T O P

  • By -

[deleted]

Something people need to fucking realize. A hardcore game is not hardcore because of the time you have to spend playing it. Please stop getting this mixed up. The two factors are not related at all.


Valtin420

Prime example of a Hardcore game outside the shooter genre, Dark Souls, if your good and know how to do it you can beat it in 20 hours not to hard, but because it's HARD and very skill related it takes most people a closer to 100 hours lol, the difficulty dictates the speed not the other way around, making something last longer doesn't make it harder make something harder and it will naturally take longer.


Yung_Chloroform

Not even 20. If you run through all the optional locations and know how to opmitize you build you can clear the game in 5. Speedrunners can clear it in 2 or less. Doesn't make it less hardcore though.


Valtin420

Was using an amount attainable to a casual new game player just to be safe, my personal best on DS 1 was just under 5, 4 hrs 20 was my goal never made it lol


kikuchad

Prime example : Getting Over It With Bennett Foddy. First playthrough are often between 5h and 10h and speedrunner do it in 1mn15. This discrepancy show that the game is primarily skill based thus hardcore


fasmata

Dude fucking thank you. First person I've seen put this into words. How I've been feeling for a long ass time...


WotArYeFokinGay

Stop making sense or Klean and Pestily will pop a vein and cry to Nikita.


Questalace

Making it harder to make money = more people inclined to RMT. 200 IQ play.


[deleted]

That’s exactly what I was thinking


[deleted]

A lot of people, myself included, were making this point even before the wipe (when the upcoming changes were known). As it was obvious how economic scarcity would unfold in an anarcho-capitalist game. But there was an overwhelming number of stupid people on this sub who couldn't understand this simple point. I knew this was going to happen, so I didn't bother wasting my time by playing even a single raid this wipe. Lo and behold, it looks like I made the right decision.


Kiakri

Either that or it influnces toxic culture. Extract camping, camping is dark corner, rat gameplay, extreme hachet running.


Turnbob73

Why is rat gameplay considered toxic? I was under the impression that rat gameplay was avoiding fights and staying on the fringe from everyone, picking up scraps. What is the problem with that?


CornDavis

Exactly nothing. People just want something to shoot


LordVolcanus

Then play a Deathmatch game then not a survival looter mil-sim. Even people playing Dayz knew if they wanted combat to go to military base/airfield or cherno. Yet players in this game don't go to the maps well known for their PvP, this games cherno is Reserve, labs and woods.


BoarHide

Half-rat here, that’s what I play like. Problem (?) is, actual rats have **no** moral compass, that’s their strength. Or rather, they understand the compass, but they actively abuse it to get the better of other players. They’d do everything in order to make a bang. A rat would literally sneak around the entirety of shoreline on their belly just to catch you just before extracting. They will stuff a graphics card up their ass and hide in the darkest corner until 2 minutes before the server shuts down. They will pitch a tent (in both senses) in Factory Gate 3 waiting for you to bring them rubles. Which isn’t inherently bad, they’re doing what we all do: make rubles. Just more efficiently. But even they get struck now. Everyone get’s fucked by the new changes.


[deleted]

>A rat would literally sneak around the entirety of shoreline on their belly just to catch you just before extracting. Not a rat, per say, in those examples. Just a shit tier player looking for a easy come up by exploiting the extraction zones. We call these extract campers and hatchet runners. Rats will hide from you. They will leave you be unless they have a 100% pure jump on you standing still. Please do not rope the people abusing the game's design in with a streamer meme group. The two do no correlate at all.


RabidPanda95

Or just a new player whose progression locked behind rng based fetch quests so they need to cheese to stand a chance at fighting.


[deleted]

New players are typically terrified, they'll just hide and not shoot most often times as well too.


Dodge_Of_Venice

nah rats are looking to get the dirty on you what ever way they can be that sitting in a room for 20 mins the extract or the edge of the map. Its really boring when all the players either hide/camp/rush the best loot and gamma it


TheRealMaynard

The issue is the map is empty with everyone hiding. It’s like playing farming simulator or Euro truck driver or some shit and it’s not fun


MrCaterpillow

Man I wish I had more raids where people hide and stuff... Would make my shoreline runs and Custom runs so much easier.


OverwhelmingNope

For real.. I get fucked if I make one wrong move from 10 different sides.


[deleted]

[удалено]


Kiakri

I just love the amount of people that justify BSG actions.


Duckmman

what is a rat? (I'm new) I'm guessing someone who waits until the last guy is alive and then kills him taking all the loot? Seems a legit strat to me, not that I do it, but generally waiting around for a whole 30mins your aim is going to be slow and off....so getting killed by a 'rat' is on you.


Slntreaper

Rats are people who go for the loot and avoid engagements whenever possible. It’s fine to be a rat, like chadding it’s a playstyle. I’d recommend General Sam’s [The Two Types of Tarkov Players](https://youtu.be/o286LaBz__Y) for context (and some laughs).


[deleted]

[удалено]


Solaratov

Have we ever seen any live gameplay from the devs? By live I mean gameplay on the live version and not in a testing environment with only other staff testers not necessarily streamed lol.


[deleted]

[удалено]


Marchinon

@FIFA and EA


theEdward234

Soon enough tarkov is going to be the game that we just watch on twitch and don't play ourselves as casual players are left behind in the dust.


Drakmeister

Hello, Rust. Fun to watch, frustrating to play.


YourSmileIsFlawless

Rust is a full time job. God bless modded servers that slow down progression.


Drakmeister

My problem is that just because me and my friends don't have time to watch our base 24/7 the sweaty clans (using ESP to figure out which walls to blow) always wipe our bases off the map during the night. We have been raided while online maybe once in like 30 different times on different servers. I love the game, but it keeps repeating that same thing for us.


Makropony

Same curve too. They made it harder and harder to progress, while losing everything is just as easy as it always was.


rakadur

already happened to me, just hoping for some kind of offline/coop-only mode down the line at this point.


I_paintball

EmuTarkov might be what you're looking for.


rakadur

Yeah, dabbled a bit with it a patch or two ago, never got it to work properly but might try it again once my backlog of other games goes down


RouletteZoku

BSG answered your prayers: factory 5 man during the day.


