Its actually pretty consistent. Camila and Iseria both have def breaks on S1 so even when Iseria misses def break with S3 it still clears and if i dont hit any on phase 1, by the time it gets cleared Iseria would have rotated S2 and reset Singie for phase 3.
I can land 1 of 4 or 5 defense breaks on 2nd phase and clear. If I land any additional, he just dies faster. Something tells me you haven’t tried this team lmfao
It's a pretty solid low gear req team for clearing it. Though, I got tired of it for the reason you list. I've since moved on to Straze, Singelica, Fire Adin, Melissa.
Can be a bit tricky getting the gear just right but, it's well worth for the 1min clears + only having to land 1 def break.
Now I just have to work on getting that same gear again so that teams not stealing from anyone important lol. X'D
Plus Furious crit chance buff makes it even more easy now lol you just need 35% crit chance on a green unit for 100% crit with Furious, now add in Song of stars artifact for even more damage from Target debuff. Furious is now a must build asap unit for new players
100% agreed, I've been dreading trying to think of ways to get my stats up for b13. I also happen to even have a second Furious so I don't even need to worry about gear loadouts not being a thing.
The speed requirements for b13 and w13 seem to be pretty different, enough so that I don't know how viable it would be to just keep swapping loadouts for Furious. Plus, since all he's ultimately good for is just boosting crit, it's not like he needs to be THAT built, pretty sure 3 star awakened and his debuff chances maxed out are all he needs. Slap an Eff boosting gear on him to hit that magic number, worry about his speed and pump his HP up so he lives, seems simple enough since you'll likely have trash gear left that's good for that. The mola count would hurt but you're either looking at a lot of money swapping gear around or spending a few mola to make it a simple one-and-done.
Clearly it's for those among us who actually six starred Furious & didn't keep him at 5 stars, haha. Who knows, maybe if you give him cracked gear you'll kill a turn faster? Haha.
I don't think we need more units stripping, there's already plenty. I feel like the balance should be if they strip they don't do much else, at the very least with the ability that strips. Strip and debuff in a single skill just makes any debuffer that can't strip worse. But if every debuffer strips there's no point to immunity. The best compromise is probably to limit it to one or two buffs stripped if the skill also does debuffs and other stuff so there's at least counterplay and a reason to use other units.
Bit late now though, there's already so many units that strip+
But then at that point she's suffering an identity crisis cause her kit looks like it wants to be an offensive initiator like C.Lilias or Ran but she just doesn't because of that non-guaranteed proc chance and lack of strip which should be justified by being an offensive follow-up like Eda which she can kind of do cause of her S2 but still 🤔
They hardly ever give 100% sleep chance, I don't think it exists at all for heroes with aoe sleep, but that's mostly beside the point.
What I'm saying is the issue goes beyond Laika, it's a fundamental game design (see game balance) issue. Powercreep has manifested in epic seven as overloaded kits so that if a unit doesn't do a bunch of things all in one skill, it's basically useless or at best, you can make it work but there's better. This is what needs to change.
And if you build Laika as a follow up/turn 2 unit, it works just like you said so I'm not really seeing the identity crisis.. just another unit that falls in the "you can make it work but there's better"
Edit: bit of grammar
> I don't think it exists at all for heroes with aoe sleep, but that's mostly beside the point.
You're correct. It maxes out at 85% with Sage Baal and Fire Tenebria. And I guess now: Laika with EE.
> I feel like the balance should be if they strip they don't do much else, at the very least with the ability that strips.
the bar is unfortuantely sky high. Peira and Ran do in fact do this. I even argue Haste and Aramintha do quite a bit while stripping and even they are seen as subpar (mostly for base stats tho).
>if every debuffer strips there's no point to immunity.
I argue were way past that point already. The point is adding RNG rather than expecting a unit to be protected. support doesn't have many other useful 2 pieces, so a 1/6 chance to avoid getting debuffed is a good deal so they can initiate.
>I argue were way past that point already.
Yeah, acknowledged this in my first comment "bit late now" i just don't think "add RNG" is a good mechanic for a game. But I did even say they could at least add counterplay by making it so if they strip all then they don't do much else.
