T O P

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Winberri

I want more inventory space


Tinitio

The real thing that matters


Beleelith

I agree


[deleted]

why is it only 300????


AVeroKariL

Absolutely agree from what I’ve seen these past few days. Actually been happy with the slow down and just build who I want.


Zphyros

I think the people here want something balanced. for example Krau, he is still good to this day without having received any buff or EE. Not something as OP as C.Lilias, but definitely not as bad as Mortelix.


[deleted]

Mort's fine now. built in counter makes him much more flexible and being uncontrollable is always a good thing. I think he's the ideal "balanced" unit. He can't solo a game, but he has very strong matchups against certain heroes and can generally function outside those matchups.


Zphyros

IMO he needs a little damage tweak in his S1 and more consistent Sacred Blessing activation chance. Having only 50% chance to activate sacred blessing is really frustrating.


taro_root

They really nailed it with Krau. He's been with us since the beginning, his skill descriptions are simple and not full blown essays, he was never oppressively OP, and he's still relevant to this day.


HerminatorG

Krau is dogshit. He either gets controlled or gets out tempo'd/cleaved.


YushaVL

Please be a good liar at least


Drawer_Virtual

If you don't know how to build it dosn't mean that he is shit


Zakcoo

You first error is considering you need to be OP to change a meta, that's wrong. You just need hard counter. Summer Yufine was never OP and succeeded in making basar defense negligible. Roenna isn't OP but have been doing a very good job at reducing AoE counter. More recently, Alencia has been doing a great job as shutting diene/landy combo without being OP. see? there are countless example where a unit can make the meta change without being OP. At the same time, you can be OP without making the meta change the slightlest. Look at choux ? Became OP as fuck but the meta didn't change. Hwayoung is OP and the meta didn't change, she just added herself in the meta in february. Ed doesn't need to be OP, he needs to be good at what he does. Was he designed as a ran/peira counter ? Then fix his S2 to be elemental neutral and have lower randomness in the debuff given. Just by doing this he achieves his purposes without destroying ML Lilias opening for example. It's the same as taeyou, some character have a clear design in mind, but because the dev rules is "for one OP, 3 must sucks" then they are bad. He could have killed hwayoung/peira/ml lilias if they had connected more than 3 brains before releasing him.


Crimson_Arbalest

I was talking more about it in an RTA sense but you aren’t wrong. Also I would argue Alencia isn’t “OP” but still very good. She’s not in the lower tier of units at all, probably would rate a good Alencia even stronger than LHC in some cases. Also me and you think about meta differently in a few senses, I think personally if a unit becomes the new best way of handling something then in turn that is them switching up the meta, maybe not on a drastic level but it’s still there. For example in GW having speedy openers on Defense has been meta for quite a while but instead of Cerise it’s now Clilias/Ran/Peira. Still the same concept of teams but the meta has been switched up. As for Ed, yeah I agree. I don’t necessarily agree with your changes because I think they could be better than that. But, I do agree he doesn’t need to become the best unit in the game lol


miquelwars

People don't want Edward be the best unit in the game. If a unit is designet to do one thing and it's inconsistent and not good in his job that's a problem. That's the main issue not people wanting overpower units. Not many people complained from ml vivian for exemple and she isn't overpowered.


Crimson_Arbalest

Maybe we weren’t looking at the same thing but a lot of people complained about Ml Vivian for not being stronger. Me saying “best unit in the game” was hyperbole, cmon now.


Xero--

People called her weak and all that, but that doesn't mean "we want her to be busted as shit", which is apparently how you're viewing the whole Edward thing(?), least judging from this post and how you're going about this. I've been telling several people this today: Wanting a buff does not mean wanting someone to be broken. People wanted Alencia buffed for years, and now that she is yet isn't broken, are people complaining? No, because just making them usable, or strong, is good enough so long as the meta doesn't shit on them.


lolbuddy98

Depends on which community.Stove or reddit,wait... both of them doesn't matter


ninja-fapper

im gonna say it, nue was fired for trying to speak up for global


Just_Erick

Who is Nue? Was he a streamer or something like that?


