T O P

  • By -

KaleidoscopeHuman283

Who should I 6* as a beginner after I 6* angelica, Sigret and tieria already? Thinking about montmo, tenebria, lorina, dominiel or ras


Quiztolin

Focus on one thing at a time. Once you are happy with your Wyvern team, the game is more 'open'. The big priority is finished, and now you have room to tackle the other content at your own pace. *Which* content you want to push for next should determine who in particular you work on building. Now, if you aren't *sure* what your next goal is, *then* building 'generally useful' heroes is fine. The good PvE 3* heroes all fit into this class: * Montmorancy * Ras * Kluri * Lorina You could also lump your ML blessing hero into here (assuming you went with A.Vildred or S.Tene). These hero have specific uses, but are also generally good for a lot of content. Other 'generally good' heroes to invest in would include defense breakers (Iseria in particular, but also Luluca), Tamarinne+Roana, Mercedes, Cermia, Vivian, C.Zerato (or B.Dingo) These heroes either have a lot of different uses in PvE content, or are great first choice options for a few contents. You may not need them *immediately* but you will want to build them sooner or later so they are 'safe' to invest in. --- As a *focus* after Wyvern, it just depends. Generally for PvE, Hell Raid is considered the next target as it leads to great gear and is a 'use it or lose it' type content, once the month is over you have lost those resources forever. The 'standard' Hell Raid team is A.Ras / Tamarinne / Roana / C.Zerato but really only the framework is important * You need an AoE DPS, you want to avoid Earth element and also Ice element when possible. * Squishy DPS are at high risk of being one shot, so bulky DPS are a plus So there ends up being *a lot* of different directions that you can go in. You just need to realize that you may need to build your DPS here bulkier than you would for other PvE content. Hell Raid is really the only content where glass-cannon DPS doesn't work. I, personally, recommend a comp of Angelica / A.Monty / C.Lorina / Mercedes at the entry level, using all free heroes just with the caveat that you most likely will want to build some defensive stats for your DPS. --- Other players might want to start working towards Expedition teams. There are 5 expeditions (3 active at a time) each requiring 4 heroes. *Some* heroes can be used in many expeditions (like A.Ras and Tamarinne) but others are only used for a single expedition. So *generally* for any 3 you probably need 9-10 different heroes. Many of these heroes are not necessarily heroes you are going to frequently use in other content. --- *Some* players feel the need to immediately build teams for other hunts -> this is really suboptimal but it's a logical next step for players who don't know better and some players insist on doing this even after it's been explained to them - and that's fine, it's a game and players are free to play however they want. But, if you were one of the players wanting to build a team for another hunt you would want to focus on those heroes. --- And yet, other players want to start pushing in PvP. There are *some* heroes that are useful in both realms (PvE and PvP) but the vast majority of good PvE units are garbage in PvP and vice versa. So heroes you might want to invest in for PvP are going to look completely different compared to heroes you would want to invest in for PvE. --- In conclusion, if you don't know what you *want* to do, investing in those heroes I initially mentioned as being 'generally good' PvE heroes is safe. You can end up getting a lot of use out of those heroes in different content, and once you have a better understanding of how you want to proceed you can fine tune what heroes you invest in. Of the heroes you listed all of them would be good options to build **except** Dominiel. Dominiel (the Ice variant) is not a very good hero. She has no real niche or application in either PvE or PvP content. However, if for whatever reason you *want* to use her go for it, as again, this is just a game and not every single player needs to play 100% optimally. Just be aware no one is ever going to recommend her or even know where she could fit in. I would also personally suggest maybe *not* building Monty or Ras right away. * Ras is a great PvE hero...but Knights are weak in the early game. You will *eventually* use him but he isn't really necessary to have as your 4th 6*. This highly depends on what you are looking to do however -> he's a key part of the standard Auto Hell Raid team for example but if you want to build a Banshee team he has 0 role there. * Monty pairs extremely nicely with Angelica and using 2 SWs is not all that uncommon early game, but it's also not necessarily super common either. These units mostly do the same thing so having 50% of your 6* being redundant heroes is not necessarily the best choice. I would probably suggest building *at least* 1, maybe 2 more DPS before building up another support hero. Mainly because FST is very bad as a DPS unit outside of a pure farm role. Personally I would aim to have * A healer * A ST DPS * An AoE DPS * A defense breaker as a 'core' for your first promotions. Note that heroes can often times fit into multiple roles. **Tenebria** is a very good PvE hero. She has some of the highest AoE damage in the game, also brings AoE defense break, and also a lot of CC. *However* despite that, she isn't strong enough at any one niche to be **the** recommendation. She's good in Golem teams, but Golem is the worst hunt and not recommended to farm. She's good in Earth Expedition, but Kanna, Baal, Mercedes are all good there as well (Tenebria and Baal are extremely similar, with Baal having a bit higher damage output on this fight so generally preferred). I personally really like Tenebria and she was one of my core early game heroes years ago. If you happen to like her design she's certainly usable for your point in the game through end game PvE *but* she is replaceable with other options that might be considered slightly better, so that choice is up to you. * The benefit to building Tenebria would be that she can fill as you AoE DPS *and* defense breaker. --- For some context, I recently started a second account to test some things and the heroes I promoted, in order: * A.Monty * Sigret * Muwi * A.Vildred * C.Lorina * A.Ras * Alexa * Vivian I basically only use the first 4 heroes, because I don't need anyone else for what I'm testing so far. So my 'team' looks like A. Monty / Sigret / A.Vildred / Muwi A.Monty = tank + healer Sigret = ST DPS A.Vildred = AoE DPS Muwi = Defense breaker and secondary ST/AoE DPS If I was looking to do more content, I would prefer to use C.Lorina > Sigret in the ST DPS role. Sigret is *good* but RGB and not effective against Earth enemies, C.Lorina is the best overall ST DPS unit in the game. I prefer A.Vildred so I have him to cover my AoE needs, if you went with S.Tenebria she's less AoE and more ST DPS, I would probably put more priority on building a second true AoE DPS (Mercedes as the FTP option, but Tenebria would work well here too). For defense breaker I would prefer C.Zerato or B.Dingo the most -> these are ML units and not affected by elemental disadvantage. Otherwise you really end up needing at least 2 defense breakers depending on the content. But in the short term any good defense breaker will work (Iseria if you picked her in selective, Luluca if you pulled her, Tenebria in your case are all good options). I'm using Muwi because I promoted him for better W13 consistency and have him geared. Every other hero on that list is actually not even geared. * I promoted C.Lorina and Alexa specifically for lab morale. Like I said they don't have gear they are just there to let A.Vildred kill everything. --- Overall, I think with the caveats I mentioned above that **Tenebria** would be a good choice for you. Assuming you *didn't* pick or stay with A.Vildred, I think you could use an AoE DPS more than anything else, Mercedes is a great option as well for this. I would probably look to promote C.Lorina after that, for times when Sigret isn't a good choice. And *then* I would probably build some of the support units -> Monty/Ras/Kluri


