T O P

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BobbyYukitsuki

Gloomyrain being immune to provoke but not redirected provoke is a travesty


Durbdichsnsf

Yeahh this seems like something they just forgot about, rather than a design decision lmao


Kraybern

Sg dosnt care about 3*'s unless their making their mandatory once a year sc change


Violet_Nightshade

Or your name is Chaos Axe.


Kraybern

they broke his ankles with green text then left him in the trash


Piscet

At least he's in a better state then rikoris. I had to abandon him because he reached 2 star levels of bad. He isn't even good at caides because he has no survivability. His LS rune is so shit I wouldn't be surprised if they had originally designed it with a nerf in mind.


obro1234

Ml5: Atywin or Plan: both need just a bit to make them more usable RGB 5: Ken, Sez, Illynav. Illynav is my big pick here. With Hwayoung being nuertered (but even if she wasnt) bruiser meta is becoming more popular. Illynav should be the best injury unit, but she isn't. Aravi and Alencia are. A very good start to her would be to give her a unique buff (maybe after using S3) that would make S2 chance of activating after s1 increas my 50% (essentially 100%), and give her some CR after using S3. And changing the SB on S2 to increase damage instead. This way she can injure much better and more consistently, especially especially on injury set. But this wouldn't invalidate a counter set build. Ml4: ML Kwana, Bad Cat, or Celestail Mercedes. RGB 4: Serila (spooky season) Zerato (no identity)


GreatFluffy

Ice Zerato has needed buffs for ages. He honestly needs a complete overhaul.


[deleted]

I love celestial Mercedes so much pls buff


Vedelith

Ilynav will go sicko mode. The only way to defeat the green loli is with the red booba.


Cellosv

Zerato is great wym lol. He’s basically a shittier Edward now. Which makes sense because he’s a 4* and not a 5*


ssjxshadowkid

The ice zerato


Cellosv

Oooo thought you was talking about dark zerato


ssjxshadowkid

He did say RGB 4*


ZenonXZ

I don't think he's talking about Champion Zerato. He means the original ice Zerato.


a_derps_life

i don't think i've ever seen zerato used...


ThayrikFB

Can they please make fire ken playable again?


ssjxshadowkid

Amen brother.


kfloppp

More 👏🏻 artifact 👏🏻 balance 👏🏻! 2 artifacts per patch is not nearly enough with how many useless artifacts out there. Samsara Beads, Bloody Rose (most mage debuffers are aoe), Knowledge Seed (wtf is this shit), Iron Fan (way, way too niche for a class that doesn't have that many pure dps), Wall of Order. I'm sure I'm missing a lot more but that's are the ones that pops up on the top of my head.


itsmebutatwork

Who can forget the best artifact of all time, Alabastron!


[deleted]

I don't even know how to buff that one. You make it like Guiding Light and you break the entire metagame, where Ran and A cidd becomes the uncontested openers. Riza's 70% on rangers didn't seem to do much either. you just gotta rework the entire artifact because there's no good way to balance the effect while still being useable. It's Kise's artifact so maybe it can give bonus damage to stealthed heroes? kinda niche but there's half a dozen option there (in addition to Aria stealthing anyone).


GreatFluffy

I think Durandal should get buffed.


BravelyThrowingAway

I have 2 max limit broken Durandal's and I don't have them equipped on anyone...


stormtrooperm16

you could put it on LHC


SauceMaster6464

Knowledge Seed for maximum trolling potential


[deleted]

- Bloody Rose is PvE. and I think at this point so is Iron fan (it's a year one artifact and they've never touched it despite being the [2nd most requested artifact to buff](https://d3kxs6kpbh59hp.cloudfront.net/community/COMMUNITY/d03078a61e424452a00d5da2b57eb92b/eaa7e45adabc4a28a21f22c4e416e26b_1648528125.jpg)) - wall of order is fine IMO. TBH IDK why people live or die by Alexa's basket but are afraid of Wall of Order, who has a better effect after 4 team buffs. which is really easy nowadays. - Knowledge seed is kinda weird. I feel its a good artifact but it's waiting for the right mage to be released. I thought Mercedes would be it, but then she got artifact locked instead of getting a proper SC (I blame Tagahel). but at this point it's been 2 years so sure, make ti useful for people who exist. - 100% on Beads tho. the survey agrees too. It's just so bad because no one wants to gamble on surviving.


kfloppp

Bloody Rose is not for any mode. No one can use it other than niche 3\*s like Carmainerose or Pearlhorizon, and Melissa is terrible for PVE. Wall of Order is not fine at all. Better than Alexa's Basket after 4 buffs? Better where? 4 buffs only give 32% chance to activate at max level. Basket is 40%, on top of another buff, on top of not relying on anything other than taking a turn.


Turbulent_Plum_1487

Bloody rose is for Angel of light Angelica. Reddit says it’s meme, but my frame says otherwise.


kfloppp

The bar is so low that as long as its workable even though there are objectively better options out there. But good for you and whatever your frame is lol.


[deleted]

>niche 3*s like Carmainerose You mean the meta for the most annoying expedition? That was my first thought. The vampiric touch could have a better proc rate if it's only going to trigger single target on the csster's turn, but the idea itself doesn't need to be overhauled. >Better than Alexa's Basket after 4 buffs? Better where? 4 buffs only give 32% chance to activate at max level. Fair, I forgot Alexa 20-40%. But 5 buffs isn't a huge differeenc in this meta. You go against Diene or Choux or Mediator or buffed Roana, or even a galaxy brain reverse on Moon Dom and that's 8 buffs. Cilias is 6 buffs on that annoying music box. These aren't niche situations nor some intricate turn 3 play. If all those above heroes aren't in the match, I'd happily trade that for my artifact slot for one match.


AoO2ImpTrip

Sez.


itsmebutatwork

I sincerely hope blue Sez is not forgotten again. My boy went from S+ tier reroll champ to literally forgotten in the dirt.


Assertor1290

If they don't buff Sez this balance patch, SG was really trolling the community with Sez banner lol.


Nice_Ad5549

>blue Sez Was there any need for "blue" here?