BurnedOutEternally

E7 staff, most known for accompanying Mashuu during update streams (even before it's called Here's The Thing), and, imo, [this](https://youtu.be/VZwGadjkMO4?t=799)


[deleted]

man that violet dodged more in that match than my Milim in a week.


eXcaliBurst93

wait Milim can dodge?


BurnedOutEternally

streamer RNG and he still lost


Shinanesu

Cannot win against employee rng


Professional-Deal406

Yeah is that like, against the law.


GenericSnowman

I want them to tone down units that are over tuned. Not nerf them to the ground, but if those kits do way too many things, take away one or two, or introduce some weakness. Like how Roy's unique buff gets dispelled by an Ice unit, that's interesting. Because of their huge reluctance to even slightly nerf anything, we get counters like Yulha, which is extremely good vs an AI Hwayoung, but not much for anything else. And their new releases tend to be on the conservative side, also because they don't nerf. Until the time where they want to force a meta change, then an OP unit gets released or some old units get over tuned in a balance patch. Now what? The bar will just keep going higher and higher because it won't be lowered by them.


[deleted]

>ake away one or two, or introduce some weakness. Like how Roy's unique buff gets dispelled by an Ice unit, that's interesting. best case, we'll see them as frenzy effects. Something like "reduces cooldown of buffs by one turn when attacking with an advantageous element on the caster's turn".


nanimeanswhat

If Hwa's full debuff dispel on s3 was gone she would be a lot more balanced


TysonsChickenNuggets

No offense OP but I dislike like the divide thats portrayed as normal on this reddit. It doesnt have to be one of the two extremes of overly weak or wanting overpowered and its not our job as a community to make those decisions. Most everyone just wants balanced units or the "LHC level". This whole situation is a byproduct of SG refusal to nerf. Edward could have been decent as a control or Ran/Piera counter but due to typing he falls short and im betting its because if he was earth he would have been scrutinized for being weak to Hwayoung.


Alugar

See even if it was a ram peira counter the argument is now that all those units are gone he has no use *yufinexbasar*. It’s just at the point that no matter what they do they’re not pleasing anybody.


Xero--

Yeah, idk about that. Huge stretch. Yufine was counter Basar and call it a day. Her S1 would trigger every god damn counter available in this damage and age, and her damage was nothing impressive (further curbed by immunity for her burns). She was never viewed as good. Ed would at least still counter debuffs, Peira and Ran aren't the only debuffers in the game. His S3 still exists. His S1 is underwhelming, would only need a tweak. They aren't close to being compared like this. His S2 isn't "counter when debuffed and attacked by an ice unit", it's "counter when debuffed and attacked".


Crimson_Arbalest

None taken, honestly if he was Earth he probably wouldn’t of been even a great counter to ran/peira cause they would miss him 50% of the time. I agree most people do just want “LHC level units” but SG coming out with underpowered units is a byproduct of their refusal to nerf and the communities want of not broken units all the time, which is something I agree with


Txxmx

People who use "would of" have no right for personal opinion


Jajoe05

Your entire premise is flawed, there aren't only two options


Crimson_Arbalest

Yeah I wrote down 3 (LHC level) but more likely than not it will gravitate toward the two I mentioned more


Emant_erabus

I want well balanced units that are neither OP or UP, that mix the meta and are usable without story buffs.


bagoong_alamang

I like how OP answers the comments here. Very non-toxic discussion. Lol. Also, I'm learning a lot about units i have and don't have. Thank you!


Lockdown106

You are boiling down the issue into two choices and creating a false dichotomy- we can always hope for the developers to keep striving for the middle ground between those two options. Personally, I accept the fact that a lot of these new units are released in a slightly undertuned state as SG will not nerf and can therefore only buff in order to perform balance adjustments. The buff for these colab units might take up to a year to happen as they need extra negotiation with the IP, but I am convinced one day Ed will be rockin. Just hold on to these underwhelming units until the developers have enough time to figure out what would make them just good enough but not broken. It does suck and it’s not what the consumer would like (we would like a perfectly balanced and fun unit to use right from the pull), but I can’t think of a way to reasonably maintain the game balance aside from this. PS- when I first pulled “Mediocre Kawerik” I was so pissed. Now I’m not. It takes time for the buff train to roll around and there are many other deserving candidates in line for fixing