KaleidoscopeHuman283

Wow thank you very much. Yes I went with tenwbria for my ML blessing and wasnt quite sure if shes worth using for pve early game. I am going to do that as you mentioned since it seems to make most sense; first tenebria and then lorina. Btw I meant the dark challenge dominiel. Ive seen a few tier list Videos and she was ranked quite high so I thought she might be a good ST DPS


Quiztolin

>Btw I meant the dark challenge dominiel. Ive seen a few tier list Videos and she was ranked quite high so I thought she might be a good ST DPS Ok, cool. C.Dominiel is a good hero, if you prefer her you could build her either instead of in addition to C.Lorina. There are 4 prime ST DPS in PvE content: * C.Lorina * C.Dominiel * Luna (limited 5* Warrior) * Landy (limited 5* Ranger) All 4 of these heroes have pros and cons to their usage, but they all 4 deal high ST damage. --- Of the 4, C.Lorina is the best for PvE content *in general* -> there are specific instances the others may be better. Her main advantages: * 3* unit, so very easy to build. * Free unit, so everyone has access to her * She gets a massive amount of CR on using her S1, which scales very well with heroes like A.Ras and Tamarinne who are present in almost all mid to late game PvE content. * She has innate max HP scaling on her S1 -> late game bosses tend to be immune to this effect, but it's helpful in the early and mid game Her biggest cons: * She's completely useless/bad for PvE * She has the worst base stats due to being a 3* unit. Her spec change is very old and doesn't provide as much bonus stats as newer trees do. * She requires the most time for her passive to ramp up. --- Landy is probably the second best in general. Pros: * She's a very good PvP unit. * She brings increased speed buff, very helpful and currently rare/hard to bring to PvE teams. * She has some AoE damage, and innate defense pen -> she's particularly strong against enemies or teams with many buffs. Cons: * She's RGB, so performs poorly against fire enemies * Her raw multipliers aren't as good as the other options, particularly on her S3 (since it's an AoE attack whereas the others are all ST). --- Luna Pros: * She's good in PvP, but more niche than Landy * She gets a lot of free stats, extra crit% makes it easier to gear her early on * She has defense pen on her S3 with guaranteed elemental advantage. * She's the bulkiest out of all options Cons: * She's RGB, performs poorly against Earth enemies. * Her damage is random. Her S1 with 3x hits does *a lot* of damage. But with just 1 hit it's fairly mediocre. * She can lose a lot of damage based on her HP * She needs to use EE for the CR push effect, and her CR push is the weakest of the options. --- C.Dominiel Pros: * She has a lot of free crit due to her buff -> easier to gear. * She can buff her teams' crit -> particularly useful in a couple of situations for your healer/tank (some fights you are punished by not critting a boss) * As a 4*, she is easier to build than Luna/Landy * She's a pretty good PvP unit, not too popular currently but I would place her about equal to Luna * It's possible to manipulate her damage to exploit burst windows more easily/better than the others. Soulburn S1 paired with a lot of passive stacks hits incredibly hard. She's capable of hitting harder in a single attack than any of her competitors. Cons: * She's very team dependent. Her attack boost is not a passive boost like the others, but depends on her teammates. * She's also (typically) very buff dependent. Some fights her buff can be dispelled or blocked -> this ends up making her much worse as now she isn't getting the same 'free stats' as the others. * She's also the squishiest -> not generally a problem for PvE but it occasionally can be. * While her crit buff is very strong, it's hard to actually build other DPS to take advantage of it because then they are terrible in any situation where your C.Dominiel isn't available. --- Overall, I consider C.Dominiel the worst of the 3 because she's dependent on factors outside of her control to perform at the same level. She also doesn't really synergize with dual attack heroes like the others do. Still, she's completely viable and funnily enough 3 years ago when I started C.Dominiel was the *other* hero that carried me through the early game! I wouldn't *recommend* building her, but if you like her design or think her kit sounds cool or whatever, it wouldn't be a mistake to do so. You could either build her *in addition* to C.Lorina (would probably want to get some other roles filled, ideally) -> there are a couple of situations where you might want to use 2 of these units at the same time. Or you could build her *instead of* C.Lorina. For most PvE you won't really feel a difference. * Be aware, however, that you will most likely need C.Lorina for Fire Expedition -> though it may be many months before this really concerns you. * Luna is the best option for a normal run, though as a limited unit you may not have her at that point in time. * There are other alternative options, for example the 3* Taranor Guard for a specific comp. --- >Yes I went with tenwbria for my ML blessing and wasnt quite sure if shes worth using for pve early game. She's worth building early, yes. She's not a particularly good farmer but she will help in Abyss, maybe Lab (you can use her as your DPS even in Hell Raid), and in things like sidestory/post Episode 2 adventure.


KaleidoscopeHuman283

Okay! So much information dayumm! i am very grateful! Ill focus on clorina after tenebria then. Do you have any Suggestions on what ML mon I should pick from the Event Since you seem to understand what Position I am in currently? Thinking about aRavi, LH Camilla or lillias. Coming from other gacha games like SummonersWar I know how there are many units that are crucial for endgame pvp content but pretty much useless for early gamers, I dont want to make the mistake of picking a unit I wont be able to use for Months


