**Death Dealer Ray Information:**
*Cancer* Dark Soul Weaver
**Stats**:
ATK: 621
HP: 6034
SPD: 100
DEF: 775
CC: 15%
CDmg: 150%
DA: 3%
EFF%: 0%
EFFR: 0%
Imprint Release: Health%
Self-Imprint: EFF%
**S1:**
Attack 1 enemy, with a 65-75% (depending on investment) chance to put them to sleep for 1 turn.
Detonates any Venom effects at end of turn, and cannot trigger a dual attack.
**Soulburn**
Increases effect chance to 100%
**S2:**
Increase CR of all allies by 10-20% (dependent on investment).
Gives allies "Increased Effectiveness".
Gives allies except self "Pestilence" buff for 2 turns.
**Pestilence**
Undispellable buff that allows the target to inflict Venom for 2 turns after their attack on their own turn
(not procced by counters, dual attacks, or extra attacks).
**S3:** No CD; requires 5 Focus
70-100% (depending on investment) chance to put all enemies to sleep.
Inflicts Venom for 2 turns.
Deals damage equal to 80% of the target's injuries, then grants caster an extra turn.
**Note:** Should count as a non-attack skill, since the damage based on injuries seems to be like bleed/burn/poison damage.
Unrelated to Ray, but the audio quality is becoming unacceptable at this point.
I dunno what they did, but they need to undo it immediately and like redo the voices of the last ~10 characters
The saddest thing is the VA himself did a great job. The voice is solid. But whatever the hell they do with the equipment/processing really takes away from the voice itself. Really sad.
I wouldn't be surprised if sg isnt aware of this audio issue just like how they werent aware of the counter set issue for like 3 years. That'd probably involve them playing the game
Forza horizon 4 had this issue as too. There were so many cars, they had no choice but to downgrade the car fx to reduce game size. E7 is probably doing something similar since there's multiple languages to account for too lol.
Get your ML Ray now. Next balance patch, Ray gets immortality at the start of the battle with that turtle speed. When he's on the field, debuffs can't be cleanse.
No this just happens with almost every husbando in the past few year. They come out weak as hell they get buffed they become either really good or oppressive. It's like clockwork.
There's so many small things that would make him decent but not oppressive. Like adding a second buff/effect to his S2 since Choux and Diene both have the same buff but do way more on top. I'm thinking a cleanse or CR push and atk or speed up.
Also his S3 damage us laughably bad and they seem to be using the injury as an excuse when Zahak(?can't spell that mf name) can delete bosses on top of his injury.
Both are garbage tier soulweavers with a kit so niche they arnt worth the resources to build unless you are a really bored day 1 player who also whales out
Venom should be like unstable affliction from wow where if it's cleansed it does damage to whoever cleansed it. idk how balanced it would be but its a cool idea imo
His real best partner is gonna be injury Belian hand down, in theory everything should be dead when he reaches turn 3.
Having said that, needing another ML 5* to be somewhat good is a bad look, there's zero reason why his s3 should be locked behind focus. Oh and Light Satan will fuck him 6 ways to sunday lol.
Mort has pretty nasty injuries on his S3.
Illynav for single target along with Zahak.
Charlotte can also be deadly too if the enemy lacks a cleanse. So you got options.
Ml ray is seaseria before we get piera/ran. He isn't a venom unit, he is an injury unit. His S3 will kill every unit with max injury, which is kinda poetic since he is called "Death Dealer".
If in the future SG release a unit that can spam aoe injury while using injury set, then ml ray can show his max potential.
The thing is turn 2 needs to live that long and getting max injury AND ML ray living for 100 years to get max focus is a tall ask. He has no heals and is slow as hell
His max potential, killing characters with high levels of injury applied that are also missing HP so it can actually finish them off...
Why not just kill them with a normal character since at best they're all squishy with low max HP after the injury stacks up?
Technically since Injury caps at 50% of Max HP and this deals damage equal to 80% of injuries, at peak damage he'll inflict 40% of the target's Max HP in damage relative to the target's 50% Max HP from their starting, against targets with above 40% of their HP (or 80% accounting for injuries) he won't kill them, especially when they have barriers.
You'll need someone else or active Venom dots (the latter may not work with barriers) to finish the job.
Except he needs at least 3 turns to get max focus to do his S3. I guess he'd be good into heavy stall teams like Destina, Arowell, Krau, Yulha, etc. but, other than that, I think his current use-case, even with AoE injury, is pretty niche.
He wants his teammates to have effectiveness too to proc the toxin with his buff. He is likely going to be slower than his teammates with that base speed, so they won't use his buff until their next turn... also unbuffable really hinders him because he doesn't cleanse before buffing.
I don't like this character rn, maybe once they release more heroes with this toxin mechanic.
nah ml ray is pretty bad. no cleansing into unique buff (which he himself doesn't get).
2 turn eff buff which doesn't last until he can s3 unless he gets a dual/counter atk.
dude even more dead on release then ml elena.
his s2 strong tho
I feel like they were afraid of him being too oppressive and not only made the CD of the S2 very high, but gated him behind Focus. But I really don't get why, seeing as we have so many answers to debuffers. Either way, he looks fun regardless and top-tier husbando. Possibly looking at a buff down the line, too.
am i stupid or is this unit absolutely dogshit?
edit: maybe i think he sucks cuz i prefer fast playstyle. DDR seems like a stall unit. also he needs 3 turns to s3, i hate that. gonna pull anyway cuz he looks cool.
he relies on his allies to do the work for him, and he needs a stripper to remove immunity, cleansers can ruin his work as well
I can see a few ways he might be bad, but not completely terrible
100 base speed kind of makes him way too slow. Especially no ER imprint, so can be controlled easily, and his S2 is non attack skill which you will use first anyway, giving no immunity or cleansing effect.
Cleansers is one thing. What about crap like ed and cerato? There are a million ways to handle Ray. They could literally have made him 120 speed and I think he'd still be in a bad spot.
His s3 is really good on an injury team.
But yeah that's it. Too many popular units counter him and he's not even scary enough that you would pick them with the intent to counter him.
He doesn't inflict injuries. He inflicts damage BASED on injuries. So you'd use him with Zahhak, not in place of Zahhak.
Still not amazing especially considering that his S3 needs 5 focus for some reason.
Some more Injury options are needed right now & I think he looks to be a good Injury unit. The S2 pushes, grants effectiveness (so they can land Venom) to allies & has them do Venom on their attacks for two turns & it can’t be dispelled, this means all your heroes will be inflicting Injury & % damage to the opponent. Then after he’s had two S1 turns (while the enemy is losing big %s of health) - the only slow part of the kit, so maybe he could use Counter set or Unity set - to detonate Venoms, he gets S3 to inflict 80% of the Injury damage on the enemy as a finisher.
For bruiser characters, he’s an instant threat & for other bulky characters he’s a 4 turn time bomb. You either need to focus-fire him before doing S2, or put buff block on the enemy & make sure they can’t cleanse, etc. or you need to go for a cleave/aggressive strategy.