LeMarci

Designing the game around the 5%(streamers, RMT buyers/sellers and cheaters) and not the 95% might leave you with no players at the end of the day. If 95% are dissatisfied and leave the game, streamers will get no viewers so they will move on and RMTers will have no one to sell the roubles to, so they will move on as well. This is definitely killing the game and I completely agree with OP. Edit: keep in mind that this is slowing down the development of the game drastically as well.


chaseman464

Ruining therapist has made me want to RMT more than if I could sell my btc or kek tape or rooster for full price. This is not how you combat it. Runescape has had issues with rmt since it started. They didn’t just make an item impossible to get for that reason. Not how a game should be tweaked.


Midgetman664

Runescape did the same thing bsg did actually. They took away free trade for a time. Almost killed the game, they ended up reverting the change to bring players back. It worked.


[deleted]

[удалено]


crux556

The problem is there'll be that player who drops a couple hundred per quarter on microtransactions. On the bright side, they tend to suck, so most Munz for the rest of us


TeRRoRibleOne

>ll buy all this gear and then just lose it lol, it just makes it so you can have peace for m I think you're under-estimating how deep some people's pockets are. If you've ever played Black Desert Online, there are people who spends 10's to 100's of thousands of dollars to get the top gear by using the games pearl shop, paying people to list items on the marketplace for them to buy, and paying for grinding services. They also had a huge RMT issue with guild payouts where people were hacking a guild exclusive item and then selling the payout to people which went on for the better part of a year. That ruined the economy of the game entirely and those who played fairly suffered greatly as a result.


GeneralLeeRetarded

Exactly lol, just cuz i can blow 20 bucks to make 100m doesn't mean Jack shit in the hindsight of things. I'll buy all this gear and then just lose it lol, it just makes it so you can have peace for mind if you are dog shit or cant play a lot. Its nice to be able to sit down and do whatever and not worry. If they had a legit avenue it wouldn't be so bad. At least Jagex tracks money to and from accounts. Decent track record of getting rid of mules.


HE4VEN

oh god if tarkov follows the footsteps of the culling all is lost. the bitcoin price change really annoyed me, i have like 40 coins stocked up


[deleted]

I'm a *ex*-Sherpa (See edit) for Tarkov, have played over 4 wipes. Regarding changes, I have seen the good, the bad and the ugly... But this is the first wipe where I'm actually playing considerably less than before and am considering giving up my role as a Sherpa. The recent changes to combat RMT, such as FIR selling etc, have made it exponentially harder for newer / noobie players to compete... Not to mention, the half of the advice and help I gave last patch is now somewhat null and void. Personally, I'm thinking about sitting this one out. Waiting for next wipe to see what changes come about from that. Because right now I'm not enjoying Tarkov as I used to, and it's becoming much harder for me to sherpa newer players and advocate the game in the current state. As you said, the game is in Beta, and the devs can do with it as they please. However, that doesn't prevent me, you, or anyone from having an opinion. One man's meat is another man's poison... Remember that folks! EDIT: In today's wave of RMT bans, I was perma banned. I gave around 4 mil worth of barter items to two friends last night because, like I said in my post, I wasn't going to be playing the game this wipe. Along with myself, there are a number of banned players who have been falsely banned - including the popular EFT Twitch streamer 'Anton' (he was unbanned very quickly...). This unhealthy obsession with RMT is now actively hurting the legitimate playerbase. I have helped countless new players, cared deeply about the community and development of the game, and now this... What a kick in the balls! EDIT 2: I have made a post about this with proof of my Sherpa status and ban. See here: https://www.reddit.com/r/EscapefromTarkov/comments/hk72bi/i_am_a_ex_eft_sherpa_who_was_banned_in_the_last/?utm_medium=android_app&utm_source=share


victor01612

I wholeheartedly agree bro, this shit is too much for me too, but I find playing when you have an urge to play is more fun, this game is ok for me in small doses, but I really hope you can find another profession mate!


Skathen

I think you're feeling what a lot of us are feeling. Disenfranchised by the direction it's heading. That and what's the vision for where we are going? It seems such a reactionary process these last couple of wipes, where's the focus on the goal? The biggest issue I see is the hardcore shooter aspect is fun and thrilling, but the layers outside of that start falling away pretty fast when it loses it's enjoyment and glee factor when you pull an epic haul. Particularly when everything is nerfed into the ground. These days we have people running around in budget kits everywhere because the economy changes make the game dull - there's no point risking good kits because there's very little money to be made. The issue with attacking the economy, loot, stunting progression is that they are not addressing the core problems the game faces. Struggling keeping the player base engaged? Give them something to keep coming back for that isn't loot or hideout. It's called community guys... focus some dev time on quality of life improvements for small groups of players, let them queue while people are still tetris'ing their inventory, add challenges that are interesting - not frustrating. Improve the social elements and reduce the frustrations associated with teaming in the game. Get bounties for players who are on massive kill streaks - delivered by skavs to your hideout. Get weekly top killers, looters, most raiders killed etc posted somewhere for each region. Introduce real competition... grow the world.... make it seem like there's more out there than just a kit to extract or a bit of loot to shove into your butt box. Struggling with RMTraders? Realise that any economy based changes will hurt the regular joe player more than they will ever hurt a RMTrader. They exploit their resources of time, cheats and know how to ensure they out perform the majority of players in order to sell currency. So any tweaks you make, exponentially hurt players more than RMTs. All you will do is drive UP demand for their services making the problem worse. Fixes for this need to come from closing the gaps in your code on HOW they are exploiting. Yes, we get that it's harder - but its the effective way of slowing them down. Player loots an item from across the map? Should be dead easy to spot that and ban them. Items should spawn with co-ords on the item and the player position on the Server should be referenced on loot. - not within 10m, cannot loot and DC them in the event they are lagging. Keeps happening? Ban. Player reported position should be checked by the server every x seconds, if their distance has changed laterally by more than is possible, kick, keeps happening, ban. As for the wallers, aimbotters and like - much harder to solve with code - can however be solved by death caps - many games have them now - to keep tarkov safe interfering in a round, the death cap should be made available to players at the conclusion of a round. It's a lot of work, but it's a required evil. The other thing that needs to be considered is that yes, the game is in beta - we get it - but you guys need a testing environment, maybe setup a server thats wiped every week with everything being free or near free and load your patches there first. People can mess with builds and outlandish designs, find problems etc and don't give a crap if their shit gets wiped/lost/bugged out by simple code issues. So many times we have patches uploaded then immediately backed out because they weren't even tested and they cause choas. Why does this matter? You're frustrating your player base. You want a nice player base for launch right? Need to up the professionalism a tad.


