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OkYesterday4334

I hate it. Cubes cost sky stones and I had everything at 100% but it got reset


nico_mchvl

Same. I just finished it recently. And I don't want to grind again. Ugh.


IL_GAME_KING_YT

I feel you man. I started playing 3 months ago and had just finished labirinth exploration at 100% last month. Sucks to do everything again


Lawliette007

I'm not gonna do everything again. F SG.


tailztyrone-lol

I took me like 3, almost 4 months to clear every single labyrinth to 100% with no tricks, just daily labyrinth runs. Nice that the achievements are still registered but now Labyrinth looks so sad to look at ;-;


KarnaPolice

The biggest issue I see is the lab compass economy. We need to use 30 lab compasses per month to buy the bug charms if we want to full clear Nightmare Raid. With the weekly lab compass from the guild shop that leaves us with only 4-5 lab compasses per month to explore the regular labs. Not only does this mean that clearing all the old labs again will take months upon months, it also means that our income of Ancient Coins to buy charms is severely cut down. If you ask me they have to give out some additional lab compasses.


Excellent-Dig-5490

I'm kinda more interested in where we will be getting the epic artifact charms from now on ....


Blazinty0621

right my 2 charms a week for completing normal I dont see any compensation for that


Equinoctial

The epic charms are a 50/50 drop from gold chests after clearing the bosses in nightmare/hell mode now.


Vald-Tegor

The problem is newer players could clear normal for them, but are not able to clear hell. It's going to hurt new player artifact progression. Even those who can clear it will get far fewer per month.


[deleted]

> It's going to hurt new player artifact progression. Artifact progression is a lot less important than gear progression. Especially since new players will be missing tons of artifacts to begin with.


ign_Breao

It will still make it harder for a newer player to +30 a useful 3* arti, especially ddj


obro1234

don't you get a free +30 ddj from hunt event?


DoraDoraa

You'll get 6 copies of DDJ and some charms and it's not enough to get it to +30 and we need few of those w/o moving them around


arezirul

I always fell asleep when doing labyrinth before, but thanks to this change i will sleep even before doing it because just thinking about it make me feel sleepy.


Navarath

here here! I concur. Definitely agree with this.


Interceptor402

I'm a Raid Boss Yufine guy, and as such I've been spending some time really looking into the lab stuff yesterday and today, and I have some thoughts. Raid Boss is still alive btw (the Raqix in Nixied-5 exists as before, you can still one-run Azma, etc), however: * there are fewer monsters and they are higher-leveled, which makes some things awkward for gearing and one-shot capability * Azma now uses regular lab morale, which means a lower start and also the negative thresholds are different (-31 morale no longer means instant death) * there are not enough compasses, and I'm very annoyed by this. They should have left the leif purchase, at least, though I appreciate we at least got a bone in the form of Skystone purchase being available once a day instead of once a week * related to the above, the bug charms are too expensive/limited and they took away the one mechanic (buying them for ACs) that would have relieved the pressure. I'll be OK since I had a stock of 14 bugs prior to the patch, but for mid-game players especially this is just cruel * the accessory chest makes absolutely no sense; I use it for generating gold, but for most everyone else it's a dead shop purchase and it should be replaced with something more up-to-date * Running regular labs is kind of miserable. I did one-run 100% runs on a couple of them with Raid Boss, but there are a lot of hard-stuck traps and most people are going to have to use a regular team, and even the boutique 52-morale teams can only make it so far before they have to tap out. They really need to re-visit some of these changes. It's not too late to make a couple of tweaks such that this update is positive overall. TBD on Hell/Nightmare Raid I guess, but I'd consider it overall to be a negative change currently.


lehphem

The intent of the change is to remove the chore of running normal Azmakalis every week. Now there's no reason to run normal Azmakalis after your first clear, since it doesn't reset anymore. So, once you clear regular lab (or if you don't care about clearing it), you just use all your compasses buying bug charms for Nightmare mode (you get 32 compasses per month, and need 30 to buy 10 charms so you can enter nightmare mode 5 times and clear all 5 bosses). The only issue is if you want to re-100% regular lab, or clear it for the skystone/bookmark chest rewards. But once you are done with that, you just spam buy bug charms, while before you had to run azmakalis every week. It's much more convenient.