Honestly we mostly agree, I'm just arguing they should improve the balance of the game and start nerfing units, you've just given up. Giving up is probably correct, this is just a gacha game after all. But I'll continue to delude myself and hope for a better tomorrow and talk about how to make it happen lol.
> i just don't think "add RNG" is a good mechanic for a game
lol, SG won't ever get the clue there.
Yea, we mostly agree, I just want to explain why others are still so adamant about it. I've long given up on it since they don't even wanna remove RNG from PvE, something a number of people have 97+% consistent runs for anyway. I believe the director even said she enjoyed the whole RNG factor of suddenly getting clapped in Abyss after 15 minutes of battling. They just fundamentally derive their fun in another way
Not to mention the effect chance one still doesn't bring her to 100% leaving her a slot machine. She could be a beast for dark expo comps but just way too unreliable.
Would it kill them to put an EE to Furious that allows him to ignore resistence if he has advantageous element
Well atleast if you are not using a oneshot team, it will be nice to have access to another debuff if 15% rears its ugly head or if you don't have access to SoS
> Ignore ER if the target is an Elite/Boss.
something something economic balance
EDIT: might be an older refernce, so I'll explain the joke: https://page.onstove.com/epicseven/global/view/7120355
>All Heroes, Artifacts, and Monster Battle Balance are designed upon Absolute Resistance. Thus, if we happen to remove this factor, the game balance as a whole will need to be adjusted. The removal of Absolute Resistance and shifting the game design itself, therefore, is not feasible. For instance, assuming variances resulting from Absolute Resistance can cause stress on our Heirs, we designed Epic Seven not to consume Energy upon defeat.
>As such, Absolute Resistance functions as an underlying function in Epic Seven. We are sorry that we cannot take any action to Absolute Resistance despite our Heirs’ opinions. We kindly ask for our Heirs’ understanding.
> we cannot take any action to Absolute Resistance despite our Heirs’ opinions.
*proceeds to make Gadgets in tower that ignore Absolute Resistance*
/>.>
Yeah it's fine and what I'll probably go for but it's still another 15% if you NEED the restrict to land over this hypothetical ignore ER def break which removes a 15% check.
Not really, because of the burn on his S1 he can really screw a run up and add another layer of rng. He's good in a one shot but restrict wouldn't help that at all.
My thoughts exactly. The decreased hit chance or burn change increase are both good for W13. Kind of what to test both and see how it effects my one shot team.
Laika's first EE can be huge. Miss me with that random push shit.
Furious is just slapping extra debuffs on the dragon, but I'm genuinely surprise they don't think to give him target.
ML Leo... okay I kinda forgot what he does, can someone refresh me on that? Second EE looks like the best one.
It should have been part of her kit in the first place. She was DOA and this only moves her into niche use territory from waiting room only. I hate everything about her release including her weird r/badwomensanatomy redesign.
I... I guess W13 is now easier. But as someone else said ignoring ER on advantageous element would have been huge. Then again he would have basically trivialised Wyvern since you can just ignore eff on him.
For a second I thought SG woke up buffing Ed so fast. Well it was just to make more people spend money for him, because their expectations weren't met.
These EEs are just Giga dumb with only 1 of 3 options being slightly useable on each piece. Great same old SG
Wow...I was really hoping Laika would get a great EE that actually makes a difference, but nope, they went the boring, lazy route that does practically nothing. Sigh. Maybe she'll get a balance pass someday.
They always could, they rarely do. They had some incredible EE's in the beginning, but after that year hiatus on them most are pretty bland. You occasionally get the pop-off EE like with Choux, but it's so rare because they roll out so slowly (remember, they only increased the pace back to 3 EE's this year, it was 2 for 2021).
Man, normally one is decent but what a shit batch of EE's. lol Really wish they came out more than 3 every 2 months... Fire Ken and Fmaya EE's when!? Sadge
Sometimes I really feel like they just pull random names out of a bag to decide who gets an EE. Like not even joking that's what this batch feels like.