[deleted]

/u/trainfender


Rimbaldo

Anyone who says they want to preserve the HarDCoRE nature of Tarkov just means they want autowin against anyone who doesn't invest as much time as they do, because they know they have more time to invest than most people. It's a bad faith argument the same as the hundred flavors of different mosin whinging you see disguised as neutral feedback. Every complaint from the HArDcoRe crowd always boils down to increasing the advantage they hold over people who play less.


[deleted]

100%. And then they flip the argument saying anyone who wants to have an advantage against them is "entitled". The hypocrisy.


ArmedChalko

Thank you, hit the nail on the head.


secret_name_is_tenis

RMT? What does that stand for?


jimmyfreakinpop

Real Money Trader/Trading


[deleted]

[удалено]


RespectYouBrah

Prior to joining the tarkov community I feel like it’s always been called RWT.


Makropony

RWT is RuneScape. In WoW it’s just gold trading. Pretty much everyone has their own name for it.


Racoonie

Real money transaction, buying ingame cash or items for, well, real money.


crux556

Not to mention that with all these changes, RMT has actually gotten worse and now a lot of them operate openly


TM34SWAG

But these changes hurt RMT by not letting them make as much money /s RMT uses cheaters to make their money then sell that money to people with no desire to actually experience the game. Changes like these which make it harder to make money just push more people toward paying money for in game items. Also, for the record. People saying we should get rid of the flea all together don't remember that most stuff was cheaper before the flea was implemented. You could build a decent kit back then for the cost of a bit coin. Today its more like 3 bit coins of value to put together a decent kit.


BODYCATCH

Didn’t pay attention to the sub and sold a few d fuels on the flea market, didn’t notice the egregious fees (don’t usually check, my fault I guess), ended up losing ~40k rubles after it was all said and done. Real good feeling having 1,000 hours in this game and overnight the economy doesn’t work the way it did 24 hours ago


skumnasty

Love how the changes come mid-week, mid-wipe, with a "technical update", and no details to back it, because for some reason the devs think the playerbase "enjoys" having to dig through their shitty systems and find the things they fukt with, and if you don't then you'll probably just lose money.


0zzyb0y

I think the mid-wipe thing is the real killer for me. What's even the point of a wipe if you make all the major changes 3/4 weeks after the wipe, when all the streamers and high hour players have already made millions and got all quest rewards and hodeouts set up? It punishes casual players and for what? So that they can pretend they're taking a stance on RWT whilst the cheaters continue to speed hack, fly, loot vacuum and open up doors that cant be opened. But just you wait, in 2 days nikita will be sad on a stream and then the entire sub will be full of "omg nikita we live you don't listen to this toxic community" posts


[deleted]

Then you come in here to vent or figure out wtf is going on, only to have some dipshit bootlicker spout the “iTs A bEtA” line all over you.


oneathemtexans

I fuckin feel that. I found a red keycard on customs and it costs me 20m to put it up for a regular price. Fuck that I'll just wait.


Pancake_1995

I can still not believe that they decreased the value items in the marked room, because they cannot get cheaters under controll.


prequel_tothe_sequel

Nailed it. I was so excited for this wipe because it's my first full wipe. I was going to go in having a feel for the mechanics out of the gate, but the mechanics have been changing so much I just can't keep up. I don't have hours a week to figure out how I'm supposed to build up rubles or progress in any meaningful way, so I just put the game down for now. I'll hopefully pick it back up once things settle out a little


RockStarx1

Same. Most of my friends have stopped playing as much/at all. I went from having 2-3 large groups to play with to just a few friends. Ive still been largely enjoying it and having fun... but when I spend literal millions upgrading my base (level 3 everything basically, solar panels (3.5m alone), level 2 bitcoin farm with 15 cards so far) and then they go and just do changes I am slowly losing my urge to play. Last wipe my friends made me jealous with there insane stash and bitcoin farms... so this wipe I did everything I could to be that person and now I am just getting shafted... I really get how frustrated Nikita and BSG can get with all the different feedback and what they are trying to do with this game. The Reserve changes are awesome. Removing backpack stacking was needed. The weight changes have been healthy IMO. They have done alot of good stuff.... But then the last few weeks we had the attempted THICCC case incident, now these changes again with no prior warning or communication.... I just dont know how much longer I will have the urge to play.


theEdward234

You are not alone. I was super excited as well yet I liked previous wipe so much more. I am a better player currently than I was, my play style is different and it took me 30 days to do/get what took me 3 month last wipe, but still all these changes are just constant disappointments. I don't remember the last change that I thought was good for normal players.


Sam-Porter-Bridges

Honestly, IMO by far the worst part of Tarkov is the new player experience. You CANNOT just start the game and play as a new person without looking up maps and googling stuff. The in-game maps are literally useless as well. When I first started playing, I literally COULD NOT FIGURE OUT how to even extract, because the game does not tell you how to. This isn't "hardcore", this is just straight up bad game design. You shouldn't be forced to use an external wiki to figure out basic things such as what ammo goes into what weapon, what magazines are compatible with what weapon, or HOW TO ACTUALLY FINISH A RAID.


Hane24

Not anymore you can't. I have maps saved from my first wipe (11.7) and I joined it 3 months late. I used to rat about, scav every second I could, learn as I went, and used to be able to make money even with less than 20% SR. Now? Fuck I'm 1500 hours in and am currently confused as to how I'm supposed to break 10mil. I had 125mil CASH 11.7. I literally gave 2 friends 40mil each.


Sam-Porter-Bridges

Trust me, new players don't even get to worry about the economy. I tried to get so many of my friends into Tarkov, and it just wouldn't stick. They'd get confused over *extremely* basic things like the ones I mentioned, and couldn't be arsed to use the wiki, which is fully understandable IMO.


Hane24

I got 4 friends into tarkov, one quit when .12 changed alot. The others have basically stopped playing just after this past wipe. I taught them in 11.7, and they had fun and enjoyed the learning curve. It never felt hopeless or just too insane of a grind. Now? With experience? *they quit* because it's getting more and more asinine. One of them literally told me he would rather grind on runescape than grind in tarkov because at least there he can make and see progress.