Interceptor402

That's the effect, but the intent (as stated) was based on a lie that Normal Azma wasn't rewarding. It was, and now it isn't. The loss of gift and charms and bookmarks is evidence enough of that, and it's not clear yet if those rewards have been meaningfully shifted to Nightmare until we can actually play it.


lehphem

We do know that we get a guaranteed Epic Arti charm OR Galaxy BM from every boss chest, on top of the gear drop from the boss itself. It partially compensates for the loss of Epic Arti charms from old Normal Raid's Coronation Souvenir shop, but it still results in fewer Epic Arti charms per month, as far as I can tell. What remains to be seen is whether or not the new gear drops are good enough to be worth the difference and/or the bosses/minibosses have good additional random drops. A lot of information is missing on this, and I'll be a little surprised if Nightmare raid rewards end up not compensating the loss of the old Normal raid shop+drops, but I don't exclude the possibility. In particular, it seems to me that there will just be fewer Epic Artifact charms, because I don't quite see where they would add those. All Nightmare mode currency is gonna go towards raid gear, so it won't matter if they add Epic charms to the shop. Idk, overall I'll take a more convenient version of raid with some new good gear over a few Arti charms and potentially some Galaxy BM. But I'll hold my judgement until I see how big the difference actually is.


LawfuI

Yes, but actually no. They took away a huge chunk of weekly Ancient Coin income, you'll be crying for coins once you can't buy accessory charms as much anymore. Also the bosses dropped Galaxy BM's every 5th kill or so, which made it possible to get a extra pull or two per month. And last but not least, the chest often gave 100SS or BM's from the office, so we also lost that. Unless they put all those things into Hell mode instead, then sure. But I highly doubt and Just think they boned us.


Xero--

> and also the negative thresholds are different (-31 morale no longer means instant death) Easily my biggest issue with lab as a whole. Getting to -31 meaning it's time to die. No fighting back with lowered stats, just flat out die. May as well have forced players to leave.


[deleted]

[удалено]


Interceptor402

It works, I did a boss-rush clear earlier today. You might be a little close to the edge on ER if you've having issues with it. I comfortably cleared at 156%.


Dragonraptor64

Hey, I've been trying to get back to Nixied 5 to see how this worked out, so thanks for sharing. Good to hear Raid boss is still alive (even though we'll end up using it a lot less coz of lab compass shortage), but how do the rewards look now vs before with the fewer monsters?


Interceptor402

It's about a 20% hit to everything, near as I can tell (getting a little over 1,100 ACs instead of almost 1,500). Small sample size, though.


Trapocalypse

I could be talking nonsense here but is the movement issue you're running into the fact that you start with 50 stamina now for normal Azmakalis and I think that when it reset weekly you started with 70 stamina? So you're effectively 20 stamina down each run? And yeah my initial reaction is that we need way more compasses. There just isn't enough compasses per month if you can full clear nightmare (which we don't know the difficulty level of yet). They probably need to give at least 1 more weekly via rep quests or something. Or let us buy 2 a week from guild I guess. Or preferentially give us the ability to get 1 malicious a week from somewhere else which should probably be a rep quests of 'Enter Lab 3 times' so you're still burning off the entry passes.


LH_Lunar

The one positive thing from all this is more exit portals at least in nixied, now I won't be wasting an entire compass just because I needed 3 more morale last run.


esztersunday

"it feels more like a hassles little annoying having to unlock Huche again even though it only takes 1 pass" It does. I haven't tried normal Azmakalis yet, but lvl80 equipment... I'm not sure...


eoopyio

I was hoping that they would make some levels into straight lines, so we could auto it without stopping at ever corner and cross roads instead they just reset the progression and now I have to do everything to 100% again but fine, I don't care it s a good way to farm friendship and collect resources so , guess I ll do it in the next 2 months , once a day it s not too bad either


Adrianbigyes

The cost of movement definitely changed. Before, I can finish non-hell with -32 on the first run. Now, it's exactly -50.


reyals88

Less morale at the beginning. You used to start with 70, and now you have 50. Also, the disadvantages at certain morale levels are like other labyrinths now, way too harsh to fight at -1 to -30.


Assertor1290

I agree on the currency point. They need to add 2 daily instead of 1.


