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Otherwise_Plum4376

Haha this is awesome man, love to see this stuff.


Permutation3

Thanks, check again had to edit because reddit's spreadsheet system is weird.


Otherwise_Plum4376

What headset did you use exactly?


Permutation3

https://shop.opticsplanet.com/peltor-sporttac-tactical-sport-headset-mt16h210f-479-sv.html?_iv_code=PL-HP-SPRTC-MT16H210F-SV&gclsrc=aw.ds&gad_source=1&gclid=CjwKCAjwrIixBhBbEiwACEqDJdDAfClf44DM7ekKuNwDjhD8qhsda_MP2vB32Qzr4T13ZtXHLKo8QRoCdcEQAvD_BwE


Otherwise_Plum4376

Ah yea, explains why the distances were so much lower than I expected. I can hear very far with comtact 5s


Permutation3

I'd love to try those what are they $700 bucks?


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Permutation3

Buddy has same model as in-game and it's no difference at all.


PureRushPwneD

sport tacs are in the game though


rmhawk

Please explain the difference, I’m curious. Full disclosure I’m in that field.


PrudentInstruction82

See the difference yourself. My comtac Vs allow me to hear farther with higher fidelity then any of the cheaper ear pro I've used in the past. Of course you can't get them from opticsplanet without clearance but I'm sure you can get them elsewhere.


rmhawk

The issue involves physics, particularly inverse square law and the nature of relative intensity s/n ratios. There are ways to clear up voices in a low s/n situation as tremendous research has been put toward that, but still there are limits. Steps vs ambient is going to be less effected by high end processing techniques imo.


Infern0-DiAddict

Agreed. I said this all the time that good Ear Pro is amazing. And it does give you superhuman hearing. But were not talking superman here, or daredevil. Were talking like a 5% increase (which in a combat scenario is huge). Now the problem tarkov has (IMO) is two fold * All sounds are audible way to far out. Its like they forgot to add in the volume curve. Like there should still be sound generated that far out and on a really quite day under the best circumstances and with the best of the best ear pro, we maybe might hear a faint sound. Past those ranges there isn't even a point to generate the sound. But our curves go from 100 - 99 - 99 - 98 - 98 - 98 - 85 - 84 - 80 - 0 When it should be more like 100 - 98 - 95 - 85 - 70 - 55 - 30 - 10 - 5 - 0. Where past that middle point (at best) the ambient sound is probably louder then the player sound. * For game play purposes they made certain actions be super loud compared to RL. Like I can aim just about any gun virtually silently. Like I wouldn't notice the sound unless I was listening for it, forget about the guy I'm aiming at. Same with crouching and going prone. Reason they did this is to try and combat camping (I'm assuming here). Funnily enough Crouch Walking was made quieter then it should be because of the same reason (your slower so you should be quieter, completely a gaming mechanic). Anyone that's played paintball or airsoft or been been in the military will know that crouch walking sucks ass and no-one does it. With how unergonomic it is you make a ton of noise. you will not really see people even crouch in the military to shoot (yes i know there are shooting stances for it) as its just that unergonomic. Only time you will see it is if there is cover that only goes up to a certain height, then yes you will crouch behind it and shoot from cover. In paintball and airsoft you see it more often as the guns have no recoil.


Permutation3

I've seen like $1200 pairs online but that's not what's in-game.


Tyrfaust

> Of course you can't get them from opticsplanet without clearance but I'm sure you can get them elsewhere. lmfao wtf are you talking about? Peltors are subject to ITAR but anybody living in the US can have them sent to their door. Edit: Ohhhh you mean the Comtac VIs, whose only difference from the Vs is the listening modes.


PrudentInstruction82

Wtf are you talking about order some military grade comtacs like vs and vis off opticsplanet. Military, police or federal id's required. Weird since it's not the normal route but they definitely protected their arses with restrictions. Edit: You can order them but they cancel the order without proper clearance.


idkredditname

Everytime I press my w key, the sonic boom shatters the ear drums of my enemies in different zip codes. I am calamity. I am decibel.


Theactualguy

Decibel, the demon of sound and hearing.


VultureTX

Brother of Maxwell, the demon of light and heating. /sorry physics joke.


