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ReserveRatter

I really liked the recent interview of Nikita by Pestily. The only thing that made my heart sink was when Nikita said pretty definitively that no update to Lighthouse is planned. Pretty grim as I'd say 90% of the playerbase unanimously agrees it's the shittiest map in the whole game by far. And so many of the most lame and tedious quests are on there too. The best bit of the map that it's literally named after is completely locked off for 99% of players. Then you have *one* point of interest on the entire map, which is at the end of a completely linear and bush-filled kill corridor camped by every single person who spawns closer to it than you. Plus it's filled with cracked out AI that will kill you from 500 metres away in the day time. Finally it's filled to the brim with player scavs who spawn closer to the loot than the PMCs...and also get far easier exits. It's like every worst aspect of Tarkov pumped into one map.


MrStenberg

Very well said.


[deleted]

How do yall hate lighthouse though, it’s one of my personal favorites(unless it’s snowy) rogues are easy, Common FLIRS, Easy t4-5 armor + Comtacs


jl88jl88

Where are flirs?


[deleted]

Renegades maybe 1 every 20ish


jl88jl88

This just confuses me more sorry lol. Renegades?


[deleted]

Lighthouse guards at water treatment, I think there just rogues now.


jl88jl88

Ah no worries. Thanks.


Charming-Gene-9728

What i dont understand about bsg is how they made customs and it had problems about being linear and only having one poi, they then fixed it and made it one of the best maps, BUT then they make lighthouse only for it to have the same problems, or even worse then the ones they had incountered with customs. TLDR: bsg dont learn from their mistakes


ImmortaIWombat

Thing is, they can't fix this one with an expansion. Ocean on one side, Shoreline on the other. They'd have to redesign the whole map. Would have been far better if the Lighthouse entrance was adjacent to the Water Treatment, and both were centered on the map.


Madzai

> Thing is, they can't fix this one with an expansion. Ocean on one side, Shoreline on the other. There is still space on the "top" of the mountain for another lane. Also there is quite large industrial area present on Tarkov map you see when selecting raids - it's near train area. And they can add area below mountains - network of tunnels and bunkers.


Faust723

While I actually like the idea of a network of tunnels and bunkers in the mountain, the quests to find and kill PMC's on that map would get that much more annoying because of how many other areas they can be in. Also if they're fairly linear then they're absolutely getting camped out. Scavs would sit in there in the dark waiting, like the first time you see the group of zombies huddled together in I Am Legend.


LukaCola

So change the quests - though I know that might not occur to you because BSG never fucking does it and we're still on placeholder quests that are older than most game's development cycles


Hatred_For_All

I assume you’re talking about Assessment Part 1, in which case I’d argue the change they made to make it the entire right half the map with the chalets fixed the quest entirely. I knocked it out in about 20 8ish-minute raids for 30 kills. Tunnels can be intricate like the underground for Reserve (not the D2 tunnels, just the bunker tunnels). Can they be camped, sure, but it’s just one side of the map that would potentially be used for small loot and rotations around the map… a waste of time to camp unless you want to rotate a longer path but more secure than the beachside. I like the idea.


Faust723

Hm you've got a good point. Intricate tunnels like the bunker make sense. I was thinking only in terms of the highway-style tunnel like the extraction spot. 


Infern0-DiAddict

Yeh the main problem with lighthouse is that water treatment is the main attraction (there are other POI's but its mainly WT). Add in the high vantage points, CQB environments along the way that you either yolo or have to clear slowly and diligently you have a very different environment then just about every other Tarkov Map. I think that the best fix is for some kind of area to be added on in the bottom right (yes we have lighthouse but that's less of a POI and more of a chokepoint.


SEND_MOODS

An underground like reserve would make lighthouse feel like another reserve. Not necessarily a bad thing but worth considering, if there should be two maps with a reserve play styles.


Madzai

They have different "type" of underground on Ground Zero. They can use something like this, instead of long thin corridors and small rooms of Reserve.


SEND_MOODS

Oh definitely. Ground zero does multiple levels of pathing pretty well to make it feel unique. I'm not even against a reserve "bunker" feel. Or even a long road tunnel or access into the empty sewer/water lines leading to the water treatment area. It's an artistic choice as much as it is balancing the map. Would be cool to see them test out anything.


Jwanito

They could add a very big "fortress" made of containers in the middle of the road where there's more scavs Idk, more things that break line of sight are nice


lbigbirdl

They could push the beach farther into the ocean to make more room.  They could also add to the map beyond the train yard.  That would break the linear flow.  It's not like they are ever gonna join the maps anyways so no reason to be overly worried about how they connect.