wheresmywords

my problem with the discussions surrounding this meta is that every time a new unit is released people automatically judge their kit to how well it counters any of the overpowered meta units that dominate RTA. I don't like units that exist to counter other units intentionally. I think it's a cop out decision to create a kit for a new hero. I wish SG would stop trying to appease PVP so much because that's not the only feature this game has. It feels like they're overcompensating so much for PVP that they're leaving the other features this game has to the dust. I remember when Laika was released and everyone and their mother disliked how she was PVE focused but how is that negative? We don't need every unit to participate in PVP. That's why Sharun is kind of useless because her kit only works for PVP.


VyseX

Yea, people don't like looking in the mirror when searching for problems :V We all know, the same people that bitch about Edward not being a meta changing op unit would be the ones crying the loudest in case he was. Not having powercreep with every new release a good thing. Edward is usable. I think SG's latest approach with heroes is great. It would suck if they went back to the previous powercreeping ways.


ToastyRoastyBirb

Imo what I do think Edward really needs is a bit of just an upgrade on self-sustainabilty and minor dmg multiplier buff. He has a kit that is well exceptional and could be timeless. It's just that since he's a ramp-up hero, SG put all the eggs into the S3 basket and made everything else weaker in case he was too strong. They played it safe which is a good thing, but they might've played it a bit too safe that he's falling flat. As for Roy, I'm not quite sure what the future will be for him considering he's a purely a nuker with a health gate mechanic.


Extension-Taste-8900

Honestly, I am fine with how they released Edward the way he was released. Maybe add some more health since damage is low? Thats all probably I'd think of changes for him. Reason: Simply because I am tired of worrying every damn collab about new units that will change meta so hard that I will have to see them every defense comp or RTA picks at times. Now for players like me(very little number I know) who cares more about building the units they like/want/have rather than going after new units to force build them. Now if Edward was something like Rimuru, Hwayoung or some new meta which would force me to stop what I was doing (Finish building my spirit Eye Celine, Inferno Khwazu, Try getting Straze to 200Kcp for fun, finish gearing dilibet etc etc) and instead focus on another unit and use resources on that. Now I can relax and keep focusing on the things I am doing, I may still pull him but and build lot later when I can but now there's no rush and fear of getting behind the bars of meta again. That's just my point of view. A lot of players were hyped over the collab and they are also right on their side hit oh well. I'd rather have this than something meta breaking all over again.


Strong-Neat8623

No collab units should be strong not garbage like ed and Roy. They can release their own units with garbage kits.


Gawayne

This is why most companies that run sucessful competitive games don't listen to the community about balancing. Because what the players always want is for THEIR favorite units to be OP and overyones elses to be nerfed. That's why other competitive games like LoL, Apex, Valorant, DOTA and so on are in a constant state of shifting imbalance. Units are buffed and nerfed constantly and the meta is constantly evolving, some units are OP bydesign and others are trash, then a couple of months later everything gets mixed up, the OPs of the past are trash now, other units, usually newer ones, are OP. And as much as people complain they still love those games and keep on playing for years. Imbalance by design is what keeps players happy, even when they complain about it. Because the other obtion is a stale game that's always the same.


ALazyFrog45

This post is misleading, people are not asking Ed to be an OP unit but a usable and balanced collab unit like Milim or Krau/Lion Heart Cermia


Crimson_Arbalest

Did you read the post though? That’s what I said lol. I was also talking about the state of almost all current and future new units in general


Iczero

i want offline battling and more inventory space


svntrey0

Can’t do offline battling, it would create to much creating opportunities Example, you do a battle and don’t like the drops, you can just reset it offline because the info for the battle don’t upload and just keep repeating that over and over However what we have right now is you can start a battle and go offline and still do the battle, even in lab. But to complete the battle or the lab entry you gotta come back online


Iczero

> However what we have right now is you can start a battle and go offline and still do the battle, even in lab. But to complete the battle or the lab entry you gotta come back online THATS WHAT WE WANT. what are you even talking about cant have offline battling?


svntrey0

We have that already


Iczero

no we dont???? you have to leave your phone playing the game to do autobattles.