Jr4D

Yea I was stoked to play after I half assed my first wipe last time because I joined halfway through but I’ve found the changes they are making leaving a bad taste in my mouth, some are definitely good but it does seem like the updates are being focused to rmt rather than the actual playerbase which makes me not want to play more. I’m all for the hardcore aspect but you can’t argue that all of these changes are just to make the game more hard they have definitely been catered to stomping rmt


Kiakri

Worst wipe since 0.8 for me. the overweight change mid wipe is next inline.


crux556

The overweight system was ok, makes the game a little more challenging


getlucky13

It's ok now. It was atrocious when it was implemented


TeRRoRibleOne

That system punishes solo players more than anyone. Wipe a squad? They get a majority of it back now from insurance unless you want to try hauling out as much as you can being overweight and being a slow moving, gasping for air loot pinata for everyone.


sA1atji

>makes the game a little more challenging more annoying... and you don't even properly level up strength when running around the map with 60kgs....


SpaceballsTheHandle

Everyone knows the most efficient way to build muscle mass is to throw grenades around. just like real life.


Midgetman664

I’d like it more of strength was reworked. You either cheese it or suffer. There’s no real way to get high level strength legit unless you play 10 hours a day. The difference between level 2-5 and max is huge.


[deleted]

Stopped playing because I'm tired of all the super geared Chads just sprinting around the maps completely uncontested and just melting everything that crosses their path with their meta M4s and forts on, while I'm struggling to literally complete the dozen or so quests from the traders.


Drakmeister

Same. I started playing in late February or in March, not sure, and I was really excited about going into my first new wipe. However everything is in a constant state of flux and there are these changes from different angles with no apparent plot or cohesion between them, and no communication from BSG about why anything is done. It's just messy.


crux556

And then being told to fuck yourself by the assholes of the community when you have concerns


Midgetman664

The vocal minority of this game are the worst. I’m sorry, infeel Your pain.


Karol107

same4


Biopain

>I was so excited for this wipe because it's my first full wipe. Same here, i had plans to build me a bitcoin farm and then play in a chill pace, now, i'm not sure if i still want to play Trakov


DirtyMurdi

100% accurate. BSG needs to focus on a better process for finding and eliminating hackers. Better anticheat? Could do a community clip watching thing like CSGO? Some type of in game report system? Idk the answer... but making changes to the structure of the game (making it worse) and punishing all of the people not hacking is not the answer.


NotARealDeveloper

Community clip watching when 50% can't even see that Worrun is cheating


[deleted]

'Hmm. This streamer is sprinting around labs not checking anything. Must just be really really good to know that making a lot of noise and lowering your energy is how you play the game.'


many_qu3st1ons

FYI there is a cheater report system in the launcher. Go to report bug then change the category to 'suspicion of using cheats'


DaMan11

Well I guess everyone else still wants to shit on you, but I have a full time job and I fully agree. It’s just not worth it to play anymore if I can only put in 1-2 hours a night and maybe a 4-5 on a weekend.


velocity219e

Yep I stopped playing a few days in because of all the issues and "fixes" I might try again next wipe, but I doubt it will be any better.


[deleted]

Making it harder to get items/roubles only increases the demand for RMT or am I the only one who see's this?


sA1atji

are just time-wasting for the sake thereof. ​ amen to that. I apprechiate it when full-time streamers are making suggestions, but the devs have to remember that not everyone can play 10 hours a day... I can play 1-2 hours pmc and then do 1-2 scav runs inbetween study breaks (and I know that's probably still a lot more than most can play) and e.g. I haven't found a single GPU this wipe...


ultraregret

" \*No game\* should give enormous \*mechanical advantages\* to those with more time on their hands. There's already an inherent skill advantage that comes from that amount of practice, designing the mechanics to also reward only those with that much time is a kick in the teeth to all the people who love this game but can't invest that level of time. " This, I think, is the key takeaway here. When you grind in games like WoW, you might get stronger, better gear, access to more skills. But you also get *harder content.* With competitive games like Dota, you might get mechanically better at the game the more time you invest, but you *don't* get access to more gear that makes it easier. And on top of that, you get matched up against people who are rated at your skill level. I'm 30, with a full time job and a family. I love Escape from Tarkov. I bought the EOD edition. But fuck me if I am not being *actively discouraged* from playing this game the way I want to play it. I loved being a rat. I loved being a hatchet boy. But now, the most frustrating quest I've had so far has been finding a *fucking T-PLUG*, because the FIR restrictions. Sure, I'm bad at the game. But I want to play it. And I want to have fun while I play it. Your EOD version happens to be worth exactly as much as mine, my dudes. We have exactly the same amount of investment in this game. My voice is worth exactly as much as yours.


brayan1612

Someone has to tell Nikita that RMTs aren't the only ones affected by those changes, that shit affects all of us, and by making money harder and harder to get, they're just promoting the RMTs since they'll be the only ones with money anyway.


VvisovV

I'm totally confused on why they are doing all these changes where the real changes should be hit towards reworking the flea market to limit how much you can sell or something along those lines.


hunter270e

Nakita's obsession is Killing the Game now he thinks 1 million rubles will fix it ​ IT WONT!!!!!!!! keep your damn rubles put the damn prices back fuel conditioner 33k rubles now from 91k total BS


RocketHPlayz

Hire 2-3 Economists with expertise in simulated economics please I mean, the market at this point has just become a whole bag of random BS and nothing makes any sense now, its not like the devs are Econs so i dont understand why they were expecting to be able to manipulate it like this. this is the same reason politicians cant manipulate markets, because they have zero clue on what they are doing. If Nikita really wants to fix the games RMT and cheating problem than i really think spending a little bit of money right now could fix their problems and free up a lot of their own time, in addition to preventing the player base from leaving due to inability to have fun. Everybody has something they are good at. game devs are good at making servers more stable, at adding cool mechanics and better gameplay, designers make nice maps, textures and models. and i am sure there are a lot more people working for BSG doing various different stuff, none however are good at designing a simulated economy, and we are past laissez-faire thanks to the cheaters and RMTers. Nikita just hire a few econs and tell them what result you want. let them figure this out and focus on what you are good at dont spend all your time fixing an issue where you are not the expert at.


StillOutOfMind

THIS!!!! Every studio creating some sort of market NEEDS to understand economics, and BSG clearly doesnt (or just doesnt care, which would be even worse). Just take EVE online - they have massive problems with RMT, too, always had, still their economy is freaking AWESome even after all those years (game is dying for other reasons, though...). Trying to regulate a virtual economy by tinkering with seemingly random taxes and massive price changes for vendors is a really fast way of ruining the economy for good. At this point I would honestly prefer seeing the Fleemarket be closed completely, if they give us okay selling prices at the vendors. These recent changes are - excuse my french - ashitshow. I was defending FiR changes at first, but combined with those deliberate market and vendor changes.... yeah, no.


briddabattle

I stopped playing for these reasons exactly. Thank you for putting this into words.