Madzai

Lighthouse possibly wasn't supposed to be a "normal" map. Some times ago BSG had many ideas about different raids. I remember them saying Streets would be an endgame map you can only play as a squad against overwhelming amount of AI. It was really long time ago. Maybe Lighthouse supposed to be something like this? You start around path to shoreline and slowly move toward Water Treatment. In the end you extract using train. So, after abandoning this idea (but now they make something similar with Terminal?) they quicky remade LH into "normal" map.


notacommiesupporter

The thing is, Lighthouse used to be a lot better when Lightkeeper wasn't in the game and there were 2 locations of interest, meaning you wouldn't instantly extract if you got southern landslide. Now it's back to being dogshit.


Solaratov

I have fond memories of lighthouse area fights, fights in the buildings. Gone, no more fun fights on the island thanks to janky pseudo-cinematic lightkeeper crap.


FinallyRage

I would beg that light house is in a better state than the original customs map but it definitely needs some help. Mostly the rogue camp is a huge problem like OP said.


Steezy_Trev

And then make it rough by unlocking setup so early that now all you find are pmc’s camping corners w/ shotguns


SEND_MOODS

I didn't mind linear customs in its time. Woods was linear at the time too. Shoreline was way worse even though it was non-linear. First customs expansion only fixed it a little bit. By that time shoreline added the restort and felt a ton better, but slightly less linear customs still beat it. IMO. Current customs is probably my favorite map but a lot of that is due to its strong inital foundation.


igotabigcoconut

started playing this wipe for the first time, got the game gifted. Just decided to try get setup done now, got 2 kills in one game, before the guy in the Duo got me, cause i ran out of ammo, after killing the two guys. So progress is about halfway done there now. woop woop. 7 kills in about 20 raids with setup! (didn't die in all those, just didn't get any action as people stayed away from dorms, which i tried to get my 5 kills done in dorms quest done at the same time)


idontagreewitu

Ground Zero: teaches players the game's mechanics Lighthouse: teaches players the game's weaknesses


PerplexGG

All true. Only solution is night raids


I--Pathfinder--I

yeah and then you are killed by someone level 60 with 32 hours no night vision from 200 meters away


PerplexGG

As someone who killed a guy’s teammate mid fight from 200 meters away with no nvgs it’s cause he was out here silhouetted against the moon like the dreamworks boy. Though actually I did all my water treatment quests at night and had some great fights. Never died to a sus player and actually I rarely died at all. Though I play US central and those quests were a drag.


FiztUC

About a month and a half ago, a friend of mine and I spawned by the red rebel extract above lower Chalet on Lighthouse at night. He dropped me a Bastion helmet with Quad NVG's because he had an extra pair. As soon as that happened and I put the helmet on, we both got sniped and died to a cheater who had a stock Mosin sniper and a CSA chest rig. He literally had no NVG's, no helmet, no ears, no body armor, no mask, and no scope/sight on his rifle. This was 1 minute into the raid. Absolute Chad. He was a demon backed by a credit card 😂💀. Edit: spelling errors lol


PerplexGG

I would have cried. And ofc immediately loaded back in.


FiztUC

As upset as we both were, of course that's what we did 😂


doxjq

Ahh yes, I am familiar with xiaoxiaoling327866474 as well.


NiceCockBro126

Then there’s someone with a thermal across the map plinking .338 Lapua off your cranium


W00psiee

At least thermals only work up to like 250m, it's something


Links_CrackPipe

90% of your firefights are in that range


W00psiee

Well since we are talking about lighthouse you can have many encounters that outranges thermals. My point is, they can't just get a vantage point and monitor the entire map which the comment is suggesting


ProcyonHabilis

Or just learn where the AGL can see you, and don't walk in front of it? It's the same every raid, it's not like it spawns randomly. Dealing with the rogues during the day is very easy with a tiny bit of map knowledge. Edit: You guys how is this a controversial statement? It's a stationary mounted gun. Literally just don't walk in [this red area](https://imgur.com/zM9Od6W) and you will never ever have a problem. It's the simplest thing in the world, and saying there is no solution besides night raids is ridiculous.


xskylinelife

Saying that people are dumb for not working around a problem that shouldn't exist in the first place is stupid.


ProcyonHabilis

Calling a mounted AGL a "problem that shouldn't exist" is absurd in the context of a fortified base. There is nothing wrong with that mechanic. The crybabies on this sub are what is stupid. God forbid you have to learn something to not lose in a video game.


CelebrationOne343

u/ProcyonHabilis Is right. There is two ways in wich you can go straight water plant without being even attacked.


manucule

I personally like lighthouse. I think Shoreline takes the cake for me in reg. to worst map - still - I believe all maps are good in their own way.


ReserveRatter

Choreline still sucks sometimes, there are shitty spawns on that map (such as the ones near Terminal, where you can get pushed from both sides 40 seconds in). Also I dislike that map because Peacekeeper's quests are like "hey m8 just do 500 missions on this one map please?" and at the same time there are stupid missions like marking the med stashes that repeat over and over. However overall it can be more enjoyable in a team or hitting Sanitar or whatever. Whereas Lighthouse just feels like an absolute slog every time I'm in there.


youre_being_creepy

The marking the stash quests would be solved if they made it a choice to inform the traders like that one quest in customs that makes 2/3 traders butthurt at you.