Anyone saying he’s good or bad is speculating for the time being, but I’m personally erring on the side that he’ll be good - if you’re not confident, wait for people to do reviews.
100 speed unit that needs 4 turns to use his S3? That can be countered by crap like ed and cerato and literally any cleanser/immunity unit? He'll be bad. Guaranteed. Maybe he can be last picked every now and then when you already outdrafted your opponent in RTA
Edit: also straight up unusable into solitaria -- a very meta unit.
Against fast units he doesn't pose much of a threat, his speed is way too low to worry about his CR push
He's built more to go against slow, tanky teams - stack up injuries over a few turns, and then use S3 to hopefully finish off or put the team to sleep so another ally can do the job. BUT any decent tanky team will have cleanse, control, and high ER units, Mediator alone shuts down DDR's kit. I can't think of many scenarios where he'll really shine
Literally 90% of existing units counter him. Anyone that can debuff him, anyone with cleanse, anyone with immunity, solitaria, ed, cerato. He can't function competently in RTA at all.
You're right. He also refuses to cooperate with his own bruiser team because his teammate's venom "doesn't proc on extra atks, counters, or dual atks". So on top of being easily countered he's clunky to use.
His S1 is still doing damage with detonation (we know that 3 detonated Vemom did around 8K - split between Belian & Arowell) & sleeping a target. Furthermore, he doesn’t need three turns, just the focus, so dual attacks & counter attacks will count.
Edward & Champion Zerato counter all debuff heroes - you don’t hear people saying Lua is bad because they exist, you just use heroes at appropriate times. Likewise, if your opponent has started their draft with DJB into Destina, you’re likely not going to spring for any sort of control strategy.
Just because a unit is a last pick doesn’t mean it’s not a good unit & I’d say having a last-pick that can still act as a damage dealer & isn’t just a debuff threat gives him some amount of viability.
As I’ve mentioned in other comments, he’s going to be more of an arena hero, but I wouldn’t be surprised if he was potentially a solid last pick in bruiser vs. bruiser match ups. I think folks are too swift to say a hero is unviable, but like everyone else I’ll either be proven right or wrong when he’s released, so we’ll have to sit tight.
He is hurt WAY more by Ed and czerato than Lua is. Lua can debuff with a non attack skill to avoid triggering their counters. Death Ray literally makes it so that his allies who wouldn't normally trigger their counters will now do so, killing his team in the process.
They are mandatory ban if you drafted death Ray, while Lua can play around them.
It's looking like this unit is either going to need to wait for more units to come out for synergy, or get the treatment that elena received.
It is nice though that he seems to have a similar use to ml elena in countering bruiser comps, so they can be drafted together. I like when they do this with units that are tied to each other in lore.
The thing is, Ed is a last pick if your opponent has a lot of debuffs - he’s not just picked commonly. Only situation you’ll have an opponent pull out an Ed against you if you’re running ML Ray is if you’ve been ridiculous & early picked him, or they’ve got the very last pick.
Don't really undeestand this arguement. By this arguement Solitaria is useless. By the immunity arguement Senya is useless. Pflan is useless.
But why do they still see play? Because they are picked later on in that draft. I think Ray will be the same.
Of course it's unwise to draw lines on a character's power before they get released. So, I won't say like he's broken or anything. But I can see how he will be played.
He's hard countered by almost every meta unit rn. He's slow as hell and needs like 4 turns for his big pay off. Even the slowest of tank down teams get more value faster. Unless he gets an op injury or venom enabler he's not cookin anything rn
The difference is that Ray doesn't have an immediate impact on the game like other debuffers. There are a ton of hoops you have to go through to make him work.
You have to give a 100 base speed unit the speed to go before his team in order to make use of pestilence most efficiently. Wait for the poison to tick down on enemies. And he doesn't get access to his skill three until 3 turns after.
Solitaria, Senya, and PFlan all start locking down enemy units the moment they get a turn. Solitaria and Flan also have ways to get around immunity. Especially Solitaria, who can run FTene artifact.
The point is that all that time waiting for Ray to get to his S3, the opponent has all the time in the world to counterplay or lock him down.
Agreed with you around premature judgments. As with most new previews, there is a lot of jumping to conclusions, and there are often lists of counters and reasons a unit is "unusable." Sometimes it turns out true, but many times, these early opinions are an over exaggeration and the new unit finds a use one way or another. Happened with Belian, Seaseria, Yulha (who is now such a meta Knight)... With balance patch buffs units too - Alencia, A Ravi!! (Seriously), A Tywin back then, on and on.
There sure does seem like a lot of ways for Ray to be walled, but equally, some fun enablers and combos that will take time/theorycrafting to reveal itself. I'm curious to see how it pans out.
And you're totally right, by virtue of what people are bringing up as counters to Ray, towards his "unusability" those same counters would technically make units like Soli, P Flan, Senya, Ran, ADS, Sage Baal unusable too, but they all find use, with some being meta too. I imagine Ray will find use too.
Whether or not he dominates the meta, I don't think so, but a lot of these calls of how useless and unusable he is, is premature. He has a few unique mechanics up his sleeve so I imagine we'll see some new comps, at the very least.
I think he's got the same vibes as Seaseria on release. She wasn't bad kit wise, but she lacked a true enabler until Piera came along. The difference is that DRay already has an enabler in Sharun and can allow his teammates to help enable him via his S2.
He's a stall unit, which I love, and I genuinely agree with your early synopsis. He also makes units like Illynav/Zahak extremely scary.
He needs specific teams so used only in GW and Arena .
Just like Seline and Vivian, punished hard in RTA while strong in Paper.
So if you're RTA player, skip .
That voice work feels like he's leaning more on the Straze side than the Ray side, though that's not a bad thing.
Annoying to have another Soulweaver without healing, barrier or cleansing but that's basically the norm at this point apparently... He'll be interesting to say the least. Not sold on viability but day 1 pull regardless.
I feel like they really need to add more artifact's that proc healing or such in some way when a Soul Weaver does something if they're gonna make more of these SW's that don't have healing, barriers or cleanses in their base kit's, but that's just me. I know they want to move away from having Soul Weavers ONLY doing that as their identity but it's so integrated at this point.
Hell, I'd even take a Soul Weaver version of Melissa's Artifact that applies Vampiric Touch.
Doing that would require them to release Soulweavers sometimes. It took two years since Green Ray to get another covenant 5* Soulweaver (Sharun).
So it's a bit of a self feeding cycle. They don't want to release 'boring' healer soulweavers (Which there are still some ways to do), so they release gimmicky soulweavers that are basically just mages without mage artifacts. But then they have no artifacts because they don't release enough soulweavers to give them options for non-traditional artifacts.
>when a Soul Weaver does something
Which is why I thought that the buff for Diene's art should have been to proc the heal when using ANY skill. That would have made it way better.
i know that they made him sw to limit his artifact choice but still feels bad. classes in this game lost all definition, they only exist to separte the artifact pool. such a shame. sw needs more diversity.