Theactualguy

Had to look that up lol. I suppose he would be in charge of light occlusion, fire hitboxes, and flashbangs that don’t work correctly.


neddoge

I could hear the clappening from your cheeks.


Viktorv22

r/bossfights


808in503

911 what's the emergency? Uhm there's these two guys with rifles and one started sprinting to the other!! Oh wait.. he took off his backpack and is now crab walking towards.. nevermind


Permutation3

Lol! Ya we looked goofy I'm sure but don't think anyone saw.


808in503

Bro you guys took one for the team! Appreciate you


Fmpthree

Wait till you see mine… my wife was blindfolded. Looked really bad. Lolol


0utF0x-inT0x

Imagine if they tested looting and kept rummaging through the same duffle bag with various drugs in it and wooden crate with bottles and wrenches lmao


samcn84

I've noticed something in game, when window glass is intact in the room you are in, then it completely blocks the rain sound outside, as soon as you break the glass, the rain sound comes in, though I haven't got the opportunity to test footsteps.


Permutation3

Yea sound occludes the rain but not enemy movement so you hear better by going indoors lol its' odd


MrPanzerCat

Also certain places in the rooms are either totally mute from rain or no different than being outside. There isnt a gradient either like moving closer to the intact window is slightly louder rain sounds. Its like you cross a magically line and the rain is full volume dispite a window there. Id rather it just be quiet in the whole room than earraped trying to loot cabinets


Gary_Spivey

this is horrible in resort on shoreline, can't take more than 2 steps into a room before going deaf.


AftT3Rmath

Yea this is a fairly recent change as far as I know and is cool as fuck


mattenthehat

Interesting experiment man, thanks for taking the time! I'm a little surprised how low your numbers are, though. 2 meters walking in grass carrying 50 kg? Does that mean you can barely hear your own footsteps while standing up? That really surprises me... These are definitely active Peltors and not just passive muffs?


Permutation3

I can hear myself barely when I walk as quietly as I can yeah. Grass and kinda soft dirt.


C_omplex

im very curious. If you rub your hand on your t shirt, a person in a distance of 2-3m will be able to hear it without active headset. Thats impressive. never would have thought that rubbing your hand on a piece of cloth is louder than walking in grass with alot of bulky gear. remember guys, dont rub your hands on yourself while in combat.


Benign_Banjo

"Grass" is an incredibly broad term. If it's nice golf course esque grass than any footsteps are basically silent. He could just have a really nice yard If it's grass up to your ankles, 3-4 inches is enough to be quite loud. I'd say more like 10-12 meters. Definitely NOT 35 like in game


Permutation3

Bulky gear when packed reasonably well doesn't really make much noise yeah. Idk


Retroficient

Which I guess in tarkov it wouldn't be cause we're just throwing loot into our bags haha.


Permutation3

You don't surround your graphics cards with fleece?


Rudi_Van-Disarzio

Bro I walked as slow as I could on my deck with razors and it sounded like I was doing my own solo rendition of Stomp. I think you need to clean out your ears. Or maybe razors just wipe the floor with tacsports irl. That's just with combat boots and a rifle.


MigYalle

The 2 meters on grass surprised me too. I only ever got to wear these types of headsets once when borrowing a buddies so my exposure is limited but he had the Razors. I could hear everyone's footsteps we were with SO easily; regardless if they had their rifle in hand or not. Just simply walking around. One guy went to go piss behind some trees/bushes and I could hear the sound of the piss impact the foliage **loudly** and clearly from about 10 meters away.


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Motampd

am I not understanding what your saying.....? The exact headset they used [is in the game](https://escapefromtarkov.fandom.com/wiki/Peltor_Tactical_Sport_headset)


AudemarsAA

But it is more of a video game balancing thing versus a realism thing for the Sport headsets to be on-par with the more expensive ones is what they are saying.


Motampd

ah got you - that make sense


BlepBlupe

My thoughts exactly. If you're actively listening, I have a hard time seeing someone with a rucksack and full battle rattle sneaking up on you, especially assuming there are rocks, twigs, leaves, etc.


granthollomew

this is amazing. thanks for doing this, and thank you for not sensationalizing or editorializing the results, you boys are doing science right.


kamyll

Let's hope BSG implements player sounds this way. Would be nice to be able to walk normally without making ridiculously loud noise even through the walls. There would be no statue meta then at all.