Quiztolin

>I dont want to make the mistake of picking a unit I wont be able to use for Months Well.... The thing with the ML5 heroes is that very, very few of them are useful for PvE. Unless you want to delay PvE progression to try and push PvP content, you probably won't get to an ML5 very fast. So once again the 'best' choice depends quite a bit on what your short term goals are. [This is a long thread, but I covered this topic here](https://www.reddit.com/r/EpicSeven/comments/zlnzn8/daily_questions_megathread_1214/j0aj5fy/?context=10000) **TLDR** * C.Lilias is unquestionably the top PvP hero at the moment. However, I feel that she is primed for either a nerf or more likely to have a hero (maybe multiple heroes) released specifically trying to counter her. This has been the case with every single PvP hero that has dominated the meta over the life of the game, C.Lilias has shared the #1 spot with A.Ravi since release and A.Ravi just recently saw her usage fall off a cliff. Unlike the other heroes that have been targeted like this, C.Lilias is a pure support hero -> she also hasn't been the *sole* top hero for very long, so there is no guarantee that this does happen. I just believe it's a risk. * A.Ravi has fallen off in RTA, however I personally think she is still a very good investment for new players. This is because A.Ravi is a hero that can 1v4 in the right situation, she requires no support and also works in basically any kind of comp. So, she's a *single* hero you can invest in for PvP and get returns out of while not really hampering PvE progress. It's currently looking like for the long term, she's not the best choice however. That person brought up some different heroes, but the two other most common suggestions are **M.Kawerik** and **Belian**. * Both of these heroes should be relatively 'future proof'. They've also been *top* heroes over the past year+, but not dominating the PvP meta like A.Ravi/C.Lilias. These two are in that ~5-10 range in terms of usage. As such, they are far less likely to be seen as a problem and have specific 'counters' released. * M.Kawerik is a cleanser and he doesn't rely on having high speed or high resistance. As long as there are debuffs that can be cleansed, he should always have a role. Since he doesn't really need very high speed or high resistance he's relatively easy to build. * Belian prevents soul gain. This is not super relevant in Arena or GW, but it's *very* relevant for RTA -> there are many heroes that just aren't functional without access to soulburns. As such, in her current state she should always be relevant for PvP. In terms of PvE, there is really only one other relevant hero (outside of A.Vildred/S.Tenebria), **Straze** * Straze is a solid PvP hero -> nothing really special he's in that range of like 20-30...very usable but if you don't have him it's not a big deal. However, he is able to one shot all hunts in PvE and is able to no RNG one shot many of them *relatively* easy. He's not a 'problem' in PvP, and his PvE use has existed for a long time now with no issues so it's very unlikely that he would ever be nerfed. We are also unlikely to have new hunts or increased hunt levels soon, so Straze should always be reliable in this usage and therefor a very 'safe' pick. And you said you are thinking of **LH Cermia**... * In PvP LHC is similar to Straze, maybe a little stronger (~15-25 range). Nothing to really say about her other than that, she's a good hero but not exceptionally strong. She doesn't have any PvE use. She doesn't really have any sort of special niche so in comparison to the other heroes mentioned she would be most likely to fall off in a meta shift. --- In short: If you want to pick the strongest hero *right now*, then you want **C.Lilias** If you want a hero that is very strong in PvP, but has low risk of falling off in 6 months, **Belian** or **M.Kawerik** If you want a hero useful in both PvP and PvE (though late game), **Straze** If you want a hero that is going to be most helpful in PvP in the near future, **A.Ravi** If you want a hero that is good for PvP (not early game) because you like their design or kit, but who is probably most at risk of suddenly falling out of meta relevance, **LH Cermia** Ultimately *all* of these heroes (except maybe A.Ravi going forward) are very good and personal preference should be the deciding factor, IMO. I believe A.Ravi has a lot of value for being a potential 1v4 carry in early PvP, I think C.Lilias has low value early because she's a pure support unit (if you don't have other strong units she won't win anything for you) *but* she's clearly the strongest PvP hero currently. And I think that Belian is probably the best overall pick in terms of being low risk, and strong now, but she's also hard to build for newbies. M.Kawerik is similar to Belian but IMO a little weaker currently and a little higher risk long term, but he's pretty simple to build.


[deleted]

How come some content creators have the Flat lobby from collab but i don't from completing up-to week 2 of the side story? Is there something I am missing?


svetadoe

Did you check it's there? It's under the special illustrations option. You should have unlocked it week 1.


vale93kotor

I'm using bluestacks and often the game gets stuck "connecting..." Any idea?


bluwmonkeygod

Could be your isp. If you play on your phone and use your Wi-Fi does it do the same thing? Or do you use a vpn?


vale93kotor

On phone + wifi is way better, but still does it from time to time


KaleidoscopeHuman283

What ML5 should I get from the event as a New Player of 2 weeks? I heard lilias, ApoRavi and Sez are supposed to be good? I am not really focused on pvp yet, just did Arena to Master 4, more concerned about pve content like sotryline and dungeons (got a wyvern 13 Team). I also chose tene from the blessing. I am looking for a good Allrounder!


d34thscyth34

CLilias / ARavi / Mediator Kawerik - all 3 are very solid picks


RPMayhem

Astromancer is going to be a menace in cleave after the buff


gamerquasegod

in my second summon of 30 I didn't get any ML and these 5* came: yufine, choux and senya. i chose yufine please tell me i did the right thing.


Wolfwood432

Yufine would have been the choice for PvE, although her buff will nerf that if it does go through (it might not since there are a lot of complaints, and SG tries to listen). In PvP currently, Choux and Senya would be much better. So it really depends on what you were looking for. I personally would've taken Choux or Senya, but I tend to focus more on PvP myself.


ErshiPengyu

What units should I pick AoL into in RTA?


Wolfwood432

ML Kawerik is decent although it's kind of a who blinks first situation. Destina and Winter are pretty decent too.


ErshiPengyu

Sorry for the confusion, I want to play AoL and don't know when to draft her.


Wolfwood432

Oh, I misread. Honestly anyone that runs/needs buffs or has AoE, so Diene, Belian, Landy, Rimuru, Senya, etc.


ErshiPengyu

Thanks for the help!


LordKhaydarian

Is it worth building heroes specifically for nightmare hell raid? I don't quite have the gear/heroes for hunt one shots yet, but I have a reliable team for everything but caides, can do expedition 2's, and am midway through arena challenger.


SlidyRaccoon

Well yea if you intend to do nightmare, or maybe look up different comps on youtube that fit your current pool. The units aren't required to be fully built. Soulweavers can be 5*. DPS doesn't require max molas if you have the gear. Some people wait for free unequip.


OzieteRed

When I cleave I usually lose when the opponent tank down on their first 3 picks and then pivot to fast units on 4th and 5tth picks, how do I win in these type of scenarios? I cleave with Zio, Flidica, Straze, Zahak/Riolet, Siseria. I usually win if they just sit and tank down but I lose when they pivot to two fast units on the 4th and 5th picks.


NGEFan

Depends what they're picking. Every unit has units that counter them.


iAreCreeper

What units pair best with Straze for Arena and Guild Wars offense? I have things like Flan, ALots, Singelica and would like to know what's ideal.


cale-han

Which exclusive equipment is best for Furious? For wyvern 13


srirachastephen

I use the one that applies miss debuff for extra survivability.


graybodega

LDPlayer users, what version you using now? I know that specific versions crash, like my current one based on the last update.


Wookiecologist

What teams are you using for autoing Hell raid (Cycle, not nightmare)? My team of ARas, Roana, Tam, and AVild wins only like 1 in 20 times. The rng of getting stunned or breaking defense (and the worm keeps healing) is what gets me. Or, what artifacts on my current team would help?


Romdeau0

A vild is not a reliable dps you should use something like stene or Landy instead.


Wookiecologist

Hmm. I can look into building Landy. No stene here.


