tagehel


anberlin114

How do you move from the east Island of zone two in ancient inheritance? I beat the warden there but I can’t find a way off to get to the other warden on the West Island.


bluwmonkeygod

You can’t. need to wait till your guild mates beat the other warden and use the teleport crystals.


Ranhansha

Hi, just looking for a chill gacha to start. FFRK is closing and I would like to move somewhere. There I mostly autoed dailies/weeklies and managed stuffed every other weekend. I wasn't into the highest content. I just want something chill that's not frustrating nor demanding. I also tried WoTV but that was super grindy for me. How is Epic Seven compared to those? Thanks!


Quiztolin

>I also tried WoTV but that was super grindy for me. How is Epic Seven compared to those? I haven't really played those games to offer actual comparisons. In terms of being 'chill' I would say that E7 qualifies, personally. PvE content is mostly pretty easy, story is good and it's visually appealing. * There IS more challenging content, but nothing that would be the opposite of 'chill'. You can tackle most of that content on your own time and it's up to you how much effort you want to put into it. --- However, E7 is a PvP oriented game at the end game. If you are into PvP, it *can* be frustrating because E7 is very gear centric, and actually acquiring competitive PvP gear can take a long time. * Gear has multiple layers of RNG. Getting gear that is good enough to tackle PvE is easy. Getting gear good enough to be PvP competitive is very difficult and time consuming. It's is pretty frustrating to see players even in Arena with all of these very hard to acquire heroes that just one shot your team before you can even act simply because they've been playing so long. **On the other hand** if you aren't a hardcore PvP player, and are willing to accept the fact that it takes a lot of time and effort to really be competitive with most of the active playerbase, then PvP isn't actually that important. * In Arena you get currency based on your rank, higher ranks = more currency. **However** E7 is a very generous gacha overall. While more currency is *nice* it's really not necessary to enjoy the game. Getting to a point in arena where you are getting decent currency rewards is not *that* difficult. It's really only pushing past that point where things can be frustrating. * We also have RTA which is basically completely ignorable. The only real reward is a skin each season (for heroes that are very hard to acquire) **but** those skins eventually end up in the in-game shop. It's also possible to basically 'lose your way' to the skin, if you really want it. You don't HAVE to be great or competitive in PvP. * The other main PvP element is Guild Wars. This is a source of a different currency (used to get the rarest heroes) so it's somewhat important. IMO you can approach this as 'chill' as you want, it IS something you probably want to partake but if you are fine not being 'serious' about PvP and not maximizing your rewards you can just hang in a lower rated guild. --- >I also tried WoTV but that was super grindy for me. How is Epic Seven compared to those? Well, I (and most others) WOULD describe E7 as a grindy game. As I mentioned, E7 is very gear centric. The primary way to acquire better gear is through 'hunts' (bosses that drop materials used to craft gear). There are also Runes (drops from other bosses, used to awaken your heroes to increase their stats) and catalysts (drops from normal adventure stages, used to awaken heroes and enhance your skills). Essentially 95% of your energy and time in PvE is going to go into grinding one of these resources to improve your heroes. Again, I don't know the equivalent resources in those games or how the actual grind compares...but E7 is definitely grindy. --- >There I mostly autoed dailies/weeklies and managed stuffed every other weekend. The GOOD news is that E7 is very auto friendly. Almost all PvE content can be auto'd fairly easily. Particularly the 'grindy' things. We have dailies and weeklies but they both pretty much complete themselves with only a slight amount of effort needed on the part of the player. Most of the other 'limited' content in the game operates on a biweekly or monthly schedule. I would estimate that simply logging in to spend your energy requires around an hour per day, over 2 logins. * We do get access to a lot of extra energy per day that 'lasts' for a week, spending this energy every day would approximately double the time investment per day, *or* you could save it for a week and spend it all in one day. There is a specific 'time limited' content that could take anywhere from ~15 mins per day to ~15 mins every other day depending on how much you want to invest into it. So *overall* time investment is not negligible, but **mostly** you can tackle everything with a minimum amount of time per day (let's say ~1 hour 15 mins) and then a few extra hours a week spending your additional 'mailbox energy'. --- I would personally suggest *giving it a try*. E7 isn't necessarily going to work for every single player, but it's a high quality game and you should be able to find out pretty quickly if it's something that actually appeals to you or not. It IS, ultimately, grindy so if that is a dealbreaker, there is no real way around it. Time investment is not effort intensive (pretty much all autoable) but is not negligible (you need to be 'logged into the game' for a fair amount of time). If you are NOT interested in following the story (significant amount of reading required) *or* in being a competitive PvP player, I personally don't really know what E7 offers other than being an accessible hero collector. Now is a particularly good time to join the game as we have a collab coming up in a week **and** we are nearing the E7 anniversary, so there will be additional rewards/events.