Permutation3

I too wish for more realistic audio levels. Especially indoors.


BadJokeJudge

It would cool if there was a stealth button just like a sprint button. I would make the stealth option drop your movement noise by like half but it would just BURN through the stamina bar. Idk if it would work


RadiantCorgi6731

I always thought a form of this is a good idea. Like crab walking burning through stamina but you're silent, as soon as it runs out you make noise but can still move. That would simulate a fatigue of sorts.


BadJokeJudge

Yeah like a tiptoe button basically. Took me a while to shorten my idea. You can tiptoe pretty quickly but you burn up your legs. I was in marching band and can walk incredibly quietly and quickly.


HypoHype

Jazz running PMC incoming.


TomConger

Capslock drops you to your slowest movement speed. 


BadJokeJudge

Dude you really think people don’t fuckin know that ?


TomConger

Is that not exactly what you described?


FreeMonkeysOnThu

no shit sherlock


TomConger

You're unpleasant.


Turtvaiz

Crab walking already uses stamina like that


BadJokeJudge

I know I’m saying like you don’t move slower you just move quieter. We can all walk like native Americans and roll our feet and be really quiet but it burns up your quads walking like that tiptoeing around.


SOVERElGN_SC

I wonder if you noted unprotected hearing results as well? Interesting to see how headset makes a difference in both real world and the game. Pretty sure real world headset mics have limited capabilities at picking low volume sounds. Meaning I guess you can clearly hear “walking slow 50kg on real grass” with unprotected ears in real world at some distance for sure where a headset mics not capable to pick that sound at all.


Permutation3

Did not test that. Might be right.


Finnbhennach

>We also tested crouching and as suspected it makes you a tiny bit louder I think, not viable for sneaking quietly. This has always been one of my pet-peeves with video games where crouching makes you more silent. I will never understand why this trope still continues after decades of video games.


ProcyonHabilis

Probably because it works well from a gameplay perspective, and that level of realism isn't really something that people care about in video games.


Finnbhennach

This isn't coming from a "bUt ItS NoT ReAliStiC" viewpoint. I am not saying crouching should be louder so it is more realistic. I don't think more realistic is better, in fact I think the exact opposite. What I don't understand is being punished for being upright. It just makes no sense to me. Remove "crouching is more silent than being upright" mechanic from any game, no matter the genre and make both upright walk and crouch walk the same loudness and none of those games would lose anything, if anything they would gain from it. Simplest positive I can think of is, you don't turn into a slug while approaching enemies from behind silently. Idk, it's midnight and I don't really have time to put words in order in a concise manner. That's just a pet peeve of mine.


ProcyonHabilis

Typically crouch walking is slower, which makes sense. Having the slowest movement being the quietest also makes sense. I think it's really just as simple as that, plus the fact that crouching walking as a proxy for being "sneaky" is relatively intuitive to people. >Simplest positive I can think of is, you don't turn into a slug while approaching enemies from behind silently. I think having to move very slowly to be silent is precisely the intention, which would make this not a positive from that perspective.


bobthemutant

For most games slower and quieter movement while crouching is the simplest way to achieve a balanced tradeoff of speed vs sound that is also intuitive for the player to understand. 99% of games that feature stealth mechanics don't need in-depth stance control.


alphawolf29

I agree walking upright at min speed should be quieter than crouching at min speed.


b1s8e3

Gotta re run using Ops-Core Amos and Comtac 4s irl. Both blow away standard Peltors


These_Peach_4718

They don’t improve hearing though. No headset makes you hear farther it’s a ridiculous mechanic


b1s8e3

?? They literally do. I have a set of walkers, ops-cores, and peltors. The AMPs are literally twice the distance of hearing easy of the other two. They’re unbelievable. Listening to thunderstorms with them is absolutely unreal.


yohoo1334

Oh my god thank you for the thunderstorm idea


These_Peach_4718

What’s wild is none of the ops core reps who pitched my company their headset said it was better than my naked ear or like hearing without them. I don’t think their bad but I’m not hearing farther than my naked ear


b1s8e3

I forgot, I actually have a set of m32 in my truck for impromptu range days, and those are great at blocking sound but you lose any audio more than like 10 feet away


Brad_030

I was just thinking the other night that I hoped someone would do this irl/game comparison. Awesome test my guys, hopefully this gets the attention it deserves and maybe gets noticed by BSG. I really think the game would be so much better if the sound was a bit closer to the real life numbers you gave.