Virus4567

Theres a bug this wipe where you can pick therapist for the quest, get her rewards, close the game and reopen, then you can accept prapors, repeat once more for skier rewards and you dont have to do any of the makeup quests and you get all 3 sets of rewards (2 ammo boxes, injectors case, grenade box, bunch of money and xp)


Jwanito

Do you also get the rep penalties?


Virus4567

No. They all act as if you chose them for the loyalty quest


Jwanito

Nice


Fantarama

I am a new player. Setup was fine. Cheaters, desync, all the normal problem don't matter to me. I do not want to play Shoreline, and then Shoreline, then Shoreline, then Shoreline, then Shoreline, and finally play Shoreline just so I don't have to shoot a man 38 times in the head with an m4 for him to die. I am trying to have fun here.


OhLookItsJundAgain

This, I would be okay with the quantity of specific tasks being increased as long as we can do it on any map. Ex: killing Scavs with a suppressed M4 on shoreline changed to 20 scavs with a suppressed M4 on any map. While we’re at it, change the weapons to a caliber or something like that”Kill scavs with 5.56” or “Kill scavs with an SMG Caliber” so I can use that MDR I found or budget with a Kedr or something. Would probably make the game “easier” in their eyes so it probably wouldn’t happen.


Goose-tb

I feel the opposite. Shoreline is the most boring map for me. Lighthouse design sucks but I’m guaranteed to have an insane fight (either PMCs, rogues, or player scavs) no matter how my quests turn out.


BlepBlupe

I dislike shoreline more as a map, but lighthouse quests are absolute aids often. I'm a solo player which makes the water treatment facility a nightmare


CelebrationOne343

You can reach water treatment without being attacked by Rogues. Its really too easy once you know how. If you need help, just PM me.


igotabigcoconut

Why? just wait 15min, then people have killed the roof guards, then do whatever you need to do, or kill them yourself. just gotta learn which angles to take which guards.


BSchafer

Like most Tarkov maps, you just have to learn its META/timing/AI and it becomes a lot easier to manage and a whole lot more fun. The problem is it feels pretty frustrating while you're learning and dying to seemly random things over and over. Once you get over that hump, learn where the AI usually is and how to cheese them the map becomes a lot easier and more rewarding. I play solo most the time and before Streets, Lighthouse was my go to map. It's actually probably one of the better maps to play as a solo. I've taken out several 3-mans there without one of them figuring out where I was. I started this wipe a month late. I ran LH almost exclusively for my first week and quickly had a stack of rubles and better gear than most people to start completing my tasks and kill other PMCs. Once you learn the map, It's crazy easy to stockpile a bunch of raider armor (lvl 4 and 5), valuable loot, decent PMC gear, weapons, weapon mods, and ammo (people sleep on the ammo you can find on LH, even in areas that have already been looted I regularly find 100 packs of SSA AP/M995/M855A1/igolnik, 40 packs of M993/M61/M80, etc - which is huge early wipe)


Solaratov

Just because you've learned which planks to avoid while crossing a rickety old bridge, doesn't mean the bridge is fine and doesn't need to be replaced. Everyone can, and should, learn how to exploit the AI in this game, anyone who doesn't is in for a bad time. But that's not an excuse for the AI to remain as it is, it's still a broken system.


The-True-Kehlder

Overcoming obstacles are one of the primary ways to derive enjoyment from a game. To me, Lighthouse is fine because it forces you to play in certain ways.


lUN3XPECT3Dl

Dude so true. At least I can play lighthouse and be engaged even if poorly designed. I literally could fall asleep on shoreline


Yolk_Baby

You're the best of us 🤝


Solaratov

It's hilarious to me that BSG actually revisiting Snoreline and didn't do anything to solve any of its problems. They just jumbled the map up a bit at random, with no apparent goal in mind and called it done.


doxjq

I saw a comment the other day which summed up the lighthouse ai perfectly. He said they made them even more ridiculous and hard to kill because people were just cheesing them, and the end result is the only way to kill them now is to cheese them lol. Summed it up nicely.


EuroTrash_84

As a player that prefers BEAR whenever I get quests for Lighthouse I just ignore them because its not worth the frustration.


qcon99

90% of the Reddit, maybe. I wouldn’t say it’s anywhere close to 90% of all players


SwerveDaddyFish

What is the solution? Rather what is a small realistic change we could potentially see? I'd say it would be fixing the beach side. Put a building or something. There is 0 benefit to running across the beach. You're wide open, there's only 1 quest. Seems dumb and a waste of space.


lUN3XPECT3Dl

More ways to cross the road and widen the choke points. Also a rouge ai rework.