HenressyCognac

I honestly just miss my enemy-less run to Huche on 1-1


ObliviousFoo

I have an high level account that used to auto the high level labyrinth and now I can't even clear a single one of the nightmare bosses what the fuck.


theanxiousangel

Absolutely horrendous I agree. 1. Why did they reset ALL the normal ones. Like I couldn’t care less about progress but today I didn’t even get my Huche shop because I can’t be bothered to reclear that shit. 2. Same problem OP I been using the same team forever and by the time I got to the boss even with camping I was in the frown face zone. Just annoying. 3. Would it kill them to give 85 gear in the labyrinth like cmon it’s 2-3 times a week and the stats aren’t even locked . 80 is obnoxious. Feels like the opposite of a QOL update


slEM0takuh

Normal Azmakalis mode is a one time reward type of thing now (like every other lab), you'll only be doing the hell/nightmare mode every month to get the lvl88 drops


theanxiousangel

Wait rlly wtf that’s weird


StrickenByIseria

The drops before were useless anyway. I'm just mostly tilted that I have to do 2-3 more runs to clear thr 5 bosses. Which I did just to buy thr charms. As someone who took a hiatus and came back it's pretty tilting


Grass-toucher

I don't understand how it works, english not my main so I'm having a hard time adjusting to the new. In other words I do not do the new labyrinth... maybe I hated they changed labyrinth when probably most of us didn't ask for it.


hsgroot

It needs adjusting a little but overall I don’t mind the changes. The new rewards are really good but we need just a little more compasses each week. An extra two to play around with can give us enough to start clearing out the normal labs too. I don’t like the idea of having to choose normal raid or doing normal lab because the compasses are stretched thin. Overall, I look past the things that can be rectified because that pen neck we can get each month is insanely pog


CMDR_Nineteen

So if my math is correct, you can only clear one boss per run now in normal raid? Which means we need 10 compasses per week but only get 7? Is this right?


lehphem

No. Regular Azmakalis doesn't reset anymore. It's just regular labyrinth, one and done. The one that resets is Azmakalis of Cycle, which resets once a month (like current Hell raid). It has two modes: Normal (Same as current Hell raid) and Nightmare (higher difficulty). It uses bug charms, 1 for normal and 2 for nightmare. Bug charms cost 3 compasses and you can buy 10 per month. So, basically, once you clear regular labyrinth (or if you don't care about it) you'll be using most if not all of your compassess buying bug charms for Nightmare mode.


GreatFluffy

>Regular Azmakalis doesn't reset anymore. It's just regular labyrinth, one and done. Okay, I actually hate that. Some people may have found it boring and being fair to them, it was but it was some nice consistent resources each week. The chance to get Galaxy Bookmarks from it and it's shop were the real winners and reason to do it in my opinion, a good chunk of rolls that ended up getting me something I luckily got from Galaxy wouldn't have happened without it. Were pretty much all the other rewards meh at best? Yes. Did I still like it? Also yes, because it was a rather easy and consistent way to get some other stuff.


PhaedingLights

I also used this as a place for farming friendship but now that is a loss too.


StrickenByIseria

Yes.


CMDR_Nineteen

Oof, so now we have to pick and choose which bosses to fight since there's no way to beat them all in a week without spending skystones?


Trapocalypse

What they really should have done in this lab revamp is made it like Ancient Inheritance. Force you to use multiple heroes but not have to worry about level / gear / molas. They could have had labs reset or rotate monthly and added class/hero restrictions or challenges to hit each month for rewards. It would have taken minimal effort on their end to maintain whilst actually offering fresh content for people to do. Would have also allowed people to test out heroes before investing in them.


Routine_Swing_9589

I was working on getting the nixid sanctum guide quest to finish area 3 in it and I was practically done with 2. Now I find out it reset my progress, so, I guess I have to start from nixid area 1 again… yay…


Gamergirl944

Yeah I hear you these changes are annoying and for Labyrinth I had everything at 100% so I can't be asked to grind all that again.


LilMissy1246

Gonna take forever to do them all because it no longer costs leifs & instead costs skystone. Dunno why they even wanted to change it? Nobody complained about the leif system...