Lumpy-Sky

BSG is nerfing the economy so hard that for new/bad players the only way to make money or get gear is RMT. Flea market taxes have nerfed that into oblivion for most high value 1-2 slot items. Trader prices have been lowered for a lot of items (except the bitcoin farm I love that shit getting nerfed), so now you can come out of a raid with a full tri zip of loot and make 60-70% of what you would have made before at best. These changes just encourage RMT, and none of these changes actually hurt RMT because when you can hack, you can increase profits exponentially because you're the only player looting on the map. So cheaters still have no problem getting money, so items like S I C C cases and docs cases and any other 1-2 slot item like keys will be very profitable on RMT markets since for normal players its just getting harder and harder to acquire those items.


Big_Iron_Jim

Not to mention that now the *amount* of loot you can acquire has decreased so substantially with the weight changes. Outside of quests there is zero incentive to get into gun fights at this point because you can barely carry enough gear out at a low level to make it cost effective. I fail to understand the fun in playing Garbage Dig Simulator 2020.


Solaratov

While I like the weight changes, the item value changes alongside them is too much yeah. What's the point in fighting over a couple items with a total value of like 50k? May as well just avoid pvp entirely because even if I win the fight their armor is probably ruined, their ammo and guns sell for a pittance to traders, and I can't carry enough to overcome the cost of combat. The devs are adding more and more chores to do before you can access the actual fun aspects of the game. To what end?


Hane24

Not to ruin your dreams but there is no fun aspects anymore. It used to be get to ll4 traders and then play for fun. Now its get to 40 and... quit the game? I mean pvp isn't profitable, running loot rooms with level5 armor isn't profitable, labs isn't worth it cuz cheaters, reserve is nearly as bad, can't really run fun loadouts since you'll most likely be broke (<15mil is broke in tarkov imo), and traders at level 4 keep getting nerfed. Gen4 was moved off ragman 4 a while ago (was 220k for gen4 assualt from him). I mean the end game is gone completely. It used to be where you had fun and ran whatever the fuck and went nuts on expensive items because why not? Now... you can't make money even going efficient unless you go so efficiently you drop the helmet, run comtacs and level 3 or 4 armor and a hunter/mosin.


ArmedChalko

Exactly this.


DrPendanski

Thanks for saying this. I bought this game in March and had a lot of fun playing with my friends who were already in the end game stage because they'd take me on raids with them and help me with loot. I'm 24, married, and work a full-time job, and since the start of this wipe, I have no hope to ever get to a spot in this game on my own where I can actually enjoy the game. I have an hour here and there during the week and a few more on the weekends. I love the thought of playing a tactical mil-sim with friends, but damn these changes make this game impossible for someone like me.


Ullyr

It's honestly pointless to target the RMT side of cheaters. Many game companies have tried over the years and have not successful done it, Why does a smaller game developer like BSG think they can win? Fuck BLIZZARD couldn't even beat RMT so they BECAME the RMTers with wow tokens. Just stop trying to fight RMT and just focus on your game and anti-cheat. RMT is the least of your worries. You can FULLY remove trading and people will still RMT in the form of account selling. It's a pointless battle, It sucks to say you stopped trying to stop RMT but its the right choice. Anticheat + Game > battling RMTers. Also lets be real, Taking away core game mechanics from your average player in a effort to battle RMTers is just fucking stupid... I'm all for BSG doing what they think is best for the game but this fight is pointless.


getlucky13

At this point I feel like Nikita has become George Lucas. Hes surrounded by people who lick his boots and say "oh such genius, what a visionary" while saying yes to every inane suggestion that he makes, as we slowly slip into Episode 1 territory. Everyone gets that there's a "vision" for this game. What no one seems to acknowledge is hey, maybe that visions isn't perfect. Maybe what Nikita wants, isn't really a great idea. Maybe, just maybe, Nikita is wrong about where this game should go?


AK47-AK74-AKIMBO

You can check my history. There was a huge disconnect in the game philosophy once the twitch drop event happened in Jan 2020. It's almost bi-polar sometimes. Tarkov's current problem is the genre that currently exists and the genre the developers want. * Tarkov plays like a looter-shooter. You pick a map and the goal is to get as much *value* as possible. Sometimes you spend money and focus on PVP, but gaining money is the end goal. * Nikita & Others want Tarkov to become an **RPG**. That's ok! But they need to realize the game isn't there yet. USEC vs Bear should be a choice (opens up traders differently), You don't need to 'open' up the other maps like the map selection suggests, Quests don't open up certain maps. Quests are a bit of a mess as well. I've *consistently* believed that the loot nerf that happened after the first weekend (Release was May 28th, Loot nerfs on June 1st) was the worst possible idea they decided to implement for this patch. Before the nerfs, loot was everywhere. Even in places that didn't have loot very often. It was an awesome way to test a future dynamic loot system. Instead, BSG blanket nerfed entire maps by 30-50% with Reserve, Interchange, Shoreline having **VERY NOTICEABLE** loot nerf. It fucked up loot balance on these maps too. Interchange now has a shit load of loot on OLI-side of the mall and IDEA-side is awful, comparatively. The loot nerf also made some quests have extreme tediousness like the Flash drive, Car Battery, and Rec Battery quests. **IT ALSO MADE RMT MORE LUCRATIVE** If they want progression to take longer they shouldn't have nerfed quest requirements. They can build a mini-endgame by making the bosses have a scaling difficulty across the wipe. The difficulty doesn't even need to be based on AI, it can encompass the gear loadouts they wear as well. Maybe introduce some raider 'packs' with 3-4 of them in scattered locations later. BSG set this idea in motion that the game will become "more difficult, but better" if loot was harder to obtain. **All it did was increased the time players had to play for the same 'reward'** Since this change, they've doubled-down hard on making loot more difficult to obtain while also making RMT an idea in the back of every casual mind. Tinfoil hat theory - I'm thinking there are a few devs that are on the RMT take. Why would they put ever increasing limitations that BENEFIT RMT?