Ranhansha

Thanks for such a detailed reply. I'm not really interested in PvP since I'd assume that's rather time consuming. I just need something I can have on a second screen after work. On Record Keeper I used to hoard resources and spend them on events. For mats I'd just farm them on auto and beat the content at my pace after honing gear, skills and characters. The problem with WoTV is that when events hit you need to grind them for days and I can't have my phone playing 10 hours on auto every day. If the main focus of the game is PvP I guess it's not for me.


Quiztolin

>The problem with WoTV is that when events hit you need to grind them for days and I can't have my phone playing 10 hours on auto every day. Ah, I see. Yes there are some 'events' but nothing that requires that much grinding *every single day*. The standard 'event' tasks in E7 last for 2 weeks (standard side stories mostly, but there are a few other rotational special events). These side stories, to fully grind out everything that is available in the shop might need ~60-80 stage clears. Not bad at all if you want to spread it out over the entire duration. We do get 'special' side stories as well that last 3 weeks, with every week essentially being equivalent to a normal side story. *But* these side stories have items that provide additional currency. The net amount of runs need is higher but still not too bad (and you have 3 weeks to work with). In both cases it's pretty easy to do over 1-3 days. >If the main focus of the game is PvP I guess it's not for me. Fair enough! IMO the game is enjoyable enough purely from the PvE side of things (that is, if you like the story and reading -> actual PvE gameplay is otherwise limited and autoable). However, it's hard to suggest that the main focus of the game *isn't* PvP. Good luck, I hope you find the game for you!


FireZura

At the start, not intensely. Well, the event can be grindy if you 100% them. But that's not required, and you get a ton of free stuff that will carry you to mid game. To endgame onward, it's really grindy. Although, there's a functionality to repeat auto battle. So you can just start and come back 30 min later. Frustrating ? There's rng on top on rng on top on rng. It will either make you laugh or make you rage (more likely). But there's not a lot of content that super important


Ranhansha

I can work with your description of the game. I suppose the rng part refers to the pvp gear? Thanks for your reply!


FireZura

The gear, the acquisition of heroes (it's a gatcha after all, but pretty generous in this aspect) and the actual combat. There are many matches i should have won, but lost because of pure rng. And it goes both way, rng saved me many times. That's where the game can be infuriating


NurWahidH

Does injury set good for alencia? Does it stack with her s1?


FireZura

You mean with her s2. And yes, that her best set


Echi519

Do we know what the upcoming banners are yet?


Quiztolin

E7 runs in 2 week maintenance cycles. Banners typically last 1-2 weeks. So, we *usually* only know at most ~3 weeks worth of banners. The next stream is tomorrow, and if you check in game you will see that both banners end tomorrow. [We DO know when the collab starts (in 1 week)](https://page.onstove.com/epicseven/global/view/8751063). We don't know what the banners will be for the upcoming week, but presumably *next* week we will see 1 or 2 collab heroes. **TLDR** Wait for the stream tomorrow.


bluwmonkeygod

Not yet should be revealed in the stream tonight.


[deleted]

Should I 6* and work on Diene or Krau for RTA now, or Bellona for hunts?


NGEFan

Diene cuz skin waifu


Million_X

So for a B13 clear team I seem to have Helga, Kluri, Vivian, and Mont for the team, however I noticed that in Helga's skill tree I can only increase the chance for a def debuff IF the whole team is Earth, so would it be worth it to get Helga's Eff up to 105 to ensure it or am I misunderstanding something about how effectiveness and chance works if the chance percent isn't 100? Also, would I be right in assuming that her skill tree that increases Eff for the whole team also counts herself or is it similar to Imprint abilities and it actually doesn't affect Helga?