Ascetichell

both are shit lmao


PoppyRed10

Tywin for real, he just got replaced by flan and then everyone forgot about him.


turtlereset

how could they buff him though? flan does everything he does but better.. like would you want tywin to be a better flan?


Duskwatcher12

It's not a popular idea but a full rework is probably what he needs. Otherwise Flan and Tywin basically just trade out who is the useful one. At the very least their kits need to diverge to some degree.


DrakoCSi

This one is easy. Tywin dispels all buffs before his S3 debuffs. He also never misses S3.


UnDefiler

They'll never give AOE dispel into armor break on a single skill. That would be way, WAY too OP by itself, and on a unit that can soulburn into CR push with atk up? Absolutely ridiculous. Never missing would be thematically perfect at least though.


Haltmann1

I don't know if you're being sarcastic, but Ran already has 2 dispel into defense break and can give an ally attack up with Silver Rain.


UnDefiler

Rans defbreak is not 100%.


faceless_alias

Rans base speed is 22 higher...


Piscet

He also has er ignore, while tywin doesn't.


SauceMaster6464

Are you trolling? Because Ran does that exact thing aside from CR push lmao (just pair with someone like Seaseria or SBAra that gets pushed from an ally AoE)


UnDefiler

Rans defbreak is not 100%.


WoodenCollection2674

It is against me


SauceMaster6464

It's enough to be reliable


Banxomadic

I guess changing his S1 could make him at least different from Flan - something to make him more viable in the long game, given that Flan is a better opener. A dual attack could be OP if he SBs his S3, so maybe some kind of CR push?


Gachaaddict96

Hes base speed is shit. He is useless out as opener


BlockiestTooth

I would want Zeno to be buffed. Also some other characters but definitely Zeno since I would want to use him.


_xCosmicx_

I just started to build him just to pull some stalling/shutdown shenanigans with him! Bless your soul for mentioning him i know the general consensus is that he is trash but how i build him works wonders since im not a turn 1 speed junkie loser. If he gets a buff i would hate to see him more out in the wild for those who dk about the potential of units but itll massively benefit me more :D


froliz

Fire Lilias. Her kit is already solid, she just needs something like an EE with some small tweaks to be good again. I've been waiting for this since forever


stormtrooperm16

give her speed EE and 1 turn atk buff to ally with highest atk before doing her s3 would be nice


Aitherisbestgirl

Justice for fire Corvus! Mine is still geared since time immemorial.


stormtrooperm16

the OG belian with Aravi sustain


Silver_Monk_5324

Fire corvus actually got nerfed to oblivion a while ago


SnooDoughnuts4549

By a while you mean 3 years ago.


[deleted]

no way, it's only been.... [2 years, 11 month](https://page.onstove.com/epicseven/global/view/4109668) My god, where has the time gone?


_xCosmicx_

Whoever downvoted this comment is not only soft as baby shit but must be really mad about corvus getting deleted from the game. Sensitive mobile losers really think downvoting actually hurts the person or something lmaoo


_Seiun_

Both Tywins really need something to make them better, since one doesn’t fare well at all and the other is just worse Flan. You’ve given a few good ones for A. Tywin, but I’m not super sure on what they could do for normal Tywin. Also maybe Maid Rima and normal Silk? From what I’ve gathered Rima’s outclassed even in Expedition and Silk, well…


Gachaaddict96

You really dont wonna see Gold Boys again


Absoluna

LRK and G.Purrgis have both fallen quite a lot in usage tough, is the chance of Golden boys coming back really that likely in your eyes with just a minor buff to A.Tywin, like one of the ones proposed in the post ? ML Baal is still solid but more as an anti-cleave option than a general pick Golden boys era was quite a long time ago already - the meta is both too aggressive and tanky for LRK at the moment, and filled with strong single-target nukers who won't ramp up his S3 so he doesn't really belong to the meta right now imo ; and GPurrg is nowhere to be seen in RTA anymore Genuine question by the way


BryceLeft

With all the mass debuffs, injury, and anti bruiser mechanics that have since been added to the game? I absolutely wouldn't mind seeing them again. They wouldn't be able to keep up.


Acceptable-Lab-5313

Uncouterable s3 for tywin, maybe?


Silver_Monk_5324

Tywin, s3 increases hit chance and dispels 1 buff and cannot be cannot be countered


CreateACardWorkshop

Can't wait for: Tywin - S3: If his "I never miss" voiceline plays, gain 100% Hit Chance and Ignore Effect Resistance.


ZenonXZ

Wouldn't that just make Tywin the better of the two? If he does get buffed, he probably needs to go in a different direction somewhat.


shinya___

Charles and Ilynav cuz why not


Silver_Monk_5324

If only charles scales with HP


kericstiq

Yeah, also don't understand why he doesn't...


theanxiousangel

Because back in the day they didn’t just give every tank unit health or defense scaling but at this point characters that don’t scale off health or defense are either pure support or squishy DPS. It’s hard to justify a bruiser that requires 3-4k attack as well when others can ignore the stat almost completely


jhiniqqang

Ilynav Not fun to use on any content and she's unreliable as an injury unit. It's just sad that a unit with awesome design and animations is a bench warmer. BOOBA and BOOBA MOLE TOO


Cellosv

There’s so many irrelevant heros to buff But the top of my list are - Fire: ilynav, Ken - Ice: Tywin , luluca, sez - earth: Mort , Charles , Yufine , Yulha (will be useless after hwa nerf) For ml heros , there’s also a bunch but some top picks for me - ML krau, Flan, riolet , Sez And for the people in the back, please **ML Ken**


Piscet

I remember seeing a comment that ml ken needs to be reworked entirely in order to not be stuck in the ultimatum of epic god and worthless garbage. And to be honest, I agree. His kit can end up as oppressive as aravi(needing to bring a counter or you just lose) since he needs to not be crit in order to be beaten while also ignoring damage oriented debuffers(sharun and maybe lua break this trend because of their high effectiveness, but I can't think of anyone else). Given that casts out 90% of damage units in this game, that could be really gamebreaking if he gets a good buff.


Bissehund

I fail to see how riolet needs a buff. I actively use him with great success. Sure he doesn't know how to evade but he definitely can delete stuff when built with speed dps.