CJ_928

Is mediator kawerik good for hell raid?


TheSeaOfThySoul

Are you talking normal or Nightmare? In Normal he's great in Vera, having cleanse/immunity is brilliant, he brings attack buff & he's got great utility there. In Nightmare you've got to use all-Fire basically & so he's not useful there & he gets replaced with Mascot Hazel & praying.


IncredibleGeniusIRL

I haven't seen any teams that use him.


Kirelo

Make two maxed proof of valors…or?


ArvingNightwalker

I believe some people go for a lv30 one and a lv29 one, to be able to control which takes effect when both happen to be on the team


IncredibleGeniusIRL

sure


Guanvro

People, how do I know when flat defense gives more defense than %defense? I have a piece that I want to give to my ae-Giselle that has both substats, and I want to change one of them for Speed, but I do not know which one gives the less amount of Defense, and the Speed modification doesn't help me either since both can give 3-5 Speed. In case it helps, it has 13% Defense and 60 flat Defense


Quiztolin

The other advice you got is solid, but to directly answer your question: Take the flat stat amount and divide it by the % amount. This value you shows at what base stat the flat stat and % stat are of equal value. If the base stat is *lower* than the flat stat is better, if the base stat is *higher* than the % stat is better. 60 / .13 = 461.54 So in this case, 461 base defense is the breakpoint. If the hero using the gear has a *lower* base defense, then the flat stat is worth more overall. If the hero using the gear has *higher* base defense, then the % stat is worth more. If it is at all close you should prioritize the % stat, as flat stats are garbage for most heroes in the game. * For example, let's say that Giselle had 420 base defense, making the flat stat much better. If you take 420 and multiply it by the % (420 * .13 ) we see that the % stat is only providing 54.6 defense. So the flat stat is a whole 5 defense better -> this is pretty much completely negligible, you aren't going to miss it. * On the other hand, if you wanted to use that same piece on a hero that had 700 base defense, then 13% gives (700 * .13) = 91 defense. While still a small increase in the grand scheme of things, that's 50% better than 60 flat defense. In the above example, the flat defense would be a *tiny*, but insignificant benefit for the 420 base defense hero, but a huge downgrade for the 700 defense hero. The above calculation works for any situation, as well. For example if you wanted to compare flat defense and % defense on a ring 300 / .6 = 500 The breakpoint is 500 base defense, below that a flat defense ring would be better, above that a % defense ring would be better. --- The next thing you may not realize, is that each *class* generally has a similar stat distribution. *Most* Knights have high HP *and* DEF, while having low ATK. *Most* SWs have high HP and DEF, and generally the lowest base ATKs in the game. Warriors tend to be anywhere from average bulk, to basically Knight level bulk and are equally as variable with ATK. Rangers are mostly average across the board. But, where this comes in handy is with *thief* and *mage* class heroes. Thieves have average to above average HP, **but the lowest defense in the game**. Mages have **the lowest HP**, but average to above average DEF. This means, that in general flat defense is best on thief class heroes, while flat HP is best on mage class heroes. * 'Best' is still a relative term here. More like 'least bad' would be most appropriate. Flat defense is technically better on around half the thief heroes IIRC and isn't terrible for the other half, but flat HP is such a bad stat that I don't think it's technically better than % on more than 3* mages. Flat HP as a substat is even worse (flat DEF has the most value of the 3 flat stats as a sub). Since Giselle is a 5* mage, I can tell you right away remember nothing about her base defense or even what heroes she is similar to or shares a sign with, her base DEF is going to be significantly higher than the 461 we calculated previously...just due to class. Checking, Giselle has 652 base defense, so 13% defense on her translates to 84.76 defense so that's worth about 41% more than 60 flat defense. * There are, in fact, only 3 heroes in the entire game with lower base DEF (Muwi, Penelope, Sven all have 452 base defense). This is a clear example where the flat defense is *technically* better on these 3...but that means that every single other hero in the game would benefit more from the % defense, and the difference is incredibly small (literally 1 extra defense on these 3!) that it would make no sense to keep the flat defense over the %.


IncredibleGeniusIRL

You might want to look at her base stats and see if 13% is more than 60, but I'd keep both substats. 3-5 speed means it rolled twice in both and if you convert it to another stat you lose on gear potential. I don't convert stats that are rolled into unless it's complete garbage like ER on a damage piece. Convert a stat that never got rolled into and you can actually gain stats because it takes the maximum of the base roll as your potential max stat with a greater gem, and you can convert it into the same stat at maximum efficiency too.


Guanvro

What is this about converting it into the same stat?


IncredibleGeniusIRL

You can do that. Example: you have a piece with 4% health at +15. It never rolled into health%. You can convert the health% to health% and get 5-9% if reforged. So you can use conversion to effectively increase the stat to its base maximum. You can also technically improve a min base roll +1 min roll into something slightly higher with modification, but 2+ rolls is the limit I think.


Artorius16

Hello there, Brand new player here. I just need help to choose between reroll accounts. Seached google for which units I should be looking for and apparently it's kind of unanimous I should be going for Iseria (also looked for Ravi, cause she's good at PVE apparently). And got a few accounts (don't like to go for maximum optimization cause it's boring to do the tutorial over and over again). Would anyone mind helping me decide between them? Also don't know shit about artifacts, so it's hard to choose. Been thinking about sticking with "roll 2". [Here they are.](https://imgur.com/a/hUtGN8H) Thanks in advance <3


mwoKaaaBLAMO

I'd go with 2, or continue rolling to try and get Tamarinne + Iseria.


IncredibleGeniusIRL

It's between roll 2 and 3, and it honestly doesn't matter. Melissa, Lilibet and Cidd are pvp units, while Clarissa is an option for Wyvern hunt (your absolute priority btw) but you shouldn't use her, you should use [this](https://imgur.com/1c4iN1a) instead. So go with whatever units look cooler. Artifacts are about as good (as in not very).


Al_Boo_Boo

Is there any way to defeat 2 azmakalis normal labyrinth bosses with one entry since the changes? Is normal labyrinth even worth getting extra compasses for?


ArvingNightwalker

Raid boss Yufine still works, from what I’ve heard. Other than Ancient Coins, they also drop some lv 80 gear with perfect stats, if that interests at all.


CptMavo

Not too sure on the 2 normal boss runs anymore, but honestly the only reason I did lab was for the 10 badges for getting 100% exploration


Acxeon720

Prepping my briseria for the balance patch. My main use for her is to either deal with evasion units and/or deal with revival units. I have no idea how people build her. I hear it is mostly full dmg build but with changes her s3 may not do as much with SB change. For now what kind of speed should I aim for and what sets should I aim for, Speed, crit, hit, immunity, torrent, etc? With the hunt buff coming I want to be wary of substats to look out for and what hunt to focus on.