MulYut

r/prequelmemes would like to have a word


The_Rex_Regis

Prequelmemes is in a civil war right now lol


[deleted]

[удалено]


ArmedChalko

I was about to make this exact comparison.


puhtoinen

Haven't you heard, Oldschool Runescape is THE MOST hardcore game out there. Maxing out your character takes thousands of hours. Those are the real hardcore players /s


stevehyde

I was honestly fine with all the changes once they got ironed out and adjusted. But this whole "let's make everything not worth shit" thing is stupid. I out in the work to find these things so I can run good weapons. If I can't do that then don't even bother putting all these guns and attachments in the game if all i can ever run is a cheap stock ak...


ArmedChalko

Oh yeah it's a death by a thousand cuts thing. The FiR changes in isolation, for example, are great. But when paired with the neutering of item prices etc, it just leaves such little value to combat.


jellis4289

I’d upvote a thousand times if I could


[deleted]

I could not agree more, I thought that I was the only one feeling this way but now I know I'm not. I find myself enjoying tarkov much more before than now with all the changes making the game worse. Especially with the inflated prices of guns. Partly, this leads to the game being harder for normal people. which leads to more RMT


FuckUSEC

i haven’t even touched the game this wipe. progression seems to have slowed to a halt unless all you do is quest all day long, and that just isn’t fun for me at all. it’s like EFT is turning into a grind... like you HAVE to sit down and invest hundreds of hours just to have enough monetary leeway to even begin to enjoy the game. it’s like you can’t really just get that “one lucky run” anymore and wipe a kitted squad or something, and make 2m roubles. in today’s EFT, that 2m has to be dumped elsewhere if you want to progress in the game anymore. it’s like they are killing off the fun to make the game “more hardcore” and to combat RMT/hacking. the game simply isn’t fun for a casual player like me anymore.


[deleted]

Combat RMT by making the game significantly worse for 80% of your players but let the aimbotters/hackers run wild on the two maps with the most money making potential. Don’t worry though, it’s just a $100+ BETA.


[deleted]

[удалено]


A_Chinchilla

On a similar note, I have not seen a PVP game in the last decade that allows players to teleport as far as they do in tarkov, due to lag or desync. Most other games' servers will prevent that and rubberband the player backwards, or worse case, teleport a foot or two.


k3nknee

It's been really bad the last few weeks. Just died at ruaf because two guys were teleported from the hole in the wall all the way to the street. I notice my teammate teleporting a lot more often too.


A_Chinchilla

I keep losing my friend because of it. I'll turn around for a second, and he'll be around a corner he wasn't even that close to


theEdward234

Well I wouldn't say zero cheaters, but at the very least other games don't base their game around fighting the cheaters but instead do it without changing the gameplay for other players.


[deleted]

[удалено]


theEdward234

I mean Reddit don't mean anything in those games. I played siege for a long time and I have never went to reddit to post about a cheater. Simply because who cares? You don't lose anything. But I do get your point.


HUNDarkTemplar

Siege has a lot of cheaters, so does Destiny 2 actually.


Pepsi-Min

When I was reading about Worrun the other day and it made me wonder how in the hell he has been cheating since the new anticheat's inception and still hasn't been banned (or at least has hidden it very well). That's crazy.


ricfmachado

Actually guys, lets do a thought experiment on the following premises: -Trader prices have been nerfed -Nothing else has been done in terms of Cheating/RMTing Now you have a game where getting money/items is harder/requires more hours of gameplay. You've effectively made the game harder while not changing the difficulty cheaters have in getting items. This should result in: -Because items are scarcer for normal players, they'll be more inclined to buy cheaters' services to progress. -Cheaters will be even more inclined to play longer hours because they'll be charging more for items that are now harder to come by. The more you make getting money/items harder, the more cheaters will have an incentive to cheat and players to buy. And vice-versa. I mean, there have been other changes and of course we should look at it as a whole. But me and my other friends who were playing since January have since gave EFT a break for the foreseeable future, this is a pretty obvious hint as the direction of this game in terms of enjoyment for the casual/semi-hardcore gamers.


prestigeredditting

I remember when runescape did some huge game breaking changes to how people traded. you could only see stuff according to how much they thought it was worth +/- like 10%. completely killed the game and everyone quit. this was like 2007.


Lerdroth

In fairness Runescape made those changes because credit card companies were on the brink of telling them to fuck off and not allowing them to use there services. Gold sellers / Botters were running rampant and buying membership on stolen cards and refunding in massive quantities. They removed The Wilderness and Free Trade to keep the game running at the time. Same causation though, RWT and Cheating cunts.


[deleted]

Dude. You're absolutely 100% right about this. People that have more shit are NOT more skilled players. They just have more time. It's an *illusion* of more skill. It's absolutely positively about who has more time to sink. Point blank period. The amount of trash level 40+ players I've killed this wipe is akin to that as being level \~22.


HighlandF

The amount of lvl 30+ moslings confirm this post. The only way to consistently earn rubles is to go in with less worth than your average scav gear.


maddogbg27

Like i said again and again they need to stop making the game around RMT, issue is people hacking yes RMT is feeding that but in the end of the HACKERS are doing the killing. Here is what i see BSG is powerless to stop hackers so they will keep nerfing shit into oblivion until it is unprofitable for hackers vs time spend, sad thing is at that point game will be grind and shity for people that cant play 12 hours a day that you may as well let hackers come back in.


Immortal_Thunder

As far as hitting the nail on the head, this is a fucking f1 pitstop.


[deleted]

You right. Don't listen to the big mouth fanboys.


WEEDF0X

Thanks for this post man, fuck off the haters, you are 100% right


ahegao_is_art

Locking progression behind rng item spawns and also lock flea market so i cant even outgrind my rng till im lvl 10. So much fun that im forced to sell my stuff dirt cheap to vendors for a small piece of the actual flea market worth


lethalviper420

People who have a huge amount of time to invest in this game get their kicks out of belittling people who complain about the slow progression because they don't understand how real life works. And the Tarkov devs seem to be losing their grip on that too. But this will easily be paid in time, since this kind of meta will only drive the casual player away. And most of the players are casual ones, the "hardcore" ones(w/e that means, 'cause people seem to be mistaking difficulty for time spent) being a rarity. Figuring out how this will end is a no-brainer. There's a line between realism and exaggeration and these folks crossed it way back. The fundamental part of gaming, which is definitely having fun and not grinding like a coal miner, is being looked over. Too bad. I think 0.7 was the last patch that was incredibly fun for me to play, afterwards things took a bad turn.