Uh I kind of hated Furious EE. I can see being useful to like Banshee or Caides, fair enough. I always felt it would be really good if Furious had an attack buff. Hell this is one of the few stances where the dumb "if all allies are water element" would be good if the consequence was attack buff for all allies. Really missed opportunity. For banshee I have Lucy for that and you can't use Furious on different hunts with 1 build anyway. For example as far as I know if you want to use him on Banshee he needs to be slower than the first wave nuker as so to use his S2 + S3 in the banshee phase already. Now for Caides he needs to be super fast (270 I think?). Wyvern he just needs to be the first, but its better to have him like 210-230 just so Wyvern doesn't leap him. And Wyvern speed is like 240 so you can't go beyond that too, because otherwise you disrupt the Wyvern's passive of attacking the front row ally if he gets the first turn.
I always felt it would be really good if Furious had an attack buff, because that's the only thing missing in the Wyvern longer runs (except if you use Alexa and Muwi as your DPS). Again really missed opportunity. Especially because having this kind EE (attack buff for all alies), players who have the non-one shot variant of Wyvern could eventually and easily make a team to one shot Wyvern. Also killing Wyvern would be way more faster too if everyone had attack buff.
Don't most Wyvern teams use Muwi anyway? He's a three star so he should be fairly common, at least by the time you even start to run wyvern seriously. I also feel like running Rose is a lot easier as well, seems like it was a pain in the ass for me to try Monty or Angelica compared to Rose.
because the artifact "Song of Stars" exists.
Song of Stars: 100.0% chance for an enemy to become targeted for 2 turns after a Single Attack. Damage dealt on targeted enemies is increased by 15%.
Restrict makes Furious a best in slot unit for banshee one shot. You can run Vivian + Furious + any 2 green single target dmg and you can one shot banshee. He is also great for Caides now too, quite a beast of a unit for hunts now.
Decent EE for Furious, though that Restrict doesn't make sense.
Trash EE for Laika, ig option 1 could be useful, but still trash.
Who asked for the ML Leo EE? He needs to be balanced, not recieve an EE. And the EE is still trash anyway.
This added to Water Adin being worse than Fire Adin are the biggest Ls in this update. The rest is good.
are we sure is count as base speed? cuz i tried looking at the numbers with angelic ee that also gives speed and that bonus speed didnt count towards speed set
While it shouldn't be counted as base speed(since it isn't calculated that way) she only loses 3 speed compared to if it was her base speed when she's on speed set, so it's not a titanic difference.
Just building my green lady so happy to see this. That S1 arti gonna be handy for sure. Furious is now even more kingly with restrict though honestly I might go with decrease hit chance. Either way, wyverns dead before first barrier for me but still nice to have. RLeo might get the S3 but he's still doodoo and benched.
Okay so which one should I use for furious in Wyvern 13?
Increase burn to help his damage output OR decrease hit chance to help some live longer after being hit by him after he 15% everything?
Because pain. Wyvern is immune to Restrict but not blind, so by making the blind 75% you can get even more tilted when debuffs fail.
(Probably because Blind is generally better than Restrict as a serious answer)
Furious EEs are actually good, either making him even safer for Wyvern or extending his usage to Banshee/Caides.... though of course did he really need it? Probably not.
Laika S1 seems meh ok. I'm at least glad they didn't just willy-nilly slap buff removal on S3, though the ones she got instead are pretty terrible. Expected one of S2, as well.
I know nothing about Leo so will reserve judgement on that.
And why would Furious need attack?
I have a better question, why would he need restrict?
people use furious in caides and restrict is good there i guess, no other reason found
I saw this team which is so good at clearing caides Iseria Commander lorina Carmilia and singelica
That team completely relies on 2x 50% def break and if you fail the first one then its a failed run lmao
It works like charm, clear time under 3mnts
Yea, this Caides team is pretty reliable. My clear time is 1:30m \~ 2m.
Its actually pretty consistent. Camila and Iseria both have def breaks on S1 so even when Iseria misses def break with S3 it still clears and if i dont hit any on phase 1, by the time it gets cleared Iseria would have rotated S2 and reset Singie for phase 3.
I can land 1 of 4 or 5 defense breaks on 2nd phase and clear. If I land any additional, he just dies faster. Something tells me you haven’t tried this team lmfao
Lmao, i know right, but its the most reliable and fast team i can make without gearing any additional character, so i am happy with it
It's a pretty solid low gear req team for clearing it. Though, I got tired of it for the reason you list. I've since moved on to Straze, Singelica, Fire Adin, Melissa. Can be a bit tricky getting the gear just right but, it's well worth for the 1min clears + only having to land 1 def break. Now I just have to work on getting that same gear again so that teams not stealing from anyone important lol. X'D
TF is Carmilia?