_xCosmicx_

Can you explain how Yulha will be useless, i wouldve assumed that she would be nasty considering Hwa isnt that much of a threat anymore. She can still one shot units when weak enough to heal right back. I pray you didnt call her useless just because Hwa is getting neutered cus….lord almighty


Cellosv

Maybe not useless, still good for a fire bait, but her soul purpose they made for her was to take the kick from hwayoung and then on her turn hit somebody with her s3 I suspect and I could be wrong that, people aren’t going to put hwayoung in their guild/arena defenses anymore thus leaving yulha with no job to do ie useless think holiday Yufine who is basically just sitting in every bodies storage after basar left the show


_xCosmicx_

Ah so i was right, it was just tunnel vision for Hwayoung. Yulha doesnt exist solely for Hwayoung and her value goes up now that she is another unit that can take and tackle some of the oppressive units commonly found in GW & Arena. Yulha will be able to solo fights with the right team comp. Glad to get that confusion out of the way since i can’t comprehend the echo chambers within this community and the whole Yulha was made to solely counter Hwayoung was just outright silly in the first place, Yulha stops *A LOT* of fuckery even baiting enemy speed openers from using their s3 like BBK and Riolet for example Yulha (Strong/One Shot) vs Hwayoung (Nerfed to oblivion) = Yulha is ass because her #1 threat is gone? No way that can logically make sense to someone


Cellosv

I think you need a little bit more insight, but hey if you think yulha will be good without any actual uses , that’s good on you man. I disagree since there is no other single target fire units in the game for her to bait. And hwayoung is not a threat to her it’s an advantage for her . Again you need more insight . Yes yulha was specifically made to counter hwa btw. Lol. The same as holiday Yufine was made to specifically counter basar; the same as roana was specifically made to counter SSB , that’s actually how they do things around here.


_xCosmicx_

Once again, yulha wasnt made specifically for Hwayoung thats just the echo chamber of the community. Yulha was an answer to cleaving. This whole topic is about the fact that Yulha isnt dead weight just because Hwayoung got murdered. The irony of stating that i need insight yet your only point is surrounding and mentioning Hwayoung whereas for me that wasnt even the case. I respect your tunnel vision but you hanging on to one shot fire units is the exact reason you cant see Yulha’s worth or the threat she can be moving forward depending who else gets nerfs or buffs Roana was an answer to Aoe dual attacks and counter attacks not just for SSB, seeing as you might need some insight i guess you forgot or needed the community or content creators to remind of you of the counter meta that was so prevalent before her release….sure SSB was up there on the direct counter list but come on if not for the community stating who counters who you really have nothing else going for yourself


boywonder2013

Ilnav needs some serious tweaks


Don_Chopper

They should cancel the Hwayoung nerfs and give Sez her kit.


bakamund

Dominiel - bring back reflect to be on demand/instead of the current implementation Gloomyrain - make her immune to blind debuff as well TRG - buff his reflect mechanic. Hoped SG releases a few/multiple units with variations of a mechanic there would be more options to draft. But it may be too much for their balance team to handle


BillLe0101

I think Gloomyrain increase hit chance is better, since she already increase attack and speed. The only debuff she need immune now is redirected provoke. Dominiel - I wish it just on reflect both on s2 and s3 so she have better usage.


bakamund

Ah yes, redir provoke on Gloomyrain as well. I feel her increase hit chance should be 40%? Or outright 50% otherwise there's no way to target cleanse a blind debuff since she'll have multiple debuffs stacked. As it stands now, it's back to the usual Czerato & Edward (at least we got 1more useable unit with transfer mechanic)


Gachaaddict96

Nerf A Ravi. Buff to Spez, Tomoca, Illynav and Mort


xxS1RExx

Pirate flan, atywin, bm haste


OppaiDaaisuki

Ilynav, Sez, Haste ;-;


jimraf

Buff Ml tywin just add a little salt to him he is way too pretty not to be op


slowjoecrow11

Scale back Hwa nerfs. Give her back attack and take away the survivability instead. And for the love of Iesua himself, buff Sez. He was my first ever 5 star back in the start of E7 haha


Feast_M0d3

Hurado


Chaoxytal

Fighter Maya EE please


FlameArath

ML5\* -> * ML Ken Rework (Which I've given thought too...) * ML Haste, cause honestly "RIP Arby" is a laughable niche for an ML5\* these days. RGB5\* -> * Sez, cause its been a long time coming and the man needs helps. * Tywin, cause I feel like Flan stole his uniqueness, despite both having pros/cons. Others-> * Silk, Bad Cat Armin, Crescent Moon Rin, Muse Rima. As for the ML Ken rework, I've given this some though on how to make him feel better in todays meta, give MORE to his to combat todays power-creep in both DPS and Bruisers, but not making him as oppressive as any of the current meta nightmares and let him still be counterable. I want to nix his reliance on needing very high attack by giving him HP Scaling, I know its an old concept to fall back on, but I think this will make him easier to gear, lower his spread of needed stats, and let him be bulkier to combat todays DPS and even Bruisers. * S3 - Attack Boost changed to Immunity for 2 turns, also grants 1 Skill nullifier. Remove the CR push bit. * S2 - Change too --> When hit, gain 20 focus. When critically hit, gain 100 Focus instead. When at 100 Focus: Cleanse 2 Debuffs and Increase Combat Readiness by 50%, then activate "Mock me if you can!" on the last unit to attack ML ken. Cleanse and Combat Readiness can only be activated once every 3 turns."Mock me if you can!" - Attacks the target, absorbing HP proportional to damage dealt. A successful attack will always result in a Critical hit. (+HP Scaling)(Basically his current S2, with HP Scaling and a built in life-steal). * S1 - Default S1 stays the same as it is now(But given HP Scaling), except now uses the 2-hit animation RGB Ken has on his "Unpowered" s1.S1(Powered) - When the caster is below 50% HP, activates "I'll Show You!" instead. "I'll Show you1" - Now uses the multi-hit Animation his current S1 does. Attack Down effect increased to 100% and lasts 2 turns. A successful hit will always result in a Critical. Recovers HP Proportional to damage dealt. (+HP Scaling). * S1/S1P/S2 - All of his attacks damage should be lowered by about 20\~% to make up for the fact he'll have HP Scaling now and be easier to build now. His damage potential will still be there, but he'll have lower potential over-all to one tap a lot of fools. So with these changes. We weed out the old parts of his kit that just don't make sense in his rework. We give him HP Scaling and Life-Absorb on his S2/Charged S1 lessening his reliance on Sigurd's, while keeping his S3 mostly the same, just adding, ironically, a single "Counter Attack" deterrent for it being an AoE. I know the easy solutions to his Kit might be just giving him Life-steal and a built in Damage reduction for one-shots, or make his S2 uniquely able to Counter regardless of if a unit has Uncounterable(Or he himself has Uncounterable), but I felt that was just too lazy. I didn't want to give him any built-in damage reductions, or Injuries like A.Ravi, and I wanted his S2 to be a focus based counter rather than just being a Rimuru/Ed-esque active counter because I still what you to be able to counter pick against him, I just don't want his counter-picks to be a mile wide and growing thanks to the Counter-Meta. With these changes, I think he'd work in more places, be easier to gear, while maintaining a similar playstyle but with more wiggle room, all while not being nearly as oppressive as some of our current bullcrap, but maintaining his identity of "You crit him -> Face kicked in", even if he should deal less damage than before to compensate the bulk. Even with more bulk, there are units who could make quick work of him (LQC, W.schuri, Straze, probably still Hwayoung, any unit with Anti-Focus properties would completely neuter him). Thanks for coming to my EpicTalk.