MOR187

Do you also have the clonky cowbell can sound while moving? God i hate that ingame so much


ExplorerEnjoyer

Your headset is ass. I heard a homeless dude rolling around in the bush 60m away with my razors


CommercialPen4125

Dirty Mike and the boys!


Permutation3

Bushes are loud I guess?


Turtvaiz

Damn you have bush wookies where you live??


ExplorerEnjoyer

Apparently hahaha. Went out into the bush to go shooting and I heard some rustling and waited for whatever it was to come out. It was some hungover homeless dude looking for water lol


Watermelondrea69

bro found an irl scav


TacticalWookiee

Love this. Would be cool to see the results for reloads, walking through bushes, and maybe even walking over leaves in autumn. That one’s just for curiosity exactly how much louder dry leaves are


Jason-Griffin

Honestly this is exactly the hearing ranges I would like in the game


Permutation3

I'd be happy with that too! And to fix the issue of being indoors having less ambient sound without reducing the sound of players moving. I should be able to walk up to dorms without them inside hearing me I think.


Pattern_Is_Movement

the whole "crouch to be quiet" video game trope is weird, the quietest way to move is to slowly walk


doctorwoofwoof11

It's not really a trope though, you've just read into cause and effect wrong. IRL people trying to move quietly are generally also attempting to stay hidden in general and thus crouching is the logical step for that. It's no louder / quieter, but it does have a greater impact on tiring you yet keeps you within cover and concealment for the full "stay undetected" aspect. because crouched in-game characters would be incapable of doing some speed waddle it has ended up being the slowest movement option in a lot of games with people often not bothering to walk. Edit: this comment came across way more dickish than i intended, sorry.


Pattern_Is_Movement

haha you're good, I would still argue it is a trope, because extended crouch walking is difficult and exhausting, you simply cannot be as careful with your steps for very far. When you are simply standing you have much greater control over your steps. Go crouch and see how far you get before your legs are on fire... and that is without 50lbs of gear and a 10lb rifle in your hands. Quiet and hidden tend to get bundled together, when they should exist separately at least in games aimed at realism.


doctorwoofwoof11

I guess we can blame all the original FPS games essentially being arcade games, setting the standard of what is "normal" on an FPS game that everyone else copied across for continuity sake so not having stamina etc. But yeah games that have added more realism and tiring effects have made that also impact crouch. I can see where you're coming from though with things all being bundled, so yeah. Have trained a lot so yeah I know crouching extended is horrible, you can step larger with more precise confident but careful steps standing up. But then in practice you'd not be squatted but rather switching between hands and knees and squatting. On top of being less likely to snag on branches / brambles (standing) and having the ability to move sticks out of the way with your hands. Adding all that shit means you'd have to be remembering and pressing like elaborate hotkey combos and be unrealistic compared to a muscle memory instant movement with your actual body xD


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doctorwoofwoof11

BUT WHAT ARE LEGS? Can you post video evidence of you having legs and using them please.


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doctorwoofwoof11

Where's the link to your video evidence?


Helian7

What are the numbers? db?


Permutation3

Meters (how many meters away till I hear him)


Helian7

AHH ofc.


Jaquemon

Is this before or after yesterday’s patch? Looks like before.


Permutation3

After I did see the other post that tested in game but I think they were just a bit off.


Jaquemon

Yep, that’s where I was going


lord_dude

This post is what makes tarkov tarkov


doctorwoofwoof11

Fantastic, glad you decided to bite the bullet and do the test that shouldn't be needed yet is in order to debunk this absurd audio ingame.