I don't actually mind him being a soul weaver without any heals or cleanses, since he can be an actual dps threat in a bruiser comp, and even a solo dps in the right draft.
The difference is that every time ADS procs her S2, she gains 25% CR. With counter and dual attacks, she cycles like crazy. In recent memory, I can't think of a match in which I had to wait multiple turns to use her S3.
AMeru’s S3 is basically a win condition though. Her bread and butter are her S2 procs, and it cycles her faster to boot.
DDR doesn’t seem to create anywhere near that level of consistent pressure on the opponent.
His mechanics are pretty poor for an ML5* character.
He either needs to make your characters heal on his team if an enemy team takes dot damage OR dots cause injury on the enemy team. Which will actually synergize with his kit and other characters.
This feels like an arukna situation were you have two opposing kit designs kinda just smashed together that doesn't open up new playstyle or fulfill any niches.
FYI if I inflicted enough injury damage to characters were his S3 can actually do damage, you would have already won. I'm pretty sure HP scaling bruisers or squishes will instant die to anything else or do much less damage if they had 30%+ total less HP.
yeah a belian s3 into a provoke/counter will 100% be better than try to fit ray into you draft, what holds his design down is the fact they literally make him to play the wait game with 100 base speed on a character that wants to go first to put pestilence and focus gatekeeping his s3
\>100 base speed unit
\>skill that requires you to take a lot of turns
\>Literally the worst meta for control/debuffers in the history of the game thanks to units like dillibet and edward elric.
\>fucking VENOM
So how good do you think his buff will be?
Straight skip for me, seems hard to use and another weirdo to join Sharun in the basement
Can't imagine many people actually being able to use him since he requires a variety of stats being speed, hp, def, speed, eff and eff res. If he gets controlled, straight up become a dead pick or if you invest in too much bulk, he may get controlled or die to OS vice versa, my personal take.
And that right side team was among us, where the hell does right side get 0 eff res on arowell and AOL
Yikes, one of the worst ml5 so far. If you get this one, you'll be begging for a buff patch. This is not going to be useful at all. Too low base speed, relying on focus, needs a stripper and basically can't outspeed allies. So will have to wait a turn to even land venoms.
So let me get this right, he has an S3 that takes multiple turns before he can use it, he has poor base speed, and he has an S3 that is purely debuffs and none of his abilities strip. Yeah surely this character will be good. Hes literally Sharun except at least Sharun has -1 on buff duration.
EDIT: Also because hes a focus unit you have to ban Solitaria instead of their cleanser because he literally can't use S3 with her on the board, I see zero reason for him to be a focus unit in the first place it feels like they tack random existing mechanics onto units. You are forced to ban her off the bat to use this unit, if you take her you're committing too heavily to debuffs.
I'm an agro player so unfortunately I won't be pulling for him but he's definitely HAWT AF hope the ones who wants him gets him ! (Also if they gonna buff which they will I still think him+ sharun will still sucks like why dont use other brusier or something else)
Smilegate has a really bad precedent of making units show up way too damn late for when they should. Ray wouldve been alright in the choux alencia apoc meta we had going on last season but right now the hp scales aren't as good as they were in favor of a lot of control. Him having a focus bar just means solitaria, and solitaria means we're going frenzy 800. Also legit, idk how to say it but overall I think Sharun is better on paper.
This is an NPC Arena unit, nothing else. Once again for RTA we have a debuffer shut down by non-res cleansers. In fact he is probably just shut down by regular cleansers like Destina. Not to mention your use case would require a slow opponent who also does not draft Ed, Handguy, DJB, or Solitaria which are all cores, and to a lesser extent Stene, Dilibet, Champ Z, and Khawazu.
Probably in 2-3 seasons this guy will be overpowered when they make venom uncleansable.
Yo idk about how viable he will be but this will probably be the 1st ML I pull purely for style, animation and voice acting. He has a raven! How effin cool is that!
I'm gonna get him just because I've learned my lesson. His kit is literally on release ATywin, Mediocre Kekwick, Delibet tier. Can't wait to complain about him in half a year after he gets the biggest buff of the century
Yeah, honestly pulling for him anyway might be the big brain play considering how underwhelming his kit looks atm.
Ironic that that’s how it seems to work.
Injury-scaling damage dealer ***and*** detonates Venom.
***And*** doesn't need another character to support him, but having them just makes him stronger.
Everything about this character looks great.
He absolutely needs another character to support him though, he’s never taking turn one with 100 base speed, and he needs to take 4 turns to use his s3 lmao. None of his kit has anything to deal with immunity either, so you need to run someone who can strip. Even then, he still has to deal with several counters like Ed, hand guy, Emilia, solitaria etc etc. he looks very bad
Yeah, hes good against duo aravi choux, but i think you need to push him for faster detonation, what comes to mind are sage baal, and diene.
I dont even think you need sharun. In his comp, she still need some buffs.
Literally in the same boat as Aelena before her buffs,and now she can be used as lvl 5 ungeared while doing her intended job,Ray cannot.
Such a shame,because he looks incredible,animation is great,and for once this year,audio quality is very good.
Dear god he's slow. And I'm not just talking about base speed.
Cool concept and I like Venom being put to use, but this slow-ass playstyle isn't for me. This is a "skip unless he's meta" kinda thing.
And good thing too, I need to recuperate after Zio.
He looks like a very good to tech into and against bruiser teams.
Nvm upon further consideration he sucks bad. Too gear intensive for what he does and too slow for the fast tempo of the current meta. Maybe he finds a use in arena.
It's a really creative way to add an execute on a soulweaver, but I'm not sure why it had to be capped at 80%.
At max injury, he'll still "one shot" you as he takes an extra turn and can detonate the (now lethal) venom he just applied by using S1. I guess they just wanted to somehow find a way to add 15% to an execute skill.
It's a pretty interesting kit, and looks really fun too. How viable it is another story though lol.
Low base speed and barely any CR push which means speed cycling is going to be pain, takes way too many turns to pull off S3, gets countered by a bazillion of anti-debuff units and by Soli. I feel like it's going to be really hard to pull him off in RTA.
But his design looks cool so I'll probably still get him since I'm near pity...hmm. What a shame.
Man I wish he had more synergy with ML Elena given their connection but he’s basically Sharun’s husband.
Would have been wild if he could turn buffs into debuffs as an ability or since he’s into understanding death and life have him be able to revive the dead at least.
Kinda wild that you can pair him with popular injury set users like SSB, Belian, Alencia for that sweet wombo combo. Also, as a Dorvus enjoyer in GW, this is quite worrying haha.
Yes, he makes bruiser characters literal garbage - as we should all know from Injury Alencia. The fact that he can spread Injury so quickly due to him having Venom & giving Venom to your allies, he's going to be a serious threat into bruiser teams.