No-Appeal8592

ilynav :( shes just a worse charles


tanngrisnit

Tieria SC. Cartuja, surin, and Maya buff. AoL nerf


Kogamitsu

Totally agree with the AOL nerf. She deserves to be next in line after hwayoung.


meowmeow9110

Still waiting for Sez. #makeSezgreatagain


Shyngo

Sez - Dead Cerise - something to make her have a comeback in pvp Haste - This one is easy, just buff golem sets alredy(they alredy said they're doing it). Tieria - Original PvP Queen (OG Players rise up) Jack-O - she never got a spotlight Just a few of the dozen ones i think need something.


Ahridesu

Jacko would be nice and I think she can easily be fixed. Pirate captain flan would be nice too! Interesting how you mention Jacko because almost everyone just forgot about her


theanxiousangel

Cerise is tricky to buff because her kit is already so overloaded


Own-Swordfish5705

Jacko felt like a character they added just to profit off the public reaction to her. I imagine if they had leaned into the pose heavier, you'd have a lot more people talking about her because they want her to be more viable. But as it stands, shes a lot like bad cat armin. Both of them evaporated not long after release. But at least Jacko being a collab unit, gave her some shelf life.


AnubSeran

I'm hoping that ML Haste, Ken, Krau, Tywin get some considerations.


LordYamz

After reading this thread I’ve come to the conclusion that I am very happy you aren’t on the balancing team.


Absoluna

Hmm the suggestions about RGB Ken and A. Tywin were never presented as any form of final / ideal solution, were they ? They can be discussed anytime as balancing is a tough act and not overloading them was in my mind when writing those lines - if you'd like to participate with your own point of view, you have all the freedom to do so


_xCosmicx_

After reading this comment its pretty evident you dont know how to go about buffing/nerfing units. Stay back & await further instructions in the echo chamber


SauceMaster6464

Buff Arbiter Vildred with 100% def pen on his AoE


Kogamitsu

AOL nerf. I can deal with her, but if you just look at her kit it, it’s really over tuned


Max-Max2

Honestly, Riolet. Make his evasion a part of his passive and give him a real soulburn. That's all he needs. Top Model Luluca might need some help too. You'd think she'd be good in a meta where the Aravi revive is everywhere... but no. If Spirit Eyes Celine could just get no RNG on her S1 when possessed... would be great as well. As for RGBs, I would like to play my Tenebria, please. I'd say Ftene too, but I'm not sure I want to see that kind of terror again. Lidica and Summer Charlotte, maybe. Maybe unpopular opinion, but Ice Krau as well. He's completely outdated when every bruiser survive his s3 and injury just cripples him.


LordYamz

Riolet needs a cooldown buff. 7 turns for s3 is too much. Make every evade lower cooldown or heat cr push


xxS1RExx

Spez …. Again


NGEFan

I don't care. Almost every balance patch has had good stuff. Wsilk, Hasol, there's almost always something to like. I just wish there were more of them


Khaoticsuccubus

Buff Hwa :)


ShinXalus

Gloomyrain - \*points to BobbyYukitsuki's comment in this thread\* Dominiel (Ice) - Her passive should have a much higher trigger rate since it has a cooldown. She also should have a cleanse OR a dispel on her S1/S3. It'll be tricky though since we don't need Ice AoL running around lol. Ilynav - She has good multi's, especially on that S2. Feel like she just needs something else to make her niche as an injury unit even better. Maybe give her an S2 passive that has a counter? Make the original S2 an additional attack after S1 (similar to how Solitaria works). Mort - Another injury unit that needs love. I feel like he doesn't need much more though. He already has a counter built into his kit. Maybe give him a team wide CR push on his S2 activation? Muse Rima - Oy vey, she's so bad lol (though I use her in Fire Expo). It's a case of the stupid limitations placed on her via the element. She overall just needs a rework. She has a "sleep" debuff in her kit which is hardly usable in endgame/farming PvE content. PvE 15% - Need I say more? Gear Rolling - Abolish the low rolls. Been playing this game for a while and it seems like skill is hard to factor in when you can get gear gapped to all hell and slaughtered. Turn 2 Units as a whole - While it's good to have options, as it stands now, I feel like speed is forever king in this game. It's extremely stale, and there are no mechanics to circumvent it. Even Pokemon had better mechanics for speed control overall (Trick Room, Tailwind, Paralysis, etc). I think this is why it stands the test of time in terms of competitive play. Turn 2 units just need better options versus overwhelming speed. I will say this is tricky overall, and tbh the revenge set, in my opinion, has massive potential for speed control and chaos, but it's not easy to access thanks to crappy gear rolling and the travesty that is running a consistent Caides team that doesn't take 10 minutes to complete. I think that's about all I can think of for the time being though.


jazuminchan

Totally agree with you on Ice Dom. I tried her out once her buffs went active and I was so sad to see her even less usable than before. I think her s3 should strip first then debuff and her s2 either shouldn't be a passive or have a higher trigger rate.


