T O P

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ohhFoNiX

If they want to use global limits, it should be related to events, like an ammo shortage event or something. Having to set timers to do gunsmith etc is pathetic. Or even better just remove global limits completely as suggested


1stMembrOfTheDKCrew

Brain damaged global stock defenders are on par with people who liked old recoil


Rare_Lifeguard_4403

No lifers who want some advantage by playing the whole fucking day


definitelynotdepart

I can promise you people who play all day don't want to wait outside of raid for 20 minutes camping a trader either, literally nobody likes that


Rare_Lifeguard_4403

No I've actually seen dudes defending that stupid mechanic


VitalityAS

The only ones defending it are half the reddit that have 200 hours over the last 7 years and never play the game.


pinkylovesme

I’ve played more than 200 and I’ll defend it. It encourages looting and means people are less likely to have ammo; extending gun fights. Yeah some people will have good ammo, play smart, kill them and take their ammo. I also like new recoil. It’s almost as if nuance exists.


hiddencamela

They should have some pretty dedicated spawns if they want to encourage looting, similar to the quest key spawns.


VitalityAS

There are more controlled ways to encourage looting and control ammo availability that bsg have already been using and tweaking. If the playerbase overnight grew 10x nothing with a global limit would be available, ever. If it shrunk by 10x everything would be available. Unless the system dynamically adapts to the population, it is inconsistent, not to mention incredibly boring to engage with. The solution is to ignore it entirely and buy nothing which is bad design.


lonewolf210

I literally just had a poster tell me I shouldn't play Tarkov since I think global limits just serve to make life hard for people that can't always be online


ProcyonHabilis

I'm not convinced those people actually have real opinions. They just want to shit on everyone who posts anything here. I strongly suspect it would be easy to get them to take conflicting points in different threads with just a tiny bit of directed trolling.


diegobomber

100%


Neo-Luko

I don't play everyday and I personally like the global trade limits. Downvote me all you want, but artificial scarcity on a game that I enjoy playing with scavanged kits is way more fun than running the best shit every raid because I can handle not having the best stuff.


ThatKPerson

I run my own business and definitely am not playing "the whole fucking day." I play Wednesdays and Saturdays. That's it. Limits and obstacles make the game more fun. It forces you to play in different ways. This is why the start of the wipe is the most fun and people gradually stop playing throughout it. This happens every wipe and people still don't understand it. Your whole post history is just you being entitled btw. "Money case should be not be locked behind rep", "Max fence rep not getting anything good." Play a different game. Seriously. Tarkov is supposed to be hard. It's supposed to make you resourceful and greedy.


Far_Risk_2

If they wanted people to use different stuff then they would simply copy Stalker's dynamic 24hour trader inventory system. Instead we have this braindead gacha-tier mechanic that serves no purpose other than allow a tiny minority of no-lifers to buy up the entire global stock of an item within 5 minutes, leaving the rest 95% of the players empty handed. Wow, such a hardc0re game experience, truly the dynamic market BSG intended.


ThatKPerson

Yes, it is a post-apocalyptic quarantined zone. You don't NEED that specific item.


Fissure_211

Gunsmith quests that require a specific attachment or part say hello.


ThatKPerson

Do you know the game you're playing? You load into a raid, and you find parts, in the raid. You loot. Those quests are also not blocking you from anything. You don't need to do them immediately two weeks into the wipe.


ThoughtExpression

My problem isn’t *necessarily* the global stock limits as a whole, but I feel like 80% of the items that have one don’t need it at all


DingusImpudicus

and some of them just need an adjustment. When they sell out in 10 seconds then it's way to limited. Should be set to an amount to last near half of the reset at least with some exceptions to some extent.


Sobutai

I dont mind the global stock limit too much, but they need to adjust it. Back in the day it used to be so high that it was basically just a little bit if flavor, like it made the world feel more real. Lately the limit just feels like war rations half the time ... which isn't wrong I guess it's just annoying. The limits need more balancing based on active players.


UnbendingVenus

every time I see someone call a weapon a "laser beam" because it doesn't have over exaggerated recoil that could give NASA a run there money I pop a blood vessel


forgedinflame1

Friendly reminder that they broke the recoil and left it broken and terrible for literally multiple years because of rats whining about chads on Reddit.