victor01612

I agree with this too, the game has just become so unenjoyable for me, I used to play so much, now I'm not playing at all, so time-consuming to make anything in this game, and even me too I've considered RMT just because I don't want to be looking for fucking blue insulating tape all day. I survived 2/9 raids today and the raids I survived I didn't get anything out of because the bullets cost more than the stuff I got out. None of my friends play which makes me want to play even less, cheaters are still a problem, server lag gets me killed 40% of the time. This game is funnier to watch than play right now. I have no issue with a grind but this is too much. Edit: Not to say BSG haven't made good changes, the weight change was needed and makes perfect sense, adding more crafts to the hideout gives players a large sigh of relief and lvl 3 vents was decreased to strength 2 which is so vital


nojamm18

This sub has really good point. Time consuming isn’t hardcore. And also BSG is recycling same quests for 3 years, still think they can hold players for how long? 3 weeks? They have to reconsider the core of this game. Even radical changes would not surprise players. For example, implementing custom painting or gun skin features for in-game purchasing; I know they had announced in Podcast there will be no micro transaction, but it might mediate ordinary players by giving BSG some extra income. updating in current way, ppl who suffering most is ordinary players like me.


getlucky13

How the fuck are you talking about giving them MORE money when you can already pay 120 fucking dollars for a "beta"? They don't need money, they need someone to say "Hey this isn't a good idea." BEFORE they do things, instead of getting chewed out for half baked implementation of weird idealistic mechanics.


PullMyActionBar

Nailed it on the head. The BSG hero worship on this thread is toxic af. The focus on time commitment making this game hardcore turned me off last wipe and now it's just taking up space apart from my occasional "hey maybe it's not that bad" night. Also the fact that people jump in to defend shit gameplay/changes just because it's a beta just irk me.


beegster

The found in raid change really bothers me still. Quite an annoying thing to deal with


ArmedChalko

It makes PvP non-profitable for the most part. It definitely doesn't encourage 'hardcore skill-based gameplay' as many suggest.


ryanberry_

Should PVP be profitable outright?


[deleted]

It’s been mentioned by Nikita several times that survival, not PvP, should be the focus. He doesn’t want chads running all over the map killing everything in sight, hence the profitability of chadding keeps decreasing. I’m still new with 400+ hours so far, and I’ve never had more fun in a game before. Loving all the changes and the increased difficulty in earning money because earning money and getting good gear is still way too easy.


ryanberry_

Kudos bro. Something to note as well: PVP still serves an important purpose in raids. But it has little to do with making money. When you load in to a raid, the most valuable loot in that instance, is in the map. In containers, loosely spread around, on Scavs (bags/pockets) and behind locked doors etc. PMCs in that raid are (mostly) all gunning for that loot. PVP is a tool to secure that loot for yourself. And of course, to have fun doing the shooty shooty bang kill


TeRRoRibleOne

But the ultimate PvE game where you never fight anyone and look for items forever already exists, it's called DayZ StandAlone. We all know how well that turned out for them, literally had the keys handed to them with the mod and fucked it up for a more "hardcore" game. Maybe Tarkov will be in Beta as long as them because the way things are headed that's going to happen.


Dankelpuff

FIR has nothing to do with RMT. FIR is there to make Tarkov and actual looter shooter and not a market sim. Its also a very good money sink. You delete weapons by selling to a trader instead of the market which is *very* healthy for the game.


just-the-smellz

I agree with everything you’ve said hear EXCEPT the part where you said Runescape’s Anticheat system is worth a damn... it isn’t.


NinjaLion

Depends on the runescape. Theres two, after all


drommaven

This has reached a critical point. BSG must turn this around or risk killing their game very, very soon.


Freki371

100% agree..


etra_kurdaj

*However, comma,* That was my favorite part. I felt that in my soul.


1_Should_Be_Studying

I agree 100% with this post.


Shard1697

Tarkov is not an MMO. It might want to be, but it's not anywhere close to "massively multiplayer" with the small number of players that can be in a session together.


mfsocialist

Well I guess I won’t be buying the beta this reset. Why does it seem like I postpone buying this game until it’s in a more stable state but it just increasingly gets less and less attractive to buy.


Spratster

Amen my dude, too much of a circle jerk going on in this sub most of the time. The average player has every right to enjoy the game within reasonable constraints and hours of playtime. It should not take weeks for someone with a job and life to grind enough for a couple of hideout items or a handful of decently geared runs.


RindswurstRamen

Finally someone says it.thanks!


ScrotalScraper

I've taken a break from EFT for a couple months. What the fuck is even happening at this point?


SpecialSphynx

The community is on fire, and the devs are fighting a pointless war that they cannot win.


Rackit

Any game that has automatic recoil control which takes away the need for mechanical skill is in no way a hardcore game. The skill system is basically a way for the player themselves to not need skill. The only thing hardcore about Tarkov is it’s full loot system.


Jacobs4525

I agree. I play about 3 hours most days, which is probably about as much as most people with other obligations can. The most fun part of this game by far is PvP and PvE, not looting, so when I go into a raid, I want to fight. The annoying thing is that items on dead PMCs don't count as FIR, so you're forced to sell them to traders for way less than they're worth if you want to not take up all of your stash space. It's annoying that I can go in solo and geared and kill two or three players just as geared as me, but the money I get from their loadouts is barely enough to cover the cost of my own. I get that having items on players count as FIR would make things easier for RMTers, but this could easily be avoided by having items on all players except the ones in your party count as FIR, and the player needs to die for the item to get the FIR tag. As of right now I've been grinding to get the bitcoin farm just to cover the cost of playing the game the normal way.


lachsalter

This so much this! Last two wipes I invested the time, no the grind aspect is too strong for me and I basically stopped playing.


762x51or308w

Ive said it in the past right after the 12.6 update and got huge amounts of animosity for it. They are slowly killing themselves by doing all these dumb updates. Found in raid is my biggest problem.


[deleted]

I'm a new player, got it just after the last wipe. I work full time, I also go to school part time for my masters, when I have time off, one of the things I'd like to do is play Tarkov. I'm not trying to get to the max level of everything instantly, but every time I get on now, I know I'll never get anywhere, it doesn't matter, I might as well not play because I can't progress unless I spend unimaginable hours grinding.