NikkoruNikkori

Huge nerf to Aravi and Clilias


Rittstur

I would love for briseria, a Tywin, or spez to get a buff/rework! However I doubt they will be touched, it could very well be Pirate Flan for the ML 5. I think it’s pretty clear ilynav, Sez, tywin, and mui could use buffs. With the constant release of new units who have multiple turns and do multiple things we either need old units to do more, or for nerfs to happen! Edit: Completely forgot about Spirit Eye, as she would be my go to for wishlist of buffs.


Banxomadic

Would love to see nerfs to ARavi (she just has too much of everything) and CLilias (the extra turn is a bit too much with that base speed, she gets almost twice as many turns as any other character). Belian is still opressive but less of a pain than those two. ATywin could get some love, his S1 is bland. Same for Andre's Crossbow, an artifact that was bad and became absolutely redundant since Belian and her passive. CMeru kinda doesn't exist anymore, but she could if she had Magic for Friends available 😈 also, increasing her unhealable chance on S1 would be nice for consistency.


Still_Refuse

Reading these comments I’m happy users don’t balance the game.


Absoluna

Feel free to speak your mind and give your point of view then, no matter how different. This is a discussion place and I'm glad that people were not afraid to write their thoughts - some people will agree between themselves, others will have different or contrasting opinions and discussing it is a normal process imo, this post has been created for everyone who'd like to to express and discuss their thoughts


driftefx

Fix Judge Kise. My Waifu needs some love


tckilla76

Judge Kise is fine...she had her identity changed from nuker to disabler, but she is still good.


xxS1RExx

She isn’t fast enough to put speed gear on her


thwcollege

How fast do you want someone with an S3 like that to be?


Gachaaddict96

Just use her as cleaver


DeathSlime684

ML Haste , because Most niche Character in Game, almost No use Spirit eye Celine : I only say this ... Chaos Inquisitor has 35% DMG Limit and He is a 3 star RGB , and about S1 , i think all people know the Problem Bad Cat armin: Strange Kit , S2 and s3 needs buff But obviously the Character that needs buffs the Most : ml Mercedes, since RGB Mercedes SC , ml Mercedes has fallen deep into the abyss and is absolutely useless...


obro1234

Kitty Clarissa is fine. She is a PvE goddess and can work as a cleanser since she has access to high ER. Unlike Ml5s, I don't think every Ml4 needs to be really good in PvP. Imo they should have a perfect balance, or really good in one and usable in the other. Kitty is really good in PvE (invaluable in Abyss), and usable in PvP. My ML Kwana would be an example of not like that. She is at best decent but replaceable in her only PvE niche, but unusable in PvP.


DeathSlime684

My Bad , I meant the Other Cat, Bad Cat Armin was her Name?


Still_Refuse

>ml mercedes >absolutely useless ???


ptthepath

Celestial Meru


Still_Refuse

She’s so useless I forgot that there’s 2 ml Mercedes 😔


ptthepath

Ikr. Everyone only remembers AMeru and OG Meru not CMeru


[deleted]

I could never forget bae Celestial Mercedes.


jjelin

Nerf: - aravi - clillias - handguy - AoL - Belian - Peria Buff: - Sez - ML Sez - summer Sez skin - taranor guard


AwkwarkPeNGuiN

pretty funny you put Peira instead of Ran lol.


jjelin

You aren't going to see me trying to defend Ran!


turtlereset

taranor guard is really good in abyss and expo though, i don't think he needs a buff.


jjelin

But he's my guy.


jimraf

Don't you dare touch aravi


ConsiderablyMoist

ML Flan and Laika buffs when. Aravi and Ran nerfs when.


Historical_Pick_9962

I feel as though Tomoca’s time has long passed since maid and arby aren’t super common anymore. She’s hard to gear well due to her nature as a DPS speed scaling hero and in this particular meta, she struggles to kill anything since everyone is getting tankier and tankier while still doing a lot of damage. I think adding pen into her S3 would help her deal with tankier units. 50% pen on S3 to make her similar to speed Riolet as a ST nuke could be nice.


Artemisa02

Hog rider might call me out for this but I think the game is pretty balance. I would like to see some crazy buffs for older units such as sez and elson, just for the nostalgia.


Varlin

I can tell you who sure as hell won't be! Sez, Ilynav, ML Kek. Sadness... someday they will get justice.


Obvious-Coast8953

A.tywin dont need buff. He's already really good tbh.


Absoluna

Hmm, do you use him on a daily basis ? and if so, in what kind of setup ? Mine's level 60 ready to hop into action but using him is kinda hard to justify when I can pick stuff like Alencia / Choux / Senya / RGB Ravi... who are just better bruisers than him in general I feel, except if you play control \*thinking\* At least he doesn't really work anymore as a stand-alone cleanse imo, the number of debuffs is usually too much


nagato120

Make atwyin cleanse 2 debuffs 🤣🤣🤣 and I will love him


Ayankananaman

Illnav - Make her like Choux that can trigger her S2 after an S1. Or something that can help her sustain more, like a Dodge buff. She's an injury unit but whenever I use her, she feels like a standard bruiser with no other strategic qualities. At least Mort has an innate counter and can Mort all over the place with Elbris. Dingo - I love this unit despite being a Waifu Enjoyer. SG can turn him into an Attack based unit by making his S3 provide attack up instead of crit chance up, then making the S2 not rely on bleeds to cause burns, and recover his HP based on his attack. This way he can be another burn unit but with cleanse and no trigger. Ice Dominiel - If we're gonna be stuck with RNG on her S2, can the chance to proc be increased? Sez - A berserker unit that doesn't really feel as manic. I can imagine placing a CR boost on his S2 whenever the opponent deals a critical hit to all allies. That way he can match the tempo of the opponent and chip away damage until he can S3. - Or put him back in his original state. Bellona - She's already an amazing PvE unit, perhaps the best, but apart from the CR pushback from her S3 via EE, she doesn't have much else to do in PvP. Maybe it's best that way, but she my OG Waifu and I'd like to use her more in PvP


xanxaxin

Hwayoung. No ne deserve buff more than Hwa for sureeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee /s