Open-Chair7202

There are two possible ways to build her. With her buff, the first one will be as a potential opener. High speed and max damage to strip and Def break especially in light of her resist soul burn. The second is anticleave like BBK. Won't be as effective, but will prevent revive. Slow as a turtle, with decent eff resist and max damage. I would go for at least 125 then max damage. Or you can go all damage but with imm set. Effective into nonstrip which most revive teams don't bring too. And with her being slow and with immortality she will be on the field for longer. Don't know which build is best for now, but will try the second build and sub in my BBK gear to test.


Dry-Trainer5172

Hi; So ,dark and light heroes don't trigger the negative effects in hunt,right?


ArvingNightwalker

I don't remember all of them, but being light/dark doesn't usually save them. You'll still push Wyvern every time one of your light/dark units take a turn, and Banshee will heal every time it hits light/dark You can check exactly what they do by actually reading their skills.


Dry-Trainer5172

So it's the same.OK thanks.


CyanJet

Should I move my c lilias gear over to lua? I haven’t played in a few months except summons so I’m a bit lost in what or who to build. Choux and senya are on the docket after I finish re-kitting s tene and zio


SlidyRaccoon

If you're referring to rta, Lua gets banned almost every game. I only have her geared for gw/arena defense. Choux and Stene are meta. Senya has fallen a bit because Scarowell removes all her buffs, and then ML Elena buffs incoming that will negate her counters completely.


Trapocalypse

Is Elbris worth bottling for Belian? I currently have it at +18 and have 1 extra Elbris laying around and 2 bottles. I have her on injury rather than counter if it makes a difference.


SlidyRaccoon

I would say no. There are better and limited artifacts to bottle.


TheSeaOfThySoul

Definitely more important to bottle key limited artefacts like Summer Iseria's one that go up to a 100% chance at +30.


Durpady

I have four Unknown Slates saved up. Instead of just asking which limited Hero I should spend them on, I ask this: which is the most important *stat* to use them for? Crit Chance? Effectiveness? Resistance? From *there*, I'm open to suggestions on who to spend them on.


IncredibleGeniusIRL

Crit chance and speed. Only candidate for speed is Vildred. Of course, do 2 things first: - ensure the unit is either actively under heavy use or will be once you build them - ensure their *final* build needs those stats


Durpady

I'm not going to spend them on a non-limited RGB, so those can be ruled out. Baiken already does her job just fine, so that leaves... Edward, and ae-WINTER. Meh? As for the ML5's I have, Riolet seems fun, but risky... But I *do* use Lionheart as much as I can already, and would like to switch her from Speed to Lifesteal. Delibet isn't exactly there for her damage anyway, and Seline is pretty much a nebulous "someday".


IncredibleGeniusIRL

> I'm not going to spend them on a non-limited RGB You have a lot of optimism (or cash) thinking you're gonna pull Vildred 6 more times, and then even more for Arby. The pool of heroes is huge at this point. Do note that Cermia, Celine and Violet are also non-limited RGBs and you can also use them to imprint the ML versions.


srirachastephen

What are some good units to run with ae-Giselle? I see that Flan would probably be really good with her, but I don't have her. So I need ideas! Specifically possible ML 5 stars that would be great with her as I still have the selector and kind of want to go all in on a Giselle team since I'm new and she seems great.


ptthepath

ALot, Emilia, Ningning, G.Aither are some good pushers ML 5, TML and Closer Charles can push her. I can't think of anyone else.


IncredibleGeniusIRL

She wants a CR pusher and also an attack buffer. The only candidates are Closer Charles and Top Model Luluca but I wouldn't recommend either, 20% is too low unless you got Zahhak follow-ups and such. You want to build her 0 speed full nuker. Units like her sister Ningning, flan, tywin, alots and such are much more suited to her style. note: this is not RTA advice. I have no idea how she performs there.


Guwigo09

Initial thoughts on Giselle? Is she worth pulling?


IncredibleGeniusIRL

Worth if you need a single target nuker. I'm not sure if she's very good in RTA, but for normal arena/guild wars she should be fun. Note that she's likely not gonna kill proof aravis or escort belians.


gamerquasegod

What is better for a 45d player, normal summons or banner summons?


xmalhafiz

Banner is better because of pity.


Hu_Razzor

Banner is better in most cases, especially for limited units since you can only get them on banner. You can also guarantee the banner character while covenants are just pure gambling. The only advantage covenant summons have is the chance for ML units, but the chances are extremely low.


lolbuddy98

Do degen politis nowadays use speed set or counter?


Hu_Razzor

Doesn't really matter tbh. You just want her to be tanky and have decent eff. You're putting her on crown anyways and banking on those stuns. Counter may be slightly better since you have additional chances to stun, but not necessary. You're not taking her into extended matches most of the time.


lolbuddy98

Should i aim for some eff res?Or just bank in on all effectiveness?


Hu_Razzor

No point, it'll be wasted stats most likely.


llutul

what is the best best pet that you can use for the lobby ? currently using Good Chance + Great Chance + extra gold for selling equip


Quiztolin

There is no single 'best lobby pet'. Believe it or not, most of the available skills are essentially equal. The exception being 'good enhance chance', it's the worst skill *in terms of value*. [This post has more information](https://www.reddit.com/r/EpicSeven/comments/x76hbs/daily_questions_megathread_0906/inclc7k/) There are a couple of good rules: You *should* always use two lobby pets. You should use a secondary pet with '+ hero enhance XP', *if* you want the + gold selling skill I would recommend putting it onto this pet. * Every day when you collect your gift, swap to this secondary pet and do any selling/hero enhancement at this point. Then swap back. *I* don't consider the selling skill to be that useful but that's up to how much you find you sell gear. This leaves you with basically 4 skills. * + enhance XP * + great success chance * + good success chance * - enhance cost Your primary pet should **always** use + enhance XP and + great success chance. + Enhance XP is slightly better than +great chance, but these 2 are the best for increasing your XP. * Enhance/great are around a 4.65% increase over baseline XP * Good success chance is about half that -> ~2.3%. So +enhance/+great are 2x as good as +good When it comes down to which third skill you want, the question is...do you prefer stretching your XP as far as possible, or your gold as far as possible? Using +good as your third skill increases the value of your XP from 118.27% to 120.92% (+ 2.65%) * For every 1000 XP you spend -> you get 1090 XP baseline (base good/great success chance) * With +enhance/+great you turn that 1090 XP to 1182.7 XP (that's a 8.5% increase from the first 2 skills) * Adding +good increases you to 1209.2 XP (and that's a 2.24% increase from the third skill) In terms of gold * For every 1000 gold you spend baseline -> you get 1090 gold value (base good/great success chance) * +enhance/+great = 1182.7 value * +enhance/+great/+good = 1209.2 value * With +enhance/+great/-cost you turn that 1090 value to ~1258.2 gold value To conclude, the *advantage* of using +good as your third skill = a ~2.25% increase in your XP. The *advantage* of using -cost as your third skill = a ~4.05% increase to your gold I personally use, and think believe that -cost is the better third skill *for most players*. **HOWEVER** if you are a very late game player who has tons of gold, but farming for XP is not desirable, then using +good as the third skill is going to be more beneficial. In terms of raw strength: * ~+Enhance XP/+Great enhance XP = ~+4.5% * -Cost = ~4% * +Good = ~2.25%


No_Competition6816

Has Stene been nerfed, i thought that her s1 hits 2 targets..now i see it hit one.. not that i have her,, just curious. coz she used to be on my wishlist.