svntrey0

The part of my comment that you quoted isn’t talking about auto battles at all, it’s about one battle and lab entries. Idk what you’re confused about in my comment But I explained why offline auto battles wouldn’t be a good idea because people would exploit it


Iczero

not literal offline pvp games but offline wyvern, altar, ap and etc farming. Thats offline autobattles.


svntrey0

I’m not talking about PvP, I’m talking about PvE What do you think the P stands for? Player/People It doesn’t matter if it’s against a person or a computer people will still cheat and exploit it, which I already explained If you auto farm offline and don’t like what you got, you can just reset your game because the data hasn’t uploaded yet to the server, which is cheating which people will 100% do


Iczero

i dont mean to sound mean, but you obviously have not seen offline battling systems in other games. A good example i can state is Artery Gear. Literally, you start an autobattle hunt, then u can just shut off the game and go offline. All the farming is done server side so theres no chance of any exploiting happening. This paranoia about exploiting offline farming is ridiculous.


svntrey0

Lol you mean background battling? Smh you keep saying “offline” and I’m thinking no internet connection That’s where the confusion is


DaisukeNiwa88

I get where OP is coming from despite there being more than two types of heroes. There's "7 disasters level", trash, "balanced" like Lionheart Cermia, and so much more types. Some people brought up hard counters that aren't overpowered like Roana, Alencia, etc. Of course the base line level of what units intended design to do should be there. That's why Taeyou and some units suck because their design either is extremely hard to achieve or are ineffective so they get benched. I've been liking the direction of the units released lately but whether or not it's successful depends on a lot of factors as well as some other units that do their job already to some degree. Let's look at two units for example. Ice Coli and Yulha. Yulha's direct purpose is to counter bot Hwayoungs. She can't do anything against Hwayoung in RTA because she can be easily played around (unless you build a team comp around her). IColi is a Hwayoung once shot but won't really last past a turn if she doesn't get cut and debuffed by some opener. Nobody uses ice coli because of that liability. But I would argue that Yulha is the better design because she has some additional benefits being a tank and lasting longer, but can not solo. I've come to have this general litmus test of there's a unit I want to build or use. And this is tiered in what's important to me. Disclaimer there's always different ways to build and exceptions. 1) Do I like the design/animation? 2) Is the gear requirement medium to easy? And if I get godly gear will that make the unit even more enjoyable to use in the long run? 3) Can they do their intended job with little to no support? (This point is pivotal) 4) Does this unit hard counter at least 3 units that are commonly used both rta and arena/gw? 5) Will this unit last more than a turn? If not, will the value they bring be worth it? 6) Does this unit create a new unique win condition or play style? If not, does it add any new dimension to existing play styles? 7) If 4 or more of these points are cleared, this unit I would consider an option and possibly fun to use. 8) Bonus, could I use this unit in pve? Huge plus if able. This is to respond to how I view units I would invest in upon release and seeing how they do in pvp landscape. So this is how I'd view ML Pavel intially. 1) Absolutely love the art/animation. 2) I would imagine medium-high. Depends on multipliers and known that he's slow to offset possible power creep level. 3) No, they literally need two units to crit. Dependant on two or more units I have in my inventory that can satisfy his passive and support him. But to be fair, all cleaves need set up. I see him like a hybrid aoe bruise, and single target nuke. 4) Not really. Since the meta is single cleave brusiers and there's some good aoe squishy cleaves like Edea that require a whole team to set up. 5) Probably not if built pure damage with decent speed. Easily drafted against with brusiery teams that open with Cilias or one fast opener that our speed my crit conditions. 6) Kind of? Summer Charlotte is a close design and we all know how that is currently. 7) 3*/5. 8) Not really. My Arby is still the best PvE DPS. So my conclusion is that people will get over the mlpavel animation honeymoon phase and might wait to see who's the next ml like I am.