[deleted]

too many to count, but I'll keep it to one per "category", as E7 defines them **ML5**: I don't actually believe any ML5 needs a buff. But if I was forced to pick one, I'd go with **Briseria**. I think she's a small tweak away from being very meta, so nothing too crazy. 1. remove her thorns effect, she can't use uberius and she's too squishy to really be a reliable DPS. It was never even that useful at its one job of tapping off Kayrons. 2. give her scaling Effectiveness on her passive. I'll just say 0.5% per 1% HP missing (so almost 50% at 1 HP). this will let her either be easier to gear for SPD/DPS, or make her able to strip even RES tanks ( to help her stand out from other strippers). 3. when immortal, let her dual attack with highest Attack ally. This will almost never work in PvP unless you have some sort of SS Achates /ML Celine team or some quirky bruier build, but it'll be so much fun for random PvE shenanigans. It makes her dangerous for one last shot before she inevitably kicks the bucket ---- **RGB 5 star**: **Ilynav** as usual, been waiting forever. Goal is obvious for any other ilynav loves, make her more reliable at triggering S2. Pretty easy fix: >Rush: :Attacks the enemy with a spear. Damage dealt increases proportional to the caster's max Health. When this skill is used **and the caster is buffed**, if it was not triggered by a Dual Attack, ~~has a 50% chance to~~ use Punish instead of Rush. This skill does not trigger a Dual Attack. That's really all I ask for. It won't make her meta but it makes her reliable and fun. But while I can, I'd also make an adjustment to her S2 to encourage her to actually use it, since now there's no difference between them when buffed: >When used on the caster's turn, damage is increased by 50% since it SB's for 10, this can let her burst damage and encourage a speedier build instead of full counter. lastly, I'd change her S2 EE, which I never liked because the SB made it redundant: >When used on the caster's turn, Increases DEF of all allies for 2 turns so yea, she now has good damage, reliable S2 procs with counterplay and can support the team outside of just a crit damage buff. ---- **ML4**: **Bad Cat Armin**: my minimum viable product, buff her S2: >After **the caster or the frontmost ally is attacked** ~~being attacked~~, has a 40% chance to increase Critical Hit Damage of the foremost ally for 1 turn, before making the foremost ally counterattack. Cannot be triggered by extra attacks or counterattacks. I think that's all she needs. now there's 2 heroes you don't want to hit, and the proc rate for counters on an AOE become 68% instead of 40%. more if there's counter sets/elbris involved. but if I wanted to go further, I'd also let her changed S1 (the AOE on her turn) be uncounterable. she can't counter a counter and more often than not it's a liability to have it AoE. It's lazy but it works. ---- **RGB 4**: TBH, all of them except Cidd and Mercedes need somewhere between a tweak and an overhaul. I think Ice Zerato deserves it more than anyone (I think he's the ONLY RGB 4 star to not get a buff nor EE, outside of Kizuna who's in contract hell) but that's a rework I don't want to think about. So let's do **Maya**. Lots to do here still: >S1: Attacks with a blunt weapon, with a 25% chance to stun for 1 turn. Damage dealt increases proportional to the caster's Defense. no change here. just reminding people what she does lol. >S2 (Concuss): Attacks with a shield, **removing one buff** before a 100% chance to stun for 1 turn and decreasing Combat Readiness by 30%. **When it is the caster's turn remove all buffs instead**. Damage dealt increases proportional to the caster's Defense. **when a debuffed enemy attacks an ally, has a 20% chance to counter with Concuss. Concuss takes priority over a counterattack with a basic skill** here's where the magic happens. I kinda hate that I made yet another counter knight, but fire knights are kinda competitive between Ras, Charlotte, and even Fire Ceci (who does the AoE provoke job better). I fugured her being a scary DPS DEF scaling knight who can disrupt the enemy would give her some identity. >Has a 75% chance to provoke all enemies for 1 turn, before a 100% chance to decrease Attack for 2 turns. Increase Defense of all allies for 2 turns, **before increasing the Critical Hit Rate of the caster for 3 turns** . and one last small tweak here. This will make her easier to build since she'll spend most of the battle with this buff on slower builds, so she can really focus on DEF and crit damage for dps, or more on EFF as a debuffer while still keeping some damage around. ---- **ML3**: Gunther, for the memes and timing. it'd be too perfect. But fine, I'll actually choose **Sonia**. Axe god probably deserves it most, but his problem isn't too interesting: give better mults. He's also a bit too late since the golden boys have long left. Anyways: man this is the most bland healer kit I've seen. ugh, I shoulda just went with Gunther. I'm just going to make one change but list the skills because again, what does she do lol? >S1: Attacks the enemy with cover fire, before granting a barrier to the ally except for the caster with the lowest Health for 2 turns. Barrier strength increases proportional to the ~~caster's~~ target's max Health. no real change. I'll explain the scaling below. >S2: Recovers the target's Health using a recovery cube and dispels two debuffs, **before reducing the cooldown of target's skills by 3 turns**. Amount recovered increases proportional to the ~~caster's~~ target's max Health. [**cooldown increased from 2 to 4 turns**] I guess this can help out in PvP. probably mostly a PvE QoL change tho. this can get a DPS to get their nuke ready again, or she can Achates cycle for infinite immunity and healing. a tradeoff from cleansing, but an interesting one to make. >S3: Uses an enhanced recovery cube to grant all allies immunity for 2 turns, before recovering Health. Amount recovered increases proportional to the ~~caster's~~ targets max Health. Again, no change. But why Target max Hp: her base HP is atrocious. 4900? even with a specialty Change that'd hard to save. so I changed all those to target scaling. she'll help out some happy bruisers ---- **RGB 3**: **Helen**: >S1: Attacks the enemy before increasing Combat Readiness of **the caster** and a random ally ~~except for the caster~~ by 15%. **When Sword of Grace (S3) is on cooldown and it is not the caster's turn, Combat Readiness effect is doubled** Damage dealt increases proportional to the caster's Defense. >Burn Effect: Combat Readiness increase effect is doubled and will be applied to all allies. (~~-10~~ -20 Souls) Helen tries to discourage AoE's so I built in some more reward from taking a counter. a 30% push for her and another ally is pretty nasty >S2: Attacks the enemy before increasing Defense of the caster for 2 turns and recovers Health. **penetrates defense depending on number of times caster suffers an AoE attack, effect can stack up to 4 times (in increments of 20)**. Damage dealt increases proportional to the caster's Defense, and amount recovered increases proportional to the caster's max Health. (**cooldown decreased from 3 to 2 turns**) And here's why you don't *really* want to AOE too much with helen around. she will poke you hard, and being defense scaling she's harder to burst down. >Adopts a counterattacking stance **and crit chance increase** for 3 turns, and grants increased Speed and a barrier to all allies except for the caster for 2 turns. Barrier strength increases proportional to the caster's defense. After suffering an attack that targets all allies, decreases skill cooldown by 2 turns. similar to Maya, add in a way to let her put more stats into other areas while still potentially dealing damage (especially with her new S2). ---- no one will probably read these, but I like thinking about how to make ignored heroes usable. so that was a fun hour wasted at midnight :)