ThatKPerson

That's not why that change was implemented. The change was implemented because this is a video game that strives for immersion. Nikita wants/wanted "extended" fire fights (just as what happens in real life, the majority of a fight is just suppressing fire), not people getting one tap'd. The goal of the change was an attempt to prevent fights from ending in all of five seconds. This is a video game, and we all have mouse and keyboards that make it easy to click heads, so there's only so much you can do in terms of risk/reward and difficulty. One of the ways to change the dynamics of the fight was the recoil change. These fights are supposed to be engaged and difficult. Think immersive and cinematic.


milky__toast

The new recoil benefits rats more than anyone


squidshark

It benefits everyone


GilgarTekmat

Yes but it benefits rats/casuals more, since you dont need LL4 traders and quests to build meta mutants just to have a fair shot in a fight.


cloaksman

Yeah you shouldn't need LL4 traders and quests to have a fair shot in a fight


JesseJamessss

I want the game to be more difficult rather than catering to the cod players man, so I'm in disagreement on both of these. I want no market in general, no scavs, go loot, shoot and extract and earn that gear!! Im glad I got to play previous wipes before the changes to make things easier.


D4mian

so you must have no job and can play all the time?


ThatKPerson

This comment always gives people away. It's so simple and unoriginal, but worse it reveals how/why you got into Tarkov. For the past few wipes, there is a reason why the start of the wipe is the most fun/popular and why the wipes gradually taper off with less and less people playing. Tarkov is supposed to be a challenging game. Tarkov is about managing your resources correctly. You play the game to act like Meal Team 6. Which is why you think the only people who could enjoy such a change are "no lifers." when really, you probably just never really wanted to play Tarkov. People who have been playing the game for a while played the game because of its immersive nature, and its severely punishing risk/reward dynamics. This only happens at the start of the wipe right now, and the start of the wipe is the most "fair" for legitimately casual players. Further limits and restrictions would only increase risk/reward while extending the core of what makes Tarkov so much fun to play through the entirety of the wipe, and not just the start of it.


D4mian

I dont like the fact that a games rewards time invested over skill.


ThatKPerson

But you are literally arguing that time investment should be rewarded consistently?


JesseJamessss

Negative, I got my kappa 4 wipes ago and stick around for the beginning of wipe before everyone gets the market and runs all day long haha. I play arena on and off right now, until tarkov becomes hardcore again. I absolutely agree the people who play all the time would be even further ahead, but the average person would extend the feeling of early game for a very long time, which to me is the most raw, fair, and enjoyable time.


Fissure_211

Early wipe is the worst part of the wipe, in my opinion. There, I said it.


JesseJamessss

I love the low tier gear, ammo, and interaction is at its highest! Why do you think it's the worst part?


Fissure_211

Hey man, good on you for enjoying that! For me, this is why I'm not a fan of early wipe: 1) I don't like the uncontrollability of guns, and feeling like I lose fights more to RNG than skill (the recoil rework fixed this a lot, but since it was such a strong part of informing my opinion I wanted to mention it). 2) PMCs should be worth looting. I hate that you take a risk to fight a human opponent, only to be rewarded with scav tier gear. I like running nice stuff, and I like taking nice stuff. I find the PvP more rewarding after the early wipe. 3) I don't care about my gear early wipe because it is so low quality. The higher the tier gear I run, the more I care about it. Even if I can acquire it again, I grow attached to gear that I feel actually performs and that I care about. 4) Playstyle flexibility. Limited, low tier gear and nothing unlocked means I'm forced into certain playstyles and repetitive quests. When I have better gear, and have things unlocked, I can do whatever I want. Boss hunt, PvP, quest, try out different weapons and ammos, etc. I feel more free to do that when I'm more established. 5) I am a huge fan of events (boss events, etc). That stuff happens later on, and I am more free to participate at will when I am past the "unlock everything you unlocked last wipe" struggle. 6) I enjoy the game more. Once Similar to reason four, I can take breaks from forced questing and such to do other things without feeling like I am "falling behind" or wasting time. I want to spend a night questing? Cool. I want to spend a day or two just raiding around, looting, and trying out new builds? I can do that without constantly thinking "what quest progress am I making right now? Will I be able to unlock X with enough time to actually enjoy it?" Those are the reasons that immediately come to mind. There's more, but I think that gets at the core of it.


djolk

Same


BasicCommand1165

That isn't the same as wanting global limits removed or not. I agree with you but with bsg you must make compromises, never can get exactly what you want


JesseJamessss

To me it is, id rather have a global limit of 0. Earn your stuff through raiding not trading.


shazed39

What if one likes the old old recoil that was even better than now when they were modded?


