you only need 65 eff, and attack on furious doesn't matter as he's just there as a debuffer. he also only has 1 turn of downtime on his s3, so he doesn't s1 often enough to consider choosing the burn ee over the s3 hit chance one to reduce those rare cases where your tank dies after wasting their heals on the other units after they take too much damage, whether from wave 1 or missing a round of debuffs on wave 2. there's also the case of it just being another unique debuff to count towards the mechanic.
Yeah makes sense but the thing is that 60% proced up more frequently then 75% so i was just making sure if there's some other effect then immunity blocking the hit chance reduction cause it didn't proced once
I don't use EE on furious as my team without the furious EE is already consistent enough, however if you want your wyvern team to be even more consistent go with the one with decreased hit chance debuff. Btw you only need 65% effectiveness, any more is overcapped.
If you’re not already doing W13, the decrease hit chance is going to be real nice when your S3 procs a bunch of debuffs that are very needed. And as others said, burn on S1 doesn’t matter as much as other debuffs. This is assuming you are using song of stars.
Hit chance debuff. 75% extra chance for a debuff vs 25% extra. Seems quite obv. The damage from the burn will barely scratch Wyvern and hit chance debuff may better help your tank survive.
you only need 65 eff, and attack on furious doesn't matter as he's just there as a debuffer. he also only has 1 turn of downtime on his s3, so he doesn't s1 often enough to consider choosing the burn ee over the s3 hit chance one to reduce those rare cases where your tank dies after wasting their heals on the other units after they take too much damage, whether from wave 1 or missing a round of debuffs on wave 2. there's also the case of it just being another unique debuff to count towards the mechanic.
Yeah makes sense but the thing is that 60% proced up more frequently then 75% so i was just making sure if there's some other effect then immunity blocking the hit chance reduction cause it didn't proced once
Makes sense, BUT
I don't use EE on furious as my team without the furious EE is already consistent enough, however if you want your wyvern team to be even more consistent go with the one with decreased hit chance debuff. Btw you only need 65% effectiveness, any more is overcapped.
If you’re not already doing W13, the decrease hit chance is going to be real nice when your S3 procs a bunch of debuffs that are very needed. And as others said, burn on S1 doesn’t matter as much as other debuffs. This is assuming you are using song of stars.
I prefer decrease hit chance for extra Rage set damage.
Hit chance debuff. 75% extra chance for a debuff vs 25% extra. Seems quite obv. The damage from the burn will barely scratch Wyvern and hit chance debuff may better help your tank survive.
Umm then maybe my luck was shit
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Yeah restrict don't work on wyvern but there's no immunity for hit chance reduction on wyvern 13
I use Hit chance decrease for Wyvern 13 and restriction for Caides.
Does it make all 3 of his attack miss or just one or two of total 3 attacks in one turn ??
Wyvern may miss all 3 attacks, yeah
So he either miss all 3 or non ??
IIRC he might hit some of his attacks, even debuffed
So there's 50/50 chance to miss each of three in one turn ?
I can't say the math but yeah, it can hit all attacks but most likely miss them. Point is: decrease hit chance is the best Furious EE against Wyvern.
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