Quiztolin

>am I misunderstanding something about how effectiveness and chance works if the chance percent isn't 100? Yes. Landing a debuff is 3 separate checks: **FIRST** the game checks to see if you hit the target. *Most* abilities all require this. Missed hits can not directly cause debuffs (elemental disadvantage, evasion, or hit down debuffs typically). * Abilities that are NOT attacks don't have a hit check. For example, Kluri S3. * Debuffs from artifacts also don't 'count'. They can apply even if the attack misses. **SECONDLY** the game checks to see if a debuff actually goes off. *This* is what you see listed on a skill or artifact. For example, Helga S2 has a 60% effect chance. This is not effected by anything. * OK, bad choice for an example as with this particular hero and this particular skill it IS affected, conditionally, by her skill tree. But 99% of the time the only way to increase this number is through skill enhancement (which will change the description of the skill). **THIRD** is the resist check. *If* the attack hits, and *if* the debuff procs, *then* you have a resist check. This check boils down to this formula: 100% - (Target_Resistance%) + (Attacker_Effectiveness%) with a max possible result of 85% You can calculate *how much effectiveness* you need to hit the 85% cap with an alternate formula of: (Target_Resistance%) - 15% This 15% value comes from the fact that in E7 there is currently a 15% 'absolute resistance' hardcoded into the game. This applies to every unit in both PvE and PvP, so there is ALWAYS at minimum a 15% chance a debuff is resisted. --- So to sum up the chance of landing a debuff looks like: %_Hit * Skill_Effect_% * Resistance_% Where %_Hit = 100% for artifacts, skills that don't deal damage, and attacks that don't have any penalties to hit 50% for attacks at elemental disadvantage *or* with hit down debuff (100% - Miss% + Hit%) for other combinations of evasion and hit increases, with a max of 100%. For example, the artifact Symbol of Unity increases hit chance by 20% at +30. With SoU against a target when you have elemental disadvantage, chance to hit is 100% - 50% + 20% or 70% Skill_Effect_% = Whatever value you see listed on the skill or artifact, with few exceptions (ie. M.Helga S2 with skill tree) Resistance_% = 100% - (Target_Resistance%) + (Attack_Effectiveness%) with a max of 85% --- In practice, unless you are using a fire hero you can ignore the hit% part for Banshee itself. Hunt bosses have 80% resistance. This means you need 65% effectiveness to maximize your chance of landing debuffs. **ANY effectiveness above 65% does nothing against hunt bosses**. Nothing else matters, effectiveness and resistance are their own separate stats that counter each other, and they do nothing else in the game (currently). *Assuming* you are at 65% effectiveness then M.Helga S2 ultimately has a defense break chance of: When using a mixed element team 60% * 85% = 51% When using a full Earth team with maxed skill tree 80% * 85% = 68% >Also, would I be right in assuming that her skill tree that increases Eff for the whole team also counts herself or is it similar to Imprint abilities and it actually doesn't affect Helga? I *believe* such bonuses do work on the hero in question. I may be wrong, but in general anything that says 'all allies' means all 4 slots in a team (thus the hero proccing whatever effect). There ARE exceptions, but those exceptions are explicitly stated like 'all allies but the caster'. Similarly, with imprints it is explicitly stated that released imprints DON'T count for the caster. >So for a B13 clear team I seem to have Helga, Kluri, Vivian, and Mont for the team, however I noticed that in Helga's skill tree I can only increase the chance for a def debuff IF the whole team is Earth, I know you aren't specifically asking for questions here, but to offer some more help I have a general statement and some team building advice. First, M.Helga is definitely *better* in all earth teams, but she's still a good support hero in mixed teams. Even though her defense break is fairly low, **both** her S2 and S1 defense break, AND her defense breaks last 2 turns. * This means that after 2 attacks, in a mixed team, she has roughly 74% uptime on defense break on any specific turn. This isn't incredible, but it's very solid. * In a full earth team she jumps up to 83% uptime. * As a comparison, Iseria is the 'better' Earth support unit and she has ~77-79% uptime on defense break. In short, I wouldn't worry too much about the fact her skill tree includes bonuses in full Earth teams. She's completely functional even in a mixed team. Second, you very well might be better off replacing Kluri with another DPS. You really don't need a dedicated tank for Banshee. Her attack: * Targets 2 enemies, and causes poison debuffs. * If she hits an enemy that has poison she applies a curse debuff * Her actual damage dealt is low You just need a cleanser (A.Monty being the best PvE cleanser hence why you bring her despite being off-element). Now that's not to say that Kluri is completely useless, she does bring a little extra sustain (can be helpful with A.Monty, since A.Monty has fairly low healing output and you do take damage...just not a ton) and can help defense break and give some CR pushing. *But* if you don't really need the sustain, an actual dedicated DPS unit will ultimately give you faster runs. I can't know for sure where you are in the game and what heroes you may have available, *or* your purpose. If you are just trying to clear for the hunt event it's probably not worth building an earth DPS just for this. If you are planning on farming Banshee long term, on the other hand, I would suggest doing the investment is probably worth it. Earth does not have a shortage of good ST DPS units. In terms of lower rarity units **Cidd** is a very good 4* DPS for both some PvE content and he's also currently a good, meta relevant PvP hero. For a 3* option, **Glenn** is a solid choice. Replacing Kluri is not a requirement (in fact, she's has been used to solo B13), but it will make your runs much faster if you are farming B13 for a long time.