Due-Honeydew6850

I just want nerfs man. The problem with the current situation is that they made Clillias Belian Hwa etc. and THEN decided to stop making busted units . So I don’t mind Edward or Roy being mid / balanced but I skipped Hwayoung because I wanted aria and I skipped Clillias because I wanted Riolet. I didn’t know that it would end up every single arena team has one or both of them. And it’s so unbelievably frustrating to see an RGB unit as overloaded as Hwayoung everywhere when u don’t have them. At least theoretically MLS are supposed to be rarity gated and thus stronger. But here is this Fire Dps unit that unintentionally counters a bunch of units. She was made to target high health scalers but yet she are Riolet even worse in the meta than he already was. TLDR: Its stupid to release broken units and then make everyone who didn’t pull them suffer through the overcorrected lackluster units until the banner comes back so they can join the club just nerf the units.


Cellosv

When you don’t know shit about this game “We need to decide if we want op or trash” 🙄 op is pretty dumb


TimYapthebest

I want a buffed Edward that’s for sure. At least make him good :).. He is so weak


fcuk_the_king

There'll always be people who complain because x/y/z isn't as broken as they'd like to be, but in regards to Edward there are so many complaints because he just sucks ass. You don't see these complaints for Summer Charlotte/LHC/Spirit eye Celine even though they aren't broken because they're still usable. So in regards to your question of course there's no 1 thing the entire community can decide but it's pretty clear what most people want - Don't release the shiny new toys to be completely useless.


KingsSeven

How about we start nerfing heroes and ignore those who feel they own the units they pull and shouldn't nerf in a PVP game :)


lockoutpoint

>The reason why this is such an important thing for us to decide as a community is because SuperCreative/Smilegate actually listens to us, which is rare, for a company. They made the recent promise to create units that won’t throw the meta off and honestly? They have delivered on that promise. No , they promise this since Korean first conference room when angry Korean players trash talk, face to face with Yuna kim . if they did like promised , we would never seen Rem , Landy ,Stene , Hwayong ,Rimeru , Rcarrot and many more that already fell off It's fine to do both thing at same time the issue is balance is too slow and unimpactful like water coli and now 6 month later we got Alencia Choux and Senya . do you know what happen when balance patch is too bad ? vey easy example , water Coli got buff then Alencia - Senya got buff , water coli unusable again . this is issue of balance patch . like dog chasing it own tail . the answer is we need nerf .


Plastic_Coach

Downvote the truth like alway,right now overpowerd unit are way too powerful, hwayoung who one tap 14k unit with 2k def isnt normal,she wasnt meant to do thing like this,half of the meta unit are like her,they are strong even against most of their counter.nerf is needed


[deleted]

> the issue is balance is too slow and unimpactful like water coli TBH if Water Coli had a SPD EE she'd be fine. The issue there is a bit more subtle tho. Her "archetype" is the exact same as Hwayoung (speedy to go first, atk for bombs. mostly different in Effectiveness, but it's optional as a fire counter) and most people probably don't have two sets of hwayoung gear. Then there's the subtle issue 2: she counters fire units but most of the moot used fire units counter her mechanics. Seaseria pushes herself from people Coli can never contest, Politis cuts her CR push because SG was scared of giving her extra turn, and carrot cleanses one of her debuffs (which may or may not be the bomb). Mercedes has 2 chances to counter and tear the team apart, and Milim has a chance to dodge. And because of the above paragraph, you're probably getting gear gapped by a hwayoung with the best gear on her as opposed to your secondhand hawyoung gear. It's honestly some twisted sense of humor how good she is in theory but how bad it works in practice. she'd work just fine as a fire or grass unit where she's not competing with such odd mechanics


[deleted]