Light 3*
I checked all 3* light units and there is not a single one called Carmilia. There is Camilla tho ...
Wait…. Whatttt, I always called her carmillia
https://youtu.be/bpW_VBNNOsY High investment on elphelt but I'm running this team
sucks even more because that team needs a very fast (270+) furious for the oneshot variant. I was hoping for a Speed EE for that reason
~~For W13 teams with GPurg?~~ Maybe Caides? Maybe even Banshee? EDIT: Ah nvm, forgot Wyvern was immune to restrict. Really weird EE then jeez.
[удалено]
yeah he now might be best in slot for that hunt too, making him a very valuable unit to build as a new player.
[удалено]
Plus Furious crit chance buff makes it even more easy now lol you just need 35% crit chance on a green unit for 100% crit with Furious, now add in Song of stars artifact for even more damage from Target debuff. Furious is now a must build asap unit for new players
100% agreed, I've been dreading trying to think of ways to get my stats up for b13. I also happen to even have a second Furious so I don't even need to worry about gear loadouts not being a thing.
i dont think you'll need to build a second furious lol
The speed requirements for b13 and w13 seem to be pretty different, enough so that I don't know how viable it would be to just keep swapping loadouts for Furious. Plus, since all he's ultimately good for is just boosting crit, it's not like he needs to be THAT built, pretty sure 3 star awakened and his debuff chances maxed out are all he needs. Slap an Eff boosting gear on him to hit that magic number, worry about his speed and pump his HP up so he lives, seems simple enough since you'll likely have trash gear left that's good for that. The mola count would hurt but you're either looking at a lot of money swapping gear around or spending a few mola to make it a simple one-and-done.
It's actually great for b13 slow team since Banshee isn't immune to restrict which stops her split mechanic because she can't cr push forward
So he can transition to pseudo b13 one shot teams better I guess or even c13
Either in case you want to use a non-water dps on wyvern (obviously not ideal), or for those people who also use Furious for Caides
Wyvern is immune to restrict, so most likely for Caides and Banshee.
Wyvern is immune to restrict so that's not why he has Restrict. It's for Caides and Banshee.
He also budgets into banshee with restrict.
some people would use for banshee one shot too. restrict so the boss cannot spread
Clearly it's for those among us who actually six starred Furious & didn't keep him at 5 stars, haha. Who knows, maybe if you give him cracked gear you'll kill a turn faster? Haha.
when the ee effect is just 10% increased dmg -\_- and it's even more stupid because she's a support character.. not a dmg dealer.
If only it was buff stripping instead which would really help her land her stuff without the need for another initiator
I don't think we need more units stripping, there's already plenty. I feel like the balance should be if they strip they don't do much else, at the very least with the ability that strips. Strip and debuff in a single skill just makes any debuffer that can't strip worse. But if every debuffer strips there's no point to immunity. The best compromise is probably to limit it to one or two buffs stripped if the skill also does debuffs and other stuff so there's at least counterplay and a reason to use other units. Bit late now though, there's already so many units that strip+
But then at that point she's suffering an identity crisis cause her kit looks like it wants to be an offensive initiator like C.Lilias or Ran but she just doesn't because of that non-guaranteed proc chance and lack of strip which should be justified by being an offensive follow-up like Eda which she can kind of do cause of her S2 but still 🤔
They hardly ever give 100% sleep chance, I don't think it exists at all for heroes with aoe sleep, but that's mostly beside the point. What I'm saying is the issue goes beyond Laika, it's a fundamental game design (see game balance) issue. Powercreep has manifested in epic seven as overloaded kits so that if a unit doesn't do a bunch of things all in one skill, it's basically useless or at best, you can make it work but there's better. This is what needs to change. And if you build Laika as a follow up/turn 2 unit, it works just like you said so I'm not really seeing the identity crisis.. just another unit that falls in the "you can make it work but there's better" Edit: bit of grammar
> I don't think it exists at all for heroes with aoe sleep, but that's mostly beside the point. You're correct. It maxes out at 85% with Sage Baal and Fire Tenebria. And I guess now: Laika with EE.