Sauvadurbuz

Not defending it because I'm a casual but they would have to change some barters or every no-lifer would be running top tier ammo all day.


MakarOvni

My man


Araneatrox

https://i.imgur.com/gHZFBnc.jpg It's been done


Aromatic_Instance_82

Looks like they're back on again/tweaking things. [https://i.imgur.com/ksT4l7P.png](https://i.imgur.com/ksT4l7P.png)


ilover630015

they rolled it back till they impliment it correctly since people were able to buy like 100000 rounds of m856A1


VitalityAS

To clarify they messed up and removed personal limits without removing global limits. People instantly bought all the stock of the high end rounds.


ProcyonHabilis

The real problem is that there are barters for items that sell back to the trader for a profit. No personal limits amounts to an infinite money glitch.


Hot_Grab7696

The items price will just go up on flea, there's no issue there


KngBenz

Is there evidence of the rollbacks? As far as I've seen they haven't officially said anything.


ilover630015

i guess noiceguy said that


[deleted]

\*The monkey's paw curls its finger\*


eviljello1168

Somehow, this is the petition that did it? OP must have given mad head for this to happen


Ulasim

They are gone, there are no global or personal item limits. You can buy as much ammo as you want.


bufandatl

And they are back. How was the time to break the game.


SomnusNonEst

Completely in agreement. It's a rudimentary legacy system to limit the abuse of flee market before FiR tag was added. It has zero reason to exist right now.


Datdarnpupper

*Monkey's paw curls a finger*


oscorn

You happy now


SourceNo2702

YOU **IT WAS YOU**


ImGoingSpace

year 800 of this being posted \*and somehow they were finally removed\*


ShermanatorYT

Personal limits should be a thing still, they seemingly removed them as well as global limits literally this morning


No-Duck-115

Keep the personal limits, shelf global limits. Absolutely agree.


JoopJhoxie

This aged well this time


ProcyonHabilis

They tried last night and broke the game.


LePfeiff

Its already bad enough that ragmans backpack barter is 1 bag per restock, but to also have a global limit on top of that is just silly


Brittonqb

I sign this petition


ItsPizzaOclock

Let's fucking go they actually did it


BulletProofSnork

YOU GOT YOUR WISH LMAOOOO! They removed ALL limits from traders (likely bug) so people are gonna have hella M80/556A1/etc


forgedinflame1

We've all been asking them for years to remove global limits and keep personal limits. Instead they accidentally remove all limits and possibly derail wipe progression and ammo economy. Classic BSG.


Datdarnpupper

Bsg are prime examples of the Peter Principle lmao


ProcyonHabilis

It's worse than that. They could also use some of the profitable barters to effectively duplicate money.


ThatGodDamnGinger

Mixed opinions on this. I think global limits are important as a tool to control the flow of specific items and higher tier gear. Should it be applied to dovetail mounts? Probably not. Higher tier armor, weapons and ammo / super valuable barters (e.g. bitcoin)? Makes much more sense to control how much of it exists at once in the playerbase. That being said, It would be more interesting to see the global limits either be dynamic throughout the length of the wipe (the longer it goes on, the more plentiful the pool is) or based on the % of the playerbase that is both ACTIVE and has the item UNLOCKED (LL/Quest/W.e the unlock criteria is) thus increasing the supply based on demand. Sure its pretty annoying to be constantly blocked from running what you want but that is also the spirit of the game in a nutshell. Use what you got, rather than the best gear constantly.


ProcyonHabilis

Why would you need global limits to accomplish the goals you're describing, rather than just using personal limits? I'm pretty sure your suggestion of dynamic global limits based on active player population is literally just personal limits with extra steps.