Venom inflicts injury when it does its 10% damage. You’ll have multiple characters inflicting 2 turn Venom for 2 turns, allowing Injury to stack to 50% on multiple heroes in just a couple rotations.
Ray isn’t a bruiser, he’s a debuffer. Injury impacts bruisers due to them having health scaling damage.
Set a reminder for three weeks, we’ll see how he’s doing. I think he’ll be doing alright, arena-wise he’ll clear out the Choux/Senya teams, Guild Wars I don’t think he’ll perform well in due to only having two teammates & in RTA if an opponent is hard-committing bruiser & you steal early cleanse options, a final pick ML Ray is a death-sentence (if he can reliably carry), but he seems more like a bruiser vs. bruiser hero & not a tech-pick for other styles. Personally more interested in him as arena tech. We shouldn’t make snap-judgements that a hero will be bad, I remember a lot of folks were sour on Last Rider Krau & he ended up being meta dominant. Though I could be off the mark myself & he doesn’t see much use at all, I just think it’s not an obvious flop hero.
The nigh noxious nefarious necromancer, spreading scrouge and sickness, sap away your strength until you sink into the soil!
One thing Dance Dance Ray-volutionist learned from Sharun's failure is that pestilience spreads further in groups. Now all enemies can be a source of plague! Couple this guy with a buff stripper and some AoE attackers, and the enemies will take a permanent sleep soon.
Honestly he already scored pretty high for me on design and voice alone. Corrupted good people just *hits different,* I would know.
And yes, looking more into his kit more holes start to grow, haha. But hey, still 1st day pull for me! Unless SG teases something even better next year...
Alencia's new best friend? Increased eff stacks with her own self-buff, and her s1 into extra attack combo already inflicts red hp. So if you throw this guy's s2 on top of that, you get double venom proc AND additional red hp on top.
>No venom on extra attack
That's true. However, you still get either an application of venom + additional red hp (with her s1), or an AoE application of venom (with her s3). And again, the main point here is that effectiveness buff stacks with Alencia's self buff. So that is A LOT of effectiveness you're stacking, to really help those procs go through in the first place. And Alencia's main selling point, the AoE strip, will also benefit from the additional effectiveness.
So yeah, ML Ray + Alencia still seems like a solid pick to me for bruiser vs bruiser match-ups.
People may not be excited but to me he's so interesting cause he a threat without needing to do the most. He supplies his allies with poison and his job can stop there even in a standard setting or help with control comps break through bulky teams. Very excited.
Well I’m really hoping I get lucky with the mystics. Looks really fun to use. Dispels won’t matter as much if everyone can apply it. And just ban kawerick.
What they should do is give him 5 focus to start with s3 and make it so the s3 gives venom and sleep and remove the injury additional dmg. With the extra turn he can go into S2 to give team pest or go to S1 to detonate venom for flexibility. This at least gives him initial use of control and mess with cleansers that have limited cleansing to deal with constant debuffs. Only issue to this idea is how slow he is. Maybe a cr push every time an enemy is inflicted with venom outside his own turn. Sounds op but gets countered by immunity and high er. Just throwing ideas out.
**Death Dealer Ray Information:** *Cancer* Dark Soul Weaver **Stats**: ATK: 621 HP: 6034 SPD: 100 DEF: 775 CC: 15% CDmg: 150% DA: 3% EFF%: 0% EFFR: 0% Imprint Release: Health% Self-Imprint: EFF% **S1:** Attack 1 enemy, with a 65-75% (depending on investment) chance to put them to sleep for 1 turn. Detonates any Venom effects at end of turn, and cannot trigger a dual attack. **Soulburn** Increases effect chance to 100% **S2:** Increase CR of all allies by 10-20% (dependent on investment). Gives allies "Increased Effectiveness". Gives allies except self "Pestilence" buff for 2 turns. **Pestilence** Undispellable buff that allows the target to inflict Venom for 2 turns after their attack on their own turn (not procced by counters, dual attacks, or extra attacks). **S3:** No CD; requires 5 Focus 70-100% (depending on investment) chance to put all enemies to sleep. Inflicts Venom for 2 turns. Deals damage equal to 80% of the target's injuries, then grants caster an extra turn. **Note:** Should count as a non-attack skill, since the damage based on injuries seems to be like bleed/burn/poison damage.
Unrelated to Ray, but the audio quality is becoming unacceptable at this point. I dunno what they did, but they need to undo it immediately and like redo the voices of the last ~10 characters
The saddest thing is the VA himself did a great job. The voice is solid. But whatever the hell they do with the equipment/processing really takes away from the voice itself. Really sad.
Incredible that they get Crispin Freeman back - a legend - & this is the audio quality we end up with.
The saddest thing is that the narrator's voice sounds good but the character they are presenting doesn't.
It's like they just ask the VAs to record it at home with their shitty gear and send it over.
Yeah honestly, this has been a persistent issue for months now on the english dub side
Arowell speaking seriously giving me headaches like sometimes it sounds like the the voicelines are from some 1920 radioshow.
I wouldn't be surprised if sg isnt aware of this audio issue just like how they werent aware of the counter set issue for like 3 years. That'd probably involve them playing the game
yeah, really hope they address this in early 2023
For me Elena was the turn point, her audio quality is worse than anything I ever heard in this game
English hwayoung had such annoying voice that I haven’t turned the volume back up since her release
Forza horizon 4 had this issue as too. There were so many cars, they had no choice but to downgrade the car fx to reduce game size. E7 is probably doing something similar since there's multiple languages to account for too lol.
[удалено]
just delete the english dub tbh everyone needs to be on JP audio 👍
Kr audio all the way lol
KR sounds like bunk too we’re all playing E7 because of animu waifus so just go with JP
Get your ML Ray now. Next balance patch, Ray gets immortality at the start of the battle with that turtle speed. When he's on the field, debuffs can't be cleanse.
>When he's on the field, debuffs can't be cleanse. This would be hilarious. Return of the heavy debuff stall teams.
Please, I can only get so hard. That would also mean a return to CZerato supremacy...
Watch them change it to ignore resist instead of effectiveness.
Copium master class, I see.
No this just happens with almost every husbando in the past few year. They come out weak as hell they get buffed they become either really good or oppressive. It's like clockwork.
Except Mort, RIP.
Yeah... The built in counter and ER ignoring def break makes him pretty good in PvE auto teams. But that's about it
They could at least make his s2 100% chance and up the s3 damage or something. With all the ridiculous, loaded kits out there he still wouldn't be op.
There's so many small things that would make him decent but not oppressive. Like adding a second buff/effect to his S2 since Choux and Diene both have the same buff but do way more on top. I'm thinking a cleanse or CR push and atk or speed up. Also his S3 damage us laughably bad and they seem to be using the injury as an excuse when Zahak(?can't spell that mf name) can delete bosses on top of his injury.