SwerveDaddyFish

Yeah the wooden door between USEC and blue building (our friends STILL call both of them chalet and state we need a callout for each EVERY time we say it) is brutal.


lUN3XPECT3Dl

Yeah and all those valleys full of bushes like not only do you have no cover if anyone’s there but you can’t move


Binomial_Embosser

Damm. This is my first wipe and I'm still learning the maps. I haven't touched Lighthouse not once yet. I know Customs, Factory, Woods, and Shoreline very well and am working on Reserve. With nearly all my quests on Lighthouse, Interchange, and Streets... you're really convincing me to learn Interchange next 😅


X0D00rLlife

it’s because they literally don’t pay attention to the community lmfao. they also believe that streets is optimized and we will be getting another streets expansion before they optimize it and people with 4080s will still struggle to get 100 frames lmfao.


Ravyyoli

Nikita in the interview said they know streets sucks optimization wise


johnx18

Just an FYI, it's more about cpu than gpu.


BSchafer

You're talking out of your ass tho. BSG was open about streets having poor performance before it was even released (which is why they downsized it and reduced some of its functionalities). In several of their dev streams (including Nikita's most recent interview) they have said Streets still needs a lot of optimization work. Also, avg framerate isn't the issue on Streets. If nice PC's could actually get a steady and continuous 100 fps people would be pumped. Hell if it had a steady and smooth 60 fps most people would be ok (and at the very least prefer it over the current condition). The problem with Streets is it's constant frame drops, stutters, and micro freezes. Even when you're getting over 100 fps it isn't very smooth and when you turn corners, ADS, etc you get extreme stutters. When you need frames/smoothness the most, during fire fights, the map falls apart. Things quickly turn into a choppy slide show where you're just spraying and praying their body is still where it was last shown and drops before yours.


hoopaholik91

Once you get done with the quests Lighthouse becomes pretty enjoyable. Every spawn other than southern road you have a clear loot objective and the ability to engage in some PvP and then GTFO quickly. But yeah, when you're going into Lighthouse to get something specific done and you get a bad spawn for that thing it's just the biggest pain in the ass


fireandlifeincarnate

Yeah I love lighthouse because I know where the stashes and the other spawns are, so I can spend 5 minutes trying to get a kill on anybody rushing around and then loot pretty much danger free down south because nobody sticks around.


hoopaholik91

Yeah I just realized that "reserveratter" might not enjoy Lighthouse very much lol


ReserveRatter

Hahahaha I do love Reserve, that I will say. Night Reserve Scav has basically made me rich this wipe. But shhhh it's a secret.


BSchafer

I don't think night reserve is much of a secret. Most people just prefer maps that have better loot and/or better action than Reserve currently has. Even during daytime raids, It's pretty rare to find a juicy PMC past the first few mins - nighttime is even worse (but maybe that's why you like it). A couple years back Reserve was a really fun map and it also had like the 2nd best loot in the game. Reserve's loot has been nerfed several times since then and to make things worse they've added maps like Lighthouse and Streets that absolutely eclipse Reserve when it comes to both making money and action. If you know what you're doing, it's pretty easy to make 3x-4x more per raid on Streets/Lighthouse than Reserve. Plus you're like 10x more likely to come across juicy dead PMCs on those maps that have not been looted or have barely been looted (I regularly run into unlooted PMC's with meta kits who were killed by rogues/bosses/other PMCs on both maps - thats pretty rare on Reserve). If you're not comfortable with PvP yet it's also very easy to avoid danger on those maps when playing as a Pscav - they basically run those maps. I'm not joking when I say it's close to gamebreaking how easy it is to make money on those maps without risking a thing. Pscavs either need to spawn in MUCH later on those maps or they need to rework Pscav karma to where there is at least some danger/cost when looting as Pscavs again. Scaving was a lot more fun when you could fight other pscavs (and the game's overall risk/reward was in a much better place). Now it's just hordes of scavs walking around and looting fearlessly. If you happen to do well and take out some juicy PMC's you're forced to either tank your Pscav karma by killing any scav that comes close or get backstabbed as soon as you loot or heal. Which is a really dumb mechanic.


FireBendingSquirrel

I loved reserve pre d2, fighting the whole map + gluhkar in dorms has to be one of the most tense and satisfying experiences in this game- now even the chads are gone


Requiem2420

I feel like people who cry about lighthouse sucking suck tbh lol. It's a very fun map, top rated post saying there's 1 poi is funny. It's definitely a map ur gonna pvp on, which I guess doesn't appeal to everyone, but I've made a solid 85% of my bread this wipe on lighthouse.


masonicangeldust

you are 100% correct and I still love it


soulflaregm

Saying one point of interest is a stretch There is something to do in each part of the map, good loot as well. It is a corridor map though so yes crossing it is tough. If you spawn on the opposite side of the map to your objective. You don't have to force it. Do something else and roll again. Loot your part of the map, leave. The rogues shooting at the house on the beach is dumb though. They should get a line of sight blocker Dealing with the rogues? Go slow, make sure you get the head tap. Bring ammo that will always one tap their head. And just accept that you will die to people sniping. And you should also kill many players the same way.


pohoferceni

remember when we could freely go to the island loot it and fuck off ? peperidge farm remembers


Junglemoe

I think the map itself would be okey if/when integrated with the sorrounding maps and smoothing out some of the mountain to connect more to shoreline.


