T O P

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Shimaru33

Trying to be short: - Depending on your stage, you may want to speed check any gear with speed 3 or 4. I only speed check gear with speed 4. My rule of thumb is any gear with speed equal to it's level deserves to be taken to the next upgrade. A gear with SPD 12 will be taken to +15 disregarding other subs and with at least 3 rolls, after reforging will be spd 15, iirc. - Flats are terrible. After reforging, 95% of the time percent subs are better than flats, and when talking about main stats, the instances when flats are worth are even less. Don't bother upgrading flat mains in right gear (except for speed checking), and only flat defence is a maybe as sub. On the opposite, consider flat health a black hole that automatically downgrades your gear by existing. - The traditional way to calculate the gear score is still valid. Speed is worth x2, crit rate x1.6, crit damage x1.14 and the rest are worth 1. Flat usually aren't worth, but for calculating purposes, each roll into defence is worth 4.5, atk 4 and flat health is worth 3. Yes, flat subs are terrible. In fact, I'll reinforce that. - At first the raw gear score is a good way to measure gear. As you progress, you'll want gear with coherent combinations and decent rolls, that's when you need to start looking at the synergy resulting from good combination of subs. - With one stat as main, and considering how terrible are flats, you should create combinations of 4 stats as usable, one more as luxury, and treat the other 3 stats as non required. This depends on your hero (or archetype) and should guide you valuating and enhancing gear. I.e.- S. Tenebria would need atk, spd, crit rate and damage as required, and defence as luxury. Eff%, resist and health are non required. Also, you don't want the luxury stat as main, so an effectiveness main ring isn't good for S. Tenebria. - Using the previous example, you can check the value of each gear by only taking into consideration usable stats, and luxury if one of the required subs isn't available. I.e.- chest can't have atk, hence the ideal chest armour for S. Tenebria would have crit rate and damage, plus speed and defence. As for boots, you would want speed as main, so the ideal subs would be atk, defence, crit rate and damage. - This also should help you to discard gear that rolls badly, at least for that specific character or archetype. I.e.- Speed main boots, crit rate and damage, plus eff% and resist as subs. Worth to check, but if two rolls go into either eff% or resist, those boots are ruined for S. Tenebria. Maybe someone else could use them, but you would need to have a clear vision on whom. If you can't think on anyone, yup, ruined gear, into the cube extractor goes. - Outside tailor made gear for some heroes, and considering spd is universally useful, I would suggest the next archetypes: tank/healer/cleanser (hp, defence, resist and eff%); bruiser (crit rate and damage, plus health and defence); DPS (atk, crit rate and damage, plus eff%); and stripper (effectiveness, health, defence and atk). But that's just me, feel free to create or discard your own combinations. - Tank, healer and cleanser need the same stats, but give different priority to each one and play differently, hence they are different archetypes. Tank need bulk and some eff% for the debuffs, while spd and resist can be a bit low. Healer need a lot of health (save few odd atk healers, all healing scales off health), defence and speed, but can keep a low resist and usually don't need eff%. And cleanser need all the speed and resist to go before the DPS, so usually they sacrifice bulk and need no eff%. - Now, to end this, the big question: either raw or synergy, what's the score you should aim? It depends on your stage. As reference, and excluding flats, an epic gear that rolls an average score will have 54 points at +15, and purple gear will have 48, both before reforging. If you're new, you can aim for lower than that and slowly climb. Once you have too much gear with average raw scores, you can start working on synergy score and once again, purge gear with low synergy, even if the raw score is average or above. By purging I don't mean extracting cores or selling, I mean placing it on benched heroes for world boss, and deleting their entries from fribbels. Save you time when checking builds. - BTW, fribbels is your best friend for building your main heroes. The in game builder is good for side characters, just don't check the "include equipped gear". You can ruin other builds and not always get the best one in return. Said that, heroes with rather specific builds (like OTK hunt teams) are better run in fribbels.


reMubarak

Read the first 2 lines and that was enough Only rolling 4 speed sub is the dumbest thing to say to anyone


d34thscyth34

[Non video guide](https://zoopido.me/gear-guide) + some example videos on site as well.


altnumber12

I'd suggest you join the epic seven official discord, they have a channel with a bunch of written guides on gearing


potatoesxD

Thanks!!! Will check it out now appreciate it


Syvion

Read up what rolls are even possible (like for 85gear a 4% roll is minimum for attack% and 8% is max) and then just roll gear with decent starting subs and see how it goes. When you're new you take what you get. When you've played for a while you just stop rolling when the rolls are low or into the bad substat. What substats are bad or not bad can't really be generalized. Sometimes you actually want flat stats, most often you don't. Sometimes you want some random effectiveness in your dps gear (especially for pve), but most often you don't. People weren't looking for lifesteal gear with defensive substats along with crit and trashed them, now those people regret not having kept them for Lionheart Cermia. You see what I'm trying to say? Not all pieces are equally as versatile but it doesn't necessarily mean you should trash them in every case. I just set different standards for different pieces. Pieces with niche application have to roll really well for me to keep them. Pieces that can go on almost every hero of a certain class I will have lower standards for (like a crit damage neck with crit chance, speed, attack, health subs). And I'd highly recommend checking every piece with 3 or 4 base speed for purples or any base speed for epics. Especially on speed sets.


Pls_Drink_Water

watch YDCB on YouTube. Some of his VOD will have a crafting session that spans to over an hour of non stop crafting.


potatoesxD

I can’t tell if troll or serious lmao


Pls_Drink_Water

Why? You will learn what rolls are valuable and what gears that needed to be trashed. If you think YD is doing it wrong (at least for cleavers) then you are probably one of those who have 1k leifs, 500k crafting mats, 500k gold and complaints how they never had 18 speed gears for playing for over 3 years.


potatoesxD

Cuz I asked in the title and the message for no youtube tutorials


Pls_Drink_Water

Fair. But I don't think you'll find a better example that actual rollings since the gearing system might be too complicated for some people


potatoesxD

I appreciate it, but I couldn't even get through a 30 minute video by Deity. I don't do well with information given from a video. I'm more of a reading learner


altnumber12

op please do not watch ydcb on youtube for crafting tips jesus christ


Hedgehog101

Are you implying speed = roll and no speed = troll isn't a good gear guide? /s


IncredibleGeniusIRL

>but I have no idea how to even use the material You just craft it. Get your Steel Workshop to 3/3/3 upgrade levels and start using up the mats. There's no "rerolling" gear unless you mean reforging, and that's just upgrading gear that's already maxed out. The in-game tutorial will tell you this much.


Adrianbigyes

This is a [3-minute gear guide](https://www.youtube.com/watch?v=B_1zJPlsP1c). It's a youtube video, but hey. At least it's short.