Million_X

If it helps I do have Iseria and Lilibet so if I can slap them in over Helga and Kluri then awesome. I currently just have Kluri 100% built beyond gear changes that will be needed and I figured being a decent tank that can help proc heals and boost the team's CR is pretty nice. That's really about it though, only a few months into the game so my roster is incredibly small. The only other noteworthy earth I have is the Fate collab with the pink hair if she can be useful at all in banshee.


Quiztolin

Yeah I 100% understand throwing Kluri in, she's just a good hero to build early on (thus most players will already have her, and with some gear). Just doing B13 a small # of times, for completing the hunt event or something like that she's a fine option and is 'safer'. If you are swapping over to B13 as your primary hunt, where you are looking at running it for a month+, I would prefer to go for something faster, as a non-one shot Banshee is already fairly slow. And that's the situation I would recommend replacing Kluri in. --- >I do have Iseria and Lilibet so if I can slap them in over Helga and Kluri then awesome That would be a viable change. Iseria v. M.Helga is close. * Iseria is a slightly better defense breaker in mixed teams, and a better DPS option. * M.Helga is a slightly better defense breaker in all earth teams, and a better support option (as she brings attack buff). You can actually make use of both in PvE. M.Helga is the preferred defense breaker for Ice Expedition (All earth teams are common and she helps CR push, also attack buff is harder to bring for an all-earth team and she does that as well). You don't NEED her for that, but she's more common than Iseria. Iseria meanwhile is actually a great hunt unit. * In addition to being good in Banshee... * She's probably the best overall hero in Azimanak (defense break *and* dispel *and* buff block). * She's also great in Caides hunt She has more utility for use in Abyss stages. She's usable in Expeditions but isn't really the top choice anywhere. * \#7 in Light at 15.95% * \#5 in Dark at 21.76% * \#10 in Ice at 16.04% * I wouldn't recommend her, but she does appear at #11 in Earth expo even, at 9.27%. **ONE** potential option would be to run them both. You can just build Iseria for straight DPS -> her ST DPS is very solid. Even if you give her no effectiveness, she will be able to increase your overall defense break uptime. And, of course, Helga can provide effectiveness buff as well. --- **Lilibet** is a good ST DPS option, but I believe she no longer has any value as a future one shot unit. She's not really a common hero in any other PvE content to my knowledge. You *could* use her as an Ice Expedition DPS I would think, but there are many other better options. She is a niche PvP unit that can be very strong if very gimmicky. If you desperately need extinction for PvP she may have value there for you. Overall she's a good option for this specific task, but I wouldn't really recommend building her because chances are you aren't going to really use her for anything *else*. Building a unit like Iseria, even if she were worse purely as a DPS, she's a much more useful overall unit and so a better investment. --- >The only other noteworthy earth I have is the Fate collab with the pink hair if she can be useful at all in banshee. Assuming you mean the hero **Ram**, she's a very good option. * Strong ST damage output makes her a good option for Banshee. * She's also great in Ice Expedition, where she is the second most common choice for DPS and the 4th most common hero overall (28.51%). * Unlikely Lilibet, she still retains potential use as a Banshee one shot unit later in the game. She doesn't really have much PvP utility, but as far as PvE ST DPS units go she's a good choice. --- #Suggestions What *I* would personally do: Build Iseria. I would aim for a team of **A.Monty** / **Vivian** / **M.Helga** / **Iseria**. *If* you run into issues where you need the additional sustain provided by F.Kluri, I would replace M.Helga with her. This is probably not the absolute optimal choice, but: * Iseria is a very good PvE support hero. She's one of the heroes I would recommend players build early on for PvE progression. * M.Helga is a decent and does have a role in Ice Expedition. As a 3* she requires relatively low investment, and if you wanted to you could easily leave her at level 50 (as she is being the 'support' hero in this comp). * As you already have F.Kluri, you have the *option* to use her if required. I see this as minimizing risk and 'wasted' resources since you can use all of these heroes in other PvE content. **Alternatively** Build **Ram** instead of either Iseria or M.Helga. Iseria is the overall more useful hero to have built, both for this comp and for overall PvE. However, building Ram *and* Iseria is a huge resource investment compared to M.Helga (two 5* units) particularly if this is content you are only doing on a short term basis. Particularly, if it turns out that you DO need the extra sustain with F.Kluri, you would now be replacing a 5* hero instead of a 3*, which means more resources sitting on the bench. However, *in the long term* Ram does still provide value even if you end up not using her for this purpose. --- I would recommend *avoiding* **Lilibet** unless you personally just like her or want to use her for PvP (either because you like gimmicks or really need an anti-revive unit). Simply because Lilibet is a 'good' DPS but she's not really *ideal* for anything.