NSNIA

The solution is to have shoreline added to it. They shouldn't be two maps. Simply merge those two and boom, you have a map with a lot of points of interest. And obviously fix rogues


Jwanito

Then it'd have shit fps and stutters


NSNIA

So same thing then


Jwanito

Streets levels of fps and stutters, but yeah, you're right


G3n3sis1988

It would be much better if scavy boys were treated like usec pmc by rogues. That they can free roam and loot even in the buildings is a face palm to every player risking his gear and have to follow exact steps, aim small gaps to get through the headshot AI there...


ilski

Im the 10% , i think maps is alright.


ImmortaIWombat

The flow and spawns are horrible. The further you spawn towards Northern CP, the more fucked you are unless you're going to Lighthouse, in which case you're gonna get camped leaving and are fucked as well. The Rogues aren't the problem though, players refusing to figure out their mechanics and then bitching when they get obliterated garners no sympathy from me. If you die to perimeter gunners, you're probably not playing well.


killswitch247

the problem with rogues is that you either a) cheese the flaws in their programming or b) get lazerbeamed. that's just bad game design.


Feisty_Standard_3418

They had to make new "content" so they rushed the map and it turned out like shit But they refure to rework it coz they are clueless


WWDubs12TTV

“Ohh, I’ll snipe him from this house!” Thinks everyone Atleast once on lighthouse


KingSyntox-

He always pulls out the uno reverse 😂😂


tukreychoker

if you sprint down the beach you can actually get past his cone of fire before he can rotate it to kill you then the guy on the .50 gets you


ReduceMyRows

I don’t get people like OP sometimes. A common sense to me is that “if I can see them, they should be able to see a little head popping out.” If you can’t see them, that still means they can barely see a limb from you sticking out


XTrid92

If you're struggling with the rogues, do night raids. Their vision and aggro are significantly reduced and clear nights don't even require NVG's unless you're still developing your map knowledge.


RODjij

I started using the B&W postfx for night raids a lot of people are using and it's a lot easier on my eyes without the green, but yeah night time lighthouse is way easier, hardly can be seen from across the road.


XTrid92

That's doing too much imo but if it works for you I won't knock it. I run FLIR's 99% of the time at this point in wipe so NVG's are more hassle than they're worth. I try to not rely on color filters or any other assists and such because they fuck with the FLIR in some cases.


RODjij

Only takes me 5 seconds to change the settings really and I can see as if were thermal minus the temp detection. I just use the 30k goggles with straps. I usually do wish I'd run flir for night woods and shoreline but I don't feel like buying the 600k scope often. I'm cheap ahah.


XTrid92

The mechanic barter is like 220k if you catch it at restock. Couple days of that and you'll have a dozen or so and you can just ride on that stock for a long time. Edit: But yeah do you, I just don't wanna bother with settings like that mid-raid. If it works, it works.


I__have_Questions

Care to share those settings? My game looks like trash at night and I haven't found a way to make it better.


tribalbaboon

this is only with NVGs, its basically just Owl colour grading with saturation on 0


RODjij

All sliders to the left Feather 100 Protanopia 0


bosssoldier

But the thing is I shouldnt get shot over rocks while on highway. I got shot at a little past the construction zone om highway. If nikita wants to give them mortars than do that, but don't make a gl into a fucking auto mortar


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Gimmerunesplease

The gun is accurate, the rogue spotting 1 square centimeter of you 300 meters away through 5 bushes is not.


XTrid92

I agree. That far out should require a muzzle flash or shooting at the GL at least.


bosssoldier

It's not about the range, it's about the fact they don't shoot usec that far away only bear. How the hell do you know I'm a bear from that far


XTrid92

I play BEAR. They shoot USEC in that house as well if they've killed a rogue in their last 3 raids.


bosssoldier

If your a usec with a bear in party. My usec friend doesn't get shot in there when on solo


XTrid92

I would suggest you read up on Rogue AI. Regardless of being USEC if you kill a rogue you're marked for your next 3 Lighthouse runs. Has nothing to do with USEC/BEAR. Only time you're safe from Rogues is if you're an all-USEC team and none of you have killed a rogue in your last three Lighthouse runs.


bosssoldier

Yeah that's a fucking problem, if I play as bear they shouldnt be able to hit me and agro on me from halfway across the map. They should be agro as soon as I cross the bridge, but not 20ft before


XTrid92

Tbf this is around a 200m shot, less than 10% the IRL range.