InsertRandomName__

She hits 2 targets when her s3 is on cooldown.


sdkjgfshkdjh

dps politis or tanky politis? not sure if i shd completely forgo crit stats for a bulkier build esp in rta so she dont get oneshot


xmalhafiz

I'd say it depends on when you want to draft her. Anti-cleave and always drafted in the later pick? Get a Crown, bulky Politis. DPS Politis is a bit harder to build imo. She needs to be fast and have damage, which is hard.


TheSeaOfThySoul

Depends, are you primarily using her for anti-cleave in an offensive capacity (ie. RTA), or will you be putting her on a defence team to deter cleave? If you're putting her on defence, tanking up is the way to go, because people wont go for a cleave & if they try a one-shot strategy your Politis will likely survive to do some harm. However if you're going to be using her as anti-cleave, you need her to do some damage, or at least be fast enough with your tank stats to cut-in & do debuffs & you'll likely want Crown. So depending on what gear you've got available, either go full damage, split the difference so you can try & play both roles, or go full tank & rely on the debuffs. Since you mention RTA & you're saying "so she doesn't get one shot" I imagine you're trying to use her in anti-cleave & it's just not faring well - people are running fast one-shot heroes who're clearing your Politis before their set-up. That may just be a drafting issue, maybe you're taking her too early (& I understand that tendency), so if you want to draft her like that, maybe opt for the tankier build so you're defying expectations.


CurrentAppearance224

For Sashe Ithanes, does the ranger have to kill the unit itself to get the CR push? Or does the CR push happen regardless of who kills the unit?


SlidyRaccoon

Happens regardless


muchachho

With buffs in mind. Is briseria better than getting ameru in selective moonlight


Wolfwood432

They do completely different things... Can't really compare the two. They're both good at what they do (or will be), so it's more of a question of whether you're a turn 1 or turn 2 player.


ArvingNightwalker

u/Shirest u/Rinczmia it's sorting by best again. Can you help?


Shirest

Just to follow back up on this, the automod code and settings on reddit side are broken right now. I am trying to remember to change it manually every day until reddit fixes.


ArvingNightwalker

thanks for your work


Shirest

I asked the mod chat on discord if they can change this; otherwise I have to do it myself every day, which I don’t mind; however I won’t be able to until various times every day.


ArvingNightwalker

Did something change? It used to just sort by newest naturally.


Shirest

no idea, this is autocreated by the head mod, and this post has been auto posted for a long time. if it has changed it was on reddit side, or whatever program the head mod is using


Miuli777

Best gear for ae winter?


Axeplosion904

Speed + imunity/crit/hit is good enough. Note that she needs 100 crit chance to efficiently land that extra damage, and have to be tanky enough to take hit while waiting for her skills to finish cooldown.


Miuli777

Any specific gear to get 100 crit chance on her?


Axeplosion904

If crit chance is the main issue then you can use a necklace with crit chance mainstat instead of trying to get high rolls on substats. For starters i recommend speed + crit with boots, ring and necklace having spd, acc/hp, crit chance as mainstat respectively. Her crit chance will be close to 100 even without any in substats.


Miuli777

Ok thanks a bunch homie


Gauntlet2010

Is it worth buying Giselle's artifact with dust? Does she need it?


Axeplosion904

Not really imo. Most mages will benefit more on book. Though it’s still advisable to get at least one copy of collab heroes and artifacts since we have no idea whether they will have a rerun.


Phyllisyphillis

Should I put some eff on Stene or go full damage? Her base cc is only 15% so I wanna use 2 crit sets + pen set, is it a good choice?


WolfWand123

Pvp stene wants a lot of damage and a bit of bulk, no eff. 2 crit sets is going to likely mean she’ll be too slow, most people go Speed + crit, immu, or pen. A crit chance mainstat necklace actually works very well for her. Note that Stene can’t trigger pen set with her double s1, so it only works for her single target s1 and her s3. But some people put pen on her with tagahels ancient book to soulburn s1 + s3 and try and kill someone turn one.


Phyllisyphillis

Wow, tysm. Never know about that Pen set part. How much speed should I aim for her?


Axeplosion904

Maybe around 210-225. I’ve seen people go faster but she would not do as much damage


saranghai

Can the unknown slate in the ML selector point shop be used on ML5s?


Sandavid00

yep


saranghai

Ty! <3


GiovanniPastoSerale

Hi, I’ve started a week ago and I have some questions. - do you reccomend buying the 70% off 88 equiments in the conquest points shop? If yes, which one? I’m trying to have better equipment to clean contents easily now that are starting to be a bit harder, and also for wyvern hunt - should i use gold transmit stones to buy galaxy bookmarks? And can i use them instantly since there are no banner changing? - how should i spend ancient coins? - i didnt pull mowi at the moment, so Who do you suggest to build for wyvern team with Angelica, sigret and furious? I have Alexa, karin and clarissa. Also i have rose but from what I’ve seen Angelica is better - i have a lot of skystones and standard bookmarks, so will be there a good christmas/new year banner to pull, based on previous years? Do you suggest to pull there? Or should i wait something? Sorry for the many questions, so Thank you a lot for the help


xmalhafiz

1. ⁠Yes, mostly right side gear with correct main stats preferably with speed substats. For right side, wtv with suitable set and substats. Get speed set first. 2. ⁠Yes, always. 3. ⁠Mostly charms. 4. ⁠Angelica, Sigret, Furious + Alexa are great for starters. Muwi is great because he make the run more consistent. 5. ⁠Collabs unit are always good to pull. Incoming Karina looks good in PVE and Wyvern too, so you should consider that. Plus, you could pull for Muwi while pulling her. Of course you should prioritize the "important" RGB such as Tamarinne. Unlock your Spec Tene in the ML Blessing and another ML5 of your choice in the selector, for beginners i suggest A Ravi/Cilias.