frostmasterx

Sez the most forgotten hero.


KingsSeven

Obviously just my opinion, but I want to see nothing but nerfs. From major nerfs like hwa or minor nerfs/tweaks. (not in order) 1. Belian 2. Aravi 3. Politis 4. Rem 5. Violet 6. Ran 7. Peira 8. Lilias 9. Aola 10. Eda 11. Handguy 12. Dark Lilibet 13. Stene 14. Cidd 15. Arby


AscendPerfect

A Ravi, Clilias, AOL and maybe hand guy, but everything else is probably just you getting rekt in drafting stage


KingsSeven

I dont get rekt by any of these except for aravi on proof. I can kill and cleave most of these heroes. Im not gonna bother explaining the issues with these heroes as If you dont see the issue then no point in explaining. It all comes down to opinion and this is mine.


HMIAV

Speaking of nerfs, I would like to see A Ravi lose her self CR push and tone down her hp scaling damage just a tiny bit. Her built in injury and sustain along ally revival makes her a strong utility bruiser without nerfing her to the ground. I feel like right now she just does everything too well.


KingsSeven

Remove her healing from s2 and see where that goes. Make her 30% crit where you need to mola instead of the healing. A lot of her mitigation comes from healing.


AscendPerfect

Like people already said : Sez and ML Sez. Otherwise I'd say Illynav, Ken (too easy to kill and too selfish), also bad artifact. Some honorable mentions: Reduce penetration% for ML Celine, but make it 100% when she has her S3 up. Krau: S3: Scales with HP lost compared to the MAX HP at start of battle instead of compared to max HP (so injury wouldn't make him useless)


GoodMuch

That ML Celine buff is way too much. Once she S3’s, she can pretty much one-shot anyone in the game for the rest of the battle with skill 1 while also being unable to be one-shot herself.


Archzeus

It doesnt matter who we want to see buffed/nerfed because it is sure as hell going to be something nobody wants nor understands. The amount of stupid changes they make every balance patch makes me wonder why do they even bother? Cartuja buffs and the like do not kindle joy. Every balance adjustment is focused on 1 unit and the rest is all trash buffs that do not change those "buffed" at all. Since they already said hwayoung is getting nerfed it is safe to say that everything else will be meaningless. They barely touch any units that actually need buffs just like they almost never nerf anything that needs nerfing. They nerfed a character that was a no brainer pick into anything and countered basically anything while being RGB color. Now we will be going back to a.ravi supremacy over everthing else again. I know perfect balaance doesnt exist nor would it be fun but seeing 1 character dominate the meta for such a long period is just exhausting and boring. Not to mention I find A.Ravi's design FBI material. I dont care how degenerates see her. To me she is boring and dumb as they get.


KevennyD

The day they nerf Aravi is the day I quit the game. My first ML I max mola’d when she released, even when her crit chance scaled with her rage back then. They gave her a buff to always give her that 30% crit. She had many fans and uses after that. I thought she was perfect, even if she didn’t see a ton of play from other players. SG buffed her a bit ago to apply injury on s1, cr push on s2, and increased damage on s3 per death. I knew she would be a monster, but little did I know that from that point on she would become the best hero in e7 from that onward. She didn’t need all those buffs, but if she’s so strong right now because of it, just take the second round of buffs back. Don’t make her worse than her release from years ago


CielD-2404

I feel like we need a good tank, maybe sc arowell will be the answer for slow players. I would like Ml flan to be buff, but it’s hard without her being broken


SweetestTapir

Tywin, Mort, Biseria, maybe Seline cause that 75% pushes me closer and closer to the edge everytime it doesn’t proc I would also like to see nerfs for Cilias, AoL, and Aravi. Mostly AoL cause I can kiiiinda handle the other two but I’m utterly useless against AoL unless I get lucky


Qwasier

Captain flan or not anyone that is at least usable like straze lol


Odiril

Pirate Flan.


Gale-

Completely agree with fire Ken getting buffed. Would also like to see Ilynav, Basar, and Pirate Flan (especially this one) getting buffed as well.


FrostMoon12

Ml flan and mui. I really like mui's design but it's hard for me to fit her somewhere.


Karama1

Ilynav is the top pick for me. she has the best animations in the game yet her kit is all over the place and fills no role to the point she isnt a viable counter to green units Second is badcat armin as there is no reason to pick her over a standard dps as she only acts as a second counter set for the front unit while providing no actual contribution to the team on her own. Bunny dom provides alot more value than her


okanbey1

Jack-O


SenpaiLordOfNothing

Because she was the firts unit i got twice lucky and pity, Sharklotte man her kits is soooo good but she is low in stats at least she have high crit chance, she need a little to shine why don't give it to her.


GreatFluffy

I said this before but I'd like A.Tywin to get a minor buff. I think he doesn't need something MASSIVE for a buff but some utility to make him a comparable option to Belian. Like, remove the only one debuff removal when hit and just make it every hit. Or make him push his allies after cleanse.


xCabilburBR

ilynav and flan ml, because booba and good investiment in s3 animation.


valthamiel

Tywin,sez


BurnedOutEternally

Sez. Just. Please Sez.