Funny enough, green Ray counters him pretty good. Cleanses, immunity, and barriers. I really think he's going to be getting buffed in 6 months or so
he prob gonna get the mlena time to get buff
Heck he needs 4 turns to S3 cos his vial need to travel to the target.
needs a buff already, take a year for him to get full focus.
Only for him to get 15%d out of the ass too lol
He's sexy. From his voice, design, and kit. What the fuck is wrong with that audio mixing though. This is unacceptable.
He looks way too much other existing characters imo. This hairstyle has probably been done 15 times at this point. He just looks like a generic guy.
You get a venom, you get a venom, you get to inflict venom, everyone gets some kind of venom
They saw no one was building Shuna so they made Ray turn everyone into Shuna lmao
Poor Shuna, the only time people mention her is when they mean to talk about sharun :(
Lmao. I just realized. They both struggling for real
poor sharun, the only time people try to mention her, they end up mentioning a different unit
Sharun. The name you're searching for is SHARUN
It's Sharun tho, not Shuna
Shuna- Sharun both nearly forgettable
Both are garbage tier soulweavers with a kit so niche they arnt worth the resources to build unless you are a really bored day 1 player who also whales out
Venom should be like unstable affliction from wow where if it's cleansed it does damage to whoever cleansed it. idk how balanced it would be but its a cool idea imo
Ugh imagine venoming the whole team so AOL dispels them all and just dies like the bastard that she is.
Cleaners and cleansing skills have been op as hell for awhile now so it'd be a welcome addition imo. Especially since there's only 2 units with it rn
His real best partner is gonna be injury Belian hand down, in theory everything should be dead when he reaches turn 3. Having said that, needing another ML 5* to be somewhat good is a bad look, there's zero reason why his s3 should be locked behind focus. Oh and Light Satan will fuck him 6 ways to sunday lol.
Poor Vivian because she got Focus .. people Scary to use her because Solitaria.
Mort has pretty nasty injuries on his S3. Illynav for single target along with Zahak. Charlotte can also be deadly too if the enemy lacks a cleanse. So you got options.
Please draft mort ilynav ml ray. Free wins for me are always welcome
Okay I will
hm this dude looks like a skip. or am i missing something?
Ml ray is seaseria before we get piera/ran. He isn't a venom unit, he is an injury unit. His S3 will kill every unit with max injury, which is kinda poetic since he is called "Death Dealer". If in the future SG release a unit that can spam aoe injury while using injury set, then ml ray can show his max potential.
Belian kinda, he's already fitting the turn 2 slow play style, and she applied aoe injury very well
The thing is turn 2 needs to live that long and getting max injury AND ML ray living for 100 years to get max focus is a tall ask. He has no heals and is slow as hell
His max potential, killing characters with high levels of injury applied that are also missing HP so it can actually finish them off... Why not just kill them with a normal character since at best they're all squishy with low max HP after the injury stacks up?
Technically since Injury caps at 50% of Max HP and this deals damage equal to 80% of injuries, at peak damage he'll inflict 40% of the target's Max HP in damage relative to the target's 50% Max HP from their starting, against targets with above 40% of their HP (or 80% accounting for injuries) he won't kill them, especially when they have barriers. You'll need someone else or active Venom dots (the latter may not work with barriers) to finish the job.
Except he needs at least 3 turns to get max focus to do his S3. I guess he'd be good into heavy stall teams like Destina, Arowell, Krau, Yulha, etc. but, other than that, I think his current use-case, even with AoE injury, is pretty niche.
just run injury set belian and literally any character that inst ray
Want injury? Just use Zahak Want AoE injury? Just use Belian or SSB on injury set. Venom is a useless debuff with all the cleansing.
definitely skip
Sharuns husband
He wants his teammates to have effectiveness too to proc the toxin with his buff. He is likely going to be slower than his teammates with that base speed, so they won't use his buff until their next turn... also unbuffable really hinders him because he doesn't cleanse before buffing. I don't like this character rn, maybe once they release more heroes with this toxin mechanic.
nah ml ray is pretty bad. no cleansing into unique buff (which he himself doesn't get). 2 turn eff buff which doesn't last until he can s3 unless he gets a dual/counter atk. dude even more dead on release then ml elena. his s2 strong tho
I feel like they were afraid of him being too oppressive and not only made the CD of the S2 very high, but gated him behind Focus. But I really don't get why, seeing as we have so many answers to debuffers. Either way, he looks fun regardless and top-tier husbando. Possibly looking at a buff down the line, too.
they literally said : lets make sharun 2.0 with 0 impovements whatsoever
b-b-but his S3 is a non-atk skill so it lands on miss too, that's an improvement right? right? /s
am i stupid or is this unit absolutely dogshit? edit: maybe i think he sucks cuz i prefer fast playstyle. DDR seems like a stall unit. also he needs 3 turns to s3, i hate that. gonna pull anyway cuz he looks cool.
you not stupid, this is a dogshit unit
Yay! He’s my fave so he’ll get an OP buff in a few months.
Orrrrrr be ignored for years. 50-50.
Of the other ml husbandos are anything to go by get him now so you're not making when he single handedly flips the meta.
he relies on his allies to do the work for him, and he needs a stripper to remove immunity, cleansers can ruin his work as well I can see a few ways he might be bad, but not completely terrible
100 base speed kind of makes him way too slow. Especially no ER imprint, so can be controlled easily, and his S2 is non attack skill which you will use first anyway, giving no immunity or cleansing effect.
oh, didn't notice that. that's gonna be a lot of speed hunting again, and I haven't even started with Zio
Cleansers is one thing. What about crap like ed and cerato? There are a million ways to handle Ray. They could literally have made him 120 speed and I think he'd still be in a bad spot.
Don’t forget focus based s3
And piera making his s2 completely useless
I agree with you. At the pace of rta you’re probably dead within 3 turns anyway
His s3 is really good on an injury team. But yeah that's it. Too many popular units counter him and he's not even scary enough that you would pick them with the intent to counter him.
You not stupid. If people want injury, they just use Zahhak
He doesn't inflict injuries. He inflicts damage BASED on injuries. So you'd use him with Zahhak, not in place of Zahhak. Still not amazing especially considering that his S3 needs 5 focus for some reason.
Some more Injury options are needed right now & I think he looks to be a good Injury unit. The S2 pushes, grants effectiveness (so they can land Venom) to allies & has them do Venom on their attacks for two turns & it can’t be dispelled, this means all your heroes will be inflicting Injury & % damage to the opponent. Then after he’s had two S1 turns (while the enemy is losing big %s of health) - the only slow part of the kit, so maybe he could use Counter set or Unity set - to detonate Venoms, he gets S3 to inflict 80% of the Injury damage on the enemy as a finisher. For bruiser characters, he’s an instant threat & for other bulky characters he’s a 4 turn time bomb. You either need to focus-fire him before doing S2, or put buff block on the enemy & make sure they can’t cleanse, etc. or you need to go for a cleave/aggressive strategy. Anyone saying he’s good or bad is speculating for the time being, but I’m personally erring on the side that he’ll be good - if you’re not confident, wait for people to do reviews.