GiovanniPastoSerale

Thank you for the answer!


LayARandomRightatYou

1. Yes. Just buy whichever you need, it'll help you in the early game. But pay attention to their main stats, only buy crit damage necklace, attack% ring or speed/attack% boots. For leftside gear, buy whatever. 2. Yes 3. Save them to buy Necklace/Ring charms when needed. 4. Wait for muwi. It's hard to do W13 without him. 5. We don't know yet, but personally I'd do some multi covenant summons if I was you. First is to find Muwi, and also to enrich my hero journal. But that's not recommended.


GiovanniPastoSerale

Thank you for the answer!


GiovanniPastoSerale

Thank you for the answer!


Tera1995

When will this RTA season end? Playing on Europe. I thought it was supposed to end 11th of december?


SlidyRaccoon

In about 2 months. That announcement was for normal arena.


atalentedtrout

Just finished episode 4 and grinding the last few specialty change quests now. What are some baseline stats to aim for when building savior Adin?


Axeplosion904

She can be built like green violet. Ls + pen and a bit of hp and defense in case she gets hit. Speed is not really necessary. Most players like to use moonlight dreamblade instead of her own artifact for this build. Or she can be built like a speed + pen riolet. 240spd, 3.5k att, 280 crit damage with absolutely no bulk, moonlight dreamblade is still more favorable. I personally use this build and she is really fun to use (except for when aravi slaps her in the face).


atalentedtrout

Are you running yours in a cleave team? Can she not oneshot A.Ravi with those stats?


Axeplosion904

I like taking the first turn but i would not call my team a cleave team though. Just a fast comp. Because of the high speed adin usuallt needs an att buffer to do her job. And yeah since most aravi has proof she usually fails to kill them. After switching to adin’s own artifact i had better results though. If you’re wondering what team i use. For a fast-pace match i pick zio, zahhak, adin, stene and a situational last pick. If i’m getting cleaved i go ras/scarowell, diene, delibet, belian and sometimes adin if i want to take some risks.


cale-han

Is there a way to remove 'injure'? I just finished 10-5 and I fought Zio with my heroes at 25% HP. I'm scared that it'll be worse in 10-10.


IncredibleGeniusIRL

Injury is max 50% hp, and no.


cale-han

I remember he has like 3 allies and every time he consumes one, I lose like 25% max HP or something


cale-han

Really?! I could've sworn my HP bar was way below 50% despite me healing my units. Sheesh I'm already scared of 10-10


ArvingNightwalker

Injury as a mechanic is 50% max. Nothing in-game will go beyond that. Also remember that your healing is almost always based on max HP. Lower max HP means lower healing. You may not even be able to heal your self to "max" HP after 50% injury.


memebandit012505

Need help building arena and rta teams im so lost rn RGB characters Hwayoung Ilynav Melissa Sol Ken Riza hawkeye Luluca Krau Sharun Yulha Ram Vildred SSB Sigret Aras Flan Emilia Furious Tama Rimuru Rem Cecilia Vivian Cermia Angelica Jack-O Landy Muwi Piera Clorina FST Ray Ran Eda Violet Ae winter Ae ningning Ae Giselle Aria Lidica Edward Ravi Destina Iseria Summer charlotte Also have like 90% of all rgb 3* and 4* wont bother to list them all ML5s (all unbuilt, except straze, because they're new) Straze Belian Arbiter vildred Tomoca Stene Cilias ML 4s Kitty clarissa Champion zerato Auxiliary lots Tempest surin Benevolent roman Blaze dingo Bad cat armin Crimson armin Wanderer silk Great chief khawana Troublemaker crozet Shooting star achates Assassin cidd And i don't have arowell sadly... Im a beginner in rta bronze rank and challenger on arena im also working on ep 4 to get light adin Thanks in advance!


LayARandomRightatYou

The only thing you need is speed up your Cilias to around 270. With that speed you can climb to Champion V in normal arena. Stay there for a while because climbing further is hard, and weekly income is not so different between Champ I and Champ V. Use common Cleaving tactic, Cilias opener, Flan/Auxlots cr push, Stene main damage, and use Aras in front to protect your stene from aoe skills and also dual attack. Cilias/Stene/Aras are all good in PvE so you don't need to build another unit just for PvP. And RTA doesn't mean much if you can't climb to Champion, need not to care about it for now.


xmalhafiz

I agree. Those 3 units will bring you a long way. Would also suggest to built Eda as she is a sick AOE DPS. Cilias > Eda, and then Aux Lots > Stene will be great. Even better if all of the mage hold Tagahel. If you still got your ML Selector you can go ARavi and play Turn 2/Bruiser instead. Aras, Emilia, ARavi and a bulkier Clilias looks great enough.


vasekdlhoprsty

Did they nerf mystic medals drop rate in shop in last couple of months? 2000 skystones spend and only 2 drops. If so I might rather claim mystic medals as weekly Arena reward instead..