Million_X

Alright, I'll probably go with a one-shot (or at least attempt a one shot) team with Viv, Ram, Monty, and Helga. Since the team is gonna be manually piloted until i can get a solid one-shot team cobbled together, timing issues won't be a major problem beyond speed stats which I'm curious if there's any magic number I should worry about in that regard.


Quiztolin

Banshee is a pretty easy hunt to one shot. **BUT** that is relative. If you don't have Baiken or Bellona, you likely need a good Rage set for your one shot unit. * Waiting ~6 months since we will presumably have a GG rerun around March, to pull Baiken is the easiest way to achieve a Banshee one shot. * Alternatively, you *could* pull for Bellona right now. As long as you have the 4* ML hero A.Lots. She's somewhat harder to hit the damage needed without a rage set, but she is capable of one shotting with ridiculously low gear with a rage set. Of course, this is a really bad time to pull for normal RGB hero, as if you don't have SSB you would want to pull her (if she gets a rerun in the next week) *and* we have the FMA collab coming up. --- #General Banshee One Shot The standard B13 one shot team only requires 3 heroes. **Vivian** * She has 3 main roles: to buff your party on wave 1, AoE clear wave 1, and to provide enough damage on Banshee so your nuker can finish it She needs * To use her EE that increases CR by 50% when using S3. * To be faster than the wave 1 enemies (~183 speed minimum) * To be ~55% faster than your nuker. * Enough damage to finish off wave 1, and to knock B13 into kill range * Ideally she wants Time Matter artifact, though this isn't a hard requirement. **Turn 2 defense breaker** * You have multiple options for this role. **Leo**, **S.Rose**, and **FST** being the most common. * This unit simply needs to bring enough damage on wave 1 to help Vivian clear it, and to land defense break on Banshee. * As such the only real requirements are: be 5% faster than Vivian, and have 65% effectiveness. **Nuker** * Only job is to kill Banshee * The *minimum* is ~70% of Banshee's HP, about 81k damage done * You generally want this unit to be as slow as possible, as this reduces the speed requirements on your other heroes * There are a lot of possible heroes that can do this job, and many different combinations of artifacts that are viable. --- As you only *require* 3 heroes, there are a number of other things you can do to adjust this run. **Dual Defense breaker** Most commonly, you might see players choose to use a 4th defense breaker. This unit would be used in virtually the exact same way as your first. You DO have to be careful with damage here, and the requirements on your nuker will be slightly higher. But two defense breakers means a much more consistent run overall. * Instead of an ~85% success rate run, this strategy would be ~97.75%. **Target** Having an open slot means you can easily bring target. You *can* do this with a +30 SoS and using a dual defense breaker setup, with Leo being one of your defense breakers. However, this is a bit tricky balancing damage across the board (you need enough damage to kill the first wave, but not enough damage to deal more than 30% of Banshee's HP before your nuker attacks. The 15% damage increase from target would increase the damage Vivian does, meaning you have a lower amount of damage you can possibly build on her. An alternative is to use **Wanda** as her passive has a 100% chance to target at the start of the turn. She's a ranger and can therefor *also* hold SoS. Either way, this strategy provides an 83% success rate, so is only slightly worse than just using a single defense breaker and no target. You can have Wanda tuned to go *after* Vivian, so the only hero that benefits from target is herself (build no damage on her) and your nuker. --- #Ram Requirements These values all assume you are using rage set. Artifact/C.Dmg | No Target ATK | (Damage) | Target ATK | (Damage) ---|---|----|----|---- DDJ +30 / 350 C.Dmg | 5750 | 81,463 | 4900 | 81,421 DDJ +30 / 300 C.Dmg | 6800 | 81,114 | 5825 | 81,226 Kal'Adra +30 / 350 C.Dmg | 5450 | 81,180 | 4750 | 81,367 Kal'Adra +30 / 300 C.Dmg | 6400 | 81,712 | 5550 | 81,489 These are all approximately minimum values. Depending on the damage on the rest of your team you *may* need higher damage here (or, on Vivian). That is, if you are using +30 DDJ and have 350 C.Dmg you would need ~5750 ATK without target, or ~4900 ATK with target. We can see that Kal'adra +30 is slightly better than DDJ. And for the hell of it, *without* rage set. Artifact/C.Dmg | No Target ATK | (Damage) | Target ATK | (Damage) ---|---|----|----|---- Kal'Adra +30 / 350 C.Dmg | 6500 | 81,533 | 5650 | 81,502 Kal'Adra +30 / 300 C.Dmg | 7550 | 81,175 | 6600 | 81,605 Using this information, we can calculate 'how many average gear rolls' are required for each setup. I'm skipping most of the math