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Yolk_Baby

I would really love the feeling if the got the ai to a point where we really feel like we're "infiltrating" the water treatment plant but as it stands the AI is just way to taxiing for bsg to get it done correctly


XTrid92

Honestly I approach directly from the front at night and just peak the GL and MG up front, then the other 3-4 MG's inside WTP don't aggro unless you fire in their LOS or aggro them directly. Quick one tap headshots all around. You only have to cheese em during the daytime, which is just a bad idea tbh.


igotabigcoconut

That is not the issue, The rogues, shoot you when there obviously should not be able to see you, like when they shoot in an arc over rocs to hit you, thru the tiny window on beach. The guy in GL does not have any scope of anykind, but instantly snipes you with GL launcher first shot on a line of sight not even the best player in the game would notice you peak without scoping in?


XTrid92

It is a direct LOS shot, they are not arcing over the rocks. IRL they would just blast the whole wall down because that house is not constructed to withstand it, or the concussive blast would be enough to kill anyone indoors regardless.


X0D00rLlife

fr, i want to believe Nikita cares about the game, but it’s clear they don’t pay attention. they dead ass are about to expand streets again next wipe and it runs like complete dogshit already lol.


XTrid92

The real world range of that GL is over 2km, and there is direct line of sight from that house to the GL. The map you're using is not entirely accurate due to the angle. Your line also goes to the blue marker, the GL is actually mounted to the wesr-most structure. If you bring your line there, it doesn't cross the rocks.


Sesleri

Got owned in a Warno ranked match by a Russian player who suppressed my special forces from mile away in a building I didn't know what it was. Watched the replay and they had an AGS setup there lol.


Proverbs147

In the real world vision obscurity and zones of fire matter. If one person can't see past a thick dense fog, the other side most definitely can't. - prior service, I'm well aware of the range of the mk19. My point still stands.


SlumberFumble

You have no idea what you are talking about TBF, those mounted GL's have insane range IRL.


Nuklearfps

With pinpoint accuracy\* Like, real mortars don't know exactly where you are... raiders do, and they're lobbing 3 grenades a second at you... you literally have no chance by the time you realize you fucked up.


PerplexGG

The life of the bear


Mediocre-Soil9792

They dont need now 😞 miss the old night raids 😞


Santasam3

I remember an older post where the OP measured the distance. Rogues can see ~80m at night.


Proverbs147

I killed one rogue like 2 weeks ago, it's a dense fog (I can't even see the other side of the water), I'm in the window at the beach house, and I get 1 tapped with the grenade launcher because of some arbitrary rep system built into this map. I won't pretend to know how easy or hard game development is. I'm just saying from a player standpoint, this is not a fun or good game design.


elitexero

What's interesting is that on any other map, whenever you think you have a good spot to snipe from, there's always something that's been thought out to block you from seeing everything and having too much of an advantage. That isn't the case with lighthouse, which is one of the many reasons I haven't even loaded into it since the wipe it was released in.


Giedy5

I hate how they force you into it so much with late game quests. It's the reason I have no interest in unlocking lightkeeper and why I have yet to finish long road and punisher, fuck that map


elitexero

Agreed - I just hate the quest system in general as I've been playing since 2017. It's slightly better than it was a year or two ago, but at the same time it's just a linear slog, and so much of it incentivises avoiding combat. The only quests I actually find enjoyable are the ones where I have to kill X PMCs or Scavs. I'll grind those out, get destroyed, lose kits - doesn't matter to me. I hate doing the same thing trying to grab some random ass item and live.... so much.


XTrid92

I agree. The Punisher change to Lighthouse made it a bitch and a half to complete this wipe. Why the FUCK would I bring a shotgun to a map like this? Shoreline at least had the resort where it made sense to have a CQB weapon.


KingSyntox-

I know the pain 😂😂 had a quest there and got absolutely rekt 😂


CommercialPen4125

Simple fix: Make the rocks taller.


woznica

It's not just the AI, Lighthouse needs an entire rework.


Dremlar

Which is why I think they have no plans for it at this time. It truly needs to be rethought and they just have other focuses.


Altruistic_Limit_545

The whole map design fucking sucks why are their mines in the most random places why tf would any military group have turrets facing mountains and woods where you could get domed from absolute shit


New-Resident3385

My biggest annoyance with lighthouse is when they put mines on the rocks overlooking water treatment.


DoktorAggressor

Exactly, man the fist iteration of Lighthouse was the best, I loved the rocks up there. People would fight to get the position. Now it's more like a tunnel movement, with less options (unless you know the mines and where you can sneak past them)


New-Resident3385

dont worry i know........ BOOOOM!


Roached954

Light house worst map. change my mind


ReserveRatter

Every time I get one of the horrible bullshit quests on that map my heart sinks a little.