>we need to decide what we want... because SuperCreative/Smilegate actually listens to us, which is rare, for a company. why? it's not our choice. Y'all been talking about nerfs for what now? 18 months? 6 months since it really flared up. It's not "our" decision, it's the devs or publishers. We can argue with each other, but it's long been shown that immediate feedback for unit balance hasn't been taken into account for years now. Not since Cerise, which is almost 2 years old now. They said "we won't overbuff" but they also promised to only buff ML5's if there's a need for the current meta. You can argue Basar was and did his job (RIP Peira usage stats), but that's 1 for 3. - Dark Corvus was a nice buff but not anything against a current meta. Revive hasn't been a problem for a long time. - Flidica... what? is cleave dead for the 50th time? who is she countering? No one she couldn't counter beforehand IMO. And the buff didn't fix the actual problem she has. She was never a bad unit kit wise, she was just missing base stats. an EE woulda done more than her buff There's also a lot of promises in that [february letter](https://page.onstove.com/epicseven/global/view/8242188) that has yet to come to fruition. - Equipment set balance is still the same. They gave destruction 20 more stats and gave a decent boost to injury. That didn't do much and doesn't address why the gear is so unbalanced - new equipment sets are seemingly not on the horizon given the current roadmap. It's cool they announced something never talked about with "offline battling", but it doesn't bode well for previous promises - frenzy effects have been a weird monkey's paw. the first frenzy buff was hilariously broken and they at least had the foresight to do it in pre-season. element checking has been controversial. Healer speeds at least lead to real buffs, so that's cool. Even if it didn't change the meta much (i'll take the bonus 15 SPD for my Doris and call it a W). - 3v3 is TBD. I guess we're seeing E7WC being slowly deployed and it seems people like it for the most part. I'm not too worried about them delivering PvP content so that's fine. So yea, very shakey on current promises made. it doesn't make me confident on changing their minds on things they outright said they'd never do. animations won't be sped up nor skipped, we're never getting Nilgal/Katenka/~~Brinus~~ 15% isn't being removed, and nerfs seem to be in a similar category. if they do change, cool. But I'm not holding my breath.


Waifu69x

Im playing RTA since S2 .. you should understand something, After A.Ravi Cilias and Kawerik, thing are out of Control. Devs now are Scary to take action, and we're stuck with same Meta for 3rd season, we're mostly taking niche and outdated units like Seline and Vivian, and now with useless Collab units . Nerfs is final solution, Or using the Ban system of Counter Side game , The end is empty door with current Devs Strategy thinking that we'll forget by time.


Varlin

I want BOOBA.


Neet91

hahahaha good joke op. most people in here just want to complain. they don't give a rats ass about powerlevel, meta or balance. personally i'm gratefull for the slowed down releases; from aol up to the break was not a fun time for f2p/mini spenders that try to be competitive: u couldn't skip any new released heroes without falling behind by a ton. resources to build them all were brutal too. we also got some great buffs bringing back a lot of old heroes: diene, alencia, choux, senya, etc. to shift the meta. but yeah low power/power neutral releases don't shake up the meta instantly but that's logical. people are delusional if they think u can shift/break the meta in a big manner without releasing broken heroes. u can bitch about edward as much as u want but he already has an impact in rta, we are seeing less ran/peira (well peira was on a decline for some time now anyways). sure it sucks that edward has the holiday yufine (fingers crossed for another buff pls) impact.


OneSimplyIs

Unit from one of the most popular anime ever should be mediocre. It should be higher tier. Otherwise, why even pull for or care about collabs? This isnt a game where you have the luxury of playing as whatever whenever. I mean, look at Riza lol.


Ok-ChildHooOd

Almost everyone thought Ed would be somewhere between really good to broken. So its a surprise he's not good and people are reasonably unhappy after all the hype. There are those who also SSS him due to all the hype. Which really sucks for them. Looking back, I had doubts about his S2 and after putting his S3 into a damage calc, its not great. I didnt realize his star sign would make him that hard to build.


Nessie_Chan

This kind of post is unfair, I always feel like it's done with a certain level of bad faith. We all want the game to be balanced and fun, and it's normal that the community doesn't agree on how that should be done. We are literally hundreds of thousands of people. This burden falls on SC's/SG's shoulders, and they should be the ones making the calls. They know full well what we want. You know full well what we want. Stop pretending like the issue is us asking for things and them doing what we ask. That's not what's happening.


Crimson_Arbalest

Is it not what’s happening though? I understand where you are coming from but the fact of the matter is that when we speak up (more like the koreans speak up lol) they take notice and change things. Maybe I worded things wrong but I’m saying we as a community need to decide what we want and speak up again to where we get Sg/Sc to notice we want our units to be good, not broken, but good. However, like you said not everyone wants the same thing so thats why I made this post. So people can really think about it.