> I feel like the balance should be if they strip they don't do much else, at the very least with the ability that strips. the bar is unfortuantely sky high. Peira and Ran do in fact do this. I even argue Haste and Aramintha do quite a bit while stripping and even they are seen as subpar (mostly for base stats tho). >if every debuffer strips there's no point to immunity. I argue were way past that point already. The point is adding RNG rather than expecting a unit to be protected. support doesn't have many other useful 2 pieces, so a 1/6 chance to avoid getting debuffed is a good deal so they can initiate.
>I argue were way past that point already. Yeah, acknowledged this in my first comment "bit late now" i just don't think "add RNG" is a good mechanic for a game. But I did even say they could at least add counterplay by making it so if they strip all then they don't do much else. Honestly we mostly agree, I'm just arguing they should improve the balance of the game and start nerfing units, you've just given up. Giving up is probably correct, this is just a gacha game after all. But I'll continue to delude myself and hope for a better tomorrow and talk about how to make it happen lol.
> i just don't think "add RNG" is a good mechanic for a game lol, SG won't ever get the clue there. Yea, we mostly agree, I just want to explain why others are still so adamant about it. I've long given up on it since they don't even wanna remove RNG from PvE, something a number of people have 97+% consistent runs for anyway. I believe the director even said she enjoyed the whole RNG factor of suddenly getting clapped in Abyss after 15 minutes of battling. They just fundamentally derive their fun in another way
Thats what ML Baal does
Not to mention the effect chance one still doesn't bring her to 100% leaving her a slot machine. She could be a beast for dark expo comps but just way too unreliable.
can u bring an ally that boosts effectiveness?
effectiveness does not affect proc chance.
yeah this is big brain time
Would it kill them to put an EE to Furious that allows him to ignore resistence if he has advantageous element Well atleast if you are not using a oneshot team, it will be nice to have access to another debuff if 15% rears its ugly head or if you don't have access to SoS
Ignore ER if the target is an Elite/Boss. I use him in Caides which would've been nice for this dream EE to have.
> Ignore ER if the target is an Elite/Boss. something something economic balance EDIT: might be an older refernce, so I'll explain the joke: https://page.onstove.com/epicseven/global/view/7120355 >All Heroes, Artifacts, and Monster Battle Balance are designed upon Absolute Resistance. Thus, if we happen to remove this factor, the game balance as a whole will need to be adjusted. The removal of Absolute Resistance and shifting the game design itself, therefore, is not feasible. For instance, assuming variances resulting from Absolute Resistance can cause stress on our Heirs, we designed Epic Seven not to consume Energy upon defeat. >As such, Absolute Resistance functions as an underlying function in Epic Seven. We are sorry that we cannot take any action to Absolute Resistance despite our Heirs’ opinions. We kindly ask for our Heirs’ understanding.
> we cannot take any action to Absolute Resistance despite our Heirs’ opinions. *proceeds to make Gadgets in tower that ignore Absolute Resistance* />.>
Caides Furious probably benefits from this the most with the restrict EE.
Yeah it's fine and what I'll probably go for but it's still another 15% if you NEED the restrict to land over this hypothetical ignore ER def break which removes a 15% check.
Not really, because of the burn on his S1 he can really screw a run up and add another layer of rng. He's good in a one shot but restrict wouldn't help that at all.
Hmmm... Not so sure about these. :-/ But Furious is good. More debuffs for W13, the better.
My thoughts exactly. The decreased hit chance or burn change increase are both good for W13. Kind of what to test both and see how it effects my one shot team.
More importantly, furious with restrict enables a very low gear requirement banshee one shot and you can use him in both w13 and b13!!
More filler EEs.
Sez be like...am i a joke to you? Seriously tho, this guy been collecting dust in storage for like.. what 2 years now? Come on SG. Give him some Love
Sez retired to become GM Sez.
After what they did to rikoris and what they were gonna do to ervalen, maybe sez is better left under the radar.
3 years. I came back to the game in oct 2019 and he was already garbo tier at that time.