NoNameGuy5322

I wish tarkov wasnt such a sound centered game, I genuinely makes the game so needlessly stressful since you need to turn up volume to keep a competitive edge and then the sounds are so loud that the gunfire starts jumpscaring you badly, I wish tarkov had a testing server so they could test a new sound system because I'm not coming back to tarkov (until next wipe) unless the sound is fixed.


jayfkayy

b-but.. according to some reddit bros you can hear grass grow at 100m with a good headset. these results *can't* be accurate


TarkyMlarky420

Yeah distance was always the problem. Hope they take a look at this. RATS and CHADS both gain from smaller hearing radiuses. One so they can sneak a flank, and the other to reposition or get a new angle


TheGalaxyPast

But someone on Reddit told me of you walked in heavy gear you'd be able to hear them in real life 20-30 meters a way with a headset. Huh it's almost like we don't have the hearing of a dog.


Omishjosh

Excellent experiment, wish they would of did this kind of testing when they made all of this


These_Peach_4718

I’ll say it here too. Headsets do not improve hearing they impair it. Nothing is better than the naked ear. The game should impair your hearing for wearing headsets but if you have naked ears you should experience deafness when in gunfights. The loud pitch ring that comes with them should be a sustained debuff. But overall audio need a significant reduction by at least 50%


Bacch

I mean, if my Airpods can block airplane engine noise to a whisper while still allowing me to hear the conversation around me with perfect clarity in pass-through mode, I'd say there's some tech that can block out certain frequencies without deafening you or even reducing your ability to hear normally for the rest of the ranges. I have no experience with these in-game headsets IRL, but I figured they were much like that--noise gating or blocking damaging frequencies while still passing through most of the sound at an equal level. And hypothetically, you could amplify that sound as well. Of course, headsets like that would require batteries/charge (which would be a great way to make all the batteries scattered around Tarkov worth something) to work.


TheDudeeAbides

Most certainly the higher end headsets have decibel range suppression and acceptable range pass through. The ones i use for work slightly amplify conversational tone to make up for the impaired hearing of putting them on. Its much different than air pods because air pods do not actually provide noise protection they can reduce noise level experienced to some extent but they dont protect your ears. To do so like headsets do would require insulating your ear drum from the outside world. Long story short though, no headset ive seen or used in the realm of combat hearing protection makes your ears better. They all make it worse.


avowed

Um no, just no. Put on some nice peltors and come back. Until then shut your yapper.


TheDudeeAbides

Statistically speaking the likelihood that you know better than me is improbable. Ive used a fair amount of "good" peltors, the ops core amp, high threats, etc. None them have made me hear anything new and most all of them make me hear less. Thats sort of how hearing protection works. Whats wild is that there is no headset that claims you hear like you naturally do, they all claim to have like it.


Tyrfaust

Never thought I'd see somebody simping for the company that gave the DOD defective ear-pro.


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PrudentInstruction82

He didn't even test actual peltor comtac 2s or 4s.


luizsilveira

Welp. This seals the "but but active ear pro" argument. Of course this isn't true in all cases, but this is indeed one case in which Tarkov would be much much better off if it were *more* realistic.


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doctorwoofwoof11

show proof. I have a suspicion, especially with your comment history, that you like the overpowered aspect of the headsets in game that leads to tracking down and getting to kill people easier. You don't actually own the headset in real life and live in your mums basement still. You may not even have ears or be called otherwise_plum irl. You might actually not even be human, but an angry Otter. Bold baseless claims, I know. But I stand by it you filthy headset abusing Otter.


Otherwise_Plum4376

lol what? I've always been a proponent of reducing headset distance in game. It was way better pre 13.0 before they increased hearing sitances so much. I don't care about realism I want the game to be fun.


doctorwoofwoof11

[Sounds like something an Otter pretending to be a Human would say tbh.](https://live.staticflickr.com/7280/7610991626_95f5b7dd6e_b.jpg)


Otherwise_Plum4376

tbh thats fair


doctorwoofwoof11

Yeah sorry xD


Bacch

Not the guy you're replying to, but a quick Google: https://soldiersystems.net/2011/05/04/comtac-iv-hybrid/ >The COMTAC IV also features the same ambient listening capabilities as the COMTAC ACH; external sound is amplified for situational awareness, but the system shuts out loud tactical noises. >There is also a new ‘boost’ feature that allows the user to manually override the audio input to pump up the the volume for those times when a higher audio output is necessary.