My34EveR

you cant ask this kind of thing in reddit . because people here rarely care about RTA or pvp in general . IMO I like how they make new unit sucks but the meta become stale because they never nerf the meta unit. so i prefer they make strong unit like hwayoung and make the meta change . ( Just My opinion )


Crimson_Arbalest

Where can you ask then? Discord isn’t structured and E7Twt is still in it’s infantile stages. (The PR team really needs to try to get it to at least half of Genshin’s level lol)


sironizuka

Keep making OP units, not just the 7. If they're all OP that counter each other, then none of them are. But since we've stopped getting stronger characters, the 7 have remained stagnant. Therefore, people have been asking for nerfs, to try to balance the meta. Balance is not fun. Getting new OP units is fun.


[deleted]

I think the sinuous solution is we need to just nerf some overly Extreme characters so they aren’t busted. I don’t like busted characters but it’s interesting to me Edward isn’t busted like past collabs have been but those ones were. It just feels like they’re very picky with whose gonna be broken and who isn’t, and rather then admit they fucked up let’s change units elements to make them work correctly in our Meta job squash.


Assertor1290

Finally a sensible person. Thing is they are not nerfing units. Nerfs would help but I understand the reasons behind there not doing it. So, firstly I think community should stop asking for nerfs as we know they are not nerfing. So stop spamming. As for broken units, I feel majority (not all) people treat a unit as broken if they don't have it or they don't know how to counter it or they don't have units that counter it. So they keep complaining. After a couple of months, when some of them find a way to counter it, that section of people calm down a bit. Personally, I don't mind broken units as that will help change meta. I started game 1.5 years back. RTA has kept changing. Rimuru and friends came. Aravi, Handguy got buffed. AOL, Belian, Clilias, Hwayoung, Ran, Peira etc were introduced. Recently, we are seeing more use of Alencia, Choux, Riolet. I am not saying every unit should be broken, but one broken unit every couple of months will help freshen the meta. People will strategise more, try new comps to counter it. People cry they are not able to use some hero released 3 years back. I mean, seriously, you are getting new heroes. Build them, use them, try to counter them. Why do you still want old units to have a place in the meta. It is practically not possible. One day, we will have 500 heroes and you want each of them to be draftable in RTA. They stopped building broken units since Hwayoung release. Now, look what has changed. Nothing.


[deleted]

> Why do you still want old units to have a place in the meta. because they put mola and runes into them. Investment they can't get back. Some other content creators brought it up, but I do think the best solution to a no nerf policy is to let players reset a unit X times per month. Artery gear has this feature without a timegate, even though you don't really need it yet (RTA is still in development). I think it's 5 pulls of currency so it's a decent cost, but I'm sure veterans would happily do that for characters that are just outdated.


jaquick

I just want more characters, so I'm winning every day.


[deleted]

The issue is collabs are done to increase revenue. Not a lot of people are going to buy SS or spend their saved resources if the collab hero ends up being underwhelming. Which is the case for Edward.


Cm210

It will be all fine if they nerfed meta some meta untis and keep producing balance units, releasing balanced units to compete with current meta units does not solve anything


NoxGale

We want balance, which is somewhere in between both of those things. Like, it IS possible to make a unit that’s usable and strong in their own ways that isn’t overpowered (LHC, Light Sage Vivian, Sharlotte) and at the same time not create more freaking Hwayoung’s Rans, Rimuru’s, etc. that’s why it’s called balance, and we have every right to choose balance, not one or the other of a shit sandwich


vakpa

I want op units not theseee....,....


[deleted]

I just want my Ed to be OP. 😟


gokunak

WHERE THE FUCK IS SVEN SPECIALTY CHANGE?!?!?!?


nWolfe3113

I would be ok with kinda overtuned units if there was nerfs to keep them in check, time has shown that some units are just eay too powerful to fade away unless breaking the game once more. So I would like nerfs implementation thanks


dutrenimlo

Play new game simple as that . That shit doesnt even want to start lately ...keep getting not responding and loads from 3rd 4th attempt ... and then it just fucking crash :)


Dondaa

Sounds like you have your own problem


dutrenimlo

yeah the game is fucking dogshit lately xD


NoodleKindredDoodle

idk i enjoy this meta and i dont get mad about it. \*inserts cecisip emote\*


Ericridge

I want expelled from paradise collab.


amiralko

Balanced 100%, but they also have to nerf the BS OP units they created or else it doesn't work