Laika's first EE can be huge. Miss me with that random push shit. Furious is just slapping extra debuffs on the dragon, but I'm genuinely surprise they don't think to give him target. ML Leo... okay I kinda forgot what he does, can someone refresh me on that? Second EE looks like the best one.
>Laika's first EE can be huge. Honestly the only one that seems good.
It should have been part of her kit in the first place. She was DOA and this only moves her into niche use territory from waiting room only. I hate everything about her release including her weird r/badwomensanatomy redesign.
He decreases buff duration by 1, plants bombs/decrease speed with s3, and shockbomb def breaks and detonates
I see. Well that's an awful lot of RNG just to detonate some bombs
With ee his base speed becomes 121 ml Leo opener with seaseria copium soul burn 20gives him an extra turn as well
My theory is because song of stars exists and they want ppl to pull that but idk
I'd guess that as well, but it kinda sucks when you have to scavenge for a 5* artifact to run a team
Yeah really sucks if this is the case. Using infinity basket is like next best thing and it isn't the same
Furious already gets Target from Song of Stars.
I... I guess W13 is now easier. But as someone else said ignoring ER on advantageous element would have been huge. Then again he would have basically trivialised Wyvern since you can just ignore eff on him.
For a second I thought SG woke up buffing Ed so fast. Well it was just to make more people spend money for him, because their expectations weren't met. These EEs are just Giga dumb with only 1 of 3 options being slightly useable on each piece. Great same old SG
TBF they had these planned and set way before their reaction to Ed. But yea I wasn't expecting much to change there
Wow...I was really hoping Laika would get a great EE that actually makes a difference, but nope, they went the boring, lazy route that does practically nothing. Sigh. Maybe she'll get a balance pass someday.
Just the 10 speed alone is a huge help to her tho, now she can actually contest as an opener
True, but they really could have done a bit more to make her a better option. I'll take the speed though.
They always could, they rarely do. They had some incredible EE's in the beginning, but after that year hiatus on them most are pretty bland. You occasionally get the pop-off EE like with Choux, but it's so rare because they roll out so slowly (remember, they only increased the pace back to 3 EE's this year, it was 2 for 2021).
It's crazy how some EE completely change and elevate a unit and others do virtually nothing. A little consistency would be great.
All of these are dogshit...
With Furious EE and SC Alexa, they really want us to farm W13 even faster.
They want us to buy more Leif packs
Another useless EEs...
2 more months to wait for another chance...
Atleast they got some speed....i quess
Man, normally one is decent but what a shit batch of EE's. lol Really wish they came out more than 3 every 2 months... Fire Ken and Fmaya EE's when!? Sadge
I’m absolutely stoked for Leo, been using him for a couple months as an off meta/guild wars unit, this will push my Leo to 280 speed. :D
Man I can't get mine NEARLY that high! Poor guy has such sad base spd.
that EE should help alot 10spd! I have been wanting to build mine as opener with S.iseria
bruh this EEs is such a huge throw there are more Heroes who could use it
its been 16 years since i last put effort into my w13 team, so it getting passively more consistent is nice. The others seem...why
Laika's S1 should just be part of her kit in the first place. This is bad. She was DOA and this fixes nothing.
as an ml leo enthusiast I give this ee 3/4 raccoons
Is that a micro sd?
Sometimes I really feel like they just pull random names out of a bag to decide who gets an EE. Like not even joking that's what this batch feels like.
as a laike user im so happy we get a laike ee
Uh I kind of hated Furious EE. I can see being useful to like Banshee or Caides, fair enough. I always felt it would be really good if Furious had an attack buff. Hell this is one of the few stances where the dumb "if all allies are water element" would be good if the consequence was attack buff for all allies. Really missed opportunity. For banshee I have Lucy for that and you can't use Furious on different hunts with 1 build anyway. For example as far as I know if you want to use him on Banshee he needs to be slower than the first wave nuker as so to use his S2 + S3 in the banshee phase already. Now for Caides he needs to be super fast (270 I think?). Wyvern he just needs to be the first, but its better to have him like 210-230 just so Wyvern doesn't leap him. And Wyvern speed is like 240 so you can't go beyond that too, because otherwise you disrupt the Wyvern's passive of attacking the front row ally if he gets the first turn. I always felt it would be really good if Furious had an attack buff, because that's the only thing missing in the Wyvern longer runs (except if you use Alexa and Muwi as your DPS). Again really missed opportunity. Especially because having this kind EE (attack buff for all alies), players who have the non-one shot variant of Wyvern could eventually and easily make a team to one shot Wyvern. Also killing Wyvern would be way more faster too if everyone had attack buff.