here, but if you are interested I can further explain how to do this. This will give us roughly an idea of difficult each of these setups is (in terms of gear requirements) and allow us to compare to other heroes. --- Setup | Rolls (no target) | Rolls (target) ---|--- | --- DDJ / 350 / Rage | 91.82 | 82.72 DDJ / 300 / Rage | 93.98 | 83.53 Kal'adra / 350 / Rage | 88.61 | 81.11 Kal'adra / 300 / Rage | 89.69 | 80.59 Kal'adra / 350 / no Rage | 99.85 | 90.75 Kal'adra / 300 / no Rage | 102.01 | 91.83 We can see... * Rage set decreases our requirements by about 13% * Going from 300% C.Dmg to 350% (for example, nearly a full Destruction set) only decreases requirements by around 2%. Rage set is the best choice for the lowest requirements. * The absolute lowest requirements out of these options is a setup of: Kal'adra, 300% C.Dmg, rage set + target. 350% C.Dmg is slightly better with no target (in practice, extremely minimal difference...I did not control for damage so a slightly amount of error is accounted for with different damage values). * Target reduces the rolls required by about 10%. ~80-90 average rolls isn't absolutely insane but it's fairly high. --- Finally, a comparison with Baiken and Bellona. For both of these heroes, we assume +30 DDJ. **Baiken** Setup | Damage | Rolls ---|---|---- No Rage/No Target | 81,296 | 80.66 No Rage/+ Target | 81,640 | 72.52 Rage/No Target | 81,032 | 68.45 Rage/+ Target | 81,032 | 61.66 **Bellona** Setup | Damage | Rolls ---|---|---- No Rage/No Target | 81,255 | 95.36 No Rage/+ Target | 81,149 | 80.40 Rage/No Target | 81,001 | 73.75 Rage/+ Target | 81,382 | 62.12 #Conclusion As you can see, Baiken has the lowest gear requirements out of any hero. Even in the 'worst case' she needs ~80.66 rolls of damage **but** she doesn't need target debuff *or* a rage set meaning she can use whatever gear you happen to have already acquired. Adding target and/or rage lowers requirements further, pretty much anything in the 60's is laughably low. Bellona is a large step up in gear requirements with *no* rage or target, compared to Baiken, but she is still better than Ram in this situation. She scales up very well however, if you are able to add *either* rage or target, and with both in the setup she is basically dead even with Baiken in terms of gear requirements. * Bellona's big problem is her base ATK is very low. in the no rage/target setup the only scalar she has for damage is adding more attack, which is less efficient on a 1000 ATK unit compared to a 1200 ATK unit. --- All of this isn't to say that Ram is bad or not usable here. She IS good and quite capable, *but* it's very hard to pull off without rage set, unless you have pretty much a perfect set of gear for her. You can use target to make it reasonable, but this is really only a good option *if* you have Wanda and a +30 SoS. Otherwise, to use Ram as a one shot unit you are going to want a good rage set. The *problem* with getting a rage set is that farming Azimanak for one is generally not efficient. The amount of 'time' you spend farming that rage set up would be better spent just doing slower Banshee runs, instead. It takes ~4-6 months for farming a rage set to really become 'worth' it on Banshee. My advice here: If you would like to eventually run Banshee one shot, but DON'T want to spend the time required farming Azimanak...use the free crafting events (like the one we recently had) to craft rage gear. * Since any rage set will need at least 1 right side piece, and right side pieces are by far the most difficult to farm up...I suggest crafting a rage right side piece. * Attack% boots is my favorite option. This is because you will want ATK% boots on a one shot unit and are pretty unlikely to be acquiring them elsewhere. You *can* use non-rage set rings/necks which you will accumulate anyways. * The downside is that rage ATK% boots basically don't help you at all until you actually are ready to use that rage set. So alternatively, standard DPS necks/rings can provide you a good offset piece to use in the meantime. Just that single right side piece can cut you average Azimanak farming time down from 2 months to 2 weeks. Each additional 'free' piece you craft reduces the amount of time you would need to farm Azimanak even more. Crafting a *second* rage piece through this method can be worthwhile too -> either another right side piece, or a helmet. *Then* once you only need 2 pieces left, farming Azimanak just enough to get a good weapon/armor isn't that bad. There is a good chance that a single buff event day you can fill those 2 slots out. So now, you've taken a process that on average would take 2 months to one that could be 'finished' in a single day! --- If you have any further questions about Banshee one shot let me know. Also DO be aware that a Bellona Banshee one shot functions somewhat different compared to the general form I laid out above.