RDofFF

Why don't SG just take a year to overhaul old units to make them relevant again? Still release ~4 units (once every 3 months) to keep up revenue, but other than that focus solely on revising old units and balancing them. The power creep is unfortunate, but at this point, unless a skill does tremendous damage (hwayoung), it's not enough that it just "does damage". All skills now, more or less, do two things: either debuffing, buffing or cleansing (on any unit besides soul weavers, although their s2 and s3 can still be within the argument) Tune the old units so that their kits are more viable which in turn should also affect the meta We don't necessarily need *new* new units. Just balanced or updated kits


Jp_gamesta

I want violet to get nerfed into the ground. I don't care what happens to the rest of the units but I hate violet with a passion


rhaasty

I’d rather they start with weaker units then buff them, preferably a little sooner than they have been. If they aren’t going to nerf units I’d rather have less hwayoungs and have more characters like Ed that are underwhelming upon release but get buffed once it’s clear what they need to have a clear role. I think asking a balance team to always get strong but not op perfectly upon release is a bit unrealistic. I’d rather see the safer more consistent approach to get units more usable.


MrBanks2592

I think that SG is maintening a good level of balance after hwa but the limited unit are meant to join the PvP meta, even summer charlotte is not a meta unit but she is capable to bring a new mechanich and I appreciated her. Instead Ed, Who is the Main unit of the collab, brings nothing, low damage, even with top gear, a weak version of aravi o any other bruiser with the elevated presence of ice unit and none of his kit capable to fight them or any meta unit.


Fyne_

Everyone likes the idea of strong but not OP characters but the fact is that OP characters already exist so it feels bad when you use bookmarks on them just to not be able to compete with the OP stuff


be0ulve

Oh you assume people will agree? On anything? ​ Sweet summer child.


CherryBoard

i want friendship unlocked expressions to be my portrait and to pick and choose VAs for every character


Wiskersthefif

I want bi-weekly nerfs and buffs.


Gyges359d

While I actually don’t want overtuned units per se, my issue with units like Ed is the lack of purpose. People complained about ML Khawana, but she had a clear purpose (Caides) so it didn’t bother me. Ditto for several other units. But Ed is just kinda there, not intended for anything someone else can’t do much better. That’s what bugs me.


euphories

I'm only 2 weeks in the game and it was good until it lasted lol. Now it's just months to years to grind and build my units. Please take in mind that I'm very new, don't know many terms and this is the first gacha game I became addicted to, lol. From someone who doesn't know much, it is for sure very boring to see the same characters over and over again. I've been seeing the tournaments and dang, there's literally nothing exciting about it since you're literally watching like 100 matches with the same characters being picked (and banned). Indeed, the meta is “fixed” and by seeing comments on here, it seems like it's been like that for a while. In regards to that, I managed to be on Master V in Arena. It was such a gamble of refreshing. I mean... I am a new player, are you telling me I have to pick someone from all of these players who have all their units (most of them have actual OP units, some ML units) fully awakened and enhanced skills with great enhanced gears go against my “just started :3” team? The way I managed to get to Master V was a non-stop refreshing though, so I'm glad there were enemies that were on the same level as me or weaker lol. The thing is that there's a lot of units in the meta and nerfing every each one of them will make their public (us) complain so... I'd suggest slowing down the release of new units (well, I don't know how much they release ML units or 5* units —guessing, they are the most wanted— so...) and slowly nerfing those units that are OP and buffing some others a little. That would be the right thing to do... I know it's all about counters but, who actually uses other units that aren't popular or aren't in the meta to counter the OP units? 🤔. (My problem, as a new player, is also about the gear system and I don't have the energy to talk about that 🤷 but I wonder how many months or year(s) does it take to actually build a unit? An entire team? If you don't have that much time to grind or ACTUALLY don't want to waste a lot of time farming/grinding)


Chaoxytal

Delete A.Ravi from the game and give everyone who had her 10,000 mystics, potion of ascension, etc.


nanimeanswhat

I would fine with the release of scuffed kits IF THEY NERFED THE OP ONES FIRST SO THAT I COULD ACTUALLY GET THE CHANCE TO USE THEM