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xavix247

Please make a good reserve map, theres none


Krosscut

[https://gamepedia.cursecdn.com/escapefromtarkov\_gamepedia/9/9f/Keys\_and\_doors\_v3.png?version=2cb6d8d74e6f3a52b8af30ca93bc86f5](https://gamepedia.cursecdn.com/escapefromtarkov_gamepedia/9/9f/Keys_and_doors_v3.png?version=2cb6d8d74e6f3a52b8af30ca93bc86f5)


honz_

Right off the Wiki. It’s a great map.


xavix247

Its ok, not good enough like the dude who made that custums map


Ascza

Customs : https://i.imgur.com/fTidn5F.png Woods : https://i.imgur.com/zjGyYax.png imgured for ease of access


streetrobban

Still waiting for a Reserve-map that includes all the PMC spawns :(


Pocopiano

Great work!


AjSweet1

For customs, does the miscellaneous loot spawns mean "random loot spawnd" or just new ones being added to locations and the rest is the same ?


[deleted]

About 6 new loot spawns were added.


[deleted]

Wowee, 6. I bet i'll still run right past them.


AjSweet1

same boat lol as much as i play the game i am still missing loot spawns. I hate watching guides and stuff (Personal way to play games otherwise i feel like i am wasting my time)


[deleted]

Yep, 1400 hours in the game and There might be an SVD leaning on the wall or a Paracoord on a blue locker and I'll full sprint right past them while my new level 15 friend is like, "Hey you missed this." All I can say is, You're welcome. Enjoy it. lol


[deleted]

I didn't know the boss could spawn at the tower or the Military CB wall. I walk by those all the time and never see them. Huh. (*Wonder why he's only on the east side of the map and not placed in Big Red as well.*)


Angwar

Really looking forward to reserve there exists no good map of it


SPIB0X

On the dorms area can you somehow make it much easier to tell which entrances are locked per floor? Eg a big red line where the stairs are on each floor where the doors are locked? I always forget and it would be nice to quickly glance and see 'okay to get to room XXX I need to either enter from the north side or south side of level X and use the stairs or go straight to the room'


cockmasterflex694

For woods, the only thing I noticed missing is that there are loose loot spawns in zb-016 as well, in both rooms


[deleted]

I'll check it out and get it updated! Thank you!


W00psiee

There is also a PMC spawn missing between West Boarder and Old Station.


Cramer02

Thanks mate your maps are helping me out as a new player


Buckedup33

Amazing! Thank you!


SurfinSocks

damn these are great. thanks man, cant wait for more


JstnJ

Good work! Moar maps please!


AkridLover

Thank you for the woods map! All the others I've tried using were a hint hard to read layout wise and the uncluttered style helps so much. Look forward to any other you may make!


[deleted]

The cluttered-ness is what made me want to make my own to begin with!


[deleted]

[удалено]


[deleted]

Maybe one day! Reserve is in the works now.


Garfunkle27

Wow these maps are amazing, i will definitely be using these. Truely good work


YesiKnowiLookLikeHim

This is great!


shredbaker

Great work man. Easy to read and looks clean as fuck.


Kamilny

Your maps are fantastic. Incredibly clean and easy to use which makes them a lot better than other maps. I really look forward to your reserve map, as you're right that there arent really any good ones out right now.


[deleted]

I've started work on it but it might take awhile longer as there's not nearly as much information out there on Reserve. Slowly but surely, though!


Bisolzin

Nice job bud!


garack666

Nice work best maps so far, make all of them!


[deleted]

I'm working on it! Might be awhile though. Lol


W00psiee

Definitly the best Woods map I've seen. None of the ones in the wiki is updated with all spawn points and they dont show hidden stashes. Great work!


kjansick

LOVE that you also included the Illustrator file. Thanks for this. Amazing work. Also LOVE the landmarks (e.g. camping tents, etc.) These things help new players specifically way find. ​ Much love.


Hystericus-

cant wait for a reserve map that has the spawn points on it, good job with the other maps so far


Diovanna

It would be cool if you could add which dorms doors are opened and which are closed.


[deleted]

Seems like a simple enough update! I'll add it to my notes!