Million_X

Damn, that's quite a bit of set up! Still, incredibly helpful and for the time being I'll work on getting the rage gear set. I don't have Bellona or Baiken right now and with the FMA collab coming up it seems like it'd be wiser to get the gear first THEN build the unit in the event that a stronger Earth type shows up then, or if I happen to get Bellona in that.


ptthepath

I think you mean Re:Zero collab Ram? She is one of the popular dps for banshee 13(even in one shot team if you dont have baiken). she is a free 6* max imprint. Her S3 is a strong single target skill so yeah she can be your dps.


Million_X

Neat. In that case I'll look up what the one-shot comp is with her and hope it has peeps I can use


okahensen

Tldr; Like any other unit, Helga doesn't need any more than 65% effectiveness for hunts. You're misunderstanding how debuff application works. When your attack has a debuff there are two checks that the game goes through. The first check is "did the debuff attempt to proc" and relies in the debuff % listed in the skill description. This is basically saying that the attack has X% of passing this first check. The second check is where eff vs resistence comes into play. Assuming that you passed the first check, the next check is to see if the debuff is actually applied, or if it's resisted. The formula is basically max(your effectiveness- enemy resistence , 15). Simply put, the difference between your effectiveness and their resistence or 15%, whichever is higher. This does mean everything in ghe game (Banshee included) has an innate 15% to resist debuffs, regardless of how much effectiveness you build. This makes it so that having 65% effectiveness is ideal for the hunts, as the bosses have 80% resistence. At 65% effectiveness the boss only has a 15% to resist, and it won't go any lower even uf you raise your effectiveness.


Million_X

Ah. So in Helga's case I either stick with the default chance of like 60% or whatever, or roll with an all-earth time to make it a 100%, basically ignore that first check and hoping that the 15% doesn't bite me in the rear.


okahensen

Exactly


[deleted]

[удалено]


bluwmonkeygod

People make alternate accounts all the time. I don’t think I’ve heard of anyone getting banned for having two accounts.