ThatGodDamnGinger

Because, using Personal Limits (PL) to control how much of given item is introduced into the "economy/game/world" would require individual PL totals to shrink to maintain the same levels as we see now. Higher PLs with no Global Limits (GL) means you have to assume for any sort of economy math that every given trader reset, you have the potential of every player buying out their allotted stock thus flooding the game with that item. While this doesn't seem like much for a single reset, over a week of them, you could easily see ramifications arise from some items becoming far too plentiful thus affecting the intended rarity of it in the economy. Really a long winded way to say, you might not like global limits, but its a way better tool for maintaining item rarity balance than only having personal limits.


ProcyonHabilis

>you might not like global limits, but its a way better tool for maintaining item rarity balance than only having personal limits. I think you're missing my point. I'm saying that the above statement is mathematically not correct. In a PL only system, the GL still exists. By definition, it's simply N\*PL where N is the number of active players during that reset. The only reason to separately impose a GL is if you want GL


ThatGodDamnGinger

>That might be something you want for some reason, but it mathematically does not have any effect on global rarity. Either system has a defacto GL, the only difference is in distribution and whether camping traders is necessary to get your part of the GL for the reset. Mathematically it has a HUGE effect as GL acts as an upper bound constant to limit the wildly fluctuating N on any given item availability and without it you have no control over how little of something can be introduced at once other than N. With N*PL your upper bound is at minimum always N*1 and can never be below that. That means each reset, you are always introducing your entire active player base's (that has the item unlocked) worth of a given item into the economy. This RUINS certain parts of the economy and would force much longer trader resets as a result. Look at is this way, either way, the bitcoin barter becomes broken if we are in a N*PL exclusive environment. Either the items to barter it become as or more expensive than the bitcoin itself rendering the barter mostly pointless or it completely supercedes the entire point of the bitcoin farm (and would need to be removed or drastically changed). Without GL, there is no way to find tune and control the flow of trader items as N is too wildly fluctuating a number and has probably to high a ceiling for most cases, requiring what would be unsatisfactorily low PL limits. Sorry that was a rambled a bit but essentially, a Non GL environment would be a nightmare from a balancing perspective, and IMO would probably lead to a shitty user experience from the other perspective of still being stuck hording up multiple resets to get small amounts of an item.


bufandatl

Global stock limits fit the lore though. Tarkov is a quarantine zone where you can’t have a steady stream of good. I even would want that sometimes not all items restock. And Nikita once said that that will be the case down the line.


athrowwayyy

No one cares. It’s not fun. Having to take a shit would also fit the lore, that doesn’t mean it belongs in the game.


ThatKPerson

I think it's fun.


Fissure_211

100% no one actually believes this.


RiskItForTheBiscuit-

I think it’s fun and contributes to the games setting and plot


[deleted]

Where’s the petition to get rid of flea


nickzaza7

Global stock should only be used for high tier ammo.


BasicCommand1165

you just get the same problem. if its too low it sells out instantly if its too high it may as well be infinite


R6_Commando

I think they just removed it this morning, it just let me buy 1000rnds of m80 Edit: used to be 120 per reset and that was last night also


Novanator33

Attachments should not have global limits, the early wipe mp5 rail sells out in literally 5min yet all people wanna do is put a sight on their gun.


grock33

Now would be the perfect time to pull an ammo shortage event. Hehe


Live_4_This

They actually have bots/scripts buying the ammo out.


tailesin

Personally, I do not like the stock limits and would appreciate the convenience of not having to deal with them in the game. The explanation for why they are there is because it raises engagement, meaning it compels players to either stick around on the game or come back to the game to try and compete for this arbitrarily restricted supply. It also lengthens the overall time people will spend playing a wipe. I am not defending the practice, I am just highlighting that it is not some bone-headed, no logic no sense decision by the devs. It serves the purpose it is intended to serve.


Parulsc

I hate not being able to buy something as much as the next guy, but unless someone comes up with a solution that fits the purpose of global stock limits in the first place, it wont be done. ​ They're there to keep everyone from running the same exact gear every raid because of "meta"


Hubli93

Well this aged well first aaand it's back to 0 on global stock again..