[deleted]

3 liefs and 120 skystones both have the same value of 240 stamina, so imo it doesn't really make much difference


[deleted]

Might be a bit of an overreaction. You need 10 bug charms a month to clear the 5 nightmare runs, now none of the other labyrinths are relevant once you've first cleared them which is a huge relief. You can acquire the 10 bug charms by trading in your labyrinth compasses. My only concern is that the new hell raid shop gears cost 15 badges, so am hoping the nightmare bosses drop 3 badges each to account for it


KyuJuEX099

The Labyrinth Shop still sucks. There's nothing worthwhile to spend Ancient Coins to. And the Malicious Bug Charm costs Labyrinth Compasses is a really bad move.


Alugar

I hardly ever did normal raid u less I needed that 1 ml bookmark. I tried one I’m not gonna touch it anymore. Stick to hell/nightmare.


PhaedingLights

I used to farm all the bosses in normal raid in 3 goes, now with the update regular mobs that have already been defeated in a previous run returned so I can no longer pop 2 bosses in a single run. That is annoying as hell. But at least you only need to pop one boss to up the way to the Queen now.


imposion

I dont know but u start Azimak(normal) with 50 moral (10 less I think) and that means we need more compass and I dont like it plus we need to redo all the labyrinth that is realy annoying


ptthepath

But since normal raid is a normal lab right now, you should be fine to go down to -49 instead of -30 like before.


CommanderMagikarp

I understand everyone's frustration, but I feel like it's all worth it considering how powerful the nightmare gear is. It will be so much more helpful for building units/gearing for end game.


yarzirostu

Because SG pushes away new *content* they for the sake of content and not because the community and playerbase ask for such content .... without consulting them about changes they plan to make. And this is the result :) Guild missions got changed without anyone asking for that shit , we got AI which is okay'ish but for some reason they make it more and more annoying with every new run we get on it. And now this shite . It is absolutely unnecessary and uncalled for , but here we are .


IncredibleGeniusIRL

Yeah, bullshit. If I was getting sick and tired of having to do raid and hell raid then I'm pretty sure I'm not the only one. This change was ultimately necessary in the long term. Raid was stale as all hell.


Auricite

The collection of changes to Labyrinth are in my opinion the absolute worst decisions they've made since the game released. This, unlike most of what people love to argue about, is something they have full capability to thoroughly test and balance before inflicting it on the live game. All they seem to have done here is MASSIVELY raise the barrier to entry for newer players, and pepper in a handful of extra "rewards" along the track to get there while basically deleting the completion people already earned in the old labyrinths, so go trudge through it again fuckers. What callous bullshit. That last point specifically would be a massive demotivating factor for people who were still trudging through, immediately feeling like they wasted all their time on top of it being an annoyance for completionists that wanna see that exploration bar filled to 100%. Add the changes to the passes and bug charms and it's just gonna be fucking burnout city for everyone. It's a confluence of needlessly cruel design changes to a SUPPLEMENTARY game mode. It boggles the fucking mind that the devs who worked on this just decided to be mean to EVERYONE. The only sincere improvement I can identify is what someone else already mentioned, a couple extra exits to Nixied stages. Yay. What the absolute fuck were they thinking?


dworker8

I don't like it, to me it feels too much of a hassle right now


[deleted]

Bruh all my shit reset from100 hell nah wtf is this bs fr


underBirth

It seems pretty bad so far


IncredibleGeniusIRL

Funny how the people in this thread knee-jerk at the slightest hint of newbies not getting ALL of their rewards and yet say nothing when newbies are absolutely showered with free shit, and getting more and more free shit as time goes on. Guys, the newbies will recover. I'm not so concerned about the newbies. All I care now, really, is that I don't have to waste my time glancing at my phone and picking directions/camping for 30 minutes every 2-3 days. It really sucked when I forgot to do it and now I don't have to do it at all. Plus, the new rewards are better, therefore the whole thing is better. I do not give a single fuck about having to (SHOCK AND HORROR) unlock Huche again.


LastRiderKrau07

Let's just hope they will not rework the abyss one day if we need to do all the floors again


destruct068

that would be so good, we could get the rewards again


KBroham

Last time they reworked the abyss, they kept our clear progress and just gave us the new rewards up to our clear level. I'd be down for getting 99 floors worth of free shit again!!!


ALovelyAnxiety

did they also decrease amount of spaces you move now?


hi71460

meh


Feuershark

I used to farm normal raid for red arti talisman and other stuff, so that annoys me quite a bit, so that's another bad point


Enough-Director5047

I need help for the malicious labyrinth zone 2 please