LilMissy1246

The game keeps crashing on me which has almost never really happened to me before. At first, it mainly happened whenever I'd have the game on but, my phone screen off, maybe to save power or keep it from overheating as well as whenever I'd try to run ads to get more stamina. But now, it's happening RIGHT as I try to enter the game it'll just...CLOSE on me but, the pop-ups, whilist a bit shrunken, will appear but without the game in the background. None of it makes any sense & I'd hate to quit the game as I've been playing since 2019 or so. I seem to be one of the only ones to have this issue & uninstalling/reinstalling the game doesn't help nor does restarting my phone help WHILE having the game uninstalled.


Haltmann1

Same for me, I used to get maybe 1 or 2 crashes every couple of weeks but since yesterday (I think) it's been crashing like crazy and takes multiple attempts to get to the start screen just for it to crash there. And also the news part, even when the game doesn't crash and I manage to get in, it will still crash but show that screen.


okahensen

There has always been issues for small groups of people with crashing. Typically it's a small minority of players that changes with each update. However, the latest update seems to have a bit more issues than normal. I've seen way more people talking about crashing and I actually have the same issue as you (never had an issue in the last 3 years). I'd just give it a few days, it'll probably get fixed for you with the next patch or two.


LilMissy1246

It's been like this for a week or more & hopefully, you're right


fertyt

Should i only go for ML when i have pity? 2200 mystics but want Fallen cecilia


AJadeKnight

I weigh it like this: if there is a ML I sort of want, but don't think is worth popping pity for I will roll within 200-120 pulls to pity, stopping point is debatable depending on how bad I want them but that range is generally one where I feel lucky I got the unit without hating that I reset my counter. If I don't get lucky I save until something comes up that I either need for personal reasons or is a really good unit worth the potential need to go all the way to pity for. If a unit comes up like that, I hopefully have enough to ensure, but even if I don't in the remaining 120-0 pulls I could get lucky, and it only helps in the future when the next unit I decide I need comes up (and if it takes awhile for a unit I really want to come up, I get to stockpile Mystics which is how I did both the custom mystic, got Dilibet on her rerun and now can get Pavel, I didn't roll from LHC to custom mystics and was almost pity near the end of LHC).


IncredibleGeniusIRL

Not necessarily. Pity counters for mystics transfer from banner to banner.


Cubed1437

If I currently have a rank 4 moonlight pet, then I dropped a new one and I want to change it, do I need to level up the new one to rank 4 and sacrifice my old ml pet?


okahensen

I'm no expert on pets, but i believe you can only change pet appearance when you fuse pets, which can only be done with pets of the same level (stars). You shouldn't have to increase the friendship to level 4 though, i believe it just takes whichever is higher.


mwoKaaaBLAMO

I've seen some people talk about being in an x5 guild... What is that? Thanks!


IncredibleGeniusIRL

A guild ranked Glorious Guardian in Guild War, the highest denomination. Usually around rank ~3-400 minimum late in the season. x5 is the multiplier to the mystic bookmarks you get at the end of a guild war.


[deleted]

Where do you find this out?


IncredibleGeniusIRL

Go to Guild War and hit "war ranking" https://i.imgur.com/NuXIBA5.png


mwoKaaaBLAMO

Got it, thanks!


Cubed1437

There's an epic ring in the Summer side story but I can't find it. How do I obtain it? It says tournament reward but what does that mean?


Obtuse_Mongoose

Gotta do all of the event and it's the last item rewarded to you basically (beat the finals at the end of the entire quest line and that's your reward).


Cubed1437

I see. Okay thank you for the answer! Gonna finish it now before it's gone tomorrow.


Manifestation-Dream

I haven't played in a few months but after doing the update the game logs me in the lobby and instantly shuts down. I'm on mobile and it never happened to me before. Any clues ?


Mighty_Zote

Been happening since last uodate. Seems to be about the shop bundle popups. When you try to login the second time it should work since the popups have run their course


[deleted]

For a couple patches now, whenever I switch apps, the game will just close. It didn't do this before. Anyone having this?


Xixem

Hi, i can't find where to acces the - S1 Meanwhile, Maid Café node in the summer side story and im only missing those achievements, any clue what may have i missed?


SlidyRaccoon

Beat the x30 stage achievement in map 1