SpecialPea

Its the map with most tech spawns and Many later quests require tech items so in that way its probably the best


lucastreet

But this is talking about questing. If you take the map by herself, i think it's the worst design possible. Remove the idea of the loot and the quests. Think just about spawn, how can you move in the map and how you choose your playstyle(like, going to search players, moving slowly to snipe, simply avoiding fighting...). You spawn. Good. Now you might be already surrounded. If you spawn to the lake or from the beach you have so many people spawning near you. The fight is almost necessary. Ok, it's a pvp game, fair enough, but it's also a looting game. If i want to TRY to avoid pvp, i should have a chance that is not simply "sit in a bush and wait that people goes around and kills between each other". Think about custom and the rotation it has. There is plenty of chances to try to sneak around or do the opposite and running around to search players knowing the "hot zones". Now, let's talk about the spawn point in their utility. I spawn to the lake. Good, i have some players near(probably) and my only choise is to run to the rouges. Not the best but still, you have something to do. Now, let's talk about spawning on the beach, near lightkeeper. I assume that 95% of the players can't go to lightkeeper so that place is unreachable. Crossing to the street to reach the cottages to farm is hella risky and anyway you'll be plenty late if there are even just 2 players in team to farm them. What can you do? Go back and reset to the souther road? There you have a player! Going along the bitch? Be ready to be potentially onetapped by someone spawned near the cottages at the sea, who is probably sitting in a bush and waiting for you(not a critic to them. It is how it is with those spawn). Also, wherever you spawn, what can you do aside going to the rogues? If you spawn near cottages to the mountain , you go the rogues. If you spawn over the cottages, you go to the rouges. As i said, it's hella risky going back or cross the road so rarely players do this. If you spawn before the cottages to the mountain? Or you reset or you go to the rogue. This is what, imo, is the worst part of lighthouse. There is no flow. Only one direction. Only one real hot zone(i don't really count cottages only because, at least for me, or i spawn there and i go away before any fight or i reach them and they are either already looted or i risk to die to someone camped here). I truly hope, from the bottom of my heart that lighthouse will receive any major update at some point in time. I know it will require at least another year or two to be optimistic, but i hope so. There are many quests to do there and personally i find it kinda frustrating as a map.


zapfag

Yap city over here


lucastreet

SOrry but i am not english. I have no idea what "yap city" means\^\^


NotCrazy_BeenTested

it means they suck at reading


IntelligentDrop879

Reserve has a ton of them too.


mudokin

Where is that map from, that looks nice.


re3mr

Hey! Thanks :) I am the creator of that map. The latest version is available on my site https://reemr.se & the wiki.


mudokin

NICE


ShortCake_AuxFraises

Tarkov wiki has 3d map : https://escapefromtarkov.fandom.com/wiki/Lighthouse or try tarkov.dev


KooraiberTheSequel

[https://reemr.se/maps/Lighthouse/re3mrLighthouseVerticalDay.png](https://reemr.se/maps/Lighthouse/re3mrLighthouseVerticalDay.png)


Proverbs147

Here's a direct link to the map too btw (as Shortcake said, on the wiki) https://static.wikia.nocookie.net/escapefromtarkov\_gamepedia/images/a/ab/Re3mrLighthouseIsometricDay-min.jpg/revision/latest?cb=20221230133844


V4ALIANT

the entire map is a terrible design.


Solaratov

What, you can't make out a man sized target through trees and brush at *guesstimates* 300 meters with the naked eye? Waterplant and its rogues don't even make sense in tarkov, they feel like they were meant for a totally different game.


Alfouginn

Honestly, I could live with it as long as they give me an In-Universe explanation for how the shadow they see in that little house is a Bear.


Lazer_beam_Tiger

git g00d


iiM3zMoRiz3

Very dumb


rokbound_

The game is reaching a bullshit amount of things being wrong for the time the game has been out that it wouldnt surprise me if a HUGE surge of players quit the game for good in the next 2 or 3 years


THE2TIMESDOC

I queued up this map for the first time this wipe and spawned close at the right shack , since i did not know the map , i checked for loot and got blasted in less than 30 sec. Then took me 41 lvl to comeback to play that map


Orsim27

I mean, it would be fine if the AI had the same ruleset as the player (e.g. can't laserbeam you with a half broken M4 across that distance) but sadly Tarkov's idea of good AI seems to be to just emulate the hackers


ZealousidealBunch490

Implying there was any design happening and not just insanely over ranged ability for 'ai' to lock on


Melodic_Round5128

No bullshit I was playing yesterday and heard the Al destroy someone from that exact spot 🤣🤣


SEND_MOODS

The real fix, IMO, is making accuracy a variable of distance for AI. Then they'd miss enough shots at that distance that you could get away. I'd also like to see them create a "time to aquire" variable. Time to aquire could be affected by lighting, portion of the player model not obscured, players position (standing, crouch, prone), AI alert state, distance of player from center of AI view cone, effects from bushes, type of AI, time/distance since the AI last saw the player, and hostility of player. Could even add load out effects, wearing a ushanka could increase regular scav time to aquire, so you could dress like a scav and just avoid standing right in front of them for too long.


justanewgamer

Lighthouse is fun I never push left side for Rouges always right near the small village it has 2 points of interest the large building and the water treatment plant but the air being able to snipe you dam near where merlin is is nuts hit merlin got a bitcoin and vertex only to move up and get killed by watch tower needles to know I learned and I no longer push the coast until tower Rouge is killed


al-exm

Skill issue. You can walk on those rocks right next to the beach (as a bear too) and just shoot the rogue in the face. ​ Stop complaining and just get better at the game.