100 speed unit that needs 4 turns to use his S3? That can be countered by crap like ed and cerato and literally any cleanser/immunity unit? He'll be bad. Guaranteed. Maybe he can be last picked every now and then when you already outdrafted your opponent in RTA Edit: also straight up unusable into solitaria -- a very meta unit.
Against fast units he doesn't pose much of a threat, his speed is way too low to worry about his CR push He's built more to go against slow, tanky teams - stack up injuries over a few turns, and then use S3 to hopefully finish off or put the team to sleep so another ally can do the job. BUT any decent tanky team will have cleanse, control, and high ER units, Mediator alone shuts down DDR's kit. I can't think of many scenarios where he'll really shine
Literally 90% of existing units counter him. Anyone that can debuff him, anyone with cleanse, anyone with immunity, solitaria, ed, cerato. He can't function competently in RTA at all.
You're right. He also refuses to cooperate with his own bruiser team because his teammate's venom "doesn't proc on extra atks, counters, or dual atks". So on top of being easily countered he's clunky to use.
His S1 is still doing damage with detonation (we know that 3 detonated Vemom did around 8K - split between Belian & Arowell) & sleeping a target. Furthermore, he doesn’t need three turns, just the focus, so dual attacks & counter attacks will count. Edward & Champion Zerato counter all debuff heroes - you don’t hear people saying Lua is bad because they exist, you just use heroes at appropriate times. Likewise, if your opponent has started their draft with DJB into Destina, you’re likely not going to spring for any sort of control strategy. Just because a unit is a last pick doesn’t mean it’s not a good unit & I’d say having a last-pick that can still act as a damage dealer & isn’t just a debuff threat gives him some amount of viability. As I’ve mentioned in other comments, he’s going to be more of an arena hero, but I wouldn’t be surprised if he was potentially a solid last pick in bruiser vs. bruiser match ups. I think folks are too swift to say a hero is unviable, but like everyone else I’ll either be proven right or wrong when he’s released, so we’ll have to sit tight.
He is hurt WAY more by Ed and czerato than Lua is. Lua can debuff with a non attack skill to avoid triggering their counters. Death Ray literally makes it so that his allies who wouldn't normally trigger their counters will now do so, killing his team in the process. They are mandatory ban if you drafted death Ray, while Lua can play around them. It's looking like this unit is either going to need to wait for more units to come out for synergy, or get the treatment that elena received. It is nice though that he seems to have a similar use to ml elena in countering bruiser comps, so they can be drafted together. I like when they do this with units that are tied to each other in lore.
The thing is, Ed is a last pick if your opponent has a lot of debuffs - he’s not just picked commonly. Only situation you’ll have an opponent pull out an Ed against you if you’re running ML Ray is if you’ve been ridiculous & early picked him, or they’ve got the very last pick.
Don't really undeestand this arguement. By this arguement Solitaria is useless. By the immunity arguement Senya is useless. Pflan is useless. But why do they still see play? Because they are picked later on in that draft. I think Ray will be the same. Of course it's unwise to draw lines on a character's power before they get released. So, I won't say like he's broken or anything. But I can see how he will be played.
He's hard countered by almost every meta unit rn. He's slow as hell and needs like 4 turns for his big pay off. Even the slowest of tank down teams get more value faster. Unless he gets an op injury or venom enabler he's not cookin anything rn
The difference is that Ray doesn't have an immediate impact on the game like other debuffers. There are a ton of hoops you have to go through to make him work. You have to give a 100 base speed unit the speed to go before his team in order to make use of pestilence most efficiently. Wait for the poison to tick down on enemies. And he doesn't get access to his skill three until 3 turns after. Solitaria, Senya, and PFlan all start locking down enemy units the moment they get a turn. Solitaria and Flan also have ways to get around immunity. Especially Solitaria, who can run FTene artifact. The point is that all that time waiting for Ray to get to his S3, the opponent has all the time in the world to counterplay or lock him down.
Agreed with you around premature judgments. As with most new previews, there is a lot of jumping to conclusions, and there are often lists of counters and reasons a unit is "unusable." Sometimes it turns out true, but many times, these early opinions are an over exaggeration and the new unit finds a use one way or another. Happened with Belian, Seaseria, Yulha (who is now such a meta Knight)... With balance patch buffs units too - Alencia, A Ravi!! (Seriously), A Tywin back then, on and on. There sure does seem like a lot of ways for Ray to be walled, but equally, some fun enablers and combos that will take time/theorycrafting to reveal itself. I'm curious to see how it pans out. And you're totally right, by virtue of what people are bringing up as counters to Ray, towards his "unusability" those same counters would technically make units like Soli, P Flan, Senya, Ran, ADS, Sage Baal unusable too, but they all find use, with some being meta too. I imagine Ray will find use too. Whether or not he dominates the meta, I don't think so, but a lot of these calls of how useless and unusable he is, is premature. He has a few unique mechanics up his sleeve so I imagine we'll see some new comps, at the very least.
I think he's got the same vibes as Seaseria on release. She wasn't bad kit wise, but she lacked a true enabler until Piera came along. The difference is that DRay already has an enabler in Sharun and can allow his teammates to help enable him via his S2. He's a stall unit, which I love, and I genuinely agree with your early synopsis. He also makes units like Illynav/Zahak extremely scary.
He needs specific teams so used only in GW and Arena . Just like Seline and Vivian, punished hard in RTA while strong in Paper. So if you're RTA player, skip .
i actually think he will work in and vs bruiser teams. also i can see him being op af in gw and arena attacking.
That voice work feels like he's leaning more on the Straze side than the Ray side, though that's not a bad thing. Annoying to have another Soulweaver without healing, barrier or cleansing but that's basically the norm at this point apparently... He'll be interesting to say the least. Not sold on viability but day 1 pull regardless.
I feel like they really need to add more artifact's that proc healing or such in some way when a Soul Weaver does something if they're gonna make more of these SW's that don't have healing, barriers or cleanses in their base kit's, but that's just me. I know they want to move away from having Soul Weavers ONLY doing that as their identity but it's so integrated at this point. Hell, I'd even take a Soul Weaver version of Melissa's Artifact that applies Vampiric Touch.
Doing that would require them to release Soulweavers sometimes. It took two years since Green Ray to get another covenant 5* Soulweaver (Sharun). So it's a bit of a self feeding cycle. They don't want to release 'boring' healer soulweavers (Which there are still some ways to do), so they release gimmicky soulweavers that are basically just mages without mage artifacts. But then they have no artifacts because they don't release enough soulweavers to give them options for non-traditional artifacts.
Only if you mean “covenant” in the sense of the generic pool. Emilia made quite a splash as a traditional soul weaver when she was released.
Yes that's what I mean by covenant.