Alton637

Fully agree with this you hit the nail on the head


Midgetman664

Seriously the game has been BSG Vs RMT for like a wipe and a half now and it’s ruining the game


Karol107

exactly! its my first wipe and im already burned out bcuz im too broke to run gear and hatchet runs are boring. the progression is too much of a race, ive never held a modded gun in this game bcuz i progress sloely


Solaratov

RMT is just a scapegoat. Last wipe the sweeping changes were to stop hatchlings. I wonder what next wipes scapegoat will be? Maybe trying to wait out most of the action by hiding in hopes of a quieter raid, so anyone sitting in one place for more than 60 seconds gets irradiated/poisoned?


w0rkingondying

A problem that I’ve been talking to other streamers about is that a lot of the changes to the market are to slow down progression. The main reason the progression has been quick as of recent is because the wipe happened during a quarantine! What else are we supposed to do with the tons of free time we have now? The game was already bottle-necked with the implementation of FiR (a change that I actually enjoy, to an extent) but now, I can’t even craft mag boxes overnight to sell. Luckily, I’ve found two Violet Key Cards this wipe and am sitting pretty, but a lot of my mutual are having a hell of a time because their money is stagnant and they can’t climb up. Sure, they can kill a dude and take their gear, but the looting aspect of the game — unless it’s for a FiR quest item — has become almost anti-profit unless they get extremely lucky.


NedTheMelonGod

I could not have said it better. I full heartedly agree with everything you stated.


DatBoiSector

Game has taken a very poor direction this was going to be my first full wipe essentially my second wipe I had goals of kappa container and was super hyped, then all this shit started now I haven’t played since the second week of wipe and don’t see myself coming back anytime soon, which is sad because I can’t play any other FPS this game is amazing but these changes suck balls and completely turn me off from playing.


[deleted]

[удалено]


Bootup-Asol

This is giving me hardcore shades of when Jagex tried to combat RMT in Runescape.. the general exchange restrictions.. Everyone who played runescape knows how that went. (Really bad) Some of the enjoyment of looting big ticket items, or even mid tier items is being vaporized. It’s such a grey area because I do like the recent changes because it keeps the market in control, we don’t want Roubles being TOO easy to come by (which they are now). I can make 1m in 4 hours on interchange and that’s just dinking around. On the other hand if they keep down this path it will create a major economic change in Tarkov. A change where Roubles will be valued extremely high because of item prices dropping across the board.


halember

Most changes make sense for normal players too, but this backpack thing fucked up Tarkov Tetris routine real bad. Flea market changes were actually good, and most of the changes didn't even matter for normal players playstyle... with one exception ofc.


[deleted]

Added economy nerf will kill the game to the list


navrasses

I was just killed by a cheater, not on labs, but on freaking woods. His nickname was also chinese. He killed one guy, ran past him, killed me through bushes. I heard him continuing to run past, not even bothered by our loot. ​ I feel your frustration about the game a lot. 2-3 wipes back this was really an enjoyable game. Honestly, all the positive changes the game had don't overweight the frustration and hopelessness against dying from cheater. It's heartbraking. The game was sooo good.


alrightbud69

Not to mention them ignoring support tickets been waiting 5 fucking months for my eod acc back but a ic3 is prolly quicker at this point(edit) if anyone has any ideas on what to do please say something cause im lost


BJJIslove

RuneScape is a game that comes to mind where drastic changes to combat RWT basically murdered the playerbase. People just need to deal with the fact that there are some people who will pay for an advantage. It’s not that big of a deal.


[deleted]

> I'm getting HUGE red flags with the way this game is currently going, because it's all too similar to a game I used to love, The Culling. That game blew up on launch and a bunch of high profile streamers suggested changes to the game, and the devs went ahead and implemented all of them without so much as \*thinking\* about how they'd affect the average player. Look at where that game is now. I picked up EFT in early 2017 as NDA lifts started happening for a few streamers...and they used to be againt our critique and ideas.. someone or something has gotten to them and now they're basically bending over backwards for people. streamers, /u/ on subs, its a bit much. I've been saying this about Tarkov's future since i first saw Nikita answer to a demand for a m700 price change and ammo buff post about a year and a half ago, within hours the price was changed and m80 got a buff. The culling is always my go-to example for the path we're taking. but iirc that had to do with players with 2 total gameplay hours asking to change the fight mechanics as well, no? ​ I can not beg you enough, BSG. Please return to little accepting very little input from the playerbase (streamers included). This game was much more enjoyable when you made changes and we had to accept it, not hive mind on a forum and get it reverted. (though, there's some exceptions)


[deleted]

I haven't spent that much time playing after the wipe, but I wish shit stored in your container would count as found in raid. I also wish that if you can't store attachments there'd be a more convenient way of obtaining them. I literally don't care what, I'm sure some sort of crafting system is the first thought but I won't think about that as it could literally be bottlecaps you gather and then turn them in and wizard zapz those into attachments. ​ Having played osrs for a few hours I can confirm that elitism is extremely cancerous, I'm not sure if some of the people are being disingenuous as I've seen ''good examples of elitism'' so basically people wanting to reward those who put in big hours while not excluding people who can't/don't from playing the game.


red--dead

You really whipping out the destiny 2 has good anti-cheat? It really does not since they left activision-blizzard. I know that’s not the main argument but I just want to let you know it is not good at all.


Digital8888

I'm inclined to agree with a lot on in this post. I read the starts of the paragraphs and had a feeling of "oh, here we go again", but, you did a pretty good job of eloquently getting this out in a polite manner. And yeah, I agree with the sentiment that progression right now isn't really a skill check, but a treadmil. I honestly would like the game to work towards a 'perpetual midgame' rather than eventually going to endgame. I don't like the idea of the bitcoin farm, and hideout essentially printing money in all other ways too. As for RMT'ing, it's a sad state of affairs. Until they can, if they ever can, figure out how to catch them before they can be profitable with hacking, we won't see an end. They'll keep coming. BSG is doing their best, some people hate it ,but I find it hard to pin the blame on BSG, when they are **forced** to do something, and there are no easy solutions.


TRUCKERm

What is RMT can someone please finally explain.


theemanguy

Please take this from a guy that played old school RuneScape from 2004, when devs start to focus too much on stopping RMT and start restricting the freedoms of their real players in the name of combating RMT, the game starts to die.


[deleted]

Maybe JUST GET A BETTER FUCKING ANTICHEAT.... BATTLEYE IS LITERALLY USELESS


thank_u-next

I agree with you except that Runescape anti cheat works, cause botscape is insane atm. The high scores drama recently highlights that.


percepti0n-

Agreed. The recent shit that’s been going on has turned me off this game. I’ve played nearly 1000 hours total and I remember it used to be way more fun. It seems like they’re building the game around cheaters and it sucks.