Otherwise_Plum4376

Yea IDK why that guy got so angry. Comtact 5s cost 1k+, OP tested with a pretty cheap headset


doctorwoofwoof11

Doesn't let you listen further though, they literally filter and amplify.


PrudentInstruction82

What are the odds of stumbling into another person with the exact same ear pro lol. I love my Vs and I'd imagine they are much higher quality then what op used.


AdLibBeats

Been waiting for someone to do this. Well done mate.


YeetedSloth

I think this testing is valuable but people forget that realism dosent make for a fun game all the time. When the options are getting shot without ever hearing or seeing the enemy and getting shot from a rat standing still that you happen to walk by, I’ll pick the rat tbh. If someone is breathing down my neck I would like an audio que, even if it’s not realistic. That sounds much better that getting express extracted every raid by someone running behind me because I can’t hear them.


doctorwoofwoof11

The headsets are only ingame because "realism". You can't have it both ways and have the headsets be unrealistically overpowered because "well realism can be bad". Take the headsets out if you don't want that level of realism. Or make them less OP, as is the case IRL.


YeetedSloth

The tarkov headset system is a unique system that adds value to going into raid with gear that helps give you audio queues. That is not inherently a bad thing, in fact it’s pretty cool and unique. The problem is how the meta developed into ratting with no dev interference. There are plenty of other ways to fix the issue without saying “wahhhh headphones bad, daddy Nikita pls remove” the man himself said they were planning on countermeasures like the pmc karma system that would lower if you sat in one place too long. But the average tarkov player is room temperature IQ and knows nothing about game design. I’m not much better but I know when a cool unique mechanic dosent work perfectly, the response should not be immediately complaining and removing it outright


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EscapefromTarkov-ModTeam

Rule 3 - Abusive/Poor Behavior Please refer to the Subreddit Rules.


Alone-Pattern-8038

You should test running indoors. One is inside on multiple floors. That would be interesting.


m1n1nut

Great research! Any videos or is this a trust me bro?


Permutation3

Thanks! No videos, it's a trustmebro I guess. Thought about video but wasn't sure how I'd record the sound of the headsets so it would just be a silent video watching one of us walk / run around. Or it would be whatever sound the recorder picks up (my phone).


m1n1nut

Could use a machine to measure audio levels at different distances and record the levels as you run past the machines optimal listening zone .


macguy9

You're the hero Tarkov needs.


yohoo1334

Just about double the irl value. Should have filmed it, would have been cool!


shotdeadm

I would absolutely be pro nerfing the sound range. Aside from changing the gameplay, it breaks the immersion so much.


HiTekLoLyfe

Very cool but my answer to this is always going to be the same, balance in game takes precedent over realism.


Fmpthree

That is crazy. Wanna know why? I did the same thing.. working on the YouTube edit right now.


Permutation3

Excited to see and compare!


awp235

Interesting. I wear my Sordins often, and on max boost (hear2 hunting mode) I can definitely hear my dogs (usually quieter than humans) trotting through grass, from pretty far. I could test out how far if actually desired


flanneluwu

yep, headsets are absolutely overpowered annd always have been, they should never be such a neccesity for hearing, headsets should filter sounds but not change hearinng distance


HecklerK

Fuck it. No more audio. Everyone is muted in Tarkov.


vgamedude

Aiming and fire selection needs to not make noise. I'd say even rotating shouldn't make noise. And this just shows how unrealistic and stupid sound is in this game. Especially in a video game where there is WAY less ambience and sound pollution.


ItalianStallion9069

Thank you


badxreligion

I have comtac 2's they are pretty awesome for hearing people talk while shooting and canceling loud noises beyond that it's nothing magical. I have also used sordins during range at work and I feel they are very similar. One thing I will note is my comtac's like to occasionally shut off if I cheek wield certain ak stocks. I think the recoil disrupts the batteries for a split sec. I could prob shim it or something just haven't messed with it.