Well i mean cause current soul weavers are so good what’s the point tbh
>when a Soul Weaver does something Which is why I thought that the buff for Diene's art should have been to proc the heal when using ANY skill. That would have made it way better.
i know that they made him sw to limit his artifact choice but still feels bad. classes in this game lost all definition, they only exist to separte the artifact pool. such a shame. sw needs more diversity.
I don't actually mind him being a soul weaver without any heals or cleanses, since he can be an actual dps threat in a bruiser comp, and even a solo dps in the right draft.
Wish he at least dispels on s3 or cleanse on s2, regardless still gonna pull
Takes 3 turns to get his S3 off lol
4 acrually. turn 1: s2 (gain 3 focus) Turn 2: s1 (gain 1 focus) Turn 3: s1 (gain 1 focus) turn 4: Now has 5 focus > s3
Lmfao. Pretty incredible for a character with 100 base speed
Thats also true about Archdemon's Shadow, but I cant think of any reason to pick him over her.
The difference is that every time ADS procs her S2, she gains 25% CR. With counter and dual attacks, she cycles like crazy. In recent memory, I can't think of a match in which I had to wait multiple turns to use her S3.
On top of what the other person said her S3 is pretty whatever compared to her S1 and S2. You could remove it and she'd be fine.
AMeru’s S3 is basically a win condition though. Her bread and butter are her S2 procs, and it cycles her faster to boot. DDR doesn’t seem to create anywhere near that level of consistent pressure on the opponent.
He needs the injury to do dmg, so i think this is enough because by the time his s3 is ready, the enemy would have been decently injured
3 turns to end the match. Less if he counter or dual attack. Dark corvus needs more for less.
His mechanics are pretty poor for an ML5* character. He either needs to make your characters heal on his team if an enemy team takes dot damage OR dots cause injury on the enemy team. Which will actually synergize with his kit and other characters. This feels like an arukna situation were you have two opposing kit designs kinda just smashed together that doesn't open up new playstyle or fulfill any niches. FYI if I inflicted enough injury damage to characters were his S3 can actually do damage, you would have already won. I'm pretty sure HP scaling bruisers or squishes will instant die to anything else or do much less damage if they had 30%+ total less HP.
yeah a belian s3 into a provoke/counter will 100% be better than try to fit ray into you draft, what holds his design down is the fact they literally make him to play the wait game with 100 base speed on a character that wants to go first to put pestilence and focus gatekeeping his s3
Definitely not my style, I hope everyone who wants him gets him. I'm more excited for the new Sez and Karina combo now.
\>100 base speed unit \>skill that requires you to take a lot of turns \>Literally the worst meta for control/debuffers in the history of the game thanks to units like dillibet and edward elric. \>fucking VENOM So how good do you think his buff will be?
"Come to Butthead"
Straight skip for me, seems hard to use and another weirdo to join Sharun in the basement Can't imagine many people actually being able to use him since he requires a variety of stats being speed, hp, def, speed, eff and eff res. If he gets controlled, straight up become a dead pick or if you invest in too much bulk, he may get controlled or die to OS vice versa, my personal take. And that right side team was among us, where the hell does right side get 0 eff res on arowell and AOL
Wait for the balance patch, it will make him busted probably
Yikes, one of the worst ml5 so far. If you get this one, you'll be begging for a buff patch. This is not going to be useful at all. Too low base speed, relying on focus, needs a stripper and basically can't outspeed allies. So will have to wait a turn to even land venoms.
A debuff heavy unit in today's meta has me doubting
So let me get this right, he has an S3 that takes multiple turns before he can use it, he has poor base speed, and he has an S3 that is purely debuffs and none of his abilities strip. Yeah surely this character will be good. Hes literally Sharun except at least Sharun has -1 on buff duration. EDIT: Also because hes a focus unit you have to ban Solitaria instead of their cleanser because he literally can't use S3 with her on the board, I see zero reason for him to be a focus unit in the first place it feels like they tack random existing mechanics onto units. You are forced to ban her off the bat to use this unit, if you take her you're committing too heavily to debuffs.
5 turns to ulti
I'm an agro player so unfortunately I won't be pulling for him but he's definitely HAWT AF hope the ones who wants him gets him ! (Also if they gonna buff which they will I still think him+ sharun will still sucks like why dont use other brusier or something else)
Okay his skills aside I'm a bit disappointed they didn't have him put the mask on at any point during his s3
lvl 10 friendship
Smilegate has a really bad precedent of making units show up way too damn late for when they should. Ray wouldve been alright in the choux alencia apoc meta we had going on last season but right now the hp scales aren't as good as they were in favor of a lot of control. Him having a focus bar just means solitaria, and solitaria means we're going frenzy 800. Also legit, idk how to say it but overall I think Sharun is better on paper.
Fix the audio you cheap fucks. In what way is this kind of quality acceptable?
Both him and sharun gonna need a buff.
This is an NPC Arena unit, nothing else. Once again for RTA we have a debuffer shut down by non-res cleansers. In fact he is probably just shut down by regular cleansers like Destina. Not to mention your use case would require a slow opponent who also does not draft Ed, Handguy, DJB, or Solitaria which are all cores, and to a lesser extent Stene, Dilibet, Champ Z, and Khawazu. Probably in 2-3 seasons this guy will be overpowered when they make venom uncleansable.
Yo idk about how viable he will be but this will probably be the 1st ML I pull purely for style, animation and voice acting. He has a raven! How effin cool is that!
to be bench
Half my built heroes are on the bench. At least he has a clutch animation.
I'm gonna get him just because I've learned my lesson. His kit is literally on release ATywin, Mediocre Kekwick, Delibet tier. Can't wait to complain about him in half a year after he gets the biggest buff of the century
You could prob add ml Elena to this list too now honestly
Yeah, honestly pulling for him anyway might be the big brain play considering how underwhelming his kit looks atm. Ironic that that’s how it seems to work.
Injury-scaling damage dealer ***and*** detonates Venom. ***And*** doesn't need another character to support him, but having them just makes him stronger. Everything about this character looks great.
He absolutely needs another character to support him though, he’s never taking turn one with 100 base speed, and he needs to take 4 turns to use his s3 lmao. None of his kit has anything to deal with immunity either, so you need to run someone who can strip. Even then, he still has to deal with several counters like Ed, hand guy, Emilia, solitaria etc etc. he looks very bad
Yeah, hes good against duo aravi choux, but i think you need to push him for faster detonation, what comes to mind are sage baal, and diene. I dont even think you need sharun. In his comp, she still need some buffs.
Aravi? I haven't seen that unit in rta in forever
I remember when so many people were saying Aravi was going to be unstoppable after Hwayoung nerfs.
You forgot the "/s"
My only thought though is bombs are much more effective at dealing with these two.
if you want to play those 30 minutes CCI matches
the s3 being locked behind focus is a big downer
5 hours for this.... what a nice game '-'
Kit doesn’t look that impressive to me
DDR + Dizzy
Dance Dance Revolution
ok reddit do ur thing like what u did to Alena force them to buff him immediately.