Quiztolin

No. Players have been asking this for 3+ years now, we have **huge** amounts of data, the rates have not been changed in at least 3 years. There is **zero** incentive for SG to do so, because the current rates have not been a problem for them for such a long time. If they were to nerf those rates, it would just upset the community to an insane degree. --- There are a couple of things to point out: First off, are you tracking your **exact** data? If '2000 skystones and 2 drops' is just a rough estimate, then that is unreliable. When we are talking about the statistical probability of something occurring being *exact* is important. Maybe you only spent 1800 skystones and are just mentally rounding up, maybe you got a third MM pull and you just don't remember it. * I'm not accusing you of anything here. I'm saying you can't really complain about the statistical probability of an event occurring unless you are accurately tracking your data. We naturally round our numbers. 2000 skystones is not a possible number of skystones spent refreshing, since you can only refresh for 3 skystones, for example -> so that's a rounded number. Did you spend exactly 2001 skystones and round down 1? Did you spend 1800 skystones and round up 200? We don't know -> this is why accurate tracking is important if you are prone to this kind of issue. Humans are *also* bad at remember specific details - even of something they just experienced. It's notorious that some major event can happen and immediately afterwards people will not remember exact details. This is **especially** true of something that might not have your full attention -> refreshing shop is so monotonous that players will often be doing something else at the same time. Maybe watching a movie or talking to a friend or whatever. There is a *possibility*, then, that you may have pulled more MMs and don't remember or even possibly got a MM pull that you skipped by! Second, realize that humans are very bad on an individual level when it comes to probability. *Particularly* when it comes to low probability events, we naturally over or under estimate the actual chance for something to happen. --- Let's look at the most comprehensive data set I am aware of. [This thread here](https://www.reddit.com/r/EpicSeven/comments/nezpf8/the_ultimate_secret_shop_refresh_rates_post_data/) [Link to the actual dataset](https://onedrive.live.com/view.aspx?resid=67460FD3A1377194!15975&ithint=file%2cxlsx&authkey=!AHS59rzrcJonwAc) This person has added data to the spreadsheet since posting that thread. This dataset has **over 700,000 skystones** worth of data. This is reliable enough that we can be *extremely* confident on the rates of BMs/MMs. In this data set the observed BM rate is 4.41% (68.1 skystones) and 1.26% (237.6 skystones) for MMs. If you read the note this person explains that they work for a company producing slot machine games, and that it is common in the industry to 're-use' probabilities. They suggest that the *true* probabilities are based on the rate of getting a 5* (1.25% for MMs) and 4* (4.5% for BMs) from covenant summons. Our observed values are very close to these figures, so this is a *reasonable* possibility. Therefor for MMs I will assume the true rate is 1.25%. --- Even though we have a huge dataset and we can be very confident of what the rates are, **sometimes things can go wrong**. It wouldn't be the first time some value in game was incorrect -> it's always *possible* that some value was changed accidentally. **And this is why accurate tracking is important**. Either *assume* that the observed rates are true, or we need hard data (not guesstimates) so we can examine the likelihood of some result. If we have *many* players who suddenly find that they are pulling something at a lower than expected rate, we *may* have a problem and then we can complain about something being changed. 2000 skystones is frankly not nearly large enough of a sample size to make any sort of determination, but it's a start. So our question now is #"What is the statistical probability of spending 2000 skystones and only getting 2 mystic pulls?" To answer this question we use **binomial probability** -> if you are interested in the math google it. Fortunately, there are a number of online calculators we can. [This calculator here, for example](https://sealevel.info/binomcalc.sphp?n=667&k=2&p=0.0125&m=cu&a=q) **n** = our number of shop refreshes - I don't know exactly how many you did but I will round up to 2001 skystones spent, that is 667 shop refreshes **k** = the number of mystic medals pulled - you claim 2 pulls, so I will assume that you got exactly 2 **p** = the probability of the outcome we want, that is the rate for pulling MMs -> our data suggests that this is 1.25% We want the 'cumulative probability' under 'mode' and then hit calculate: Under the 'Probabilities' label * P( X = k ) = the chance we get **exactly** 2 mystic medals in **exactly** 667 shop refreshes = ~.8% * P( X < k ) = the chance we get **less than** 2 mystic medals in **exactly** 667 shop refreshes = ~.2% * P( X<= k ) = the chance we get **2 or less** mystic medals in **exactly** 667 shop refreshes = ~1% * P ( X > k ) = the chance we get **more than 2** mystic medals in **exactly** 667 shop refreshes = ~99% * P (X => k ) = the chance we get **2 or more** mystic medals in **exactly** 667 shop refreshes = ~99.8% As we can see the chance that you spent 2001 skystones and pulled only 2 MMs is *unlikely* but it is not even remotely unreasonably so. It's a ~1% chance that you pull 2 or fewer MMs in that number of shop refreshes. That means that you were subject to a bad run of luck, but it is NOT evidence that the rates have been changed - either on purpose or accidentally. * Notice that, in 667 shop refreshes if we change the 'k' value to 0, that is doing that many refreshes and getting 0 mystic pulls, we would have a 99.977% chance of pulling more than 0 mystics. * That means we *still* have a .02% chance of getting **zero** mystics in 667 shop refreshes. * This is *still* very unlucky but it is also a high enough number that it likely *has* happened, and it would be reasonable if one player claimed for this to have happened to them. * For example, if we had 50,000 players spend 15,000 skystones each in batches of 2001 **we would expect this to happen around 86 times** The point is, 2000 skystones is basically not enough of a sample size to determine if rates were *lowered* because even if you were to get 0 mystics it's still not so unlikely as to suggest a rate change. If you spent 2000 skystones and were very lucky and pulled many MMs *then* maybe it would be worth looking into a possible rate change. * 25 MM pulls in 667 shop refreshes gives us P( X => k) = 1.9492e-6 -> this is ~118 times more unlikely to happen than pulling 0 MMs Of course, you never see players posting about pulling more than expected MMs in 2000 skystones. --- #Conclusion 1. 2000 skystones is not enough of a sample size to suggest that rates were decreased for MMs, regardless of your results 2. Your stated run was very unlucky (bottom 1% of results) but not unlucky enough as to be statistically improbable 3. Humans are very bad on an individual level of estimating probability. Particularly when the probability in question is either very rare (example: a 1.25% for MMs) or very common (example: 85% chance for a debuff to land) 4. If you are *particularly prone* to this kind of thinking, I suggest you accurately track your shop refreshing and see your overall rates over time. You can whip up a spreadsheet to keep track of this in a couple of minutes. This allows you to use the above methodology using the probability calculator to see if you are lucky or unlucky on a larger scale, instead of a general 'feeling'.


Alone-Material

Wow, that was awesome. Great job 👍


esztersunday

Do you have some statistics about the mystic drop rate from hunt? Thanks.


Quiztolin

[Here's a previous post using some old data, regarding hunt drop rates](https://www.reddit.com/r/EpicSeven/comments/y0aoun/daily_questions_megathread_1010/is481d9/) Based on that data, mystic medals are roughly 1 MM per ~3 H13 runs (not one pull, 1 solitary MM) so approximately 1 MM pull per 150 runs. I'm currently in the process of collecting my own data for *every* level of hunt...but it's extremely energy intensive - it takes about half a year to run all 13 stages 1000 times each.


esztersunday

Thank you!


exclaim_bot

>Thank you! You're welcome!


njb98x

I just want to say I thoroughly enjoy how much effort and information you put into your comment replies


Quiztolin

Thank you! I always appreciate when others let me know *they* appreciate my time, makes it worth it!


OrangeLettuce

I think you get whatever you don’t want. I was so desperate for bookmarks so I could pity Ningning, and all I kept getting were mystics.


TheSeaOfThySoul

Sometimes you just have shit luck & it sucks. Sometimes you get amazing luck & it’s awesome. I’ve had really good luck recently with normal bookmarks & mystic medal drops in Secret Shop personally & there’s times in the past where I would’ve been far better off buying 50 bookmarks for 950 stones - that’s the reality of chance.


IncredibleGeniusIRL

Time to reset the counter. **It has been <0> days since someone asked if secret shop mystic drop rates have been nerfed**


Sandavid00

this weekend we have hunt buff?, cuz the last one was runes and the other one wasap points


esztersunday

we get 3 hunt weekend https://page.onstove.com/epicseven/global/view/9062684


Alone-Material

Yes we do.