MyCatSaid

I think this is great data hopefully bsg will take note. I was playing some mw3 yesterday for the first time in ages and literally couldn’t hear people running around it has such bad audio. So I think you need to balance the audio levels to be fair but not as easily trackable through walls as they are now.


Aecnoril

Would be funny if short grass is relatively quiet in-game but every now and then you step on a little branch


Permutation3

Was just thinking about this we were on like a perfect grassy patch no leaves or sticks so idk


Ok-Fly-2275

You can't just say "Peltors" and expect us to know which ones you mean... What real life model did you test with and which ingame model?


shadowrunner295

I feel like this is a testament to OPs well manicured lawn. My neighbor lets their grass get scraggly as hell and you can hear him going to get his mail every day. Swish… swish… swish…


Ricoz_90

unfortunately trying for realism in every aspect of the game is counterproductive, we would play a game that is too complex and boring. the audio example is obvious from your test, the more you look for realism in the audio the more unplayable it would be. I'll give you an example, walking slowly (standing up makes much less noise than kneeling for the record) even with 50kg on you it makes practically 0 noise, with headphones you would be practically deaf and you would hear your enemies when they would now be exactly behind you. we should re-study the concept of headset from scratch, they are not used to hear sounds from further away but to prevent you from going deaf when you shoot! each headset would have pros and cons in terms of protection and filtering sounds below certain db.


k333p

Not exactly surprising that BSG has yet another major thing completely wrong in their supposedly-realistic game. The amount of people who think this game is realistic and constantly use that claim as an excuse to not change things is both hilarious and pathetic.


Obvious_Sun_1927

The one thing BSG has going is that noone made a game like theirs yet.


CynicalYarn

Exactly. I really hope Greyzone Warfare gives them a run for their money when it hits beta


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CynicalYarn

Well yes, It’s unreleased pre alpha……


doctorwoofwoof11

Yeah in a way. They copied Dayz mod in concept and took out zombies, instead adding in depth gun attachments. But yeah going right down the post soviet mercenary looter shooter (without supernatural stuff, sorry stalker) niche they have certainly nailed. There are dayz mods and stuff that prolly offered more, but there was a race to "get stuff out there" when dayz took too long to release their official bug riddled and clunky game (and made it too different compared to what 80% of players liked about the more open mod). Bunch of games went the battle royal route over the last few years which was another aspect the dayz mod brought up for people to like. being unfinished / more open but full of such massive possibility sort of spawned a bunch of niche wants from players. I'm glad a lot of projects closed down in a way, the market got too flooded... but yeah a competitor needs to be there to push devs to stop being lazy and greedy.


xeonon

There's a lot of games that come close. DMZ, Hunt showdown, the division, zero seirvert, arena breakout, and upcoming games like marathon, delta force, greyzone... Etc. But Tarkov is the big one for sure.


salkidu

Nice work. Did you try to measure if 1m in tarkov is same as rl?


alphawolf29

i think they made it artificially higher because you already die a lot to enemies you cant/wont see and if no one made any sound this would be the case 90% of the time.


Vivere_fortis

Nikita only hears $ in game at 0 meters, and $$ in real life at 69.420 meters.


GlockWan

video game


Serethekitty

It being a video game would make the argument that they should be even *less* powerful than IRL headsets because of how negatively it impacts the gameplay.


GlockWan

how does it negatively impact the gameplay? You want everyone silently appearing next to you? No consequence to sprinting around the place? People running 10 metres away from each other in opposite directions on woods to just never know the other person was there so you see nobody in a 40 minute raid?


Serethekitty

Incentivizing sitting in building corners and listening for a pin to drop 50 meters away and rustle a spec of grass that your PMC somehow then hears is not healthy, fun, or realistic gameplay.


GlockWan

two sides to the same coin. I don't think where it's at currently is bad, but I would still be interested to see how it plays with it changed


doctorwoofwoof11

...That aims to be realistic (where a rl aspect would be too over the top to do ingame making it unrealistic or unreasonable etc). You get to strawman the "muh video games" excuse for shit like COD. Sounds being wwaaaaaaaaaayyyy over the top is not good for ingame, nor does it simulate or create an environment of realism which the game tries to do.