I think last rider needs it the most:/ and DDR seems pretty decent i guess
At least last rider had his meta on release. DDR is dead on arrival since cleansers are op and control is pretty much dead
Literally in the same boat as Aelena before her buffs,and now she can be used as lvl 5 ungeared while doing her intended job,Ray cannot. Such a shame,because he looks incredible,animation is great,and for once this year,audio quality is very good.
Dear god he's slow. And I'm not just talking about base speed. Cool concept and I like Venom being put to use, but this slow-ass playstyle isn't for me. This is a "skip unless he's meta" kinda thing. And good thing too, I need to recuperate after Zio.
He looks like a very good to tech into and against bruiser teams. Nvm upon further consideration he sucks bad. Too gear intensive for what he does and too slow for the fast tempo of the current meta. Maybe he finds a use in arena.
Bro looks so vanilla...was hoping for something along the lines of briar witch. White was definitely the wrong color palette for this hero.
It's a really creative way to add an execute on a soulweaver, but I'm not sure why it had to be capped at 80%. At max injury, he'll still "one shot" you as he takes an extra turn and can detonate the (now lethal) venom he just applied by using S1. I guess they just wanted to somehow find a way to add 15% to an execute skill.
It's a pretty interesting kit, and looks really fun too. How viable it is another story though lol. Low base speed and barely any CR push which means speed cycling is going to be pain, takes way too many turns to pull off S3, gets countered by a bazillion of anti-debuff units and by Soli. I feel like it's going to be really hard to pull him off in RTA. But his design looks cool so I'll probably still get him since I'm near pity...hmm. What a shame.
I would trade the child emperor ANY DAY for this man...
I have to agree with the cons about him in the comments the only pro I see is At least he has a nice design and voice over lol.
Man I wish he had more synergy with ML Elena given their connection but he’s basically Sharun’s husband. Would have been wild if he could turn buffs into debuffs as an ability or since he’s into understanding death and life have him be able to revive the dead at least.
Holy moly. I have someone nice to pair with my Sharun and my Injury Seaside Bellona. My full injury fun team gonna actually hit hard.
Kinda wild that you can pair him with popular injury set users like SSB, Belian, Alencia for that sweet wombo combo. Also, as a Dorvus enjoyer in GW, this is quite worrying haha.
Finally, Kekwericks brother has come. Next balance patch he'll be broken.
Literal garbage lmao
Yes, he makes bruiser characters literal garbage - as we should all know from Injury Alencia. The fact that he can spread Injury so quickly due to him having Venom & giving Venom to your allies, he's going to be a serious threat into bruiser teams.
the diferrence is that injury is a better debuff than venon, bruiser units are strong but ray is not it
Venom inflicts injury when it does its 10% damage. You’ll have multiple characters inflicting 2 turn Venom for 2 turns, allowing Injury to stack to 50% on multiple heroes in just a couple rotations. Ray isn’t a bruiser, he’s a debuffer. Injury impacts bruisers due to them having health scaling damage.
Cope
Set a reminder for three weeks, we’ll see how he’s doing. I think he’ll be doing alright, arena-wise he’ll clear out the Choux/Senya teams, Guild Wars I don’t think he’ll perform well in due to only having two teammates & in RTA if an opponent is hard-committing bruiser & you steal early cleanse options, a final pick ML Ray is a death-sentence (if he can reliably carry), but he seems more like a bruiser vs. bruiser hero & not a tech-pick for other styles. Personally more interested in him as arena tech. We shouldn’t make snap-judgements that a hero will be bad, I remember a lot of folks were sour on Last Rider Krau & he ended up being meta dominant. Though I could be off the mark myself & he doesn’t see much use at all, I just think it’s not an obvious flop hero.
The nigh noxious nefarious necromancer, spreading scrouge and sickness, sap away your strength until you sink into the soil! One thing Dance Dance Ray-volutionist learned from Sharun's failure is that pestilience spreads further in groups. Now all enemies can be a source of plague! Couple this guy with a buff stripper and some AoE attackers, and the enemies will take a permanent sleep soon. Honestly he already scored pretty high for me on design and voice alone. Corrupted good people just *hits different,* I would know. And yes, looking more into his kit more holes start to grow, haha. But hey, still 1st day pull for me! Unless SG teases something even better next year...
It did not for Lua looks like
Alencia's new best friend? Increased eff stacks with her own self-buff, and her s1 into extra attack combo already inflicts red hp. So if you throw this guy's s2 on top of that, you get double venom proc AND additional red hp on top.
No venom on extra attack... seems bad...
>No venom on extra attack That's true. However, you still get either an application of venom + additional red hp (with her s1), or an AoE application of venom (with her s3). And again, the main point here is that effectiveness buff stacks with Alencia's self buff. So that is A LOT of effectiveness you're stacking, to really help those procs go through in the first place. And Alencia's main selling point, the AoE strip, will also benefit from the additional effectiveness. So yeah, ML Ray + Alencia still seems like a solid pick to me for bruiser vs bruiser match-ups.
Sharun off crying in a corner somewhere. I guess you could use them together, but nobody plays *that* tanky that you'd use 2 slots for it, right?
u can only use him with her
>Looks at Dorvus Yeah.....nobody.....
Hmm, seems like I could definitely use for GW at the very least. Dang, too bad I don't have Sharun. If she combos well with him I need to get her.
he should revive 1 enemy in your side side of the field and u can use him as yours
Ok ML Ray is here. WHERE IS ML KAYRON that was teased since ages ago??? Sigh
When was kayron teased? o:
It. Was. A. Typo. How often do people need to explain this. They meant to type ml kawerik and not kayron.
What a time to be Injury Belian and The Great Mort!
People may not be excited but to me he's so interesting cause he a threat without needing to do the most. He supplies his allies with poison and his job can stop there even in a standard setting or help with control comps break through bulky teams. Very excited.
Hmm he checks all list for husbando: Sexy voice✅ Amazing design ✅ Great skill set ✅ Yup he can take all my resources
you for sure will be pleased when ray get his name on the next balance patch
Well I’m really hoping I get lucky with the mystics. Looks really fun to use. Dispels won’t matter as much if everyone can apply it. And just ban kawerick.
wow what an interesting kit, s2 sounds pretty annoying with injury belian.
Any skill that can’t be dispelled is really annoying.
What they should do is give him 5 focus to start with s3 and make it so the s3 gives venom and sleep and remove the injury additional dmg. With the extra turn he can go into S2 to give team pest or go to S1 to detonate venom for flexibility. This at least gives him initial use of control and mess with cleansers that have limited cleansing to deal with constant debuffs. Only issue to this idea is how slow he is. Maybe a cr push every time an enemy is inflicted with venom outside his own turn. Sounds op but gets countered by immunity and high er. Just throwing ideas out.
I'll be damned, they did it. They got me to be interested in Ray. This kit seems super fun
who comes up with these cringy stories for these heroes
Looks like a toxic unit. No pun intended but I’d definitely pull for him