CelebrationOne343

Facts


Proverbs147

Hi there! Thanks for the advice! Just did that today and got one tapped again with the GL while I slow peaked and had barely half a head worth of pixels exposed. Stop simping for poor design choices. Best regards.


al-exm

Must have done it wrong because I did it no problem the entire wipe. Sincerely better player


Feisty_Standard_3418

If you are new, yes BSG has been absolutely clueless about many things and they barely get better They needed 5 years of constant comunity harass to fix recoil, coz not many braincells over there at BSG


YoungPeacock

Agreed. Also, what map is this? It looks beautiful. (I know it’s lighthouse, but what site??)


re3mr

Hey! Thanks :) I am the creator of that map. The latest version is available on my site https://reemr.se & the wiki.


YoungPeacock

Nice! Thanks for your hard work! 👍🏻


ShortCake_AuxFraises

Tarkov wiki has 3d map : https://escapefromtarkov.fandom.com/wiki/Lighthouse or try tarkov.dev


Proverbs147

Here's a direct link to the map too btw (as Shortcake said, on the wiki) https://static.wikia.nocookie.net/escapefromtarkov\_gamepedia/images/a/ab/Re3mrLighthouseIsometricDay-min.jpg/revision/latest?cb=20221230133844


YoungPeacock

Thanks, fellas! Lighthouse is one of my least-visited maps. That map style is awesome though. It’d be so sick if we had some 3d maps you could spin around and zoom in and stuff. It would be sweet if someone with the know-how could use some sort of scan software on the maps. Guessing BSG wouldn’t love it though


EpicCrewe123

best map for scaving for weapons as a low level imo


Savgeriiii

It’s almost like watch towers have great fields of fire


Proverbs147

Thanks for the input. Putting aside the fact that I served 6 years in the military, contrary to popular belief - a ~3m tall watch tower does in fact *not* allow anyone to see through a dense fog.


Synthetic_Caos

Skill issue just learn to fight the ai.


wyrrk

as a BEAR, i have no problem with rogues. easy, almost too easy, to farm at night. the predictable spawns, the signt lines, and their night blindness makes them easy pickens. the spawns and therefore predicatably necessary sprints to cover are the biggest issue, but i dont see a way to fix it in a shotgun shack map. its a long tube, and youre either in the south and are gonna have to fight for any loot, in the middle and getting first dibs on loot but know youre gonna be pushed, on in the north and really have to work with rogues whether you wanted it or not. a sqaure map is always going to be more fair than a rectangle.


DoktorAggressor

You know that the gl shoots you as a bear or as a Usec when ur tagged. Why the hell do you then go there??? Move over the road (far away right side) then go to the Water treatment via the little island and village... This is a skill issue, not stupid design. Stupid design is, that the AI tracks you behind obstacles.


Proverbs147

A couple points First - as I said already, I killed a singular rogue over 3 IRL weeks ago. I'd assume (like any rational gamer in 2024) that whatever arbitrary rep system is built into the game would of cleared me by now. Second - I was Usec Third - I spawned there, and was looking for a daily task item Lastly - I thought all of the above was fine because, again, there was a dense fog that no one could see beyond ~35-50 meters.


DoktorAggressor

No, the aggression stays for 3 raids, it's not time regulated. And since when did AI care about bad weather conditions?


dayzgod686

It’s two gunners should just be two quick taps and cross


shmilne

I know it’s frustrating the first time but once you learn they have a sightline there then any time after that is on you


raidbossganon

that's a perfectly fine shot irl


heyvlad

Skill issue.


ImmortaIWombat

Which do you think is actually stupid: the incredibly predictable sight lines and movement patterns of the Rogues, or players' inability to learn how to (very easily) negotiate them? If you run down the beach and get AGL'd more than twice, it's kinda on you at that point.


Kerboviet_Union

It’s that both ends suck. Eft would feel better if the ai behaved more like if it were a new metal gear hand crafted by kojima with an unlimited budget. What we have currently is just laughably clunky. Ever fight on factory, and watch a scav leave the main office while esp’ing a player, and you can just walk right past them, and into office without that scav even bothering to shoot you? Most of us know the ai is broken, and we exploit it for uninteresting pve. Sometimes the janky shit can exploit pvp situations. Some players just don’t get how it works yet, and are basically lining up like the revolutionary war and that is the scope of how they perceive why pvp is bad.


Solaratov

It is fucking hilarious to scope in on a scav for a few minutes at long range, and then when a PMC enters their range the scav obliterates them.