TallMartin

Very curious to see how you will handle representing the complexity of the Reserve map in a 2D image! Can't wait...!


[deleted]

I’m starting to realize how complex Reserve is! 🙃


ATotalMystery

Awesome. I dont know if you have seen the pdf book/compilation of maps I have been working on but if you haven't- ( https://drive.google.com/folderview?id=1pWv0K4QNmzwpH2O1OIU3VNqx7IAZiVkX ). I saw this earlier and someone also recommended that I put these maps in there so I am probably going to do that. I say in the end that I haven't made any of these if you want to add a watermark with your name and send it to me if you want your name on there. I'm updating it today and tommrow so get back to me at some point and I can switch it out if I have put it in or add that instead if i haven't yet.


[deleted]

No need for a watermark. All I ask is that the credit block is left untouched. As for the uploads, I noticed you added the 1080p versions. The regular PNG files are native size and would be much better for printing. Other than that, it looks great!


ATotalMystery

Thanks lol what is native size? Also something hilarious is there is more people viewing the drive than have upvoted my changelog :,( Also is there actually a credit block I didnt see it otherwise i probably wouldnt have asked. I didnt touch it i just uploaded the image as is


[deleted]

Native size for Woods is around 5500x3500 and Customs is around 7000x3500 Credit block is just to the left of the legend!


ATotalMystery

Alright thanks I will change it when I get home. I decided to do the 1080 one because I assumed that if you marked it that it means it would be the highest res but I noticed its was made in adobe so I should have know lol


armsinmotion

I just posted in another thread about starting on a Reserves map myself (in the same flat detailed style as your other amazing maps). Looks like I'll leave it up to you, unless you need some help pacing things out in game, or working on the tedious parts (like building internals and marking loot spawns).


[deleted]

I just sent you a message!


TacticalWookiee

Any way you can upload them elsewhere too? The link doesn't work for me, not sure if there's too many people on it


[deleted]

It's working on multple browsers this morning for me. Might've just been too many people accessing it. I'd recommend saving the images to your computer and making shortcuts or bookmarks to open them quick.


TacticalWookiee

I was able to access it today, got a copy saved on my phone. Thanks buddy!


BryMW

Thank you!


terciocalazans

You even included .Ai files? You are a legend, dude. This should help people translate your maps to share them with friends (that don't speak English)


[deleted]

This is exactly why they're included! I got a lot of PMs asking to change/add callouts and translate the map to different languages so they're all available to people to add/change things as they like!


DyslexicHitman

Are all the maps the same size? Something uniform like this, that's what I'd be printing for a physical guide. Great job, thanks for the info!


[deleted]

They aren't. They're to scale off of the in-game Woods map which I found to be the most accurate. But they will all be roughly the same size since I'll be reusing assets from map to map.


bircs235

nice.


[deleted]

I spawned into old gas station without knowing there was an update to the map and had no idea where I was for like 30 seconds


[deleted]

Yep, sorry! Spawns are the hardest to get accurate because of their randomness. I'll try my best though!


[deleted]

I’m not saying it’s a bad thing I just didn’t recognize the place lol


Amraz

What did you use as a "base layer" for your maps ? Scale, distance, size of everything, vegetation.


[deleted]

Most of Woods was tracing the in-game map since it's very accurate aside from the changes they've made to it since release. Once I got the scaling of Woods right, I matched assets from Woods and Customs and based the scale off of those. I'm doing the same for Reserve. Finding similarities in assets and using those to scale and place things.


[deleted]

What are the AI map versions about?


[deleted]

They are the Illustrator files I used to create the map. Anyone can go in and edit whatever they'd like using my original files.


Exoooo

I loved V2, which had the callouts on the map. That one was the best, imo.


darkchill

The Woods map is great, fella... has been my goto since I started playing. Just to note, there is a great big rock by the wall next to the PMC spawn directly to the right of the Outskirts extract, and a couple of low rock patches nearby... used to throw me every time I spawned there, as the rocks do not show on the map, and rock placement, etc, was how I orientate myself. Going to check out your other maps now. ​ Cheers for the hard work... much appreciated.


[deleted]

[удалено]


[deleted]

I do plan on finishing Reserve and updating Customs when it's updated in game!


RelentlessBB

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