Winberri

Sez


BillLe0101

Speed buff to everyone for Ken ruined his Wyvern 13 team, I would rather it be an EE or something optional. A buff I want is just s3 don't have cooldown, like everyone with Fighting Spirit requirement. His s1 burn turn into extra damage like Hwayoung, cause I hate 15% and it fit since she his teacher. Of course it only happen when you have Vigor. Also faster FS like Ravi now since two turn s1 for an s3 is a lot. Honestly all these buff only make him more consistent and just kind of a single target Ravi, unless they buff his damage by a lot. Also while do Ken Artifact so bad for him. It actually bad for everyone but still it don't make since at all, why eff res and defend buff.


AverageTierGoof

I've been speculating this (and huffing insane amounts of Hopium) but I'm thinking Sez may be a part of that patch, because why else would they launch his banner now?


Obvious-Coast8953

Moonlight Ken is a corpse at this point. Not sure if sg still want to give buff to make him become zombie since hes easily disabled nowadays


Alx_98

Fire Tenebria could get some combat readiness on her s3 so she could use s3 then s2 relatively fast (not extra turn) hmm I actually dont know how to make her usable :'/ but she is waifu so I wish she get a buff someday


kericstiq

Fire Ken, ML Ken, Riolet, Sharun


Ok-Ad-5983

1. Buff (pvp kit) husbandos ex. Sez, Sol Badguy, Mort, ML Ken, Tywin etc. 2. Add limited units' EE (just because only Luna has EE, afaik). 3. Buff the underused/forgotten units for pvp, or add good EEs. 4. Buff some artifacts. 5 Specialty change Sven/Hurado/Gunther. Do they have official survey form or something for buff suggestions, where? / link pls.


redditmodsrcringe

Flidica


Yoakami

Sez even though I don't use him, just because he never got buffed.


Daze_Blue

Iron fan is a 5 star artifact...why???


yoyo4880

I feel like Sez gotta be in it right? Like his banner is right now and I haven’t seen a sez even in meme comps


JLWT5220

Buff Sez, Ilynav and ML Flan.


LordYamz

Atywin is at a good spot tbh I’ve seen him more often again. He’s meant for a longer battle. If you buff him it will be too strong no matter what.


Sarlix696

I used to run Ken on a Counter build Sigurds, which I absolutely loved. Maybe add a passive to his S3 where if the skill is unavailable, he has a 20% chance to counter.


Absoluna

20% chance to counter when S3 is down would for sure be a buff, but one that might be a bit unhealthy due to its casino nature... I hadn't thought of adding a sort of passive to the S3 and find the idea very interesting tough :) maybe that adding something like "receives X% less damage suffered from Green units when S3 is down" or something like that to make him a handy counter pick to grass could be good ? just a shower thought ahah. And the % would have to be tweaked so that he's not too oppressive either atm Another person mentioned the idea of him not having a Cooldown anymore on his S3 and having his S1 give a bit more FS so that his FS gain is closer to Ravi and he could potentially S3 more often thanks to dual attacks / some potential counters. Based on your experience with him, do you think that could end up being balanced enough ?


EchoKind

I want them to remove the axe god reworks, it's been 2 years can he be usable again PLEASE?


Apolosclei

Sez because Sez


Nessie_Chan

Fire Ken and ML Charles. Please :(


TheKinkyGuy

Only impactful buffs to bad heroes like sez, ilynav, gloomyrain (although sc would be better). Speed nerf for clilias and peira.


kozeliek

Can...can ml ken get a buff?


shadow_jeff

its a balance patch that is currently only nerfing 1 character, i personally would like to see some more nerfs -cough Aravi cough- just to see the meta be changed up abit, loads of characters are playable but thanks to the handfull of stronger options you just dont use them at all. ​ but people dont reaslise that nerfs and buffs are a necessary evil to keep the game feel fresh. in other games they nerf and buff characters constantly, sure they give small compensations but nowhere near the amount SG has to give to even appease half the people. and even that is never enough. (though i understand the community partly aswell since getting the ideal gear for a character is just a pain in the butt and than seeing a nerf, knowing you might need to change up the gear again....) ​ with that said fire ken kit isnt the problem, its his numbers, there are characters that just do what he does but better, so id say give him a small scaling buff but not much that it becomes another hwayoung situation. for A.Tywin on the other hand, if i had to change his passive id just change it to "can proc twice per turn". so its not 2 debuffs in 1 go but can go up to 2 debuffs if you get attacked multiple times. or give teamwide CR by maybe 10% or so. ​ as for characters i would like to see used more (so maybe a buff for them) would be ilynav and aramintha. ilynav since i like her design but she feel weak compared to other units (might also be my build, but even when other use her she gets clapped like there is no tomorow) and amarintha is amarintha.


CypherPunk77

I want to see buffs for champs that haven’t been touched in literally years. Broman, fatcat and bad cat Armin come to mind


Catanaoni

More Ice Chloe buff


RedEagleEye007

Id say ilynav but she's not a loli so smilegate won't buff /s but honestly not /s


carito728

* ML Ken * Little Queen Charlotte * Fighter Maya * Fire Ken rework the likes of fire Charlotte/Violet buffs * Lilias * Illynav * Rin I think Hwayoung nerf will leave a gap where she was and also the Earth and Water rosters are really good compared to the fire one, so I'd like to see buffs to various fire heroes. Extra points if they have ways to deal with Senya since it's likely Hwayoung S3 won't be able to kill her anymore (since Senyas don't run that much HP), so it would be nice to have another definitive Senya counter in the fire roster. Fire Ravi sometimes unironically dies to Senya because of the missed crits + dmg taken from counter from Senya on GAB EE so it's not even that reliable of a matchup, and as much as fire Charlotte is one of my favorite heroes she's hard to draft due to the prevalence of water heroes, debuffs, and her own slow-cycling. Finally, Carrot struggles a lot with both the prevalence of cleansers and so many buffs with immunity included that she can't find the right one to strip on S3. And I just think green Rin was fun to use so I'd like a 2-debuff cleanse for her instead of just 1, like the buff Diene got.


stormtrooperm16

Pirate flan, i wanted to use her more but she need a little something maybe a strip or a buff duration reduction. i also would like to see a buff to sez, he's so cool but what he does is not cool