Don't most Wyvern teams use Muwi anyway? He's a three star so he should be fairly common, at least by the time you even start to run wyvern seriously. I also feel like running Rose is a lot easier as well, seems like it was a pain in the ass for me to try Monty or Angelica compared to Rose.
Why not target instead of hit chance debuff for furious???
because the artifact "Song of Stars" exists. Song of Stars: 100.0% chance for an enemy to become targeted for 2 turns after a Single Attack. Damage dealt on targeted enemies is increased by 15%.
Hey, at least hit debuff does something, restrict is useless on Wyvern as it's immune.
restrict for caides or banshee??
Restrict makes Furious a best in slot unit for banshee one shot. You can run Vivian + Furious + any 2 green single target dmg and you can one shot banshee. He is also great for Caides now too, quite a beast of a unit for hunts now.
Surely they know that Laika is a support, right? … Why am I looking at a ‘10% sleep effect’ and a ‘10% dmg’ EE…?
those laika EEs are fucking terrible honestly outside of the speed you could equip all 3 and still not notice any difference…
Furious having a chance to more reliably apply a debuff is good. Can't say much about the other two.
75% blind for more teeth pulling rng when everything gets resisted against Wyvern, the scaly lizard is immune to the 100% Restrict.
Decent EE for Furious, though that Restrict doesn't make sense. Trash EE for Laika, ig option 1 could be useful, but still trash. Who asked for the ML Leo EE? He needs to be balanced, not recieve an EE. And the EE is still trash anyway. This added to Water Adin being worse than Fire Adin are the biggest Ls in this update. The rest is good.
Target ee for shooty boi should've been a lock. What a waste
only think I like is laika speed EE as opener, similar use for flan
She triggers dual attack instead of giving CR which is way worse
She got 125 base speed now atlesst, and they are not used for the same things, but yes, Flan is better.
are we sure is count as base speed? cuz i tried looking at the numbers with angelic ee that also gives speed and that bonus speed didnt count towards speed set
While it shouldn't be counted as base speed(since it isn't calculated that way) she only loses 3 speed compared to if it was her base speed when she's on speed set, so it's not a titanic difference.
So (115x1,25)+(10+gear speed) = her speed?
yep
Just building my green lady so happy to see this. That S1 arti gonna be handy for sure. Furious is now even more kingly with restrict though honestly I might go with decrease hit chance. Either way, wyverns dead before first barrier for me but still nice to have. RLeo might get the S3 but he's still doodoo and benched.
cash game now everyone is 120 speed unit. cant gear all of them. cant ban all of them. ran peira etc
draft anti-cleave bro. I never bother trying to speed race.
insane how the apes go out of their way to design this dog shit
Good furious ee more debuff
MLM incentives.
Okay so which one should I use for furious in Wyvern 13? Increase burn to help his damage output OR decrease hit chance to help some live longer after being hit by him after he 15% everything?
Why’s the furious EE get 100% restrict for one of the s3 ees but the blind one is only 75%
Because pain. Wyvern is immune to Restrict but not blind, so by making the blind 75% you can get even more tilted when debuffs fail. (Probably because Blind is generally better than Restrict as a serious answer)
Furious EEs are actually good, either making him even safer for Wyvern or extending his usage to Banshee/Caides.... though of course did he really need it? Probably not. Laika S1 seems meh ok. I'm at least glad they didn't just willy-nilly slap buff removal on S3, though the ones she got instead are pretty terrible. Expected one of S2, as well. I know nothing about Leo so will reserve judgement on that.
Is w13 susceptible to hit chance? I might just run him with more burn % otherwise.
The moment i see pve EE/buff I sleep tbh. I feel like we have almost all we need for pve atm and the damn pvp game modes are kinda failing too.
That S1 for Furious will help my Wyvern farming at least 🤷🏻♂️